Orc T1 Spears over powered
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Forum Name: General Questions
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URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=6680
Printed Date: 17 Apr 2022 at 18:28 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Orc T1 Spears over powered
Posted By: demdigs
Subject: Orc T1 Spears over powered
Date Posted: 17 Nov 2015 at 18:58
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GM's I believe that the current troop/time ratio for orc's t1 spears is way to powerful, the changes from this post http://forum.illyriad.co.uk/31mar13-military-unit-production-time-adjustments_topic4913_page1.html and the troop times are as follows:
Unit NameRaceOld Build Time (secs)New Build Time (secs)
Militiaman Human 1000 600 Pikeman Human 1200 900 Swordsman Human 1200 770 Man-at-Arms Human 1400 900 Archer Human 1000 750 Protector Elf 1000 620 Phalanx Elf 1200 920 Warden Elf 1200 790 Wardancer Elf 1400 900 Sentinel Elf 1000 750 Yeoman Dwarf 1000 680 Halbardier Dwarf 1200 880 Axman Dwarf 1200 780 Stalwart Dwarf 1400 960 Slinger Dwarf 1000 780 Kobold Cohort Orc 1000 370 Clan Guardsman Orc 1200 890 Fang Orc 1200 510 Fist Orc 1400 840 Clanguard Orc 1000 760
I believe that the orc'n kobold is very over-powered and needs to be reduced because it is zerg level over-powered. At lvl 20 barracks without any sov the time is 3 min per, which is over 2 min and 15 seconds faster then the fastest elf unit, 1 race should not have almost half the total time of the corresponding unit in another unit, with the way each terrain bonus goes, spears are the most all around unit, so i believe either some of the other racial units get decreased or increase the t1 spear unit for orcs to lower the massive advantage that orcs have with the time per unit.
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Replies:
Posted By: Lotharblack
Date Posted: 17 Nov 2015 at 19:06
Orcs and other beastly creatures are always overpowered at such games. Its like all the developers of the world are vilains that want to see the evit triumphant....
------------- Lord Loth
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Posted By: Brandmeister
Date Posted: 17 Nov 2015 at 19:24
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If you think orcs are overpowered, I suggest you play one. Kobolds fill a specific role in the game, just like each other special racial unit fills a role. Under most conditions, dwarf stalwarts and elven sentinels will obliterate kobolds, even factoring in relative build times.
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Posted By: Canesrule
Date Posted: 17 Nov 2015 at 19:29
Orc T1 spears are also the weakest of all the troops I believe. Please correct me if I am wrong. What about the update making Dwarf Infantry more powerful. No complaints about that? All these updates did was level the playing field a bit.
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Posted By: Rill
Date Posted: 17 Nov 2015 at 19:41
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Wouldn't a level playing field be bad for dwarves? I would think something with some mounds and hillocks and such would work much better.
"Give me something to stand on and I will rule the world." -- Joe Dwarf
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Posted By: Brandmeister
Date Posted: 18 Nov 2015 at 00:15
Canesrule, I wouldn't consider kobolds to be the weakest troops. Not by a long shot. They have good sword defense and cavalry defense, and are cheap and quick to build. Kobolds are one of the strongest defensive units in the game relative to upkeep, build time, and build cost. They do have terrible bow defense and weak attack, but that's common to all basic spear units, and to an extent all advanced spear units as well. When mixed with defensive bows, kobolds are one of the toughest defenders in the game.
eCrow is currently running a siege war exercise against Dark Blight. DB has parked a few hundred thousand kobolds on a small mountain next to one of my cities, accompanied by human longbows and some sword units. Believe me, they are nasty little defenders under those conditions. Prior to the bows arriving, I took a swipe at them with 111,000 Axemen vs 236,000 kobolds. I lost 34,000 Axemen and they lost 79,000 kobolds. I probably won slightly on build time and upkeep, but lost terribly on build cost.
Overall I would call them a great defensive unit, and an asset to any alliance.
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Posted By: Angrim
Date Posted: 18 Nov 2015 at 02:05
if orcs had an insuperable advantage over other races, one might expect them to outnumber other races rather than (since the beginning of illy, afaik) being the least numerous race in the game.
http://www.puzzleslogic.com/illy/home.html
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Posted By: Brandmeister
Date Posted: 18 Nov 2015 at 03:00
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I bet if you broke out race by number of cities, you would see something different. I think many new players choose human or elf based on LotR and the descriptions, but those are little accounts. Orcs are reasonably well represented among the ranks of larger players, because experienced players have grasped their particular advantages.
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Posted By: Artefore
Date Posted: 18 Nov 2015 at 06:21
Angrim wrote:
if orcs had an insuperable advantage over other races, one might expect them to outnumber other races rather than (since the beginning of illy, afaik) being the least numerous race in the game.
http://www.puzzleslogic.com/illy/home.html
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That assumes people know what they're doing when they make their account. I think most newbies see in the starting description that humans and elves are good choices for new players and pick them because of that.
------------- "don't quote me on that" -Artefore
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Posted By: dave83
Date Posted: 18 Nov 2015 at 09:20
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Speaking on behalf of my alt / Deimo
i have voiced my opinions about this subject numerous times. Orc units are exceptionally under-powered, not over-powered.
kobolds are referred to by me as meatshields, they have one function on the battlefield and that is to die. a task they perform admirably when struck by even the weakest unit of other races. yes i can build a million kobolds in the time it takes an elf to build 150k sentinels. but when they meet, the elf will win every single time. on any terrain. guaranteed.
my argument isnt about the kobolds. i have long since accepted their place in illy. my concern, is with the outrageously expensive cost of a war wolf - 5 hides per unit! and the disgraceful increase in strength of other races t2 units when the orc clanguardsmen has only a 1 point adv over other races in cav def - 33 vs cav. a dwarf halbardier has what. . 32 cav def? or 31? the t2 spear unit is woeful compared to the advantage a t2 trueshot has over other bowtypes. or a t2 knight has over other cav types. and yes, the recent increase a stalwart has over other sword units. shamefully neglected i would say in regard to orc units.
and yes, ridiculously over exposed to bow attacks.
------------- Dave83/Deimo
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Posted By: Alfred
Date Posted: 18 Nov 2015 at 10:00
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I've played all the races to at least 6 cities, Not a long term experience but enough to have a guess.
I found Orc the most useful in teamplay & Elf the easiest race jack-of-all trades. Without the cheap beer (or bows for elf spam, or even chain for the ole' fangs ) from the open market, Orcs quickly became resource intensive, It always seem to outstrip production in a way far worse than the Human Cow famine.
For Veterans s or fed players with M/Billions worth of gold and resources. Orcs provide an advantage in the depths of war like no other. Which is why their're some evil Orc alts on the battlefield. In-fact when I played Elf I sold all of my cows in peace for 800ea, and made pure t1 sword (+ Rams ) & t1 bow. Then In war I switched to t2 diplio in all towns instead. ( only 400 a cow nowadays? )
Orcs have horrid camp bursting armies, Dwarfs at least have Swordmen from hell, Humans the attack value of Doom and Elf's is a decent blend or speed and attack from Bows & Cav.
Elf's just seem to blag-it with bulk archers. What you cant attack directly you can raid into the ground with cheep, swift, stern archers. Failing that you just compliment any blockade or siege with them.
I always end up logging into a Human account having all unit types with t1 cav, Guess I get bored if I'm not part of every operation going ;p
As a Human, I found Elfs my biggest problem, their 32 bow attack just munches my camp-enforcing units. And then they can bolster orcs anti-cav blobs from my Longbow men of 24 attack crappness. Orcs are meh, but very effective.
It's probably why Humans just spam knights for pure attack value over correct terrain and unit use, It's not worth the risk or bother. As Illy slowly boosts all races "special" units, the only strategy is coming is from multiple accounts working together with mono-units tri-forces, with dwarfs being an optional extra.
------------- Warning: may contain traces of sanity ( Current username Lord DeFault Ni old; King Alfred wCrow)
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Posted By: jcx
Date Posted: 18 Nov 2015 at 12:11
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I think there's NO imbalance between all races.
All you need to do is exploit the bonuses that surrounds you. :D
------------- Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.
jcx in H? | orcboy in H?
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Posted By: Angrim
Date Posted: 18 Nov 2015 at 12:17
Brandmeister wrote:
Orcs are reasonably well represented among the ranks of larger players, because experienced players have grasped their particular advantages. | of the top 250 players on the leaderboard, i count only 15 orcs. someone with data connections might be able to perform the city count more easily than can i.
i do not really disagree with you, but i think the phenomenon is less pronounced than you imply. perhaps only a small portion of the player population ever delves deeply enough into illy combat statistics to appreciate the unique advantages of the orc...but one might also say that the orc's advantages are so narrow as to be outweighed by other factors in the choosing, and that would go directly to the OP.
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Posted By: Brandmeister
Date Posted: 18 Nov 2015 at 15:14
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The only thing the leaderboard shows is who manipulated their scores. Orcs represent 20/100 top defenders by score, which is more representative of actual military and tournament contribution. Elves of course make up the bulk of top defenders.
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Posted By: Angrim
Date Posted: 18 Nov 2015 at 17:26
Brandmeister wrote:
The only thing the leaderboard shows is who manipulated their scores. | that's a bit glib, Brand. i have not manipulated my score, and i'm confident there are others in the top 250 who have not.
Brandmeister wrote:
Orcs represent 20/100 top defenders by score, which is more
representative of actual military and tournament contribution. Elves of
course make up the bulk of top defenders. | again, i don't think we're disagreeing, but i think you are seeing what you want to see. that even among top military players orcs are less than 25% means something else to me--specifically, that the orc is far from overpowered according to the market.
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Posted By: demdigs
Date Posted: 18 Nov 2015 at 18:11
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At lvl 20 barracks with no sov it takes 208 days to get to 100k t1 spears for orcs. In the same time frame you can only build almost 48k t1 bows. Additionally, t1 bows for elves have 2 times the upkeep for t1 spears for orcs. with 13 cav defense for orcs they have 1.3 mil defense. Elves have 16 cav defense, which means 768k total defense which gives a 532k difference in defense for cavs. That difference is over 9k t2 elvish cav defense. That is a huge difference.
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Posted By: Brandmeister
Date Posted: 18 Nov 2015 at 19:03
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I'm not sure what that comparison proves. Bow units typically have poor or average cavalry defense. Spear units have good or excellent cavalry defense. That's their entire purpose. So saying that kobolds are better than sentinels at cavalry defense seems to be remarkably obvious. Sentinels are far superior to kobolds for bow defense. Stalwarts are superior to sentinels for all-purpose attack. Knights are better than stalwarts for plains attack. These are not revelations. It just highlights that particular units are good at their particular specialized jobs.
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Posted By: demdigs
Date Posted: 18 Nov 2015 at 19:23
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And the fact that an orc can make 100k t1 spears in the time that it takes to make 48k t1 bows without sov is ok and fair to u?
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Posted By: mjc2
Date Posted: 18 Nov 2015 at 20:19
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it doesnt have to be fair, each race is different, you choose your race based on the playstyle you like, orcs have a completely different playstyle then any other race, if you make all the races the same then why even bother having different races? in fact you may want to refer to the following announcement to find out why the units are this way, there is a link on that post that gives the details why different units have different build times.
http://forum.illyriad.co.uk/31mar13-military-unit-production-time-adjustments_topic4913.html" rel="nofollow - http://forum.illyriad.co.uk/31mar13-military-unit-production-time-adjustments_topic4913.html
and once you take that DEV blog post into account your example becomes completely besides the point because the DEVs flat out state in it that sentinals are not the best elf unit for cav def/time. so as along as you compare 2 units that do not have the same specialty then of course one of them will be overpowered in comparison to the other in their specialty.
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Posted By: Brandmeister
Date Posted: 18 Nov 2015 at 20:28
demdigs wrote:
And the fact that an orc can make 100k t1 spears in the time that it takes to make 48k t1 bows without sov is ok and fair to u? |
Yeah, absolutely. t1 spears aren't comparable to t1 bows in purpose. Kobolds are adequately balanced against the units they defend against, namely cavalry, and to a lesser extent infantry, especially when adjusted for terrain.
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Posted By: Angrim
Date Posted: 18 Nov 2015 at 23:01
demdigs wrote:
And the fact that an orc can make 100k t1 spears in the time that it takes to make 48k t1 bows without sov is ok and fair to u? | still falling back on my market argument, why is the solution to "orcs are overpowered" not to start an orc alt or recruit some orcs to your alliance?
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Posted By: Ptolemy
Date Posted: 18 Nov 2015 at 23:44
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Orcs are overpowered? Doesn't look like it when you look at the rankings. Also, Angrim is right. Just recruit orcs too your alliance.
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Posted By: Anjire
Date Posted: 19 Nov 2015 at 02:40
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Lets look at some actual figures
100,000k t1 kobalds (build time 370*) attack power 900,000 def vs spear 1,200,000 def vs sword 1,200,000 def vs bow 600,000 def vs caval 1,300,00
49333 t1 sentinels (build time 750*) attack power 986,667 def vs spear 1,134,667 def vs sword 1,134,667 def vs bow 1,184,000 def vs caval 789,333
looks really balanced to me especially if you use the sentinels to attack the kobalds instead of cavalry...
** hmm, not sure how much of reduction in build time a level 20 barracks has on each of these units. The numbers should still hold true. Even so, with 48000 t1 sentinels the attack power would be reduced to 960,000 still 360,000 greater then spears defense vs them.
------------- http://elgea.illyriad.co.uk/a/p/26125" rel="nofollow">
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Posted By: Brandmeister
Date Posted: 19 Nov 2015 at 03:06
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A level 20 barracks is 2x as effective as a level 1 barracks. All the build times should scale linearly, to the best of my knowledge.
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Posted By: jcx
Date Posted: 19 Nov 2015 at 06:20
Anjire!
------------- Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.
jcx in H? | orcboy in H?
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Posted By: BARQ
Date Posted: 19 Nov 2015 at 13:57
if ORCs are overpowered than just be Orc and rule all
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Posted By: Ptolemy
Date Posted: 20 Nov 2015 at 02:42
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Ever notice that the leaders of SIN are all orcs, except for one elf?
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Posted By: Gragnog
Date Posted: 20 Nov 2015 at 07:27
Ptolemy wrote:
Ever notice that the leaders of SIN are all orcs, except for one elf? |
------------- Kaggen is my human half
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Posted By: Ptolemy
Date Posted: 20 Nov 2015 at 20:53
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I wasn't talking about members, I was talking about leaders. SIN is a good military example to follow in this game.
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Posted By: Hyrdmoth
Date Posted: 22 Nov 2015 at 10:54
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One market-based observation that I think is worth making is that there are only two items of advanced resources that are worth significantly more than the value of the basic resources used to create them. Those two items are cows and books.
I presume the value of books is related to the value of maintaining sovereignty, more than the value of recruiting diplomats.
In the case of cows it seems pretty clear that this is due to their use in creating saddles for cavalry. This suggests to me that cavalry are the strongest units in the game, which is further supported by the races with access to the strongest (humans) and fastest (elves) cavalry being the most common races. Another reason why cavalry might be expected to be the most important troop type is that many players will settle on plains for the purpose of having a 7-food square for a large population, to support a large military and for building 10+ cities.
It therefore seems perverse to complain that a spear unit is overpowered, when spears are the unit specialised for taking on cavalry, which are clearly a more popular choice for building. Otherwise we might expect to see spears have a market value of around 400, rather than 90-something, and cows relegated to a bovine curiosity.
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Posted By: BARQ
Date Posted: 22 Nov 2015 at 14:11
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i think actually Dwarfs are overpowered as infantary don't have a penalty on any terrain but have bonuss except on plains . and Dwarven Infantry is best
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Posted By: jcx
Date Posted: 23 Nov 2015 at 12:47
The cost and time of building infantry can not justify their both attack/defense stats. :p
------------- Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.
jcx in H? | orcboy in H?
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