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Basics"
Think of Military as a game of rock paper scissors in a sense so that all units have a usefulness if you are able to plan/guess correctly.
That said, there are many different approaches to military so expect a number of different answers/suggestions.
What you need to do is answer a number of questions for yourself:
What do you want to do with military? How much military do you want to recruit/utilize? How much micro-management are you willing to subject yourself to? Are you willing to rely on others to provide a rock/paper/scissor element allowing you to better specialize?
Starting out as an elf:
You will want to recruit the following commanders in each city: T1 bow commanders 5, T2 bow commanders 5, T1 cav commanders, T1 sword commander. Just recruit and retire all but the 5 T2 bow commanders because you will utilize the T2 bow commanders for experience when starting off. The others it is always good to have hanging about for latter.
Recruit t1 bows, same attack power per time as T2 bows, same or greater defense power per time as T2 bows. Use these with your T2 commanders to attack local camps where you can either harvest the raw materials generated or team up with another player to do the collection while you focus on experiencing up your "attack" commanders.
You will want to rotate in some of your defense commanders once you've maxed the attack stats on your T2 commanders. Don't spend any of the points for your defense commanders though - leave them at level 1 so that they can be brought combat speed use quickly when needed.
For the most part, you will want to keep your "attack" commanders active for tournaments and just general daily experience grinds while you experiment with various aspects of military. Familiarize yourself with terrain modifiers and practice timing.
As for town setup - there are a number of different approaches depending on the level of independence you wish to maintain and the level of micromanagement you wish to subject yourself to.
My suggestion is first to experiment with sovereignty and its set up to see what you are comfortable with. Specifically, if you want to set up your sov squares and leave them be or if you are willing to lower and raise them as you need them along with changing the building structures on them. There are number of guides to sovereignty that are helpful and necessary when your emphasize military over other aspects of the game.
~Anjire
** Basic Overview of Rock Paper Scissors with Elf bows. As you add in additional layers such as terrain, crafted equipment, and/or commander specialties the intricacies increase.
T1/T2 Bow basics:
Attacking T1/T2 spears > defending vs T1/T2 spears but both are still favorable all terrain types with the exception of small forest I believe. Not many will attack with spears but it does happen from time to time. Defending vs. T1/T2 bows > then attacking T1/T2 bows. Terrain will be moot in this regards so the commander specialty, terrain and crafted equipment will effect the overall outcome. Defending vs. T1/T2 swords > then attacking T1/T2 bows Attacking T1/ T2 cavalry >>>> then defending vs T1/T2 cavalry. If you can, avoid at all costs using bows to defend vs. cavalry. Any opportunity to attack cavalry and put them on the defensive is a good opportunity because there can as much as a 50% reduction in their strength.
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