alliance location/change
Printed From: Illyriad
Category: The World
Forum Name: Broken Lands
Forum Description: For everything related to the Broken Lands Continent
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=6533
Printed Date: 16 Apr 2022 at 20:48 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: alliance location/change
Posted By: demdigs
Subject: alliance location/change
Date Posted: 01 Aug 2015 at 07:57
|
With the upcoming factions going live, I believe illy in general is unprepared, I have the following predictions for the next year if factions are going to be as tough as currently thought.
1. Increase of pure racial alliance and the decrease of mixed alliances, those alliances will center around factions that are friendly to the racial type. This will be due to the faction quests that are hinted at and the thought of special gifts that each faction that is friends with it could get unique gifts by being great friends with said alliances.
2. Whole alliances will move to different locations to survive from locations that are good in theory but bad when you include warring factions.
3. Prices of certain goods will increase due to the difficulties of obtaining goods while fighting off faction forces.
4. Only the strong will survive in Calumnex fighting omen. At least 3 cities will fall to omen's forces.
5. There will be at least 2 land claiming alliances that will end up going to war with factions to try and maintain there current land claims before either changing or moving.
6. there will be an overall decrease in large alliances due to the difficulties in managing faction standings with so many factions and not getting any special benefits from any faction, therefore they would be at a disadvantage when compared to smaller alliances that are allied to factions.
Any thoughts or comments are more then welcomed.
|
Replies:
Posted By: Jejune
Date Posted: 01 Aug 2015 at 08:23
demdigs wrote:
5. There will be at least 2 land claiming alliances that will end up going to war with factions to try and maintain there current land claims before either changing or moving.
|
That would be extremely cool! This would be yet another intriguing wrinkle to the land claim experience and certainly would not be a bad thing. You continue to be an oracle when it comes to land claim theory, demdigs! :-)
------------- https://elgea.illyriad.co.uk/a/p/394156" rel="nofollow">
|
Posted By: demdigs
Date Posted: 01 Aug 2015 at 09:20
|
let me expand upon my current thoughts, as faction standings change it will add stress in illy, for example say an alliance based in both elgea and tbl spread out throughout both, not only would individuals be stressed out managing the affairs of multiple factions and dealing with the repercussions of others in said alliance. Let us use the example of clan Bealagh, they are friendly with the other two clans but they are enemies of the paravacones and the turyns, if such an alliance became friendly with either of them two due to the location or the composition of the alliance, things could become very difficult for the people near Clan Bealagh. In addition to this, faction quests, and allied, they will be interesting, if for example, i am just doing theoretical right now but if argiri's faction quest gave out the spirit bow or gave it out once you became allied with them at +75 there would be pressure for elves to join pure elvish alliances and work to become that high of friends with them for that advantage alone. Add to that, if the faction is willing to help break sieges that will provide defensive protection add to the centralized pure alliances. All of these pressures and the advantages will eventually lead to the decrease of large scale alliances. or bring them to become clustered around certain factions in each of illy and tbl.
|
Posted By: Ashleigh Jayne
Date Posted: 01 Aug 2015 at 09:31
|
The movement to 'racially pure' alliances is an interesting point; whilst there are already some in existence, some may well decide that the simplicity that a single race would bring to 'group defence' would be worth the shift in members.
However, I think that there will always be those alliances who will decide to remain mixed race, offering support to members as attacks happen, rather than using a more extreme method of defence.
Overall, I agree that it will indeed have an impact upon alliance 'diplomacy' as it currently stands, particularly in light of the recent land claim wars.
------------- ^^^ Ashleigh Jayne (AKA) AJJ
|
Posted By: demdigs
Date Posted: 01 Aug 2015 at 09:43
|
I will add one last thought for the moment, land claims as they stand now are not really feasible, nor where they that well thought out, for one, the alliances involved are not attuned to the local factions, nor are they necessarily planed out for factions going live, maybe if they were dedicated to a single faction, which they aren't nor are they friendly to the local factions. They seem to be placed in locations in spite of factions not attuned to factions, which is a subtle but very large difference. That difference probably will lead to multiple land claims falling, and alliances failing. An orc only alliance claiming land around free-orcs at this point may make sense, but an elvish alliance or an mixed alliance claiming around the same land would seem very foolhardy. The current mix seemed based around land types not faction types.
|
Posted By: Jejune
Date Posted: 01 Aug 2015 at 11:33
|
I can only speak for SIN on this, but when we chose to settle in Fellandire -- some 9 months before we even considered a land claim -- we took the local factions into account. At present, our standing with the Overoad Traders is near-neutral, and they are slightly favorable to dwarves, which we have a fair number of.
With Heirs of Voyldam, we're -20 across the board, but that is within the range only of "Will trade but at inflated prices." And we don't trade there.
------------- https://elgea.illyriad.co.uk/a/p/394156" rel="nofollow">
|
Posted By: twilights
Date Posted: 01 Aug 2015 at 13:24
|
actually a strategy of land claim; confederation; and NAP will work well against factions and again I urge the devs to limit the amounts of confederations and NAPS each alliance is allowed and also restrict sitting to within alliance only..I also suggest movement of resources without trade or hub be restricted to alliance; confederation; or NAP and increase time out time lengths of switching out and into different alliances to days and not hours
|
Posted By: Balrek
Date Posted: 01 Aug 2015 at 13:38
demdigs wrote:
An orc only alliance claiming land around free-orcs at this point may make sense, but an elvish alliance or an mixed alliance claiming around the same land would seem very foolhardy. |
SCH have settled a few cities around the Free Orc hub of Vduch because they are an orc friendly faction. It will be interesting to see how we can interact with the Free Orcs once they go fully live. http://elgea.illyriad.co.uk/#/World/Map/822/-3061" rel="nofollow - http://elgea.illyriad.co.uk/#/World/Map/822/-3061
There is also another orc faction, the Guul-Hai who hate everybody. The description given for the Free Orc Vduch hub says "Vduch [Free Orcs] The orcs of Vduch boast that they are the the finest hunters in Illyria - because, they say, while others hunt mortal beasts, they hunt ghosts. This seems to be a reference to the Guul-Hai, whom the Free Orcs view as an abomination, as corrupted orcs"
So maybe we'll get some faction quests where we need to work against the Guul-Hai. Or maybe we'll just have a friendly local faction and also one we can fight against. I have already had one human player in the region contact me about conducting a mock siege one one of my towns to see if the Free Orcs will come to assist. Obviously this will need to wait until my standing reaches the correct level ...... going to be interesting though 
One thing people need to be aware of is the limits a negative factions standing puts on trading. At-35 a faction will not let you send resources or a trader to the hub. But it goes further than that, it also prevents you from accepting any Buy or Sell orders from that hub. If the faction refuse to trade you won't even see the hub listed in your town's Market Screen.
I have checked/confirmed this with some of the non orc players close to the Vduch hub.
Not only does this impact on non orcs who may want res being limited to City<->City trades only, but it means Orc traders (such as myself) will only ever get hub buy & sell orders accepted by Orc players.
So player & alliance standings are certainly something an alliance should consider if settling around a particular hub.
B.
|
Posted By: demdigs
Date Posted: 01 Aug 2015 at 14:44
|
Another major change I just thought of is, new players will be best advised to stay in the newb ring for a longer time, until they know for sure where they want to move, without that they might move into areas where they would get destroyed by the faction forces.
|
Posted By: Jadefae
Date Posted: 01 Aug 2015 at 16:37
Very interesting read :D I look forward to see how all this pans out!!!
|
Posted By: abstractdream
Date Posted: 01 Aug 2015 at 16:38
TRIVIUM, in Oarnamly is centralized on Hope Ridge of the Illyria trade Council, a mixed race, across the board neutral (all zeroes) faction. I'd imagine that will play out at least okay, regardless of the outcome of "Factions Live." The other two faction hubs in the vicinity of our hub (and therefore our claim) are somewhat more worrisome but are still within acceptable parameters with respect to the standings of all races. The worst that can be said about the two is that they would not be great locations for trade and that just won't matter since we do our trade in Hope Ridge.
I really do hope the faction element adds a real kick in the pants to Illyriad but I'm skeptical at this point that it will. There may be a couple of small pockets of activity, here and there but overall, without some evidence to the contrary, I think this will not cause any great change in the structure of alliances, nor will it even be required focus for gameplay. I think factions will be another option but that's as far as I'm willing to go at this point.
------------- Bonfyr Verboo
|
Posted By: demdigs
Date Posted: 01 Aug 2015 at 17:14
|
I have a mail with a more detailed thought process, If you wish to have the full mail, please IGM me for it and i shall respond with it.
V/R,
|
Posted By: Jax
Date Posted: 01 Aug 2015 at 19:03
|
Your theory sounds cool and very possible lol. Just wondering if the gm's will make it possible to change the default racial standings for a faction though. In faction summaries, it says "default" for racial standings and it also show your standings as well as the alliances standings, so I'm guessing it'll be possible to change(as in better)?
|
Posted By: Rill
Date Posted: 02 Aug 2015 at 04:50
|
I predict that a year from now everything will be pretty much the same.
I would be delighted to be wrong though!
|
Posted By: demdigs
Date Posted: 02 Aug 2015 at 09:54
|
This post is going to be a bit long, and I would like to get some confirmation from the GM's that my thought process for factions is close to being right, however here it goes:
Factions are influenced by multiple things, 1. your race, 2. your alliances race composition, 3 your alliances and your interaction with other factions that one faction has interactions with, 4. and your interactions with that one faction. All these will be factors on how friendly or not friendly you will be with a certain faction, this will be very complex. So for an example I shall choose the illians for the faction you want to be friends with, the alliance is a pure elven alliance, by default you will have a +10 alliance and an individual faction standing with them, since you are an elf for this example. Your alliance is based in illians lands and you are friendly with them, so you do whatever the devs choose to make your faction standings go up. (Here comes the complex part) By making your faction standings go up with the illians your standings with the Lyrians and the Turyians will go down, due to them being negative standings with the Illians, additionally, since the turyians are not friendly with clan beaglah, your faction standings will go up with them and so on. This by a default means that you can not be friendly with all factions.
Here I am going out on a limb a bit and guessing, however it is an educated guess, look at the Llwcharion and read their faction summery, they seem to be hinting at terraforming, therefore if you become good friends with them and do the faction quests, i foresee the ability to learn from them how to terraform. Each faction seems to have some hidden ability and by focusing on that one faction to become friends with means that you become specialized in that ability, hense why i made some of the predictions I had made.
If the devs could please make a comment on at least the faction part, not my guessing part it would be greatly appreciated to see if I am close on the faction interactions. Not the hidden parts.
|
Posted By: demdigs
Date Posted: 02 Aug 2015 at 09:57
|
Another point that I was remiss about is if you are in a pure racial alliance and you add a different race, it will change your standings with other factions and could cause major issues for some factions, that is a major thing to be watched is how big of hit it will be with not pure alliances get and if that could be overcame at all or not.
|
Posted By: Dungshoveleux
Date Posted: 02 Aug 2015 at 14:49
|
if a player in an alliance goes over the -35 limit, (s)he might have to change alliances to regain access to goods held at a faction hub.
|
Posted By: Count Rupert
Date Posted: 02 Aug 2015 at 16:24
demdigs wrote:
This post is going to be a bit long, and I would like to get some confirmation from the GM's that my thought process for factions is close to being right, however here it goes:
Factions are influenced by multiple things, 1. your race, 2. your alliances race composition, 3 your alliances and your interaction with other factions that one faction has interactions with, 4. and your interactions with that one faction. All these will be factors on how friendly or not friendly you will be with a certain faction, this will be very complex. So for an example I shall choose the illians for the faction you want to be friends with, the alliance is a pure elven alliance, by default you will have a +10 alliance and an individual faction standing with them, since you are an elf for this example. Your alliance is based in illians lands and you are friendly with them, so you do whatever the devs choose to make your faction standings go up. (Here comes the complex part) By making your faction standings go up with the illians your standings with the Lyrians and the Turyians will go down, due to them being negative standings with the Illians, additionally, since the turyians are not friendly with clan beaglah, your faction standings will go up with them and so on. This by a default means that you can not be friendly with all factions.
Here I am going out on a limb a bit and guessing, however it is an educated guess, look at the Llwcharion and read their faction summery, they seem to be hinting at terraforming, therefore if you become good friends with them and do the faction quests, i foresee the ability to learn from them how to terraform. Each faction seems to have some hidden ability and by focusing on that one faction to become friends with means that you become specialized in that ability, hense why i made some of the predictions I had made.
If the devs could please make a comment on at least the faction part, not my guessing part it would be greatly appreciated to see if I am close on the faction interactions. Not the hidden parts.
|
I disagree that the summary for the Llwcharion hint at terraforming at all. It specifically says "The Llwcharion made for the northern deserts. Here, with resourcefulness and geomantic magics they coaxed a little food from the desert." This suggests they have great ability in the geomantic magics and if there is to be anything learned from the Llwcharion doing faction quests, it will be in the field of geomancy.
|
Posted By: demdigs
Date Posted: 02 Aug 2015 at 18:51
|
even if llwcharion doesn't, that doesn't mean Tor Gorrak Part of Clan Bealagh doesn't have terraforming magic in it, or the Arakvar's city of Kzrik doesn't have magic in it, factions have hidden abilities, we just need to open them when factions go live
|
|