Print Page | Close Window

Research

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Strategies, Tips & Tricks
Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=6400
Printed Date: 17 Apr 2022 at 02:17
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Research
Posted By: TheBillPN
Subject: Research
Date Posted: 27 May 2015 at 16:08
Following discussion in GC as to what to do on the research tree and having searched the archives of the forums I couldn’t find a post specifically about the research tree.

 

There are 8 different branches of the research tree:

 

City  |  Diplomacy  |  Quest  |  Magic  |  Military  |  Trade  |  Crafting  |  Sovereignty

 

Let’s start with City

 

City  |  Diplomacy  |  Quest  |  Magic  |  Military  |  Trade  |  Crafting  |  Sovereignty

 

 

This is the section where the Resource buildings, crafting buildings, and some other useful technologies are found.

 

Timekeeping àCraftsmanship

                    àAgriculture

                    àBureaucracy

 

These are the basics which unlock the pathways for the buildings and technologies.

 

Craftsmanship leads to the crafting buildings (spears, armourers, bow, saddles & horses, wall and seige blocks) and the resource buildings.

 

Agriculture leads to the Food resource building.

 

Bureaucracy leads to vault, warehouse, bookbinder, Architect’s Office, and the demolition, settler and exodus technologies.

 

The Most important ones for early on in this section are the ones that allow the resource buildings, and the path to exodus.      So follow this path:

 

Timekeeping àCraftsmanship      àCarpentry

                                                   àPottery

                                                   àSmelting

                                                   àStonemasonry

                        àAgriculture        àMilling

                        àBureaucracy      àPioneeringàInventory ManagementàExodus

 

For this you need a level 7 of each resource plot and then warehouse level 20 for Exodus.

 

 

City  |  Diplomacy  |  Quest  |  Magic  |  Military  |  Trade  |  Crafting  |  Sovereignty

 

Negotiation allows a consulate, which you need. Early on in the game level it up a few times so you can do build scouts and spies.

 

Negotiation   àEspionage àSpymaster

                    àScouting    àMaster Scouts

 

Wait until later to research all the other, unless you plan on being a military player

City  |  Diplomacy  |  Quest  |  Magic  |  Military  |  Trade  |  Crafting  |  Sovereignty

 

DO ALL OF THIS!

 

City  |  Diplomacy  |  Quest  |  Magic  |  Military  |  Trade  |  Crafting  |  Sovereignty

 

Don’t worry too much about this, again unless you are in a highly competitive area and you need protection, in which case learn runes.

 

City  |  Diplomacy  |  Quest  |  Magic  |  Military  |  Trade  |  Crafting  |  Sovereignty

 

Research Militia and then build barracks up to level 7, research everything available. This allows everything except cavalry, should give you a good basis to start with.

 

Spearmanship gives spearmen

ConscriptionàInfantry gives infantry

Ranged Weapons gives archers

Command and everything after is for commanders.

 

City  |  Diplomacy  |  Quest  |  Magic  |  Military  |  Trade  |  Crafting  |  Sovereignty

 

Haggling unlocks the marketplace. Level up to around level 12.

 

Haggling        àbarteringàTradingàetc increases the number of caravans and capacity

                        àImproved loadingàetc increases the capacity

                        àChain Gangàetc increases the loading speed.

 

 

Cottersàetc research all of this, this allows to collect herbs and minerals (basics) from squares.

 

Guildsàetc unlocks all the World market things, and the specialist herb/skins/minerals guilds. You do not need to worry about this right now, build when you have levelled up a bit. Your alliance should provide all the things you need.

 

City  |  Diplomacy  |  Quest  |  Magic  |  Military  |  Trade  |  Crafting  |  Sovereignty

 

You do not need to worry about these things until you are bigger, and by that time you will know what they are for.

 

 

 

This is all you need to know about researching. The Main other thing is you need a library to be able to research these things, as they require research points. the library is available at the start. You can also convert books into research points.




Replies:
Posted By: ElfLark
Date Posted: 15 Jul 2015 at 19:07
Very concise, entry level view of the nuts and bolts of research...

-------------
Who would you be if you stopped being all the things you are not?


Posted By: KarL Aegis
Date Posted: 19 Jul 2015 at 03:46
By the time you have researched the entirety of the chain gang line harvesting resources is no longer relevant for that city. There is no reason to bother with those researches at all.

-------------
I am not amused.



Print Page | Close Window

Forum Software by Web Wiz Forums® version 12.03 - http://www.webwizforums.com
Copyright ©2001-2019 Web Wiz Ltd. - https://www.webwiz.net