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20MAY15 - Restoring the balance of Trade

Printed From: Illyriad
Category: News & Announcements
Forum Name: News & Announcements
Forum Description: Changes, patch release dates, server launch dates, downtime notifications etc.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=6378
Printed Date: 17 Apr 2022 at 22:16
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: 20MAY15 - Restoring the balance of Trade
Posted By: GM Rikoo
Subject: 20MAY15 - Restoring the balance of Trade
Date Posted: 20 May 2015 at 19:01
For trades conducted in hubs, the trade overview import/export balance would display amounts based on the total available order - rather than the amount of goods transacted, if less than the full amount available was bought or sold; this has now been fixed for all trades going forward, as well as retrospectively for historic trades which will now display a correct balance of trade.

This did not effect the trade score as that used the correct amount.


GM Rikoo




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Illyriad Community Manager / Public Relations / community@illyriad.co.uk



Replies:
Posted By: OLD ONE
Date Posted: 20 May 2015 at 19:23
Traders are too expensive units, too much effort and time invested in each trader.

Are you considering some restrictions regarding the illegal transactions (transactions that are carried out in addition to commercial stations and not recorded)

Restrict also marketing related to the sale of resources via the forum.
Bring a sales manager in the game for that purpose.
Draw saddlebags each dealer, and allow him to bring in the sales station a certain amount of money.

I suggested: prohibit any supply all goods between the two players (even if they are in the same alliance), except for basic resources. Every man for himself play this game, and participate with that as much as he himself creates, produces, trains or traded.

It is good to take into account the statistics, let snap out of it, make this game the way it was in the beginning rotors. Challenging, interesting, to the satisfaction of all players.

Thanks!


Posted By: zolvon
Date Posted: 26 May 2015 at 08:32
ok Wacko


Posted By: twilights
Date Posted: 26 May 2015 at 10:46
personally i would love to see more alliance involvement concerning trade. something that might be interesting is that trade could only be done through naps and confeds. there also should be some sort of reward system for active traders. here i suggest a reward system giving prestige for certain levels of achievement. to take this to even another level there should also be a smuggling function so trades can be done without confed or nap...all this would encourge more active play in the game and make trade very strategic part of the game. it defintely make the game more interesting! so devs lets get twerking!


Posted By: Orin
Date Posted: 26 May 2015 at 11:11
Originally posted by twilights twilights wrote:

personally i would love to see more alliance involvement concerning trade. something that might be interesting is that trade could only be done through naps and confeds. there also should be some sort of reward system for active traders. here i suggest a reward system giving prestige for certain levels of achievement. to take this to even another level there should also be a smuggling function so trades can be done without confed or nap...all this would encourge more active play in the game and make trade very strategic part of the game. it defintely make the game more interesting! so devs lets get twerking!

if you are saying that trade should only be done between NAPs and Confeds, this completely ruins your other post about on 3 confeds and 3 NAPs, as the market you could sell to would be tiny. I already believe that trade is a very strategic part of the game. A game in which you could only sell to 6 alliances, at a maximun 600 people, but probably around 300, is not one that I would really play in.


Posted By: Steven Quincy Urpel
Date Posted: 26 May 2015 at 11:50
MATH IS FOR NERDS

dictated but not signed,

- The Orc King


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They call me MISTER Urp!


Posted By: Marty
Date Posted: 26 May 2015 at 13:24
*Maths

:P


Posted By: twilights
Date Posted: 26 May 2015 at 18:25
gosh orin, it would make alliance alot more important in trade, plus it be fun to smuggle goods to those u cant trade directly...the current system doesnt offer much challege, its dated and similar to what many other games have...lets make this game more fun!


Posted By: Epidemic
Date Posted: 26 May 2015 at 20:02
Eliminate the high cost to build traders and high cost to maintain them. It should be setup so a player could have a trader in every single hub. Also change buy and sell offers limits to per hub instead of all hubs combined. Turn this into a true trading game.

...and give every traded item a use worth having.


Posted By: Sheza
Date Posted: 27 May 2015 at 18:23
So true Epidemic..  your right on. 

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If Horses don't go to Heaven when they die. then I want to go where they go.



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