Are Land Claims Bad for Illy?
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Topic: Are Land Claims Bad for Illy?
Posted By: ajqtrz
Subject: Are Land Claims Bad for Illy?
Date Posted: 16 May 2015 at 18:35
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On Land Claims in Illy.
What is a land claim?
It is a individual, alliance, or group of alliances, claiming
sovereignty over an area of Illy outside the bounds of the built in
sovereignty mechanism and/or
the accepted 10square rule. As such, at
this point is may be defined as extra-legal at this point, with some players
honoring the rule and some not yet doing so.
The problems I have with all this are three: How it was done, what it means in the future,
and how it does not align with the general values of the Illy community as
historically expressed.
The process by which this process was adopted by those
alliances adopting it, was unilateral.
There was little to no discussion in the larger forums or GC, and the
adoption by those alliances was done as a "fait acompli" with the
expectation that there would be little to no resistance, or if there was a determination to war over the right. Thus, we are faced
with a situation in which we must "undo" what has been done if we
decide that the new rule is not acceptable, rather than to have avoided this
situation by having a good conversation and open discussion before it was done.
In addition, I do not think this new development will bring a greater level of health to the Illy community.
Let us imagine what this may lead to in the future. Let us say that each of the largest 50 alliances
decide to claim some portion of Illy for themselves. Let us further suppose that they claim an
area approximately the same size of the current crop of claims. In the end this will mean that fifty
alliances will hold sovereignty over 95% of Illy, and perhaps the entire
thing. How will this effect the
game? I think in several ways.
First, it will mean that any new players will have a very
restricted road to growth and prosperity as they will have to get permission to
found cities or join one of those alliances, if they are allowed.
Second, it will mean that ultimately the gathering of
resources, the founding of cities, the harvesting of NPC's and all of the
various things we can do in an area can be easily restricted by the alliance
claiming that area. There is no half-way
for sovereignty...if you are in charge you are in charge.
Third, the area claimed will make the alliance holding that
area both a target by larger alliances wanting the area and a "premier" alliance
into which most players will wish to move. These "premier" alliances
will increasingly dominate the game and make it so that smaller alliances and
individuals will need to at least align themselves with them just to
survive. With this the larger
"premier" alliances will make having a small or independent alliance
meaningless and, should war break out, it will be on a very large scale indeed
as these larger alliances drag individuals and smaller ones into the fray as
"tribute" for allowing them to settle in the claimed area. In other words, even if these alliances allow
others to settle in "their area" they will soon demand some kind of
payment or support.
In summary of my second point I must say that allowing land
claims by alliances changes the basic nature of the game from sandbox to a
series of kingdoms fighting it out in which no player is exempt and thus no
player is truly free to play as he or she desires. This leads me to my final reason for
resisting these claims.
This basic change in the nature of the game effects the attractiveness of Illyriad.
What is the most attractive thing about Illy to new
players? If you said the friendly
players, especially the vets, you would, I think, be correct. And why are the vets so friendly? Because they have learned that if you want to
keep new players you must allow them the freedom to seek their own course and
even help them along the way. This help
isn't restricted to resources. In fact,
from what I've read and heard about the beginning of Illy, it entailed real
battles to stop other players from raiding new players. In other words, Illy collectively made war
against a philosophy of "might makes right" by exercising their
collective might to stop the larger players from attacking the smaller ones.
This attitude of protecting the small from the large so that
the smaller can grow and develop as he or she desires is what is at stake. Illyites decided long before I arrived that
they needed to resist the domination of the small by the big on an individual
level. They did so because it was
something they envisioned as a unique opportunity to make OUR game what it
is....a place were new players are very welcome. The developers make the mechanics, but in the
end, we players make the game.
Now we are faced with the same problem on a larger
scale. There are alliances who which to
take away the sandbox from the smaller alliances and players. Do not fool yourself into believing that once the land is claimed you will be allowed to play as you wish. In a war all resources are claimed...including those of "neutral parties." Once the sandbox becomes so small that there
is no room for new players or new alliances to play as they wish and where they
wish, as all the land is claimed, the very openness and freedom of the game
will be lost and it will change into a large alliance dominated war game like
so many out there already. I suspect
most of us do not wish to be like those and value the freedom of Illy to settle
where you wish, associate with whom you
wish to associate and, in general to be left alone to follow your own path to "victory"
as you define it.
There are those who wish to make
Illy into something they want it to be.
The sad part is that they are already free to do so within the scope of the
game mechanics. They can "claim"
all the land they wish using the 10 square rule and the sovereignty mechanism. They can make war against any willing
individual or alliance they wish. They
don't need this new strategy, so why are they attempting to foist it upon
us? I my opinion the reason they are
doing this is because they can't accomplish what they wish to aaccomplish by
using the mechanisms already in place.
They are in a hurry and are too disorganized or lazy to simply plant the
towns, 19 squares apart fast enough to cover the entire area they wish to
"claim."
So here's what I now suggest you do in response to this presentation. Answer the points made. Was there a long and involved discussion about claims by all of Illy before the claims were made? Will the claims lead to more opportunities for individuals and alliances to grow freely and without control, coercion or intimidation? Is this new method in keeping with the historic desires of the players? These are the points made, not that I'm qualified or unqualified to have an opinion, that I'm ignorant or not ignorant, or that you can attack me and do me harm or not. So please respond to the points made and we'll all learn something. Thanks
AJ
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Replies:
Posted By: Captain Kindly
Date Posted: 16 May 2015 at 19:37
I replied to twilights on this earlier today, but let me repeat the History Lesson:
Land Claims are far from new.
When I was in EE, 3 years ago, an alliance called Fremen Society claimed Fremorn. And they went 'Join us, move, or die' at us. That included 4 EE leaders, including myself at the time. They didn't back it up, but the threat was there.
DARK claimed the Western Realm, and was agressive at it at the start. Two EE Leaders were involved there. One moved his cities away during the Consone War. The other became a Crow in that war.
And then there is Mal Motsha. Three alliances went at it there. They are now joined in DSD.
Abstractdream may remember that TVM (or its predecessor) tried a claim on Ursor. |
If you do not want to play ball, do not go to BL. But do not preach on what Illy should be about.
EDIT: the recent land claims I have seen are a lot more friendly than those I mentioned above.
------------- http://elgea.illyriad.co.uk/a/p/60249" rel="nofollow">
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Posted By: twilights
Date Posted: 16 May 2015 at 22:00
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we need to change the playing style to meet the new demands of gaining more active players in the game. as anyone can tell by numbers online the old playing style does not meet the expectations of the available playing groups out there nor does it come close to the numbers of players the new system can have playing,,,we got to attract and give what the mmo playing world wants and progress to a more competitive game or waldow in the past which in the new word is failure....if land claims cause tension and competition and increases numbers of active player i am all for it....its best the devs make a non-pvp zone for players that disagree
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Posted By: ajqtrz
Date Posted: 16 May 2015 at 22:31
In response to twilights comment I agree that we need to do what we can to increase the number of players. We do disagree on how that is best done.
From the comments it appears Twi would like there to be more "competition," a term many players seem to use as a substitute for "wars." This is, of course, something very much in line with some people's playing style and if any player wishes to enter into a war against another willing participant I see no reason to restrict them from doing so. That goes as well for alliances who which to make war.
As for the "playing style" of the past, it meets some peoples desires and not others, as it always has done. What I don't see is why all those who want there to be wars just don't go out and fight against each other? If they did that then perhaps all the players to which Twi is referring would stay around and have their kind of fun.
Finally, why does there have to be "tension," with the accompanying threats, intimidation, and coercion for these war liking players to go to war? Just go to war with the other warriors of the game and leave the rest of us alone for heaven's sake.
Ultimately that is why I'm against the whole land claim thing...it forces those who wish not to make war into reserved areas or at least areas that are not claimed as if warriors have more rights in the sandbox than non-warriors. In my opinion you wouldn't let kids on a playground decide who gets to play in the swings and who does not and if they tried you would call them bully's...right? So why allow it here.
So, in the end I don't see why we, collectively, need to change our playing style, when a good number of us could simply do so by agreeing to go to war with each other.
And as a final, "side note" I don't think telling the non-warring citizens of Illy that they must live in certain areas is a reasonable solution. All that does is tell non-warring players that they are somehow 2nd class citizens.
aj
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Posted By: ajqtrz
Date Posted: 16 May 2015 at 22:36
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"If you do not want to play ball, do not go to BL. But do not preach on what Illy should be about."
Here is the irony of CK's statement: "If you do not wish to play ball" means "if you disagree, leave." It is always a option to leave, but isn't it just as "preachy" to say "leave if you don't like it" as to stand up and say what you really think?
The label "preach" is, in itself, hardly more than name calling since "preaching" is not a positive form of communication in our current society. So, I ask, if I don't "preach" but simply state my views, will the gentleman actually answer them?
I have stated my views. It is okay to disagree. It is okay to disagree strongly, but if you do shouldn't the disagreement be with those views and not with my person? Shouldn't you engage the points made and refute them?
Now that's preachy!
AJ
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Posted By: phoenixfire
Date Posted: 16 May 2015 at 23:25
ajqtrz wrote:
I have stated my views. It is okay to disagree. It is okay to disagree strongly, but if you do shouldn't the disagreement be with those views and not with my person? Shouldn't you engage the points made and refute them?
Now that's preachy!
AJ
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except you are doing exactly the opposite of that. Anytime anyone tries to speak civilly with you about this you start an argument and then don't answer their questions. So why should we give you the courtesy of refuting you when you wont answer our questions?
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Posted By: Shûl-nak
Date Posted: 17 May 2015 at 05:54
You seem to be equating land claims with a burning desire to bully and oppress new players. This is not the case. Neither is it the case that the larger alliances will have a sudden change of heart and begin slicing up the map in the name of tyrannical rule. The fact is they don't need to; as you said yourself, land claims are just a different means to the same end: creating areas where large numbers of alliance members can concentrate together.
This is a huge boon for any alliance regardless of its focus. Shorter travel times between members means more and faster trading, quicker army movement times, and so on. It is simply the case that the Broken Lands folks that this topic relates to, many of whom enjoy conflict and the military side of the game, would prefer to take a more direct approach to safeguarding future expansion sites, and perhaps ruffling feathers for the sake of it.
As some folks have been clamouring for a more 'hostile' or PvP-centric area, making these bold claims sends out a signal: if you don't want to get hurt then don't pitch your tent on a potential battlefield. At least we have the decency to take a stand and outline our intentions; I wonder how many unfortunate players have been diplo'd and hassled until they move from certain areas because no land claims or statements of intent were previously made by nearby alliances for fear of provoking massive overreactions. A quick look through some pre-BL land-claim threads certainly makes it look like this would be a concern.
Every player in Illyriad has the right to play the game how they wish; this is how we wish it, and so it is. By imposing your vision of peace and freedom on the world you would ironically destroy the freedom of choice you seem to espouse. We 'ne'er-do-wells' are in the minority, and I am sure the prevailing community spirit will easily withstand, or even exist alongside of, whatever mischief we get up to in our corner of the world. Illyria is a big place, and I'm certain there's room for all of us.
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Posted By: abstractdream
Date Posted: 17 May 2015 at 07:40
ajqtrz wrote:
On Land Claims in Illy.
What is a land claim? It is a individual, alliance, or group of alliances, claiming sovereignty over an area of Illy outside the bounds of the built in sovereignty mechanism and/or the accepted 10square rule. As such, at this point is may be defined as extra-legal at this point, with some players honoring the rule and some not yet doing so. |
Your supposition that it may be defined as extra-legal immediately bathes the entire idea in a negative light. Regardless of definitions, the term "sounds" as though anyone who claims land is an outlaw. This is not the case. The community has mores, not laws. I doubt any player with any sort of stature would claim to be a maker of Illy law. I suggest we call the positive view of land claims as a minority view. If that's not acceptable, how about some suggestions that are less slanted?
ajqtrz wrote:
The problems I have with all this are three: How it was done, what it means in the future, and how it does not align with the general values of the Illy community as historically expressed.
The process by which this process was adopted by those alliances adopting it, was unilateral. There was little to no discussion in the larger forums or GC, and the adoption by those alliances was done as a "fait acompli" with the expectation that there would be little to no resistance, or if there was a determination to war over the right. |
The nature of a land claim would seem to me to be unilateral. As far as "discussion in the larger forums or GC," I would suggest the alliances making the claims very well knew the futility of such an endeavor. Finally, I know for a fact the alliances making these claims had absolutely no expectation of "little to no resistance," however, they do expect they will be able to defend their claims and should they fail, thus is the nature of the game.
ajqtrz wrote:
Thus, we are faced with a situation in which we must "undo" what has been done if we decide that the new rule is not acceptable, rather than to have avoided this situation by having a good conversation and open discussion before it was done. |
Is this a royal we or are you speaking for some "shadow" group? I quite honestly believe you think there could have been a good conversation and an open discussion. I also believe you had a firm expectation of the outcome of that discussion. I have no doubt you feel this could have been avoided had those now claiming land simply listened to a good conversation.
ajqtrz wrote:
In addition, I do not think this new development will bring a greater level of health to the Illy community. |
Many of us think you are wrong. By the way, as has been pointed out by numerous players, this is not a new development. It is a new place to develop it, though.
ajqtrz wrote:
Let us imagine what this may lead to in the future. Let us say that each of the largest 50 alliances decide to claim some portion of Illy for themselves. Let us further suppose that they claim an area approximately the same size of the current crop of claims. In the end this will mean that fifty alliances will hold sovereignty over 95% of Illy, and perhaps the entire thing. How will this effect the game? I think in several ways. |
Conjecture is just that. I think Elgea will not be taken by a new wave of sweeping land claims. The "old world" long ago found its equalibrium. This is a new frontier.
ajqtrz wrote:
First, it will mean that any new players will have a very restricted road to growth and prosperity as they will have to get permission to found cities or join one of those alliances, if they are allowed. |
Or, perhaps it will mean something else, entirely. Perhaps it will mean new players who care to "flex their military muscle" will have a place to go. Before TBL opened, there was nowhere to do that. Those players who have no interest in combat will have a place to go, as they always have. In fact, there is much more area in Elgea for them to move into. Ursor is available now.
ajqtrz wrote:
Second, it will mean that ultimately the gathering of resources, the founding of cities, the harvesting of NPC's and all of the various things we can do in an area can be easily restricted by the alliance claiming that area. There is no half-way for sovereignty...if you are in charge you are in charge. |
Very true, however, it will enable the members of those alliances claiming the area to harvest, settle and hunt at will. It will eliminate the "accidental" incidents that are now so frequent in Elgea.
ajqtrz wrote:
Third, the area claimed will make the alliance holding that area both a target by larger alliances wanting the area and a "premier" alliance into which most players will wish to move. These "premier" alliances will increasingly dominate the game and make it so that smaller alliances and individuals will need to at least align themselves with them just to survive. With this the larger "premier" alliances will make having a small or independent alliance meaningless and, should war break out, it will be on a very large scale indeed as these larger alliances drag individuals and smaller ones into the fray as "tribute" for allowing them to settle in the claimed area. In other words, even if these alliances allow others to settle in "their area" they will soon demand some kind of payment or support. |
That all seems to be possible. This will not affect those "premier" alliances in Elgea, though. They've already got a stranglehold on much of the area there.
ajqtrz wrote:
In summary of my second point I must say that allowing land claims by alliances changes the basic nature of the game from sandbox to a series of kingdoms fighting it out in which no player is exempt and thus no player is truly free to play as he or she desires. This leads me to my final reason for resisting these claims. |
This is what we have now in Elgea. What is developing in TBL is a different dynamic. You may not enjoy it but there are many of us who do. Currently, in Elgea, there is no way for "us" to "play as he or she desires."
ajqtrz wrote:
This basic change in the nature of the game effects the attractiveness of Illyriad. |
It certainly does. It is now much more attractive to players like those I represent.
ajqtrz wrote:
What is the most attractive thing about Illy to new players? If you said the friendly players, especially the vets, you would, I think, be correct. |
It is the most attractive thing, in your opinion. My opinion is different and there are no doubt other opinions as well.
ajqtrz wrote:
And why are the vets so friendly? Because they have learned that if you want to keep new players you must allow them the freedom to seek their own course and even help them along the way. |
True. Unfortunately, until recently, many players tried Illy and left in a short time, or maybe a little while later because they found it to be boring. Many vets have left (or initiated "excitement") for that very reason.
ajqtrz wrote:
This help isn't restricted to resources. In fact, from what I've read and heard about the beginning of Illy, it entailed real battles to stop other players from raiding new players. In other words, Illy collectively made war against a philosophy of "might makes right" by exercising their collective might to stop the larger players from attacking the smaller ones. |
How does that have any relavance, beyond your say so?
ajqtrz wrote:
This attitude of protecting the small from the large so that the smaller can grow and develop as he or she desires is what is at stake. |
Wrong
ajqtrz wrote:
Illyites decided long before I arrived that they needed to resist the domination of the small by the big on an individual level. They did so because it was something they envisioned as a unique opportunity to make OUR game what it is....a place were new players are very welcome. |
And just because you say so, this "new" TBL trend is going to change that...?
ajqtrz wrote:
The developers make the mechanics, but in the end, we players make the game. |
That's right; playerS.
ajqtrz wrote:
Now we are faced with the same problem on a larger scale. There are alliances who which to take away the sandbox from the smaller alliances and players. Do not fool yourself into believing that once the land is claimed you will be allowed to play as you wish. In a war all resources are claimed...including those of "neutral parties." Once the sandbox becomes so small that there is no room for new players or new alliances to play as they wish and where they wish, as all the land is claimed, the very openness and freedom of the game will be lost and it will change into a large alliance dominated war game like so many out there already. I suspect most of us do not wish to be like those and value the freedom of Illy to settle where you wish, associate with whom you wish to associate and, in general to be left alone to follow your own path to "victory" as you define it. |
This is a restatement of your previous points and I've addressed them above.
ajqtrz wrote:
There are those who wish to make Illy into something they want it to be. The sad part is that they are already free to do so within the scope of the game mechanics. They can "claim" all the land they wish using the 10 square rule and the sovereignty mechanism. | Those statements are contradictory, however, I will say that claiming land within the mechanics of the game and claiming land within the metagame are not the same thing. If you think that is true, you are missing the point.
ajqtrz wrote:
They can make war against any willing individual or alliance they wish. They don't need this new strategy, so why are they attempting to foist it upon us? |
You say they don't need it.
ajqtrz wrote:
I my opinion the reason they are doing this is because they can't accomplish what they wish to aaccomplish by using the mechanisms already in place. |
We agree on this...
ajqtrz wrote:
They are in a hurry and are too disorganized or lazy to simply plant the towns, 19 squares apart fast enough to cover the entire area they wish to "claim." |
...but not this.
ajqtrz wrote:
So here's what I now suggest you do in response to this presentation. Answer the points made. Was there a long and involved discussion about claims by all of Illy before the claims were made? Will the claims lead to more opportunities for individuals and alliances to grow freely and without control, coercion or intimidation? Is this new method in keeping with the historic desires of the players? These are the points made, not that I'm qualified or unqualified to have an opinion, that I'm ignorant or not ignorant, or that you can attack me and do me harm or not. So please respond to the points made and we'll all learn something.
Thanks
AJ
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------------- Bonfyr Verboo
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Posted By: Llannedd
Date Posted: 17 May 2015 at 13:37
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Some people seem to be missing a couple of basic points:
1. This is a GAME, not reality. 2. If you don't like it, don't play it.
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Posted By: abstractdream
Date Posted: 17 May 2015 at 14:25
ajqtrz wrote:
In response to twilights comment I agree that we need to do what we can to increase the number of players. We do disagree on how that is best done.
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I take it the status quo is your view on how to best attract new players?
ajqtrz wrote:
From the comments it appears Twi would like there to be more "competition," a term many players seem to use as a substitute for "wars." This is, of course, something very much in line with some people's playing style and if any player wishes to enter into a war against another willing participant I see no reason to restrict them from doing so. That goes as well for alliances who which to make war.
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Yet you endeavour to restrict. I don't understand how you are missing that.
ajqtrz wrote:
As for the "playing style" of the past, it meets some peoples desires and not others, as it always has done. What I don't see is why all those who want there to be wars just don't go out and fight against each other? If they did that then perhaps all the players to which Twi is referring would stay around and have their kind of fun.
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Sure, "go out and fight," just do it within the confines of "your" arbitrary rules.
ajqtrz wrote:
Finally, why does there have to be "tension," with the accompanying threats, intimidation, and coercion for these war liking players to go to war? Just go to war with the other warriors of the game and leave the rest of us alone for heaven's sake.
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Stop imposing yourself into it and you will be left alone.
ajqtrz wrote:
Ultimately that is why I'm against the whole land claim thing...it forces those who wish not to make war into reserved areas or at least areas that are not claimed as if warriors have more rights in the sandbox than non-warriors. In my opinion you wouldn't let kids on a playground decide who gets to play in the swings and who does not and if they tried you would call them bully's...right? So why allow it here.
|
Right, because "non-warriors" have more rights? Staying and playing in Elgea is now being "forced." Better the kids playing tackle football should be forced to play flag football instead?
ajqtrz wrote:
So, in the end I don't see why we, collectively, need to change our playing style, when a good number of us could simply do so by agreeing to go to war with each other.
|
You, collectively are not being forced to change anything but you, collectively are forcing your play style on TBL, or you're trying at least.
ajqtrz wrote:
And as a final, "side note" I don't think telling the non-warring citizens of Illy that they must live in certain areas is a reasonable solution. All that does is tell non-warring players that they are somehow 2nd class citizens.
| That's just silly.
ajqtrz wrote:
aj
| Edit: you're vs. your
------------- Bonfyr Verboo
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Posted By: OLD ONE
Date Posted: 17 May 2015 at 16:00
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http://elgea.illyriad.co.uk/#/Alliance/Alliance/438
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Posted By: Alyon
Date Posted: 17 May 2015 at 16:27
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Land claims should be handled much like sovereignty, but as an alliance function rather than a player function. The alliance can "claim" land and "fence: it by taking an initial action like having it "claim-occupied" for 24 days by someone from the alliance and then paying an initial fee and a maintenance fee. There could be other logical stipulations, like the land must be adjoining current alliance claims, or an alliance player's settlement or sov. The claim could be indicated on the map in some manner similar to sov, but not enforced by the game. It would be up to the alliance to manage their claim, just as it is up to the player to manage their personal sov.
Think about the implications of having the claim sometimes dependent on the settlement and sov of an individual player in the alliance, and the possibility of loosing that claim if the player quits, or moves to another alliance. Imagine the politics of poaching players, and the value of loyalty! It could be a (less graphic  ) version of Game of Thrones!
Failure to pay the ongoing maintenance fee would result in the release of the square. Loss of a player who is necessary to meet the "adjoining" criteria for one square could upset the entire chain of claimed squares. It would be dynamic and ever changing. For even more variability, you could allow squares occupied, or claimed by Confederated Alliances to qualify as adjoining squares as if they were alliance squares. The break-down of a Confed relationship would have dire consequences. This can also work with pathfinding -- an alliance could install a toll collector on a specific, key square.
This claim system would favour a stable and well-run alliance, but not necessarily the biggest alliance. It would be time consuming for leadership, and would require delegation.
Would make this the most unusual game ever with another dimension.
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Posted By: Dungshoveleux
Date Posted: 17 May 2015 at 19:22
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Speaking as someone who was already "there" before a land claim was made, I do not appreciate the land underneath my feet being claimed by someone else.
I foresee this all ending in tears, and not just elven ones. This is worse than trying to build a house in real life - planning permission, permits, committees and probably bribery and corruption as well. Real life comes to the sandbox.
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Posted By: Brandmeister
Date Posted: 17 May 2015 at 19:48
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Dung, file your own claim? Perhaps a modest border around your cities where you can reasonably grow? There is no reason why you can't be the Andorra of the Broken Lands.
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Posted By: Brandmeister
Date Posted: 17 May 2015 at 20:52
ajqtrz wrote:
Let us imagine what this may lead to in the future. Let us say that each of the largest 50 alliances decide to claim some portion of Illy for themselves. Let us further suppose that they claim an area approximately the same size of the current crop of claims. In the end this will mean that fifty alliances will hold sovereignty over 95% of Illy, and perhaps the entire thing. |
This assumption is highly implausible. Illyriad has run for almost five years with only a tiny handful of land claims. You are suggesting that everyone's policy is about to change across all 5000 players, simply because 100 players made 3 land claims? That seems laughably farfetched. All the rest of your "end of the sandbox" scenario--heavy restrictions on new players, harvesting restrictions, and mega-alliance dominance--is predicated on our acceptance of that first assertion. Fortunately, that assertion is never going to happen on any meaningful scale.
My perception of the current land claims is as follows. SIN/HALO and T-SC appear to be military alliances. Time-to-target is a huge factor in Illyriad warfare. They are keeping their alliance zones clear of immediate threats. Clustering is also very important for mutual defense. They are preserving interior settlement spots for their own members and allies. Considering city placement requirements and available sovereignty, and there's a limited number of key locations available in each zone. It is hardly a surprise that these would be claimed in advance.
Even eCrow has occasional conflicts over settlements. People tend to not respect marker armies. (There is a valid debate over whether markers should be respected at all, given how often they are abused.) The marker convention is itself a kludge to solve the issue of claiming desirable settlement locations for your alliance. It's a real pain when people start putting cities inside your alliance zone, even when the location's immediate 10 square radius is clear. Those cities then block your own members from moving cities into the alliance zone. It gets worse as people migrate to different alliances or leave the game, because their cities might be captured by players who stringently demand a 10 square radius, right in your heartland. Given all the headaches, I find it reasonable that alliances starting with a blank canvas would claim the lands immediately between their cities, so that they can expand by adding cities and players. You can't do that in Elgea because so many cities are already on the map, but Broken Lands is still wide open and lightly populated.
In short, I see these claims as pre-emptively defusing many conflicts that frustrate even peaceful alliances in Elgea. If eCrow had any inclination to cluster tightly in Chulbran, I believe we would have considered the same approach. Perhaps not as sternly as the current claimants, but we aren't a military alliance.
ajqtrz wrote:
The process by which this process was adopted by those alliances adopting it, was unilateral. There was little to no discussion in the larger forums or GC, and the adoption by those alliances was done as a "fait acompli" with the expectation that there would be little to no resistance, or if there was a determination to war over the right. Thus, we are faced with a situation in which we must "undo" what has been done if we decide that the new rule is not acceptable, rather than to have avoided this situation by having a good conversation and open discussion before it was done. |
The forums and GC are not appropriate venues for statecraft. It's good fun to discuss Illyriad happenings here, but why would alliance leaders elicit feedback from any random person who wanted to give it? That has backfired almost every time it has been attempted on these forums. It certainly isn't the way strategy is handled in Crowfed, nor in any other MMORTS that I have ever played. You work out details with your allies and other stakeholders in private. Given the tepid reaction to the announcement, an assumption of no resistance seems to have been a prescient one.
Fait acompli, accomplished?
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Posted By: Brandmeister
Date Posted: 17 May 2015 at 20:58
Almost forgot. Should war break out over these claims, always remember, if your arsenal isn't Von Brandt, there is still time to upgrade!
Weaponry by Von Brandt: smithed by dwarves, wielded by professionals.
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Posted By: Brandmeister
Date Posted: 17 May 2015 at 22:58
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One thing I am curious about is trade hub access. Alliances are generally more lenient about letting non-members approach within 10 squares if it's a trade hub. I'm specifically interested in the policies around Hedgor's Haven, as it has emerged as an active hub for Broken Lands trade.
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Posted By: ajqtrz
Date Posted: 18 May 2015 at 00:18
First Response. PhoenixFire, ask your questions and I will answer.
You may have asked before and I just didn't see it. It is always easier to answer a question when one is not being bombarded
with several lines of reasoning in a fast paced conversation, isn't
it? Of course, belligerent or personal attacks will be ignored, but knowing you, you will continue to ask honest ones. I will do my best.
Along those lines people, do remember that I'm not mad at anybody. If, in the long run, things don't go the way "I" want them I won't be threatening or coercing anybody. So relax, you have nothing to fear from me but forceful and as clear points as I can make.
aj
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Posted By: ajqtrz
Date Posted: 18 May 2015 at 00:23
Alyon, I like your creativity. Yes, I agree that alliances could be allowed to "claim" areas, but if so it should come from the devs or from Illy a function of consensus. So far it's just a few formal claims by some alliances that are big enough to intimidate and threaten anybody smaller than they.
One person actually wanted to argue that it's not intimidation to tell a person that if they settle in a certain spot they will be "removed" (their word). I'm not sure what dictionary that person was using but it sure sounds like intimidation to me. If we have formal rules for these things and alliances stick to the rules then that's what we have and I can either attempt to get the rules changed or leave. However, informal "rules" imposed by a few on the many (even if the many agree) is not the way to go if you want Illy to be a free sandbox.
So, to summarize, you are on to a good direction in my opinion, so thanks for you comments.
aj
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Posted By: ajqtrz
Date Posted: 18 May 2015 at 00:57
Good of Brandmeister to respond so well. I truly appreciate his candor.
He commented on my claim that allowing land claims could lead to a situation where all players would not have access to most of Illy and, if they did, could be forced to support the alliance claiming that area.
He said:
"This assumption is highly implausible. Illyriad has run for almost five
years with only a tiny handful of land claims. You are suggesting that
everyone's policy is about to change across all 5000 players, simply
because 100 players made 3 land claims? That seems laughably farfetched.
All the rest of your "end of the sandbox" scenario--heavy restrictions
on new players, harvesting restrictions, and mega-alliance dominance--is
predicated on our acceptance of that first assertion. Fortunately, that
assertion is never going to happen on any meaningful scale."
Here's what I read in his response: "It could never happen here because the folks currently running the big alliances are such nice guys and wouldn't change THEIR policies." As for it being "laughably farfetched" I have to wonder how Brandmeister knows this. It seems to me that some players are pushing to make Illy more warlike with "warlords" (not my term) controlling more areas so the game becomes more "competitive"... meaning more attractive to the warlord types. And that WILL attract more military alliances. But then again, the claim has been made that it's been done before and that it has not been done before, that it has been done formally and informally before and that this is the first time it's been done formally ...or not...has also been made. It matters not if it has or has not been done, it matters not if it's been formal or informal, if it is done a lot it will change the game and make it more warlike....driving off those who wish to avoid wars....not a good thing, I think.
He also quotes my contention that the issue was not discussed in GC or the forums before the current round of land claims and declares that "The forums and GC are not appropriate venues for statecraft." and asks, "why would alliance leaders elicit feedback from any random person who [via the forums or GC] wanted to give it?" Let's see what that means to the small alliances, to the individuals, to those who do not have the power to force their views upon other through threat, intimidation and coercion....hmmmm...it appears to me he is saying that guys like me have nothing to say and should, what? shut up already?
Illy is a community and, like it or not, most players are not at the top. Most do not lead alliances and are not part of whatever statecraft forums or chats you have set up outside Illy. Thus, all we have is GC and Forums. How can that be "inappropriate?" If not in those two places, where? In the "good old boys" club where Illy is run from smoke filled back rooms? It appears Brandmeister likes the current power structure more than a little and would rather they be in totally in charge than allowing the rest of us into the conversation. Sorry I didn't get the memo, Brandmeister, but I will be heard! LOL
Still, he does have a good point when he says that land claims are nothing new....except perhaps the formal announcements. Some have argued that the claim does not amount to coercion, and they are right...it's not coercion until you follow through with the threats. And since a formal claim is meaningless if you don't threaten to "remove" the "offender," it's intimidation. Thus, to the degree that there have been claims in Elgea and they have been enforced, Brandmeister's first point that the claiming of nearly all of Illy seems a bit less than "farfetched' and somewhat at least in tension with his earlier claims that there are only three claims. He both wishes to make a distinction between "formal" and "informal" at the same time he wants us to believe that they are the same.
Still, I appreciate the more or less civil tone and his points. The more people talk the more I learn, and that's not a bad thing.
aj
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Posted By: Brandmeister
Date Posted: 18 May 2015 at 02:00
I said nothing about formal or informal claims. I only know of three claims in the Broken Lands, because that's what the official map thread shows. There have historically been broadly publicized territory claims in Elgea. The Dwarven Lords homeland and the Black Skull Horde in Mal Motsha come to mind. I would consider those formal. The claims were occasionally contested, but did nothing to alter gameplay for 99% of Illyrians.
As for smoke filled back rooms, I would hazard a guess that most negotiations in Illyriad happen quietly. Probably because most negotiations are the sole business of the involved parties. I did not suggest that you be silent (although the idea certainly has merit). Alliance leaders will most likely continue to discuss things privately among their peers, and I rather doubt that any objections from the Peanut Gallery will sway them. The practice will also continue whether or not I personally endorse it.
I do find it mildly amusing that you always refer to my posts in the third person. Is there a reason why you won't employ a more conversational tone? I suppose it would make it harder for you to keep suggesting that I have said things that I have not, in fact, said. I think it speaks to the credibility of your assertions that you are forced to rely so heavily on deliberate misquotes, strawman arguments, and rather implausible extrapolations.
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Posted By: ajqtrz
Date Posted: 18 May 2015 at 02:43
Originally posted by ajqtrz
ajqtrz wrote:
What is a land claim? It is a individual, alliance, or group of alliances, claiming sovereignty over an area of Illy outside the bounds of the built in sovereignty mechanism and/or the accepted 10square rule. As such, at this point is may be defined as extra-legal at this point, with some players honoring the rule and some not yet doing so.
Your supposition that it may be defined as extra-legal immediately bathes the entire idea in a negative light. Regardless of definitions, the term "sounds" as though anyone who claims land is an outlaw. This is not the case. The community has mores, not laws. I doubt any player with any sort of stature would claim to be a maker of Illy law. I suggest we call the positive view of land claims as a minority view. If that's not acceptable, how about some suggestions that are less slanted?
I agree. The choice of "extra-legal" was probably not a good one. However, when a new "law" or "rule" is inacted by a group for a group without that groups consent or interation it's "extra" something...meaning outside the formal and accepted rules,norms, morals. In anycase, I quibble. I'm satisfied to call it something less if we can find a decent term.
Originally posted by ajqtrz ajqtrz wrote:
The problems I have with all this are three: How it was done, what it means in the future, and how it does not align with the general values of the Illy community as historically expressed.
The process by which this process was adopted by those alliances adopting it, was unilateral. There was little to no discussion in the larger forums or GC, and the adoption by those alliances was done as a "fait acompli" with the expectation that there would be little to no resistance, or if there was a determination to war over the right.
The nature of a land claim would seem to me to be unilateral. As far as "discussion in the larger forums or GC," I would suggest the alliances making the claims very well knew the futility of such an endeavor. Finally, I know for a fact the alliances making these claims had absolutely no expectation of "little to no resistance," however, they do expect they will be able to defend their claims and should they fail, thus is the nature of the game.
Originally posted by ajqtrz ajqtrz wrote:
Good points all. But what about those who are smaller than those making the claims? I keep using the playground metaphor for this because it's appropriate. You have areas on the playground and you have all sorts of children playing. Some are older and larger than the others. If some ofthose kids say, "The swings are ours and you can't use them without permission or we will 'remove' you" we call that bullying. Yes, the kids could go somewhere else. Yes, they could just not swing. But the playground "belongs" to all the kids and certain rules of play are generally accepted...that one cannot "claim" an area and exclude others without some kind of school rule. Illy is a sandbox in which we have a number of styles of play. No area should be excluded and no player or group of players should be allowed to "kick" around the smaller alliances and players. I really thought we left the bullying behind when we grew up.
And where, exactly, is the resistance coming from? It's been claimed that a bunch of comments have been made to one alliance and 90% of them were positive. Of course, I can't verify that number because those same correspondences are deemed "private" by the one making the claim so I guess we'll just have to trust him/her.
But actually, I wouldn't be surprised if it were 90%. It does appear to me I'm carrying the burden of being the loudest voice against the practice....oh well, it's always lonely at the front....(I'm not ready to look back to see if anyone is following...LOL).
On a side note, Shulnak said that I'm confusing land claims with a burning desire to bully. Bullying may be motivated by a desire to be a bully, but it's like intentional homicide and accidental homicide...theirs the same body no matter what is intended. Land claims may be "unintended" bullying, but they enact the same social structure of the strong dictating something to the weak.
Thus, we are faced with a situation in which we must "undo" what has been done if we decide that the new rule is not acceptable, rather than to have avoided this situation by having a good conversation and open discussion before it was done.
Abstractdreams reply:
Is this a royal we or are you speaking for some "shadow" group? I quite honestly believe you think there could have been a good conversation and an open discussion. I also believe you had a firm expectation of the outcome of that discussion. I have no doubt you feel this could have been avoided had those now claiming land simply listened to a good conversation.
"We" is an identifier. The context is a choice to leave alone or "undo" the land claims made by a few. Who has the right to make that choice? Is it not ALL the players of Illy, collectively? Thus, I present "we" as the group of which I am a member. Perfectly good Queen's English. And, in addition, ultimately it is Illy as a group who are going to make that decision...though they may make it much farther in the future than I like or may not make the decision I hope they make...they ultimately make all the decision as they are, collectively, the game.
Originally posted by ajqtrz ajqtrz wrote:
In addition, I do not think this new development will bring a greater level of health to the Illy community.
Abstractdreams response:
Many of us think you are wrong. By the way, as has been pointed out by numerous players, this is not a new development. It is a new place to develop it, though.
My question to him:
I do expect that many of you think I'm wrong....but for what reasons?
Originally posted by ajqtrz ajqtrz wrote:
Let us imagine what this may lead to in the future. Let us say that each of the largest 50 alliances decide to claim some portion of Illy for themselves. Let us further suppose that they claim an area approximately the same size of the current crop of claims. In the end this will mean that fifty alliances will hold sovereignty over 95% of Illy, and perhaps the entire thing. How will this effect the game? I think in several ways.
Abstractdream responds:
Conjecture is just that. I think Elgea will not be taken by a new wave of sweeping land claims. The "old world" long ago found its equalibrium. This is a new frontier.
To which I reply:
All statements regarding the future are conjecture...that doesn't make them wrong or right but only well based or not. If you read carefully I put a few caveats into my "conjecture" ....do you think those specifics (50 alliances, each with a certain size claim, etc) are not accurate? Then do post your conflicting evidence and/or reasoning and show my "conjecture" is inaccurate.
Originally posted by ajqtrz ajqtrz wrote:
First, it will mean that any new players will have a very restricted road to growth and prosperity as they will have to get permission to found cities or join one of those alliances, if they are allowed.
Abstractdream responded:
Or, perhaps it will mean something else, entirely. Perhaps it will mean new players who care to "flex their military muscle" will have a place to go.
To which I ask:
"What, has military activity been banned by the devs? You mean nobody can "flex their military muscle" in Illy anymore?" Of course they can. And this is how the larger alliances seem to think it should be done: make a claim for an area and threaten, intimidate and coerce anybody who is too small to contest it. Rule by might....it works to some degree but is it healthy? I think not.
Before TBL opened, there was nowhere to do that. Those players who have no interest in combat will have a place to go, as they always have. In fact, there is much more area in Elgea for them to move into. Ursor is available now.
To which I respond:
Wait, hold the presses....I keep hearing that BL is supposed to be the new battle area ....which is why the current crop of claims is in TBL. So, let's see, in Elgea we have, according to Brandmeister, some alliances making informal claims, and in BL some making formal ones, but of course nobody expects this to be a trend.....hmmmmm....."we have peace in our time"
Originally posted by ajqtrz ajqtrz wrote:
Second, it will mean that ultimately the gathering of resources, the founding of cities, the harvesting of NPC's and all of the various things we can do in an area can be easily restricted by the alliance claiming that area. There is no half-way for sovereignty...if you are in charge you are in charge.
Abstractdream responded:
Very true, however, it will enable the members of those alliances claiming the area to harvest, settle and hunt at will. It will eliminate the "accidental" incidents that are now so frequent in Elgea.
To which I respond:
Efficient harvesting.....centrally controlled. "Just harvest what and were we say, comrade and you will be taken care of...oh, by the way,don't forget to pay your tribute!" This is funny, no? But what is to stop it from occurring? Oh, yes, the goodness and graciousness of the big alliance leaders who, apparently, don't think us little guys should object to their land claims.
Originally posted by ajqtrz ajqtrz wrote:
Third, the area claimed will make the alliance holding that area both a target by larger alliances wanting the area and a "premier" alliance into which most players will wish to move. These "premier" alliances will increasingly dominate the game and make it so that smaller alliances and individuals will need to at least align themselves with them just to survive. With this the larger "premier" alliances will make having a small or independent alliance meaningless and, should war break out, it will be on a very large scale indeed as these larger alliances drag individuals and smaller ones into the fray as "tribute" for allowing them to settle in the claimed area. In other words, even if these alliances allow others to settle in "their area" they will soon demand some kind of payment or support.
Abstractdream responded:
That all seems to be possible. This will not affect those "premier" alliances in Elgea, though. They've already got a stranglehold on much of the area there.
To which I respond:
Yes, leadership in Elgea has been weak in it's vision. It's nice and stable and boring there right now as so much seems to be controlled...but hey, if it worked in Elgea, why not TBL?
Originally posted by ajqtrz ajqtrz wrote:
In summary of my second point I must say that allowing land claims by alliances changes the basic nature of the game from sandbox to a series of kingdoms fighting it out in which no player is exempt and thus no player is truly free to play as he or she desires. This leads me to my final reason for resisting these claims.
Abstractdream responded:
This is what we have now in Elgea. What is developing in TBL is a different dynamic. You may not enjoy it but there are many of us who do. Currently, in Elgea, there is no way for "us" to "play as he or she desires."
To which I respond:
Why not? You can't make war? You can't settle where you wish? You can't harvest what you want, trade where you will? If Elgea is so bad why do you wish to duplicate it in TBL? To turn around what people have said to me, "go play some war game if you want to make war" (Other have said to me "go play Farmville"if you don't like war). But that isn't the right solution. You don't kick the kid out of the sandbox because he wants to make his own sandcastle.
Originally posted by ajqtrz ajqtrz wrote:
This basic change in the nature of the game effects the attractiveness of Illyriad.
Abstractdream responded:
It certainly does. It is now much more attractive to players like those I represent.
To which I reply:
At least we agree that this will change the game. I'm not sure how this squares with the claimes that "all this has been done before and it never panned out" that has been made. Perhaps those wanting to allow land claims are of two opinions...it won't change the game in any fundamental way, and it will change the game...for the better.
Well, to those who wish to make it more "competitive" I suggest the following:
Have a PVP area in the far south of BL, away from almost everybody, where the larger alliances can have their fun and leave the rest of Illy to the rest of us. Go make your claims, plant your cities and war to your hearts delight. A restricted area for PVP is fine by me just so the vast majority of Illy is left for the vast majority of players not at the top. But wait? Isn't that the same thing as restricting the non-waring players and alliances by telling them they can only have the leftovers? It's just the same thing in reverse, isn't it? I do wonder how the big alliances would react if they were restricted in where they could settle....but hey, that's never going to happen because it's "might makes right," and who actually wants to move all those cities even if it might be for the better of the game?
Originally posted by ajqtrz ajqtrz wrote:
And why are the vets so friendly? Because they have learned that if you want to keep new players you must allow them the freedom to seek their own course and even help them along the way.
Abstractdream responded:
True. Unfortunately, until recently, many players tried Illy and left in a short time, or maybe a little while later because they found it to be boring. Many vets have left (or initiated "excitement") for that very reason.
To which I reply:
I'm wondering what part of "be patient" is not understood by the new players? Illy is not for everybody....the question before us is, how do we make it better for more players. One way would be to make it more "competitive -- meaning more warfare." Land claims do that by making it more like a "warlord" game. Do we want that? If so, then we can be more like a war game and get the same crowd as those games, with a social ethic closer to them. But that means we abandon the very thing, I think, that makes the game attractive to the "non-warlords" out there.
In the end it's probably a difficult question to answer. More warlike draws warriors but loses "peaceniks" (sorry, it's the only word I could think of). Keeping it like it is but adding neutral things like factions may do the trick AND still draw the peaceful players. I'm for keeping away from what has ruined so many games for so many ....the tendency of players who are powerful to walk all over the weaker ones. I think, in the long run, that will be a bigger draw than another 'wargame' BTW, I'm wondering how many of the "warlord" types in Illy actually do play other "wargames."
Originally posted by ajqtrz ajqtrz wrote:
This help isn't restricted to resources. In fact, from what I've read and heard about the beginning of Illy, it entailed real battles to stop other players from raiding new players. In other words, Illy collectively made war against a philosophy of "might makes right" by exercising their collective might to stop the larger players from attacking the smaller ones.
Abstractdreams response:
How does that have any relavance, beyond your say so?
To answer:
The history of Illy shows that Illyites can and have, in the past, enforced norms that they collectively or at least consensually agreed needed to be enforced. If they agree that land claims are a bad thing they can do something about it. As far as my "say so," if you are disputing the historicity I can accept that. What evidence that this is not what happened do you bring to the argument?
Originally posted by ajqtrz ajqtrz wrote:
This attitude of protecting the small from the large so that the smaller can grow and develop as he or she desires is what is at stake.
Abstractdream's thoughtful, provocative, and reasoned response:
Wrong
My reply, also thoughtful, provocative,and reasoned:
Right.
(now wasn't that helpful?)
Originally posted by ajqtrz ajqtrz wrote:
Illyites decided long before I arrived that they needed to resist the domination of the small by the big on an individual level. They did so because it was something they envisioned as a unique opportunity to make OUR game what it is....a place were new players are very welcome.
Again, Abstractdream asks a rhetorical question:
And just because you say so, this "new" TBL trend is going to change that...?
To which I choose to reply:
Land claims are intimidation. Intimidation is not a friendly gesture. Nor are threats. And if a threat is carried out, it's not friendly either. Thus, the sum total of a land claim is not a friendly thing.....since they reduce the overall friendliness of TBL.
Originally posted by ajqtrz ajqtrz wrote:
The developers make the mechanics, but in the end, we players make the game.
Abstractdream agreed:
That's right; playerS.
To which I parse to mean:
"big players make the game. Big alliances decide the rules. Big and power full groups of alliances dictate to the rest of us how the game will be played...and if we object we are told, "go play farmville." If Abstractdream thinks this an overstatement of his position all he has to do is to show me where the discussion was posted for all players to make comment upon before the formal land claiming began.
Originally posted by ajqtrz ajqtrz wrote:
Now we are faced with the same problem on a larger scale. There are alliances who which to take away the sandbox from the smaller alliances and players. Do not fool yourself into believing that once the land is claimed you will be allowed to play as you wish. In a war all resources are claimed...including those of "neutral parties." Once the sandbox becomes so small that there is no room for new players or new alliances to play as they wish and where they wish, as all the land is claimed, the very openness and freedom of the game will be lost and it will change into a large alliance dominated war game like so many out there already. I suspect most of us do not wish to be like those and value the freedom of Illy to settle where you wish, associate with whom you wish to associate and, in general to be left alone to follow your own path to "victory" as you define it.
Abstractdream response:
This is a restatement of your previous points and I've addressed them above.
My response:
True, but it also a summation of a principle. I'm making a parallel argument by claiming that the same dynamic that allowed attacks on new players at the beginning of Illy, is at work and is equally undesirable.
Originally posted by ajqtrz ajqtrz wrote:
There are those who wish to make Illy into something they want it to be. The sad part is that they are already free to do so within the scope of the game mechanics. They can "claim" all the land they wish using the 10 square rule and the sovereignty mechanism.
Abstractdream's response
Those statements are contradictory, however, I will say that claiming land within the mechanics of the game and claiming land within the metagame are not the same thing. If you think that is true, you are missing the point.
My reply:
First, I agree that the opening line is rather unclear and thus appears to contradict earlier points. Here's a better line, perhaps: There are those who wish to change how Illy is played in order to make it better for themselves. The sad part is.....
Second, now we are speaking of the "metagame"...by which I suppose you mean the informal and standard practices not dictated by the game mechanics or rules? Like the "no harvesting within x squares" and the "don't pick on the new players" rules? You are right that there is a "metagame" and you are right that it has rules and norms. But those rules and norms were put there by consensus, not by being imposed by smaller groups of players. of course, you are right when you say that there are land claims done by force...in Elgea...sadly. However, you still haven't addressed the question of why we should accept the 'metarule" instead of just relying upon what the game already provides...the 10 square rule and sov.
Originally posted by ajqtrz ajqtrz wrote:
They can make war against any willing individual or alliance they wish. They don't need this new strategy, so why are they attempting to foist it upon us?
Abstractdreams' reply:
You say they don't need it.
My response:
If they can accomplish the same thing with the current set of rules, they don't need it. A need is something you must have because whatever you are trying to do cannot be done without it. Technically you could claim a good sized piece of Illy by just building cities. at 20 cities per player and 100 players you can cover a lot of territory if you put your cities 19 squares apart.... actually more like 12 squares apart, but the point is the same. And using sov you increase that to boot. So it's not a "need." In my opinion it's a clever way to do easily what is hard to do tactically. In some ways it's a shortcut to success, and like most shortcuts, is a bit LIKE cheating...after all, it's not available to all players since only those able to "enforce" the claim can actually make the claim. From this perspective it makes Illy less competitive. (Keep cool, it's not cheating and I didn't say it was....got to be more careful with my words...LOL)
Originally posted by ajqtrz ajqtrz wrote:
In my opinion the reason they are doing this is because they can't accomplish what they wish to accomplish by using the mechanisms already in place.
Abstractdream responds:
We agree on this...
And I reply:
In my opinion the reason they can't accomplish what they wish is because they aren't as organized and disciplined as they should be. Claiming land should take some effort and it takes no effort to make the claim...especially if you are the biggest alliance in the area and/or the other alliances don't care or are too far away to do anything about it.
Originally posted by ajqtrz ajqtrz wrote:
They are in a hurry and are too disorganized or lazy to simply plant the towns, 19 squares apart fast enough to cover the entire area they wish to "claim."
Abstractdream replies:
...but not this.
My reply:
Not clear to me about what Abstractdream means....clarification may be needed.
Finally, I do appreciate the point by point response. I know it probably took a lot of work and some of Abstractdreams points are valid. I do think he has contributed some clarity to the subject by suggesting that the question is about what the players want Illy to be and the best way to get and keep new players. I suspect we will disagree about this matter for a long time, but such a civil answer is, in my opinion, to be commended.
Thanks, aj
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Posted By: ajqtrz
Date Posted: 18 May 2015 at 02:55
Brandmeister, I'm sorry if I am too formal with you. I'll try to be less so as this is all in good "fun?" or at least it's been civil.
The distinction between formal and informal is a difficult one since I've not been around long enough to see other claims made. I suspect that their was some "carving up" of Elgea in the past and that it has led to a more stable and, some would say, "dull" place. TBL may be at the beginning of the same course but, like I said, I've not been around long enough to tell. And if you didn't use the terms, I apologize, but others have, including myself. Though the distinction may, itself be the straw man of which you speak.
You said:
"I think it speaks to the credibility of your assertions that you are
forced to rely so heavily on deliberate misquotes, strawman arguments,
and rather implausible extrapolations."
To which I respond:
If I haven't quoted you, how can there be a misquote? And even if I did misquote you, do try to avoid climbing into my heart and judging my motives since the last guy who was able to "read" men's hearts ended up hanging on a tree. Besides, why I say something has only the slightest bearing upon it being true or untrue. Correct my quotes if you must, but let's both avoid impugning each others' motives. And if you think there is a strawman argument show me the straw out of which the argument is built and I'll either replace it with some stones or burn it with you....just bring the marshmallows. Finally, in a similar vein, your judgement that my extrapolations are "implausible"only means that you don't think they will happen, not that they can't happen. I do believe that they are all couched in "it could happen" terms rather than it "will" happen.
Again, as always, a good response.
AJ
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Posted By: Diva
Date Posted: 18 May 2015 at 03:38
So the gist of the conversation, if you don't like it, go play another game... more pointedly, don't come to Broken Lands. We are drawing lines in the sand that belong to us. Don't harvest, don't cross, don't land and if you are here now, we are going to run you out but we will recompense your move or we just take your city and call it a day and it's our right to do so.
------------- "Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Posted By: Veneke
Date Posted: 18 May 2015 at 09:54
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Might want to work on the formatting in those posts ajqtrz. It can be a little hard to read when it isn't obvious at a glance what is a quote and what is your response.
I think it far too early to make any kind of analysis of the long-term impact of land claims in BL. The assumption that these claims will work out poorly is a curious one. The 10 square rule, commonly accepted and implemented largely across the community as a whole, is little different to the three current claims in BL.
In fact, there's really only two differences between the 10 square rule and the land claims. One is that the response to the question 'may I settle in an area you've claimed?' is known beforehand. In one claim anyway, it's actually still an open question in the two others. The second is that the area being claimed is larger than a 10 square radius.
Currently the fact that land claims are larger than the 10 square radius doesn't even seem to really matter as all of the claims to date are focused on alliance heartlands. All that's really happening here is that the three alliances concerned are saying that they intend to settle in those regions, and there's really not sufficient room in this area for you to grow properly without impeding either your, or their, ability to cluster properly with allies. I think this would be a very different scenario if alliances were claiming regions which were outside their heartlands, but that's not what's happening here.
ajqtrz wrote:
I keep using the playground metaphor for this because it's appropriate. |
It's not. It's this kind of gross simplification though which paints land claims in an extremely negative light when, in fact, the community already accepts the principle of ownership of land without sovereignty.
Originally posted by ajqtrz ajqtrz wrote:
There are those who wish to make Illy into something they want it to be. The sad part is that they are already free to do so within the scope of the game mechanics. They can "claim" all the land they wish using the 10 square rule and the sovereignty mechanism.
Abstractdream's response
Those statements are contradictory, however, I will say that claiming land within the mechanics of the game and claiming land within the metagame are not the same thing. If you think that is true, you are missing the point.
My reply:
...
However, you still haven't addressed the question of why we should accept the 'metarule" instead of just relying upon what the game already provides...the 10 square rule and sov. |
This is interesting. Although I find myself largely in agreement with AbstractDream/BV from TVM I don't think his argument here is one I would share. The only difference between a land claim and the 10 square rule is one of extent.
What difference would there be if alliance X declared the province of Clarien for themselves alone versus if they have just settled across it with 19 squares between their cities and respond negatively to any request to settle in that region? There are strategic advantages in a land claim as you can claim the territory quicker, you can avoid having to settle cities on bad terrain just to extend your reach, etc but the practical difference in terms of what ajqtrz is talking about is effectively non-existent. It's important to note, however, that the game only enforces the 10 square rule for Tenaril spells. It is the player base which has decided that it extends to all settlements, not the game.
In my opinion the reason they can't accomplish what they wish is because they aren't as organized and disciplined as they should be. Claiming land should take some effort and it takes no effort to make the claim...especially if you are the biggest alliance in the area and/or the other alliances don't care or are too far away to do anything about it.
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This is nonsense. It takes a great deal of effort and involvement to make a land claim. If the existing three claims were 'move your stuff, nobody else settles here' then it might be relatively easy in comparison to settling a load of cities but that's not how these claims are being done. Support is being provided for people to seek to move elsewhere if they wish, SIN involved FAM in their claim, T-SC has a whole procedure set-up solely to deal with expansion, as do the Blades, and all have taken care to make a claim that makes sense not one that blindly follows the province system. So no, your assumption that land claims take no effort, or haven't attracted the attention of other alliances, is utterly incorrect.
------------- "May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
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Posted By: Dungshoveleux
Date Posted: 18 May 2015 at 14:45
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The issue is really this: does an alliance have the right to tell players that they must keep out of an area/spot which the claiming alliance hasn't settled on or exodused to yet. And the secondary issue: is it an unwritten rule of Illyriad that anything more than 10 squares from your city is really none of your business? With these claims, whole areas are being brought under the control of an alliance which are more than 10 squares from any of their cities. This is, in my view a problem, as they can't stop people settling in those places. They can only deal with it afterwards, which given the territorial stance of these alliances, may bring them into conflict with others, especially newer smaller players. My honest view is that the only way to "claim" an area is to put your city there first.
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Posted By: Veneke
Date Posted: 18 May 2015 at 15:35
Dungshoveleux wrote:
This is, in my view a problem, as they can't stop people settling in those places. They can only deal with it afterwards, which given the territorial stance of these alliances, may bring them into conflict with others, especially newer smaller players. My honest view is that the only way to "claim" an area is to put your city there first. |
While it's true that land claims can only be enforced after a transgression, the same is true of the 10 square rule with the noted exception to settlement via Tenaril. Putting your city somewhere only stops settlement via Tenaril. It doesn't stop settlement via exodus or settlers.
At the moment it looks extremely unlikely that the existing claims will generate any sort of conflict with new players. New players still arrive in the newbie circle in Elgea. The only conflict that arises between these land claims and them is if the new player moves to the claimed area. Most new players that move typically move closer to the alliance that they join, which effectively rules them out as potential conflicts (unless they receive extremely bad advice from their alliance). A few move of their own accord and happen into a claimed area, certainly, but this strikes me as little different to the current situation where a new player, unfamiliar with the community rules, moves within 10 squares of another player. A problem which is, typically though not always, resolved peacefully.
------------- "May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
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Posted By: TheBillPN
Date Posted: 18 May 2015 at 16:36
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fairly sure (don't quote me on this) that there may very well be, in all likelyhood, awful lots more other places on the map. It may be possible (I think), just very slightly possible that there will be plenty of places to be other than those already claimed. And in this almost certain to exist extra space im almost positive that you could find somewhere that wouldnt conflict with other people.
(did i get enough sarcasm in there?(LOL))
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Posted By: Berde
Date Posted: 18 May 2015 at 17:34
Veneke wrote:
While it's true that land claims can only be enforced after a transgression, the same is true of the 10 square rule with the noted exception to settlement via Tenaril. Putting your city somewhere only stops settlement via Tenaril. It doesn't stop settlement via exodus or settlers.
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You cannot Exodus within 10 squares.
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Posted By: Rill
Date Posted: 18 May 2015 at 19:02
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You can Exodus within 10 squares if you claim sovereignty level 5 first.
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Posted By: Rill
Date Posted: 18 May 2015 at 19:05
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Veneke, many new players join Illy without participating in global chat at all. (Sometimes without even speaking English.) They form their own alliances, move all sorts of places, all without any awareness of the politics in Illy. Past land claims have brought newcomers into conflict with the alliances making the claims, and new players were harassed or even sieged in order to enforce them. This was not very common but most definitely did occur, and can be anticipated to occur in the future.
Although I personally recommend that people consider joining an alliance or being aware of these issues before they move, this often is not the case, and do we really want to either assume or dictate that it will or should be in the future?
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Posted By: ajqtrz
Date Posted: 18 May 2015 at 19:12
Abstractdream said:
"Yet you endeavour to restrict. I don't understand how you are missing that"
To which I ask:
How is getting people to come to a consensus about an important matter through discussion restricting anybody? It is restricting to some players to be intimidated, threatened and coerced...that is definitely restrictive. I'm looking to see if there is any place in Illy where I have restricted somebody....no, no place that I can see.
Later you speak of my "arbitrary" rule. The rules reflect a decision by somebody to put them in place and to enforce them by some mechanism. A rule that is "arbitrary" is one which is used to give preference to one person or group over another without good reason. In other words, an arbitrary rule is one applied to punish or reward within the scope of what are generally considered good reasons. Thus, since I'm arguing against alliances that are large and relatively powerful having the "right" to restrict other players movements, I'm arguing against rewarding a new right to an alliance because they are big enough to dominate those around them. It appears to me to be the same process of "gentleman's agreements" that seem to dominate Elgea.....a set of agreements that appear to have stopped any significant wars or "competitions" and which has served to reduce the "competition" many people seem to desire.
So if you believe that the larger players should have more rights than the average player because they are bigger, you are then making the size of the player the determiner of his or her (or their alliance) the measure of their citizenship in Illy. In my opinion the game is a sandbox in which rights are granted (outside the mechanics and dev's decision) by the community....the entire community and equally to all the community ... and not those who have elected themselves to the posts of tyrants over an area and over a game.
It boils down to a question of if you want the rule of Illy to be "might makes right" or if you want a more civilized game where all players have the same rights and those rights depend on the collective consensus of the players. The current leadership of many of the larger alliances seem to have little vision for Illy and, naturally enough, exercise little leadership in steering the game toward a more robust future because they are already sitting in the cat-birds seat. So why should they care? They have certainly gotten large enough to make their clams stick. And if they have done so and have come to a "gentlman's agreement" to make second class citizens out of the rest of us, we shouldn't object to strenuously, should we?
Finally, I will admit this. I am closer to the point of believing that the land claims may not be entirely destructive than I have been in the past, but I'm not there yet. My biggest objection has become that TBL is on the same road to rigidity and lack of "competition" as Elgea. If we continue allowing land claims I really don't see how that will lead to more "competition" since eventually the same actions will lead to the same results.
AJ
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Posted By: ajqtrz
Date Posted: 18 May 2015 at 19:29
Veneke wrote:
"This is nonsense. It takes a great deal of effort and involvement to
make a land claim. If the existing three claims were 'move your stuff,
nobody else settles here' then it might be relatively easy in comparison
to settling a load of cities but that's not how these claims are being
done. Support is being provided for people to seek to move elsewhere if
they wish, SIN involved FAM in their claim, T-SC has a whole procedure
set-up solely to deal with expansion, as do the Blades, and all have
taken care to make a claim that makes sense not one that blindly follows
the province system. So no, your assumption that land claims take no
effort, or haven't attracted the attention of other alliances, is
utterly incorrect."
It takes a great deal of effort and involvement to make a land claim? I hereby claim all of the NE Corner of Almenly. See, that wasn't so hard was it? Now making it stick, that's another question altogether.....which is my point. You can only make it stick if you are big enough to intimidate, threaten or coerce, OR, you actually put the cities there fast enough and spread out enough to keep other out...the method allowed in the game.
"But this is not how these claims are being done" is exactly my point. They are being done by claiming a right to do them because those who have done them think their size gives them the right....a right other players who are smaller do not have. Do we want "right makes right" in Illy? I think not, but others think it must be a war game to the exclusion of anything else, and in a war game it is generally true that "might makes right." Of course, for it to really be a viable war game there should be a, well, wars. You see any of those lately? Me either. And since there are none in Elgea and there are land claims (informal ones at least) one has to wonder how those pushing for more "competition" feel about it.
And finally, ever so much thanks is obviously in order for the generosity of those who want to and have restricted us smaller players from settling where we wish. Awfully nice of you to assist us in adjusting to our lose of choices of where to settle. One is reminded of when Mussolini became the dictator of Italy. "Well, he may have taken all our rights," one supporter was heard to comment, "but he made the trains run on time!" Thanks ever so much to those who intend to take our rights but make the trains run on time. If only we had trains in Illy....sigh.
AJ
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Posted By: ajqtrz
Date Posted: 18 May 2015 at 19:33
Dungshovelux, good points and one's with which I agree. There is a mechanism within the game for claiming land, even large areas. Be smart, work hard and make your claim, just don't try to use intimidation, threats and coercion as they are not in the spirit of a fair and honest competition...unless you agree that "might makes right."
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Posted By: ajqtrz
Date Posted: 18 May 2015 at 19:41
Diva wrote:
"So the gist of the conversation, if you don't like it, go play another game... more
pointedly, don't come to Broken Lands. We are drawing lines in the sand
that belong to us. Don't harvest, don't cross, don't land and if you
are here now, we are going to run you out but we will recompense your
move or we just take your city and call it a day and it's our right to
do so." The question I've raised is exactly the one you assume you have answered: "it our right to do so" is the question before us. I say it's not your right, you say it is. What is your reasoning for claiming the right? I would suggest you have little reasoning but only big armies.
You might note what happened in Elgea. Nothing much is happening there now because it has been allowed to become stagnant, partly by allowing large alliances to lay claim to their "heartlands." It only strengthens my predictions of the road ahead in TBL if we allow the same kind of calcification to occur, and land claims are one way to do that.
Finally, your post is proof positive that bullying is what this is about. The 6th grader who tells the 3rd graders they can't swing on the swing because it's reserved may be doing so because he or she just wants the swing, but it's still bullying. Intimidation, threats, and coercion should not have a place outside of actual warfare in Illy and then only between alliances and individuals actually willing to go to war....which few are.
If you want it to be a war game go to war against a like minded warrior. But don't make those who want it to be something else into second class citizens, especially through intimidation, threats and coercion.
AJ
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Posted By: ajqtrz
Date Posted: 18 May 2015 at 19:56
Re my use of the playground metaphor, Vineke replied:
It's.... [a] kind of gross simplification though which
paints land claims in an extremely negative light when, in fact, the
community already accepts the principle of ownership of land without
sovereignty.
From this I get that it's not bullying to intimidate, threaten and/or coerce your neighbors? Or that it's okay because it's "just a game?" Or that's "it's okay for us to tell you little players where to settle and where not to settle because we are bigger than you." I think if it sounds like a duck, wattles like a duck and looks like a duck, it's a duck.
Let's see,
"Playground"....a place where lots of kids enjoy playing lots of different type of games. = Illy....a place where lots of players enjoy playing lots of different strategies. Can't see how the parallel here isn't accurate.
"Big kids" = big alliances. Anybody disagree with that parallel? I thought not.
Okay, "little kids" = small players and alliances. Still with me? Of course you are, it's too obvious to be argued.
Big kids telling little kids they can't play in certain areas or they will be removed = big alliances telling little players and alliances they can't play in certain areas or they will be removed. Hmmmm.......simplification or accurate?
The metaphor is accurate.
As for "it's been done before, I agree...and it didn't help the game at all....no wars drives warriors out ... they bail. Forced wars drives "peaceniks" out. Land claims will force the small peace seeking players either submit or leave (and many will just leave the game), and calcify TBL in the same manner as Elgea, were wars are currently only distant rumbles and rumors.
So if you want to attract and keep new players land claims, in the long run, are not the route to take.
AJ
AJ
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Posted By: twilights
Date Posted: 18 May 2015 at 21:04
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i think alot of players are missing what land claims really are...they are a game move...remember this game is not your typical mmo slam bam so think it out...gosh review the art of war...personally i think its brillant move and i wonder if it is smoke and mirrors...there is so many different levels of playing this game and this move is illy 301, alot of the debate seems that some players are at illy 101....open your minds players, think outside the box, maybe you will understand then feel free to contact me and i might explain how off your thinking is
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Posted By: Veneke
Date Posted: 19 May 2015 at 00:19
Rill wrote:
Veneke, many new players join Illy ... form their own alliances, move all sorts of places, all without any awareness of the politics in Illy.
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Is this not a risk that all players who do not make themselves aware of the player-imposed norms of gameplay run regardless of the issue? Someone who settles within 10 squares of another player may well be instructed to move their settlement or have it razed. Someone who ignores a marking army, or harvests another's NPC kill might find themselves in similar trouble. The land claim is no different. Someone who violates it will run afoul of the claiming party.
What matters, in those circumstances, irrespective of issue is how the offended party handles themselves in relation to the player concerned. We have seen in one claim that support will be provided to those who desire to leave. I would find it very strange that the same people who offered that to suddenly turn around and obliterate a newbie who made a mistake.
Not impossible, of course, but it would seem an unlikely turn of events.
ajqtrz wrote:
Finally, I will admit this. I am closer to the point of believing that the land claims may not be entirely destructive than I have been in the past, but I'm not there yet. My biggest objection has become that TBL is on the same road to rigidity and lack of "competition" as Elgea. If we continue allowing land claims I really don't see how that will lead to more "competition" since eventually the same actions will lead to the same results.
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This is a much broader question of whether the political dynamic in BL will differ to that of Elgea. It's a very important question, and I think these land claims are amongst the first hints that BL will indeed offer a very different political dynamic to Elgea. That's a good thing, in my view. Whether that different political dynamic will continue to include land claims, some mixture, or some other yet unknown possibility is impossible to tell at this point but the idea that BL should offer a different type of community approach is a good one - if only to provide players with choice.
ajqtrz wrote:
It takes a great deal of effort and involvement to make a land claim? I hereby claim all of the NE Corner of Almenly. See, that wasn't so hard was it? Now making it stick, that's another question altogether.....which is my point. You can only make it stick if you are big enough to intimidate, threaten or coerce, OR, you actually put the cities there fast enough and spread out enough to keep other out...the method allowed in the game. |
If you're going to respond to me, I'd very much appreciate it if you read my arguments in their entirety. As I said,
"If the existing three claims were 'move your stuff, nobody else settles here' then it might be relatively easy in comparison to settling a load of cities but that's not how these claims are being done."
The claims being made are not simple declarations. There is rather more thought and effort going into them than you appear to realize. Do you think that any of the current claims were drawn on a whim, or in fact that any element of what was almost certainly known to be a controversial announcement were done on the fly? If you do then there's really nothing more to say to you, as you're not seriously considering the points at hand.
They are being done by claiming a right to do them because those who have done them think their size gives them the right....a right other players who are smaller do not have. Do we want "right makes right" in Illy? I think not, but others think it must be a war game to the exclusion of anything else, and in a war game it is generally true that "might makes right." Of course, for it to really be a viable war game there should be a, well, wars. You see any of those lately? Me either. And since there are none in Elgea and there are land claims (informal ones at least) one has to wonder how those pushing for more "competition" feel about it. |
No, their size and circumstances given them the opportunity to make such a claim and see it through. Smaller players and alliances could have that opportunity too, if they grew or were otherwise willing to depose the existing claimant.
As for wars define 'lately'? Rome and SIN finished our war in February. Given the nature of Illyriad that's fairly recent in my view.
And finally, ever so much thanks is obviously in order for the generosity of those who want to and have restricted us smaller players from settling where we wish. Awfully nice of you to assist us in adjusting to our lose of choices of where to settle.
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They need not have offered help at all. SIN and T-SC are both offering aide for anyone who wishes to relocate. I'm not sure if Blades have similar promises of assistance in place.
Also, you are not free to settle where you wish. The community has already accepted the 10 square rule. The underlying concept that a player may claim ownership of tiles beyond their city and sovereignty is well-established and accepted. This is an extension of that principle, not a wholly new development.
ajqtrz wrote:
From this I get that it's not bullying to intimidate, threaten and/or coerce your neighbors? |
No, it is exactly that. My point is that this is not new. The 10 square rule which is largely enforced by the community and is not wholly supported by the mechanics, has long been accepted. If you take issue with land claims, you must see the same problem with the 10 square rule. That is my issue with your playground metaphor, it is not developed enough to illustrate that detail.
As for "it's been done before, I agree...and it didn't help the game at all....no wars drives warriors out ... they bail. Forced wars drives "peaceniks" out. Land claims will force the small peace seeking players either submit or leave (and many will just leave the game), and calcify TBL in the same manner as Elgea, were wars are currently only distant rumbles and rumors.
So if you want to attract and keep new players land claims, in the long run, are not the route to take.
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As I said in my first post on the subject, it is far too early to tell what the long-term impact of land claims will be in BL. You are making massive assumptions either based on your own particular preferences or on older events in Illyriad history which may have no bearing at all on how things pan out here.
You have absolutely no hard evidence to claim that land claims will fail to attract new players, or will affect player retention rates in any way. You are scaremongering with these kinds of broad unfounded assertions, and doing a disservice to your argument in the process.
------------- "May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
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Posted By: Janders
Date Posted: 19 May 2015 at 00:56
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As far as I see it, Illy is a sandbox. There are very few real rules. Even the 10sq "rule" is really a gentle person's agreement that the community as a whole has largely agreed to.
I think the claiming of a parcel of territory by an alliance makes complete sense. No rule against it, no rule for it. Works in a sandbox.
Now, of course, alliances that do this run the risk of alienating some players / other alliances. The will have to hope they are strong enough to defend these claims against anyone that wants to go against them. They very well may lose some confeds / popularity, and be seen as "bullies" or "bad guys". That said, some might see them as strong and forceful, and desire to join them.
Obviously an alliance suddenly claiming a large, populated area of Elgea would cause a ruckus, as established players would likely refuse to move, causing battles / wars.
However, in sparsely populated areas of BL, an alliance could claim an area and pay reparations or grandfather in people who are already there.
So, I say let alliances claim areas if they wish. If the rest of illy is truly aghast at this practice, it will be known through wars/diplomatic relations.
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Posted By: abstractdream
Date Posted: 19 May 2015 at 02:00
ajqtrz wrote:
Originally posted by ajqtrz
ajqtrz wrote:
What is a land claim? It is a individual, alliance, or group of alliances, claiming sovereignty over an area of Illy outside the bounds of the built in sovereignty mechanism and/or the accepted 10square rule. As such, at this point is may be defined as extra-legal at this point, with some players honoring the rule and some not yet doing so.
Your supposition that it may be defined as extra-legal immediately bathes the entire idea in a negative light. Regardless of definitions, the term "sounds" as though anyone who claims land is an outlaw. This is not the case. The community has mores, not laws. I doubt any player with any sort of stature would claim to be a maker of Illy law. I suggest we call the positive view of land claims as a minority view. If that's not acceptable, how about some suggestions that are less slanted?
I agree. The choice of "extra-legal" was probably not a good one. However, when a new "law" or "rule" is inacted by a group for a group without that groups consent or interation it's "extra" something...meaning outside the formal and accepted rules,norms, morals. In anycase, I quibble. I'm satisfied to call it something less if we can find a decent term.
Originally posted by ajqtrz ajqtrz wrote:
The problems I have with all this are three: How it was done, what it means in the future, and how it does not align with the general values of the Illy community as historically expressed.
The process by which this process was adopted by those alliances adopting it, was unilateral. There was little to no discussion in the larger forums or GC, and the adoption by those alliances was done as a "fait acompli" with the expectation that there would be little to no resistance, or if there was a determination to war over the right.
The nature of a land claim would seem to me to be unilateral. As far as "discussion in the larger forums or GC," I would suggest the alliances making the claims very well knew the futility of such an endeavor. Finally, I know for a fact the alliances making these claims had absolutely no expectation of "little to no resistance," however, they do expect they will be able to defend their claims and should they fail, thus is the nature of the game.
Originally posted by ajqtrz ajqtrz wrote:
Good points all. But what about those who are smaller than those making the claims? I keep using the playground metaphor for this because it's appropriate. You have areas on the playground and you have all sorts of children playing. Some are older and larger than the others. If some ofthose kids say, "The swings are ours and you can't use them without permission or we will 'remove' you" we call that bullying. Yes, the kids could go somewhere else. Yes, they could just not swing. But the playground "belongs" to all the kids and certain rules of play are generally accepted...that one cannot "claim" an area and exclude others without some kind of school rule. Illy is a sandbox in which we have a number of styles of play. No area should be excluded and no player or group of players should be allowed to "kick" around the smaller alliances and players. I really thought we left the bullying behind when we grew up.
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Your playground
metaphor doesn’t apply for one very important, overlooked reason:
The rules on a playground are made and enforced by adults, namely the
teachers and/or parents and controlling entity (such as a school
district or city). Staying with your metaphor, here in Illy, the
closest thing to adults & etc. we have are the Devs. They have
specifically stated that players may play as they wish within the
confines of the rules they’ve imposed. Therefore, they have allowed
land claims. Furthermore, you turn the metaphor on its ear while
trying to impose it on the game by stating that “one cannot ‘claim’
an area and exclude others without some kind of school rule.” So,
in its simplest form, you are saying that Illy will only allow land
claims if there is a rule in place to make it so, and this is just
not the case.
ajqtrz wrote:
And where, exactly, is the resistance coming from? It's been claimed that a bunch of comments have been made to one alliance and 90% of them were positive. Of course, I can't verify that number because those same correspondences are deemed "private" by the one making the claim so I guess we'll just have to trust him/her.
But actually, I wouldn't be surprised if it were 90%. It does appear to me I'm carrying the burden of being the loudest voice against the practice....oh well, it's always lonely at the front....(I'm not ready to look back to see if anyone is following...LOL).
On a side note, Shulnak said that I'm confusing land claims with a burning desire to bully. Bullying may be motivated by a desire to be a bully, but it's like intentional homicide and accidental homicide...theirs the same body no matter what is intended. Land claims may be "unintended" bullying, but they enact the same social structure of the strong dictating something to the weak.
Thus, we are faced with a situation in which we must "undo" what has been done if we decide that the new rule is not acceptable, rather than to have avoided this situation by having a good conversation and open discussion before it was done.
Abstractdreams reply:
Is this a royal we or are you speaking for some "shadow" group? I quite honestly believe you think there could have been a good conversation and an open discussion. I also believe you had a firm expectation of the outcome of that discussion. I have no doubt you feel this could have been avoided had those now claiming land simply listened to a good conversation.
"We" is an identifier. The context is a choice to leave alone or "undo" the land claims made by a few. Who has the right to make that choice? Is it not ALL the players of Illy, collectively? Thus, I present "we" as the group of which I am a member. Perfectly good Queen's English. And, in addition, ultimately it is Illy as a group who are going to make that decision...though they may make it much farther in the future than I like or may not make the decision I hope they make...they ultimately make all the decision as they are, collectively, the game.
Originally posted by ajqtrz ajqtrz wrote:
In addition, I do not think this new development will bring a greater level of health to the Illy community.
Abstractdreams response:
Many of us think you are wrong. By the way, as has been pointed out by numerous players, this is not a new development. It is a new place to develop it, though.
My question to him:
I do expect that many of you think I'm wrong....but for what reasons?
|
I described my
reasons but here they are, the ones I've previously stated in a single location:
-
New
players who care to ‘flex their military muscle’ will have a
place to go.
-
It will
enable the members of those alliances claiming the area to harvest,
settle and hunt at will.
-
It will
eliminate “accidents” (meaning conflict over resources-“I got
there first” & etc.).
-
Less
boredom.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
Let us imagine what this may lead to in the future. Let us say that each of the largest 50 alliances decide to claim some portion of Illy for themselves. Let us further suppose that they claim an area approximately the same size of the current crop of claims. In the end this will mean that fifty alliances will hold sovereignty over 95% of Illy, and perhaps the entire thing. How will this effect the game? I think in several ways.
Abstractdream responds:
Conjecture is just that. I think Elgea will not be taken by a new wave of sweeping land claims. The "old world" long ago found its equalibrium. This is a new frontier.
To which I reply:
All statements regarding the future are conjecture...that doesn't make them wrong or right but only well based or not. If you read carefully I put a few caveats into my "conjecture" ....do you think those specifics (50 alliances, each with a certain size claim, etc) are not accurate? Then do post your conflicting evidence and/or reasoning and show my "conjecture" is inaccurate.
|
I think you are reaching but let us assume you
are right about the top 50 alliances making a land claim. I will stipulate those claims will be, on average of equal
size to the middle size of the three done so far (SIN is ranked #19 by land and #38 by population). That is about half the
size of a typical region of Illyria (An approximation.
Looking at the map, it is clear there are regions far larger and
others far smaller, while many are about the same size as SINs claim). There are 29
regions in TBL and there are 35 regions in Elgea for a total of 64
regions (assuming I counted correctly). If the top 50 laid claim to land equaling approx. 25 of the
regions of Illyria, their claims would take less than half of the
territory available. We can argue specifics and semantics but you
presented a scenario and I believe you greatly overstated the results
of even that specific scenario.
Continuing on,
let’s follow through with your scenario as stated; the top 50
alliances claimed 95% of the available territory. Can we safely
assume that a large portion of the Crowfed would occupy space in this top 50? How many
alliances and unallied players would they make exceptions for? What
about the rest of the top fifty? Being a top 50, I can only assume my
alliance would make a claim in your scenario and I can tell you that
I have friends who are not at that level and because of that, all our
allies, regardless of size or affiliation would have the opportunity
to take some of our land. I presume you see where this is headed. I
suppose the next argument is that some malevolent alliance will claim
the newb ring and go about casting all new players to the winds.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
First, it will mean that any new players will have a very restricted road to growth and prosperity as they will have to get permission to found cities or join one of those alliances, if they are allowed.
Abstractdream responded:
Or, perhaps it will mean something else, entirely. Perhaps it will mean new players who care to "flex their military muscle" will have a place to go.
To which I ask:
"What, has military activity been banned by the devs? You mean nobody can "flex their military muscle" in Illy anymore?" Of course they can.
|
Military activity
certainly has not been banned by the Devs, however, the origination
of the very reasoning you are using has made military activity in
Elgea (beyond tournaments, official or otherwise, which are useful
but have their limits) such a pariah that most players (I’d venture
to say all who have been around long enough to have a few cities) are
afraid for their accounts and those of their friends should they
engage in such.
ajqtrz wrote:
And this is how the larger alliances seem to think it should be done: make a claim for an area and threaten, intimidate and coerce anybody who is too small to contest it. Rule by might....it works to some degree but is it healthy? I think not. Before TBL opened, there was nowhere to do that. Those players who have no interest in combat will have a place to go, as they always have. In fact, there is much more area in Elgea for them to move into. Ursor is available now. To which I respond: Wait, hold the presses....I keep hearing that BL is supposed to be the new battle area ....which is why the current crop of claims is in TBL. So, let's see, in Elgea we have, according to Brandmeister, some alliances making informal claims, and in BL some making formal ones, but of course nobody expects this to be a trend.....hmmmmm....."we have peace in our time" The informal
claims Brandmeister was referring to (afaik) are the ways alliances
have been clustering for years. So, based on that and your assumption
that they are one and the same, nothing is changing. Originally posted by ajqtrz ajqtrz wrote: Second, it will mean that ultimately the gathering of resources, the founding of cities, the harvesting of NPC's and all of the various things we can do in an area can be easily restricted by the alliance claiming that area. There is no half-way for sovereignty...if you are in charge you are in charge. Abstractdream responded: Very true, however, it will enable the members of those alliances claiming the area to harvest, settle and hunt at will. It will eliminate the "accidental" incidents that are now so frequent in Elgea. To which I respond: Efficient harvesting.....centrally controlled. "Just harvest what and were we say, comrade and you will be taken care of...oh, by the way,don't forget to pay your tribute!" This is funny, no? But what is to stop it from occurring? Oh, yes, the goodness and graciousness of the big alliance leaders who, apparently, don't think us little guys should object to their land claims. |
Your equating
some of the situations in this game to Communism is quaint. As I see
it, one of the reasons to claim land is to control those resources.
Call it funny, call it what you will but it is a function of the
process.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
Third, the area claimed will make the alliance holding that area both a target by larger alliances wanting the area and a "premier" alliance into which most players will wish to move. These "premier" alliances will increasingly dominate the game and make it so that smaller alliances and individuals will need to at least align themselves with them just to survive. With this the larger "premier" alliances will make having a small or independent alliance meaningless and, should war break out, it will be on a very large scale indeed as these larger alliances drag individuals and smaller ones into the fray as "tribute" for allowing them to settle in the claimed area. In other words, even if these alliances allow others to settle in "their area" they will soon demand some kind of payment or support.
Abstractdream responded:
That all seems to be possible. This will not affect those "premier" alliances in Elgea, though. They've already got a stranglehold on much of the area there.
To which I respond:
Yes, leadership in Elgea has been weak in it's vision. It's nice and stable and boring there right now as so much seems to be controlled...but hey, if it worked in Elgea, why not TBL?
Right. It
“worked” in Elgea. Originally posted by ajqtrz ajqtrz wrote:
In summary of my second point I must say that allowing land claims by alliances changes the basic nature of the game from sandbox to a series of kingdoms fighting it out in which no player is exempt and thus no player is truly free to play as he or she desires. This leads me to my final reason for resisting these claims.
Abstractdream responded:
This is what we have now in Elgea. What is developing in TBL is a different dynamic. You may not enjoy it but there are many of us who do. Currently, in Elgea, there is no way for "us" to "play as he or she desires."
To which I respond:
Why not? You can't make war? You can't settle where you wish? You can't harvest what you want, trade where you will? If Elgea is so bad why do you wish to duplicate it in TBL? To turn around what people have said to me, "go play some war game if you want to make war" (Other have said to me "go play Farmville"if you don't like war). But that isn't the right solution. You don't kick the kid out of the sandbox because he wants to make his own sandcastle.
|
Elgea is not being duplicated in TBL. You can say that all you wish but it just isn't so. No one is kicking
out anyone else; however, TBL gives those who are quick enough and
willing to make the sacrifice the opportunity to play in a different
way than has been the norm (enforced or otherwise) in Elgea.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
This basic change in the nature of the game effects the attractiveness of Illyriad.
Abstractdream responded:
It certainly does. It is now much more attractive to players like those I represent.
To which I reply:
At least we agree that this will change the game. I'm not sure how this squares with the claimes that "all this has been done before and it never panned out" that has been made. Perhaps those wanting to allow land claims are of two opinions...it won't change the game in any fundamental way, and it will change the game...for the better.
|
I think “change
the game” may be an overstatement. I am guilty of having said that before and I
think it is overreaching. The game won’t change (but for the Dev’s
changing it) but the way many folks play it may, indeed be changing.
ajqtrz wrote:
Well, to those who wish to make it more "competitive" I suggest the following:
Have a PVP area in the far south of BL, away from almost everybody, where the larger alliances can have their fun and leave the rest of Illy to the rest of us. Go make your claims, plant your cities and war to your hearts delight. A restricted area for PVP is fine by me just so the vast majority of Illy is left for the vast majority of players not at the top. But wait? Isn't that the same thing as restricting the non-waring players and alliances by telling them they can only have the leftovers? It's just the same thing in reverse, isn't it? I do wonder how the big alliances would react if they were restricted in where they could settle....but hey, that's never going to happen because it's "might makes right," and who actually wants to move all those cities even if it might be for the better of the game?
Originally posted by ajqtrz ajqtrz wrote:
And why are the vets so friendly? Because they have learned that if you want to keep new players you must allow them the freedom to seek their own course and even help them along the way.
Abstractdream responded:
True. Unfortunately, until recently, many players tried Illy and left in a short time, or maybe a little while later because they found it to be boring. Many vets have left (or initiated "excitement") for that very reason.
To which I reply:
I'm wondering what part of "be patient" is not understood by the new players? Illy is not for everybody....the question before us is, how do we make it better for more players.
|
It’s true that
Illy is not for everybody. Those who would rather build and destroy
and start again can find a lot of other games to play. Here, patience
is the name of the game but patience is not exclusive of fun and
excitement. I know many are here to chat and build and would like to
never encounter an army but many others just do not have that desire.
ajqtrz wrote:
One way would be to make it more "competitive -- meaning more warfare." Land claims do that by making it more like a "warlord" game. Do we want that? If so, then we can be more like a war game and get the same crowd as those games, with a social ethic closer to them. But that means we abandon the very thing, I think, that makes the game attractive to the "non-warlords" out there.
|
You are alluding
to something here. It seems to me you think if the land claims
continue, the community at large will change into a harsher, more
violent entity. I think that is a flawed conclusion. I think the
community is what it is and is a dynamic entity with a multiple
‘personality” so to speak and it is wrong to say that any change
in the game (should a change occur) will change the community. As an
example, I would guess the very leaders of these alliances making the
initial claims would never stand by and watch a new player being
harassed or farmed. I posit that they'd engage the offender sooner
than others who’d rather talk them out of their offensive action
and the merits of either action is a debate for another time, but
they would not allow it any more than anyone else who makes up
the fine Illyrian community.
ajqtrz wrote:
In the end it's probably a difficult question to answer. More warlike draws warriors but loses "peaceniks" (sorry, it's the only word I could think of). Keeping it like it is but adding neutral things like factions may do the trick AND still draw the peaceful players. I'm for keeping away from what has ruined so many games for so many ....the tendency of players who are powerful to walk all over the weaker ones. I think, in the long run, that will be a bigger draw than another 'wargame' BTW, I'm wondering how many of the "warlord" types in Illy actually do play other "wargames."
|
I believe, that
so long as Illy is not a “pay to win” game, it will remain the
great game it is, regardless of how it’s played.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
This help isn't restricted to resources. In fact, from what I've read and heard about the beginning of Illy, it entailed real battles to stop other players from raiding new players. In other words, Illy collectively made war against a philosophy of "might makes right" by exercising their collective might to stop the larger players from attacking the smaller ones.
Abstractdreams response:
How does that have any relavance, beyond your say so?
To answer:
The history of Illy shows that Illyites can and have, in the past, enforced norms that they collectively or at least consensually agreed needed to be enforced. If they agree that land claims are a bad thing they can do something about it. As far as my "say so," if you are disputing the historicity I can accept that. What evidence that this is not what happened do you bring to the argument?
|
I think you
simplify the history to fit your argument, however, I will say that
you are right so far as it goes; in the past, players battled against other players to
set the norm. It’s happened, on the average, about once a year
since illy’s inception. Currently TBL has allowed the tension that
comes from those with the most power making the rules to ease a bit.
It’s anybody’s guess how long that will last.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
This attitude of protecting the small from the large so that the smaller can grow and develop as he or she desires is what is at stake.
Abstractdream's thoughtful, provocative, and reasoned response:
Wrong
My reply, also thoughtful, provocative,and reasoned:
Right.
(now wasn't that helpful?)
|
Thanks for the
critique. What’s at stake is the future of land claims. You seem to
want to paint this debate with a huge brush. I don't think it holds
up. My reasoning has been stated throughout but in a sentence: given
absolutely no extenuating circumstances, almost every alliance with
any sort of longevity, almost every player with any sort of
connections to the community, any sort, would not allow a larger
player to stop a smaller player from developing. The current events
will not change that. I hazard to guess there is nothing short of a
complete restart that could give predatory players even a minuscule
chance of doing anything of the sort for any amount of time in
illyriad.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
Illyites decided long before I arrived that they needed to resist the domination of the small by the big on an individual level. They did so because it was something they envisioned as a unique opportunity to make OUR game what it is....a place were new players are very welcome.
Again, Abstractdream asks a rhetorical question:
And just because you say so, this "new" TBL trend is going to change that...?
To which I choose to reply:
Land claims are intimidation. Intimidation is not a friendly gesture. Nor are threats. And if a threat is carried out, it's not friendly either. Thus, the sum total of a land claim is not a friendly thing.....since they reduce the overall friendliness of TBL.
|
I have no
legitimate argument against your view of this, as it is your view.
Simply publishing a land claim is intimidation, by what you've
stated. I don't think that land claims are intimidation, until intimidation is used to enforce them. You're assuming the overall
friendliness of illy will be reduced. I disagree. I admit there are
those who feel claims unfriendly. You are a prime and vocal example.
I think that members of those claiming alliances and their friends do
not see it as unfriendly. Given the protections implicit in a land
claim for those covered under the claim, they might well see it as a
very friendly act. A vast majority of players won't be affected by
these claims at all. Can I assume a significant number of them won’t
care and therefore won’t see it as unfriendly? I say that the
atmosphere of Illy has become quite a bit friendlier for me and many
of those I know and represent. I say Illy is more friendly now and
getting more so with these claims and the possibility of future
claims. It’s just my view; there is no legitimate argument against
it.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
The developers make the mechanics, but in the end, we players make the game.
Abstractdream agreed:
That's right; playerS.
To which I parse to mean:
"big players make the game. Big alliances decide the rules. Big and power full groups of alliances dictate to the rest of us how the game will be played...and if we object we are told, "go play farmville." If Abstractdream thinks this an overstatement of his position all he has to do is to show me where the discussion was posted for all players to make comment upon before the formal land claiming began.
|
What you say is
true on the face of it. The semantics are complicated; I’d argue
the rules are actually policies and the big alliances get together
with other big alliances and set the tone of the game. That statement can be argued against but I
don’t know how it can be done in light of history. You think the alliances making the claims should
have allowed discussion before the claims, I don’t think it was
relevant nor necessary to have a public debate. The outcome would be
as you see it here; opposing sides arguing the issue with no
consensus.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
Now we are faced with the same problem on a larger scale. There are alliances who which to take away the sandbox from the smaller alliances and players. Do not fool yourself into believing that once the land is claimed you will be allowed to play as you wish. In a war all resources are claimed...including those of "neutral parties." Once the sandbox becomes so small that there is no room for new players or new alliances to play as they wish and where they wish, as all the land is claimed, the very openness and freedom of the game will be lost and it will change into a large alliance dominated war game like so many out there already. I suspect most of us do not wish to be like those and value the freedom of Illy to settle where you wish, associate with whom you wish to associate and, in general to be left alone to follow your own path to "victory" as you define it.
Abstractdream response:
This is a restatement of your previous points and I've addressed them above.
My response:
True, but it also a summation of a principle. I'm making a parallel argument by claiming that the same dynamic that allowed attacks on new players at the beginning of Illy, is at work and is equally undesirable.
|
Ok, I will take
your statement at face value. I disagree with the statement. I will
refrain from restating why.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
There are those who wish to make Illy into something they want it to be. The sad part is that they are already free to do so within the scope of the game mechanics. They can "claim" all the land they wish using the 10 square rule and the sovereignty mechanism.
Abstractdream's response
Those statements are contradictory, however, I will say that claiming land within the mechanics of the game and claiming land within the metagame are not the same thing. If you think that is true, you are missing the point.
My reply:
First, I agree that the opening line is rather unclear and thus appears to contradict earlier points. Here's a better line, perhaps: There are those who wish to change how Illy is played in order to make it better for themselves. The sad part is.....
|
Therein is the
conflict; you want to keep Illyriad as it is because you think it is
better without what we are doing in TBL. We disagree that it is better now and want to make it better and we believe it will be better for all.
ajqtrz wrote:
Second, now we are speaking of the "metagame"...by which I suppose you mean the informal and standard practices not dictated by the game mechanics or rules? Like the "no harvesting within x squares" and the "don't pick on the new players" rules? You are right that there is a "metagame" and you are right that it has rules and norms. But those rules and norms were put there by consensus, not by being imposed by smaller groups of players. of course, you are right when you say that there are land claims done by force...in Elgea...sadly. However, you still haven't addressed the question of why we should accept the 'metarule" instead of just relying upon what the game already provides...the 10 square rule and sov.
|
The metagame is a
dimension of play that many don't care for and some aren't even
aware of. That does not mean it shouldn't be pursued by those who
enjoy it. I don't care if “you” want to limit your play to the
mechanics of the game. That’s a legitimate way to play and if you
refuse to “accept the ‘metarule,” then by all means at your
disposal, don’t accept it.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
They can make war against any willing individual or alliance they wish. They don't need this new strategy, so why are they attempting to foist it upon us?
Abstractdreams' reply:
You say they don't need it.
My response:
If they can accomplish the same thing with the current set of rules, they don't need it. A need is something you must have because whatever you are trying to do cannot be done without it. Technically you could claim a good sized piece of Illy by just building cities. at 20 cities per player and 100 players you can cover a lot of territory if you put your cities 19 squares apart.... actually more like 12 squares apart, but the point is the same. And using sov you increase that to boot. So it's not a "need." In my opinion it's a clever way to do easily what is hard to do tactically. In some ways it's a shortcut to success, and like most shortcuts, is a bit LIKE cheating...after all, it's not available to all players since only those able to "enforce" the claim can actually make the claim. From this perspective it makes Illy less competitive. (Keep cool, it's not cheating and I didn't say it was....got to be more careful with my words...LOL)
|
I won't argue
needs. I can only defer to those players and alliances that make
claims to defend their needs. I won't presume to say they don't
need it, though.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
In my opinion the reason they are doing this is because they can't accomplish what they wish to accomplish by using the mechanisms already in place.
Abstractdream responds:
We agree on this...
And I reply:
In my opinion the reason they can't accomplish what they wish is because they aren't as organized and disciplined as they should be. Claiming land should take some effort and it takes no effort to make the claim...especially if you are the biggest alliance in the area and/or the other alliances don't care or are too far away to do anything about it.
Originally posted by ajqtrz ajqtrz wrote:
They are in a hurry and are too disorganized or lazy to simply plant the towns, 19 squares apart fast enough to cover the entire area they wish to "claim."
Abstractdream replies:
...but not this.
My reply:
Not clear to me about what Abstractdream means....clarification may be needed.
|
I would argue
that that effort will come. Some minor amount of effort was required
to organize and establish claims and more effort will come to
maintain and defend those claims. Effort has been expended, is being
expended now and will continue to be expended. You discount it as “no
effort.” I call BS.
SIN, for example
is far from disorganized. They are absolutely not lazy. I believe
they feel that waiting to grow the necessary population to subtly
claim by planting future cities will give them more trouble than making an overt claim now will give them. I will acquiesce to your supposition that
they are in a hurry.
ajqtrz wrote:
Finally, I do appreciate the point by point response. I know it probably took a lot of work and some of Abstractdreams points are valid. I do think he has contributed some clarity to the subject by suggesting that the question is about what the players want Illy to be and the best way to get and keep new players. I suspect we will disagree about this matter for a long time, but such a civil answer is, in my opinion, to be commended.
Thanks, aj
|
Thank you for
taking the time to respond and I very much appreciate the venom-less
manner you’ve maintained (I did note a bit of sarcasm, but I don’t
fault anyone for having a little fun). I anticipate the continuation
of this dialogue.
Edit: corrected a quote
------------- Bonfyr Verboo
|
Posted By: abstractdream
Date Posted: 19 May 2015 at 03:01
Veneke wrote:
Might want to work on the formatting in those posts ajqtrz. It can be a little hard to read when it isn't obvious at a glance what is a quote and what is your response.
I think it far too early to make any kind of analysis of the long-term impact of land claims in BL. The assumption that these claims will work out poorly is a curious one. The 10 square rule, commonly accepted and implemented largely across the community as a whole, is little different to the three current claims in BL.
In fact, there's really only two differences between the 10 square rule and the land claims. One is that the response to the question 'may I settle in an area you've claimed?' is known beforehand. In one claim anyway, it's actually still an open question in the two others. The second is that the area being claimed is larger than a 10 square radius.
Currently the fact that land claims are larger than the 10 square radius doesn't even seem to really matter as all of the claims to date are focused on alliance heartlands. All that's really happening here is that the three alliances concerned are saying that they intend to settle in those regions, and there's really not sufficient room in this area for you to grow properly without impeding either your, or their, ability to cluster properly with allies. I think this would be a very different scenario if alliances were claiming regions which were outside their heartlands, but that's not what's happening here.
ajqtrz wrote:
I keep using the playground metaphor for this because it's appropriate. |
It's not. It's this kind of gross simplification though which paints land claims in an extremely negative light when, in fact, the community already accepts the principle of ownership of land without sovereignty.
Originally posted by ajqtrz ajqtrz wrote:
There are those who wish to make Illy into something they want it to be. The sad part is that they are already free to do so within the scope of the game mechanics. They can "claim" all the land they wish using the 10 square rule and the sovereignty mechanism.
Abstractdream's response
Those statements are contradictory, however, I will say that claiming land within the mechanics of the game and claiming land within the metagame are not the same thing. If you think that is true, you are missing the point.
My reply:
...
However, you still haven't addressed the question of why we should accept the 'metarule" instead of just relying upon what the game already provides...the 10 square rule and sov. |
This is interesting. Although I find myself largely in agreement with AbstractDream/BV from TVM I don't think his argument here is one I would share. The only difference between a land claim and the 10 square rule is one of extent.
What difference would there be if alliance X declared the province of Clarien for themselves alone versus if they have just settled across it with 19 squares between their cities and respond negatively to any request to settle in that region? There are strategic advantages in a land claim as you can claim the territory quicker, you can avoid having to settle cities on bad terrain just to extend your reach, etc but the practical difference in terms of what ajqtrz is talking about is effectively non-existent.
It's important to note, however, that the game only enforces the 10 square rule for Tenaril spells. It is the player base which has decided that it extends to all settlements, not the game.
|
The mechanics of
claiming land in Illy are simple and straightforward. There are
mechanical limitations placed on various aspects of city placement by
the locations of other cities and their adjoining sovereignty. The 10 square rule comes from that and has been accepted by a relative large number of Illyriad "movers." A land
claim has no such limitations and is far from being accepted. The only way it can be enforced is by
the willful action of players wishing to enforce it and that in light of a possible backlash, which could cause serious harm to the alliance and its members.
10 squares originated in mechanics and has extended into meta. To say that claiming land and applying the 10 square rule are virtually the same is an exaggeration simply because if alliance X claims land beyond the extent of 10 squares and others violate their claim, they will have to enforce it and test community acceptance. If it passes the test, they may eventually be virtually the same, but right now, they are most assuredly not the same.
This is what I mean when I say "claiming land within the mechanics of the game and claiming land within the metagame are not the same thing."
Veneke wrote:
In my opinion the reason they can't accomplish what they wish is because they aren't as organized and disciplined as they should be. Claiming land should take some effort and it takes no effort to make the claim...especially if you are the biggest alliance in the area and/or the other alliances don't care or are too far away to do anything about it.
|
This is nonsense. It takes a great deal of effort and involvement to make a land claim. If the existing three claims were 'move your stuff, nobody else settles here' then it might be relatively easy in comparison to settling a load of cities but that's not how these claims are being done. Support is being provided for people to seek to move elsewhere if they wish, SIN involved FAM in their claim, T-SC has a whole procedure set-up solely to deal with expansion, as do the Blades, and all have taken care to make a claim that makes sense not one that blindly follows the province system. So no, your assumption that land claims take no effort, or haven't attracted the attention of other alliances, is utterly incorrect.
|
------------- Bonfyr Verboo
|
Posted By: abstractdream
Date Posted: 19 May 2015 at 03:47
ajqtrz wrote:
Abstractdream said:
"Yet you endeavour to restrict. I don't understand how you are missing that"
To which I ask:
How is getting people to come to a consensus about an important matter through discussion restricting anybody? It is restricting to some players to be intimidated, threatened and coerced...that is definitely restrictive. I'm looking to see if there is any place in Illy where I have restricted somebody....no, no place that I can see. |
There will be no
consensus. Just to say it doesn't make it. I can assure you, those
who made their claims understood that. You seem to assume that a discussion would enlighten those making claims. You want to restrict what they do with respect to claims. I admit you aren't doing it; you may not even if you had the means but you are endeavoring to do so by virtue of the conversation just as I am endeavoring to defend them.
ajqtrz wrote:
Later you speak of my "arbitrary" rule. The rules reflect a decision by somebody to put them in place and to enforce them by some mechanism. A rule that is "arbitrary" is one which is used to give preference to one person or group over another without good reason. In other words, an arbitrary rule is one applied to punish or reward within the scope of what are generally considered good reasons. |
I define
arbitrary thus: based on random choice rather than reason. When I
said “ Sure, ‘go out and fight,’ just do it in the confines of
‘your’ arbitrary rules,” I was responding to this “What I
don’t see is why all those who want there to be wars just don’t
go out and fight against each other?” Simply put, that’s what’s
happening in TBL, but you are arguing against that very situation. A
lot of war-like players are down in TBL, warring against one another,
yet one of the strategies some of these players have decided to
implement is being judged as a foul. Granted, you are a single voice,
and there are only a few others speaking up but I am certain that
there are a great deal of players based in Elgea who'd like to stop
it, regardless of the lack of a vested interest. All of that is what
I meant by arbitrary.
ajqtrz wrote:
Thus, since I'm arguing against alliances that are large and relatively powerful having the "right" to restrict other players movements, I'm arguing against rewarding a new right to an alliance because they are big enough to dominate those around them. |
No alliance or
player in Illyriad has a right to do anything. The Devs allow us to
play here and they are the only ones with the rights, simply because
it is a privately owned company and they reserve the right to boot
anyone for anything at any time. Alliances and
players have the ability to enforce their wills up to that limit.
ajqtrz wrote:
It appears to me to be the same process of "gentleman's agreements" that seem to dominate Elgea.....a set of agreements that appear to have stopped any significant wars or "competitions" and which has served to reduce the "competition" many people seem to desire.
So if you believe that the larger players should have more rights than the average player because they are bigger, you are then making the size of the player the determiner of his or her (or their alliance) the measure of their citizenship in Illy. In my opinion the game is a sandbox in which rights are granted (outside the mechanics and dev's decision) by the community....the entire community and equally to all the community ... and not those who have elected themselves to the posts of tyrants over an area and over a game.
It boils down to a question of if you want the rule of Illy to be "might makes right" or if you want a more civilized game where all players have the same rights and those rights depend on the collective consensus of the players. |
That just isn't realistic. The collective consensus doesn't exist. Even the 10 square rule (which, I'll admit, based on the following statement I've mistakenly called a majority rule) came about because a large alliance wanted it and several other large alliances agreed. It has never been voted on, and it never will (there isn't a mechanism in place to do that anyway).
Might absolutely makes right in Illy. Witness the last major war. The majority of players did not even fight in that war. The winners had the mightier force and that's how it's always been. I bet that if Diablo had been as smart as he pretended to be, Illy would be a whole 'nuther thing right now.
ajqtrz wrote:
The current leadership of many of the larger alliances seem to have little vision for Illy and, naturally enough, exercise little leadership in steering the game toward a more robust future because they are already sitting in the cat-birds seat. So why should they care? They have certainly gotten large enough to make their clams stick. And if they have done so and have come to a "gentlman's agreement" to make second class citizens out of the rest of us, we shouldn't object to strenuously, should we? |
That's what we are trying to do in TBL. It is a firm, physical objection to the status quo you appear to me to be defending.
ajqtrz wrote:
Finally, I will admit this. I am closer to the point of believing that the land claims may not be entirely destructive than I have been in the past, but I'm not there yet. My biggest objection has become that TBL is on the same road to rigidity and lack of "competition" as Elgea. If we continue allowing land claims I really don't see how that will lead to more "competition" since eventually the same actions will lead to the same results.
AJ
| That's a reasonable point. I'm thinking about that one now. Touché.
I don't believe that TBL is the same and neither are the alliances and players making the claims. It could develop into a copy of Elgea down the road, but I'm not convinced land claims will cause that. I think it's more likely the same sort of "peacenik" mentality that prevails in Elgea now will cause it.
May I ask what you hope to accomplish in TBL? You are fully in and it seems to me that if all you wanted was to peacefully coexist, you'd have been better off staying in Elgea and joining a Crow alliance. I'm not indicting you, I just honestly want to know.
------------- Bonfyr Verboo
|
Posted By: Steven Quincy Urpel
Date Posted: 19 May 2015 at 04:34
Are Land Claims Bad for Illy?
This seems like a yes or no question to me. The correct answer is:
No.
------------- They call me MISTER Urp!
|
Posted By: Veneke
Date Posted: 19 May 2015 at 10:28
abstractdream wrote:
10 squares originated in mechanics and has extended into meta. To say that claiming land and applying the 10 square rule are virtually the same is an exaggeration simply because if alliance X claims land beyond the extent of 10 squares and others violate their claim, they will have to enforce it and test community acceptance. If it passes the test, they may eventually be virtually the same, but right now, they are most assuredly not the same. |
I've maintained that there is little difference between the two, not that they're the same. The difference being, as I pointed out in my first post, that the area being claimed is larger than the 10 squares which has some (but not entire) basis in the mechanics, and the second that the answer to 'can I settle in your area' is mostly known beforehand.
We are at a point where people consider the land claims to be significantly different to the 10 square rule. My contention is that they're not. The community response, in some ways, is irrelevant to whether there's a difference between the two - as you've effectively noted in your paragraph above. The community response is important in other areas, such as gaining acceptance of this new approach, but whether the community at large accepts it or not does not change the underlying fact that there is little difference between the two.
Think about it like this - there's a big land claim (the three in BL), and smaller land claims (the 10 square rule). They're both still land claims. Both have a basis in the mechanics (the prevention of Tenaril within 10 squares), and both effectively give players power to dictate who can and can not move to certain areas.
------------- "May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
|
Posted By: Thexion
Date Posted: 19 May 2015 at 16:55
In my opinion there is huge difference between claiming a area of the map and claiming certain distance of existing town. May it be 10 squares. Real difference is that the 10 squares is based on real existing towns and with map claim you can practically claim anything. Secondly The 10 squares have been granted to everyone regardless their alliance or even lack of it. Thirdly 10 squares can have practical effect on the amount of sovereing squares your town can claim not just some potential growing space that might not ever be used. Lets face it you can build your next town anywhere but your towns sovereingty surroundings are gone if someone builds town there. Fourthly 10 square rule is mostly used as a guideline to support good behaviour and to avoid friction many players accept new neighbours if they don't interfere with their plans.
I other hand support this sort behaviour and dont think its bad for illy, Illy community should not say what you can and cannot do in Illyriad. It is a sandbox. Being "New player friend" is fine but it should not be forced on to others. There is enough space for friendly areas and not so friendly, especially in BL. New players and activity to illy does not come by forcing everyone to the same cast.
|
Posted By: twilights
Date Posted: 19 May 2015 at 18:38
|
it was good strategy cause sin was being boxed in with neutral accounts to disrupt and to disperse their strategy of cluster stronghold...nice move...illy play 301...players have to realize that alot of us are playing this game against each other.
|
Posted By: ajqtrz
Date Posted: 19 May 2015 at 23:48
Twilights said:
|
i think alot of players are missing what land claims really
are...they are a game move...remember this game is not your typical mmo
slam bam so think it out...gosh review the art of war...personally i
think its brillant move and i wonder if it is smoke and mirrors...there
is so many different levels of playing this game and this move is illy
301, alot of the debate seems that some players are at illy 101....open
your minds players, think outside the box, maybe you will understand
then feel free to contact me and i might explain how off your thinking
is
|
Actually, I don't miss it at all. It is a game move, and a good strategy. I recognize that it works to claim as large a piece of land as you can and THEN to settle it. Good strategy in any game is to exercise control over as much territory as you can....but it's also good strategy, if you can, to eliminate any new player who may or may not become strong enough to compete with you. Or to rob any smaller alliance, dominate whomever you want because you are bigger than they...see, the problem? Just because it's a good strategic move on the part of the alliance making the move does not mean it's a good move for the game and all it's players.
My point is that all the players should be allowed to make claims to land....which they have been allowed to do with the 10sqr rule. The "alliance claim" rule seems, to some, to be an extension of that rule...but it is, in fact, the opposite. The 10 sq rule applies to individual towns and players. If you violate the rule you are dealt with, usually by the player and/or his alliance, and nobody blinks an eye as you violated a rule that we players (well you players who were here at the time). But that rule is enforced with the blessing of the whole of Illy as an informal rule. This new rule has two important differences: it's been put in place unilaterally and thus may or may not reflect the sentiment of all Illy players (which is why we are having this discussion, BTW), and it is not applicable to all players equally as a good deal of us do not have the muscle or inclination to go around coercing our fellow players to obey rule we have made over them without their consent. I doubt any of the land claimers went around getting the assent of all the players in the areas they claimed so they have unilaterally declared a rule. Good strategy, but not something the whole of Illy has decided.
As for being Illy 101, you may be right...or wrong...all I know is that the more we talk the more I learn, and that's not a bad thing. Maybe someday I'll be the prof and you'll be the studen.....unless you think you already know so much you have no need to learn anything else. LOL!
AJ
|
Posted By: ajqtrz
Date Posted: 19 May 2015 at 23:57
Venike wrote
'If you're going to respond to me, I'd very much appreciate it if you read my arguments in their entirety. As I said,
"If
the existing three claims were 'move your stuff, nobody else settles
here' then it might be relatively easy in comparison to settling a load
of cities but that's not how these claims are being done."
The
claims being made are not simple declarations. There is rather more
thought and effort going into them than you appear to realize. Do you
think that any of the current claims were drawn on a whim, or in fact
that any element of what was almost certainly known to be a
controversial announcement were done on the fly? If you do then there's
really nothing more to say to you, as you're not seriously considering
the points at hand."
I apologize for not taking his definition of
a "land claim" in context but instead reducing it to the simple meaning
of the words "making a claim." In context he is correct to chastise me
for my lack....and I stand chastised.
On the other hand, there
is a distinction to be made between "the claim" and enactment of that
claim....he meant the entirety of the claim, including the enactments
after the formal announcement. But I do have to ask him where the rules
about land claims are written down that dictate to the claimers that
they must help the ones they have forced to move, the ones they have
intimidated enough that they don't settle where they wanted to settle,
and so on? If Veneke can show me the mechanism by which such niceties will be enforced, I may allow that these land claims are at least not as onerous as I previously believed.
However, just because the current crop of land claimers are a bunch of nice guys who are so thoughtful of their neighbors that they help them move, it doesn't insure that others will be so thoughtful. Thus, in the end, it may be exactly as easy to make a claim as I showed in my original post.....it's the amount of effort you need to make to enforce it that makes it hard or easy I would think.
AJ
|
Posted By: Veneke
Date Posted: 20 May 2015 at 01:47
ajqtrz wrote:
But that [10 square] rule is enforced with the blessing of the whole of Illy as an informal rule. |
I don't recall consenting to the 10 square rule, or agreeing that somehow by playing Illyriad I accept that it should be forced on other players... It still exists though regardless of what I (or others) may think of it.
On a more general note the blessing of the whole of Illy is not required for an alliance to take action it considers in its interest. It is neither a requirement nor even advisable given the variety of opinions that are likely to be held by the entire player-base of Illyriad. The alliances in question may have to defend that action, but the idea that they don't somehow have the right to take such an action without the consent of all of the players of Illyriad is laughable.
ajqtrz wrote:
where the rules about land claims are written down that dictate to the claimers that they must help the ones they have forced to move, the ones they have intimidated enough that they don't settle where they wanted to settle, and so on? If Veneke can show me the mechanism by which such niceties will be enforced, I may allow that these land claims are at least not as onerous as I previously believed. |
The alliances making these claims are not obliged to help anyone do anything. They are, however, offering such help if anyone wishes to move. It is exactly like the 10 square rule. No one is obliged to help anyone move if they mistakenly settle within 10 squares, but it is often considered good manners to do so. Here, instead of leaving it up to the player, the alliances in question have declared that they will offer help to anyone wishing to move due to this new development.
However, just because the current crop of land claimers are a bunch of nice guys who are so thoughtful of their neighbors that they help them move, it doesn't insure that others will be so thoughtful. Thus, in the end, it may be exactly as easy to make a claim as I showed in my original post.....it's the amount of effort you need to make to enforce it that makes it hard or easy I would think. |
No there is no such guarantee. Just as there is no such guarantee of assistance if someone mistakenly settles within 10 squares of another player.
Obviously there are very bad ways people could go about making claims to different regions. We have seen that before in Elgea. That is not what's being done here. There is no forced relocation of players. There are exceptions for whole alliances. There is assistance being provided to those who wish to voluntarily move. There is much effort being expended in ensuring that these land claims in BL are being implemented as reasonably as possible while guaranteeing that the aims of the land claim are being met.
------------- "May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
|
Posted By: abstractdream
Date Posted: 20 May 2015 at 02:18
Veneke wrote:
abstractdream wrote:
10 squares originated in mechanics and has extended into meta. To say that claiming land and applying the 10 square rule are virtually the same is an exaggeration simply because if alliance X claims land beyond the extent of 10 squares and others violate their claim, they will have to enforce it and test community acceptance. If it passes the test, they may eventually be virtually the same, but right now, they are most assuredly not the same. |
I've maintained that there is little difference between the two, not that they're the same. The difference being, as I pointed out in my first post, that the area being claimed is larger than the 10 squares which has some (but not entire) basis in the mechanics, and the second that the answer to 'can I settle in your area' is mostly known beforehand.
We are at a point where people consider the land claims to be significantly different to the 10 square rule. My contention is that they're not. The community response, in some ways, is irrelevant to whether there's a difference between the two - as you've effectively noted in your paragraph above. The community response is important in other areas, such as gaining acceptance of this new approach, but whether the community at large accepts it or not does not change the underlying fact that there is little difference between the two.
Think about it like this - there's a big land claim (the three in BL), and smaller land claims (the 10 square rule). They're both still land claims. Both have a basis in the mechanics (the prevention of Tenaril within 10 squares), and both effectively give players power to dictate who can and can not move to certain areas.
| I don't believe the land claims have a basis in the mechanics. I don't agree that the community response is irrelevant to whether there's a difference. I think the community response is quite relevant.
We differ on these points, however, I believe our opposing views boil down to semantics. As proof, I submit that we both would agree that the application of land claims requires a much more considered approach (for those who grasp the possibilities) than the 10 square rule. This considered approach does not alter based on how we choose to define the words used to describe land claims.
------------- Bonfyr Verboo
|
Posted By: Veneke
Date Posted: 20 May 2015 at 09:07
Although I don't agree that the community response is relevant to the question of whether there is a conceptual difference between the 10 square rule and a land claim, I quite readily accept that - for these land claims to be useful and to become accepted - they require more consideration in their implementation than the 10 square rule.
------------- "May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
|
Posted By: Ashmadia
Date Posted: 20 May 2015 at 17:53
Thexion wrote:
In my opinion there is huge difference between claiming a
area of the map and claiming certain distance of existing town. May it
be 10 squares. Real difference is that the 10 squares is based on real
existing towns and with map claim you can practically claim anything.
Secondly The 10 squares have been granted to everyone regardless their
alliance or even lack of it. Thirdly 10 squares can have practical
effect on the amount of sovereing squares your town can claim not just
some potential growing space that might not ever be used. Lets face it
you can build your next town anywhere but your towns sovereingty
surroundings are gone if someone builds town there. Fourthly 10 square
rule is mostly used as a guideline to support good behaviour and to
avoid friction many players accept new neighbours if they don't
interfere with their plans.
I other hand support this sort
behaviour and dont think its bad for illy, Illy community should not say
what you can and cannot do in Illyriad. It is a sandbox. Being "New
player friend" is fine but it should not be forced on to others. There
is enough space for friendly areas and not so friendly, especially in
BL. New players and activity to illy does not come by forcing everyone
to the same cast.
|
First of all, i say that i too share Vaneke's point, that regional claims are similar- if not identical (though enlarged)- to the 10 sq rule. It's a point i acknowledged privately to ajq, along with some other points, long before this topic started. Now to justify the above, showing you my viewpoint by replying to your points.
1) An alliance claiming a territory almost obviously will claim the one they mostly inhabit already. Thus, regional claims are also based on real existing cities.
2) Anyone, aligned or not, is free to make a regional claim, even those currently claimed by others
3) Regional claims also have practical uses, just like the 10-sq: Random cities in a territory can fiddle with your alliance-scale clustering plans.
4) I simply reverse your very argument. Claiming land and formally announcing it can prevent friction, like it's already written some pages before.
On another note, i believe this topic to be worthless. Words alone can't kill my armies, so i advise ajq to either gather the strength to fight over this, or let it go completely. To his passionate obsession on the matter, leading to accusations of intimidation, bullying and coercion, i only wonder why no equally passionate scumbag appears, to actually thank him for all the compliments. Shul-nak, you dissapointed me :P
Disclaimer: My beliefs do not represent my current training alliance or any alliance at all. I understand that leaders handle diplomacy so not being one gives you the right to completely ignore me.
|
Posted By: ajqtrz
Date Posted: 21 May 2015 at 00:07
In response to the person who has said that the "playground analogy" (or metaphor, if you like) was inappropriate because in that analogy there are the adults who ultimately decide if something on the playground is good for all the kids or not. I guess I should have continued the explanation and pointed out that, ultimately, it's the players of Illy who decided what is acceptable or not. Just as in a playground situation where kids are "claiming" the swings to the exclusion of other kids, the adults have to decide if they want to take action or not, so too in this matter in Illy. Thus, the analogy actually fits perfectly once you give ultimate control tot he Illy community. And just as the adult playground supervisors have to agree on what constitutes "bullying" and what doesn't, so too in Illy, we, the community at large, must do so as well.
As for the idea that telling smaller players and alliances they cannot settle in certain areas, and that if they do, they will be "removed", one has too wonder what Ash would call "intimidation" and "coercion." I'm not describing the actions by slanting them, because the very definition of "intimidation" "
: to make timid or fearful : http://www.merriam-webster.com/dictionary/frighten" rel="nofollow - frighten ; especially : to compel or deter by or as if by threats <tried to intimidate a witness>" Merriam Webster Dictionary. So if I refrain from settling in an area that has been claimed because I've been threatened with "removal" I'm acting intimidated and the threat of removal is intimidating. You really can't get any more clear than that.
Why some people do not want to accept the term "intimidation" and it's enacted counter-part, "coercion" is that it just doesn't sound like something those in a friendly game should be doing outside the strict formal and accepted rules. I can understand their reluctance, but if you don't label things according to what they are you will never face up to what they are and take responsibility.
As for my "passion" for the subject at hand, I'm actually hoping others become more passionate about the subject. The more civil discussion we have...and it's really been, overall, quite civil, hasn't it? ... the more we will understand the social implications of what we are allowing. And make a clear choice. Right now it appears to me that most of the defense of the practice is coming from those who are well established and don't expect the current crop of land claims to effect them...and thus can argue for the practice pretty easily. However, my cities are in TBL and I'm don't want myself or any other players to be hedged in by large alliances claiming the land around me. If they wish to do so, let them plant the cities in the same manner as I and use the existing and well accepted methods.
Finally, because I am, of course, getting a bit repetitive, if the practice of claiming a "homeland" has been done in Elgea for a long time, and there are no wars over it, it's probably only allowed because nobody made the effort to stop it, or they didn't have the strength to do so even if they wished. Which is really the problem we face even if we did decide to deny land claims, we have to exercise the authority to either deny the new rule by coming to the aide of the first person who decides to knowingly settle (and not be coerced into moving) or allow the same dynamic become a reality in TBL as it is in Elgea. I don't think it was a healthy development there, and I doubt it will be on in TBL. Of course, if you have a large alliance and can take advantage of the new proposed rule, then you will like it...but concern for yourself and not that of the players you effect (except to be so generous with them that you "assist" them in kicking them out) has always has been the easy way out.
AJ
|
Posted By: Captain Kindly
Date Posted: 21 May 2015 at 01:27
ajqtrz wrote:
In response to the person who has said that the "playground analogy" (or metaphor, if you like) was inappropriate because in that analogy there are the adults who ultimately decide if something on the playground is good for all the kids or not. I guess I should have continued the explanation and pointed out that, ultimately, it's the players of Illy who decided what is acceptable or not. Just as in a playground situation where kids are "claiming" the swings to the exclusion of other kids, the adults have to decide if they want to take action or not, so too in this matter in Illy. Thus, the analogy actually fits perfectly once you give ultimate control tot he Illy community. And just as the adult playground supervisors have to agree on what constitutes "bullying" and what doesn't, so too in Illy, we, the community at large, must do so as well. |
I think the responses in this thread have proven that you are not speaking for 'the players of Illy'. This seems to be your own Crusade.
ajqtrz wrote:
As for the idea that telling smaller players and alliances they cannot settle in certain areas, and that if they do, they will be "removed", one has too wonder what Ash would call "intimidation" and "coercion." I'm not describing the actions by slanting them, because the very definition of "intimidation" "
: to make timid or fearful : http://www.merriam-webster.com/dictionary/frighten" rel="nofollow - frighten ; especially : to compel or deter by or as if by threats <tried to intimidate a witness>" Merriam Webster Dictionary. So if I refrain from settling in an area that has been claimed because I've been threatened with "removal" I'm acting intimidated and the threat of removal is intimidating. You really can't get any more clear than that. |
I suggested this earlier in GC, but you weren't there, so I will repeat what I said. I suggest you start using the Strategic Map, and select SIN, HALO and Fam to see where they are on the map. And then check Northern Fellandire, the part which SIN claimed. Then check the area T-SC claimed. You will see that Northern Fellandire is loaded with cities already, by 3 alliances who you know will want to expand there. From your tone in this whole debate I am pretty sure you didn't bother to do that first.
Use the Strategic Map. I do it often. And it helps placing things in perspective.
ajqtrz wrote:
Why some people do not want to accept the term "intimidation" and it's enacted counter-part, "coercion" is that it just doesn't sound like something those in a friendly game should be doing outside the strict formal and accepted rules. I can understand their reluctance, but if you don't label things according to what they are you will never face up to what they are and take responsibility. |
Illy is not the United Nations. There are no formal rules when it comes to an alliance claiming an area. In this case SIN made the claim, but it's basically a claim for 3 alliances. You may call it intimidation. I call it a good arrangement that confirms a fait accompli. The 3 alliances there already worked it out between them, and decided that existing 3rd parties will not be forced to move. They just do not want more newcomers.
I guess the same can be said for T-SC's claim, since I noted TVM has cities within their claim, and they are confeds in the DarkStar Dominion. Again, use the Strategic Map.
ajqtrz wrote:
As for my "passion" for the subject at hand, I'm actually hoping others become more passionate about the subject. The more civil discussion we have...and it's really been, overall, quite civil, hasn't it? ... the more we will understand the social implications of what we are allowing. And make a clear choice. Right now it appears to me that most of the defense of the practice is coming from those who are well established and don't expect the current crop of land claims to effect them...and thus can argue for the practice pretty easily. However, my cities are in TBL and I'm don't want myself or any other players to be hedged in by large alliances claiming the land around me. If they wish to do so, let them plant the cities in the same manner as I and use the existing and well accepted methods. |
So, basically this whole argument is about you and your cities in BL.
You don't need to fear. When an alliance claims an area, it means that they already have a huge presence there. And being forced to move is a rare thing. I have seen the threats, but I have never seen those being executed.
Also, BL is a pioneering area, as Elgaea was 3 years ago. If you want to be protected by the Law, move back to Elgaea. Or else, get out of Dodge City. Or join an alliance that can protect you. Not mine though, HUGcr is a very relaxed alliance, but somebody debating every decision would even get our Rooks annoyed.
ajqtrz wrote:
Finally, because I am, of course, getting a bit repetitive, if the practice of claiming a "homeland" has been done in Elgea for a long time, and there are no wars over it, it's probably only allowed because nobody made the effort to stop it, or they didn't have the strength to do so even if they wished. Which is really the problem we face even if we did decide to deny land claims, we have to exercise the authority to either deny the new rule by coming to the aide of the first person who decides to knowingly settle (and not be coerced into moving) or allow the same dynamic become a reality in TBL as it is in Elgea. I don't think it was a healthy development there, and I doubt it will be on in TBL. Of course, if you have a large alliance and can take advantage of the new proposed rule, then you will like it...but concern for yourself and not that of the players you effect (except to be so generous with them that you "assist" them in kicking them out) has always has been the easy way out.
AJ
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AJ: 'even if "we" did decide'? CK: Who are you representing here again? The United Nations of Illy?
AJ: 'we have to exercise the authority to either deny the new rule by coming to the aide of the first person who decides to knowingly settle (and not be coerced into moving) or allow the same dynamic become a reality in TBL as it is in Elgea. ' CK: You really do not have a clue, do you? BL never was supposed to be the same as Elgaea. In fact, the original blueprint meant it to be a peaceful part in the west, and a full out war part in the east. That never happened, because of the influx of LoU players needing space.
AJ: 'Of course, if you have a large alliance and can take advantage of the new proposed rule, then you will like it...but concern for yourself and not that of the players you effect (except to be so generous with them that you "assist" them in kicking them out) has always has been the easy way out.' CK: This is not a new proposed rule. You admitted that yourself earlier. Throughout this thread of yours it has been pointed out by many players that you are wrong.
To conclude, I will add to that that to me you seem to be acting like a little kid that wants to be proven right and wants to have the last word in the best case.
In the worst case, you are trying to set up a lynch mob.
In both cases, as I see this, this is not about Illy, but about your cities in BL...
------------- http://elgea.illyriad.co.uk/a/p/60249" rel="nofollow">
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Posted By: ajqtrz
Date Posted: 21 May 2015 at 23:59
Captain Kindly said "
I
suggested this earlier in GC, but you weren't there, so I will repeat
what I said. I suggest you start using the Strategic Map, and select
SIN, HALO and Fam to see where they are on the map. And then check
Northern Fellandire, the part which SIN claimed. Then check the area
T-SC claimed. You will see that Northern Fellandire is loaded with
cities already, by 3 alliances who you know will want to expand there.
From your tone in this whole debate I am pretty sure you didn't bother
to do that first.
Use the Strategic Map. I do it often. And it helps placing things in perspective. "
To which I respond:
It's not that I've been bothered or denied anything by the current claims, so the map I happened to have looked at, was, and is irrelevant, to my point. It's that there is a map at all designating certain areas as "off limits" to some player but not others.
And as for "speaking for the players of Illy," I'm not certain where I claimed I was doing so...I think the whole purpose of speaking is not to speak for somebody else, but to invite others to speak up for themselves, and to try to get their voices to agree with you.
Your point that others have also had claims along with the idea that somehow because they have done it makes it good for the game, I find misses the point completely. Bullies on the playground are not good for those who wish to play anywhere they wish, the way they wish. Of course, that's the "real world." What I'm asking here is if we...the collective group I refer to as "players" wish to continue and expand the practice of land claims....not "has it been done before," or "where is it being done now."
Because a person applies a perspective to his or her own situation and shows why it may, at some point, be beneficial to him or her, does not make the perspective false. You imply my "passion" is only because it may someday effect me. It might, but it's doubtful I'd care at that point as it would probably be too late anyway. More to the point, the strategy of using a persons motivations as an argument against the argument they are, in fact, making is not a useful strategy and borders on being an ad hominem remark.
If this "rule" has been in existence for a long time, and if it was imposed upon all the players of Illy without any discussion, then why was there so much surprise when the TBL alliances made their formal declarations? But more to the point, even if it has been a "rule" one question is: "Is it a good rule for all the players of Illy...meaning a fair and reasonable one? And, just as importantly, if it's not a good thing, which I think overall it is not...then what can we do to change it?
Finally, the tone of your replies seems to more about belittling me than addressing the basic issue at hand. While you may think it a positive thing to claim "you don't have a clue," to claim my motives are strictly "about your cities in BL" and so on, it is not answering the basic question of using land claims to restrict the rights of some players because you are bigger than they and can do so. The sandbox isn't going to be a lot of fun for a lot of people once the bullies take over in TBL, which certainly contributed to why so many left Elgea so fast as well.
I would like to hear you comments on the forum post about are things stagnant in Elgea.
AJ
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Posted By: Bobtron
Date Posted: 22 May 2015 at 05:40
Well I didn't bother with reading 6 walls of text so I may be restating some opinions, but as a trader in illyria, both in Elgea and BL, I'm not too enthusiastic about these land claims. I personally prefer to harvest raw materials instead of buying them at inflated market prices and then manufacturing or selling them. If an alliance claims a part of BL that contains exotic resources, who knows what will happen to the supply of that resource? Sure, players could have already settled there and continue to harvest that resource, but that would be unfair for new players, being unable to move in. Access to local trade hubs would decrease, and the market would be monopolized by that alliance.
------------- I support the Undying Flame!
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Posted By: Brandmeister
Date Posted: 22 May 2015 at 16:23
Speaking as a knowledgeable crafter: there are very few useful materials that are restricted to a small geographic zone. You can find ancient oak, giant palm leaves, Iceheart, queens hair leaves, spidertree leaves, and other raw materials in many different regions. Arterium was the only material that came immediately to mind as heavily geographically concentrated, and nobody will be claiming that section of the new player ring, because the current game mechanics would make it impossible. The same is true of the animals hunted for rare parts. Almost everything useful--wolves, bears, wild dogs, giant rats, scaled chargers, simien wolves, and others--can be found across huge areas. Only a few creatures like gharials and black bears have small ranges. Again, those ranges are in heavily populated Elgea regions that are unlikely to see a permanent claim. While the fear of losing access to crafting materials seems to be a potential concern, I believe it is an almost entirely unfounded concern. If anyone can name a valuable plant or mineral that I have overlooked, I will stand corrected.
As a side note, I believe that if alliances claim territories, you might actually have a better chance to access to stationary crafting materials. In the current setup, ownership is typically claimed with an army. If you ever forget to renew your guards, other people can quickly stick a different army out there, and ownership is lost in the eyes of many. In claimed territory, you really only have to negotiate with a single alliance or two. If they grant access to your harvesters, you can reasonably expect that they will maintain continuous ownership, and your access will be smooth until you are done or they rescind access to their resource. If you believe the current harvesting system is smooth, then you have never been an Iceheart miner in the cold north. Claim jumping and aggressive ownership via armies from huge distances is the status quo, and can create significant tension around the larger (and thus more valuable) Iceheart-bearing ice caves.
Regarding the hubs themselves, you can always send a trader to a friendly hub. I believe regional alliances are well incentivized to keep their hubs friendly to traders. Claiming all the land around a hub could be a problem, and I believe a trade zone halo might need to be addressed with some sort of universal conventions around land claims. It does make good sense to allow permanent and roaming traders to exodus close to trade hubs for the purpose of cross-continent trade.
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Posted By: abstractdream
Date Posted: 22 May 2015 at 16:30
Brandmeister wrote:
It does make good sense to allow permanent and roaming traders to exodus close to trade hubs for the purpose of cross-continent trade. | This is a great point.
------------- Bonfyr Verboo
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Posted By: ajqtrz
Date Posted: 23 May 2015 at 01:30
Brandmeister. you claim that with regard to Arterium, there is a place where it is concentrated, where "nobody will be claiming that section of the new player ring, because the current game mechanics would make it impossible." I really wonder how the game mechanics accomplish this? Land claims are not in the mechanics so it's conceivable that one could claim that section.....and then "kindly" assist all the new players with their imposed moves...once they get to a certain size, of course. You could also just tell all those in the area that they are not to harvest anything without asking, then tell them that they can't because even though they asked, too bad. So do explain how the game mechanics make it impossible to claim that region. Or did you really mean, impractical?
But you also claim that: "In claimed territory, you really only have to negotiate with a single
alliance or two. If they grant access to your harvesters, you can
reasonably expect that they will maintain continuous ownership, and your
access will be smooth until you are done or they rescind access to
their resource," which leads me to ask why those alliances claiming the area and also the resources of those areas would actually allow anybody to harvest those resources....especially the ones that are useful. Can you guaranty access to all resources by all the people of Illy once they have become the "property" of alliances? If those making the land claims are doing so out of a clear strategic goal, what is to keep them from claiming all the ice heart territory in south BL? Once you admit people can simply claim an area and it's resources, you open up the possibility of monopolistic practices. In fact, if I were a believer in land claims as good for Illy, I'd be staking out some spots exactly where the valuable resources exist. Why have to park an army when a few cities and a formal announcement will do just as well?
And BTW, there is a lot of Ice Heart in TBL and I've been lucky enough to harvest a bunch before somebody just claims the whole area. Better hurry.
AJ
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Posted By: Brandmeister
Date Posted: 23 May 2015 at 03:25
The areas of Tor Carrock and bordering regions that contain Arterium are some of the most densely populated areas of the new player ring. I don't think that an alliance of 100 players working catapults non-stop could clear that region faster than new players arrive. This ignores the fact that there would be huge political backlash against someone trying to evict new players from the new player ring. Backlash from the current owners of the Arterium mines. Backlash from the many alliances large and small who are already established in Tor Carrock. Backlash from the allies of those alliances. Backlash from the community at large for trying to claim a densely populated area. I'm comfortable stating that the idea of such a claim is so farfetched as to cross the line through Impractical and straight to Impossible. Do not pass Go, do not collect $200.
ajqtrz wrote:
which leads me to ask why those alliances claiming the area and also the resources of those areas would actually allow anybody to harvest those resources....especially the ones that are useful. Can you guaranty access to all resources by all the people of Illy once they have become the "property" of alliances? |
Over the years, I have worked many deals to gain access to valuable materials that were not being actively harvested by their owners. Many players have captured resources that they only harvest occasionally. Some people generously granted free access to their herbs and mines, and other times I worked out mutually beneficial arrangements. I think there is some confusion about my statement though. I believe that if alliances were not harvesting valuable materials in their own territories, it would be possible for some people to negotiate for access. But everyone? No. It would not be my goal to "guaranty access to all resources by all the people of Illy". Why would I want to do that? I would want exclusive access to valuable materials to craft increasingly valuable equipment, which I could sell at a profit or use to the tactical advantage of my alliance and my allies.
If they would choose not to grant access to me, so be it. As I have stated before in this thread, I am not aware of any useful rare resource except Arterium that is so geographically concentrated that I could not acquire it elsewhere via harvesting or trade.
ajqtrz wrote:
If those making the land claims are doing so out of a clear strategic goal, what is to keep them from claiming all the ice heart territory in south BL? |
Raw geography? The Long White is enormous. It touches both sides of the map. Such an area could never be policed effectively. Also, the gain would be tiny. Iceheart is already in oversupply in Elgea. While useful, it is also abundant.
ajqtrz wrote:
Once you admit people can simply claim an area and it's resources, you open up the possibility of monopolistic practices. In fact, if I were a believer in land claims as good for Illy, I'd be staking out some spots exactly where the valuable resources exist. Why have to park an army when a few cities and a formal announcement will do just as well? |
People did lock down a rare resource: Silversteel. There are only five mines in all of Elgea, and now another five in the Broken Lands. For a long time, the owners formed a cartel that kept Silversteel prices astromically high, like De Beers and diamonds. I thought their monopoly was one of the coolest things ever attempted in Illyriad. That cartel eventually fell apart for many reasons. Owners broke ranks and sold extra metal. Mines changed hands. Also, the supply of earth and fire salts for making useful Silversteel items is probably 0.1% the size of the actual Silversteel supply.
Your statement also ignores the likelihood that claims will go unchallenged. Could you make a paper claim to the entire Long White? Sure. Go ahead, put it on the land map. But you will never be able to enforce that claim if anyone breaks it.
Now, if one of the Top 5 alliances moved into Calumnex and declared, "All the Silversteel and Obsidian mines in this region belong to us. Move your cities away from the mines and withdraw your guards by tomorrow," that would be a serious claim backed up by serious firepower.
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Posted By: Ashmadia
Date Posted: 23 May 2015 at 05:17
ajqtrz wrote:
In response to the person who has said that the "playground analogy" (or metaphor, if you like) was inappropriate because in that analogy there are the adults who ultimately decide if something on the playground is good for all the kids or not. I guess I should have continued the explanation and pointed out that, ultimately, it's the players of Illy who decided what is acceptable or not. Just as in a playground situation where kids are "claiming" the swings to the exclusion of other kids, the adults have to decide if they want to take action or not, so too in this matter in Illy. Thus, the analogy actually fits perfectly once you give ultimate control tot he Illy community. And just as the adult playground supervisors have to agree on what constitutes "bullying" and what doesn't, so too in Illy, we, the community at large, must do so as well.
As for the idea that telling smaller players and alliances they cannot settle in certain areas, and that if they do, they will be "removed", one has too wonder what Ash would call "intimidation" and "coercion." I'm not describing the actions by slanting them, because the very definition of "intimidation" "
: to make timid or fearful : http://www.merriam-webster.com/dictionary/frighten" rel="nofollow - frighten ; especially : to compel or deter by or as if by threats <tried to intimidate a witness>" Merriam Webster Dictionary. So if I refrain from settling in an area that has been claimed because I've been threatened with "removal" I'm acting intimidated and the threat of removal is intimidating. You really can't get any more clear than that.
Why some people do not want to accept the term "intimidation" and it's enacted counter-part, "coercion" is that it just doesn't sound like something those in a friendly game should be doing outside the strict formal and accepted rules. I can understand their reluctance, but if you don't label things according to what they are you will never face up to what they are and take responsibility.
As for my "passion" for the subject at hand, I'm actually hoping others become more passionate about the subject. The more civil discussion we have...and it's really been, overall, quite civil, hasn't it? ... the more we will understand the social implications of what we are allowing. And make a clear choice. Right now it appears to me that most of the defense of the practice is coming from those who are well established and don't expect the current crop of land claims to effect them...and thus can argue for the practice pretty easily. However, my cities are in TBL and I'm don't want myself or any other players to be hedged in by large alliances claiming the land around me. If they wish to do so, let them plant the cities in the same manner as I and use the existing and well accepted methods.
Finally, because I am, of course, getting a bit repetitive, if the practice of claiming a "homeland" has been done in Elgea for a long time, and there are no wars over it, it's probably only allowed because nobody made the effort to stop it, or they didn't have the strength to do so even if they wished. Which is really the problem we face even if we did decide to deny land claims, we have to exercise the authority to either deny the new rule by coming to the aide of the first person who decides to knowingly settle (and not be coerced into moving) or allow the same dynamic become a reality in TBL as it is in Elgea. I don't think it was a healthy development there, and I doubt it will be on in TBL. Of course, if you have a large alliance and can take advantage of the new proposed rule, then you will like it...but concern for yourself and not that of the players you effect (except to be so generous with them that you "assist" them in kicking them out) has always has been the easy way out.
AJ
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I don't have the time to answer all this stuff, so i will stick to my point, which you might have missed. It's not that i don't understand the meaning of the words intimidation and coercion, it's that i don't care if you accuse me of it. This it NOT a "friendly" game, i signed up for an "MMO Role-Playing-Sanbox". If i choose to roleplay the "scumbag", i would dare you to try and convince me through words of/and friendship.
Then we talk about the "well-accepted methods" (implying 10 sq rule) which i very well don't accept (more info in my ingame profile). And then we reach the part where i can impose a 50sq rule anytime, provided that i can also back it up. Similarly, i can claim a whole region. If and when i get there, i 'll try to remember to shed a tear for all the players i intimidate and coerce with my claims.
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Posted By: ajqtrz
Date Posted: 23 May 2015 at 23:38
Ash, when you say, "This it NOT a "friendly" game," you do realize that you've just decided for everybody what this game is? I find it a very friendly game myself, so I'm wondering if I can be allowed to continue being friendly and playing that way or if you are going to try to convert the sandbox into a most "unfriendly" place?
In addition the fact that you signed up for "an "MMO
Role-Playing-Sanbox" and might choose to play the role of the "scumbag" is, of course, your prerogative. However, in the same way, if you decide to do some action that the rest of Illy doesn't like and they decided to run you out of town, is that is their prerogative, unless the devs declare otherwise.
All of which underscores my point: in all games where players can be removed the ultimate ability to do that rests in the judges of the game. In this game the judges are the players and the devs. The devs remove players who do not adhere to what is best for the game, even if the technique is available...it's called an exploit. The players may decide that some action or strategy is so unfriendly to new and small players that it deserve the same response. I'm only asking if one of those actions isn't good for the game and thus should be thwarted by the actions of the whole of Illy.
I'm not imposing anything on anyone though I am arguing forcefully that land claims are not a good thing for the health of the game and that the whole of Illy should decide to ban them. This does not mean anyone has to be coerced, since if all agree, then no coercion would be necessary. But of course, given the strategic advantage the technique has, it is doubtful any alliance will give up such an advantage even if it means that Illy becomes a sandbox of bullies and the bullied....kind bullies maybe, but bullies nevertheless.
You end with a sad statement, in my opinion, and probably a reason you don't find Illy "friendly" when you say you will "shed a tear" for those you have intimidated and coerced. One has to wonder if the intimidation and coercion don't add just a bit to the "unfriendly" game you are playing.
AJ
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Posted By: Brandmeister
Date Posted: 24 May 2015 at 02:32
ajqtrz wrote:
But of course, given the strategic advantage the (land claim) technique has, it is doubtful any alliance will give up such an advantage even if it means that Illy becomes a sandbox of bullies and the bullied....kind bullies maybe, but bullies nevertheless. |
Give the violence propaganda a rest already. Alliance land claims have existed in this game for YEARS in Illyriad without the coercion, bullying, and greed that you are determined to ascribe to them. They have not been the cause of significant destruction in Illyriad. They were not the cause of the two server wars. Land claims in this game are nothing new, and thus far they have been nothing particularly dangerous. You can use words like tyrants and bullies to describe these alliances, but those slurs have been based solely on your predictions of what the claimants will inevitably become, which flies directly in the face of glaring historical proof that previous territory owners did not become any of those things. For once I would like to see you directly and unambiguously address that fact, reconcile it to your predictions, and then succinctly explain why this time it is going to be so catastrophically different.
While I have reservations about the current claims, I find it unproductive to discuss those concerns when people are throwing around hysterical predictions of tyranny and bullying. There are many valid objections to be had here without hauling out the tinfoil hats. Taking that tone undermines what might otherwise become a sensible community discussion on the pros and cons of territory claims in the Broken Lands.
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Posted By: Ashmadia
Date Posted: 24 May 2015 at 07:20
When i say it's not friendly, i am neither accusing nor deciding anything for any player. I 'm just stating that it's not friendly by default.
Sorry, but as i already have written in private, Illyriad cannot become a sandbox of bullies and bullied, cause it already is.. You don't wan't to accept it, or just say a small perma-owner of a mine is less of a bully than a whole region owner. True, though hypocritical according to my dictionary.
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Posted By: abstractdream
Date Posted: 24 May 2015 at 17:03
Ashmadia wrote:
You don't wan't to accept it, or just say a small perma-owner of a mine is less of a bully than a whole region owner. True, though hypocritical according to my dictionary.
| Agreed
------------- Bonfyr Verboo
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Posted By: Brandmeister
Date Posted: 24 May 2015 at 18:02
Illyriad is a game of empires. Those guards or your sov claim mark the mine as your property, both as an individual and as a member of your alliance (empire) and allied confederation (league of empires). If you ripped a mine out of someone's hands, the response would vary heavily based on the relative strengths of your empires, the owner's disposition, the empire's perception on property claims, political factors, military strategic factors, the opinions of your alliance leaders, the perceived value of the resource, and many other considerations.
I am willing to bet that a tiny alliance losing a little Iceheart mine to a huge aggressor would draw only a few boos from the Peanut Gallery, and no real reaction. Smashing the army on a Silversteel mine would probably draw an immediate war declaration at the confederation level. However, a tiny alliance seizing a Earthblood mine (worthless) from a big alliance might also be met with immediate force. A big alliance seizing a larger Arterium mine from another big alliance might result in a lot of saber rattling, and intense negotiations between their alliances and allies.
I believe it is these situations which keep the Illyriad sandbox interesting. If the territory claims result in some friction, that would be great. Like mining claims, some territories will be disputed, and that will keep the Broken Lands fresh. Elgea is very gridlocked and static, with high stakes over relatively trivial situations. Hopefully the Broken Lands will be more dynamic.
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Posted By: Diva
Date Posted: 25 May 2015 at 18:12
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Isn't the majority of the people the same from Elgea? Granted there are a couple of war minded... but a lot of BL people ARE from Elgea.
And if more choose BL as a 2nd home, due to increase in cities... (not crowded yet) same playgound, same sandbox will exist.
Unless land claims happen all over BL, you can't stop the neutral/static from coming in.
And I hope you see, that the opening of BL, not only gave US space... it increased the pop of the GAME, and when you do that.. you have more money spenders.. It's a WIN for the Devs...
------------- "Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Posted By: Brandmeister
Date Posted: 25 May 2015 at 19:40
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Diva, I believe that over the next few months we will see a significant de-population of Elgea and the Broken Lands, as permasat accounts are allowed to expire. Only the devs know for sure how many accounts are sitter-only at this point, but my sense is that the number is higher than people realize, especially in the larger accounts. Time will also tell if the devs are genuinely diligent about policing multi-accounting. Since so many Broken Lands settlements were just Elgea players, as you pointed out, I think this might thin the ranks considerably on the frontier.
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Posted By: ajqtrz
Date Posted: 25 May 2015 at 22:13
Well, that Illyriad is "a game of empires" and that "Illyriad cannot become a sandbox of bullies and bullied, cause it already is" are both statements about how the respective speakers see Illyriad. But as old philsophers' would say, "you don't get 'ought from is." Thus, what it 'ought' to be is more the question I've been trying to address. I can say I've learned a lot about the current state of things from the discussion and understand that of course if the players want to act like it's a "war game" and be a bunch of "bullies" there is little I can do about it. But the question still remains: is that what is good for the game in the long run?
Early on in the game players decided that they would limit the bullying by setting up an expectation that new players would not be preyed upon by well established players...something that is too often done in most games and which is responsible for no small amount of people leaving when it occurs. Early on the players of this game said that there should be a recognized distance of sovereignty of 10 squares around each city. They did this, I assume, to make the game more fun and to retain more players, and to some degree these two informal rules have helped at least the reputation of the community and hence, the game. And in both cases, from time to time the community has found it necessary to enforce those rules. But they were rules the community adopted and are pretty much respected at this time.
What most people in this forum seem to resent is that I would suggest a new rule regarding land claims is much the same process as the two mentioned above. I'm not sure why they think it an unusual thing to make the suggestion since I've obviously got some points to make. But again, I also recognize that those at the top have on incentive for making the change, and would need to sacrifice a strategic advantage they hold over individuals and smaller alliances. I guess that's to be expected.....sigh.
In the end the bullying will probably continue. The smaller and thus weaker will continue to be dominated and ordered around by the stronger, even if the orders are delivered ever so politely. I guess I was looking for the same spirit of sacrifice that was evidently manifested a long, long time ago. I apologize for expecting too much and will let the matter drop for now.
Thanks for all your sharing. As I said, I did learn a lot and that's really a good thing.
AJ
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Posted By: Brandmeister
Date Posted: 26 May 2015 at 05:38
ajqtrz wrote:
What most people in this forum seem to resent is that I would suggest a new rule regarding land claims is much the same process as the two mentioned above. |
Personally, I am objecting to your presentation of land claims as if it is something new to Illyriad. It isn't. What you're proposing is that because this issue is new to you, it should be treated as new and novel by the whole Illyriad community.
I refer all readers to the establishment of the http://forum.illyriad.co.uk/dlords-claiming-of-space-for-home_topic1481_page1.html" rel="nofollow - Dwarven Lords Homeland ( http://forum.illyriad.co.uk/dlords-claiming-of-space-for-home_topic1481_page1.html" rel="nofollow - link ) by Belargyle, on January 25th, 2011. That was four years ago. The community had a long forum discussion on the topic then. Memorable players like The Dude, Belargyle, Smoking Gnu, Brids, and Kumomoto all expressed their opinions and concerns. I would like to highlight that some veteran players had precisely the same concerns that were just put forth in this very thread, four years later. Namely that the claimants of that zone would become axe-wielding bullies who smashed up innocent settlements without warning.
People discussed it. The DLords land claim proceeded. Aside from a few bumps, none of those dire concerns ever materialized into reality. Why? Probably because some time prior to the Dwarven Lords claim, an alliance called The Mal Motshans claimed the entire Mal Motsha region, and did indeed become a bunch of axe-wielding bullies who smashed up innocent settlements without warning. Their stance was especially aggressive because at the time, Mal Motsha was apparently a newbie spawn zone, and they were razing helpless, clueless players. In response to their behavior, the server banded together and handed them a savage beating. Nobody ever tried that again.
So the Illyriad community has already established the precedents here. Bullies get crushed, and reasonable land claims are left in peace.
Since that time, the exodus mechanic was introduced, allowing people to painlessly remove cities that are unknowingly moved into claimed territories. Now the cost of moving errant cities is effectively zero (specifically for a double exodus scenario).
ajqtrz wrote:
In the end the bullying will probably continue. The smaller and thus weaker will continue to be dominated and ordered around by the stronger, even if the orders are delivered ever so politely. I guess I was looking for the same spirit of sacrifice that was evidently manifested a long, long time ago. |
Who is bullying anyone? Land claims have been a part of this game for over four years, ever since I have started playing. I don't remember anyone weaker getting dominated or ordered around by the stronger. If you are suggesting that this has happened in the past, or is happening right now, then please provide the details. If these are just your worries and not actual facts, then I am comfortable repeating what I have said throughout this thread: given the historical peaceful behavior around alliance land claims, and the swift community response to actual problems, I find nothing particularly alarming about a fresh set of claims on the Broken Lands frontier.
I think that sentiment is indeed consistent with the same spirit of sacrifice that was evidently manifested a long, long time ago. Land claims arose, were discussed thoroughly, then adopted, and have been handled responsibly by the community for over four years. If anyone foolishly attempts to go the route of The Mal Motshans... then I would expect a very similar community response to come crashing out of Elgea with the force of a great many armies. I rather doubt that will happen, but in the meantime, it seems unnecessary to keep presenting territory claims as a new issue instead of something that is already a longstanding and relatively respected part of the Illyriad player culture.
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Posted By: ajqtrz
Date Posted: 26 May 2015 at 14:39
Brandmeister, I am not the one claiming bullying is going on, that is Ash's perspective as expressed in her comments. More to the point, with 50% of respondents voting that Elgea has become stagnant one has to wonder if the decision reached 4 years ago was the right one? I don't believe that it was.
Related to that is my admission in a previous post that I've learned a lot, including that land claims have been around a while. Thus, I've not presented it as a new phenomena for quite a few posts, and if I have, I do apologize for my miss-step.
And, to be precise, you may not consider claiming land in the sandbox is "bullying" but according the definition I've provided in an earlier post, it is. It uses intimidation, threats and, while I'm not certain it, occasional coercion, to get control of what should be available to all. I'm going to draw it out again:
little kids=little alliances and individual players bullies = big alliances denying little kids access to the swings and threatening to beat them up if they don't obey. Playground supervisors=devs and the Illy community who have the ability, should they decide to exercise it, to stop the bullying.
Look at the map. Is it a good thing that some of us are restricted to roughly 85% of TBL and the rest have access to 100%? Does that make the game fair? Is it fair that some can dictate to others where they will and will not settle? "Of course it isn't fair," you will say, "the alliances which have grown and are strong enough to make a land claim stick should be allowed to do so. Get over it!" But I say, fairness is a target at which we aim. It's fair that small players have the same general advantage of the 10 square rule because it's applied to all equally....making the "playing field" level for all. It's fair that we protect the new players exactly because they are, in fact, vulnerable to bullies who are bigger and stronger. But if it would be unfair to allow a large player to intimidate, threaten and coerce a small and new player, why is it okay for a larger alliance (or alliances) to intimidate, threaten and coerce small alliances and individual players? I think for we would want to disavow land claims for consistencies sake if nothing else.
Finally, this is a philosophical problem. Do you really want to let all players play the game as they desire? If so, then drop the protection of the new players, drop the 10 square rule, or at least limit it to those who have the armies to back it up....all others need not apply. We don't do that because we want the game to be vital, alive, growing, and active. Land claims in Elgea, in my opinion, have contributed to the stagnation (though I will admit it's a difficult thing to know with any certainty). But since they are not needed to accomplish the goals of the alliance making them but only make the desired goals easier on them than on other players, they are restrictive to most players and thus restrictive to the freedom of play we seem to want in Illiriad.
AJ
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Posted By: Diva
Date Posted: 26 May 2015 at 15:57
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Wait, new concept here (ty AJ)... Can we make the land claimers STICK to their claimed area. Should they harvest outside their land claim? Can anyone outside their land claim decimate an army/harvester outside the zone claimed?
We can't go in.. should they come out?
Many like-minded-war-concept alliance(s) could build along those borders of claimed areas or make this a law of "unsaid" wording, (like the 10sq rule that became adopted).. w/o claiming territory.. "You wanted THIS land, well, you can't have ANY of the free land for yourself".
If this holds true, and the concept is valid, then the land claimers have boxed themselves in. Now what happens if they claim MORE land... because of this concept, are you saying this is going to be OK? It was a bit short sighted when you reverse the coin.
It really seems you might have created your own blockade. It only seems fair, you won't let anyone in you don't approve of.. for "holds" on mines, and other things... should you have access to everything too? Let's just call this a DOUBLE STANDARD if its OK for land claimers.
Whoa.. getting better!! 
------------- "Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Posted By: Wartow
Date Posted: 26 May 2015 at 16:54
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Diva's point is interesting and worth a ponder... If you are a part of an alliance with a land claim then what does it say when you plant a few cities in other regions of the game in order to benefit from local resources unavailable in your land claim?
As a member of Moon, an alliance with a significant contingency in Jurgor (southern BL), it has become clear to me that several alliances have placed cities in this region with the specific intent of harvesting arctic resources that are much more competitive to obtain in Elgea.
I can only speak from my own experience but I have had several such aspiring pioneers reach out to me and request resource assistance as their other towns and alliance mates are at a great distance. I have, for the most part, responded generously and offered assistance (or an invitation join Moon to work cooperatively and collaboratively with us). But as the interest in Jurgor and the southern arctic area has increased so have the frustrations associated with a more competitive, but not combative, harvesting environment.
I would also like the benefit of all of my neighbors being in the same alliance as I am. I would like to reserve spaces for my own expansion and that of my alliance mates from being taken by others. I found it easier to function in Jurgor when I didn't have to race to resources, plant sov, and occupy squares for local resources. And... has it been mentioned what defensive advantages would be had from this tactic?
Is the natural response in this circumstance to make yet another land claim? Do my paragraphs above read like a preamble to a land claim?
I don't believe Moon is on the cusp of making a land claim. We want to be good neighbors and to do our best in the trade markets from one end of the map to the other. But frustration has been expressed in our AC and IGMs regarding the matter of land claims and the implied motivations therein.
-------------
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Posted By: GM Rikoo
Date Posted: 26 May 2015 at 17:55
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Just a quick note.
Bullying -- as we define it in the rules -- is not allowed in the game. That means literally threatening someone, trolling, insulting over and over, sending hateful IGMs, etc etc. We do not allow that, just like we do not allow posting real life pics of someone with addresses or anything else.
Bullying -- as this thread is (I believe) defining it -- is something else.
If an alliance wants to say "Move or we will destroy you." that's fine. That's gameplay.
We are not going to police players who wants to play the game with an aggressive style.
Having said that, if you think a player is actually bullying you (as in crossing that line into RL harassment) then let me know immediately.
Thanks! Back to the discussion...
Rikoo
------------- Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Posted By: Brandmeister
Date Posted: 26 May 2015 at 21:18
ajqtrz wrote:
Look at the map. Is it a good thing that some of us are restricted to roughly 85% of TBL and the rest have access to 100%? |
That was already the case in Elgea. Land claims have had such a minimal effect that the majority of small players don't even know that areas like Farra Isle have been claimed for years. I guess by your absurd definition of "bullying", we have all been bullied for years by these alliances and didn't even realize it?
ajqtrz wrote:
Finally, this is a philosophical problem. Do you really want to let all players play the game as they desire? |
Yes. Controversy and all. That's what drives the sandbox. A strategic move that creates friction is a net positive for Illyriad, even if some people don't like the friction.
What you're really proposing is that everyone must play the game in the way that you desire. It's like trying to superimpose an extra set of rules of Monopoly so that the game is more "fair", where you have subjectively defined fairness according to your personal tastes. You can certainly attempt to superimpose house rules in the sandbox. A few will be accepted, mostly because they are seen to benefit everyone equally. But there is also a point where people start throwing around accusations like "intimidation" and "bullying" that would be unwelcome among a group of strangers playing a competitive board game.
I personally find it interesting to see these situations work themselves out in the sandbox. I also think it's possible for people to play their strategies without dialing up the interpersonal drama quite so high. A good rule of thumb that things have become over-dramatized is when authority figures like forum moderators need to step in and clarify the actual English meaning of terms like "bullying".
ajqtrz wrote:
If so, then drop the protection of the new players, drop the 10 square rule, or at least limit it to those who have the armies to back it up....all others need not apply. |
That's exactly the way it is now. New player sheltering and the 10 square rule are enforced by a group of like-minded players with large armies and lots of friends. The Peanut Gallery might agree with their actions, but that counts for approximately zero in a sandbox anarchy like Illyriad.
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Posted By: Mr. Ubiquitous Feral
Date Posted: 27 May 2015 at 15:19
I herefore and forthtwit lay claim to all cheese spawning tiles. Please do not harvest my cheese.
------------- I am a Machine.
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Posted By: Ashmadia
Date Posted: 27 May 2015 at 22:52
aj, all your words, since your very first post imply that land claims = bullying. Brandmeister denies that, and then you reply denying my perspective that bullying is all over the place.
Only one question remains philosophy-wise: Who won..?
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Posted By: Diva
Date Posted: 28 May 2015 at 04:22
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meh.. let's let the argument drop, line by line it's just been a lot of back and forth, but answer the questions I proposed.
Is it wrong to think to hold you to your claimed area? What makes you get your land AND the rest of ILLY? I'm not saying keep you from trading.. no, that can be done strictly through the market on it's own merit, sorta like a boycott. Interesting enough, right?
But if you don't have polar bear skins to harvest in your claim, do you get to go outside your claimed area to get it? (this is an example) ---> If scaled chargers only frequent your claimed land, then I'm SOL'd.. right?
If I am asked nicely, read the billboards to not enter claimed land, and don't respect your wishes, I would be subject to removal, correct?
How is that reversed, when I kill your cotters/harvesters appearing outside the claimed land? I should be able to tell you, when I see you, don't trespass, the free land belongs to me. Make you nicely aware that this land is NOT your land? And if you don't comply, remove you forcibly.
How is this going to work out? Explain to me what you expect me to do. I know what YOU will do on your land. (Me = people in general who might agree with what I am saying Or at least want to know the answer?)
Now we have friction on mine and your side of the fence is how I see it. It's a given your land, your peoples, your castles and mines, and any claims are not available to me. I claim all land for the free world outside your borders to any player who stakes no land claim and don't want you on it unless we make a deal via trade/gold that is profitable to MY side of the free world as it works in the free world via camp guarding and deals of the same as it stands now.
Are we at an impasse? Can I not make that claim? and if I enforce it, is it war? Explain to me why would it be?
So you have the land claimers... and the free world.. you get both is my sincere question.
------------- "Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Posted By: Thexion
Date Posted: 28 May 2015 at 07:26
Diva you can claim anything you want if you have armies to back it up. You can even say that" You can claim what ever you want but if you touch my towns, caravans etc. Its declaration of war." Im not saying that though its just a example.
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Posted By: Veneke
Date Posted: 28 May 2015 at 10:15
Diva wrote:
Is it wrong to think to hold you to your claimed area? What makes you get your land AND the rest of ILLY? I'm not saying keep you from trading.. no, that can be done strictly through the market on it's own merit, sorta like a boycott. Interesting enough, right? |
Go for it.
But if you don't have polar bear skins to harvest in your claim, do you get to go outside your claimed area to get it? (this is an example) ---> If scaled chargers only frequent your claimed land, then I'm SOL'd.. right?
If I am asked nicely, read the billboards to not enter claimed land, and don't respect your wishes, I would be subject to removal, correct?
How is that reversed, when I kill your cotters/harvesters appearing outside the claimed land? I should be able to tell you, when I see you, don't trespass, the free land belongs to me. Make you nicely aware that this land is NOT your land? And if you don't comply, remove you forcibly. |
It can't be free land if you say it belongs to you. That just doesn't make sense. As I see it, although whether in time this might change, the 'free land' is subject to the same rules now as it was before any of these land claims.
Making a land claim doesn't somehow forgo your rights to unclaimed land. It would be extremely unwise, and out of step with the existing land claims, to make a claim and not settle it/base it around your existing heartland. However, one does not forgo the other. It's all subject to the same rules as before.
and if I enforce it, is it war? |
Just as with disputes over the 10 square rule: quite possibly.
------------- "May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
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Posted By: ajqtrz
Date Posted: 28 May 2015 at 15:59
GM Rikoo wrote:
Just a quick note.
Bullying -- as we define it in the rules -- is not allowed in the game. That means literally threatening someone, trolling, insulting over and over, sending hateful IGMs, etc etc. We do not allow that, just like we do not allow posting real life pics of someone with addresses or anything else.
Bullying -- as this thread is (I believe) defining it -- is something else.
If an alliance wants to say "Move or we will destroy you." that's fine. That's gameplay.
We are not going to police players who wants to play the game with an aggressive style.
Having said that, if you think a player is actually bullying you (as in crossing that line into RL harassment) then let me know immediately.
Thanks! Back to the discussion...
Rikoo
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How nice...a magical kingdom where bullying doesn't exist because, well, there is no intimidation, threats or coercion....or at least it's just part of the "game play." The irony is that the first time I heard "we were just having some fun" I was in 2nd grade on the playground where a group of bullies decided to beat up a kid. "Just having fun" means, I guess, riding roughshod over the rights of others because, well, "it's just a game and everybody should have fun the way they like to have fun...right?"
Now if the rules of the game declared that you had to intimidate, threaten and coerce to "win" the game I would agree. But if it's a sandbox then the players get to decide the level of "aggressive play" they think appropriate. That the devs will not stop it is ultimately irrelevant since they can only respond to complaints and do not have the resources to monitor the game with any degree of completeness anyway,.
More to GM Rikoo's point is that you can't decide that a definition that clearly fits isn't applicable because you don't like what it implies. Your desires should not be used to define the word. "It says what it says," as the old saying goes. I've bent over backwards defining what I mean by "bullying" and absent the offering of a more clear definition will insist that land claims are a form of "bullying," which, ironically perhaps, is of course also a form of "aggressive play." But so is bullying on any playground.
The underlying arguments people have been making regarding this whole discussion seem to me to fall into a couple of categories: "it's just a game" seeks to minimize the bullying and to fault the one being bullied. It's akin to "toughen up, they didn't mean anything by it, kid!" which is what was often said to kids who were bullied in my day. The other line of reasoning is, "hey you don't have to play, you know!" They are of course, correct. But that isn't any better a reason for allowing bullying than telling all the kids on the playground they don't have to use the swings, the monkey-bars, the teeter-totters, the four-squares, the basketball hoops....they really, really don't have to play. In the end these two lines of reasoning are just emotional responses to somebody challenging a groups presuppositions.
Along those lines when I taught group dynamics at the University of California, Davis, I studied the stages by which a person who attempts to verbally challenge the status quo is dealt with. First stage they try to reason. Usually this works if they have a good argument and approach the person with good reasons. But often they have simply fallen into "group-think" and have never really considered their presuppositions. When the member challenges them and they haven't gotten good well thought out arguments they usually repeat the mantras they have been taught by that group think in a sort of quasi-emotional response. It's not that they are really upset at this stage, but that they have received arguments that they haven't considered and a groups' first reaction to a challenge is to band together and repeat the mantra's. If that doesn't work they then begin to gently ask the person to leave. After all, they just want to feel comfortable in their nice cozy group-think easy chairs. Finally, if the person insists that they answer the arguments he or she has made, and they can't do so (often because that person is right) they begin to threaten the person with expulsion. The threats at first are covert and only implied but if the person continues, they become overt and sometimes even acted upon.
So if GM Rikoo would really like to contribute to the discussion he might like to offer a compelling difference for why "intimidation, threats and coercion" is bullying when you are playing on the playground, but not when you are playing in Illyriad. I would be interested to see the contortions he goes through to get to such a fine distinction.
AJ
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Posted By: ajqtrz
Date Posted: 28 May 2015 at 16:17
Diva wrote:
meh.. let's let the argument drop, line by line it's just been a lot of back and forth, but answer the questions I proposed.
Is it wrong to think to hold you to your claimed area? What makes you get your land AND the rest of ILLY? I'm not saying keep you from trading.. no, that can be done strictly through the market on it's own merit, sorta like a boycott. Interesting enough, right? ................
Now we have friction on mine and your side of the fence is how I see it. It's a given your land, your peoples, your castles and mines, and any claims are not available to me. I claim all land for the free world outside your borders to any player who stakes no land claim and don't want you on it unless we make a deal via trade/gold that is profitable to MY side of the free world as it works in the free world via camp guarding and deals of the same as it stands now.
Are we at an impasse? Can I not make that claim? and if I enforce it, is it war? Explain to me why would it be?
So you have the land claimers... and the free world.. you get both is my sincere question.
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Excellent point in my opinion. Perhaps you can claim some land. If we allow that shouldn't that also mean you are restricted to you land? Does not the rest, the "unclaimed" portion of Illy actually belong to all the players collectively? If you decide that because you are bigger than everybody around you that you can claim an area for you personal use and exclude everybody else, shouldn't there be a quid pro quo? After all, Illy is bigger than you and if we decide that once you claim some area you will be restricted to that area, isn't it consistent with your own playing style? Remember, it's the land claimers that are insisting that might makes right. It would be ironic if all of Illy were to decide to follow the same logic and apply it to land claims by restricting those making the claims to the area they claimed...and any new cities built outside that area would be "removed." Something rather just in that scenario, don't you think?
AJ
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Posted By: Diva
Date Posted: 28 May 2015 at 16:37
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Veneke said: Making a land claim doesn't somehow forgo your rights to unclaimed land.
How is it "SOMEHOW doesnt", when the land claimers (for lack of a better word atm) FOREGO my rights to any land?
and when I say free land, I have NOT made a claim past my 10sq, nor has my neighbor .. or their neighbor, nor the next from them, etc.
All that land is FREE with no limitations to it other than the 10sq. I do make sense.
On a side note... I know of land claims, I played Evony. That was the structure of the whole game -- YOUR ALLIANCE OWNED a state (or states with your allies), and anyone close to the borders inside was subject to forcible removal. You also ADDED land by evicting. Wars were based in intruding into claimed land and to be war ready 24/7. Even if an enemy was to TRY to harvest in our area, they were removed, period, for crossing the land borders (if you could get away with it, BOOYAH).
Are we there yet? No. And just because BL proponents says its more geared for PvP, I doubt that it will come to pass in greater numbers, any more than Elgea has. Land claim away. Make it Evony.
------------- "Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Posted By: ajqtrz
Date Posted: 28 May 2015 at 16:39
Thexion wrote:
Diva you can claim anything you want if you have armies to back it up. You can even say that" You can claim what ever you want but if you touch my towns, caravans etc. Its declaration of war." Im not saying that though its just a example.
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In the end there is always a struggle between freedom and tyranny. Those who favor tyranny always think that "might makes right." This is just another example of the narrow minded thinking. Thankfully others think less traditionally and consider the question from "what would make the game more fun for more people?" If it's "might makes right" the game becomes "just another war game" and the same warmongering crowds show up and enforce their vision upon the rest of the players. If this game is to be something different, and thus to draw more players, it must work at being something different. It must ultimately figure out how to balance the desire to make war on the part of some players with the desire to avoid war on the part of others. Land claims do not add to that balance but tip the whole thing into the "Warlords of Illy."
I keep trying, and will keep trying, to get people to see that we can have both. We can have a robust war game, and we can have a fully free game as well. All we need to do is draw a line against bullying both at the individual and alliance levels. All we have to say is that you can't be attacked unless you do one of two things: agree to go to war (a dual declaration) or have done something that is against the established rules....meaning you have harvested within the agreed upon 10 sqr rule or attacked another player without cause. The "without cause" is, of course, what we are discussing. We are asking the community if some alliances can say "if you settle in our area we have just cause to remove you" or if we want to say, "you can settle where ever you wish and your settling in an area 'claimed' by an alliance should not cause your being attacked."
AJ
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Posted By: ajqtrz
Date Posted: 28 May 2015 at 16:51
Ashmadia wrote:
aj, all your words, since your very first post imply that land claims = bullying. Brandmeister denies that, and then you reply denying my perspective that bullying is all over the place.
Only one question remains philosophy-wise: Who won..?
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There is a difference between saying that "bullying is all over the place" and "bullying should be allowed." If I have been unclear about that, no doubt the fault is mine. My perspective is that bullying should not be allowed anywhere. I believe that land claims are a form of bullying. Brandmeister denies that land claims are bullying and thus, one would think, that there is no (or perhaps little?) bullying in Illy. (A point with which GM Rikoo apparently agrees, though he does so by using a euphemism for bullying, in the phrase "aggressive gameplay"). I think there is bullying in Illy to the degree that there are land claims, both formal and informal. I think such bullying is not good for the game in that it grants rights to some players which, practically speaking, cannot be extended to all players.
I hope this clarifies what I have confused.
AJ
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Posted By: Veneke
Date Posted: 28 May 2015 at 16:54
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@Diva:
I was responding to this when I posted that.
Diva wrote:
How is that reversed, when I kill your cotters/harvesters appearing outside the claimed land? I should be able to tell you, when I see you, don't trespass, the free land belongs to me. Make you nicely aware that this land is NOT your land? And if you don't comply, remove you forcibly. |
I read from this that a cotter from someone inside a land claim gathered something from land outside the land claim and outside 10 squares of any of your cities. In the example you would kill that cotter on the basis that you were enforcing the land to be free to all but them, as they had self-restricted themselves to the claim. My point is that the free land which is unclaimed by anyone (ie outside 10 squares and outside land claims) is still subject to the same rules as it was before, in other words anyone can gather there. If you are protecting that land then it is no longer free land, but claimed land (just like how alliances and others claim mines etc far away from their cities). It's not free. That's what I'm saying doesn't make sense in your example.
Diva wrote:
Veneke said: Making a land claim doesn't somehow forgo your rights to unclaimed land.
How is it "SOMEHOW doesnt", when the land claimers (for lack of a better word atm) FOREGO my rights to any land?
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They don't forego your rights (rights was perhaps a poorly chosen word). They are forcibly preventing you from exercising your ability to go anywhere in the game, but only in the area that they have claimed.
It's just like how the 10 square rule doesn't mean that you can't harvest beyond your 10 squares. The 10 square rule, like the land claim, is a boundary on which players exercise force to prevent other players from settling cities, harvesting, etc. It has no affect on your ability to act against that boundary, nor does it restrict you to hunting or settling only within those 10 squares.
------------- "May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
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Posted By: Diva
Date Posted: 28 May 2015 at 17:32
Messed up this quote thing... but you said.
They are forcibly preventing you from exercising your ability to go anywhere in the game, but only in the area that they have claimed.
It's just like how the 10 square rule doesn't mean that you can't harvest beyond your 10 squares. The 10 square rule, like the land claim, is a boundary on which players exercise force to prevent other players from settling cities, harvesting, etc. It has no affect on your ability to act against that boundary, nor does it restrict you to hunting or settling only within those 10 squares. I'm not able to go anywhere I want to, but they are. It is a double standard. Pure and simple.
------------- "Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Posted By: Veneke
Date Posted: 28 May 2015 at 17:44
Diva wrote:
I'm not able to go anywhere I want to, but they are. It is a double standard. Pure and simple.
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Well, not really no.
They "can't" settle within 10 squares of another player, just like you "can't". They "can't" harvest from spots held by marker armies just like how you're restricted. They "can't" settle in other people's land claims just like you. The only difference between you, and someone in an alliance with a land claim, is that they can settle inside their land claim at will - just like how you can harvest from mines that are held by your alliance's marker armies, or settle within 10 squares of a player within your own alliance.
I'm using can't in quotations because there's nothing mechanical stopping you from doing any of these things. If you like, go settle in a land claim. I expect you'd get a similar response from them as you would get from settling within 10 squares of someone else. Obviously taking note that the response varies from person to person.
Edit for clarity. Hopefully.
------------- "May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
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Posted By: Diva
Date Posted: 28 May 2015 at 17:59
Veneke wrote:
Diva wrote:
I'm not able to go anywhere I want to, but they are. It is a double standard. Pure and simple.
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Well, not really no.
Edit for clarity. Hopefully.
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They don't want any land outside their territory... I wouldn't have to worry about them 10squaring me or any other player. But if there are 40 legal squares between some of their castles, I'm not allowed in, AND unless I make a deal to their benefit to come in, I can't 10sq them at all.
And either it IS a double standard or it's not. (not a not really) ..
Please, I'm not being snarky, bad-tempered or the like.
------------- "Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Posted By: Veneke
Date Posted: 28 May 2015 at 18:12
Diva wrote:
They don't want any land outside their territory... I wouldn't have to worry about them 10squaring me or any other player. But if there are 40 legal squares between some of their castles, I'm not allowed in, AND unless I make a deal to their benefit to come in, I can't 10sq them at all.
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In none of the announcements for any of the BL land claims have I seen any of them declare that they would not venture outside their claimed region. They might very well settle outside of the area that they've claimed. Indeed, they may have settlements outside the claimed region already.
Yes, the land claim covers more ground than the 10 square claim. Just like how you're not allowed inside their claimed land, they're not allowed inside your claimed land (which includes marker armies etc). The area which no one has yet claimed, is open to all.
There's no double standard.
------------- "May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
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Posted By: GM Rikoo
Date Posted: 28 May 2015 at 22:29
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Aj,
When someone threatens you in real life terms -
"Listen, get your city out of my land or I will find you and beat you up in real life!"
or
"I have just sent 400 IGMs to that players to scare him into logging out! MUHAHA!"
-- that is real life bullying, or crosses into personal attacks. I can give a million more examples, but you know what I mean.
Now -
"If you do not move your city, me and my mighty alliance will crush your entire collection of cities!"
or
"Send me 100 million gold or I will use my armies to crush you."
--- is not real life bullying. It is playing the game in a way that is allowed.
The best thing to note is that you will know the difference when it happens to you. If someone bullies you in the real-life category, let me know and it will stop.
Thanks!
GM Rikoo
PS: If you have any other questions about the rules, etc, let me know in an IGM/PM/Forum PM and we can discuss it away from this thread. It's off-topic.
------------- Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Posted By: ajqtrz
Date Posted: 28 May 2015 at 23:00
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My
presentation of the evidence I found regarding the thieving at my city
was presented in a manner which led to a single conclusion, which was
harmful to the reputation of Chandrian
and his alliance. I regret the manner of the presentation as well as
having done it in a public place rather than sending it to my alliance
leadership.
AJ
Conflicts in illy are usually easier solved through negotiation than
through threat of action, I regret that SIN acted hastily in ordering
military action against AJ, and I commend his willingness to take the
neccessary steps to right a wrong he committed. Chandrian
06-08-2015
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Posted By: twilights
Date Posted: 28 May 2015 at 23:43
omg aj...do something about it....learn the game..thieves are rather easy to deal with if u know some tricks and its something to be prepare for when they do come your way....personally when i send its a warning and frankly i am a little surprised that it isnt something that is done to you alot.
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Posted By: ajqtrz
Date Posted: 28 May 2015 at 23:50
An addendum:
When accused of "slander" in GC I offered the following as an apology. How about this? If I have slandered SIN in that my implied accusations were untrue, I am sorry.
[22:45]<    ajqtrz>
There, that should do it. Now all you have to do is persuade people
that I'm a liar or that the evidence presented doesn't add up.
[22:46]<    Jejune> Well, that doesn't do it. GC is fleeting. An edit to your forum post would be the appropriate thing to do..
Hence this addendum.
AJ
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Posted By: GM Rikoo
Date Posted: 29 May 2015 at 00:25
ajqtrz wrote:
Well here I am again...this time with some news!
As the most vocal critic of land claiming does it not seem odd to you that the line of thieves is traveling directly back to the territory of SIN? Is it the position of those claiming land that they also claim the right determine who shall speak in our forums and what they are allowed to say? Is this NOT bullying?
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No, this is not bullying.
If they tell you "Take down that forum post or we destroy you!" that is not bullying. That is playing the game, using the tools that are available to you. If you do NOT take it down and they destroy your towns, that is much different than if they came to your house, threatened to hack you, etc.
You can say the in-game combat is bullying as well, I don't care. The point is that there is a very REAL result from one, and the in-game result from this one. In-game results do not affect you in real life in any way that I can help.
Now, please stop dragging on the definition and get back to the topic. We have established the definition of bullying.
Thanks!
Rikoo
------------- Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Posted By: Jane DarkMagic
Date Posted: 29 May 2015 at 03:59
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I gotta side with Rikoo on this one. The term "bullying" gets thrown around a lot these days, and it's misuse makes the word less powerful when bullying actually happens.
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Posted By: Kumomoto
Date Posted: 29 May 2015 at 04:04
I don't see anything wrong with claiming territory. It's the natural extension of the game. Just because it hasn't been done much in the past doesn't mean it's wrong. (As long as folks make it very public and don't abuse newbies).
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Posted By: Jane DarkMagic
Date Posted: 29 May 2015 at 04:17
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I don't think getting thieved is bullying. It's part of the game. Just because you aren't good enough at tracking them to catch them, doesn't mean someone is bullying you.
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Posted By: Jane DarkMagic
Date Posted: 29 May 2015 at 04:22
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Back to land claims... If you have a problem with someone's land claim, declare war on them and siege them until they agree to rescind it. Easy as pie.
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Posted By: Jax
Date Posted: 29 May 2015 at 04:25
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I don't see anything wrong with land claims. Broken Lands isn't Elgea. I don't understand the 'historical' point behind it unless everyone in Elgea comes down to BL. That's like saying the Americas should be exactly like Europe. When Europe colonized the 'New World' things didn't go the way they wanted to. Colonies broke off with their 'mother countries' and became different+independent. Same here. I've been around about a little more than 7 months now and it seems to me that Broken Lands should be different(they better be) from Elgea. Sure mistakes happened in the past making land claims stop in Elgea, but that's because of the mistakes the alliances+the people against it made. If your're against land claims just because they didn't work out in the past over there, your reasoning is flawed. If the majority of people in the Broken Lands are okay with it or not against it, there shouldn't be a problem. I like to see a 'land claim' similar to the formation of a country or so to speak.[Country definition: a nation with its own government, occupying a ~particular territory~] What do you have against countries? I would like to make references to history because I see so many similarities, but I rather not get out of topic(jk). And I'm sorry, but if you start a war against land claims, that's just like USA's war with communism. Well, it actually depends on your thoughts about the Vietnam war and all that etc... and land claims≠communism, I figured someone would joke about that(I'm making a comparison to cause of wars-change). It's a diverse world out there and so is Illyriad. And it will definitely affect the new players. They will look at two different 'worlds': Elgea or the Broken Lands. I left to newbie circle and Elgea so that I can see a new world created in the Broken Lands. Just because there are land claims in BL doesn't mean there will be claims all over the map. I highly doubt that. If there's justification and good reason towards a land claim and you act appropriately with it, what is there to complain about?
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