|
Duran's Guide for Illyriad Newbies
First off, welcome to Dwarven
Lords! Young beardling, you have quite the challenge before you to raise from
your, "Beardling" status. However together, we shall get you there!
In this guide, you will learn the stages of becoming self sufficient, the
basics on how to hunt, how to harvest, and more importantly, GET YOU SOME
SHINIES! :D
Ahead, I'm going to list some
things that you should do first. As you are going to recieve many gifts from
both the longbeards, and other established beardlings. Probably some people
from the General Chat as well. You're going to want room for all of these
things!
Week 1
Building Goals.
Storehouse
lvl 10.
Consulate lvl 5
Library
lvl 6-7
Res plots
(clay pits, iron mines, quarries, and lumberjacks) lvl 6 all the way around
Farmyards
lvl 8 all across
Marketplace
lvl 12
Cottages 6
or 7 of them
Skinners
Guild
Miners
Guild
Arch
Office lvl 10
Mage Tower
lvl 6
Barracks
lvl 5
Editorial Note: Beardlings, you
do not have to do this in any particular order. These are just some goals that
are obtainable, but it can take longer than 1 week, so don't get discouraged!
Week 1
Research Goals.
City Tab
Timekeeping
Bureaucracy
Architecture
Diplomacy Tab
Counter
Intelligence
Scouting
Quest Tab
Bartending
Trade
Contacts
Magic Tab
Arcana
Principa
Magica
Runes
Mark of
Seeking
Seeking
Rune
Military Tab
Militia
Conscription
Infantry
Strategem
Occupy
Trade Tab
Haggling
Bartering
Trading
Improved
Loading
Reinforced
Cartwheels
Baggage
Train
Cotters
Foraging
Scavenging
Grape
picking (optional)
Guilds
Miners
Guild
Geology
Skinners
Guild
Butchery
Editorial Note: Beardlings, you do not have to do this in any
particular order. These are just some goals that are obtainable, but it can
take longer than 1 week, so don't get discouraged!
You probably aren't sure what Cotters, Skinners, or Miners even do. So
let me shed some light on that.
Cotters harvest things like basic herbs, minerals, and hides!
Skinners harvest things like animal parts from
your kills!
Miners harvest rare minerals, like arterium!
Caravans, can also be used to harvest basic
resources. Clay, Iron, Stone, Wood, and Food!
By having
your barracks at lvl 5, and the research goals met, you should be able to build
up some infantry. In your travels, and gifts. You will undoubtedly find
yourself with a surpirsing amount of gold (SHINIES) and no idea what to do with
it. THIS is what you need your SHINIES for. I recommend building up two
separate Hunting parties of 100 Axemen each. (We will provide all of the equipment needed for this)
But do not make this your main focus at first.
Build up
your cottages and go to your Marketplace, Unit
Production Tab, and make you however many cotters you have made cottages.
Begin harvesting the basic herbs around you. Once you have the research done
for Skinners, then start your
barracks.
Res plots!
We are going to be giving you
plenty of resources.Once you get your Storehouse
to lvl 10 or 12 , focus on your farmyards,
get them to level 7 all across first. Then from here. Focus on getting your res
plots up equally across the board. I encourage you to get your Iron Mines a little bit higher than the
rest, you are only starting with 3 at first.
Marketplace!
Once you've got this built up
and your research is done, you should have 20 caravans, that you are going to
use to sell your harvests and victorious winnings to the market and make
millions of gold, legitimately. :D
Architects Office!
This will
drastically speed your builds up. So I recommend you get this going, quickly
after your City Research is
finished!
Mages Tower!
Who likes
roasting thieves?! I DO! Get your Magic
Research done and get that seeking rune ready to roast you some thieving
scoundrels!
Library!
This is
your primary source of Research Points,
although I'm sure you will encounter some books you can read for Research
points as well. But seriously DO NOT forget about the library!
Consulate!
This is
more for a week 2 discussion, but for week 1 purposes, establish yourself some
scouts! So you can scout out your future NPC's to die!
Barracks!
Remember
those fun reasons you joined this game?! WARRRRRR! You probably shouted to the
heavens. Well, there's a reason you are reading this last. Although War's do
happen, they are more prepared for. Rather then fought. However, if someone
decides to mess with you a little too much. They will be eradicated. But you're
gonna need those soldiers right?! Well now you can build up those two hunting
parties. When you begin Hunting and
Gathering, here are some helpful. and the recommended way to gather your
Victory spoils!
Step 1:
Using your
scouts from your consulate. Scout out the square your NPC target is on.
Step 2:
Pending on
the amount of troops, you may want to combine your armies. OR send one,
whatever you deem appropriate. You will send them to OCCUPY the square, not the ATTACK
option.
Step 3:
Send your cotters first, and then your skinners second to collect your spoils.
Cotters and Skinners can NOT be on
the same square, at the SAME time.
Now
Beardling, you will have an open strategy on self sufficiency, and how to make
yourself some SHINIES, to provide for that big future army you plan on having.
Welcome to the Dwarven Lords. Your home away from home.
|