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In keeping with the previous adventures of my alt in starting a new account from scratch detailed here http://forum.illyriad.co.uk/newb-diaries_topic5583.html" rel="nofollow - http://forum.illyriad.co.uk/newb-diaries_topic5583.html , I have decided to give myself a new challenge in founding her next city.
For this challenge, I am going to try to start a city from scratch with no incoming shipments of resources of any kind. I anticipate this will be even more challenging than starting an account from scratch since a new account starts with a total of 1500 resources (500 of each to start plus two gifts of 500 of each) plus some gold and horses. I want to experience what it is like to start a city without even those small advantages.
Day 1, 3:25 p.m.
My city was founded while I was offline, and in the time before I logged on managed to accumulate about 60 of each basic resource. I also started with 20 research points.
My first goal will be to create a caravan. For this I will need a horse plus 10 gold, as well as a marketplace. I will use the caravan to harvest resources from the map to supplement my resources. Since making a horse costs 7 gold, I will need 17 gold total to make a caravan. I started with 0 gold, so rather than lowering my tax rate right away, I will leave it at 25% until I have 34 gold, enough to create 2 caravans. Thank goodness caravans don't have gold upkeep.
OK, so the first building I create is a library. I will need one in order to research Haggling and build a marketplace. In addition, I want to start generating research points. I also build a level 1 iron mine, since I have 3 iron and 7 food plots in this city. I anticipate needing a lot of wood, so a lumberyard will be my next build. However, I don't have enough resources for that yet. After my current builds I have 6 wood, 16 clay, 20 iron, 6 stone and 72 food.
I research Haggling, which uses up all 20 of my research points. My library makes 4 more each hour.
With 3 population at 25% tax, I make 3 gold per hour. In 12 hours I will have reached my goal of 34 total gold and will be able to lower my tax rate to around 1%.
My hourly resource production is 10 wood, 10 clay, 8 iron, 10 stone and 11 food per hour. In a couple of hours, I'll be able to upgrade a lumberyard to level 1.
7:33 p.m. (note times are my time, not server time)
I have enough resources to build a level 1 lumberyard, which increases my gold production to 4 per hour. Coming up: another level 1 iron mine, which will increase gold production to 5 per hour. But I need to wait a bit for 4 more stone to accumulate (in about half an hour).
11:40 p.m.
I have now upgraded two iron mines, one clay pit, one lumberyard and one quarry to level 1. In addition, I have reached my goal of 34 gold. So I lowered taxes to 0%, which means my production is 0 gold, 15 wood, 15 clay, 12 iron, 15 stone, 10 food and 5 research points per hour. I am going to need 100 clay to upgrade my paddock to level 5 tomorrow, so if I can squeeze in an upgrade of one more clay pit to level 1 before going to bed I will. My goals for tomorrow are to upgrade paddock to level 1, build 2 horses, build a level 1 marketplace and build 2 caravans, then start harvesting. After that I will focus on more resource and library upgrades.
I did manage to research Timekeeping. I am thinking of saving my research points tomorrow for when I am able to upgrade my marketplace and research Bartering and Improved Loading. Those have pretty hefty research point costs, and I don't really need any of the other researches yet. It's a waste of time to not be researching stuff, but the researches I can "afford" right now are pretty short anyway. Thus the need to upgrade the library.
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