Geographer Needs Help!
Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5867
Printed Date: 17 Apr 2022 at 18:57 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Geographer Needs Help!
Posted By: Rill
Subject: Geographer Needs Help!
Date Posted: 01 Oct 2014 at 06:59
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I am currently serving as geographer on the player council. One of my jobs is to gather information and lore related to the physical features of our great world.
Since I am but one person and honestly tend to get lost a lot (especially around Kem), I could use help from the community.
Specifically, I would appreciate it if people would identify significant geographic features such as rivers, mountain ranges, lakes, oceans, volcanos, etc., in their areas, both in Broken Lands and Elgea.
Also, if you are aware of any local myths or legends regarding the formation of the features, or of discoveries by your own scientific expeditions, please post that information here. If you have empirical evidence to support your claim, all the better, but oral tradition and speculation is also acceptable.
In appreciation for your efforts, I will identify the 10 best responses and send 5000 cows to the players who posted them.
Thanks much in advance!
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Replies:
Posted By: Llannedd
Date Posted: 01 Oct 2014 at 07:20
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Probably the major geographic feature in Broken Lands is the huge expanse of lava and volcanic terrain in Calumnex, roughly centred at 538|-2936 at the faction hub called Omen, faction name The Tower. Kind of a cross between Lord of the Rings and Stephen King's Dark Tower. Lots of obsidian mines in the area, and some brave souls who have settled in the occasional fertile nook or cranny. But I wouldn't want to be around when things heat up ...
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Posted By: Ruthor
Date Posted: 01 Oct 2014 at 17:35
Dear Rill I hope this helps
Mayor Geographical feature: (1) The body of water dividing BL in "two" where Glanhad and the pirate isle are in.
Minor Geographical feature:(2) The Lapou Lua sea (west of lapou Lua. (3) In Newlands in the west there is an peninsula.(4) There are in Glanhad Surrounding square -162/-1696 a lot of large hill's. Possibly a plateau? Also surrounding square -129 -1691 in Glanhad there is a peninsula (5) an west of it is a bay (6) with an island in it.I wonder if -203/-1595 is a strait (7). (8)I've noticed that in Glanhad there are 7 islands (if u click on water in strategic map) and the Argiri the faction on Glanhad with a city called seven blessings http://en.wikipedia.org/wiki/Peninsula http://en.wikipedia.org/wiki/Strait
Sincerly Ruthor
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Posted By: jordigui
Date Posted: 01 Oct 2014 at 23:51
I would say that one of the major "formations" is the rift ... but who knows better than you ;) TH
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Posted By: Epidemic
Date Posted: 02 Oct 2014 at 01:18
A little known geographical fact on Elgea is that 1/3 of the continent is actually an island. No clue on if it has a name, but since I saw it first I hereby name it 'Epidemica' or 'Island of Gone Siegin'.
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Posted By: hrandjt
Date Posted: 02 Oct 2014 at 05:11
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Does this mean that our alliance gets to name the island we claimed?
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Posted By: Rill
Date Posted: 02 Oct 2014 at 05:38
hrandjt wrote:
Does this mean that our alliance gets to name the island we claimed? |
That is something you would need to talk to the developers about. What I am trying to do is document the notable geographic features in Illy and collect stories or scientific observations about how they came into being.
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Posted By: Brandmeister
Date Posted: 02 Oct 2014 at 06:04
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Are you asking people to write fanfic?
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Posted By: Rill
Date Posted: 02 Oct 2014 at 07:13
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I guess some of this could fall in the category of fanfic. It could just be a description of a feature, or it could be part of a narrative or origin myth that describes how the feature came into being.
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Posted By: GM Rikoo
Date Posted: 02 Oct 2014 at 13:38
Rill wrote:
I guess some of this could fall in the category of fanfic. It could just be a description of a feature, or it could be part of a narrative or origin myth that describes how the feature came into being. |
Rill is doing a fantastic job on the council and this is a great chance to help her with a project. "Fanfic" is fine as we will need to fill in some gaps in the lore. What better way to do it than ask the players?
Thanks Rill!
GM Rikoo
------------- Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Posted By: Neytiri
Date Posted: 25 Oct 2014 at 18:44
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So, for example, can I suggest that Trome was once connected with the rest of Elgea, but drifted away some 10,000 years ago? Some scientists believe it is still drifting, slowly, toward Broken Lands.
I can deliver you a short essay on the subject if you like. Is that what you are looking for?
------------- "It is well that their bodies know the heat and the cold; it will make them strong warriors and mothers." - Absaroke elder (from Edward S. Curtis's book 'The North American Indian')
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Posted By: Rill
Date Posted: 25 Oct 2014 at 19:15
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Yes, that would be great, and thank you! I have a paper from the Temple of Reason on something they call "chain tectonics" that claims that the surface of Illyriad is a bit like chain mail, and some unseen force pushes up one section to form mountains, which causes other areas to drop ... but I can't make head or tails of it.
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Posted By: Neytiri
Date Posted: 26 Oct 2014 at 04:27
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Sounds interesting! Can I read it, too, so I'm on the same page?
------------- "It is well that their bodies know the heat and the cold; it will make them strong warriors and mothers." - Absaroke elder (from Edward S. Curtis's book 'The North American Indian')
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Posted By: Rill
Date Posted: 26 Oct 2014 at 04:55
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I will work on getting you a copy.
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Posted By: Assar
Date Posted: 23 Mar 2015 at 13:43
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I really
appreciated the account of the players council’s meeting, as e-mailed and
posted in the herald. Not least Rill’s contribution as geographer! I think I understand
what she’s after, and I wouldn’t really characterize it as fanfic. Rather, the
map is so big it’s hard to lose sight of how it actually makes a lot of sense…
For some
time I’ve been contemplating a project to flesh out the very sparse regional description
in the Arcanum Illyria wiki. This in turn was quite an eye opener: Because I don’t
usually spend prestige to zoom out, and mostly leave “terrain” off the map
display, I hadn’t realized how much of the map content is actually not random!
Like the way herbs and minerals are concentrated to mountain regions and forests
for instance…
This is my
work so far on Ragallon:
Ragallon
covers roughly 82,563 square miles. It is bordered to the north, west and south
by great rivers, and to the east by the dense forests on the western slopes of
the great Taomist mountain range.
In the
center north of the province a highland region of small hills forms the base of
a great mountain massif, all circled by a forest belt. Two rivers spring from
these mountains, running to the west. In the south a smaller massif is
similarly surrounded by hills and a forest belt.
The
dominating terrain of the rest of the province, along the rivers forming its
borders and in three large plains in the east, is a broken plain with some
scattered mountains and forests, with some volcanic activity visible in the
form of fiery mountains and geysers. In the northeast there are three small
areas of what appears to be perennial mist.
The north
and south mountain massifs are both rich in common minerals; grapes grow on the
slopes surrounding them, while the forests encircling them have plenty of
common herbs. The banks of the river to the north are rich in Queens Hair
Leaves, while Ancient Oaks and Brascan Seeds grow in the great forests.
---
I find a
major problem is actually the lack of names on the map. Not even the great
rivers and lakes have names, so discussion or even referring to them becomes
very difficult.
Another
question – do we know that herbs and animals spawn according to region? Both sides of the banks
of the river (and lake) separating Ragallon from Windlost are rich in Queen’s
Hair Leaves, while Ancient Oak is found further inland in the forests. Is it a
given thing that a depleted QHL patch will re-spawn on the same side of the
river, and therefore in the same region, or could their spawning be governed by
growth zones such as “the river banks” not marked or named on the map?
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Posted By: Brandmeister
Date Posted: 23 Mar 2015 at 14:00
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I have always thought it was strange to have such a detailed map, and then have absolutely no names for the mountains, deserts, rivers, and oceans.
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Posted By: GM Rikoo
Date Posted: 23 Mar 2015 at 18:06
Brandmeister wrote:
I have always thought it was strange to have such a detailed map, and then have absolutely no names for the mountains, deserts, rivers, and oceans. |
Well, you might have hit the nail on the head... it's a very detailed map. To name every single thing could take a ton of work.
The main point of the council was to experiment, to see what it would be like to even host one. We have to tread carefully because players can easily think that somehow council members (even ones who are just there for lore) are somehow getting an "upper hand."
The next one should be based on trade or even combat.... more actual gameplay-related stuff. I'm still fleshing it out. Considering how vague I was with the goals of the council, the players who took part did amazing work. :)
And thanks for the additional work on the map! I love those details!
Rikoo
------------- Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Posted By: Jejune
Date Posted: 23 Mar 2015 at 21:29
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Rill, this is a really cool topic -- thanks for posting it. I often come across interesting things on the geographic map and wonder if they are random anomalies or artistic flashes by the developers. In any case, this one is quite near me in Fellandire:
http://www.illyriad.co.uk/World/Map?filename=Illyriad_x902_y-2256_z11_2015-03-23T21-29-2555b1c21a-2e87-45cb-942f-f49e7a25f130.jpg" rel="nofollow">
http://elgea.illyriad.co.uk/#/World/Map/902/-2256
So, what you have here is a harbor that leads into the tributary of one of the major rivers running through Fellandire. As you can see, there is an inexplicable canyon in the middle of the inlet between the sea and tributary. To its east on the shoreline there is a fisherman's hut, and I can only imagine that he or she might have a story or two tell about how this unusual geographic wonder came about.
------------- https://elgea.illyriad.co.uk/a/p/394156" rel="nofollow">
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Posted By: Brandmeister
Date Posted: 23 Mar 2015 at 23:54
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Rikoo, you don't need to name everything in order to name a few major things. This is the same team that developed detailed histories for every faction, after all.
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Posted By: Rill
Date Posted: 24 Mar 2015 at 01:03
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One of the things I had intended in this post is to have people suggest names for various geographic features. These could then be adopted by either the developers or just by the community.
So ... do you have an exceptional feature near you that you think should have a name? If so, what is it?
There are a FEW names in the faction lore, so you might want to check the lore for your area to see if anything already has a name, or whether the lore inspires a name.
Love the stuff on Ragallon!
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Posted By: Shûl-nak
Date Posted: 24 Mar 2015 at 03:01
The islands off the Orken Coast and the northern shore of Vindorel have always struck my enslaved scholars my solid, home-grown and authentic orc scholars as unusual.

These regions are all extremely mountainous from shore to shore, conjuring up images of islands that tower above the sea on all sides whose coast is a jagged and unfriendly affair all around - a far cry from the sloping beaches of the nearby Pirate Isles. Though there are still a few active volcanic peaks present in these areas, relative to much of the eastern BL there is very little activity.
We entertain a few theories;
1. That these islands might have been present before the Sundering and lasted as a safe haven for the ancestors of the Drek-Hhakral while the surroundings lands were torn apart.
2. That the islands may have risen and formed as a result of volcanic activity during the Sundering, but have since been colonised by orcs from the eastern landmass at some point in the past to become the current Drek-Hhakral.
3. That the islands might once have been part of the main eastern landmass, but have become separated due to the Sundering. In particular, the southernmost island looks like its eastern fringe could fit quite neatly into the Orken Coast to its east. The fit is not quite so neat with the other islands, but is arguably visible.
The question still remains: why are these areas such heavily concentrated mountain ranges when their would-be counterparts on the eastern landmass are much less so? When considered against the surrounding regions they visibly stand out.
I believe certain stories suggest that the middle sea might once have been a great mountain range than sank below the waves - but then why are these islands still present? Should they not have been submerged too?
Written records are not common amongst our kind, but so long as the Drek-Hhakral (and other tribes of the southeast) maintain respect we will keep our ears open for tales and legends that might better describe the history of the land, rather than killing them and eating their heads.
Die well,
Shûl-nak
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Posted By: Rill
Date Posted: 24 Mar 2015 at 04:39
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Thanks Shul! Excellent information!
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Posted By: Hora
Date Posted: 24 Mar 2015 at 22:44
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Dear Lords and Ladies of the Illyriad Geographic Society,
after reading an interesting commentary from Shûl-Nak about strange mountainous formations near the volcanic site commonly known as "Calumnex", I commissioned several researchers from VIC and some eremits from DEN with a magico-geological analysis of the indicated areas.
With interesting results!
1. After some erosion and sedimentation simulations, we share Shûl-nak's hypothesis about the formation of those islands during the so called "Sundering". Or even slightly before those events, as will be elucidated further below.
2. In contrast to the central epicenter around Omen, assumed former capital of "The Order of Silver Light", those indicated islands do not share the unique glassy obsidian derivative composition, nor do they show significant volcanic residual activity.
3. We found further two areas with almost the same geological appearance: 25 / -3231 and 840 / -2429. Surprisingly, those sites seem to also feature nearly equal distances of about 550 squares to omen.
4. Many people tend to visualize "normal" earthquakes, vulcanos, etc. when thinking about the Sundering... why should that be so? We're talking about high energy magic here, bending time and space at will. But calculating the rough energy needed to blow such a crater as seen in Calumnex... the magic background resources of only one region wouldn't have sufficed.
5. Now, if we draw a circle, with Omen as a centre obviously, the five mountain ranges cut out perfect 10th of that circle. Being as keen as to assume further such pillars in the unreachable, uncartographed wild areas, we could draw a magigenic double pentagon... a structure reported by Circle-of-Five magicians in earlier issues of "Higher Energy Magic" as yielding good results in early prototype "mana projectors". After comparing all those results, our researchers came to one disturbing hypothesis: Those mountain ranges were the "Pillars" of a gigantic mana projector, accumulating magic energy in Omen. Just imagine a big cage of light arcs, shimmering in all colours from UV to deep infrared, spanning half a continent!!! Maybe that had been the "silver light" described in legends around the Order?
Whatever the experiment had been, those Silver Light magicians must have overlooked some fatal flaw in their setup... well, the rest is history. Molten, glassy, black and burned history actually.
Whenever the Circle magicians finally get a stable mana transmission within their projector test facilities... let's hope for the best!
kindest regards, and thanking for the attention, Consul Secundius Minutius Hora of Invictus
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Posted By: Rill
Date Posted: 24 Mar 2015 at 23:05
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This is excellent information Hora! I have been waiting for a report from the Circle of Five on this matter, but I am confident that they failed to notice the details of this geography -- or perhaps they were hoping we mundanes would not notice.
I am not sure I want to imagine what the effects of a mana projector in the Circle's hands would be.
*nervously checks fingers*
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Posted By: GM Rikoo
Date Posted: 25 Mar 2015 at 00:30
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Dude.
Hora.
Whoa.
Mind blown.
Rikoo
------------- Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Posted By: Brandmeister
Date Posted: 25 Mar 2015 at 02:28
I suggest you both find a pair of abjuration gloves to protect your fingers.
Reminds me of the time I broke out triangulation, and tried to pinpoint the center of the circle of five strongholds. Then I scouted and spied everything in that area (turns out there is no precise center).
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Posted By: demdigs
Date Posted: 25 Mar 2015 at 02:58
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could the hubs in those locations be the focal points in each location? Each seems to be equal-distant from culminax area or close to it.
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Posted By: Shûl-nak
Date Posted: 25 Mar 2015 at 06:03
At this point I will thank Chief Shûl-nak for allowing me to pen my own speculations rather than dictating to an illiterate goblin. Fantastic work by Hora there; progress has been made. I will now offer some more speculation based on demdigs' suggestion about the nearby factions.

Faction Hubs Key Free Orcs Guul-Hai (orcs) Drek-Hhakral (orcs) Overoad Traders (dwarves) Lost Dwarves (mechanicals?) Mellorians (white) (humans) Heirs of Voyldarn (human mages) Omen (?)
Their equidistant placements matches up suspiciously closely to the projected lines of Hora's mana-projector map. While it makes sense that these factions would secure space to avoid hostile neighbours and seek to escape the lava-ridden lands of Calumnex, their arrangement is suspiciously neat to have been left to chance. Is it some remnant of invisible energies that draws them to their settlements, like ley-lines? After all, there are still hospitable regions closer to Calumnex, and yet these settlements have all fallen in a neat circle.
Based on this evidence, it seems prudent to investigate the most magically-inclined of the surrounding factions. The Guul-Hai are hostile to all and apparently in possession of ancient elven magics that make even finding their settlements difficult; so, we turn to the Heirs of Voyldarn, and what little information has been shared amongst our court about them.
http://elgea.illyriad.co.uk/#/Alliance/Faction/88
Founded 500 years ago by Voyldarn, a refugee of the Order of the Silver Light, it would seem that his mages have constructed a tiered hierarchy based upon sanctums. From the report, we know that there are mages of at least the ninth sanctum; and by extrapolating the lines drawn from Hora's map, we could assume that there are nine, perhaps ten, points to the outermost circle of mana-mountains.
What's more, their stronghold at Praekorn (and perhaps all of their other bases) is formed of two concentric rings of monoliths with a tiered tower at its heart; like the tower of Omen itself and its vast mountain satellites rendered in miniature. Interestingly, only the first, outermost ring is covered in sigils; we can see only one obvious 'ring' on the geographical map formed by the mountainous areas on the red line.
So, if we were to entertain the notion that Praekorn was a representation of the south-eastern Broken Lands in miniature, perhaps the second ring represents an invisible barrier, or one consisting of energies not obvious to the naked eye. After all, there must be some residual energy that keeps Calumnex so barren and inhospitable to this very day.
Perhaps it is outside the influence of this invisible inner ring that those factions by the orange line have chosen to settle, though they might not fully understand that invisible influence behind their decision: avoiding lava and flying undead spectres is a more immediate and reasonable concern than escaping an invisible magical field.
Ergo, the first ring is represented by the mountainous portrusions; the second by the settlers of those inner hubs. As for how this links in to the Heirs and their hierarchy, I do not know.
Finally, it seems prudent to point out the vast number of dormant portals all over that region, and that the Heirs of Voyldarn are apparently preoccupied with acquiring defensive magical goods and spells - and little else. While we do not yet know what they know, if their 500 years of knowledge is suggesting that there is still some greater threat to be prepared for, it might be wise to do the same. The Sundering has passed, but mark my words: more magic may yet be unleashed.
send help
Shûl-nak
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Posted By: TheBillPN
Date Posted: 25 Mar 2015 at 14:48
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Can someone (hopefully a very nice someone) send me all documents and accounts related to the Lore of Illyriad please?
i am very interested in this, i always like a bit of backstory and unfortunately im a bit lacking in this area.
Any info on The sundering, all the tourney's, the wars if people are ok with that, faction info, and anything the Devs have come up with, so i can piece together the stories for myself.
Links to webpages, or IGM's to my in-game account (Player of the same name), or even links to documents would be fabulous.
Thanks :D
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Posted By: GM Rikoo
Date Posted: 25 Mar 2015 at 14:51
TheBillPN wrote:
Can someone (hopefully a very nice someone) send me all documents and accounts related to the Lore of Illyriad please?
i am very interested in this, i always like a bit of backstory and unfortunately im a bit lacking in this area.
Any info on The sundering, all the tourney's, the wars if people are ok with that, faction info, and anything the Devs have come up with, so i can piece together the stories for myself.
Links to webpages, or IGM's to my in-game account (Player of the same name), or even links to documents would be fabulous.
Thanks :D |
I am -- as I type this -- working on gathering all of the existing lore into one document. I will then edit it a bit and will pass it on to the team for tweaks.
I am not sure how we will release it, but we will.
Right now, it will include the beginning lore (the stuff on the website for the races, etc) and all of the faction information, and some other random bits.
I'll let you know asap!
Rikoo
------------- Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Posted By: TheBillPN
Date Posted: 25 Mar 2015 at 15:22
Thanks so much Rikoo, im currently working my way through the faction pages and ive discovered a couple of things:
The River that runs between Kumala and Lan Larosh, with tributaries running into both countries is called the Ataman River.
The Jungle in Kumala is called the Gila Jungle.
This is from the Atagek Faction Page.
_______________________________________________________________________
Thanks to JadeFae for the screenshot
This swamp/marsh located in southern Wolgast is named the Great March of Fyrgis which also happens to be cursed, and was created during the first Great Cleansing of the barbarian tribes by the Circle of Five while assisting King Lentas of Illyria.
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Posted By: Silent/Steadfast
Date Posted: 25 Mar 2015 at 20:15
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Something I noted a while ago, the presence of glaciers in the far north:
http://forum.illyriad.co.uk/illyriad-glacier_topic2911.html" rel="nofollow - http://forum.illyriad.co.uk/illyriad-glacier_topic2911.html
------------- "Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM) "SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Posted By: Assar
Date Posted: 26 Mar 2015 at 15:05
I too have given some thought to Rill's mentioning (where did she get that from?) of the Ataman as mother of all waters, but I feel that some caution is called for as to what river this name actually refers to. There seems to be at least 6 possibilities: 1. It may indeed refer to the great river separating Kumala from Lan Larosh. 2. It may be entirely mythical. 3. It may refer to an ancient river which has now shifted or dried out. 4. It may refer to either of the two tributaries originating in Kumala (Rill's mentioning of the Ataman in Kumala would actually seem to suggest this). 5. Rather than an actual river it might refer to the riverlike fiord or firth cleaving the shoreline and tidal regions of Kumala. 6. It may be a river located in Kumala but outside the world map (Kumala cearly stretches beyond the map).
I suppose it might also be possible that ancient Kumala could have been a wider region than the name indicates today, but then again do we know if the reference was to ancient or modern Kumala...?
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Posted By: Assar
Date Posted: 30 Mar 2015 at 13:25
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I stumbled
across a mentioning of Altars of Fire,
Water, Air and Earth forming a
perfect square around Centrum, at all coordinate combinations of 0 and/or 500, in
another thread in this forum. Does anyone know if they are linked to any known
mysteries, or if they have any other function in the Game?
Incidentally
I noticed that all coordinate combinations of even 100s are lochs, or other
water, but that doesn’t seem very significant…
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Posted By: Hora
Date Posted: 30 Mar 2015 at 15:47
Assar wrote:
I stumbled
across a mentioning of Altars of Fire,
Water, Air and Earth forming a
perfect square around Centrum, at all coordinate combinations of 0 and/or 500, in
another thread in this forum. Does anyone know if they are linked to any known
mysteries, or if they have any other function in the Game?
Incidentally
I noticed that all coordinate combinations of even 100s are lochs, or other
water, but that doesn’t seem very significant… |
Hi Assar, those Altars were part of the Elemental-Hunting tournament some years ago, when elementals were first seen in Elgea. I forgot, whether they already got an explanation for the square form... I found some nearly crumbled copies of the Circle of Five statement about that incident in our archives:
http://forum.illyriad.co.uk/harness-the-elementals-introduction-rules_topic2037.html
So perhaps you can add some new infos to that, especially in regard to the later reappearance in a wild and somehow mutated form... and I was told that any referrences to rumours about possible inflictions of the Circle of Five is most certainly untrue!
http://forum.illyriad.co.uk/main-elemental-manifestations-no-cause-for-alarm_topic3943.html
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Posted By: Hora
Date Posted: 30 Mar 2015 at 16:52
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Dear Lords and Ladies,
Demdigs and Shûl-nak's slave coworker just recently published impressive findings about circular structures in seemingly uncoordinated city placement.
I took some time in the archives to reread the famous reports of Commander Cirian Danorian, who explored those dangerous areas. Based on his discoveries, I'd like to differentiate 4 types of local settlements.
1. Shûl-nak's assumptions about a subconcious fear to enter the inner zone definitly might be true for the newer settlements, like those founded by the dwarven Overroad Traders. But not all hubs down there are post-Sundering...
2. Visiting the Mellorians, Commander Danorian describes Sanctuary as built upon pre-Sundering ruins, even finding frescos of Wizards, indicating an outpost of the Order of Silver Light. Also the placement of Praekorn and Veem might be oriented on former outposts, maybe rebuilt by Voyldarn himself.
3. Orc settlements: Orcs had been severely enslaved during the reign of the Order, being forced to do the hard and dangerous labours. At every big construction site there would be a slum for the orc slaves to live in. I guess the very last big constructions where exactly those newly discovered "Pillars", and those slums might have been the seed for the present big orc hubs. Alas for the orc hubs nearer to the centre we could not find evidence of bigger ancient structures, thus those might be classified as Type 1.
4. Destroyed dwarven mines: Although the dwarves were also enslaved by the Order, to my dismay the little remainders left nearly no clue about any bigger structuring in the settlements. And Clan Dollogh refused to talk about details of this dark years, even to fellow dwarves! From their present affinity to high technology robotics, and the disturbing report of Danorian about the Lost Clans, I guess they were charged with the more delicate works (bionics?, golem tech?) nearer to the center.
Further I want to congratulate Shûl-nak for his outstanding knowledge of the "Heirs of Voyldarn". Both rings of their city setup must have a magical purpose, if only as markers around magical discharge danger zones. As their leaders indeed seem to be referred as to be of "the 9th sanctum", I asked my geometricians to check their previous findings. Eliminating some rounding errors now a approximate circle divided by nine Pillars fits even better to the five accessable landmarks. (Here I want to include the deepest apologies from my coworkers for their sloppy calculations). Whether the resulting Enneagram features stronger or weaker magical powers is yet to be tested and might lead to new insights to multi dimensional mana projection curves. Maybe to the Order of Silver Light it was the major progress, the major flaw or both at the same time...
kindest regards, and thanking for all the valueable input, Consul Secundius Minutius Hora of Invictus
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Posted By: Digioso
Date Posted: 30 Mar 2015 at 20:33
There are seven regions (region IDs 39, 42, 47, 53, 55, 60 and 65) in the
game without any name. The tiles they consist of are located randomly
on the map.
I created is a list of those tiles. There's 2290 of them. Unfortunaty the list is too long for the forum so I uploaded it http://www.digioso.org/dilly_tools/unnamed_regions.txt" rel="nofollow - here .
------------- http://www.digioso.org" rel="nofollow">
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Posted By: demdigs
Date Posted: 02 Apr 2015 at 03:07
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There is also a weird setup of hubs around this mountainous area http://elgea.illyriad.co.uk/#/World/Map/192/151 The hubs seem almost equidistant in a circle around this mountainous area.
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