Discoveries
Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5775
Printed Date: 16 Apr 2022 at 22:47 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Discoveries
Posted By: Arctic55
Subject: Discoveries
Date Posted: 10 Aug 2014 at 06:27
As of now, these are the discovered discoveries and how you get them. I will also be posting new discoveries as I figure them out. Also, discoveries are on a city bases, so you will have to earn it again for every new city. Go to this link to see which discoveries you have: elgea.illyriad.co.uk/#/Research/Discoveries
Gnome Brew
Action: Send 125 Advanced Spies or 150 Basic Spies to -513|-96 on the map.
Reward: Allows you to produce beer at a cheaper food cost (from 25 food to 20 food per beer).
Temple of Reason
This one isn't technically a discovery, but I put it in because... just because.
Conditions: Your library level has to be very low. A level 8 library is already too high for this.
Action: Send Advance Spies to 295|-165
Reward: Each advanced spy will reward you with 50 research points (it's not really worth the trouble, unless you're nearby.)
Famine Management
Action: Get 10th city.
Reward: +10% to food production in your Capital city.
Inquisitive Populace
Action: Complete Diplomatic Quests and this can randomly be achieved.
Reward: +2 Visibility for incoming hostile diplomats.
Block and Tackle
Action: Complete Trade Quests and this can randomly be achieved.
Reward: +20% harvesting speed for resources (doesn't say which ones though).
Racial Swords
Action: Build a Swordsmith
Reward: Varies by Race Human - Traditional Sword Elf - Elven Sword Dwarf - Dwarven Battle Axe Orc - Orcish Sword
Racial Steeds
Action: Research 20 Crafting Techs on the Tech Tree
Reward: Varies by Race Human - Battlebred Elf - Elven Throughbred Dwarf - Dwarven Battle Mule Orc - Orc War Wolf
Allembine Research
Action: Gather the names of 20 Royal Ancestors by sending a spy (doesn't matter which level) to each of the statues. Some statues require you to send a spy to them first, and then send a spy to a secondary location to actually get the name.
1. Aldelbrecht = -312|717 2. Asmorn = -608|-189 3. Bjandar-Thegn = 910|-507 4. Braynard = -102|1 then 949|-379 5. Burkhardt = 429|-931 6. Eberekt = 516|505 7. Ferhonanth = -485|-736 then 669|794 8. Fridholt = 652|-265 then -843|-310 9. Gunthar = -4|10 10. Haestin = -377|-104 11. Keldar = 356|498 12. Lambercht = -157|-298 13. Lindricht = 471|228 then -711|674 14. Oddric = 232|345 15. Osgaut = 761|-892 then -39|-973 16. Raedborth = -194|-687 17. Regindalt = 719|365 18. Rikert = 22|-85 19. Tormand = -569|-91 then 136|855 20. Ulvelaik = 399|-431
Reward: +5 Research Points per hour, per library level.
Heart of Corruption
Based off new information.
Action: Send 25 Advance Spies to a fortune teller (link to find her location: https://docs.google.com/spreadsheets/d/1NWun81o7dWAQCbpjT0Oo9TuDzrhFoKa8DCjt489XCm8/pubhtml). After they return from visiting her, send them to her again. Then collect 5 corrupted human tentacles, 5 corrupted elf tentacles, 5 corrupted dwarf tentacles, and 5 corrupted orc tentacles.
At this point on, it's pure speculation. Survive some sort of invasion and you get the blueprint.
Reward: Varies by Race Human - Master Crafted Chainmail Elf - Elven Spirit Bow Dwarf - Dwarven Champion's Platemail Orc - Orc Marauder's Sword
Ancient Pattern Armour
No information on how to obtain this blueprint currently exists.
Build Cost: 50 Mana, 1 Platemail, 10 Gold, 1 Hide, 1 Basic Mineral, and 1 Earth Elemental.
Stats: +10 Cav Def, +10% Spear Def, +10% Bow Def, +5% Sword Def, +5 Move Speed, -8% in Arctic, -8% in Desert, and -8% in Jungle.
EDIT: Grammer
------------- I'm pressed but not crushed. Persecuted but not abandoned. Struck down but not destroyed.
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Replies:
Posted By: Rill
Date Posted: 10 Aug 2014 at 06:35
Posted By: Dungshoveleux
Date Posted: 10 Aug 2014 at 16:05
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I would be willing to bet that the "ruinous onslaught" promised might let out some or all of the units which previously "disappeared without a trace". Hence the advice to reinforce the city concerned. Hence the advice to get your friends to help defend the city. Of course, until this happens, we'll never know! I think one or two cities might just get destroyed before people understand just how many troops are required. My guess is an awful lot of them.
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Posted By: Brandmeister
Date Posted: 10 Aug 2014 at 17:53
If the curse lets out all the previously destroyed units, you're talking about hundreds of thousands of melders. Possibly millions. It would be an insane but epic defense. Like condensing a half dozen tournament squares into a single castle assault.
Actually, that sounds like great fun.
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Posted By: Dungshoveleux
Date Posted: 10 Aug 2014 at 18:38
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I wonder whether the devs have stress tested this on the server? Remember all the armies left in the lurch on siege squares?
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Posted By: Glin
Date Posted: 10 Aug 2014 at 19:15
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I wonder if Tavern building level has anything to do with succeeding in getting a tentacle?
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Posted By: Dragonwort
Date Posted: 21 Aug 2014 at 15:44
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Arctic,
Due to numerous interruptions (sieges, exodus to broken lands, etc.) I have many cities with partially completed Allembine research and no idea which statues are missing. Is there any way to tell which ones you need to finish or must you do all of the treks over again in hopes of fulfilling the missing statue(s)?
Any ideas? Thanks in advance.. Dragonwort
------------- Just another wrench in the works..
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Posted By: Brandmeister
Date Posted: 21 Aug 2014 at 16:04
You can tell by the names you have unlocked on your Mystery screen, and comparing with this list:
http://arcanum-illyria.com/wiki/Heroic_Human_Statue
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Posted By: Dragonwort
Date Posted: 21 Aug 2014 at 21:28
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Oh well, that won't help I'm afraid...the mystery screen isn't the list I followed...I copied and pasted a list to my files, sent 6 cities at a time from that list and obviously missed some...AND nothing is "unlocked" on my mystery screen.
I assume from your answer that clicking on the circled dot causes a change in the "Mystery Statue Hunt List" or it changes once you visit the site?
All I have is two identical lists...one through twenty BUT I have newer cities that still need that mystery solved....soooo I'll solve it this time using the Illy Tools list. If I'm mistaken about this please let me know...Thanks Dragonwort
------------- Just another wrench in the works..
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Posted By: Rill
Date Posted: 22 Aug 2014 at 00:59
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I think he was referring to the in-game Mysteries page, which is accessed by mousing over the world map (tree) button, clicking on the list for quests and then on the mystery tab.
http://elgea.illyriad.co.uk/#/World/Mysteries
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Posted By: Brandmeister
Date Posted: 22 Aug 2014 at 01:30
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Correct. Solved statues in the game will have a name, unsolved ones will not, on the Map > Quest/Mystery tab. The list at Arcanum can be used to identify which statues are still unsolved.
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Posted By: Maccam
Date Posted: 22 Aug 2014 at 13:27
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Nice post.
For completeness "Famine Management" could be added?
regards
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Posted By: Arctic55
Date Posted: 24 Aug 2014 at 00:11
Famine Management? Never heard of that one.
------------- I'm pressed but not crushed. Persecuted but not abandoned. Struck down but not destroyed.
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Posted By: Brandmeister
Date Posted: 24 Aug 2014 at 01:27
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Famine management is unlocked with your 10th city. I believe it reduces the food cost of your capital by a small amount.
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Posted By: Count Rupert
Date Posted: 24 Aug 2014 at 01:33
Brandmeister wrote:
Famine management is unlocked with your 10th city. I believe it reduces the food cost of your capital by a small amount. |
It's +10% to food production in your Capital city.
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Posted By: Arctic55
Date Posted: 24 Aug 2014 at 06:25
Thanks guys for the heads up on Famine Management. I don't have city 10, so didn't know about it.
------------- I'm pressed but not crushed. Persecuted but not abandoned. Struck down but not destroyed.
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Posted By: kodabear
Date Posted: 17 Sep 2014 at 22:19
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Arctic you should make the coord clickable for the lazy people :)
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