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A Fix for NPC-Siege Issues

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5759
Printed Date: 17 Apr 2022 at 03:37
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: A Fix for NPC-Siege Issues
Posted By: Lissilene
Subject: A Fix for NPC-Siege Issues
Date Posted: 02 Aug 2014 at 17:17
Since we’re still seeing many players experience one variation or another of armies going AWOL when encountering both NPCs and a siege encampment on a target square, I’d like to open the floodgates to us all to help suggest a more permanent fix to the issue that would allow the armies to resume their order to Siege, Attack, Reinforce, Blockade, and so on after the NPC battle is resolved. Alternatively, we could suggest that NPCs be forbidden to move onto a square that has a siege encamped on it, just as it’s not possible for settlers to interfere with an exodus at the current time.

Either way, it seems that the system as it stands is treating the NPC + Siege on a square as an exception and throwing an error that was ostensibly fixed by causing the army to disappear or be returned home. This is an imperfect fix, as players end up with the bad end of two extremes. The first extreme is one in which   players such as ghannima here: http://forum.illyriad.co.uk/bugfixes-12jan14-npc-blockades-etc_topic5386_page2.html" rel="nofollow - http://forum.illyriad.co.uk/bugfixes-12jan14-npc-blockades-etc_topic5386_page2.html end up with their armies stuck somewhere inaccessible to the player. The second extreme we have is similar to the case of Maccam, who had an army returned home by GM Stormcrow five hours after an NPC fueled debacle. 

In both cases, the DEVS and players lose time and tactical success by the need to banish, resend or recreate their armies, and we all know how costly that can be for both in game resources and overall morale. The DEVS have said that they can’t link support petitions of themselves, but that a new topic in which we list the details of our issues and petitions may well help them fix things once and for all. So…please do add the details of any petition you’ve filed that covers this issue in the comments below, going back as far as you can. Please also suggest any fixes outside of the two I included in the first paragraph. We need as much input as possible. Thank you in advance for your time and consideration! 




Replies:
Posted By: Maccam
Date Posted: 02 Aug 2014 at 18:20
I sent a siege army to a square, when they arrived they met some faction NPCs. The NPCs were defeated. However: - my army wasn't on the square - in the dropdown my army was "on Manoeuvres" - but there were no armies moving or siegeing according to the army movements page. 

I asked in Global Chat if this had happened before - Rill was one of the ones that said it had, and encouraged me to raise a petition, so I did, number 9872.  Thankfully this was resolved within only a few hours by GM Stormcrow, and my troops were returned to my home town.

The idea of not allowing NPCs to land on a square which has a siege / blockade inbound is a good one.


Posted By: Rill
Date Posted: 02 Aug 2014 at 18:38
I think the most sensible solution, if it is possible to implement, is to have the army fight whatever NPC is there and then continue with the original orders if it survives.  This code is already in place if a player army is on a square when a siege or blockade lands.

Unless the above is unreasonably difficult to code, I would prefer it to preventing NPCs from landing on squares with inbound sieges or blockades.  I think the possibility of having to fight an NPC (or be protected by one) is interesting and requires more preparation on the part of the person sieging.  Sieging should be at least a little bit hard, since it has pretty major consequences.


Posted By: Ficho
Date Posted: 02 Aug 2014 at 18:51
It is good idea, but not only for sieges...

Harvesters are very often in same dangerous, and they are not free.
They are cost time and resources.

Petition number 9773 from 03/24/2014 10:04:07 never answered.
I have two more, also never answered.


This one, number 10280 from yesterday, I think, should be solved very quickly:


in my capital lvl 5 sov claimed without researched feudalism.it is happened few days ago and I noticed it just now.researching process even did not start yet.it is in queque. I hope you will fix it as soon as usually.





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“Some people never go crazy. What truly horrible lives they must live.”
Charles Bukowski


Posted By: Arcangelo
Date Posted: 03 Aug 2014 at 00:14
My issue is the same as Maccam, I sent a siege army to a square, when they arrived they met some faction NPCs (bears). The NPCs were defeated and I received an email how victorious I was and showed my surviving units too include all my catapults.  However: - my army wasn't on the square - in the drop down my army also shows as "on Manoeuvres" - but there were no armies moving or siegeing according to the army movements page. My commander is still alive and I'm paying upkeep costs to units I can neither see or use. I submitted the petition today right after I discovered this glitch. Petition # 10283.  It is still showing as unassigned and I have not heard back from anyone. 

While returning my army back to my home city is one option, but then I have to march it again to siege the city I intended to losing days or weeks depending on when this is resolved. We should be given some sort of compensation for our lost revenue or time. Giving me the city I intended to capture works for me as well. I already cleared it and was in the process of capturing it. 

Arcangelo


Posted By: GM Rikoo
Date Posted: 03 Aug 2014 at 18:29
Please include any petition numbers if you can, and be sure to list as many details as possible (time, browser type, etc)!

Thanks,

GM Rikoo


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Illyriad Community Manager / Public Relations / community@illyriad.co.uk


Posted By: Ficho
Date Posted: 03 Aug 2014 at 20:00
Newest one is number 10285.

All described in petition.
Chrome is browser.




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“Some people never go crazy. What truly horrible lives they must live.”
Charles Bukowski


Posted By: Arcangelo
Date Posted: 03 Aug 2014 at 20:30
Sir, The petition number was in my original post, but here it is again, #12083. The error occurred on Sat 2 Aug at 1143 (that is when I received the email stating my forces were victorious. My 4th Occupation Army is showing as on manoeuvres, however they cannot be seen on the map or movements nor are they sieging which is what the original orders were to do.  I was in the process of sieging Supremus city at 92/459 and the square in question where the encampment was supposed to be was 91/459. I'm using Chrome. 

Now to add to this is that the city has disappeared now too.....I had already expended resources and time to capture this city and now not only is my army in limbo and the siege never started, but the city I was about to capture is now gone as well. 

I hope this can be rectified asap in a positive outcome.


Posted By: GM Rikoo
Date Posted: 03 Aug 2014 at 21:03
Originally posted by Arcangelo Arcangelo wrote:

Sir, The petition number was in my original post, but here it is again, #12083. 

Sorry, I put that for those who might post in the future. I saw your #. Thanks! 

GM Rikoo


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Illyriad Community Manager / Public Relations / community@illyriad.co.uk


Posted By: King korr
Date Posted: 03 Aug 2014 at 22:26
petition number is 10267 browser is chrome, and happened around the 26 of july, troops are missing from new allana 

it says Acknowledged, Under Investigation but said that for over a week now 


Posted By: Arcangelo
Date Posted: 03 Aug 2014 at 23:14
GM Rikoo,

How long does it usually take to resolve theses issues? I have a commander and army I can't use and now the city I was sieging has been cleared from the map. 

Thank you,

Arcangelo


Posted By: GM Rikoo
Date Posted: 03 Aug 2014 at 23:59
Originally posted by Arcangelo Arcangelo wrote:

GM Rikoo,

How long does it usually take to resolve theses issues? I have a commander and army I can't use and now the city I was sieging has been cleared from the map. 

Thank you,

Arcangelo

There is no one answer for that. I'm sharing the thread and information and will just have to get back to you when it is fixed. Sorry I couldn't be more helpful!

GM Rikoo


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Illyriad Community Manager / Public Relations / community@illyriad.co.uk


Posted By: Ficho
Date Posted: 04 Aug 2014 at 08:51
Another one

subject trade issue
number 10290 (Chrome Browser)

I do not want to disturb or blame anyone, I just love this game.

Ficho




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“Some people never go crazy. What truly horrible lives they must live.”
Charles Bukowski


Posted By: Arcangelo
Date Posted: 11 Aug 2014 at 00:45
Just checking in as it has been over a week with no change in status. My petition is still showing as unassigned. I have been waiting for a resolution before taking further action as I'm afraid to do anything that may cause further issues. 

Thank you


Posted By: Rill
Date Posted: 11 Aug 2014 at 04:34
Posting on the forum is not a good way to get attention for a petition.  You might consider updating the petition with a note that indicates the problem is still unresolved.  

Sometimes it takes quite a while for them to address petitions.  They prioritize petitions that affect a large number of people before those that affect only one person.


Posted By: Ficho
Date Posted: 11 Aug 2014 at 08:17
Originally posted by Rill Rill wrote:

 

Sometimes it takes quite a while for them to address petitions.  They prioritize petitions that affect a large number of people before those that affect only one person.


Fortunately, my mind is faster than my tongue.

Smile


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“Some people never go crazy. What truly horrible lives they must live.”
Charles Bukowski


Posted By: GM Rikoo
Date Posted: 11 Aug 2014 at 14:47
Originally posted by Rill Rill wrote:

Posting on the forum is not a good way to get attention for a petition.  You might consider updating the petition with a note that indicates the problem is still unresolved.  

Sometimes it takes quite a while for them to address petitions.  They prioritize petitions that affect a large number of people before those that affect only one person.

I asked them to start a thread dedicated to this problem, but of course there are multiple issues possibly at work here. One army might disappear due to a bug, and yet another might because of user error or a mistake. We're looking into it, so the only thing I can tell you is that we'll get in contact once we have a fix, or it will be posted in an update.

Thanks all!

GM Rikoo



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Illyriad Community Manager / Public Relations / community@illyriad.co.uk


Posted By: Maccam
Date Posted: 06 Oct 2014 at 18:41
Well this issue still seems live, the DEVS quickly helped on petition #9872, and I now have another - petition #10443.

Whoever said 3 bear cubs couldn't cause trouble was clearly lying...


Posted By: ickyfritz
Date Posted: 07 Oct 2014 at 14:52
petition 10451

Siege army absent; wild dogs on target city;

Ticket Number Category Status Assigned To Last Updated
10451 Gameplay New Unassigned 07/10/2014 04:58:33
Help! Army is listed but does not appear. No siege on siege screen. What follows is supporting info:

SharpStick's [eCrow] army arrives at [-759|-3146] in Chulbran 4 minutes ago 07 Oct 2014 04:46:44 Military units from SharpStick's [eCrow] town Whaling Station outbound to Dandolo's [PIG] town Ogre's Thimble with Hostile intentions. 14 hours ago 06 Oct 2014 14:51:13

Army: LX SharpStick ATK [On Manoeuvres] Move speed: 8.8 sq per hr Division: 60th SharpStick Line Move speed: 8.8 sq per hr
Commander: Sinister Shaft of the Bear Move speed: 8.8 sq/hr Current Units in Army Count Unit Name Equipment Move Return 153 [Kobold Cohorts] Kobold Cohort 8.8 sq/hr 16 [Clanguards] Clanguard 9.9 sq/hr

Victorious battle against NPC units's forces at [-760|-3147] in Chulbran by SharpStick's forces from Whaling Station Sent By: System Received By: SharpStick [eCrow] Date: 07 Oct 2014 04:46 Two opposing forces clash against each other. Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available. Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels. Attackers: Unit: Quantity: Casualties: Survivors: Commander: Sinister Shaft of the Bear [Kobold Cohorts] Kobold Cohort 1 Damaged for 23, 77 health remains. Troops: [Kobold Cohorts] Kobold Cohorts 200 47 153 Troops: [Clanguards] Clanguards 20 4 16 Defenders: Unit: Quantity: Casualties: Survivors: Troops: [Pups] Pups 57 57 0 Troops: [Wild Dogs] Wild Dogs 27 27 0 Troops: [Rabid Hounds] Rabid Hounds 13 13 0 Troops: [Pack Leaders] Pack Leaders 8 8 0




Posted By: ickyfritz
Date Posted: 07 Oct 2014 at 15:04
Oddly enough; the animal parts from the NPC battle landed where the encampment was to occur... but not the army.



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