Day 1, 1:12 a.m.
I decided to change today to day 1, since yesterday was almost over when I landed. Boy am I glad I took a nap today!
My new city has now landed. Here's its baby picture
The caravan leaving is the first load of 600 of each resource from my bigger city. My storehouse finished just in time. Population: 1.
I lowered my tax rate to 1% to increase resource production. Now that I have some resources, it's time to upgrade my library. I'm going to really push the library in this city, because that way I won't have to use books for research points.
When my level 1 library completes, I start the Haggling research. There are harvestable resources EVERYWHERE around me, so I want to get a marketplace and start harvesting as soon as I can. I also start the upgrade to a level 2 library.
Darn, I forgot to send myself horses to make caravans. Now all my caravans are out. I don't plan to build a paddock in this city right away, since my other city can produce plenty of horses for both. Maybe harvesting will have to wait until tomorrow. Bummer.
Well, I can still build the marketplace and have it ready for when I get some horses. I also upgrade the library to level 3 and storehouse to level 3.
I should not have sent out so many of my caravans to harvest basic resources earlier. Guess I just got carried away with all that bounty. Oh well, it will probably be there tomorrow -- I don't have very many neighbors yet.
I have sent herbalists out to get samples of herbs that are growing nearby.
In addition to the earthblood mine, I also found a deepsilver mine fairly close to me. Both fall in the category of "things probably to small and common to be of interest to anyone else," so maybe I will be able to mine them.
Upgraded library to level 4.
I sold a bunch of hides before I left Elgea. I'm sending most of the proceeds to a local trade hub to keep them safe. I don't have a trader yet, but I have the research and materials to make one, so I might do that when I'm ready. Until then, I don't have much need for gold. Better to keep it in the "bank" where it can't be thieved.
My scouts just found a claristrine mine. Again, not all that exciting, but it will give my miners something to do, perhaps.
Upgrading one of each resource to level 1 and then level 2 -- this feels familiar!
I've managed to scrape together 20 research points, so I start the Brewing research. It's the longest one I can do with this many research points -- I can do the shorter ones tomorrow after I've built some up overnight.
My second resource caravan has finally arrived. I make 5 caravans in my new city and start 2 more levels of library upgrade -- to level 6. That should give me a pretty good start on research point production tomorrow. Maybe by the end of the day tomorrow I can hit library level 8, then things will really be humming.
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