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Free Tenaril move for expansion

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5610
Printed Date: 17 Apr 2022 at 02:59
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Free Tenaril move for expansion
Posted By: Aviddriver
Subject: Free Tenaril move for expansion
Date Posted: 28 May 2014 at 03:35
For most vets it has taken a long time to get our towns to the point they are at.  I am super excited that the Devs decided to expand the map instead of making it two separate lands.  My only suggestions is that potentially each player be allowed another tenaril move so that they may move a town to the new lands once they are open for exploration.  Not only would this help some of the over crowding issues but it would also jump start development in the new expansion.  If the devs are super cool they would give us 2  Star but if we can get 1 I think all would appreciate it.  

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IGNORANCE IS BLISS




Replies:
Posted By: GM Rikoo
Date Posted: 28 May 2014 at 03:51
This has been discussed in the team, but doesn't look like a possibility yet. I will let everyone know if it happens. Feel free to discuss how things like this can be implemented, etc! Thanks!


GM Rikoo


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Illyriad Community Manager / Public Relations / community@illyriad.co.uk


Posted By: LadyLuvs
Date Posted: 28 May 2014 at 04:25
Ohhhh that would be nice to have 1 free move at least.  Then you can exodus other cities and take the hit.  It would be nice to have 1 that you can feed the others when you moved them.  Plus with new players you are going to want us to be able to assist them in the fashion of the current community.

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LadyLuvs
Raven, Murder of Crows Alliance


Posted By: Princely
Date Posted: 28 May 2014 at 05:11
At least one free city move should be provided sine the city expansion to 20 is no more. I think it is extremely reasonable to do this. I have been growing my account like mad over the last year due to the promises of the DEVS, I think one tenaril is a proper compromise due to the changes that have been made.
I really enjoy this game and I will continue to play and once things get better maybe I will consider buying prestige again. Only time will tell.


Posted By: Flavius Aetius
Date Posted: 28 May 2014 at 05:51
Originally posted by Aviddriver Aviddriver wrote:

For most vets it has taken a long time to get our towns to the point they are at.  I am super excited that the Devs decided to expand the map instead of making it two separate lands.  My only suggestions is that potentially each player be allowed another tenaril move so that they may move a town to the new lands once they are open for exploration.  Not only would this help some of the over crowding issues but it would also jump start development in the new expansion.  If the devs are super cool they would give us 2  Star but if we can get 1 I think all would appreciate it.  

Why? The veterans already have an advantage against lower-tier players. Why should they have another? 


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Cry havoc and let slip the eagles of freedom - The Raven King


Posted By: Rill
Date Posted: 28 May 2014 at 06:14
Flavius/Subatoi/Eternal Fire/Kurfist/blackmofia/attilathehun:  To give established players an opportunity to access the only substantial new content that has been introduced in Illyriad in years.


Posted By: Brandmeister
Date Posted: 28 May 2014 at 06:46
Exodus, Rill. A ten city player can feed with 9 upon exodus. That's enough of an advantage. A fresh teleport is unnecessary.


Posted By: Flavius Aetius
Date Posted: 28 May 2014 at 06:55
Originally posted by Rill Rill wrote:

Flavius/Subatoi/Eternal Fire/Kurfist/blackmofia/attilathehun:  To give established players an opportunity to access the only substantial new content that has been introduced in Illyriad in years.

There was no need to include a few of my account names, Rill.  Veteran players already now have the ability to police the hell out of Broken Lands. Veteran alliances have had the best stakes on fertile lands in Elgea. How can you possibly want more?


As Brand mentioned below, you have the exodus ability. You can use that if you want to go to Broken Lands if you don't have any room for more cities. 


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Cry havoc and let slip the eagles of freedom - The Raven King


Posted By: Hiei
Date Posted: 28 May 2014 at 07:28
Yes, I do agree Avid. Thanks for the post.


Posted By: GirlFromHell
Date Posted: 28 May 2014 at 10:17
*agrees*

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~Hell_Girl_Rei / -Nyx-

Dovie'andi se tovya sagain.


Posted By: Silent
Date Posted: 28 May 2014 at 10:20
Yes that would Be nice


Posted By: Myzel
Date Posted: 28 May 2014 at 10:33
As a veteran player, I disagree with this suggestion and find it unnecessary. Why not accept that we, the powers of Elgea, would have to work hard and make sacrifices in order to reach this frontier? Why would we have to get everything free and easy? It makes no sense to me. Let the less established players have the advantage for once.


Posted By: Spheniscidae
Date Posted: 28 May 2014 at 11:01
Originally posted by Brandmeister Brandmeister wrote:

Exodus, Rill. A ten city player can feed with 9 upon exodus. That's enough of an advantage. A fresh teleport is unnecessary.

And how long exactly do you think travel times will be for your caravans if all your cities are located in north Elgea?


Posted By: Rill
Date Posted: 28 May 2014 at 15:24
Why should we get it free?  Because Illy is free to play.  Because we've been extremely patient and waited for new content for a long time and when they finally release it we shouldn't have to wait an extra 3-5 weeks to Exodus in order to enjoy it.

Tenariling a single city thousands (for many of us) of squares away from our existing cities won't be all that easy either.  

Less established players will still have the advantage of being able to start many new cities (rather than just one) in the Broken Lands.  Giving everyone one Tenaril just means that those of us who have been waiting for so long won't have to wait even longer to experience the new land.

Again, I'd rather we all had started out on even footing in the Broken Lands. Since the developers have nixed that idea, the least they can do is make the first new content in years available to all without substantial barriers to entry.


Posted By: geofrey
Date Posted: 28 May 2014 at 15:27
Originally posted by Aviddriver Aviddriver wrote:

For most vets it has taken a long time to get our towns to the point they are at.  I am super excited that the Devs decided to expand the map instead of making it two separate lands.  My only suggestions is that potentially each player be allowed another tenaril move so that they may move a town to the new lands once they are open for exploration.  Not only would this help some of the over crowding issues but it would also jump start development in the new expansion.  If the devs are super cool they would give us 2  Star but if we can get 1 I think all would appreciate it.  

As I understand it, the purpose for this is to allow existing 10 city players to experience the Broken Lands. 

I think that is something that needs to be addressed before BLs becomes habitable. Let's look at the options: 

Do nothing
- All strategic alliances interested in a BL presence will have begin exodusing to south Elgea ASAP. to get closer to BL. 
- Many players will create new accounts to have tenaril and settlers ready to reserve spots. 
- Day of BL, alliances exodus/tenaril/settle their cities to pre scouted BL terrain. Presumably the more experienced the alliance, the more strategic their city placements. 
- Those with Tenaril still available will use it asap. 
- Using the 10 square rule 1 large alliance can take over a region as soon as their exoduse cities arrive
- First come first served exodus rules in place. If another alliance beats you to a BL square, or puts a faster and larger army there, you will loose your city. Tears shall be shed. 
- End result, those willing to abuse the account system will have a huge advantage. Larger alliances could have a huge advantage over newer players, but only if they are willing to loose some existing Elgea lands. The slow moving exodus of cities, all arriving at different times, will result in many clashes and destruction of cities over the first few weeks of BL. 

Give all accounts 1 Tenaril: 
- All existing accounts get to move one of their cities to BL, or to somewhere else in Elgea. 
- Day 1 of BL alliances will be tenariling to pre-located locations in BL to take over as much land mass as possible. Alliance with the most members will get the most land preserved using the rule of 10. 
- The larger the alliance, the more coordinated and experienced they are, and the earlier they log in will determine the political landscape of BL. 
- Smaller alliances of newer players will be vastly out maneuvered. 
- All cities moved will be their original size. I suspect many cities will be fully developed, creating an imbalance for all exodus-ed and settled cities. 
- Any rare resources will immediately be fought over using cities that tenarilled. I suspect massive armies will arrive with the cities. 
- End result, those willing to abuse the account system will have a huge advantage. Larger alliances could have a huge advantage over newer players, but only if they are willing to loose some existing Elgea lands. Everyone will use Tenaril, resulting in the best locations being reserved by existing players and locations. 

Give all accounts 1 extra City slot

- Presumably the demand for land will go up, as everyone works towards their 11th city. We already have a land crisis. 
- Sat and abandoned accounts will be sieged so players can have a head start on their 11th city 
- If the extra city becomes active at the same time as BL, reduces the exodus and encourages settling
- Existing players can settle a new city in BL, with the new players. 
- smaller players will not get the benefit of the 11th city for a very long time. 
- End Result, demand for land goes up. Land usage goes up. May see sat account cities consolidated to active accounts. Depending on timing, may encourage everyone to settle a city in BL. 

Allow the auto demolishment of existing cities
- Frees up a city slot for a new city in Broken Lands
- Not very useful if we can exodus cities to BL, as it makes more sense to exodus than to demo and start over. 

What other options are there?



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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Flavius Aetius
Date Posted: 28 May 2014 at 15:52
Originally posted by Spheniscidae Spheniscidae wrote:

Originally posted by Brandmeister Brandmeister wrote:

Exodus, Rill. A ten city player can feed with 9 upon exodus. That's enough of an advantage. A fresh teleport is unnecessary.

And how long exactly do you think travel times will be for your caravans if all your cities are located in north Elgea?

that sounds like that is a consequence for your actions? There shouldn't be nothing but benefits for your personal choices.  Why should offers be put at a disadvantage because they did not use their teleportation ability, but others hastily used theirs and now want another one?

Established accounts are leagues ahead of non-established accounts. You'll have no trouble settling in Broken Lands after Exodus, settlers or if you saved your teleportation ability. 

You could always save gold on your newly exodused city and buy resources off the BL market. 


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Cry havoc and let slip the eagles of freedom - The Raven King


Posted By: Flavius Aetius
Date Posted: 28 May 2014 at 16:07
Originally posted by Rill Rill wrote:

Why should we get it free?  Because Illy is free to play.  Because we've been extremely patient and waited for new content for a long time and when they finally release it we shouldn't have to wait an extra 3-5 weeks to Exodus in order to enjoy it.

Tenariling a single city thousands (for many of us) of squares away from our existing cities won't be all that easy either.  

Less established players will still have the advantage of being able to start many new cities (rather than just one) in the Broken Lands.  Giving everyone one Tenaril just means that those of us who have been waiting for so long won't have to wait even longer to experience the new land.

Again, I'd rather we all had started out on even footing in the Broken Lands. Since the developers have nixed that idea, the least they can do is make the first new content in years available to all without substantial barriers to entry.

Illyriad is free to play, this is correct. That does not mean you should get an additional teleport ability. Illyriad is free to play in the sense that you do not have to pay money to play the game. It is not free to play in your interpreted "

We've all waited for new content. Some of those that have waited have also saved their teleport ability for one reason or another. Others still quickly used it for terraforming, to be closer to their allies, or to have a seven food plot on a mountain. Everyone willingly used their teleport ability for what they deemed was best for them. Those that did not use it decided that it would be better to wait and see. Now you want to penalize those that declined against using that ability?  I seem to recall established accounts quickly teleporting to Southern Ursor when the Rift appeared in the Herald. Why should those that hastily used it be rewarded with another?

It will be that easy for established players to teleport a city from one side of the map to another. In all likelihood, that city will be self sufficient already.  That is a huge advantage over non established players. Even exodusing a city would have an advantage over newbie settlements in Broken Lands. 
Edit:
There is also the fact that exodused cities will have research completed. This is the only real deterrent to creating capital sized cities overnight. The settlements that newbie accounts place down will not have this advantage. 

You are demanding that those that hastily used their ability to teleport a city to be given another one, while penalizing those that for their own reasons chose not to use that ability just yet. That is completely unfair.

 





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Cry havoc and let slip the eagles of freedom - The Raven King


Posted By: Aurordan
Date Posted: 28 May 2014 at 16:55
The argument would be that people who used their Tenaril did so under vastly different mechanical circumstances, and shouldn't be punished for the fact that the game changed out from under them.

That said, That particular issue doesn't really concern me much.  I do think that someone should be thinking about what happens when two people try to exodus to the same square.  There's going to be a lot of disgruntled people a few days after BL opens when people's cities are landing on each other left and right.  A Tenaril might at least cut down on that by letting people send a city over immediately to a place the know will be free.   


Posted By: Gordy
Date Posted: 28 May 2014 at 17:01
"Why should we get it free?  Because Illy is free to play.  Because we've been extremely patient and waited for new content for a long time and when they finally release it we shouldn't have to wait an extra 3-5 weeks to Exodus in order to enjoy it.

Tenariling a single city thousands (for many of us) of squares away from our existing cities won't be all that easy either.  

Less established players will still have the advantage of being able to start many new cities (rather than just one) in the Broken Lands.  Giving everyone one Tenaril just means that those of us who have been waiting for so long won't have to wait even longer to experience the new land.

Again, I'd rather we all had started out on even footing in the Broken Lands. Since the developers have nixed that idea, the least they can do is make the first new content in years available to all without substantial barriers to entry."



I'm confused here Rill, So your complaint is you don't get to start over in BL, and that its an extension and not a completely separate world.  So you could have this new "start over" experience by exodusing all your cities to BL, having the buildings drop to lvl 12, and getting a fresh start at spots and rebuilding.  You'd even get to keep all your researches, which is still a nice advantage over new players. 

Instead you want a free move so you can keep one city to feed the others. Don't your two complaints contradict each other?  Also, how are less established players given the advantage by being able to move their less developed cities somewhere?  And if it is such an advantage, do you think allowing vets to move one of their fully developed cities makes it fair?  Vets already have a huge advantage, even with BL opening, some of y'all have been building accounts for years, and have 6 total accounts with 60 cities, and your complaining that a bunch of new accounts are getting an advantage?  Vets already have good established spots in Elgea, and now the complaint is that you want the new spots too? Is it not fair that new players get to experience Illy the same way you did?  C-mon guys, thats just being greedy.  Please think things through before you complain.

From my perspective, this expansion was sorely needed, and the current land mass cannot hold another 200 players, especially with the 10 spot rule for exodus.  This puts new players and new alliances at a huge disadvantage to established ones who have their own areas already set up. 

The developers obviously want the amount of players in this game to expand, so seems reasonable to make room for new people.  If no more space is made, new players will end up leaving and this game will become stale and stagnant, and believe me if there wasn't an impending land expansion new players would be leaving, solely because the map is too crowded ATM for anyone to move. 

There is still plenty of ways for vets to move to BL without having to be given a second tenaril.

 I think the devs have thought this through, and people were bound to complain no matter what they decided.  So here is my +1 to the devs for seeing an issue that was effecting game play and fixing it promptly, good job.


Posted By: Princely
Date Posted: 28 May 2014 at 18:04
Well guess what, if tenarils are given to us, then when new players ask for resources in BL we will be able to send it. If I have to exodus to BL and a new person asks for res I will be less inclined to send because I am rebuilding my city and they made the choice to move to the BL unprepared.


Posted By: Rill
Date Posted: 28 May 2014 at 19:21
Gordy, what you are forgetting is that I started on a map that people were already complaining was too crowded.  I couldn't come in with 100 players and take over an area without anyone else being there -- there were already long-established alliance politics by the time that I got to Elgea.  Building an alliance and carving out an area in which we could live relatively peacefully took long years and patience.

YOU are the one looking for the "easy" button here, a completely new area where your already large alliance will have unfettered ability to carve an empire.  You believe that happening to arrive at a convenient moment means you somehow "deserve" an opportunity no one else since the beginning of Illyriad has ever gotten.

I do not begrudge you that experience.  But I am a little sad that you begrudge me an opportunity to experience it as well.

Edited:  Upon reflection Gordy, your argument is the one that's inconsistent.  You say that your main desire is to have more space.  Well, there's lots of space in Broken Lands.  There will STILL be lots of space even if people are allowed one-time Tenarils.  Your alliance will still be able to get the pick of many great spots.  So if your main concern was having more space, you are getting it whether other people get Tenarils or not.  Why not be supportive of other people who are longtime players also having an opportunity?


Posted By: Princely
Date Posted: 28 May 2014 at 19:27
Well said Rill, I agree with you wholeheartedly on that. Kudos!!


Posted By: Gordy
Date Posted: 28 May 2014 at 19:43
Rill, you have the same exact opportunities here that everyone else has, no one is begrudging anyone anything.  Why would you assume anyone has any advantage over anyone else?  We are all playing on the exact same world at the exact same time, unless there is special abilities given by the devs to players that are not given to others, we are all exactly equal in our opportunities in Illyriad.

I personally ask for no "special treatment" and that we all play the game within the same boundary of rules.  That is why we like this game, and what makes it great.  No pay to win, and no special treatment of people the developers know compared to those they don't.  What your asking for here is "special treatment".

If we move our little cities over, they're still little and we still have a year of research to do, if you move yours over you have all that research complete and just need to build your buildings back up.  You can easily ship res from your non moving cities to the landed ones, while each city exodus's.  If anything, vets still have the complete advantage over new players.  So whats the complaint?  lots of new players have used their tenaril as well. 

So what your saying is that in the 2+ years youve been playing, besides for the addition of your 9 citys the Elgea map has not become any more crowded and no more cities have been made while old ones remain?  Wow, I did not realize the game has become that stagnant, hard to believe the map was this crowded where nobody can really move at all

We certainly dont want an "easy" button, if that were the case why would we all play a perpetual server with 4yr+ veterans?  Doesn't sound very easy or convenient to me, What I do want is a game that is big enough to support the amount of players playing it (and the 5 other accounts they run).  That is exactly the issue the dev's are addressing, and they're doing it the correct way.


Posted By: KonstantTrubble
Date Posted: 28 May 2014 at 19:49
I do distinctly remember a discussion in GC a few nights ago only, where Rill specifically said that there were plenty of spaces for newbs to move to, with Exodus and as they grew, even though some had spent hours hunting for possible moves that were outside of the 10 square occupied rule - she said something about 'you only need to form confeds to do this'..... and now she states there was not enough space for them when she started, never mind now, some time along the line... interesting

I may be missing something here, and I am a newb who has yet to grasp even the basics of this interesting game, so please forgive my ignorance if I have this all wrong. However, our 'already large alliance' is made up of at best players with 2 cities only, and those scattered around in the newb rings. We would be at a considerable disadvantage for a long time were it not for the opportunity we may now be afforded, enabling a possible levelling of the playing field to some extent (distances there will be a big issue in any event for those moving across surely?)


Posted By: DaniSuper
Date Posted: 28 May 2014 at 19:55
Nicely put Rill!    Clap  I am also in agreement about getting at least 1 tenaril per account. True that would give the vets a slight edge...but think of it this way,most vets have been waiting for the Broken Land for more than a year. Initially lot of things were being discussed such as ships , more cities etc. However now these changes arent being implemented rather the BL comes just as map expansion
 
After waiting so long older players want to experience BL as well but the cost is..losing months of hard work for exodusing, so in that light asking for 1 tenaril isnt too much :) Newer players are new already, they arent losing anything here, rather getting bonus with newly expanded map.
 
The vets have been patient, understood the issues and remained with the game, for all that patience surely some incentive in form of Tenaril isnt that much to ask for :)
 
We also need to remember that not everyone pres builds, so for those players going down from 20k to under 2k pop can be bit too much , hence why a free teleport should be considered :)
 
 
 
 


Posted By: Flavius Aetius
Date Posted: 28 May 2014 at 19:55
Originally posted by Rill Rill wrote:


YOU are the one looking for the "easy" button here, a completely new area where your already large alliance will have unfettered ability to carve an empire.  You believe that happening to arrive at a convenient moment means you somehow "deserve" an opportunity no one else since the beginning of Illyriad has ever gotten.



Says the person that is demanding a free teleport. You should have saved yours if it was so important to you. 

You're the one looking for the 'easy button'. "you believe that you somehow deserve an opportunity that no one else has ever gotten"

You want another teleport after you apparently wasted your own. Tough luck. 


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Cry havoc and let slip the eagles of freedom - The Raven King


Posted By: dantem
Date Posted: 28 May 2014 at 20:04
Giving an extra tenarail means that vets bring their massive armies with mostly completed research into BL...this means the big alliances will again take up the best spots and could effectively cordon off an entire region including all those permasat accounts...add to this the current war and politics and its just more of the same stuff....

And about the LOU alliance moving 2gether, wont it be the same thing if everyone got an extra tenarail? why doesn't everyone just try to make this work with the current restrictions instead of complaining? 

This is a LAND EXPANSION, meaning its the same game with a bigger map with the only thing new being the factions (which will be released after BL) and the magic schools (again after the launch of BL). 

The reason the Dev's did this was because there was no space on Elgea because all the good spots are taken up by the vets and their permasat accounts. So I say good work Dev's and hopefully you will launch it soon.


Posted By: Rill
Date Posted: 28 May 2014 at 20:13
Konstant, it IS possible to find good locations for cities now.  I have been doing so for the new people in my alliance.  It might not be possible to find spaces for 100 people all in the same area.  That would not have been possible when I started either.

The map is more crowded than when I started and less crowded than when some people who started six months ago started.

Gordy, you can't both commend yourself for being willing to start  in the middle of a perpetual game (as I did, only longer ago) and then say that it is somehow an unfair advantage that people who have been playing longer might already have armies, completed research, etc.  Obviously you would like to be far away from folks who have that, so you will be able to get a clean start.  I completely understand that.  What I'm asking is, why, after all these years, should you be uniquely privileged?


Posted By: dantem
Date Posted: 28 May 2014 at 20:16
Originally posted by Rill Rill wrote:

Konstant, it IS possible to find good locations for cities now.  I have been doing so for the new people in my alliance.  It might not be possible to find spaces for 100 people all in the same area.  That would not have been possible when I started either.

The map is more crowded than when I started and less crowded than when some people who started six months ago started.

Gordy, you can't both commend yourself for being willing to start  in the middle of a perpetual game (as I did, only longer ago) and then say that it is somehow an unfair advantage that people who have been playing longer might already have armies, completed research, etc.  Obviously you would like to be far away from folks who have that, so you will be able to get a clean start.  I completely understand that.  What I'm asking is, why, after all these years, should you be uniquely privileged?

because the devs released it now??


Posted By: geofrey
Date Posted: 28 May 2014 at 20:19
This debate is over the validity of each other's opinions, not about issues that need to be addressed. 

Primarily, should there be a change to the current game rules so 10 city players can experience Broken Lands without exodusing a city? 

I have laid out several solutions besides the 1 extra magic move. There are pros and cons on all sides. Please list any facts, data, predictions, or repercussions you have; preferably without attacking other folks ideologies. 

If you continue down the current path, I'm canceling Christmas. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Princely
Date Posted: 28 May 2014 at 20:24
I have been with Illy for almost 2 years. in that time I bought a lot of prestige in the first 6 months. I just got city 9 a month ago. Most of my cities have normal and some are next to water. I have dealt with these bad locations and made it work... for 2 years. I want to be in the new land because it will give me the opportunity to move to more fertile areas. I imagine exo will take as long as a month per city. On top of this will be the time it will take to rebuild these cities.

1 tenaril will allow people like me to move the first city with relatively no problems, then slowly exodus the others over the course of a year. If a tenaril is not given then the process will take even longer and we (members of elgea that have toughed it out for 2 years and up) then the process will take longer and all the newer players will be able to build several cities on their accounts while this takes place.

Fair is fair, realistic is realistic, truth is truth.


Posted By: Gordy
Date Posted: 28 May 2014 at 20:30
I still dont understand how you can say we are uniquely privileged.  We are both playing the same game, same server, same rules. 

Privileged would be defined as "having special rights or advantages that most people do not have".  Since we are all under the same rules on the same world, I see no advantage or privilege on our end.  On the other hand, being granted a 2nd tenaril for those who have already received the benefit of using one before, would fit under the definition of privileged.  So maybe that's a question you can answer better than I am able to?

We have asked for no special treatment, no added benefits.  I never once said anything was unfair, only that fairness dictates that all parties abide by the same rules.  In the context of this discussion the rule in debate is 1 tenaril per accounts lifetime.

Yes, I do say giving people who have used their tenaril already, and gained the benefit from it already another one because they want "special treatment" is unfair.  Hence the definition of the term "special treatment".  New players do not ask for any "special treatment" in Illyriad and are quite happy to grow and become a part of the community.  All we ask is that the rules stay consistent among all players no matter their length of play.

BTW, there's nothing personal in this debate, I think Rill is great and always very helpful to new players.  Just sometimes its hard when youve been playing a game for so long to not feel entitled to getting special treatment.  I have the same debate with my phone company over renewals and not getting the new customer discount,  but then again I got that when I was a new customer the first time. 


Posted By: dantem
Date Posted: 28 May 2014 at 20:34
Originally posted by geofrey geofrey wrote:

This debate is over the validity of each other's opinions, not about issues that need to be addressed. 

Primarily, should there be a change to the current game rules so 10 city players can experience Broken Lands without exodusing a city? 

I have laid out several solutions besides the 1 extra magic move. There are pros and cons on all sides. Please list any facts, data, predictions, or repercussions you have; preferably without attacking other folks ideologies. 

If you continue down the current path, I'm canceling Christmas. 

 
Cancel christmas???? NOOOOOOOOOOOOOOOOOOOOOOOOOO Cry  ...i think this discussion is pointless since the devs are not gonna give the free tenarail anyways...


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I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party.


Posted By: Epidemic
Date Posted: 28 May 2014 at 22:08
I'm a vet so i'm entitled to have a permanent tenaril for all my towns, to use as often as I want, and i'm entitled to keep all my permasits and tenaril them as well, and i'm entitled to expand my alliance to 1000 members so I can dominate Illyriad forever...because I was here first! Smile


Posted By: Aviddriver
Date Posted: 28 May 2014 at 22:37
Ouch it was just a suggestion guys.  I see both sides but I did not suggest this on the fact that I am a vet and feel entitled to it.  I just thought it would be a nice way to start the move for some to go over to BL. The fact is many vets will not move over to BL because of this problem.  It costs a lot of prestige to move a town trust me i know this personally as I have moved almost every town I have once.  I just feel that it would be a nice gesture to allow an extra tenaril.  I did not have the luxury when i was new or the knowledge that i have now and pretty much used mine on a crappy spot on the map.  At the very least it is nice to see BL coming as this game has lost a number of great players over the last 6 months due to boredom.  

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IGNORANCE IS BLISS



Posted By: DeliciousJosh
Date Posted: 28 May 2014 at 22:40
I support this Tenaril business. 

Please... No more "this can't happen because <insert reason here>"

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PublicRelations
HumanResources


Posted By: Steven Quincy Urpel
Date Posted: 28 May 2014 at 23:29
Originally posted by Gordy Gordy wrote:

I still dont understand how you can say we are uniquely privileged.  We are both playing the same game, same server, same rules. 

Privileged would be defined as "having special rights or advantages that most people do not have".  Since we are all under the same rules on the same world, I see no advantage or privilege on our end.  On the other hand, being granted a 2nd tenaril for those who have already received the benefit of using one before, would fit under the definition of privileged.  So maybe that's a question you can answer better than I am able to?

We have asked for no special treatment, no added benefits.  I never once said anything was unfair, only that fairness dictates that all parties abide by the same rules.  In the context of this discussion the rule in debate is 1 tenaril per accounts lifetime.

Yes, I do say giving people who have used their tenaril already, and gained the benefit from it already another one because they want "special treatment" is unfair.  Hence the definition of the term "special treatment".  New players do not ask for any "special treatment" in Illyriad and are quite happy to grow and become a part of the community.  All we ask is that the rules stay consistent among all players no matter their length of play.

BTW, there's nothing personal in this debate, I think Rill is great and always very helpful to new players.  Just sometimes its hard when youve been playing a game for so long to not feel entitled to getting special treatment.  I have the same debate with my phone company over renewals and not getting the new customer discount,  but then again I got that when I was a new customer the first time. 

1) You're uniquely privileged in your timing. Having a tenaril right now is undeniably more valuable, with all the good real estate that's about to become available, than it was a year ago or two years ago. 

2) If anyone pointed this out, I must have missed it, but the devs giving big players a free tenaril is a bad idea, business-wise. I'm guessing larger players that exodus towns will be using a good amount of prestige to get those towns back to fighting weight. If we can just drop one of our "finished," high-producing towns into a great spot and start claiming sov and yada yada, a lot less prestige will be burned. So I would be surprised if we get a free tenaril.

3) Eat more ham sandwiches.


Posted By: Sexy Lynn
Date Posted: 28 May 2014 at 23:33
Just checking to see if my account works...Wacko


Posted By: Spheniscidae
Date Posted: 28 May 2014 at 23:34
Special treatment for veterans? Level playing field?

Well, when BL was announced, everyone would start from 0 pop and no research, with no movement of goods, diplo or armies from Elgea to BL. Now, that truly is a level playing field, and I didn't mind that being released. 

Now, 1.5 years later - the rules governing BL have been significantly changed from the level playing field promised to something that favours those in the south of Elgea (easier time moving resources, faster exodus, can use armies to block off best spots or kill exodusing cities more quickly). It also favours those with most of their cities not completed yet, since the amount of time taken to get a new city after the 4th or 5th increases exponentially. 

This is a significant map change to Elgea, and with a sudden change in the rules - exactly why tenaril was introduced in the first place (when the Elgea map was made more detailed). Of course - this free tenaril shouldn't be used within Elgea - all accounts already have one of those - but it should be available to use between Elgea and BL.

Of course, there will be the usual Epi-sarcasm, but I don't remember Epi having been constructive for the longest time.


Posted By: Sheza
Date Posted: 28 May 2014 at 23:43
i agree with Avid   one free move .   Evony does it for every  city   when a merge .    
one per account .   they can expire  after a month  maybe . ??


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If Horses don't go to Heaven when they die. then I want to go where they go.


Posted By: Rill
Date Posted: 28 May 2014 at 23:48
Gordy, I am not arguing for special treatment for myself.  Just the opposite.  I have an alt with a Tenaril available.  What I'm arguing for is equal opportunity for my friends and others who have played for so long to be able to experience the Broken Lands without the barrier of a weeks-long Exodus along with substantial risk of having cities destroyed on arrival.

If the concern is over veteran players having an advantage because of Tenariling established cities, perhaps there could be limitations such as de-leveling all buildings and even giving up research for ANY city that tenarils to Broken Lands from Elgea.  That would address concerns about unfairness to newer players, I would think.  In fact it would still advantage them because they have more cities available.

So ... maybe a Tenaril that de-levels city buildings to level 10 or 12 and some sort of maximum amount of research completed for EVERYONE.  So we could start on even footing.

Edit:  I'd even go for a rule that you can't bring ANY armies or diplo units with you.  So long as the rule applied to everyone.


Posted By: Oneeye
Date Posted: 28 May 2014 at 23:53
wow this is  such a forum topic  . Devs i respect u all n understand why u did it (bows to  u  all humbly ) . with that said this is  a vicious topic even for  me . i understand the vets veiwpoints n undrstand the lou stand point . (bows to all the great freinds and amazing ppl  on my  freinds  list ) remeber its the community tht makes illy awesome not the land . even i forgot tht in gc tn .



Posted By: ICEKat
Date Posted: 28 May 2014 at 23:56
Originally posted by Rill Rill wrote:

So ... maybe a Tenaril that de-levels city buildings to level 10 or 12 and some sort of maximum amount of research completed for EVERYONE.  So we could start on even footing.


isn't that already available as an exodus ?


Posted By: Rill
Date Posted: 28 May 2014 at 23:58
Kat, an Exodus would take 1-2 months to arrive in Broken Lands.  Under a recently announced rule change, if the Exodusing city happened to encounter an NPC or occupying army, it would be vaporized.

The Exodused cities that landed safely could have full armies and full research, which are different than what I proposed.

That would not represent a level playing field on the new continent.  I'm trying to propose something that would.


Posted By: Gordy
Date Posted: 28 May 2014 at 23:59
See, its sorted.  Your alt has a tenaril which is mainly meant for new accounts,  so now you can experience BL!  The devs allowing everyone two accounts works great for that.  Everyone can just have their alt go to BL and experience the new land.  Or reset their alts so that they have a new tenaril for the opportunity to go play a new land. 

I'm glad this got sorted out!  See how easy it is to develop a solution through healthy debate!

Oorah


Posted By: Rill
Date Posted: 29 May 2014 at 00:01
As I said, I am mainly concerned not for myself but for other folks who might wish to have additional options.  I think the solution I've proposed is one that will allow many more players to enjoy Broken Lands, rather than a select few.


Posted By: Gordy
Date Posted: 29 May 2014 at 00:06
So does mine, without asking for special exceptions and rule changes to accommodate it.  Having 2 accounts is the perfect way for people to play Elgea and BL at the same time.  No special rules or exceptions need to be made because they're already in place.  That's actually much better than new players without alts and 4 sitter accounts who only get to play the one continent!  best of both worlds! a solution for all!  Im sure all vets and new players alike appreciate the work weve done here to find common ground and a solution so that everyone gets to experience all that Illyriad has to offer.


Posted By: Rill
Date Posted: 29 May 2014 at 00:09
I'm afraid I don't follow, Gordy.  How have you worked to find common ground?


Posted By: Gordy
Date Posted: 29 May 2014 at 00:11
We rill! We... give yourself some credit here!

We've found common ground that players who already have established accounts (like you) can just make an alt (like you) and take that alt to BL with its tenaril (like you).  See you had the solution all along without having to make exceptions to rules or ask for special privileges.  I did tell you that you were clever!


Posted By: Kurgar
Date Posted: 29 May 2014 at 00:19
So let me see if I've got this right.

Vets that want to play on BL and want a tenaril will have to give up their alt account and start evenly, which will make the existing continent a more level playing field and better experience for everyone too?


Posted By: Steven Quincy Urpel
Date Posted: 29 May 2014 at 00:20
It is nice to see members of the Axis of Evrill disagreeing with one another. You will be much easier to destroy if you don't cooperate. 


Posted By: Brandmeister
Date Posted: 29 May 2014 at 00:32
Originally posted by dantem dantem wrote:

Giving an extra tenarail means that vets bring their massive armies with mostly completed research into BL...this means the big alliances will again take up the best spots and could effectively cordon off an entire region including all those permasat accounts...

Precisely.

This "extra teleport" proposal is simply a way for existing big alliances to move 10% of their cities, for the purpose of instantaneously locking down entire regions. They would be able to transport current armies and immediately project force in their newly claimed areas. It would also provide an immediate ability to rebuild additional exodused towns, as teleported resource plots would remain at 20. In short, a mass teleport would, yet again, relegate the newer and smaller alliances to fighting for the scraps. This proposal isn't about experiencing anything, it's about enshrining the power of the current big alliances.

For any established players who are sad about exodus, here's a suggestion: buy prestige to move your caravans faster, and complete builds instantly. Paying the developers is good for the game. I've exodused most of my cities at one point or another, and slowly built them back up with a few dollars worth of prestige. It's silly to act like moving a single city is a big deal when you can feed continuously from your other 8 or 9. If it's too painful to rebuild, remain where you are in Elgea.


Posted By: Arctic55
Date Posted: 29 May 2014 at 01:25
I'm only going to say this once, so listen up. I am not moving to BL because my towns are fully grown into the lay out I wanted. And since I live in the high Northern regions (Windlost), I would be way behind the noobs and vets who are near the southern regions, potentially putting my cities into the possibility of landing on an army belonging to someone else after months of transition time. And even if I did not land on someone else, I may end up surrounded by another group who will force me to move again. And even if none of those happen, and I land in my spot, and nobody is mad, I will then have to spend MONTHS rebuilding my town.

I have a friend who was over 40k pop, and after being forced to exodus all his towns (I'm not taking questions as it will start another arguement), he had around 15k pop. Even today, he only has just over 20k pop. That was before WW5 (of illy) and he just passed the 20k pop mark? He has logged in every day and has been building. I'm not going to do that.

If we had the possibility of a free town teleport, I would teleport one town into BL, but that would be all. But since I can't, I'll stay are rule Windlost with tupu and WisperingArrow.

There you have it, the mindset of an already established vet.

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I'm pressed but not crushed.
Persecuted but not abandoned.
Struck down but not destroyed.


Posted By: abstractdream
Date Posted: 29 May 2014 at 01:28
Argument: "All the newbs will Teneril to TBL, so us lonesome vets should be able to Teneril too. How will we ever be able to enjoy the new frontier otherwise?" Exodus.

Argument: "We wont be able to move to TBL without demolishing 40% of a given city. Sure we can keep all of the research but it's such a hassle to rebuild the buildings." Oh, my achy, breaky heart.

Argument: "How will we ever supply newbs in TBL if we aren't there or have to demolish 40% of a city to move it there? It's just not fair to the newbs." Wow, really? I don't know what to say about that. SMH

So, this seems like a silly idea to me. I do hope the Devs don't do this. As has been stated, this will give all the already powerful players a leg up to control the new frontier, pretty much leaving the new, small and not powerful in the same situation they are now. I guess that would be fine and dandy for the powerful.

Seriously all you poor, sad vets, if you want to Teneril a city to TBL, whenever it opens up, abandon one of your accounts and start again.

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Bonfyr Verboo


Posted By: Epidemic
Date Posted: 29 May 2014 at 01:56
I have a solution. Anybody who wants to exodus a town to BL gets 2 options, they plot their course and wait for the long trip, which may or may not get destroyed because of some new exodus rule that should definitely not be part of the game, or they let the game instantly and randomly place their city in the newb circle of BL.


Posted By: Rill
Date Posted: 29 May 2014 at 02:02
Instantly and randomly into a central area would work for me.  You could always Exodus from there.  I don't have a problem with the Exodus, just the massive amount of time it would take before we could get started.


Posted By: dantem
Date Posted: 29 May 2014 at 02:21
i dont think any changes are gonna happen regarding this....no extra cities and no free tenarail spell...this is how i see it....maybe in the future they might make it faster or easier 2 move to BL...but right now...nothing is gonna change...btw we got BOATS BOATS BOATS!!!!

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I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party.


Posted By: Joshuel
Date Posted: 29 May 2014 at 02:25

"Less established players will still have the advantage of being able to start many new cities (rather than just one) in the Broken Lands."

Rill, I may be wrong, because I'm still one of those less established players, but do you really think it's possible I can start a few new cities in those 3-5 weeks and have them anywhere near being self-sustaining enough to compete with, not need help from, etc the movement of a city that will then have level 12 everything?

It's taken me a few months just to get my 3rd city.


Posted By: DaniSuper
Date Posted: 29 May 2014 at 02:57

Ok guys maybe not the place, but correct something for me? Suppose...my exodus lands on occupied spot etc, or by any reason fails...what happens to the exodused city then? It remains? or like gets destroyed? 

*Confused** Correct please :)

Thanks



Posted By: abstractdream
Date Posted: 29 May 2014 at 03:25
Originally posted by DaniSuper DaniSuper wrote:

Ok guys maybe not the place, but correct something for me? Suppose...my exodus lands on occupied spot etc, or by any reason fails...what happens to the exodused city then? It remains? or like gets destroyed? 

*Confused** Correct please :)

Thanks

From what I heard from SC, it is destroyed.

The solution is to send an occupying army ahead of the city and hope that army isn't killed by another.

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Bonfyr Verboo


Posted By: Rill
Date Posted: 29 May 2014 at 04:15
I don't believe they've implemented the destruction of an exodusing city being destroyed by an occupying army YET, but Stormcrow indicated that they will be doing that.  Whether it will be at the same time of the Broken Lands expansion or some other time, we don't yet know.  He did announce both the Broken Lands changes and the Exodus thing at the same time, but that might have been mere coincidence.


Posted By: Epidemic
Date Posted: 29 May 2014 at 05:18
If exodusing cities were destroyed because they landed on squares occupied by npcs or another army I think it would be the worst update ever, its not something i'd want to see implemented.

I wonder if this is suppose to be a solution to the strategy that H? has been implementing in their war of survival against half the server bent on wiping them out.


Posted By: Oneeye
Date Posted: 29 May 2014 at 05:30
(bows to all the great ppl in this forum ) i have a question to the devs on this topic  . heres the  question devs can u pls tell us ahead of time if the exodus been dne or not before broken lands so we wont be hurt when our citys get destoryed by landing on anther city in BL ? please and thank you devs (bows to u devs humbly ) . n to all the great vets in illy if it does take effect then for those tht wana go to BL the only safest way to get there will be starting the alts over n make a beach head probably . Please remeber its only a opnion . thank you all for ur time on this .



Posted By: geofrey
Date Posted: 29 May 2014 at 15:36
Originally posted by abstractdream abstractdream wrote:

Originally posted by DaniSuper DaniSuper wrote:

Ok guys maybe not the place, but correct something for me? Suppose...my exodus lands on occupied spot etc, or by any reason fails...what happens to the exodused city then? It remains? or like gets destroyed? 

*Confused** Correct please :)

Thanks

From what I heard from SC, it is destroyed.

The solution is to send an occupying army ahead of the city and hope that army isn't killed by another.

That is correct. 

The reasoning is that if you exodus a city, you need to make sure you have control over the target location. If someone else has control over target location, and you try to plant a city there, your city will fail. 

I believe the troops present in the city will attempt to fight off any opposing military occupying the square. If they win, your city will get the square. 

If they loose, or a city arrives on the square before them, the exodus city is destroyed. 

The reason the exodus city does not simply return to it's original location is because another city or army could be at it's original location. Causing the exodus city to just bounce back and forth for all of eternity. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: geofrey
Date Posted: 29 May 2014 at 15:38
Originally posted by Epidemic Epidemic wrote:

If exodusing cities were destroyed because they landed on squares occupied by npcs or another army I think it would be the worst update ever, its not something i'd want to see implemented.

I wonder if this is suppose to be a solution to the strategy that H? has been implementing in their war of survival against half the server bent on wiping them out.

I believe it is already in game and has been a part of the existing rules for a very long time. They will also get destroyed if other settlers establish a city there first, if another exodus city arrives first, or if a teneril city beats them there. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: KillerPoodle
Date Posted: 29 May 2014 at 17:59
Actually - you cannot exodus to a square which is already being exodused to by another player - the game will not let you.

I do not know if Tenaril's has the same restriction - it should or it's open to abuse.


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: dantem
Date Posted: 29 May 2014 at 18:21
so basically if we exodus a city 2 a square we will def get it unless there is an army there or some NPC....right?

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I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party.


Posted By: Brandmeister
Date Posted: 29 May 2014 at 18:27
How can people be worried about collisions on a fresh map that's 2000x2000 squares? Your luck would have to be astronomically terrible.


Posted By: geofrey
Date Posted: 29 May 2014 at 19:06
Originally posted by Brandmeister Brandmeister wrote:

How can people be worried about collisions on a fresh map that's 2000x2000 squares? Your luck would have to be astronomically terrible.

Great question. 

We know that people will primarily want 7 food squares. Not all of the 2,000 X 2,000 squares are 7 food. Scanning the map, it looks like some continents have very few +7 food at all. 

We also know the higher food sov nearby makes for more desirable locations. a +18 food next to a +7 is a very attractive spot. 

Rare resources will define prime locations. People will want to capitalize on rare resources by takng the nearest 7 food square. 

So there are far fewer than 2,000 x 2,000 squares that folks will want to settle. 

Now all exodus cities move at the same rate. So lets say everyone exoduses their cities within 1 hour of BL being deployed. 

My alliance, has a huge advantage over other alliances as we are located in the far south of Elgea. Since all exodus cities move at the same rate, and that speed is slower than dirt, we could send 5 armies from each city to sit on the squares we want in BL. Effectively destroying any exodus cities that arrive. 

We can also deploy settlers that will arrive before any exodus cities arrive. as we are much closer. And, if the rules apply, are exodus cities will arrive FIRST from everyone elses. 

Is that fair? 




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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Rill
Date Posted: 29 May 2014 at 19:10
Originally posted by KillerPoodle KillerPoodle wrote:

Actually - you cannot exodus to a square which is already being exodused to by another player - the game will not let you.

I do not know if Tenaril's has the same restriction - it should or it's open to abuse.

In theory Tenaril has the same restrictions.  There have been some instances of glitches that have resulted in "stacked cities" with both two exodusing cities and and exodusing city and a Tenariling city.  These situations are relatively uncommon and have become much more rare due to code updates, but I still wouldn't completely rule out the possibility.  (It's hard to prove a negative.)


Posted By: Beyljr
Date Posted: 29 May 2014 at 20:36
I hope that this does NOT happen.

I feel that Tenaril in general is a bad idea. People are already using it multiple times by creating a new account, using it, and then abandoning the account. Using it once to move your first city out of the newbie ring is one thing, but this is already being used to change the map layout. Lets leave tenaril limited, and if anything limit it even more.

A side note, tenaril in general would not be bad if it couldn't terraform. I.e. if it acted just like exodus except without the research being needed.

But tenaril for the purpose of moving to BL is a REALLY bad thing. Let people have to build on BL, and let's not bring all the problems that Elgea has into BL before it even starts. If that encourages players that have built up a huge amount of power in Elgea to remain there, so be it. That is their choice. If they don't like that, then they can move with the exact same limits that everyone else has.


Posted By: Brandmeister
Date Posted: 29 May 2014 at 21:27
Originally posted by geofrey geofrey wrote:

Is that fair?

Not all advantages are unfair.

While I agree that not all 4M squares will be desirable for settlement, I think the number of 7 food squares with adjacent food sov will still be relatively large.


Posted By: lethargic0N3
Date Posted: 29 May 2014 at 23:57
So why not make it so you can only tenaril to Elgea.. it would be easy to implement..  no one would get any advantage or special treatment whether a Vet or Newbie.

Newbie's would still have the advantage in BL in that they can use settlers and set up multiple cities without crippling exodus times.


Posted By: Rill
Date Posted: 30 May 2014 at 00:09
That's a good idea, lethargicOne -- another way to make the opening of Broken Lands a bit more fair.


Posted By: abstractdream
Date Posted: 30 May 2014 at 03:21
Limiting Teneril is way more acceptable than giving out new ones.

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Bonfyr Verboo


Posted By: Corwin
Date Posted: 30 May 2014 at 07:06
I don't like the idea of an extra teneril spell for reasons that are allready pointed out above. In my opinion it's not fair to give players a second tenaril just because they used up their first. Instead I would like to see a complete new teleport school of magic with spells that can be used for settlers caravans and diplomatic and military units. I'm not sure if exodus should be a possible target for these spells, but it could be. Depending on the level of the spell the units can teleport a certain distance, possibly increased by extra mana added. That way we can cut the travel time between the continents.


Posted By: abstractdream
Date Posted: 30 May 2014 at 12:46
Corwin, that is an interesting idea. I like the direction you took it in but in regards to TBL, it would give established players a distinct advantage over newbs. Just wanted to point out the obvious here.

Just to elaborate a bit on the idea, I would think that a teleport spell, cast by ones own mages should have a chance of failure. Perhaps varying levels of failure. For instance, loosing a percent of the troops/diplo units altogether or perhaps ending up somewhere else entirely, maybe even splitting the group? It might be "fun" to have to send a small army to "rescue" a commander-less group of soldiers 100 squares in the opposite direction from the intended target.

Anyway, I like the idea. Be sure to post it as a separate thread, here in Suggestions.

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Bonfyr Verboo


Posted By: geofrey
Date Posted: 30 May 2014 at 14:27
Originally posted by Corwin Corwin wrote:

I don't like the idea of an extra teneril spell for reasons that are allready pointed out above. In my opinion it's not fair to give players a second tenaril just because they used up their first. Instead I would like to see a complete new teleport school of magic with spells that can be used for settlers caravans and diplomatic and military units. I'm not sure if exodus should be a possible target for these spells, but it could be. Depending on the level of the spell the units can teleport a certain distance, possibly increased by extra mana added. That way we can cut the travel time between the continents.

This is a great idea for new magic. Gives a good reason for new school of magic, unused gems, new spells, and a reason to burn through mana. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: KillerPoodle
Date Posted: 30 May 2014 at 17:52
Originally posted by abstractdream abstractdream wrote:

I like the direction you took it in but it would give established players a distinct advantage over newbs.


You can say that about almost anything.  E.g. Having to research stuff is unfair because it gives vets an advantage over new people.

It's not always bad thing to give people who have been in game a long time some nice things...


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: abstractdream
Date Posted: 30 May 2014 at 20:51
Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by abstractdream abstractdream wrote:

I like the direction you took it in but it would give established players a distinct advantage over newbs.


You can say that about almost anything.  E.g. Having to research stuff is unfair because it gives vets an advantage over new people.

It's not always bad thing to give people who have been in game a long time some nice things...


Lol..I don't hate vets.

I should have specified that my comment was in the context of TBL, which should be as even a new playing field as possible, in my opinion. Although, if I could swing an advantage my way, I would do it in a second.

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Bonfyr Verboo


Posted By: Brandmeister
Date Posted: 30 May 2014 at 21:14
Maybe the devs should just wrap the map top-to-bottom. Then the players in the far north get the same advantage as the far south players. As an added bonus, the players near the current equator can start complaining about exodus times, as they have been presently deprived of the opportunity to do so.

Exodus is slow, but I see no virtue to colonizing BL rapidly. If it takes a long time to settle the new map, there is mostly upside, in my opinion.


Posted By: Auraya
Date Posted: 30 May 2014 at 22:22
Forgive me, I haven't had time to read through everyone's comments. My own thoughts are that 1x free tenaril for existing players would be the most fair option BUT that you shouldn't take the plots with you as you do for your first tenaril. It would allow players to feed the cities they exodus across (bear in mind that newly exodused cities can be negative in resources) but not allow them to terraform. 

You can only have 1 city in transit at a time, so the move across to BL is going to be VERY slow for players trying to shift 10 cities over.

To those who keep saying veterans have too many advantages over new players, I disagree. The oldest vets have had to grow their cities under much harder circumstances - a lot of players are still on 5 food squares from before 7 food was available. They settled before water sov/crafting and now lake/loch sov has arrived making certain spots even more lucrative.. but the vets have already got all their cities established, they don't get to take advantage of these new opportunities unless they take huge penalties to what they have spent years creating. Who wants to demolish all military/t2 buildings and knock every city down to ~2k pop from ~25k pop? 

In addition, these players are the ones who have supported Illyriad for many years, ensuring it is still here for new players to enjoy. The 10 city cap means that those players who have been playing the longest are on equal terms as players who have played for ~1 year but they suffer because they have not had the benefit of all the new updates, meaning less military and lower population caps.. and people want to moan about having ONE free tenaril to BL? Pfft. Imo, the free tenarils should go to the players who started before I did and haven't had the chance to take advantage of all the wonderful things I have.

Also, giving people a free tenaril will open up Elgea for newbies too. In theory, newbies would then have the choice of which continent to settle rather than feel forced to move to BL for better opportunities. It would give us a 'whole' server rather than a bunch of tiny cities tacked onto a realm of much larger ones. 

Good luck to all who choose to move across :)




Posted By: Arctic55
Date Posted: 30 May 2014 at 22:41
Could not have said it better myself Auraya. Also, for those thinking, "I'll lose my existing tenaril when it is replaced," the devs would only need to make the tenaril stackable. So that you new players would have 2 tenaril (assuming you haven't use yours already).

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I'm pressed but not crushed.
Persecuted but not abandoned.
Struck down but not destroyed.



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