Newb Diaries
Printed From: Illyriad
Category: Miscellaneous
Forum Name: The Caravanserai
Forum Description: A place to just chat about whatever takes your fancy, whether it's about Illyriad or not.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5583
Printed Date: 17 Apr 2022 at 05:51 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Newb Diaries
Posted By: Rill
Subject: Newb Diaries
Date Posted: 12 May 2014 at 19:18
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Since my previous terraforming account
has served her purpose and gone to terraforming heaven, I've created
a new terraformer. I am curious to learn ... what is it really like
to be a newb in Illyriad today? And in particular, is it possible to
start and hang in there without getting outside help?
So I'm going to try to refrain from
talking in global chat. (I may have to turn the whole thing off.)
And I'm going to see what Illy life is like for a newb who knows how
the game is played but is starting without outside help. And I'll
chronicle my adventures here.
I'm sure most people will find this
tedious (in that case, don't read it) -- a few might enjoy it. And
very new players starting after me might find some of my insights
useful. Or at least they'll have something to do while they're
waiting for their resources to build.
Day 1 10:53 p.m.
I have started on the tutorial. My
storehouse is maxed out at 500 of each resource type. I know I am
supposed to build a library, but that means that while I am building
I will miss out on any resource accumulation in that period. Sure,
it's probably 1 or 2 resources at the most, but I'm a newb and I need
everything I can get! So the first thing I do is build a storehouse.
Thank goodness a level 1 storehouse now holds 1000 units of
everything!
The second thing I do is decrease my
tax rate to 1%. This increases my resource production by an average
of 2 units of each resource per hour. Exciting times!
The third thing I do is upgrade my
library. The storehouse has already finished, so at the same time I
set the library build, I set one lumberyard to upgrade to level 1.
That won't be how the tutorial tells me to do it, but I'm a poor
newb, and that upgrade will allow me to upgrade an extra one or two
wood per hour for the time I spend researching haggling ... ok, so
probably .0001 pieces of wood, but it's the thought that counts,
right?
My library has finished building. I
set a clay pit to build. I also start the Haggling research. If I
am supposed to research this first, why is it nearly at the bottom of
the "Available to Research" column? It should be at the
top where it's easy to find. I'm just sayin'.
My lumberyard has finished building and
Haggling is still being researched, so I set a Quarry to build.
While stuff is building and
researching, I check out the mail welcoming me to the kingdom of
Illyriad. Why are they pressuring me to join an alliance already?
I'm a newb, for goodness sake! I don't know which alliances are
good! I'm barely allowed to talk in global chat, even if I wanted
to. That reminds me, better turn global chat off so I won't be
tempted.
Haggling research is completed and my
level 1 Quarry still is not done. Nevertheless, I start an Iron Mine
rather than a marketplace. The tutorial is prompting me to open my
castle, and I know the next step will be to change the name of my
city, at which point Siggie is going to send me 500 more of each
resource -- including food. That will put me over my storehouse
limit for food, and I will lose 2 whole food! I think I'm going to
upgrade the storehouse to level 2 before I do that. But only because
I'm obsessive.
OK, iron mine finished, level 2
storehouse queued and marketplace queued. I still have approximately
230 of each resource left, plus 502 food. I'm feeling pretty good
about this. When my level 2 storehouse finishes, I will proceed to
the next portion of the tutorial.
Storehouse finished, with 1200 storage
capacity under my belt, I rename my city. King Sigurd of Illyria is
sending me two presents; one will arrive in less than a minute while
the other one takes about 14 hours. Apparently Sigurd didn't get the
memo about caravans going to new players travelling at double speed,
because that is the same amount of time it took the last time I did
the tutorial.
Sigurd also gave me 2 horses and 500
gold; time to build some caravans. I'll only be directed to build
one, but I might as well start both of them cooking. I have 2 more
horses coming in from 14 hours away; it would make more sense to give
me all 4 horses (or 5 even!) right away so I can build additional
caravans to harvest with without waiting 14 hours, but I am not going
to look a gift horse (or horses) in the mouth.
In the meantime, I've upgraded my
lumberjack to level 2 and started an upgrade to a level 2 clay pit.
Now it's time to learn about trade.
This part of the tutorial could do with some information about the
difference between city-to-city and hub trades. It would make the
tutorial longer, but it would give newbs something to do while their
resources were building. Maybe King Sigurd could even keep a supply
of something for sale at a trade hub at a newb-only price, if that
were not too hard to code. Would be a good introduction to trade for
new players.
I am lucky with my city placement this
time; I'm only 27 away from my nearest trade hub. Unfortunately that
hub is NOT Centrum, and I notice no one is buying basic resources in
my local hub, although thank goodness there are some sellers.
Nobody's buying hides, herbs or basic minerals either, so gathering
with a cotter and selling at a local hub is not going to be a viable
way of making gold. I will have to go into global chat to sell my
wares. Still, it's better than the time my newb city was located 94
squares away from the hub; 4 hours there and 4 hours back is a LONG
time when all you want is 200 wood!
While I was typing this, my buildings
have finished and my queue was empty! Better get building ... level 2
quarry and level 2 iron mine here I come. I think after this I will
start my level 2 library.
I'm deliberately ignoring the tutorial,
which is telling me to upgrade one of each resource field. The only
one I haven't done is a level 1 farm, and I'm still positive on food.
My goal is to be slightly negative on food before I go to bed, so I
can use up the excess. Thank goodness my level 2 storehouse holds
1200 of each resource; at least my food storage is not maxed.
Level 2 resource fields consume one
unit of food per hour, just like level 1 fields, so I'll have to
upgrade to level 3 before they start consuming more food. The same
is true for the library; level 2 library consumes the same amount of
food per hour as a level 1 library. This is a good reason to upgrade
one of each resource, library and storehouse to level 2 before
upgrading additional resource fields; it's just a bit more efficient
in terms of food consumption. I will have one of each resource to
level 2 and a level 2 library and storehouse all in the same 9
population that one normally has at the conclusion of the tutorial.
My two caravans have finished building.
The only thing to harvest anywhere near me is gold; I send one
caravan to each nearby pile. At least if I don't get bumped I can
use the gold to buy additional resources.
Perhaps I should upgrade my paddock;
that way I can replace my caravans if someone kills them. Normally I
hesitate to do this because of the food drain, but I have plenty of
food. I will do that after my level 3 lumber jack finishes, then
upgrade a farm and finish the tutorial.
My goodness! I've forgotten about
research. Time to decide what to research first. Usually what I do
is choose early researches that take a long time compared to the
research points they consume. That way I have time to build up
research points. Plus the short ones can be knocked out when they
are needed. I have 184 research points to play with, and I gain 6
more every hour with a level 2 library. I start with Timekeeping for
20 research points; although it only lasts 5 minutes, it unlocks some
cheap researches that take a long time, like Bureaucracy. For my
second research I select Brewing which also costs 20 research points
but takes an hour.
My farmyard has completed, so I can
continue with the tutorial. Now it's telling me about alliances
again. Enough with the pressure already! If anything, it should be
warning me not to accept the first alliance invite someone sends me.
OK, skip through alliance stuff, now I'm learning about prestige.
OK, I get one free prestige a day. It really should link me to where
I can collect it. And I'm a bit bummed that I wasted 2 hours before
claiming my first prestige.
Finished the tutorial. The part about
playing multiple servers is a little misleading -- no wonder newbs
ask so often about where the other servers are! The tutorial implies
that they exist.
I'm not sure I like the "possible
paths in Illyriad" post all that much. It sort of implies that
building a consulate, mage tower, barracks, etc. are separate paths,
and probably every city needs all of those things. Plus, it tells me
AGAIN that I should join an alliance. It also gives bad advice about
building a wall for defense. Honestly I think it would have been
more useful to just direct me from the tutorial to the Help section
of the forum, with all the various posts on how combat works, how
magic works, etc. Maybe after all of those posts are read it makes
sense to read the "possible paths" post. Or maybe it
should be eliminated entirely.
OK, I've started the upgrades of quarry
and iron mine to level 3 now. Time to choose another research. I
think I'll choose Craftsmanship, 3 hours for just 50 research points.
Agriculture is the other option, but it doesn't do anything anyway,
just opens the way to research milling. The Agriculture research
description is so misleading! I'm not sure why it even exists --
probably initially it was intended to be a prerequisite to building a
common ground and paddock (based on the description), but instead
it's just a waste of 4 hours and 75 research points.
Almost forgot to make an extra horse
now that my paddock is finished. It's a way to use up a little more
food. I'm not maxed yet, but I will be when King Sigurd's second
gift arrives in about 13 hours, even though I'm running slightly
negative on food. It's not worth upgrading the storehouse again just
to hold the food though.
Upgrading to a level 3 library; looks
like I won't have enough resources to upgrade my lumberyard to level
4 though. So my fun is almost over for the night. Not too bad, I got
in about an hour of playtime before the resources ran out. And it's
time for bed anyway.
Hmmm ... I could upgrade the
marketplace to level 2 before going to bed, or upgrade the common
ground and start some cows. However, the research to increase
caravan carrying capacity isn't unlocked until marketplace level 3,
and it requires 300 research points. I have 98 research points now,
and my level 3 library produces 8 research points per hour. So I
wouldn't be able to afford that research before tomorrow (or even the
next day) anyway.
I think I'll upgrade another one of
each resource to level 1. I'm at -5 food now and this will put me at
-9 food, which is a pretty comfortable level at this stage of the
game. After all, if I run out of food, nothing bad happens until I
hit 100 population.
On the other hand, I usually find that
I run out of wood and clay before I run out of iron and stone in the
early days of building a new account. Perhaps I'll upgrade one each
of wood and clay to level 2 and leave the iron and stone for
tomorrow.
I'm short 5 wood to upgrade my second
clay pit to level 2. I'm going to stay up a few more minutes to get
it started. Only a few minutes until my research finishes ... this
is why no one sleeps the first night after they start playing Illy!
I spend 75 points on the Bureaucracy
research.
At the end of day 1, my resource
production per hour is 27 wood, 28 clay, 22 iron and 22 stone. I'm
-7 per hour on food, with 940 stored and 500 on the way from King
Sigurd. I produce 8 research points per hour and have 20
population.
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Replies:
Posted By: Rill
Date Posted: 12 May 2014 at 19:42
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Day 2 10:00 a.m.
Last night as I was going to bed I was
thinking about cows. There's a lot of gold in cows. But I need to
know if I have a market. I checked the local trade hub, and someone
is indeed buying cows. So my first build of the day is common
ground. This will put me at -12 food, but I still have that food
incoming from Siggie, and no disastrous consequences for running out
of food at my size anyway.
My second build is upgrade of the
library to level 4. While I can buy resources to build from the
market, buying books is a LOT more expensive. So it's more efficient
to create my own research points in the library.
Wow, how did I get 7 horses? I don't
remember making that many! Well, once again, not going to look a
gift horse in the mouth. Time to build 3 more caravans. My common
ground is finished, so I build 1 cow.
There is still only gold available to
harvest on the map, and someone is harvesting at both nodes. Chances
are I need it more than they do, so I will take the chance of bumping
them. If they are fellow newbs, their caravans will finish
harvesting and go home before my caravans even get there.
I have 99 research points available. I
research Negotiation and Arcana for 20 points each. I will need
these eventually anyway. Still resisting researching Agriculture
since it's so pointless.
I have enough resources to upgrade a
quarry to level 1, leaving me with 12 wood, 8 clay, 41 iron and 68
stone. I also have 848 gold, so I could buy some additional
resources at the market once the caravans I started building are
finished. I think I will just wait for the gift from King Sigurd,
which is now 3 hours away.
Another caravan has finished building
and I found some wood I can harvest. Someone else is already there;
if it's a fellow newb I will send an apology for bumping and a gift
from Rill.
I spot a stack of stone as well, and
some iron. The iron is 66 squares away though, so 3 hours there and
3 hours back – probably not economic given my limited number of
caravans. My final caravan is now finished; I find another stack of
wood to harvest. So all 5 of my caravans are out on harvesting
missions; I feel productive and proud.
I need 2 more clay before I can build
anything else; I'm trying to decide between a level 1 iron mine and a
level 1 farm. Probably I will do the iron mine, even though it means
I will be -16 in food. I still have a good bit of food on the way
from King Sigurd; I can build farms later.
11:30 a.m.
I decided on the iron mine, and now I
have produced enough resources to start on a level 1 farm as well. I
checked on my common ground, and I've gotten a bonus cow! I only
ordered 1, and now I have 1 in production and 1 in my inventory. This is
cool, as I can trade that cow for enough resources to upgrade a level
4 resource field or something equally exciting. Thank you system
gods for your bounty!
I started the Bartending research and
now have enough research points to start Militia as well. I have now
finished the first research in each branch of the research tree
(except for Crafting and Sovereignty). Not too bad for still being
in my first 24 hours!
My hourly production is now 1 gold, 30
wood, 28 clay, 25 iron, 25 stone, -14 food and 12 research points. I
have 29 population and nothing left to build with. King Sigurd's
caravan arrives in one and a half hours, so this is a good time to
take a break. 1:27 p.m.
The goods have arrived from King Sigurd, and my caravans have returned from harvesting gold. I sent them right back out again to harvest more gold. Still waiting on the wood and stone though.
My first upgrade with my new supplies is a level 5 library. Gotta get that research point income up. Second upgrade is to a level 4 lumberjack. I hope to upgrade one of each resource to level 4 today. I may need to use some of my gold to buy resources to accomplish that. Thanks to King Sigurd and harvesting, I have 1,751 gold so far.
Another caravan has returned, and I've dispatched it to gather some more wood. My level 5 library and level 4 lumberjack combined will take 43 minutes to complete, so it's time to do some chores. First I'm going to make another cow though, just to see if I get lucky and it multiplies itself into 2 cows.
4:35 p.m.
It worked! My order for 1 cow doubled, and now I am the proud owner of 4 cows! (2 from the first order and 2 from the second). However, I am very short on clay and iron, since these are resources that I have not been able to find nearby to harvest. I have 1 available caravan that is not harvesting; I think I will use it to sell my 4 cows. The resource nodes will reset in less than half an hour (at 0:00 server time); if I don't find clay and/or iron to harvest at that time, I will buy some on the market.
I have been able to upgrade two farmyards to level 2, so I am only -13 for food. I have enough research points to research Cotters or Spearmaker or Agriculture, but none of those really excite me. I might hold out to accumulate 120 and research Safeguard.
I sold 4 cows for 600 gold each; that will more than double the amount of gold I have so far, and will be enough to buy plenty of resources. Just for the heck of it, I'm making another cow. I have filed a petition on the free cow issue though. I thought the developers had fixed that bug.
Sending out caravans for another round of harvesting wood and stone. That's pretty much all I can do right now.
8 p.m.
Sadly, no bonus cow on the last round. Still, my gold has arrived from the 4 cows I sold. I also bought 200 iron and 200 clay from the trade hub. That is enough to upgrade my clay pit to level 5. I'm harvesting more gold, stone and wood and have sent my caravans back to the hub for more iron and clay. Hopefully I will be able to upgrade an iron mine to level 5 today as well. I also started the Safeguard research, wiping me out of research points.
10:45 p.m.
Well, I have upgraded an iron mine and a clay pit to level 5. Not enough resources to do my lumberyard and quarry to level 5 though. And I'm -16 food per hour. So I think I'll just upgrade a farmyard to level 2 and level 3, which should bring my food to -6 per hour. I'm hoping that in 15 minutes when resources refresh there will be something better around me to harvest, since I've exhausted the local sources.
I found some food to harvest 60 squares away. Hope it's still there when my caravan gets there. Normally I wouldn't send so far away, but I'll be asleep anyway, so no time wasted. I'm squeezing in upgrades to level 2 quarry and iron mine.
My resource production at the end of my first 24 hours or so in Illyriad is 1 gold, 37 wood, 47 clay, 43 iron, 33 stone, -16 food and 17 research points per hour. Once my farm builds complete, I should be at around -6 food per hour, with 898 stored. I have 3,786 gold and 66 research points.
I checked my common ground and I have 10 cows again, in spite of having sold 5 and made only 1 more. This is a little creepy. But that won't stop me from making another cow!
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Posted By: Rill
Date Posted: 13 May 2014 at 16:02
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Day 3 7:30 a.m.
Not a good night for harvesting for me. Some of my caravans were interrupted, others were disappointed. The caravan I sent for food returned with barely more than 100.
What is worse, the basic resource nodes seem NOT to have renewed once again. My neighbors and I have pretty thoroughly harvested out the area near me. There is still some stone and gold within around 1 hour, and some clay a bit more than 2 hours away, but everything else is 4-5 hours distant. At that range, it is more economic for me to sell cows and buy basic resources at my local hub.
I check my cow production and ... MAGIC!!! I have 10 cows! How did that happen? I'm SURE that I was only supposed to have 4 or possibly 5 cows. I promise, I am not doing this on purpose. I even filed a petition! I check my notifications to make sure that no one snuck cows into my city in the middle of the night. Nope, only cow-related trade is me selling 4 cows yesterday. I am very excited that I have once again been blessed by the cow gods. I'm going to sell 5 cows and keep 5 for luck. Plus, of course, I order another cow to be produced.
If I can't find food to harvest, I might have to start building some farms to support my cow habit. First priority is my library though -- I need the research points. With the resources I've accumulated overnight, I upgrade the library to level 6. Mindful of food, I upgrade a farmyard to level 3, which should bring my food deficit under -5 per hour. I'm down to my last 7 iron, so I use one of my idle caravans to buy 200 iron from the market.
I'd like to see if I can get production of basic resources (except food) up to at least 50 an hour today. I'll need a level 5 lumberyard and level 5 quarry. Once one of my caravans gets back, I will probably need to buy some more iron.
I'd really like to upgrade my marketplace to do research to increase caravan carrying capacity and number of caravans. But with my current research point production I would have a hard time affording that research in any case. Hopefully the level 6 library will help. I have found in the past that somewhere between level 8 and level 10 a library starts producing enough research points to be able to research constantly. I am going to try to upgrade my library once a day from now on until it gets to that level. Already a good start since I'm still in my first 48 hours and my library is building to level 6 now.
I accumulated 218 research points overnight, so I research Demolition for 150 research points. I have almost enough left to research Agriculture, Spearmaking or Cotters for 75 research points. Normally I might choose cotters, but there are no buy orders for basic herbs, minerals or hides in my local hubs. I might be better off just selling cows. Perhaps I'll wait to accumulate 100 research points and research Guilds, which will open the way to Faction Markets and the ability to have safe storage in hubs. The demolition research takes 6 hours, so I will have plenty of points accumulated by the time it finishes.
8:16 a.m.
It seems even being vewwy, vewwy quiet is not enough to escape the generosity of the Illyriad community. The player whose buy orders I have been accepting for cows just sent me 12000 of each resource. Sadly, my level 2 storehouse only holds 1200 of each, but I will certainly have plenty of resources to build with today! I am just glad my library build is finished. I immediately start a level 6 lumberyard. And thank you -- you know who you are!
1:17 p.m.
Darn it, interrupted in clay harvesting. And the resource nodes STILL haven't refreshed. It's been almost 2 days! I still have some stone and gold to harvest not too far away. And sending another caravan after clay. Should be able to upgrade a clay pit to level 6 in another hour or so; that will push production above 50 an hour for all my resources.
3:12 p.m.
Oops, sent a caravan on a 3-hour trip to someone else's sovereignty. Hope my note of apology is well-received. All resources except food are now at +52 or more per hour. Upgrading farmyard to level 4, which should cover a few more res upgrades before I go negative again.
Upgrading marketplace to level 2; if I can eke out an upgrade to level 3 tomorrow, I should have enough research points saved up to increase caravan capacity to 300. It is sort of backwards that the researches to increase NUMBER of caravans cost fewer research points than the ones to increase caravan capacity, especially since the caravan capacity researches are unlocked at lower levels of the market. I think it would work better if Bartering cost 300 research points and Improved Loading cost 150. In any case, I will have enough research points for Improved Loading tomorrow, and that will substantially improve my ability to buy resources from the market; with any luck I will be able to upgrade my marketplace to level 5 in the next few days and research Bartering as well.
10:28 p.m.
I was able to research Improved Loading today. I thought about starting the marketplace upgrades to level 5 tonight, but decided to upgrade more resources instead -- that way the resources will be accumulating overnight.
At the end of two full days in Illy (48 hours) I have 52 population. My hourly production is 2 gold, 71 wood, 65 clay, 78 iron, 62 stone, 0 food and 23 research points. I have 7,192 gold and 3 research points. In addition I have 14 cows (and one more building). A couple times today I've gotten an extra "magic" cow that I didn't order. Still can't figure out the exact circumstances under which that occurs.
My goal for tomorrow is to upgrade marketplace to level 5 and research Bartering, then make 5 more caravans. With my additional carrying capacity I should be able to sell more cows on the market and buy more resources. I will be going from 5 caravans that carry 200 res each (1000 total) to 10 caravans that carry 300 res each (3000 total), so tripling my trade capacity.
I would like to upgrade one of each resource to level 7 by the end of day tomorrow, but that will be tough to do.
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Posted By: Rill
Date Posted: 14 May 2014 at 19:07
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Day 4 10 a.m.
It was great to log on today and see more than 1k of each resource waiting for me in my storehouse, thanks to some diligent overnight harvesting and a caravan dispatched to the marketplace to purchase wood last night. It is so nice being able to buy 300 at a time instead of just 200.
I did level 4 and 5 upgrades to my marketplace and begin researching Bartering. Soon I will be able to build 5 more caravans! Then I can do even more trade and harvesting. I dispatch caravans to harvest clay, iron, food and gold.
On the magic cow front, I now have 16 cows. I don't think I gained any extra overnight. I sell 10 cows on the market. Dang, tax on 10 cows is 223 gold. I'm just a newb! It's highway robbery! I keep telling you, King Sigurd is no good.
I have enough resources left to build a Quarry to level 6 and a clay pit to level 4. Maybe when I have more caravans I will use them to buy wood and stone, since there is none around me to harvest.
I set another cow to build, and just for the heck of it, a horse. Building additional caravans will use up almost all the horses in my inventory.
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Posted By: Rill
Date Posted: 15 May 2014 at 17:03
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Day 5 8:49 a.m.
Well, blame a record heat wave for my lack of enthusiasm about updating this chronicle. I even lost some of my enthusiasm for Illy! But that's one of the things I like about this game -- even as a newb, if you take a day or two off the game, no great harm done.
I managed to get some more resource upgrades in yesterday. My hourly production is now 2 gold, 107 wood, 78 clay, 107 iron, 106 stone and 1 food per hour. I have found a lot of clay and food around me to harvest, as well as some iron and gold around 60 squares away.
Since I have abundant clay at the moment and I ALWAYS seem to be short on wood (no jokes please), I upgrade a lumberyard to level 7. I have enough resources still stored to upgrade a clay pit to level 5. That should bring production of all my resources above 100 per hour; I will have one of each type of resource upgraded to level 7 except for food and clay.
I benefited from a couple more "magic cows" yesterday so in spite of having sold 10 of 16 cows yesterday and only having built 4, I now have 17 cows. Once my caravans get back from harvesting, I will sell 10 more cows. I now have 14,368 gold, so with the additional gold I will have plenty to buy saddles and build my settler.
I don't have enough research points to study Pioneering though. I think another library upgrade is in order; research point accumulation is still woefully slow. I will need more wood for that, and right now I'm shortest on wood and clay. I have clay harvesting but will need to order up 300 wood from the market. By the time it makes its 2-hour round trip, I should have enough of the other resources harvested or accumulated to build a level 7 library.
I researched Foraging yesterday and might build a cottage or two later today. There are a number of hides sitting around for me to harvest; in my experience though, as soon as I build a cotter the hides dry up. There are good supplies of basic herbs and basic minerals around though.
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Posted By: Rill
Date Posted: 16 May 2014 at 18:55
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Day 6 10:49 a.m.
Well, I woke up this morning to an overflowing storehouse. And this in spite of the fact that I upgraded both storehouse and library yesterday! Apparently my resource building campaign has begun paying off.
My hourly production is 2 gold, 133 wood, 108 clay, 107 iron, 118 stone, 1 food and 32 research points per hour. I have 27,446 gold and 739 research points. I've decided to save for 750 research points to research saddlemaking so I can make my own saddles for a settler. Saddles cost 1800 gold on the market, and I only get 600 gold each for my cows, so it makes more sense for me to make my own saddles.
I set a level 7 clay pit and a level 6 farmyard to build. Since I now have one of each resource to level 7 and apparently adequate resource production, I think I will begin upgrading some of the rest of my resource plots today. I may also try to build a brewery, with saddlemaker to come tomorrow.
The cow fairy has visited me again, and in spite of the fact that I sold all but 2 cows yesterday and only made about 4, I now have 18 cows. I'm going to sell another 10 of them and keep the rest for saddles. I also have 15 horses, so plenty to make my settler and even additional caravans if I need them.
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Posted By: Rill
Date Posted: 17 May 2014 at 19:41
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Day 7, 11:25 a.m.
Wow, even with storehouse upgrades, my storage is maxed out this morning! I guess I better keep upgrading that thing. Since my new player protection is about to expire, it is also time to build a vault today. I will not need a mage tower or runes, since I will not have any resources worth stealing; anything I have will be adequately protected by a level 3 vault, with the exception of my gold stores. So if you can find my alt ... she will have about 35k gold available tomorrow. Unless I send it off to a trade hub or something. 
I have 772 research points and need 428 more to begin the Pioneering research. First order of business is upgrading my library to level 8. Second I upgrade my storehouse to level 6.
Third order of business is cow production. I sold 20 of 22 cows yesterday and made 3. Thanks to cow magic, I now have 9 cows. I put another one into production.
My current resource production is 3 gold, 160 wood, 165 clay, 151 iron, 153 stone, 4 food and 32 research points per hour. I have 41,619 gold. (Aren't cows wonderful?)
I check outside my city for harvesting opportunities. It's just as well that I'm producing enough resources for my own needs, because the resources once again haven't refreshed in close to 2 days. There is still a stack of gold that I was harvesting yesterday; I send some caravans to finish it off. I find some iron and send a harvester, then realize I just dispatched my caravan on a 3-hour journey. Hopefully some of the iron will still be there when it arrives. No one is harvesting it yet.
Later on today I might start buildings some cotters, since I have the foraging research completed. There are some potential harvest spots around me, mostly herbs but the occasional hide.
There are also some unguarded rare herbs in my neighborhood that no one seems to harvest. That suggests to me that they are not particularly high-value, but perhaps in a couple days I'll build a consulate and a scout and send something to check it out.
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Posted By: Merlinus
Date Posted: 18 May 2014 at 08:55
Does your alt have any idea of a preferred type of specialization yet, Rill? I haven't seen any particular leaning toward buildings yet, but I am watching faithfully. :)
------------- In Peace we reign. In War we RULE!
Long live the Royal House of Merlinus!
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Posted By: Rill
Date Posted: 18 May 2014 at 13:00
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My alt's first city will be sieged once the second city is built. The second city will then be Tenaril'd for someone in my alliance to capture a terraformed square. Any specialization of the second city will be at the behest of the city's future owner.
Good question though! usually I wouldn't specialize a city this early in its growth. I go for the core functions first: library, storehouse/warehouse, mage tower, marketplace, consulate and barracks, plus any production buildings needed to support a basic military. In this case I already have a saddlemaker and brewery, so I can make t1 cavalry once I have a barracks high enough; I'm also doing the research now for the foundry so that I can then research smithing in case I want to build infantry.
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Posted By: Rill
Date Posted: 18 May 2014 at 19:01
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Day 8, 10:46 a.m.
Today is the big day, the day my rainbow disappears. (If you are wondering why it is happening on Day 8, it is because I am counting days in the is diary as calendar days; I started in the late evening of Day 1, so my rainbow goes away late tonight.)
My saddlemaker and brewery are cooking up saddles and beers to make my settler; the Pioneering research has finished, so I should be able to start the settler this evening.
In anticipation of my rainbow vanishing, I begin to build a vault. I'll build it to level 3, which will give me plenty of protection for basic resources. So far I don't have any advanced resources to speak of, other than the saddles and beer I'm making for my settler. I'm pretty comfortable in not having a rune up yet, although I'll probably want to get one up sometime next week, if only for the pleasure of zapping anything that crosses my threshold.
My resource production is 4 gold, 206 wood, 183 clay, 177 iron, 185 stone, 9 food and 45 research points. I have enough resource production to upgrade pretty much continuously now; I'm focusing on getting the rest of my resource plots up to level 7.
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Posted By: Rill
Date Posted: 19 May 2014 at 18:27
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Day 9, 10:17 a.m.
Yesterday I built the required saddles and beer and started my settler cooking. It will be ready in 4 days -- let's see if I have the population for a second city by then. I have 123 population now, but my city is pretty empty and I haven't even started most high-population buildings, to say nothing of cottages for my future cotters. I should be able to gain population as quickly as I can build farms.
I upgraded my storehouse to level 7 late last night, so it was not maxed when I got up this morning, with the exception of iron, which I'd gathered overnight. But still, nice to wake up with 2k or more of every resource. My hourly resource production now is 4 gold, 225 wood, 220 clay, 221 iron, 227 stone, 14 food and 45 research points per hour.
It's tempting to spend another day entirely on resource upgrades, but I'm beginning to run out of useful things to research. I start the herbalists guild research just in case those rare herbs nearby really don't have anyone else interested in harvesting them. But to find out what they are, I'm going to need scouts, and to get scouts I need a consulate. So today I think I will build a consulate and what will my scouts do in their down time if they don't have quests to amuse them. So I'll also build a tavern. That is, after the level 7 lumberyard and level 6 clay pit I built first thing finish.
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Posted By: Rill
Date Posted: 20 May 2014 at 21:25
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Day 10, 1:08 p.m.
It seems like I'm posting this diary later every day. Probably that is an artifact of my schedule rather than related to my growth as a newb. But I have lots of stuff going on in Illy!
Yesterday I completed a level 1 consulate and a level 2 tavern. I researched Scouting, Trade Contacts and Diplomatic Contacts and started to do trade quests. I also built 5 scouts. I really need 10 scouts to properly do diplomatic quests, but my gold income was only 5 per hour, so I decided to wait to build more scouts. Upon further reflection overnight, I decided to build more this morning; I have plenty of gold stored to support a small deficit.
Since I had the scouts, I decided to check out the local rare herbs patches. I sent 2 missions of 2 scouts each and 1 mission of 1 scout. When I got up this morning, I discovered the one-scout mission had failed and did not return. In my experience, there is somewhat high likelihood of this happening with only one scout. I personally prefer to use 5 or more -- but I may not have that luxury as a new player.
Both successful scout reports turned up larken wood -- something that actually has a use! It is pretty common and therefore not that valuable, but it could still be an income source. Someone was harvesting one of the squares already, so I might hold off on that one (or discuss it with the person who was harvesting). I sent a message to the player who has a city near the other square, asking if he would mind if I harvested and offering to share some of the proceeds. We will see how he replies.
I started the Herbalism research just in case -- I have some confidence that I'll be able to find one or another rare herb to harvest in my neighborhood. To build herbalists I'll need basic herbs and books. Probably sometime today I should build a cotter. I think it would make more sense to buy the books rather than make them in my bookbinder though. I still need all my research points to do research -- a couple more library upgrades are needed before that's really humming.
My storehouse wasn't quite maxed when I got up this morning, but it was close! So probably I should try to squeeze in another storehouse upgrade today. My current hourly research production is -4 gold (with 10 scouts), 286 wood, 285 clay, 302 iron, 280 stone, 15 food and 45 research points. I have 27,600 gold stored and 357 research points.
I already started building a level 8 quarry and a level 8 clay pit. So my goals for today are 1) increase production of all resources over 300 per hour, 2) build at least two cotters and start harvesting basic herbs, 3) upgrade storehouse to level 8 and 4) upgrade library to level 9. I might need to purchase some resources from the market in order to complete the library upgrade.
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Posted By: Rill
Date Posted: 21 May 2014 at 17:15
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Day 11, 9:01 a.m.
I am feeling quite pleased with myself because I accomplished all my Illy goals yesterday. My little city is starting to really hum. Most notably, I built 2 cottages and sent cotters out to harvest. One is already back after having collected 29 hides -- I'm rich! The other one is still out harvesting and has collected 63 basic herbs so far.
If I need 40 basic herbs for each cotter, I'm going to need a lot more herbs! So today I'm going to build 2 more cotters. I think I will eventually sell the hides I'm collecting and use the gold to buy books to make herbalists.
I am also thinking about city defense, since I will be accumulating more gold and other goods. I think today would be a good day to build a mage tower and research Runes. I've gone with just the vault to protect me thus far, but as my city grows I might be more attractive to thieves -- especially if I start putting up trade orders. Having a little magic protection would be a good thing.
I'm also thinking of starting to work on my military. Eventually maybe I'd like to start hunting for my own hides, and perhaps I'll want to park an army on a rare herb to prevent my harvesters from being interrupted. I have been collecting a few military odds and ends from quests, principally leather armor and spears. Perhaps today I will build a barracks to begin the military research. As a human, once I reach barracks level 11 (a ways away) I will be able to build t1 cavalry (chariots) with just the buildings I already have in my city -- saddlemaker, brewery and paddock.
I will need to get more population or raise taxes before I can support much of a military though. My hourly resource production is -4 gold, 325 wood, 325 clay, 341 iron, 320 stone, 1 food and 61 research points. I have 28,719 gold and 1,388 research points.
4:06 p.m.
I have built the mage tower and upgraded it to level 2. Research of Runes is in progress. I added another cotter, and now I have two cotters harvesting hides and one harvesting herbs. I found some books for sale at the trade hub for a reasonable price and bought 30 of them -- as many as my vault protects. I will use one for casting a rune and the rest to build herbalists -- maybe. Still debating on the herbalists thing. Seems like I can make more gold with just cotters.
I also remembered that I need to work on my marketplace. I think it's important to upgrade the marketplace to at least level 10 and have the researches to increase capacity and number of caravans completed by the time I start a new city. That way I'll be able to keep it supplied.
My settler will finish the day after tomorrow. I don't think I'll have 450 population by that time, since right now I only have 179 population. Since my resource production is humming along nicely, I think I will build an architects office -- this will not only speed up future builds but also begin to add a bit of population to my growing city.
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Posted By: Rill
Date Posted: 22 May 2014 at 18:38
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Day 12, 10:13 a.m.
I upgraded my marketplace to level 8 yesterday and did the Reinforced Cartwheels research. Now I have 10 caravans carrying 600 goods each.
I started the upgrade to marketplace level 9 this morning. In order to get the resources for marketplace level 10 today I will either need to buy some from the market or interrupt my building programme to wait for resources to accumulate. I think I'd rather just keep building other things (like resources!) today and let resources accumulate overnight for the level 10 marketplace. The build is only 3 hours long, which is perfect for my mid-day Illy break.
I cast my first rune today, a mark of seeking set against thieves. I don't really need it since I have nothing to steal, but I like the idea of having even a small defense. Speaking of nothing to steal, I notice I have 33 saddles, which is 3 more than my vault protects -- and I'm making one more. So rather than keep them sitting around to be stolen, I sell 4 saddles for 5k gold. Someone is getting a pretty good deal on saddles, but I don't really need them just yet.
I'm not all that excited about the research I have available; I would like to do Faction Markets but only have 1401 of the required 2000 research points. I could wait to accumulate them, but since I don't have a bunch of stuff I want to protect, it's not really urgent, and waiting without researching seems like a waste of time.
So I research Agriculture -- also a waste of time, but it only costs 75 research points, and I will want to have milling eventually. For my other research I debate between Chain Gang and Skinners Guild. Caravan harvesting is pretty much a hobby for me now, so increasing the speed of caravan harvesting is not a big priority. It would be fun to be able to harvest animal parts, but I am going to need to use all the books I can buy or barter for to build up my herbalists -- I've already found someone who is interested in Larken Wood once I build an Herbalists Guild. What the heck, I research Skinners Guild anyway.
Speaking of herbs, I haven't gotten replies to my e-mails regarding the rare herbs, and they haven't been opened. I think my neighbors near the herbs are inactive, and am going to risk harvesting there once I have my herbalists up and going. So new goal for today: build an herbalists guild.
My cotters have been harvesting away earnestly. I have collected 200 basic herbs (enough for 5 herbalists) and 92 hides so far. I sent my cotters out for another round of herbs and hides.
Other than that, I think I'll be working some more on my resources and perhaps put another level on my architects office. I need to start working on farms since I will be building things (like herbalists guild) that require a good bit of population.
My current hourly production is -2 gold, 353 wood, 352 clay, 380 iron, 351 stone, 13 food and 61 research points. I have 910 research points (after setting my researches) and 12,288 gold stored, with 5000 more gold on the way from my saddle trade.
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Posted By: Rill
Date Posted: 23 May 2014 at 16:30
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Day 13, 7:58 a.m.
My goodness, it's been almost two weeks (a bit more than 12 days really) since I started on this adventure. I tell new players that usually they might have a second city within about two weeks -- I'm a bit behind schedule. However, that may be partly due to building the account without resource gifts, as well as my own somewhat lackadaisical approach to city building -- I'm sure you can do better!
I was planning to build a marketplace level 10 first thing this morning, but then I decided to give my architects office one level of upgrade first. And alas, now I am short 29 stone for my marketplace upgrade! Fortunately my resource production is humming along, so I will get that stone in ... about 4 minutes. Much better than when I had to wait half an hour or an hour to accumulate that much!
OK, marketplace started. I check in on my available quests. Hmmm, some horse-nomad wants to sell me 10 horses for 200 gold apiece. He must think I'm an idiot. I could easily buy them for 100 gold from my nearest marketplace. Must be tough times being a horse-nomad these days ...
My cotters had sort of a meh day for harvesting yesterday. A lot of walking to potential spots and not finding anything there, or getting interrupted. I did manage to collect 46 more hides and 100 more herbs. I'm still harvesting with caravans where I can, but mostly focusing on gold since my resource production supports my building program pretty well. Still, I won't turn down wood if I can find it!
I am still chugging along producing cows, horses and beer. I'm not producing saddles right now since cows "on the hoof" cannot be stolen -- safer to keep them that way as long as I don't need the saddles yet.
My hourly resource production is -1 gold, 435 wood, 410 clay, 418 iron, 430 stone and 19 food. My settler is finished, but I am still about 200 population short of being able to settle another city.
After my marketplace finishes, today I think I will build an herbalists guild and a barracks. The barracks will unlock a lot of research opportunities. In addition to allowing me to build herbalists and collect rare herbs, the herbalists guild will help grow my population.
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Posted By: Rill
Date Posted: 24 May 2014 at 18:52
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Day 14, 10:31 a.m.
Another bust on trade quests today. A group of cattle-drovers wants to trade me 20 cows for 7000 total resources. I could probably eventually make a profit on that trade, but I need the resources to build my city! So I think I will pass on that one. My scouts are out industriously mapping the countryside for some elf almanac. I just hope they get paid.
My trade research completed and I built 10 more caravans. Now I have 20 caravans that can carry 600 goods each -- 12,000 total goods. That should be plenty to help supply my new city when I build it.
I built an herbalists guild yesterday, but was busy building caravans and did not make an herbalist. I have collected 500 herbs so far, enough for 12 herbalists -- but only have enough books for 2 herbalists. May buy some more books on the market. Still haven't gotten a reply to any of my queries about rare herbs.
I upgraded my barracks to level 5 yesterday, which unlocked a bunch of research. Now I can build t1 infantry units, Occupy Territory, build spear units and recruit 2 commanders. I'm researching t1 bows right now. Later today I will start on the command portion and research forced march and heroism. I'd like to keep pushing my barracks to level 11 so I can research t1 cavalry, but that will take quite a lot of resources.
I also upgraded my storehouse last night, to level 9, and a good thing, since I woke up with several resources maxed out this morning. My hourly production is 0 gold, 473 wood, 479 clay, 467 iron, 474 stone, 12 food, 7 mana and 62 research points per hour. I have 20,479 gold and 1,919 research points.
I also have 54 cows, the cow fairy having visited me overnight again. My petition on the subject has been acknowledged but is unassigned.
Almost all my resource fields (except food) are now at level 8. Resource costs for level 9 resources are steep -- an average of 1600 of each resource, or a bit less than 4 hours production for me. My goal for today is to upgrade one resource of each type to level 9. I started with iron mine and lumberjack, and still have enough resources to start a level 9 quarry when those are finished, so maybe it won't be too bad. I might even put in a couple more levels of architects office later on today.
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Posted By: Chris G
Date Posted: 25 May 2014 at 04:25
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Wow Rill,,this is great,,, Could almost be a template for new players coming in,,good stuff,,
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Posted By: Rill
Date Posted: 25 May 2014 at 19:33
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Day 15, 11:17 a.m.
My goodness, Illyriad is abuzz with news of the new map to the south. Perhaps instead of terraforming, my alt will explore this new land -- I'm glad I haven't yet sent out settlers! Perhaps I should set some new ones cooking, with a goal of being able to Tenaril and settle two cities when Broken Lands opens. That way I can continue this diary as a record of the opening of new lands.
Sounds like fun, no? I am just sad that so many of my friends won't be able to participate because of the account limitations.
It seems I will need more beer in order to make 2 more settlers for my third city. I start some cooking, as well as horses and cows.
Now, on to making my current city the best it can be. I upgraded one of each resource to level 9 yesterday and upgraded the barracks to level 7. I completed commander researches for heroism, forced march and accelerated healing, as well as ranged weapons. Today I will complete more military researches.
I will upgrade one more of each resource to level 9 today and work on some mage tower upgrades -- I have a sense that runes will be VERY useful in Broken Lands. Perhaps I should also prioritize my faction markets and trader resources. Wouldn't want to be all alone in the wilderness without even a trader!
My hourly resource production is 0 gold, 583 wood, 536 clay, 522 iron, 530 stone, 48 food, 7 mana and 62 research points. I have 22,012 gold and 1,273 research points.
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Posted By: Rill
Date Posted: 26 May 2014 at 16:42
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Day 16, 8:30 a.m.
I'm pleased with my progress thus far. Yesterday in addition to upgrading one of each resource to level 9, I upgraded the consulate to level 2 and mage tower to level 4. Mage tower upgrades take FOREVER. I'm sure the mages are deliberately spooking the construction workers. They are reporting levitating ladders and hammers that work by themselves. You'd think with all that "assistance" things would get done faster instead of slower, but my overseer reports he's having difficulty retaining skilled laborers.
I had such a surfeit of resources that I set an upgrade to level 10 of storehouse and library overnight -- and still was maxed on many resources when I got up this morning, in spite of having more than 7,000 storage space. Things are definitely coming along nicely
I got some of my favorite quests yesterday, those involving cows and books. Getting books, not selling them to unappreciative elves who have no concept of fair market value. Little Sylwyss has gone missing again today, bless her heart. I used to worry about whether she had problems at home, but honestly I can use the books her father provides every time my scouts locate her. So I MAY have started encouraging the village children to play hide and seek with her in the deep woods. Sylwyss has no sense of direction and tends to get left behind, poor little dear.
I started another settler cooking yesterday -- I did not have enough gold to make 2 more. I could have sold some cows, but I'd rather wait to see if I can harvest enough from the map in the 4 days it takes this settler to finish.
I finally have enough research points to begin the Merchants Guild research. I'm glad it only takes 2 hours now instead of 2 days. I may need that safe hub storage in the Broken Lands.
My goal for today is to upgrade another of each resource to level 9 and cut down on build times by upgrading the architects office twice. I also want to add another level to mage tower, consulate and barracks.
My hourly research production is 1 gold, 622 wood, 593 clay, 577 iron, 586 stone, 35 food, 19 mana and 85 research points. I have 10,180 gold and 390 research points.
I need a bit more than 150 more population to be able to settle a second city, but now I think I will wait on that until Broken Lands opens. GM Stormcrow said it would be very (tm) soon (tm), so I sort of took that to mean within the next month or so. Usually he only says that sort of thing about something that is a week or less away. But of course, timelines have changed before.
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Posted By: Rill
Date Posted: 27 May 2014 at 18:18
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Day 17, 9:53 a.m.
I had another productive day in Illy yesterday. The longer build times are starting to slow down my progress a little bit though. For the first time, I am not very much limited by resources but instead by the length of builds. So time to upgrade the architects office, right? I managed to upgrade it to level 8 yesterday.
I didn't get as many of my other builds completed as I would have liked. Did some resource upgrades and upgraded my consulate to level 3. No progress on my barracks or mage tower though. I will try to get one more level on each of those today.
I did do one fairly long build yesterday, a level 10 farmyard. That is giving me some extra food production to build higher population buildings like architects office, consulate and mage tower. I also upgraded my storehouse to level 11; I can now store a little more than 10,000 of each resource.
I need to keep making progress on consulate, mage tower and barracks in order to continue to unlock researches. I've done most of the ones available in those areas without an upgrade, and the remaining researches I have available are not as important as unlocking new military and diplomatic units and new spell types. I did complete the faction markets research yesterday as well as master scouting to make advanced scouts if I want.
I also researched Sally Forth, which is comforting to have if someone sieges you. Sure, mostly you just attack the siege camp from another city, but it's nice to have the sally option -- especially if I move to the Broken Lands where it might make more sense for people to reinforce the city directly from far away.
I never have as many cotters as I'd like, so first thing this morning I built 3 more cottages, to make a total of 6. There is an unguarded grape patch near me, so in addition to setting at least one cotter to harvest herbs every day and sending others to hides when I can find them, I can send one or more cotters to harvest grapes. I checked my inventory and I've managed to accumulate 306 hides, 1060 herbs and 70 grapes so far. Not too bad!
I also made an herbalist unit and sent it forth yesterday to collect one whole unit of ancient oak. Upgrading the herbalists guild to be able to make more herbalists is on the list -- maybe after I've unlocked a bunch of research opportunities by upgrading consulate, mage tower and barracks.
For now, I start the Finesse research and the Interrogation research. That will last 14 hours, time enough to upgrade my mage tower to level 5 and research Principia Magica, unlocking the ability to study a second school of magic. I think I will choose Geomancy. That could be handy if I am pioneering down in the Broken Lands. If I upgrade my mage tower to level 6, I can also do the Seeking Rune research.
My hourly resource production is 4 gold, 622 wood, 650 clay, 632 iron, 642 stone, 36 food, 19 mana and 85 research points. I have 10,204 gold and 564 research points.
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Posted By: Rill
Date Posted: 29 May 2014 at 00:08
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Day 18, 4:05 p.m.
I'm a little under the weather today, so this will be a shorter post. I upgraded my barracks to level 10 yesterday. Was hoping to hit level 11 today so I could research t1 cavalry, but the iron and stone requirements are quite high. So I'm doing another round of resource upgrades today -- this time one of each to level 10.
I completed research of Interrogation and Messengers as well as Call to Arms (to be able to hire a third commander). Today I started research of Espionage to be able to build spies and Ranged Weapons Mastery to recruit t2 bows.
Harvesting has been frustrating with lots of interruptions to my caravans and cotters. Hopefully this means that there are more people active in the game.
My hourly resource production is 6 gold, 677 wood, 690 clay, 687 iron, 698 stone, 72 food, 42 man and 87 research points per hour.
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Posted By: Rill
Date Posted: 30 May 2014 at 00:08
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Day 19, 3:53 p.m.
I finally had enough resources accumulated to upgrade my barracks to level 11 this morning. But sadly I don't have enough research points to research cavalry! Apparently I need to work a little more on my library in order to support my research habit.
I look for a research that takes relatively few research points related to research time and settle on geomancy, a 2-hour research for 150 research points. I have 1460 research points now and need 2000 for the cavalry research; since I accumulate 87 research points an hour, it will take 6.5 hours to accumulate enough additional research points if I don't spend any more. I think some of the geomancy researches are relatively low in research points compared to the time they take; I might fill in with those for the rest of the day and hope that I will manage to eke out enough research points by the end of the day to research cavalry overnight; if not, I should be able to do it tomorrow.
I was thieved yesterday; fortunately my vault protected everything by a little bit of basic resources and gold. My rune killed 12 advanced thieves, so they did not get nearly enough resources from me to justify the loss of books and saddles. Hopefully they will decide that it was a money-losing proposition and not try it again. If they do, my seeking rune research has completed, and next time I will be able to fry 40 of them at a time.
Although I was able to identify the culprit, I don't plan to name and shame them unless they do it again. So if you're reading this and are thieving from new players with only one city ... think twice about that. 
It seems I am once again low on resources to build with, probably because I just started on level 10 resource upgrades. So I think I'm going to focus on resources again today; I can still build continuously, but I need to plan carefully. With luck, I will be able to upgrade another one of each resource to level 10 today and MAYBE eke out an overnight upgrade to storehouse or library. I might choose to do mage tower instead, since it has such a long build time relative to the amount of resources required to upgrade.
My second settler is just about finished, and I have the gold and other resources ready to start on my third when it does. That will pretty much wipe out my gold supply though. I have a caravan out harvesting gold, so maybe I will have a little cushion.
I built one spy and sent it out to find a Heroic Human statue. I'm only planning to do the very nearby locations for these right now, since there is some speculation that Broken Lands might start soon; I don't want to be trapped by units out traveling and be unable to Tenaril. Still, it will be nice to have a little extra spy protection once I get to the Broken Lands, and Allembine Scribes are the best value for spy defense compared to gold upkeep cost. Plus, that's one less trip I'll have to make with a spy all the way to Elgea once I get to Broken Lands.
I wonder if Broken lands will have its own statue mystery or something similar. Maybe with units for thief defense? That would be an awesome way to balance the changes they made to diplomatic failure rates earlier, since as it is now there's no effective way to defend against thieves.
The horse nomad wants to sell me 10 horses for 2000 gold again. I send him and his horses away, explaining the realities of supply and demand. I do get 2 cows in exchange for fencing supplies, and return Sylwyss to her father in exchange for more books. I really have to let the village children know I appreciate what a good job they are doing.
I sent my scouts out on another fool's errand for the king to search the marshes today. Personally, I think my scouts are falling in love with some Marren Marsh witches and staying out there camping. If you've read Angie Sage, you know what I'm talking about.
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Posted By: Rill
Date Posted: 31 May 2014 at 05:06
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Day 20, 8:48 p.m.
Build times are getting to be significantly longer than they were. On average my builds last around 3 hours now. I was able to build a level 12 storehouse and a level 11 library, so my storage and research point production have improved substantially.
I also built a level 1 stonemason so I could complete the Defensive Structures research and build a wall. I upgraded some more resource plots to level 10 and my architects office to level 9; I now save almost an hour off some of the longer builds.
I have 3 herbalists harvesting ancient oak now, although they spend a lot more time walking than they do harvesting. The grape patch is a little closer, and I send 3 cotters at a time to that; I have accumulated 903 grapes and 1257 herbs, along with 506 hides. I think I will try to sell most of my herbs and hides before I move to Broken Lands (when they release it). That way I will have gold to support an army when I get there.
I still haven't built any cavalry yet, although I now have that option. I'm going to wait until I've upgraded resources and food a bit more, and gained more population, so I have a higher tax base to support the army. My goal for longer overnight builds is to upgrade storehouse to level 13 and architects office to level 10, if I can eke out the resources -- I'm a bit short on wood.
I researched Spirit of Nourishment and cast the spell on my city; it's giving me about an extra 10 food per hour. Tomorrow is the first day of "summer" in Illy, so I will lose some clay and a little wood production, but gain a bit of food production.
Other than continuing to upgrade resource production, my goals in the next few days are to upgrade consulate and mage tower as well as architects office. I also need to build the foundry and carpentry to level 5 in order to unlock the research for blacksmith and fletcher.
I am pretty close to the population required to start a second city, but I'm going to hold off on that until they open Broken Lands. (Unless they announce a significant deferral, in which case ... perhaps I will terraform somewhere in Elgea.) I started building my third settler, so when I reach 2k population total, I will also be ready to start a third city.
My hourly resource production is 0 gold, 861 wood, 797 clay, 842 iron, 869 stone, 34 food, 40 mana and 116 research points per hour.
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Posted By: Rill
Date Posted: 01 Jun 2014 at 04:11
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Day 21, 8:02 p.m.
It's been a quiet day around Villa Rilla. (That's not the name of my alt's city, but wouldn't it be cool if it were?)
Finished level 13 storehouse and level 10 architects office. Built consulate to level 7. I'm researching Butchery, in case I want to make some skinners, and Spymaster so I can make advanced spies.
I'm upgrading a farmyard to level 11, which is taking FOREVER, and a lumberyard to level 10. Thinking of raising my taxes a smidgen once I'll have a bit more food production. I plan to build the mage tower to level 8 tonight, so I will have a decent resource base. Finally I have enough population to start a second city, although I think I will hold off until Broken Lands opens. Or for another week or two at least!
I started to build an army today -- all t1 cavalry. I am building 4 units; I have enough research to make 3 of them into commanders, then they will lead an army of 1. Since commanders have no gold upkeep cost, this makes it cheaper to maintain them. Still, there's not much I can kill with just 4 t1 cavalry. I scouted some wild dogs near me, but there are around 100 of them, too much for my tiny force. I'm checking out some wolves and salamanders that are a bit further away but on plains terrain.
In order to afford my new army, I also sell some of the basic herbs I've been collecting. I make 30k gold from 200 herbs; that should support my tiny army for a while. Maybe I'll go all out and make six cavalry! Good thing I've been stockpiling beer, horses and saddles.
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Posted By: Rill
Date Posted: 02 Jun 2014 at 04:19
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Day 22, 8 p.m.
My city is building along at a good pace. Most build times are 4-10 hours now, so I only get to upgrade 4-5 buildings a day. I now have a level 10 marketplace, level 13 storehouse, level 11 library, level 9 consulate, and level 8 mage tower (upgrading to level 9 now). I produce more than 900 of each resource per hour, except food.
I've been looking around for something that I can attack with my tiny army. I've decided rather than focus on winning, I am going to try to get experience for my commanders. I will use that to upgrade their heroism values, and hopefully eventually the combination of heroism and army size will be big enough to allow me to win. For right now, suicide missions it is.
So I found these nice wolves on the plains very close to my city.
I sent my army out; it was utterly destroyed and of course I did not get a report other than this sad note:
Each commander gained 10 exp -- so I will be able to give each of them one level of heroism in an hour, after they have resurrected. And it is much cheaper to resurrect a level 0 commander than to buy another chariot.
I am building 6 more chariots for my next attack, to equal the heroism value of one chariot commander with level 1 heroism. The units will finish in about 1 hour 25 minutes, shortly after my commanders finish resurrecting.
I scout the wolves and find the following numbers remain
So it looks like I killed 14 wolfpups, 7 grey wolves, 4 white wolves and 1 alpha wolf. Sure, just enough to make them angry. That should be 14 + 7 + 2*4 + 3 exp, or 32 total. I guess it rounds down -- I barely missed getting 11 experience per commander, but I'm not complaining.
I hope the wolves don't breed too fast! I'd like it to stay at about that number when I hit them next time -- I might be able to kill them in about 3 attacks. My next commander resurrection will take 2 hours though, if I level each commander to 1 in heroism.
Note that this would be more efficient if I were doing it with knight commanders, but I don't have the patience to wait to make knights (it requires a level 15 barracks). When I get some, I'll repeat the experiment to see how much better it goes under that condition.
Update: I think I should mention that the poor dead chariot's name is Ron. RIP Ron. Not to worry, I already have a husband lined up for his widow. Some farmer named Alf Shea. Can't imagine anything going wrong there ...
10:20 p.m.
I've found an alternative target -- a gathering of wild dogs. It seems they might offer slightly more experience and a lower total defense against cavalry than the remaining wolves. They are a bit further away, but only a matter of a few squares.
According to my calculations, my newly buffed army with 7 chariots and 3 chariot commanders with level 1 heroism SHOULD beat the dogs IF the plains bonus is 30% as described. So I decide to give it a try.
And ... VICTORY!!!
Not too bad for a loss of only 5 chariots. Each of my commanders gained 101 experience, enough to level them up to 3 heroism each -- and close to level 4. Counting the earlier loss of one chariot, that's 3-plus levels on each of 3 commanders for a loss of only 6 chariots. Pretty efficient. I am sending out a scout to count the number of hides they dropped. I will send a cotter as soon as one returns. (Now I'm actually glad someone bumped me off the grapes I was harvesting earlier.)
I need to rebuild my army and give my commanders some time to recover health -- at 2 per hour, recovering 76 health will take a day and a half. However, I don't think I need 100 health to beat those wolves; probably more like 50 health -- if they are still there tomorrow, then I should be able to beat them handily.
In order to maximize the heroism bonus, I need to have 19 chariots in my army. For that, I need some more gold to pay them. I raise my taxes from 1% to 5%. I am going to need to upgrade another farm and do some more resource upgrades, but I am still positive on food for now, and have close to or greater than 900 per hour production of each resource. Plus I have a surplus of 68 gold per hour, enough to pay for 22 chariots.
Using armies is fun!
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Posted By: Rill
Date Posted: 06 Jun 2014 at 07:29
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Ellery has moved to Broken Lands. Read her continuing adventures in Broken Lands Diaries.
http://forum.illyriad.co.uk/broken-lands-diaries_topic5653.html" rel="nofollow - http://forum.illyriad.co.uk/broken-lands-diaries_topic5653.html
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