Alliance Leaders, Give Us Current Details!
Printed From: Illyriad
Category: The World
Forum Name: Alliance Recruitment
Forum Description: If you run an alliance and need members, or if you want to join an alliance on the Elgea Continent, post here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5519
Printed Date: 17 Apr 2022 at 01:29 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Alliance Leaders, Give Us Current Details!
Posted By: Myr
Subject: Alliance Leaders, Give Us Current Details!
Date Posted: 12 Apr 2014 at 18:29
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Mara Zira started a brilliant thread here: http://forum.illyriad.co.uk/alliance-recruitment_forum12.html" rel="nofollow - http://forum.illyriad.co.uk/alliance-recruitment_forum12.html but I noticed that some of the alliances listed no longer exist and were never deleted. I think it's time to start a new thread so new players in search of an alliance have the latest information. I think Mara had a great idea and I don't want to change anything from her original so the instructions for the thread will remain the same as hers were.
From Mara Zira:
To help players decide on which alliances best fit their game goals, and since the Find Alliance summaries sometimes don't contain the information newbies are most concerned with, all LEADERS of alliances are welcome and encouraged to post the answers to the following questions in this thread. You do not have to completely answer all of the questions, but the more you answer, the better. Also, please be sure to edit your post to keep the information up-to-date or delete your post if the alliance becomes inactive. Alliance Name:
Recruitment Contact: Are you currently accepting new members?
Who can join (any restrictions to race, location, population level, etc.)?
What are some benefits of joining your alliance (protection, training, etc)?
What does the alliance stand for? What are it's goals and governing principles?
What type of player are you looking for as members?
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?
If the alliance has a tax on its members, what is the money used for?
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Replies:
Posted By: Myll
Date Posted: 13 Apr 2014 at 01:52
Alliance Name: Tsunami [WAVE]
Alliance Leader: Myll
Recruitment Contact: Prefer interested players to contact Ista, who is our Fisher King (lead recruiter). Anyone in the Rank/Role of Fisherman and above can recruit new players. Contact Myll if you are not receiving response. Our Fisher King position may rotate around, check first to see who is in that Role.
Are you currently accepting new members? Yes.
Who can join (any restrictions to race, location, population level, etc.)? Any. Prefer new characters that have not yet used their Tenaril Spell of Relocation. Alliance intends to gather in The Wastes, no protection guarantee to towns outside that Region.
What are some benefits of joining your alliance (protection, training, etc)? Obtain long-term capabilities beyond the average player in game due to our unique Strategy. New players in Illyriad can get their permanent town sites set and growing to full capacity without worries of graduating from a Training Alliance and potentially Exodusing their towns. Training comes as a member, but we're not advertised as a Training Alliance. We take a more traditional approach to teaching self-reliance for raising towns themselves, much as was done before Training Alliances were formed. As the alliance leader, I offer nearly 4 years of experience in the game, to include much world war experience, so this alliance offers a learning environment while retaining goals and scope as a normal alliance.
What does the alliance stand for? What are it's goals and governing principles? Our historic alliance goal is to take advantage of water-based game play as it exists now (shoreline food), and when/if it matures in the future. We specialize in Terra-Forming, and specifically Terra-Forming The Wastes. Our goal is to play the game to its fullest possible extent, to include offensive and defensive wars (preferably arranged in tournament-like setting, while being capable of all-out war).
What type of player are you looking for as members? Any and all, with frequent additions of new players. Key word is "player" - which is different than someone who starts an account primarily to spam in Global Chat (GC) or harass others. For those who play the game, you are welcome. A 99-member alliance should be diverse and I think any game player has potential to contribute to an alliance. Most large/established alliances have outsourced the development of new players to their detriment, and they cherish too highly their large perma-sat accounts instead of seeing the value of purging the dead weight and reviving through new growth. Every alliance should continue to obtain and help new players, as this helps to keep game veterans' perspective in check, and refreshed. I think Training Alliances have led to a stale atmosphere in many established alliances.
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Anyone can click a button a couple times in this game and create an action that game veterans dislike or find abhorrent. However, once a member is established in The Wastes with a Terra-Formed tile, it is disadvantageous to leave. Former members' Terra-Formed tile(s) will be sieged for the benefit of the alliance. Members who become so disruptive in chat that 3rd party complain to me and prove their problem with IGM that the individual is spamming or harassing unreasonably in GC --- if I deem it poor character, there will be warnings followed by being kicked (I won't say how many strikes till out, depends on severity of incident). There is also some leeway for newb mistakes in attacking other players, but same as prior - if problems persist that could lead to a war not intended by alliance leadership, the player would most likely be removed. Don't take this to mean that I don't believe in retribution - players always retain the right to self-defense in this game. (the "anyone can click a button" principle, in contrast to real world diplomacy)
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? If a non-member's town position relative to the collective defense of the alliance is seen as a threat, or advantageous to the alliance to seize, then you'll just have to await my decision. Telling you my specific actions within an answer to this question would provide far too many advantages to potential competitors/enemies.
If the alliance has a tax on its members, what is the money used for? It is stored for the good of the alliance, especially if army sizes should exceed player capabilities to support in the short term. I can say honestly (and other members have access to financial logs), that I have never withdrawn one single gold nor withdrawn one single point of Prestige to this date in the alliance's 2-year history. While I do believe in creating ways to preserve the alliance, a member's contribution of gold or Prestige is to the Alliance, not the Alliance's leadership.
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Posted By: abstractdream
Date Posted: 13 Apr 2014 at 02:30
Alliance Name: http://elgea.illyriad.co.uk/#/Alliance/Alliance/846" rel="nofollow - TRIVIUM [TVM] (click to see TVM in-game profile)Recruitment Contact: http://elgea.illyriad.co.uk/#/Communication/ComposeMail/146770" rel="nofollow - Dave661
Are you currently accepting new members? Yes. We consider all applications but we will make every effort to ensure the new Applicant is a good fit within the unique composition that is the TRIVIUM family before promoting him or her into the general membership.
Who can join (any restrictions to race, location, population level, etc.)? Application for membership in TRIVIUM is open to anyone with an urge to "stir the pot". Problem solving skills will be put to use. Combat will come. Those who become and remain a part of the TVM family rarely want for excitement. Anyone who wishes to experience life on the edge in The Broken Lands as part of a family of like minded individuals is welcome to apply for membership.
What are some benefits of joining your alliance (protection, training, etc)? Our greatest benefit is being a member of the nearest thing to a family one can find in a game, where there is little likelihood to ever meet face to face. Along with the camaraderie of such ties, there are the customary benefits; resource aid, training and mutual defense. Those usual things an alliance does, we do as well.
What does the alliance stand for? TVM is a group of players who have, until left with the singular choice refused to bow to the demands of alliances and players who feel superior and believe they know what is best for those around them. War in Illyriad is not something players should be afraid of or ashamed of. Often, players get bored by the never ending clicking and the building, for what to some can feel like nothing. TRIVIUM is a haven for exceptional players who want to play on the edge and beyond the daily drudgery of city building, have a reason to continue playing.
What are it's goals and governing principles? The number one goal of TRIVIUM is the continued survival of the family group. Our members remain determined to spit in the face of their oppressors. They stand in the fires that rage around them and raise their swords and spears together to charge into the breach over and over until the end of time (or at least until boredom sets in).
What type of player are you looking for as members? Any combat oriented players willing to sacrifice all they have for their fellows. TRIVIUM history has its martyrs and heroes and there is no doubt that the time will come again when family will stand up for family. Those are the times that one may indeed discover what is at their core. TRIVIUM is not for the faint of heart.
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? We are a family. Family does not always get along. No one is forced to remain. Occasionally a player crosses a line and burns the bridges that lead back home. Such extreme circumstance is one possible and unfortunate outcome of free will.
What would cause the leaders to remove a player from the alliance? A blatant violation of the Illyriad rules, which would bring harm to the family. Unwarranted and unrepentant aggression against family. Unwarranted and unsanctioned aggression against non family members without adhering to whatever penalty may be imposed.
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? While family members are allowed to do with their own assets as they please, they are encouraged to practice common sense with regard to diplomats and troops. Expending units against unsanctioned targets is not only discouraged but may lead to the reckless endangerment of other family members. Leadership will always reserve the right to take whatever action is necessary to protect the family.
If the alliance has a tax on its members, what is the money used for? While there has been an alliance tax in the past, currently TVM has no tax. Leadership reserves the right to reimpose such tax. Should this happen, the tax revenue would be used for 1.) purchasing advanced resources to supply members in times of need and 2.) to support military and diplomatic units during war time.
------------- Bonfyr Verboo
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Posted By: Diva
Date Posted: 13 Apr 2014 at 02:54
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http://elgea.illyriad.co.uk/#/Alliance/Alliance/740" rel="nofollow - 
Follow us on Twitter! https://twitter.com/HeroesoftheHorn" rel="nofollow - - Follow @HeroesoftheHorn Questions, offers, inquiries? Please send them to any of the Council of Nine: Nudilz, DeM2, Grimm Reaper, Gizmoid, Lord Ados, Adiva, Alcamenes, Berberos and the Forsaken Dumièl Macar! Heroes of the Horn is a peaceful Training Alliance formed to help new Illyrian players to better understand the world of the game we all love. Whatever tickles your fancy, Illyriad offers many different ways to play and almost none of them wrong! We are a sister Alliance to the http://elgea.illyriad.co.uk/#/Alliance/Alliance/351" rel="nofollow - Wheel of Time (WoT) Alliance but are in no part involved in WoT's conflicts/wars, keeping our peaceful agenda intact. HoTH also has a close relationship with several other alliances in the Western areas of Illyriad - most notably Dark Empire ( http://elgea.illyriad.co.uk/#/Alliance/Alliance/436" rel="nofollow - Dark ) among others. We are able to refer interested trainees other alliances for consideration. 
Is it the mystic knowledge of a world beyond the mortal one that has you in its grip? The Arcane, the school of Magic? Will you find a cure for the madness that shook the lands and bring bountiful harvests to your subjects? 
Or will you embrace the way of the warrior? To boldly go into that good night, saving peasants from the horrors that scourge the forests and fields? The hero of an era, defender of whats right and just? 
Maybe the thrill of the battle is not for you. Maybe its the thrill of wealth, diplomatic contacts and trade! You might just be the greatest trader yet to steer the caravan off to foreign people and lands. Just a few ways to interact within Illyriad, and we would be honoured to help you on your way, whichever path you chose to follow! What you get: 1. With the great minds of Nudilz, Lord Ados, Adiva, Alcamenes and Grimm Reaper amongst many, we can guarantee that you will get one of the most knowledgeable Illyrian trainings possible. 2. Resource-aid: With the backing of the Wheel of Time Alliance and occasional fun guests, we are more than HAPPY to give, and to see you grow to your full potential. A great You strengthens the Alliance! 3. Last but probably the most important part of all - you will have fun! We got our share of nutjobs too. If you want friends you will find them. Oh... did we forget to write about our inhouse tournaments? Oh well, too late now... What we expect of you: 1. http://forum.illyriad.co.uk/code-of-conduct-rules-updated-102911_topic31.html?SID=6915025e8abd96e8aez3aa221963e5669907407" rel="nofollow - Abide by the rules of the game . 2. Be active - ask for help when needed. It IS actually appreciated! We kid you not. 3. Be courteous when talking in the Global Chat (GC). Try not to feed the trolls. 4. Do not attack active players with any part of your account. (unless cleared with the Leadership ofc) If you would like to JOIN message any Counselor and tell us a little about yourself! 
Tia mi aven Moridin isainde vadin - The Grave is no bar to my call -
------------- "Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Posted By: Myr
Date Posted: 13 Apr 2014 at 16:00
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The Night Squires (NS); Illyriads first military training alliance.
Please watch our recruitment video created by Gator Montoya:
For membership please contact Myr, Mad Cow, Boomerex, Gator Montoya, or Evae. Are you currently accepting new members? Yes
Who can join (any restrictions to race, location, population level, etc.)? Any player that wishes to explore the military aspect of Illyriad is welcome no matter their size. We discriminate against no races except trolls.
What are some benefits of joining your alliance (protection, training, etc)?
We provide ongoing exercises and lessons so that when our members move on to another alliance they have the knowledge to recognize and respond to military threats and to perform well in tournaments.
What does the alliance stand for? What are it's goals and governing principles?
We believe that troops are meant to be used responsibly and with a sense of fun. Battle with other players of a similar size can be a good way to learn and PvP is allowed if both sides are willing and Myr is notified in advance.
What type of player are you looking for as members?
Members should be ready to have fun and participate in exercises and on alliance chat. Daily log in is required with exceptions made for vacation, exams, health issues, and mental break downs.
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?
- You will be removed from the alliance if you stop logging in, the smaller your account the faster you will be removed, unless we have been notified of your absence in advance.
- If you do not participate in exercises and contests you will be asked to find a new alliance because you cannot learn if you don't participate.
- If you do not abide by the guidelines of the alliance you will be asked to find a new alliance.
- Upon graduation all members will receive a medal, if you leave before graduation, you don't graduate.
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?
http://elgea.illyriad.co.uk/#/Alliance/Forums/934/-2/6902" rel="nofollow - http://elgea.illyriad.co.uk/#/Alliance/Forums/934/-2/6902
The Night Squires 10 Commandments - Thou shalt hold no allegiance above thy alliance.
- Keep the 10 squares of a player holy. Do not settle there without asking first.
- Thou shalt contact the wronged player and apologize when accidently bumping ones vans.
- Thou shalt not Troll in GC, nor appear Trollish in the eyes of players with more firepower than thee.
- Thou shalt not harvest, mine, nor scavenge from a square on which another player has claimed sovereignty. Nor shalt you harvest, mine, nor scavenge too close to a players city without permission.
- Thou shalt not give material support to any in war unless you have an official buy order.
- Thou shalt not send diplomats at active players.
- Thou shalt not send troops at active players if said players are not agreeable to your plans.
- Honor thy alliance leaders for they have to answer the complaint mail.
- Remember thy login and do so daily.
If the alliance has a tax on its members, what is the money used for? Nope
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Posted By: Halcyon
Date Posted: 13 Apr 2014 at 16:24
TThe Dark EmpireHello darkness, my old friend, I've come to talk with you again, Because a vision softly creeping, Left it's seeds while I was sleeping, And the vision that was planted in my brain Still remains Within the sound of silence. (Simon & Garfunkel) We are recruiting. Contact http://elgea.illyriad.co.uk/#/Communication/ComposeMail/208119" rel="nofollow - Sexy Lynn , or http://elgea.illyriad.co.uk/#/Communication/ComposeMail/62724" rel="nofollow - Halcyon . We accept all races and sizes. New members are required to have their cities in Dark's area in the west from north Kumala through The Western Realms, Fremorn and The Wastes. Parts of Lan Larosh are also acceptable. We specialize in helping new members move to Dark's area with all the resources and advice required. The move may be lengthy, but it is worth it both for protection and the ability to participate in alliance activities such as tournaments.
Our training alliance is http://elgea.illyriad.co.uk/#/Alliance/Alliance/1041" rel="nofollow - The Dark Academy . Joining aDark is much like joining Dark. Advancement may be very swift. It depends solely on the speed of the player's develoment of his or her account, moving to Dark area and desire to advance from our training branch to our main. To join aDark please contact http://elgea.illyriad.co.uk/#/Communication/ComposeMail/243191" rel="nofollow - -Glaedr- or http://elgea.illyriad.co.uk/#/Communication/ComposeMail/150511" rel="nofollow - Caixa . The Dark Empire is first and last a team. We have an excellent group of mature, fun people who work together and help each other to grow stronger and achieve our goals. When The Dark Empire marches, either in tournament or war, it marches as one. A Dark held tournament square or siege encampment is very rarely lost, because we are based together, we arrive together, we arrive in force and we arrive to stay. Why should you join The Dark Empire? Because we are one of the best alliances in Illyriad with some of the best people on Earth. Our rules do not allow any attack, military or diplomatic, on any active player that we are not at war with. Attacking npcs is allowed. A low alliance tax is in effect to be used in times of need. All members are allowed to leave The Dark Empire if they choose to do so. If a city is placed in a strategic location which was chosen for the player by the alliance, he or she may be asked to Exodus and helped to do so. In Dark's history, very few members have been asked to leave or kicked out due to misconduct towards the alliance, our neighbors, or failing to meet our rules.
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Posted By: Mr Damage
Date Posted: 14 Apr 2014 at 02:58
Alliance Name: The Grey Company
Recruitment Contact:Me Are you currently accepting new members? Yes
Who can join (any restrictions to race, location, population level, etc.)?All welcome
What are some benefits of joining your alliance (protection, training, etc)? Learning the art of longevity
What does the alliance stand for? What are it's goals and governing principles? Surviving
What type of player are you looking for as members? Survivors
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Free to leave without consequence, members actions will be responsible for how they are judged.
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? Troops and Diplos can be used for pvp provided consent is agreed prior to deploying them. NPCs are your tools to learn with.
If the alliance has a tax on its members, what is the money used for? No tax, a good alliance should be able to support itself.
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Posted By: ButteredToast
Date Posted: 19 Apr 2014 at 11:26
Recruitment Contact:
Anyone in leadership
Are you currently accepting new members?
Yes Who can join (any restrictions to race, location, population level, etc.)?
AMD is a diverse and fair alliance. We accept all shapes, sizes, personalities, and colors in our alliance
What are some benefits of joining your alliance (protection, training, etc)?
Our alliance, AMD, uses pure democracy. This means out members (You) get to vote on important decisions in our alliance, such as NAP and war. This makes each and every member in our alliance important
What does the alliance stand for? What are it's goals and governing principles?
Our alliance stands for having fun in Illy, and making the most out of it. Also, as said before, we use democracy to govern our alliance. This is to ensure absolute fairness and equality in our alliance
What type of player are you looking for as members?
We're looking for players who just want to have fun, and enjoy their time on Illy. But we also need users who want to be involved in politics, war, etc. These people typically are our future leadership members
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?
We believe in fairness. If you want to leave AMD, we wont hold it against you. That is your decision to make. The rare case where we would have to kick someone is if they break our rules and policies on multiple occasions.
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?
We are a peaceful alliance. We will not fight unless provoked. Our members are allowed to use military/diplomatic units in a hostile manner against NPC's, and Inactive Players within our alliance.
If the alliance has a tax on its members, what is the money used for?
We do not have a tax. If we ever needed one, it would be to help raise an army.
------------- He likes bread and butter He likes toast and jam
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Posted By: Miklabjarnir
Date Posted: 19 Apr 2014 at 17:42
Alliance Name:
The NightbringersRecruitment Contact:Gildor InglorionAre you currently accepting new members?Yes
Who can join (any restrictions to race, location, population level, etc.)? Anybody What are some benefits of joining your alliance (protection, training, etc)? Support in growing, especially towards a career as hunter-gatherer or trader.
What does the alliance stand for? What are it's goals and governing principles? It is just a game!
We are a laid-back bunch with interests and lives outside Illyriad. We stand for the right of everybody to enjoy playing their own way. If you want to roleplay as an evil tyrant, that is fine but is not likely to fit in with us. What type of player are you looking for as members? People who want to relax with Illyriad, doing their own thing or working together on mining, hunting and manufacturing.
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?
People can leave as they want. They can also leave a message if they are bound for a year in Northern Siberia or for any other reason are unable to log in for a long time, and we will let them stay.
We will warn, and if necessary remove, anybody who is bullying, trolling, starting flame wars in gc or dragging us into conflicts for no good reason.
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?
+ Members do as they see fit within their non-overlapping ten square radius. + Diplomatic activities against other active players are discouraged, and those who do so will have to face the consequences on their own. Hunting is allowed except on other peoples sovereign territory. + When faction standings go live, it will not be allowed to attack faction troops unless we declare a faction to be an enemy. + Armies can be used to protect herb and mineral gatherers. Any accidents are sorted out between the involved parties. + It is allowed to arrange or take part in military activities where both parties agree on rules and duration.
If the alliance has a tax on its members, what is the money used for?
No tax
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Posted By: BBC
Date Posted: 20 Apr 2014 at 13:02
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Before we get started I did post for the Templar knights on the last one however after a intresting offer I left to soon. But this time im staying and I would love to hear from you and The Templars will live long. Alliance Name: Templar Knights [~TK~]
Recruitment Contact: Please contact BlackBloodedChampion or anyone else in leadership Are you currently accepting new members? We are accepting all playerWho can join (any restrictions to race, location, population level, etc.)? We are accepting any member no matter size, race, etc. and we hope to help you with the game :)
What are some benefits of joining your alliance (protection, training, etc)? We hope to help our members. We want players who can teach our members and those who want to be taught. We also want to offer protection from war for our members and want to help players with our different paths such as diplomacy, war, etc. which can help train them more ;)
What does the alliance stand for? What are it's goals and governing principles? Our current aim is to help all new players with training, such as time trials, training wars and more. Hopefully later we can help other alliances suffering from war but that can wait for now.
What type of player are you looking for as members? We want all members big or small. As I have stated before we aim to help players who want to follow certain paths and help them to achieve there overall goals, together.
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Any player can leave on there own accord. However we will not tolerate any unprovoked attacks on other players, random war declarations from leaders. Neither will we accept bad behaviour, such as foul language etc. We do however give every player up to two chances if these things are not too severe. Every one deserves a second chance but not all can obtain one.
what rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? We aim to stay as a peaceful alliance for as long as possible and we will allow our players to chose and do as they please. We aim to do some training for our member and any member can join in on them or not if they don't want to, Nothing will be forced upon any players without there consent! we hope to be very considerate :)
If the alliance has a tax on its members, what is the money used for? We have no tax what so ever Extra info: Our motto? Long live the Templars!
------------- BlackBloodedChampion "Will Work for War"
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Posted By: Mahaut
Date Posted: 26 Apr 2014 at 16:40
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Alliance Name: VicToRix Tag: (Vicx)  Recruitment Contact: Mahaut, but any leader or advisor will be happy to discuss it with you. Are you currently accepting new members? Yes
Who can join (any restrictions to race, location, population level, etc.)? We prefer people who are ready to settle their second city but haven't used their tenaril spell yet. Consideration will be given to smaller new players who have been recommended by an existing member or a training alliance, if unsure just talk to us, we're happy to discuss it  . We accept any race. We are geographically concentrated in the South East of Elgea with a second area in Azura/Lan Larosh and will help prospective members relocate to our core areas.
What are some benefits of joining your alliance (protection, training, etc)? We'll help with finding settlement spots or by sieging innactives for newer players with no siege themselves. Although not a training alliance we will give assistance with resources, help and advice. One of the reasons we are geographically located is to enable us to protect our members in the event of war. We don't make military actions (in war or tournaments) compulsory but as they are a major part of the game we will train newer players in these aspects and ask them if they wish to be involved (at such time that they could do so without setting their growth back). We have an active skype room (written only - no special equipment required) and although joining it is not essential we do recommend it as it's a good way to get to know your teammates (even though the conversation rarely stays on Illy matters for long - it can get quite surreal in there sometimes!  ). Our players come from various countries and have varied backgrounds, political persuasions and ages.
What does the alliance stand for? What are it's goals and governing principles? To have fun, grow and prosper. We are keen on all aspects of the game including trade and mysteries. Military actions in war or in tournament are team based involving everyone who wishes to take part.
What type of player are you looking for as members? We prefer mature players, preferably ones who don't over react to the game's little tribulations! Previous gaming experience is helpful (we have a few refugees from other games) but not essential. We do expect a certain level of activity, i.e. logging on sometimes would be nice - the occasional wave to let us know you're alive - that sort of thing  . Hmm let me see...knowledge of wine would be nice (currently we have a lot of people who drink it but no connoisseurs), thai recipes, animal husbandry, pet keeping, someone who knows how to set up a wifi hub, anyone who has an opinion on the relative merits of virginia versus turkish tobacco, tea versus coffee? Someone happy to come into the skype room and have a discussion on just about anything really  ..............
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Of course they can leave!  We hope they don't but there would be no consequences if they did so peacefully (we'd take a dim view of anyone leaving and sending an attack on a former teammate, or immediately joining an alliance we are at war with - but then which alliance wouldn't???). Massive amounts of trouble making, flame wars, trolling, gratuitous playground insults etc etc on either Forums or in Global Chat would be frowned upon. Breaking any of our posted rules would be a cause for us to look at a player's membership, we have a short list but expect our players to follow them.
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPC's or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc.)? Our rules on diplo's and troops are posted on our public forum, they are basically much the same as those of any other alliance.
If the alliance has a tax on its members, what is the money used for? Currently no tax is required, historically we have never used one. If we ever do in the future it would probably be for purchases and military.
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Posted By: Gossip Boy
Date Posted: 04 May 2014 at 19:44
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Alliance Name: Invictus
Recruitment Contact: Elessar2
Who can join (any restrictions to race, location, population level, etc.)? We are currently recruiting as we see there are lot of new players coming into the game and we would like to share some load of training new players. But due to limitation of space, we will only recruit 5 players In this round of recruiting. Ideally, we would like to train 1 player from each of the races and the best application out of the remaining ones.
What are some benefits of joining your alliance (protection, training, etc)? It's Invictus.....we provide everything. Right from resources to tips about all aspects of the game. We will also help you in exo-tenaril (if you want to do it, it is recommended by us). We will also provide you with inactive cities that you can capture and accelerate your growth.
What does the alliance stand for? What are it's goals and governing principles? We believe that the welfare of the people is the highest law and our governing principles are guided by it. Invictus is one of the oldest alliances in Illyriad. The alliance has
always been characterised by teamwork and standing up for the little
guy. Cooperation and good relations with many of the alliances in
Illyriad have allowed the alliance to prosper and
grow. The alliance follows a Roman Senatorial style system of
government allowing all players to have a say and the administration to
carry out that which feels to be most popular and good sense at the same
time
What alliance are you affiliated with? No permanent confeds currently. Neither we are involved in any wars.
What makes your alliance different from the other? The friendliest people in the friendliest community. Do we need to say more
Those who will send their application will get 30k of each res. Offer valid till 6 may 2014.
Answer these two questions along with your application. 1. What kind of gameplay do you prefer? Trade,/Millitary/ Diplo/Crafting or any combination. 2.Previous gaming history and Your level of activeness on scale of 1-10.
Status: We have recruited two elflings and a dwarf. Couldn't find any suitable orc/humans. Offer extended till 10 may for orcs/human.
------------- Elessar2 [08:34]<Rill> when you've just had part of your brain taken out, you lack a certain amount of credibility <KillerPoodle> I can say anything I like and it is impossible to prove or disprove
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Posted By: GirlFromHell
Date Posted: 11 May 2014 at 12:59
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Alliance Name: Wheel of time ( http://forum.illyriad.co.uk/wheel-of-time-wot-is-recruiting_topic4761.html" rel="nofollow - )
Recruitment Contact: Hell_Girl_Rei or Dunedane Are you currently accepting new members? Yes.
Who can join (any restrictions to race, location, population level, etc.)? We accept everyone, as long as you abide by our rules (we don't have too many) and the rules of Illyriad. We don't ask anybody to move but we are mainly located in the Western area of Illyriad. If you are under 1000 population, you may be asked to join our training alliance: Heroes of the Horn (HOTH), however, we do accept players who don't wish to join HOTH but want to join WoT directly.
What are some benefits of joining your alliance (protection, training, etc)? We protect our own. We provide resources and information to all our members. We strive to be a neutral alliance in general, staying away from the great wars. However, if we do get involved in a war because of our allies, our members will be given an option and the decision of joining a war is democratically decided by the whole alliance. We have many older members of Illy who would be glad to share information with others. We train our members to be whatever they want to be, without forcing them to do anything they don't want to. Most of all, we try to keep our Alliance Chat active as much as possible, after all, chatting is one of the best things in Illy!
What does the alliance stand for? What are it's goals and governing principles? WoT is basically about having fun. We believe that Illy is essentially a game and therefore should be enjoyable. We train for tournaments, but we seldom initiate violence. We protect our own when required but we always utilize diplomacy first. WoT is like a family. We take care of our own and are supportive. Our main aim is to have fun, do well in tournaments and enjoy the game!
What type of player are you looking for as members? An active player. The player does not have to speak in Global Chat but he or she is expected to speak in our Alliance Chat. Someone who does not mind sharing, and is (preferably) not a troll on GC or in general. Someone who wants to have fun, and play the game as a game.
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Yes, a player is free to leave whenever he or she wishes to. however, a simple message stating that they're leaving is considered polite but there are no consequences. Should the player ever wish to rejoin, they will be welcomed back with open arms (: A player is only removed if he or she has been inactive for a very long time without informing the alliance first. Other instances include cases where the player has violated any of the rules of Illyriad or WoT's Charter. Such occurrences are rare, and do not happen often. WoT is an alliance with very few rules.
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? We sometimes have mini tournaments where targets will be specified to our members. They are allowed in attack in-actives through diplomacy or military, whichever. Unprovoked hostilities are not encouraged (unless on NPCs, of course, they're fair game), a member should trust that the leadership will take right steps in instances when required.
If the alliance has a tax on its members, what is the money used for? We do not impose a tax upon our members. Illy is a game, there is no reason to tax our members. If money is required for any purposes then the whole alliance is asked for donations: it is completely upto each individual. Resources (whether basic or advanced) are shared with each other, especially in times of tournaments.
For more information, read: http://forum.illyriad.co.uk/wheel-of-time-wot-is-recruiting_topic4761.html" rel="nofollow - http://forum.illyriad.co.uk/wheel-of-time-wot-is-recruiting_topic4761.html
------------- ~Hell_Girl_Rei / -Nyx-
Dovie'andi se tovya sagain.
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Posted By: IKnights
Date Posted: 03 Aug 2014 at 03:45
Alliance Name: Knights of Valor.
Alliance Leaders: IKnights, IValor and Zimnimhik.
Recruitment Contact: IKnights, IValor, Zimnimhik and XENA Princess.
Are you currently accepting new members? We will always accept new members.
Who can join (any restrictions to race, location, population level,
etc.)? Any race can join. It doesn't matter where your towns are. Size
does not make the player.
What are some benefits of joining your alliance (protection, training, etc)? Any player
who joins will be protected from any unwanted harm. We are not a training alliance but
we do train our players ourselves. When they graduate they do not have to stay but it's preferred if they do.
What does the alliance stand for? What are it's goals and governing
principles? We want to help every player reach their goal in Illyriad.
We do not focus on only one topic. We try to teach all topics, military,
diplomancy, magic, trade and crafting (some may
say that trade and crafting are the same thing but we assure you it's
not)
What type of player are you looking for as members? Any player who tries
to ruin Global Chat (or Alliance Chat) by trolling, spamming and/or
making fun of new players is not welcome without apologizing first, if
they continue to do so then
they will be kicked. Any player that wants to grow and learn is
welcome.
Can players freely leave the alliance if they wish? If not, what are the
consequences of leaving? What would cause the leaders to remove a
player from the alliance? They can
leave but we would ask why. If they leave then we will
still treat them like one of us. If we kicked someone out then they
would have already been warned three times for whatever they did. We do
not believe in this "Retreat to AC to say whatever
you like" rule.
What rules govern the alliance? For example, diplomats and troops: who
can they be used against in a hostile manner (no one, only NPCs or
certain factions, only those at war with, only inactives, only with
permission, anyone not in the alliance or in NAP with
your alliance, etc)? If someone wants to use anything in a hostle
manner then they should get permission first. Anything can be attacked,
NPCs, other players/alliances, that sort of thing. THEY MUST HAVE
PERMISSION FIRST!!! If someone did not have permission,
then they will have to explain themselves then we will decide what to
do about it.
If the alliance has a tax on its members, what is the money used for?
This gold is saved for the future. New players who need gold or to help
alliances make peace with us. The alliance leaders will happily replace
any gold and more.
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Posted By: Angrim
Date Posted: 03 Aug 2014 at 20:08
i'm taking a moment to appreciate the irony of Myll being the first to post to this thread, which was begun because so much of the original was out of date.
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Posted By: khrystle-raine
Date Posted: 28 Nov 2014 at 23:19
Angrim wrote:
i'm taking a moment to appreciate the irony of Myll being the first to post to this thread, which was begun because so much of the original was out of date.
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 So much effort and so little cooperation. A good effort though...
------------- Comience como usted desean continuar; Begin as you intend to continue..
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Posted By: Mr Damage
Date Posted: 29 Nov 2014 at 09:49
Posted By: jcx
Date Posted: 29 Nov 2014 at 16:45
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Harmless?
------------- Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.
jcx in H? | orcboy in H?
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Posted By: Mr Damage
Date Posted: 29 Nov 2014 at 22:02
Posted By: Jax
Date Posted: 02 Dec 2014 at 23:48
Alliance Name: Hanseatic League
Recruitment Contact: Jax Are you currently accepting new members? Yes
Who can join (any restrictions to race, location, population level, etc.)? No Restrictions
What are some benefits of joining your alliance (protection, training, etc)? Friendly players who are willing to help when they can.
What does the alliance stand for? What are it's goals and governing principles? The alliance stands for the players in the Pirate Isles; the alliances goal is to strengthen players and their sovereignty and bring as much people over to the Pirate Isles.
What type of player are you looking for as members? Anyone
Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Players are allowed to leave if they wish to leave the Pirate Isles. If they wish to return, they must say why they left in the first place. If players become inactive and have no cities in the Pirate Isles, we may kick you out determining on how strong you are.
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? We are not allowed to attack or steal from anyone that's in another alliance. If you are attacked, however, please forward it to the alliance in the mail and we will find a way to approach the problem.
If the alliance has a tax on its members, what is the money used for? In given time the alliance may be taxed. The taxes would be used to support players that have large armies in order to protect us from any hostilities that may come about. If we do tax players, the most we would tax is 1%. However, that may not happen determining on the players that join the alliance.
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Posted By: Snook
Date Posted: 03 Dec 2014 at 05:15
Recruitment contact : Any
Accepting members : Yes
Any race can join : Yes
Benefits from joining: [Advice and Knowledge] there is really to much to list please mail Snook with any questions you might have?
 The Liberation
Alliance Purpose The Liberation is an alliance based upon co-operation for the mutual benefit of all members. It was established to provide a friendly environment to help new inhabitants of Elgea find their way and build a co-operative framework to allow all members to flourish along their chosen path. Membership Applications will not be considered while an applicant is flagged as 'under protection'. Applications will not be considered by any player who is currently at war with or participating in hostile activities towards another player. Members are expected to be active within the The Liberation. Members who have been inactive for more than 30 days may be removed at the discretion of the leadership. If you expect to be away for an extended period, let the leadership know so that you are not 'kicked'. Members with a population below 1000 will receive help with basic and advanced resources. If you are in need of anything, please ask in alliance chat for what you need and we'll do our best to provide it. If there is nobody currently logged on, please send a mail to a member of the leadership team and we'll act upon it as soon as possible. Rules The following rules are applicable to all members of The Liberation. No member is to declare war or perform any hostile actions upon any other player without the authorization of the alliance Members have the right to defend themselves against ANY hostile actions Where practicable, members will offer military assistance to other alliances and members when it is required (subject to number 1 above) Be respectful to all and do not use language in General Chat that is likely to negatively impact the image of the alliance or any of its members
Expectations The Liberation is a co-operative alliance. Please consider other members in your actions. Established players are encouraged to help newer players with advice, resources, magic etc. Please consider other members if you have a surplus of resources that could be utilized within the alliance. Members who hold positions that are responsible for the production of advanced resources are expected to actively produce items for distribution within the alliance. Listing these items for sale is not acceptable.
We are a new alliance and further roles and responsibilities will be added if and when the leadership deem it necessary. Grievance Procedure Where a grievance exists between 2 or more members, any one or more of the parties may request arbitration from the alliance. Where a grievance exists between a member and the alliance, the member should inform one of the alliance leadership upon which, the alliance will work with the member to achieve an amicable outcome. Applying for Membership of The Liberation Anyone who wishes to apply for membership of The Liberation should first see the section 'Membership' above and if they fulfill the criteria,you can make an application to any member of The Liberation.
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