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Endgame war statistics & future reference

Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5473
Printed Date: 17 Apr 2022 at 14:20
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Topic: Endgame war statistics & future reference
Posted By: Deranzin
Subject: Endgame war statistics & future reference
Date Posted: 12 Mar 2014 at 12:27
Hello ! Smile

Now that I am officially flattened and will take quite a while to actually build any troops worth mentioning I thought I'd make this topic for three reasons :

  • I think that it will be an interesting read, especially for new/newish players and it might provide some incentive for them to build more troops and try that aspect of the game as well
  • I will use this topic for future reference for a "How to defend" guide that I plan on writing after the war.
  • I want to prevent people saying in GC for my towns, the same thing they said for other players. Meaning that they were "empty" and "undefended" and "noone tried to save them" and other totally unbased things. Indeed my last cities went down without a fight, but not for lack of trying, but the inevitable lack of any more troops which any one player is bound to face when his against whole alliances. Reasons 1 and 3 are what place the topic in this particular forum category btw. Smile

So, what IS the topic about .?. It is the full sum record of my forces along with the casualties inflicted, separated by race, cost, XP/upkeep along with some example battle reports to provide more detailed information and reference for the future guide. Let us begin then Smile

First of all the sum total of my forces used in the last war. The track record is as follows :
T1 Spears                    0
T2 Spears                    350649
T1 Infantry                   0
T2 Infantry                   33908
T1 Bows                       0
T2 Bows                       2393
T1 Cavalry                    0
T2 Cavalry                    175551
SUM                              562.501 troops worth aprox. 1.834.191.860 gold and of a total of 1.512.405 XP

What armies I took down with those forces. The troops are in a divided list for each race.

ELVES

T1 Spears                    27746
T2 Spears                    19272
T1 Infantry                   0
T2 Infantry                   2631
T1 Bows                       44229
T2 Bows                       88332
T1 Cavalry                    7
T2 Cavalry                    100581
SUM                             282.798 troops worth aprox. 883.997.570 gold and of a total of 829.982 XP


DWARVES

T1 Spears                    4675
T2 Spears                    1130
T1 Infantry                   0
T2 Infantry                   25087
T1 Bows                       0
T2 Bows                       1065
T1 Cavalry                    0
T2 Cavalry                    18888
SUM                             50.845  troops worth aprox. 170.508.050  gold and of a total of 160.943 XP


ORCS

T1 Spears                    128648
T2 Spears                    29306
T1 Infantry                   370
T2 Infantry                   1473
T1 Bows                       0
T2 Bows                       447
T1 Cavalry                    0
T2 Cavalry                    11634
SUM                             171.878 troops worth aprox. 181.768.280 gold and of a total of 240.296 XP


HUMANS

T1 Spears                    7978
T2 Spears                    14442
T1 Infantry                   2660
T2 Infantry                   1545
T1 Bows                       10503
T2 Bows                       25686
T1 Cavalry                    20555
T2 Cavalry                    160632
SUM                             244.001 troops worth aprox. 1.174.455.680 gold and of a total of 849.074 XP


Figures from battles that returned no report : (information taken by commander XP gained and Illy attack page)

No. of units :                                                       116087
Estimated Gold cost (2300 per unit):                  267000100
Estimated XP worth (2 per unit)                          310874

~~~~~~~~~~~~~~~~~~~~~~~\\ FINAL SUMS //~~~~~~~~~~~~~~~~~~~~~~

Lost                 562.501 troops          worth 1.834.191.860 gold             worth 1.512.405 XP
Took down      865.609 troops          worth 2.677.831.680 gold            worth  2.391.169 XP
Difference       303.108 troops          worth    843.639.820 gold                 worth 878764 XP
Ratio                   1.538                                             1.459                                      1.581     

I finished the war in a decent 45th place in defense server rankings and a mediocre 112 place in attack, so it is quite obvious that all the above figures where generated mainly in defense of my cities, which will be the topic of the future guide as well. Big smile

Thank you for reading this
and I hope that you found it an interesting topic. Smile I will be posting example battle reports later in the day and, of course, I can/will provide additional information to whomever has a question over the whole issue.


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Just like a "before and after" ad ! ahahahaah :p



Replies:
Posted By: AZADICAN
Date Posted: 12 Mar 2014 at 13:30
Naaa, not that interesting, but I just couldn't hold myself back to say that I like your "after" signature.

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Posted By: Deranzin
Date Posted: 12 Mar 2014 at 13:35
Originally posted by AZADICAN AZADICAN wrote:

Naaa, not that interesting, but I just couldn't hold myself back to say that I like your "after" signature.


"Thank you for your contribution" LOL


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Just like a "before and after" ad ! ahahahaah :p


Posted By: Deranzin
Date Posted: 12 Mar 2014 at 13:44
Found the first bunch of reports. This will be the T2 Spear examples reports reference post and it will be updated to contain only such reports.  (the names of the players will be editted out, we do not want fights in here)

Human T2 Spears vs Elven T2 Cavalry.

Victorious defense by Deranzin's forces at 4. Iszalorn under attack by ________'s forces from 
________
Sent By: System
Received By: Deranzin [H?]
Date: 16 Dec 2013 04:19
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.
Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Commander4 [Marshals] Marshal 1 Damaged for 600, 0 health remains.
Troops: [Marshals] Marshals 10104 10104 0


Defenders: Unit: Quantity: Casualties: Survivors:
Commander: Taranash [Knights] Knight 1 Damaged for 32, 568 health remains.
Troops: [Pikemen] Pikemen 15000 4933 10067
Commander: Larolir [Knights] Knight 1 Damaged for 32, 268 health remains.
Troops: [Pikemen] Pikemen 200 66 134
Commander: Tarafein [Knights] Knight 1 Damaged for 32, 568 health remains.
Troops: [Pikemen] Pikemen 13753 4523 9230
Troops: [Pikemen] Pikemen 200 65 135
Commander: Kasdarth [Knights] Knight 1 Damaged for 32, 168 health remains.
Troops: [Pikemen] Pikemen 200 66 134
Commander: Tarlarion [Knights] Knight 1 Damaged for 32, 68 health remains.
Troops: [Pikemen] Pikemen 200 66 134
Commander: Parklar [Knights] Knight 1 Damaged for 32, 318 health remains.
Troops: [Pikemen] Pikemen 200 66 134
Troops: [Pikemen] Pikemen 13 5 8



Victorious defense by Deranzin's forces at 4. Iszalorn under attack by __________'s forces from _______________
Sent By: System
Received By: Deranzin [H?]
Date: 16 Dec 2013 04:20
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.
Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Commander3 [Marshals] Marshal 1 Damaged for 600, 0 health remains.
Troops: [Marshals] Marshals 7763 7763 0


Defenders: Unit: Quantity: Casualties: Survivors:
Commander: Taranash [Knights] Knight 1 Damaged for 37, 531 health remains.
Troops: [Pikemen] Pikemen 10067 3802 6265
Commander: Larolir [Knights] Knight 1 Damaged for 37, 231 health remains.
Troops: [Pikemen] Pikemen 134 51 83
Commander: Tarafein [Knights] Knight 1 Damaged for 37, 531 health remains.
Troops: [Pikemen] Pikemen 9230 3486 5744
Troops: [Pikemen] Pikemen 135 50 85
Commander: Kasdarth [Knights] Knight 1 Damaged for 37, 131 health remains.
Troops: [Pikemen] Pikemen 134 51 83
Troops: [Pikemen] Pikemen 134 50 84
Troops: [Pikemen] Pikemen 134 50 84
Troops: [Pikemen] Pikemen 8 4 4



Human T2 Spears vs Dwarven T2 Cavalry.

To be filled

Human T2 Spears vs Human T2 Cavalry.

To be filled



Human T2 Spears (no equipment ) vs Elven T2 Cavalry ( inexperienced commander )

Failed defense by Deranzin's forces at 3. Xarvanthor under attack by _________'s forces from ____'s Settlement

Sent By:System
Received By:Deranzin [H?]
Date:13 Mar 2014 05:26
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: 3 Marshals Marshal 1 Damaged for 4, 146 health remains.
Troops: Marshals Marshals 3000 136 2864


Defenders: Unit: Quantity: Casualties: Survivors:
Troops: Pikemen Pikemen 102 102 0
Commander: Taranash Knights Knight 1 Damaged for 600, 0 health remains.



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Just like a "before and after" ad ! ahahahaah :p


Posted By: Deranzin
Date Posted: 12 Mar 2014 at 13:45
Post reserved for battle reports on human cavalry

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Just like a "before and after" ad ! ahahahaah :p


Posted By: Tyrande Whisperwinds
Date Posted: 12 Mar 2014 at 13:47
Originally posted by Deranzin Deranzin wrote:

   

I finished the war in a decent 45th place in defense server rankings and a mediocre 112 place in attack, so it is quite obvious that all the above figures where generated mainly in defense of my cities, which will be the topic of the future guide as well. Big smile



err.....
The war is over?


Posted By: Finwë Aldaríon
Date Posted: 12 Mar 2014 at 15:17
@Deranzin .. let us also know if any equipment has been used.
Thanks


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Posted By: Praetor Nistiner
Date Posted: 12 Mar 2014 at 15:45
Originally posted by AZADICAN AZADICAN wrote:

Naaa, not that interesting, but I just couldn't hold myself back to say that I like your "after" signature.

Typical Crow  then saying they dont like razing people to the ground lmfao.


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Tutela 111-Sir Bradly is surprisingly nice. SSH :D


Posted By: bansisdead
Date Posted: 12 Mar 2014 at 16:06
I have to say for a person who has been virtually wiped out by the crows you are taking it well, you are a legend!

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http://elgea.illyriad.co.uk/a/p/124253" rel="nofollow">


Posted By: Deranzin
Date Posted: 12 Mar 2014 at 16:36
Originally posted by Tyrande Whisperwinds Tyrande Whisperwinds wrote:


err.....
The war is over?

As I explain in the beginning, for all practical reasons I will not have any troops worth mentioning for the months to come, so practically for me it is over ... I am still in it, but I do not expect my one exodused city that will survive, to produce anything to change that score or the data I shared in any meaningful way. 

Originally posted by Finwë Aldaríon Finwë Aldaríon wrote:

@Deranzin .. let us also know if any equipment has been used.
Thanks


Indeed it was. Smile

I shall explain the details in the guide topic (costs, figures, worth and in which cases) though. This will be used just for reference and to keep the guide topic uncluttered from battle reports and many tables of figures. 


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Just like a "before and after" ad ! ahahahaah :p


Posted By: asasama
Date Posted: 12 Mar 2014 at 17:02
Great job gathering all that data Deranzin!  Just imagining going through all my battle reports for data like this gives me a headache.  Question though, how are you treating battles where your troops are not the sole defender?  For example in a siege or coordinated town defense.  


Posted By: Le Roux
Date Posted: 12 Mar 2014 at 17:07
Originally posted by Praetor Nistiner Praetor Nistiner wrote:

Originally posted by AZADICAN AZADICAN wrote:

Naaa, not that interesting, but I just couldn't hold myself back to say that I like your "after" signature.

Typical Crow  then saying they dont like razing people to the ground lmfao.
 
.. and here I thought a thread without snarky comments from the peanut gallery ...


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Posted By: Deranzin
Date Posted: 12 Mar 2014 at 17:28
Originally posted by asasama asasama wrote:

Great job gathering all that data Deranzin!  Just imagining going through all my battle reports for data like this gives me a headache. 


The trick was adding the troops to my excel files, just as I read the battle report ... besides they get auto-deleted if you let that work pile up for days. Cry

Originally posted by asasama asasama wrote:

Question though, how are you treating battles where your troops are not the sole defender?  For example in a siege or coordinated town defense.  


That is easy ... I participated in only one siege defense and noone hit that and the only coordinated town defense I was in, it was just me and the person I was reinforcing, so I just made some divisions depending on how many troops where in the town and what kind they were.

Actual Example :

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: knight Knights Knight 1 Damaged for 600, 0 health remains.
Troops: Knights Knights 5437 5437 0
Commander: black knight Knights Knight 1 Damaged for 600, 0 health remains.
Troops: Knights Knights 60 60 0


Defenders: Unit: Quantity: Casualties: Survivors:
Troops: Pikemen Pikemen 1318 219 1099
Commander: tmp1 Pikemen Pikeman 1 Damaged for 16, 584 health remains.
Troops: Pikemen Pikemen 187 32 155
Commander: tmp2 Pikemen Pikeman 1 Damaged for 16, 584 health remains.
Troops: Pikemen Pikemen 187 32 155
Commander: tmp3 Pikemen Pikeman 1 Damaged for 16, 484 health remains.
Troops: Pikemen Pikemen 187 31 156
Troops: Pikemen Pikemen 4703 784 3919
Troops: Pikemen Pikemen 4703 784 3919
Troops: Pikemen Pikemen 3136 523 2613
Troops: Kobold Cohorts Kobold Cohorts 22848 3811 19037
Troops: Kobold Cohorts Kobold Cohorts 1121 187 934
Troops: Kobold Cohorts Kobold Cohorts 1691 282 1409
Troops: Kobold Cohorts Kobold Cohorts 200 34 166
Troops: Kobold Cohorts Kobold Cohorts 200 34 166
Troops: Kobold Cohorts Kobold Cohorts 200 34 166
Troops: Kobold Cohorts Kobold Cohorts 187 32 155
Troops: Kobold Cohorts Kobold Cohorts 8 2 6
Troops: Clan Guardsmen Clan Guardsmen 188 31 157
Troops: Clan Guardsmen Clan Guardsmen 188 31 157
Troops: Clan Guardsmen Clan Guardsmen 1892 315 1577
Commander: Clan guardsman Clan Guardsmen Clan Guardsman 1 Damaged for 16, 84 health remains.
Commander: Clan guardsman in training Clan Guardsmen Clan Guardsman 1 Damaged for 16, 184 health remains.
Commander: Landorth Charioteers Charioteer 1 Damaged for 16, 584 health remains.
Commander: Waeking Knights Knight 1 Damaged for 16, 584 health remains.
Commander: Tarlarion Knights Knight 1 Damaged for 16, 584 health remains.
Commander: Da' Reion Knights Knight 1 Damaged for 16, 584 health remains.
Commander: 3 Wolfriders Wolfrider 1 Damaged for 16, 84 health remains.
Commander: 4 Wolfriders Wolfrider 1 Damaged for 16, 84 health remains.
Commander: 1 Wolfriders Wolfrider 1 Damaged for 16, 84 health remains.
Commander: Wolfrider Wolfriders Wolfrider 1 Damaged for 16, 84 health remains.
Commander: Wolfrider Wolfriders Wolfrider 1 Damaged for 16, 84 health remains.
Commander: Wolfrider Wolfriders Wolfrider 1 Damaged for 16, 384 health remains.

In this case 418759 cavalry defense was orcish and 418209 was mine ... so I split the knights in half Smile

(I was actually doing those calculations when maintaining the data, thank God most times I just sent my pikemen to defend and the player dodged with his actual forces LOL)


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Just like a "before and after" ad ! ahahahaah :p


Posted By: Myzel
Date Posted: 12 Mar 2014 at 21:36
Deranzin, you have been making a point of the fact that the fight over your cities was you vs. whole alliances, but I wonder why this was the case, if you want to share such info. 

Why did you not get backup from H?? Is it because you did not exodus into the west? What about your nearby Dlords allies? 

It is not that strange when people say 'no one saved them' about players who don't get any backup from their alliance.


Posted By: BellusRex
Date Posted: 12 Mar 2014 at 22:00
Hats off, by the way, for "prestige monkey"...that's a winner!

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"War is the father of all things..."


Posted By: Deranzin
Date Posted: 12 Mar 2014 at 22:30
Originally posted by Myzel Myzel wrote:

Deranzin, you have been making a point of the fact that the fight over your cities was you vs. whole alliances, but I wonder why this was the case, if you want to share such info. 

Why did you not get backup from H?? Is it because you did not exodus into the west? What about your nearby Dlords allies?


I do not see why I shouldn't. I have more or less answered that in GC, but someone cannot be expected to know what is being said there round the days, so I might as well give a more solid explanation here.

If someone had looked at the map at the start of the war between the two sides (at puzzleslogic for example) they would have seen that Turalia was, more or less, a semi-fringe position to be and, in that capacity I did my best to help defend other, mostly smaller players, and help in breaking sieges whenever possible ... as the war progressed my position instead of being near the edge, ended up to be a border one, and an isolated border at that map-wise, so I became an obvious tactical target since H? had only me and another member in Turalia, also being sieged.

Considering now the above and summing up we have :
  • Bad map conditions (noone to blame for that)
  • Huge distance from the alliance hub which made sending troops from it, impossible (my fault)
  • Huge armies in my doorstep ( VICX at some point maintained simultaneously  two siege camps of well over 1.5 million troops each and 3-4 smaller ones, which were the ones that I took down )
The possible solutions where moving my cities, but I didn't want to leave Turalia, plus I had just exodused 3 of them and rebuilt them at great cost both in time and resources. Also the trip to the alliance hubs was 8 days. I would only be able to save one of them, and I did eventually exodus my trader city.

The other nine now ... one I defended, but it fell to 0 pop, which is as good as gone.
For the other 8 I eventually run out of troops and even if I had any, the sieges were too large and with a whole different battle plan like the others, so asking help from nearby allies to deplete all their resources just to make a possible dent on only one siege of the many around my cities would have been, I think we will all agree, selfish, inefficient and quite silly actually ... which is why I didn't do it ... Smile


Originally posted by Myzel Myzel wrote:


It is not that strange when people say 'no one saved them' about players who don't get any backup from their alliance.


It is strange when they comment on a situation with certainty, while they do not seem to have taken the trouble to do the very reasonable thing you just did, which is "ask what happened" Wink

Originally posted by BellusRex BellusRex wrote:

Hats off, by the way, for "prestige monkey"...that's a winner!


ehm ... I do not really understand that sentence ... care to elaborate .?. Smile


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Just like a "before and after" ad ! ahahahaah :p


Posted By: Rill
Date Posted: 12 Mar 2014 at 23:16
Deranzin, I believe Bellus is referring to the creative title bestowed upon you by your alliance.


Posted By: Epidemic
Date Posted: 13 Mar 2014 at 06:12
Very interesting record, I like how it shows dwarves are by far the strongest race while elves are the weakest.  Thumbs Up


Posted By: Deranzin
Date Posted: 13 Mar 2014 at 06:37
Originally posted by Epidemic Epidemic wrote:

Very interesting record, I like how it shows dwarves are by far the strongest race while elves are the weakest.  Thumbs Up


In regards to infantry, sure ... but dwarven Cavalry proved to be not on the same level as from other races (I hope I kept those reports hmm) ... :/

I do not really think that the list shows which race is better, but it shows which troops from each race the community thinks that are better Smile


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Just like a "before and after" ad ! ahahahaah :p


Posted By: Mr Damage
Date Posted: 13 Mar 2014 at 10:05
Its a good read Deranzin, thanks for sharing


Posted By: BellusRex
Date Posted: 14 Mar 2014 at 05:29
Rill has it right, I was admiring the title and wishing i had thought of it...

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"War is the father of all things..."


Posted By: Brids17
Date Posted: 14 Mar 2014 at 17:49
Originally posted by Praetor Nistiner Praetor Nistiner wrote:

Typical Crow  then saying they dont like razing people to the ground lmfao.

Don't judge several hundred people due to one players comments. 


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Posted By: Deranzin
Date Posted: 19 Apr 2014 at 18:58
I have been out and about lately and neglected that guide creation, but I promise to pack my notes together and get working on it for the next week. Sorry for the long wait.


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Just like a "before and after" ad ! ahahahaah :p



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