Questions about Age of Ascent
Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5463
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Topic: Questions about Age of Ascent
Posted By: GM Stormcrow
Subject: Questions about Age of Ascent
Date Posted: 28 Feb 2014 at 15:32
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Please put in your questions etc below, and we'll try to get to them during next week's video Q&A session.
Best, SC
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Replies:
Posted By: jtk310
Date Posted: 28 Feb 2014 at 16:16
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"Having people working independently on AoA is only going to free-up more resources to complete the things we've promised for illy, and after the world record attempt in two weeks' time we'll be fully back on with illy bugfixes."
What about moving towards open source for illy? I bet there are several players in the community who would be glad to help with bugfixes and even help towards making new content. Not sure how you feel about this, but thought I would put it out there.
Looking forward to trying AoA, looks right up my alley.
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Posted By: Praetor Nistiner
Date Posted: 28 Feb 2014 at 16:17
Will u be able to see your plane? will the`re be diffrent types of planes u can unluck? will the`re be squads and regiments? how many maps?........
------------- Tutela 111-Sir Bradly is surprisingly nice. SSH :D
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Posted By: The Duke
Date Posted: 28 Feb 2014 at 16:33
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In illy the most cities per player is 10- Whats the limitations set on a player in AoA? Illy is a game of patience - it takes time to do about anything in here. In relation to that- Whats the AoA game gonna be like as far as overall time it takes to build your fleet or empire? If I play everyday multiple times a day can i reach the equivalent of 10 cities in a month? a year? I dont want to leave illy as ive got alot of time vested in the game already- but theres only so many hours in a day
------------- "Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Posted By: Deranzin
Date Posted: 28 Feb 2014 at 16:41
Is it just me is the video's fault or at the moments of sliiiightly faster movement the edges of the screen failed to render as fast creating an effect like looking the game through a parabolic mirror ?
Personally I got dizzy by that effect, but then again I avoid many games for that reason ... but other people might find it annoying as well ...
-------------

Just like a "before and after" ad ! ahahahaah :p
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Posted By: scaramouche
Date Posted: 28 Feb 2014 at 17:02
personally im not a fan of space shoot-em ups...so I will just read what others say.
also....will there be a separate forum for AOA and if so do we get a bitter space section?
------------- NO..I dont do the Fandango!
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Posted By: GM Luna
Date Posted: 28 Feb 2014 at 17:09
scaramouche wrote:
personally im not a fan of space shoot-em ups...so I will just read what others say.
also....will there be a separate forum for AOA and if so do we get a bitter space section? |
AoA forums are on the AoA website. And not a chance in space hell, no.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Binky the Berserker
Date Posted: 28 Feb 2014 at 17:15
will we be able to build NASA platforms in our illyriad towns when we got all technology researched?
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Posted By: Rill
Date Posted: 28 Feb 2014 at 17:27
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One of the things I like best about Illyriad is resource management -- that is, the process of generating and allocating resources to effectively build my cities and armies. I'm not so much into the combat aspects of the game. Will there be anything to interest me in Age of Ascent?
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Posted By: Salararius
Date Posted: 28 Feb 2014 at 17:39
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The piece touched on many aspects of the "what is AOA" question but I was hoping for something more direct. Is it only a space based FP shooter? Is there some sort of 4X component? What does it offer to someone interested in Illy other than the technology (HTML 5)? Is there a community component? Is it like WoW or ESO but set in space and with a spaceship instead of armor, swords, bows, etc...? Honestly, the last one is what I took from reading the teaser and watching the video but there are giant holes in any theory.
Has the idea of TBL been officially cancelled? What about the 100% zoomable 3D map, that seemed complete. What about progress on factions, is that over too? You mention getting back to Illy "bugfixes" but what about the rest of the proposed changes?
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Posted By: Kumomoto
Date Posted: 28 Feb 2014 at 18:06
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Can I pretty, pretty please attach rocket boosters to my Stalwarts now? And, perhaps have them ride sharks who shoot laser beams if I ask nicely? ;)
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Posted By: Miklabjarnir
Date Posted: 28 Feb 2014 at 18:42
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I quit playing EVE a couple of years ago because it really did not fit my playing style - exploration and trade. I hope AoA will avoid some of the weaknesses of EVE, expecially the one where every bit of "uncivilized" space is controlled by gangs of powermongers.
I like the "one player = one pilot" style of EVE, but I do not like the way you get forced into associating with others to get anything done. It is fine the corporation-building is an option, but it is not OK that the "lone wolf" player or the loosely affiliated bunch of pilots do not have a chance to go beyond the strictly controlled empires.
Another thing i hate about most space games is the unrealistic physics. It is just silly to have spaceships maneuver and act like aircraft. Physics simulation is both possible and practical today.
Technologies should follow a pattern and use of them should open the possibility of gradual refinement. There should not be any attempts at "play balancing" - the bane of most games. The players will do the balancing by choosing what works best and making innovations in use of what is available, the game needs to have mechanisms which allow that kind of innovation.
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Posted By: Capricorne
Date Posted: 28 Feb 2014 at 19:07
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Why promissing to answer to all of our question on AoA here as all we wanted for long is answer about what's happening and will happen on Illiriad???
I'm kind of puzzled...
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Posted By: Epidemic
Date Posted: 28 Feb 2014 at 20:24
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Will there be mutiple alien species to choose from, will each have their strengths and weaknesses, will we be able to conquer planets, will we be able to claim control of space lanes, will we have to be online all the time to protect ourselves from obliteration, will there be a research tree similar to Illy, will there be multiple gameplay aspects like Illy, will there be alliances and will they have a limit on number of players, will there be interactive npcs, will there be a market economy, will there be quests and story arcs, will there be a gc similar to Illy, will we be limited to one account?
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Posted By: scaramouche
Date Posted: 28 Feb 2014 at 21:01
will there be a black hole that I can nudge epi into?
------------- NO..I dont do the Fandango!
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Posted By: realist
Date Posted: 01 Mar 2014 at 00:45
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How similar to EVE will this game be? If so what features are similar or better? Will the progression in the game be like EVE (faster or slower)? How is the economy? Can solo players survive by being pirates or is this game only doable in groups? How similar is this game to Star Citizen?
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Posted By: jcx
Date Posted: 01 Mar 2014 at 03:51
Does alliance and confederation exist in AoA?
if it does, I suggest we limit the number of alliance that can join the confederation. like 2-3 alliance / confederation. 
------------- Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.
jcx in H? | orcboy in H?
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Posted By: shadow
Date Posted: 01 Mar 2014 at 14:26
Kumomoto wrote:
Can I pretty, pretty please attach rocket boosters to my Stalwarts now? And, perhaps have them ride sharks who shoot laser beams if I ask nicely? ;)
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Sharks with friggen laser beams attached to their heads?!.........Shadow holds pinky finger to edge of mouth... 
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Posted By: Daefis
Date Posted: 03 Mar 2014 at 19:52
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Sorry if this sounds negative as I'm sure you're all very excited about releasing a new game but has anything actually been done towards new content for illyriad in the past 12-18 months?... It's been a very long time since the last tourney which were (last time I saw a GM discuss it in GC) supposed to be every few months and BL, factions, new magic schools, further crafting etc always seem just around the corner.... but that corner keeps receding into the distance always out of grasp. Wish you guys well with AoA but very disappointed by the drought here.
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Posted By: Brandmeister
Date Posted: 03 Mar 2014 at 22:48
From a resource and unit perspective, will the game be as combat-oriented as Illyriad?
Will AoA be feasible on mobile devices, or will it have a distinct PC/mouse slant like Illyriad?
Do you have a funding and staffing level that will allow new content to be delivered in AoA on a regular schedule? I admit that it will be hard to invest time and money in a game that might go a very long time without ongoing development investment, refactoring, or bug fixing.
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Posted By: Wolfgangvondi
Date Posted: 04 Mar 2014 at 01:32
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Will there be ORCS ?
thank you.
------------- http://elgea.illyriad.co.uk/a/p/21645" rel="nofollow">
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Posted By: Brids17
Date Posted: 04 Mar 2014 at 18:09
Will there be muskrats?
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Posted By: Albatross
Date Posted: 04 Mar 2014 at 21:24
Brids17 wrote:
Will there be muskrats? | Only if they breed very rapidly and take over your ship.
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Posted By: kodabear
Date Posted: 04 Mar 2014 at 21:53
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If there are muskrats than there has to be magic bears
what kind of thing you be able spend RL money on?
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Posted By: Lagavulin
Date Posted: 05 Mar 2014 at 17:38
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But there must be NO moose. Not even moose with radar antlers
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Posted By: Brids17
Date Posted: 06 Mar 2014 at 03:52
Albatross wrote:
Brids17 wrote:
Will there be muskrats? | Only if they breed very rapidly and take over your ship. |
That's like...the very definition of muskrats. Breeding and taking over. =)
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Posted By: LadyLuvs
Date Posted: 06 Mar 2014 at 04:09
I will not see you in space. I am too disappointed in the fact you all have let Illy down to produce a new game. Broken Lands ended up being Broken Promises.
------------- LadyLuvs Raven, Murder of Crows Alliance
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Posted By: Jane DarkMagic
Date Posted: 06 Mar 2014 at 22:23
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The announcement mentioned pathfinding.
Will pathfinding be in the game from the beginning or is AoA just an opportunity to wait eternally for pathfinding in two games simultaneously?
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Posted By: GM Luna
Date Posted: 07 Mar 2014 at 04:23
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Thanks for the questions. We will be getting together on Saturday March 8 at Noon EST to do the Q&A. I'll post a link to where the day of the event.
GM Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: GM Luna
Date Posted: 08 Mar 2014 at 14:47
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We will go live today, Saturday March 8 at 1700 GMT / 1200 EST / 0900 PST, for a live Q&A session with Illyriad Games CEO, James Niesewand. Join us here! http://www.twitch.tv/ageofascent/" rel="nofollow - http://www.twitch.tv/ageofascent/
If you can't make it, video will be online afterward. See ya then!
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Le Roux
Date Posted: 08 Mar 2014 at 16:50
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Hate to admit it, but advertising the promise of a new toy to the fans of the old toy, when the old toy has been slowly falling apart for lack of attention from the maker, is liable to generate some ... well negativity...
Ed. -- Let me alter that a bit.. perhaps hostility? Think we will see an increase on the number of alliances at war with the Band of Devs.... and a steeper decline in prestige purchasing . . .
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Posted By: GM Stormcrow
Date Posted: 08 Mar 2014 at 18:23
Le Roux wrote:
Hate to admit it, but advertising the promise of a new toy to the fans of the old toy, when the old toy has been slowly falling apart for lack of attention from the maker, is liable to generate some ... well negativity...
Ed. -- Let me alter that a bit.. perhaps hostility? Think we will see an increase on the number of alliances at war with the Band of Devs.... and a steeper decline in prestige purchasing . . . |
I really do get what you're saying here.
The illy architecture is very unusual, and the codebase equally so - largely my fault - and for certain (broadly game agnostic) subsystems it makes a hell of a lot more sense to rewrite from scratch (without my kakky-fingered coding that no one understands, including me) than trying to patch.
And that includes new (promised) dev areas as well. I think I understand the challenges of implementing pathfinding (and hence naval things for illy) and I've even made a pretty good stab at it. But it's buggy as hell atm, and I'd be much more confident if we could hire someone who was an acknowledged expert in this area to write it from scratch.
There are some truths here about illy's current codebase and current scalability that really need to be addressed - just as much as the promises of shiny new stuff (in either game).
I hope that makes sense as a direction, and if it generates ill will in the short- to medium- term, I do understand why.
SC
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Posted By: Shadar Logoth
Date Posted: 08 Mar 2014 at 19:31
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Dear SC,
I think I can say, as one of the Illy community, that I appreciate this answer a lot more than what we have (or have not been) receiving for some time.
We all love this game. We hate it to at times, but that is indeed the community who makes us do it. If you can only get the technical thing going again. We'll love it as we did before. In the end. Illy is ours. But I thank you for giving it to us ;o)
Shad Edited for sneaking in an excuse to Kumomoto. (last thread was closed before I could apologise). Name calling and stuff I did was bad form. My apologies.
------------- More Orc, less talking!
All that is said is my own opinion. I am not a leader nor voice for Invictus. I will always abide by Invictus's rules.
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Posted By: GM Luna
Date Posted: 08 Mar 2014 at 20:11
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If you missed the live broadcast today, video of the Q&A is available below.
GM Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Rill
Date Posted: 08 Mar 2014 at 20:49
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I notice that the AoA alpha record is listed for EST and PST. The U.S. is switching to daylight time tomorrow, March 9. So are the times listed standard time or daylight time?
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Posted By: GM Luna
Date Posted: 08 Mar 2014 at 20:52
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Whatever 1900GMT works out to be in your timezone.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: pilling
Date Posted: 08 Mar 2014 at 21:58
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A leap of faith the new will make the old work better faster and be more effective thats your premise
questions 1/will the space opera be bigger or rely on the the current user population 2/you want all of us in on it because we like the style of play 3/is that true 4/ will you spend the right amount of time on those who will not enjoy the new endeavor or just move on to the more profitable enterprise and I don't apportion blame I understand your ambition 5/will we be left with a gutted Illy as at the moment due to the lack of tournament and new content an inevitable war is going on that has resulted in a change in the nature this game is being played
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Posted By: Daefis
Date Posted: 08 Mar 2014 at 23:42
GM Stormcrow wrote:
Le Roux wrote:
Hate to admit it, but advertising the promise of a new toy to the fans of the old toy, when the old toy has been slowly falling apart for lack of attention from the maker, is liable to generate some ... well negativity...
Ed. -- Let me alter that a bit.. perhaps hostility? Think we will see an increase on the number of alliances at war with the Band of Devs.... and a steeper decline in prestige purchasing . . . |
I really do get what you're saying here.
The illy architecture is very unusual, and the codebase equally so - largely my fault - and for certain (broadly game agnostic) subsystems it makes a hell of a lot more sense to rewrite from scratch (without my kakky-fingered coding that no one understands, including me) than trying to patch.
And that includes new (promised) dev areas as well. I think I understand the challenges of implementing pathfinding (and hence naval things for illy) and I've even made a pretty good stab at it. But it's buggy as hell atm, and I'd be much more confident if we could hire someone who was an acknowledged expert in this area to write it from scratch.
There are some truths here about illy's current codebase and current scalability that really need to be addressed - just as much as the promises of shiny new stuff (in either game).
I hope that makes sense as a direction, and if it generates ill will in the short- to medium- term, I do understand why.
SC |
We simply want to know if any of the last few years worth of good intentions are actually really in the pipeline or are we just being strung along with false promises whilst you develop a new game? AoA doesn't personally hold much interest for me, but Illy is something i did actually hope has a future.... or not (you know the answer at least be straight with us)
------------- http://elgea.illyriad.co.uk/a/p/37796" rel="nofollow">
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Posted By: GM Stormcrow
Date Posted: 09 Mar 2014 at 00:57
Daefis wrote:
We simply want to know if any of the last few years worth of good intentions are actually really in the pipeline or are we just being strung along with false promises whilst you develop a new game? AoA doesn't personally hold much interest for me, but Illy is something i did actually hope has a future.... or not (you know the answer at least be straight with us)
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Yes, these things are in the pipeline.
The amount of work that's gone into creating the map, topography and biomes of the Broken Lands last year - and the factions within BL, with their behaviours and backstories - represent a huge investment (certainly in our small indie game dev terms) of time, effort and money. That's not being thrown away.
I'm quite good at building prototype demonstration systems - and part of the problem has been that these prototype systems have generally found their way into the production code environment. And that's not good in a broad sense for a system as complex as Illy's. Code should be more robust than the code I write, because I'm not really a proper coder, and it should be properly regression tested against the codebase before it goes live.
I don't want people to think that the sky is falling, because it isn't. The illy codebase is no better or worse than it was last month, or three months ago (with the exception of last week's NULL bug, which - in all fairness to us - was not our fault, and which we're still trying to get patched by the db vendor).
Illy absolutely has a future. There's a reason Age of Ascent is being released by a game studio called "Illyriad Games": we're extremely proud of illy and we want it to thrive and grow. And illy's development future becomes ever brighter, more consistent and more robust with whatever we develop for AoA.
Best,
SC
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Posted By: Daefis
Date Posted: 09 Mar 2014 at 01:14
GM Stormcrow wrote:
Daefis wrote:
We simply want to know if any of the last few years worth of good intentions are actually really in the pipeline or are we just being strung along with false promises whilst you develop a new game? AoA doesn't personally hold much interest for me, but Illy is something i did actually hope has a future.... or not (you know the answer at least be straight with us)
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Yes, these things are in the pipeline.
The amount of work that's gone into creating the map, topography and biomes of the Broken Lands last year - and the factions within BL, with their behaviours and backstories - represent a huge investment (certainly in our small indie game dev terms) of time, effort and money. That's not being thrown away.
I'm quite good at building prototype demonstration systems - and part of the problem has been that these prototype systems have generally found their way into the production code environment. And that's not good in a broad sense for a system as complex as Illy's. Code should be more robust than the code I write, because I'm not really a proper coder, and it should be properly regression tested against the codebase before it goes live.
I don't want people to think that the sky is falling, because it isn't. The illy codebase is no better or worse than it was last month, or three months ago (with the exception of last week's NULL bug, which - in all fairness to us - was not our fault, and which we're still trying to get patched by the db vendor).
Illy absolutely has a future. There's a reason Age of Ascent is being released by a game studio called "Illyriad Games": we're extremely proud of illy and we want it to thrive and grow. And illy's development future becomes ever brighter, more consistent and more robust with whatever we develop for AoA.
Best,
SC |
Thanks for the response but I think you're alienating a huge number of current and by default future AoA players by not addressing the current problems in Illy. Simple question... When is broken lands happening? or many of the previously just around the corner upgrades.
------------- http://elgea.illyriad.co.uk/a/p/37796" rel="nofollow">
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Posted By: asasama
Date Posted: 09 Mar 2014 at 01:26
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After listening to this livechat, I think that you guys have a lot of really good ideas for AoA. I understand that systems developed for AoA can be co-opted to enhance illy, but my concern is about the timeline of these releases. You are about to go into an alpha for AoA and launch a kickstarter in order to finance the majority of the game. If the funding comes through, you'll have at least a year (and probably more) of development before AoA can be completed. After that these systems need to be adapted into illy which will also take time. In illy we've already gone near a year without a tournament and longer without a major content update. I know you won't comment on exactly when new content is coming to illy, but from today's interview I can only conclude that we will have more of the same for years to come. We play this game because we love it, but if we aren't thrown a bone once in a while I really fear for the future of illy.
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Posted By: Epidemic
Date Posted: 09 Mar 2014 at 01:28
I respect your honesty, that is something extremely rare in online gaming.
I listened to the podcast and really like the idea of AoA. I took from it that the professional help you get with AoA would also be used to improve and update Illy, am I correct in assuming this?
We also heard you comment on alliance limits being a bad idea that should be fixed. I'm not sure if an alliance of 600 crows is a good thing, but I can see that getting rid of alliance limits could be a good thing, of course it could be a bad thing as well.
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Posted By: GM Stormcrow
Date Posted: 09 Mar 2014 at 01:28
Daefis wrote:
Thanks for the response but I think you're alienating a huge number of current and by default future AoA players by not addressing the current problems in Illy. Simple question... When is broken lands happening? or many of the previously just around the corner upgrades.
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Hi Daefis,
Think it would be helpful (possibly to you more than me) if you could mentally separate and practically catalog the "....current problems in Illy" from new things as-yet-unreleased such as the Broken Lands and upgrades.
These are very different things with very different priorities.
Best,
SC
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Posted By: GM Stormcrow
Date Posted: 09 Mar 2014 at 01:34
Epidemic wrote:
I respect your honesty, that is something extremely rare in online gaming.
I listened to the podcast and really like the idea with AoA. I took from it that the professional help you get with AoA would also be used to improve and update Illy, am I correct in assuming this?
We also heard you comment on alliance limits being a bad idea that should be fixed. I'm not sure if an alliance of 600 crows is a good thing, but I can see that getting rid of alliance limits could be a good thing, ofcourse it could be a bad thing as well.
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Thanks Epi.
The illy codebase isn't perfect, as you all know. But it's no better or worse than it was last month either, so I do hope people bear that in mind.
On your first question, absolutely. The work that's been done on AoA - even on ostensibly unrelated systems - has been a bit of code epiphany for us in terms of writing scalable code, and that's going to directly help illy from today (or, in fact, 2 months ago) onwards.
On the alliance front; I'd love to get feedback on this from you guys. Is there a big difference between having 6 alliances of 100 players, or 1 alliance of 600 players? I understand that it might make communications a bit more difficult etc, but that seems like a kinda artificial constraint. Is there a good reason why we shouldn't raise the cap on alliances (in AoA, or indeed in Illy). I'd love to hear thoughts on this.
Best
SC
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Posted By: GM Stormcrow
Date Posted: 09 Mar 2014 at 01:40
asasama wrote:
After listening to this livechat, I think that you guys have a lot of really good ideas for AoA. I understand that systems developed for AoA can be co-opted to enhance illy, but my concern is about the timeline of these releases. You are about to go into an alpha for AoA and launch a kickstarter in order to finance the majority of the game. If the funding comes through, you'll have at least a year (and probably more) of development before AoA can be completed. After that these systems need to be adapted into illy which will also take time. In illy we've already gone near a year without a tournament and longer without a major content update. I know you won't comment on exactly when new content is coming to illy, but from today's interview I can only conclude that we will have more of the same for years to come. We play this game because we love it, but if we aren't thrown a bone once in a while I really fear for the future of illy. |
I get this, asasama, I truly do.
atm we're fixing things in illy, and working on AoA at the same time.
If the funding comes through we can hire more people to work on AoA things (which are largely also illy things). I don't think you should look at things linearly, however. Whilst I'm extremely conscious of not wanting illy to become a "testing ground", if there's (eg) a proven, robust, scalable, cloud-based crafting system built for AoA that's ready to go, we can port the data across and it can go in illy before the rest of AoA is completed.
SC
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Posted By: Rill
Date Posted: 09 Mar 2014 at 01:42
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Personally I'm not in favor of larger alliances, unless you give us some more tools to manage them better -- such as the ability to cc mails to select people; now we have the choice between sending to a whole alliance or manually forwarding it to 20 people. Even then I would be at most ambivalent.
Leading an alliance of 100 people already takes hard work and dedication, and can often lead to burnout. Leading an alliance of 600 people would be a more than full-time job. I think you'd see a much higher churn rate of the people who are usually your most dedicated players -- the folks who choose to lead alliances.
I would MUCH rather see multiple user-controlled chat rooms. This would obviously require more programming work than just lifting the limit on alliance members, but would be a more useful and interesting change -- and could accomplish something similar for the mega-confederations if there were multiple people allowed in chats.
Out of the many recurring suggestions I've seen on the forum "let us make bigger alliances" has rarely or possibly never been among them.
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Posted By: Daefis
Date Posted: 09 Mar 2014 at 01:51
GM Stormcrow wrote:
Daefis wrote:
Thanks for the response but I think you're alienating a huge number of current and by default future AoA players by not addressing the current problems in Illy. Simple question... When is broken lands happening? or many of the previously just around the corner upgrades.
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Hi Daefis,
Think it would be helpful (possibly to you more than me) if you could mentally separate and practically catalog the "....current problems in Illy" from new things as-yet-unreleased such as the Broken Lands and upgrades.
These are very different things with very different priorities.
Best,
SC
Says a lot sadly....Is anything new happening in Illy?
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------------- http://elgea.illyriad.co.uk/a/p/37796" rel="nofollow">
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Posted By: GM Stormcrow
Date Posted: 09 Mar 2014 at 02:02
Daefis wrote:
Says a lot sadly....Is anything new happening in Illy?
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Sure, there's been a massive war that may or may not be winding up (I don't follow the actual ins and outs very closely, but I've read a huge amount in the forum about the war), with alliances and players doing all sorts of great things that make me proud of the sandbox game we've developed that allows these awesome player interactions to happen.
Illy continues on.
If you specifically mean "are we releasing any new code right now?" then I think you should prepare (as we do every day) to receive very conflicting (and passionately delivered) advice on whether we should:
a) fix some of the bugs that are currently out there ingame and affect people who are playing the game, versus b) releasing new stuff that, whilst cool, will probably introduce more bugs that we weren't expecting and aren't prepared to handle atm
It's just that there are competing goals and different priorities (on everything, even within illy, let alone AoA) and we have to assign resource where it's most effective. The development of some systems, independently funded by AoA backing, that will massively benefit illy is, in my opinion, a good use of resource to benefit both games. Others may disagree, and that's absolutely your prerogative to do so.
Best,
SC
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Posted By: Daefis
Date Posted: 09 Mar 2014 at 02:21
Sorry GMStormcrow but war or no war the last tourney was nearly a year ago. And the fact that there's a war going on should be irrelevant in a sandbox. Current events shouldn't be an excuse to not deliver anything? a year is far too long..... As for anything new believe me we're expectant.....
------------- http://elgea.illyriad.co.uk/a/p/37796" rel="nofollow">
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Posted By: Malek
Date Posted: 09 Mar 2014 at 03:11
GM Stormcrow wrote:
asasama wrote:
After listening to this livechat, I think that you guys have a lot of really good ideas for AoA. I understand that systems developed for AoA can be co-opted to enhance illy, but my concern is about the timeline of these releases. You are about to go into an alpha for AoA and launch a kickstarter in order to finance the majority of the game. If the funding comes through, you'll have at least a year (and probably more) of development before AoA can be completed. After that these systems need to be adapted into illy which will also take time. In illy we've already gone near a year without a tournament and longer without a major content update. I know you won't comment on exactly when new content is coming to illy, but from today's interview I can only conclude that we will have more of the same for years to come. We play this game because we love it, but if we aren't thrown a bone once in a while I really fear for the future of illy. |
I get this, asasama, I truly do.
atm we're fixing things in illy, and working on AoA at the same time.
If the funding comes through we can hire more people to work on AoA things (which are largely also illy things). I don't think you should look at things linearly, however. Whilst I'm extremely conscious of not wanting illy to become a "testing ground", if there's (eg) a proven, robust, scalable, cloud-based crafting system built for AoA that's ready to go, we can port the data across and it can go in illy before the rest of AoA is completed.
SC |
Illy is what made AoA possible, am I correct in saying this? Illy is already established and has a nice steady cashflow for you, why jeopardise that, you may be passionate about AoA, though if you let illy fall into a state of disrepair your cashflow will dry up. People will only buy a product if they get a perceived benefit out of it.
Why dont you do a kickstarter for illy, you have the stakeholders that play illy that want to see it flourish and develop. Get the income increased for illy where you can hire more people for illy and you can concentrate on AoA with oversight on the work undertaken/completed on illy.
Set goals for target funding, we reach the dollar goal, you hire someone or work on a specified update illustrated in the kickstarter goals. The rewards for assisting can be newly created special units or something else that could be better than that. If all you have to do is tell someone what is needed and then review their work and test it where ever you test things it should speed up the process significantly. Get the community to work for you and to assist you, Illy is a great game it's slow pace is what has kept me playing and interested.
Another solution to the PR issue that is happening is to further use the current players by stating that some of them can get early access to BL and to write about it in a forum where they can tell us their perspective their experiences, when it comes live everything is reset. In other words, exploit the player base to do some of the work for you not only will they love it and the other players will, it will also free up some time for you guys as well.
The lack of communication has been increasingly frustrating, though from the comments made by SC it appears that the dev's are hopefully listening and steering the ship back on course.
And that's my 2cents, Malek
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Posted By: abstractdream
Date Posted: 09 Mar 2014 at 03:46
First I want to say I am interested in a space based game with the same sort of play style as Illy, absolutely. I'm in.
Next, I want to address the complaints about new Illy content vs. bug fixes. Bugs are, at best annoying and when they crop up have often hindered enjoyable game play. There have been many instances in which a bug has made the difference in a battle and I believe have turned a war more than once. New content will inevitably bring new bugs. This game (Illy) is great right now and will sustain itself for a long time to come without the benefit of new content.
As for tournaments, they are all fine and dandy but seriously, only large alliances (in alliance tournies) or large players (in player tournies) have any shot at showing, much less placing or winning. I believe most players don't partisipate at all. Many of those that do only do so because their alliance leaders urge them too. Tournaments are only missed by a vocal minority of long term players who dislike war. I get that but I don't think it should be a major concern nor a priority.
The promise of TBL was a mistake, and given the continuous Dev stance of "Soon", it seems like it should have been a no-brainer... "sometime in 2013" probably looked like it was doable but... well, as they say about 20/20 and so forth.
Personally, I am happy with Illy as it stands but I am glad to hear that AoA development will speed up development in Illy. I have been anticipating Pathfinding and Battle Magik among other promised content. I do hope AoA will help with that.
Finally, alliance limits should not be messed with. In my opinion, Rill pointed out the major issue, that being a communication system. Robust chat and mail are a must right now. It is just nearly impossible, time wise to juggle an alliance's membership with the system as it stands. My alliance peaked at around 50. I can't imagine the difficulty I would have keeping communication going with 100 members. 600? Just, no. If an alliance cares to grow beyond the limits, there are external tools that can be (and are) used to do that. In game, I just don't see the point. Confederations do that already.
------------- Bonfyr Verboo
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Posted By: Ander
Date Posted: 09 Mar 2014 at 06:44
GM Stormcrow wrote:
On the alliance front; I'd love to get feedback on this from you guys. Is there a big difference between having 6 alliances of 100 players, or 1 alliance of 600 players? I understand that it might make communications a bit more difficult etc, but that seems like a kinda artificial constraint. Is there a good reason why we shouldn't raise the cap on alliances (in AoA, or indeed in Illy). I'd love to hear thoughts on this.
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Hi SC, It makes a big difference in tournaments. If the biggest alliance consists of 600 players and the second biggest consists of less than 150 players, there will be no challenge at all.
Even if the second biggest alliance consists of 500 players, it leaves little for others to compete. With the alliance cap removed, players will move en masse into larger alliances for tournaments.
Alliances with that kind of numbers will also make the small alliances such as ours (with just 31 players) completely insignificant in terms of strength.
Having several alliances makes a more colourful political environment than one or two with just hundreds of players.
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Posted By: Nokigon
Date Posted: 09 Mar 2014 at 08:29
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On the alliance front, 100 players is a good limit. If we have alliances with 600 people, it will lead to even big numbers of permasats.
As for bugs or content....
BUGS. For a start, we need counterclaiming sov back. For another, the flaws in the sov system needs to be ironed out. The Devs know what's wrong better than I do, but I am in complete favour of fixing the bugs before the new content is released.
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Posted By: Marquesta
Date Posted: 09 Mar 2014 at 08:39
I personally cannot imagine running ITG with 600 newbies. The thought actually makes me a bit ill! For my part 60 or 70 new players at once (not counting our more permanent members) is plenty. We sometimes have a hard time keeping up with resource requests as it is. I know this isn't something a lot of the alliances deal with, but even then, I agree with Rill, I think you'd get a lot of leardership burnouts.
------------- ~~Marquesta Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...
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Posted By: Coltaine Blackwing
Date Posted: 09 Mar 2014 at 08:43
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Are there even enough active players left in the game for alliance size to be an issue?
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Posted By: Cuchullain
Date Posted: 09 Mar 2014 at 08:51
Daefis wrote:
Sorry GMStormcrow but war or no war the last tourney was nearly a year ago. And the fact that there's a war going on should be irrelevant in a sandbox. Current events shouldn't be an excuse to not deliver anything? a year is far too long..... As for anything new believe me we're expectant..... |
I concur 100%
We have lots of new members and players from games which have wound up recently and while they may have seen the HoC beating, (THANKS GYRONN!!!) they have not had anything apart from alliance led tourneys to keep them interested.
Come on GM Stomcrow, can we kick start a tourney soon? Even if only a revised repeat of a previous one! (Oh, and given the number of Illy questions and gripes on this thread which is meant to be about AoA, should we have a thread specifically for Illy Q&A's)
Cuch
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Posted By: Le Roux
Date Posted: 09 Mar 2014 at 17:24
GM Stormcrow wrote:
...On the alliance front; I'd love to get feedback on this from you guys. Is there a big difference between having 6 alliances of 100 players, or 1 alliance of 600 players? I understand that it might make communications a bit more difficult etc, but that seems like a kinda artificial constraint. Is there a good reason why we shouldn't raise the cap on alliances (in AoA, or indeed in Illy). I'd love to hear thoughts on this. ... |
Having had a hand in running both Crow and nCrow at the same time (both 95+members then) I can say with absolute certainty, that with the current toolset (ie woeful mail and chat systems) it is already cumbersome beyond belief. The simple lack of being able to do things like basic cc: in mailing, or split off into subchannels in chat, make things awkward beyond reason.
It drives current alliances into using 3rd party software like Skype, and chatzy in order to struggle through.
Larger alliances could well be possible, if the infrastructure was there . . . but not under the current 1980's BBS technology....
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Posted By: Caconafyx
Date Posted: 10 Mar 2014 at 00:14
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I think alliances need to be honest and admit that if they can get 50 active players in the alliance at roughly the same time (i.e. logging on within the same 7 day period) they are doing well. Restricting the alliance size rather than increasing it would be better as it would discourage alliances from holding on to inactive or abandoned accounts thus freeing up space within Elgea.
Listening to accounts of other alliances, reducing the alliance size may also help reduce some of the apparent barriers between leadership and players and make leaders more answerable for their actions. As in business... the bigger the organisation, the harder it is to communicate.
Reducing numbers would also discourage players from having their alts in the same alliance as their main account. Whilst this would not prevent situations where you have alliance 1.1 and alliance 1.2, it might just encourage players to branch out maybe not into "enemy" alliances but at least have proper neutral alliances where players from both sides can mingle.
Plus, more alliances means more sources of conflict.
Plus we have seen over the last couple of years that 1. no one takes on the Crows because of their huge pop'n and that 2. to take on Harmless? we only needed 60%+ of the server which is just daft. Increasing alliance sizes is just going to exasperate the problem and I can think of no quicker way of turning us in to Evony than larger alliances. Smaller alliances will just be eaten up until we have two continental sized alliances.
(sorry for dropping the E-word, but I do feel that strongly on the matter)
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Posted By: Brids17
Date Posted: 10 Mar 2014 at 02:26
So...any chance they answered if there will be muskrats? I don't really have the time to watch an hour long Q&A video. >.<
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Posted By: Rill
Date Posted: 10 Mar 2014 at 03:21
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No mention of muskrats. So not worthwhile, Brids.
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Posted By: KillerPoodle
Date Posted: 10 Mar 2014 at 04:51
I think larger alliance sizes are fine as long as you make it more and more difficult to administer them. E.g. research/skills training to enable them and in game monetary costs etc.
The folk that are willing to put in the effort to create and maintain larger alliances deserve the rewards that come from that effort.
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: Neytiri
Date Posted: 11 Mar 2014 at 16:44
Cuchullain wrote:
Daefis wrote:
Sorry GMStormcrow but war or no war the last tourney was nearly a year ago. And the fact that there's a war going on should be irrelevant in a sandbox. Current events shouldn't be an excuse to not deliver anything? a year is far too long..... As for anything new believe me we're expectant..... |
I concur 100%
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Also, totally, completely agree! You're penalizing alliances that stayed out of the war by refusing them a tournament. I vote for a clear separation between war and tournament.
------------- "It is well that their bodies know the heat and the cold; it will make them strong warriors and mothers." - Absaroke elder (from Edward S. Curtis's book 'The North American Indian')
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Posted By: Neytiri
Date Posted: 11 Mar 2014 at 17:02
GM Stormcrow wrote:
If the funding comes through we can hire more people to work on AoA things (which are largely also illy things). I don't think you should look at things linearly, however. |
If I've been playing this game as long as I think I have, your income is derived almost exclusively from us prestige buying. If I have owned a business as long as I have, I would know that diversified revenue is a safer way to grow your business. More revenue would enable you to hire a part time programmer to enhance Illyriad, or a blogger to add periodic content to "The Herald". Anything that would increase your retention rate of new players.
If I had to guess, a higher retention rate would lead to higher sales of prestige.
So, why not look at banner ads or some other creative revenue source for Illy. I think the concern you are hearing from those who have posted concerns is that your staff will be stretched too thin with two online gaming communities to service. Illy players already feel a little neglected, so its natural for us to assume this will continue.
I know this is a thread about AoA. . . but I would submit that you are likely to encounter the same problems over there once the seed money runs out and staff is further limited.
And while I'm on the subject of offering you unsolicited advice, "open source" (suggested by someone else) could happen in a lot of different ways. If you are concerned about sharing code, understandable. . . open Illyriad up in different ways. If you read these forums, there are a lot of talented creative writers here that could add content to "The Herald" or devise easy to administer tournaments. It happens within alliances, but with little reward for the people who volunteer to administer. The easier you make it for players run their own mini narratives, the more you'll engage the folks who are already here and invested in the game.
I am completely unsure how the narrative thread in AoA will be facilitated. . . but I think you get the idea.
------------- "It is well that their bodies know the heat and the cold; it will make them strong warriors and mothers." - Absaroke elder (from Edward S. Curtis's book 'The North American Indian')
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Posted By: Albatross
Date Posted: 11 Mar 2014 at 18:55
Neytiri wrote:
If you read these forums, there are a lot of talented creative writers here that could add content to "The Herald" or devise easy to administer tournaments. | I see what you mean about crowd-sourcing, and creating content more cheaply. There is a lot of talent out there. It does raise a problem, that for anything to be considered 'official', it needs to come from under the umbrella of the operating company, or be covered by contract; it's the only way to ensure quality, and that it fits with the (undisclosed) goals of the company.
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Posted By: Capricorne
Date Posted: 11 Mar 2014 at 20:04
Neytiri wrote:
Cuchullain wrote:
Daefis wrote:
Sorry GMStormcrow but war or no war the last tourney was nearly a year ago. And the fact that there's a war going on should be irrelevant in a sandbox. Current events shouldn't be an excuse to not deliver anything? a year is far too long..... As for anything new believe me we're expectant..... |
I concur 100%
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Also, totally, completely agree! You're penalizing alliances that stayed out of the war by refusing them a tournament. I vote for a clear separation between war and tournament.
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Actually it's penalizing alliances at war too cause if we have to handle a war AND a tourney now there may be a challenge... :)
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