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A few suggestions/wants

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5447
Printed Date: 17 Apr 2022 at 03:36
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: A few suggestions/wants
Posted By: ibwebb
Subject: A few suggestions/wants
Date Posted: 15 Feb 2014 at 21:02
After playing for a bit I think I have found a few things that I think would be nice to have/be able to do in the game. Hopefully they are things that others will agree with and ask for as well. 

1) I think Skinners, Herbalist, Miners, etc should be able to collect the 'basics' as well as the advanced resources. i.e. A Herbalist can collect the basic Herbs not just the rare ones /or/ a Skinner can get hides as well as animal parts. Seems silly for one to go to learn how to harvest the advanced resources but not capable of getting the basics anymore.  

2) When you sell something to someone I think it should be their responsibility to supply the caravans to get what they are buying or at the least make it an option when you sell something that they must pick it up. 

3) This is more my own OCD kind of thing, but still something that I would like to have. It would be nice to be able to move your buildings around inside your walls. I know that the location really doesn't make any difference, but isn't that just more reason for 'why not'? I like to have certain things next to each other, but some couldn't be built until other things were built first.

4) I think that while every city starts out with 25 building plots; as they grow they should get another. So maybe when your city is as large as one gets you might have 30 total building plots. I am not sure of all the stages of a city growing therefore cannot suggest when one plot might be added. It just seems that as your city gets bigger it would have more room to add another building. 

Just a few things that I thought would be an enhancement.. though maybe there is a reason not to do these and I would be interested in knowing that too! 





Replies:
Posted By: Rill
Date Posted: 15 Feb 2014 at 22:27
On point 2, for hub trade the buyer has to supply the caravans.  So if you want the buyer to supply caravans, sell exclusively from trade hubs.  (This does mean that you have to use your own caravans to transport the goods to the hub in the first place.)  This is a big part of the reason that the cost for basic resources is higher in city to city trade than it is at hubs; people are essentially charging you for the use of their caravans.


Posted By: Morgweneth
Date Posted: 23 Feb 2014 at 10:46
Like the idea of repositioning your Buildings in your Cities, its not a big thing but would be nice and easier to keep track of things.

As for more than 25 buildings, would be nice but would effect populations and max number if Cities, it would be good though to have more of a free reign on things, with say no Stables, more than one Market or even Barracks etc.


Posted By: Beyljr
Date Posted: 18 Mar 2014 at 17:42
I like them all.

Something to think about with #4. The food would still limit the steady state max population. So it would add the twist of balancing high pop buildings with low pop buildings like cotters. So this could add an interesting twist if done correctly.



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