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Terraforming: the short guide

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Strategies, Tips & Tricks
Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5287
Printed Date: 17 Apr 2022 at 02:23
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Terraforming: the short guide
Posted By: Captain Kindly
Subject: Terraforming: the short guide
Date Posted: 25 Oct 2013 at 15:57

Most players are aware of what terraforming is. For those who don't, it is a way to create a 7-food spot on a place where there isn't one, and where surrounding spots are favourable, if only that pesky 5-food spot wasn't central to it.



What is the fastest and most effective way to accomplish this?


- Start an alt (only if you don't have an alt already, else you are crossing the line of what is allowed, else get somebody else to do it), and do the tutorial. Free resources never hurt, and you need most of those buildings and the food plot anyway.
- Do not bother with magic tower or barracks for defense. There won't be much to steal anyway, and this is a temporary account.
- Focus research on getting Pioneering. No need to get further on that road. Get Demolition too. More on that later.
- Get the resources for a settler in asap. It's possible to have a settler out before you lose your rainbow.
- Only build up Storehouse,  and whatever building gives you population fast (I usually upgrade Common Ground and Paddock, since it allows you to build cows and horses, which cannot be stolen, and can be sent out, and Sigur did give you those caravans). The only goal here is to get enough population to allow you a second city. You have 4 days to do this, since it takes that long to train a settler.
- Once your settler is ready, send it to a good 7-food spot. Generally a spot with 7 food, 3 stones and the rest on 5 is preferable, but if you have other needs planned look for the setup you want.

Here is where opinions differ. Some say you should exodus your capital, so the tenaril spell gets transfered to your 2nd town. That works for an alt that is a keeper. Terraforming accounts, however, are not keepers. So the fastest way to transfer the Tenaril to your new town with the juicy layout, is to have your capital being razed. There are always people willing to help you out in the newbie ring (if only to get you off of their lawn).


-You can speed up the razing of the capital by demolishing your buildings. The shorter the siege, the earlier you are done.
- When your capital is gone, and the tenaril spell has been transfered to your other city, you are free to transport that city, and create a nice spot where a sucky spot was before.
- Raze the city and exodus another city there.

Then, abandon account.


Voilá. :)



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http://elgea.illyriad.co.uk/a/p/60249" rel="nofollow">



Replies:
Posted By: MicroMe
Date Posted: 25 Oct 2013 at 17:45
Love this guide!!!  


Posted By: Sirius
Date Posted: 25 Oct 2013 at 20:11
Can't you just capture the city, once the 7-food city has been teleported on the favourable environment-square, instead of razing it?
And do terraformed squares last forever even if the city is moved, abandoned or destroyed?


Posted By: DeathDealer89
Date Posted: 25 Oct 2013 at 21:46
You could capture the new 7 food city.  But it would then be a 0 pop city.  If you exodused a city onto the sq you would at least have lvl 12 everything.  


Posted By: Brandmeister
Date Posted: 25 Oct 2013 at 21:47
I thought when you razed a terraformed city, that the square now reverts to its original 5 food state?


Posted By: Epidemic
Date Posted: 25 Oct 2013 at 22:00
Terraformed squares do not revert back when the town is razed or even when the town is deleted for inactivity. They are permanent.


Posted By: DeathDealer89
Date Posted: 25 Oct 2013 at 22:02
And soon my fortress of solitude will be complete :D  

I think there are certain times when the terrain reverts back.  But I believe its exodus.  


Posted By: Brandmeister
Date Posted: 25 Oct 2013 at 22:23
Stormcrow specifically said raze. Middle of the page.

http://forum.illyriad.co.uk/exodus-alters-underlying-terrain_topic4840_page2.html


Posted By: DeathDealer89
Date Posted: 25 Oct 2013 at 22:36
That doesn't seem right.  Thats how I managed to get a 7 food mtn.  Was someone terraformed then I exodused a town onto the sq.


Posted By: Brandmeister
Date Posted: 25 Oct 2013 at 23:40
I guess we will find out the next time someone tries that particular method (terraform, raze, exo onto the 7 food mountain).


Posted By: Epidemic
Date Posted: 26 Oct 2013 at 00:24
If there is a glitch to where a recently terraformed town is razed and it reverts back all you have to do to get around that is abandon the terraformed 0 pop town, wait 5 days for it to auto-delete and then exo.


Posted By: Angrim
Date Posted: 26 Oct 2013 at 01:25
reversion is no glitch.  GM Stormcrow has explained that there is a chance when a city is razed that the square will revert to the underlying terrain type, which is always saved by the game.  i am not aware that anyone has puzzled out why this may or may not occur in an individual instance, or how likely it is to happen, but it has been observed.


Posted By: Captain Kindly
Date Posted: 26 Oct 2013 at 09:26
Originally posted by Brandmeister Brandmeister wrote:

I guess we will find out the next time someone tries that particular method (terraform, raze, exo onto the 7 food mountain).


I have done this twice for 2 cities that were siege damaged recently. No revert back.

I'm doing it now for a fellow HUGger. I'll keep an eye on it. :)


Re: Angrim.

I didn't know that. Then again, if such a thing happens, you can always hold off the exodus :)


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http://elgea.illyriad.co.uk/a/p/60249" rel="nofollow">


Posted By: Halcyon
Date Posted: 26 Oct 2013 at 09:34
I remember that this refered to a square a city has been Exodused from not to.
I am not aware of any square that was terrafromed and changed when the city was razed.



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