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Bugfixes

Printed From: Illyriad
Category: News & Announcements
Forum Name: Announcements
Forum Description: Changes, patch release dates, server launch dates, downtime notifications etc.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5247
Printed Date: 19 Aug 2019 at 13:10
Software Version: Web Wiz Forums 11.10 - http://www.webwizforums.com


Topic: Bugfixes
Posted By: GM Stormcrow
Subject: Bugfixes
Date Posted: 17 Sep 2013 at 01:49
Hi all,

Some bugfixes/corrections today.

1. Fisheries de-prioritised for leveling down after running out of resources
Sovereign structures that produce resources are lower down the priority list for deleveling than consumption buildings.  

However, the Fisheries building was added later than Farmsteads (and Earthworks etc) and was not put on the lower priority list.  This could lead to the situation where a town that ran out of food could start removing Fisheries, which could - in turn - exacerbate the problem rather than help rectify it. 

This has now been fixed, and Fisheries are now also treated as lower priority buildings, just like Farmsteads etc.

2. Messengers from [town] arrive at "undefined"
Messages about messengers who have apparently been visiting alternate dimensions should now be fixed (for new messenger arrivals).

3. Factions killing arriving harvesters
A buglet where harvesters would be killed when arriving at a square occupied by Faction forces has been rectified - and we will be releasing some further factions (and different faction behaviours) on the assumption that their current behaviour is working within expected parameters.

4. Mana Consuming building breakdown on the Town Resource Summary
The Town Resource Summary now details mana consuming buildings (Geomancer's Retreat etc) so that the total mana production/deficit balance on both the resource summary page *and* the resource summary bar at the top of every page should now match.

Best,

SC






Replies:
Posted By: Mr Damage
Date Posted: 17 Sep 2013 at 05:59
Happy with point 4. result, thanks.


Posted By: KillerPoodle
Date Posted: 17 Sep 2013 at 15:31
I just added a comment to my original petition regarding (1) to let you know you can close it now - thanks.

KP


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: st aug
Date Posted: 17 Sep 2013 at 20:41
And they say you people don't do nothing. Looks likes ya'll are doing some thing to me . To all the cry babies pay attention read above.


Posted By: Nesse
Date Posted: 17 Sep 2013 at 21:56
Yay! Factions killing harvesters! Gragnog is getting competition. Clap
Uhm, wait, factions are now *not* killing harvesters? Cry

Just joking, factions that are not supposed to be killing harvesters should not do it, and those that should kill harvesters are not released yet - at least not released enough to actually be allowed to kill harvesters. Right?
But when will the faction armies drop something fun? Even the occasional boar spear would be better than just gold...


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Nesse(Dwarven Druids) and Odd (Fairy Road Authority)



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