large accounts just sitting there
Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5219
Printed Date: 17 Apr 2022 at 15:34 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: large accounts just sitting there
Posted By: twilights
Subject: large accounts just sitting there
Date Posted: 14 Aug 2013 at 13:50
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maybe the game should take a closer look at whether large accounts that seldom play add anything to the game? personally i prefer an active game environment and not a game environment that permits players to log in occasionally and take up important space on the map. what are other players thoughts?
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Replies:
Posted By: The Duke
Date Posted: 14 Aug 2013 at 15:23
one of the great things about illy is that you dont need to play everyday. You can take vacation or whatever you choose and not worry that your years worth of work is gone. Being able to play at your leisure is fine
------------- "Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Posted By: DeathDealer89
Date Posted: 14 Aug 2013 at 17:36
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Many players swap back and forth from being extremely active during war/tournament and then taking a 'break' when nothing is going on. The ability to sit the game down for a large period of time is what makes this game great.
Also Twilights, here lately you have just been making threads 'I think there is a problem' I'm going to suggest if you think there is an in game problem, come up with a solution and say "I suggest this" before posting in the forums.
Then ask yourself, "Is this a problem I can fix" large accounts just sitting there is in fact something you can fix, just siege them, if they are just sitting there the cities will fall. But as I said be ready for the fall out when it turns out their active and angry, and have a lot of friends.
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Posted By: Tordenkaffen
Date Posted: 14 Aug 2013 at 18:28
Im not really sure thats a good thing DD - twillights does have a point. Being inactive should involve a risc of loosing something - but if alliances are too protective and opponents too timid its all gonna end up as a big sleepy social club where nothing really happens. Not in my opinon what Illy was designed to be originally.
In Ogame they had to automatic markers on a given colony (city in our case) (i) meant they had been inactive between 14 and 30 days and (I) meant that they had been inactive for more than 30.
I think we should adopt a similar system in Illy, revealing to players when an opponent is vulnerable.
Now since cities are most commonly protected by their alliances, we could open up for abitious players to practice more theft and subterfuge in the game - to add to it a littlefriction.
------------- "FYI - if you had any balls you'd be posting under your in-game name." - KP
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Posted By: DeathDealer89
Date Posted: 14 Aug 2013 at 21:49
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I find the goal of a few players to turn the game into everyone must be on 24/7 as a bad direction for the game which will be very detrimental. In fact I believe certain players are attempting to make this a game exactly like Evony.
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Posted By: Brandmeister
Date Posted: 14 Aug 2013 at 23:08
Slow play is a valid way to enjoy the game. I get tired of MMO RTS where I can't take a long weekend to go camping. Chronicles of Merlin was like that. If you were away for a few days, you returned to find that your armies had been destroyed by bigger players, and in the absence of your immediate rebuilding, a swarm of weaker players had battered your production structures down a bunch of levels.
There are many games that heavily penalize you for not being online every waking moment. I'm glad this isn't one of them.
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Posted By: Daufer
Date Posted: 14 Aug 2013 at 23:49
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Lately I've been one of those players that doesn't log in often, mainly because after working eight or ten hours and then taking care of my disabled wife I don't feel like logging on to see if any critters worth killing have appeared. My cities are all just about fully built to my satisfaction so I don't have to show up every few hours to set a build order. I have another alliance mate, a long time player like myself, who only drops in from time to time because she is busy with law school for eight months per year and internships the other four. Does this mean we have no right to "tie up good spots on the map"? I don't think that Illyriad should be a game where only the single, unemployed or disabled can feel welcome because they have unlimited time to spend here.
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Posted By: Kale
Date Posted: 15 Aug 2013 at 00:54
Daufer wrote:
Lately I've been one of those players that doesn't log in often, mainly because after working eight or ten hours and then taking care of my disabled wife I don't feel like logging on to see if any critters worth killing have appeared. My cities are all just about fully built to my satisfaction so I don't have to show up every few hours to set a build order. I have another alliance mate, a long time player like myself, who only drops in from time to time because she is busy with law school for eight months per year and internships the other four. Does this mean we have no right to "tie up good spots on the map"? I don't think that Illyriad should be a game where only the single, unemployed or disabled can feel welcome because they have unlimited time to spend here. |
+1. Perfect answer!
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Posted By: st aug
Date Posted: 15 Aug 2013 at 03:43
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Large account just seating there doing nothing . Do us all a favor and leave the game . Your taking up space.. While you at it call back all your occupying army's that are on mines, resources and grapes are what ever your seating on doing nothing because you don't feel like playing anymore. If's that the case don't get mad if some body try's and takes from you . Just because you have 10 cites and been here 2 yrs doesn't mean you get a free pass or anybody else for that matter.. Just because you have it ,it s not yours to keep forever for free . You have to defend it and hold it . Its that simple
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Posted By: Mr Damage
Date Posted: 15 Aug 2013 at 05:02
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The game has its own method of dealing with inactive accounts, ultimately after a certain period they disappear. The sitting option is part of Illy gameplay, open to everyone to use (or exploit if you want to run that argument) so there are no unfair advantages. This thread is just a copy of several others, rehashing the same issue, this issue is accepted by the majority of Illy and despite these repeated attempts to get more people on board to make changes, it simply is flogging a dead horse. Making this game dependant on 24/7 commitment will drive out many of your "live" players, leaving you with your so-called large accounts as the major population, until you attack and pillage them all into dust. Illy is not perfect, nor is any other game, this one you can play at whatever pace you like and for the most part can achieve, in time , exactly the same things as everyone else.
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Posted By: Tordenkaffen
Date Posted: 15 Aug 2013 at 07:26
I think its total bs to say that you dont have time to log in for 3 secs every 14th day not to mention month. You are simply dead meat occupying space, leaving everyone else to simply wait for the day you no longer feel like showin g up at all - great prospect for the game. Forgive me if I am not flooded with compassion for your situation - I work 45 hours a week and I manage to log on at least once a week - you should too or you should play solitaire. Rest is just whining.
------------- "FYI - if you had any balls you'd be posting under your in-game name." - KP
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Posted By: Llyr
Date Posted: 15 Aug 2013 at 08:00
I never realized that some people believe that you're only "active" if you spend all day in GC. Sorry, but I was under the impression that this was a game, not a chat room with a few Farmville buttons attached to it. The truly active players are the ones who play, not chat.
------------- http://elgea.illyriad.co.uk/a/p/187558" rel="nofollow">
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Posted By: Eiche
Date Posted: 15 Aug 2013 at 09:25
Tordenkaffen wrote:
I think its total bs to say that you dont have time to log in for 3 secs every 14th day not to mention month. You are simply dead meat occupying space, leaving everyone else to simply wait for the day you no longer feel like showin g up at all - great prospect for the game. Forgive me if I am not flooded with compassion for your situation - I work 45 hours a week and I manage to log on at least once a week - you should too or you should play solitaire. Rest is just whining. | I don't get it. What is the problem?
If someone never logs in - the game deletes them.
If someone only rarely logs in - less than once a week, say - you have an immense advantage over them in terms of warfare. If they're sitting on a spot you want you can take it from them using the in game mechanics of armies and sieges. What is the problem exactly?
If you are complaining that people use the ability to co-operate with other players - to form an active alliance - to protect themselves, then the challenge you face is clear. You need to create a more powerful alliance. Again, if the opposing alliance is largely composed of relatively inactive accounts then this is far from an impossible task.
You are allowed to attack people if you want - but people are allowed to defend themselves too.
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Posted By: bansisdead
Date Posted: 15 Aug 2013 at 09:45
There is a mechanism in place to deal with 'large accounts just sitting there'...
"Every 6 hours ALL accounts that fail these tests will be abandoned. Pre-warnings will be issued via registered email in the circumstances noted:- 0 population, last active 4 days, [non-prestige purchaser] = deletion. (No email)
- Less than 20 population, last active 7 days, [non-prestige purchaser] = deletion. (No email)
- Less than 100 population, last active 14 days, [non-prestige purchaser] = deletion. (Emails sent at 7 and 1 days)
- Between 101-500 population, last active 30 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)
- Between 501-1000 population, last active 45 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)
- Over 1000 population, last active 60 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)
- Any population, last active 90 days, [prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)"
http://forum.illyriad.co.uk/03feb2013-account-abandonment_topic4742.html" rel="nofollow - http://forum.illyriad.co.uk/03feb2013-account-abandonment_topic4742.html
Really there isn't much of an issue here other than other people trying to control how others CHOOSE to play.
------------- http://elgea.illyriad.co.uk/a/p/124253" rel="nofollow">
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Posted By: Diomedes
Date Posted: 15 Aug 2013 at 10:18
I agree with Eiche and banisdead.... there really isn't much of an issue. An astute and observant player can usually tell with a reasonable degree of certainty if another player is 'active' - and that observation can easily be tested by use of certain types of diplo . I'm more than happy for any player to play the game however they want - there are consequences for everyone's gameplayer style.
------------- "Walk in the way of the good, for the righteous will dwell in the land"
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Posted By: Tordenkaffen
Date Posted: 15 Aug 2013 at 10:20
People are missing the point here.
My original suggestion did not circle around deletion at all - let the server delete what it wants (its still a shame that you can keep a dead accouint ingame for an eternity simply by logging on as sitter every 2nd month or so, but I dont see any easy way of dealing with that problem).
Instead I suggested that players were made visible to others when inactive - like the (i) and (I) i decribed earlier, giving small players a window to score whatever resources were not securely locked away in a hub or the like without fearing immediate retribution - this would help the game, because the inactive cities would/could be the center of active theft, AND tell players which areas are populated by largely inactive accounts - which could mean more exoduses to these parts of the map.
All in all I dont see how Illy can loose by being up front and honest about our activity patterns.
If youre not around then why insist on having privileges that ultimately kills the game.
------------- "FYI - if you had any balls you'd be posting under your in-game name." - KP
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Posted By: Gragnog
Date Posted: 15 Aug 2013 at 18:02
I have to agree, make the cites that are inactive for over a month visible to the whole community. I also have to agree that trying to make it a 24/7 game is a really really bad idea. If you want that, go play the games that are already there for just that and stop trying to change this game. There are times of activity with lots of player involvement and times of inactivity with a decrease in player activity. It is a fact of this game.
------------- Kaggen is my human half
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Posted By: DeathDealer89
Date Posted: 15 Aug 2013 at 19:31
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So even though everyone loves the fact about how peaceful this game is. Instead you want to create a situation where it is 'open house' on any account 'inactive' for over a week. Honestly even if you did put that in there, when those people come back and find their stuff has been taken they will pretty angry and will likely take out the perpetrators through the use of siege engines.
I know if I came back from vacation to find a thief had stolen a lot of my goods, he would find a large number of siege engines at his door step. And thieves of course.
Also marking a player as inactive doesn't get rid of the 10 sq rule and doesn't free up any space, so I fail to see how that would affect exodus.
If your not willing to siege a player to take their spot, then their play style is good enough to keep it.
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Posted By: Eiche
Date Posted: 15 Aug 2013 at 19:36
Tordenkaffen wrote:
Instead I suggested that players were made visible to others when inactive - like the (i) and (I) i decribed earlier | I don't have a problem with that, but I don't think it is necessary. There are ways in which you can identify inactive, or less active, players already.
They take a little more effort than the game directly telling you how long it has been since someone has logged in, but that's not necessarily a bad thing.
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Posted By: Tordenkaffen
Date Posted: 15 Aug 2013 at 20:07
Keyword - new players Eiche. Make the knowledge accessible to all - no matter experience or capability.
DD - I think a week is perhaps taking things a little too far. But as Grag suggests, 30 days would be an excellent milestone. It might even mean a few newbies get to clean out some stuff from cities that are up for deletion.
The fact that actions can have consequences is obvious, its mainly a matter of not getting caught. Provided you have the sense to avoid that, there really isnt much threat in a 30 day inactive.
------------- "FYI - if you had any balls you'd be posting under your in-game name." - KP
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Posted By: twilights
Date Posted: 15 Aug 2013 at 21:24
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i am very interested in what the illyriad team is doing with their new game ageofascent. the war of walls is a perfect example how this would work...this way no account ever loses anything and maybe the game can remove accounts from the map after a certain amount of time but the player is able to place them back onto the map when they choose to play again...with illyriad creating blocks of interchanging code they might use this in our game and with them making a move towards cloud usage the game should be able to store accounts forever. the player could also choose when to remove their account from the game board when they are inactive. it would really solve the problem of accounts doing nothing and with new id programs that identify ip addresses alot of potential problems will be solved...alot of this information can be research on internet if interested in learning...just my thoughts but i am kindof dumb...any thoughts on this?
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Posted By: DeathDealer89
Date Posted: 15 Aug 2013 at 22:11
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So in other words you want the alliance page which counts the days since last login to be accessible to everyone?
The mechanic is already in the game but it seems to be deliberately hidden.
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Posted By: twilights
Date Posted: 15 Aug 2013 at 22:33
no, it would allow only active players on the map based on some sort of timer but the account can choose to be placed back on the map any time they want to play again...be alot to work out and would change dynmatics of the game limiting destruction of war with some sort of timer replacement of what was destoried and some sort of percentage destruction that would force a castle to be removed from map might just be good for the game and really make the game interesting.
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Posted By: Angrim
Date Posted: 16 Aug 2013 at 03:08
twilights wrote:
i am very interested in what the illyriad team is doing with their new game ageofascent. the war of walls is a perfect example how this would work...this way no account ever loses anything and maybe the game can remove accounts from the map after a certain amount of time but the player is able to place them back onto the map when they choose to play again...with illyriad creating blocks of interchanging code they might use this in our game and with them making a move towards cloud usage the game should be able to store accounts forever. the player could also choose when to remove their account from the game board when they are inactive.
| if i'm understanding this aright, this is very nearly the opposite of what i hope for from illyriad. for it to work, it would have to make very little difference where towns reside on the map, because an newly reactive player could drop them back onto the map at any time, take them up, replace them, etc. i would like the game to become more sensitive to the terrain, not less. the promise of pathfinding (which now sounds a lot like " http://en.wikipedia.org/wiki/Shambhala" rel="nofollow - Shambhala " to my ear, but hope springs eternal) would open up a new dimension of tactics, including the occupation of mountain passes, ferries, bridges, and various other choke points. that would seem to make the voluntary removal of one's well-placed towns from the map quite unlikely.
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Posted By: twilights
Date Posted: 16 Aug 2013 at 11:53
actually it would serve the needs of the people that want to take a break, right now the game is at a crossroads with play style encouraging players to log in less often waiting for war, tournaments, or dealing with real life issues. this discourages the more active players as the playing map fills with type of playing account. it would also allow the current game to establish a non pvp zone, get rid of perma sitting and try to satisfy all playing styles. we all have to admit the game needs to do something to keep it active...pathfinding could be used in this type of setup without clogging the map with seldom played accounts...we also have to admit it is no fun warring an inactive account or ruining an active account when it takes so much time to build..if the game had a non pvp zone and a system where the account regains what was lost in conflict such as removal to the non pvp zone for a certain amount of time where the player can continue to do other game functions we might not see the friction of pvp vs non pvp players which i believe is ruining the game with all the name calling...they doing it several other games and it looks like illyriad is doing this concept with ageofascent....i believe they can do it with this side of the game and not only use it for only broken lands
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Posted By: Angrim
Date Posted: 16 Aug 2013 at 12:11
twilights wrote:
actually it would serve the needs of the people that want to take a break, right now the game is at a crossroads with play style encouraging players to log in less often waiting for war, tournaments, or dealing with real life issues. this discourages the more active players as the playing map fills with type of playing account. |
i think i am a fairly active player, and i am not discouraged by it. rather, i consider it part of the challenge of the game, developing a long-term, land-based strategy that makes desirable acquisitions over time, sometimes via negotiation.
twilights wrote:
it would also allow the current game to establish a non pvp zone, get rid of perma sitting and try to satisfy all playing styles. | as a non-pvp'er who thinks the BL implementation of a safe zone may be the worst idea ever, i do not find this compelling. and it would not be difficult to get rid of permasitting; the issue is not that we don't understand how to accomplish that, it is that the devs do not wish to do it.
twilights wrote:
we all have to admit the game needs to do something to keep it active...pathfinding could be used in this type of setup without clogging the map with seldom played accounts... | i admit it. for me, that has always been pathfinding, and pathfinding does not require the the solution you propose. the game is perpetual, players are capped at 10 cities; until one of those things changes, i do not understand what you hope to gain by trying to turn it into pure conquest.
twilights wrote:
the friction of pvp vs non pvp players which i believe is ruining the game with all the name calling... | respectfully, i think you have confused cause and effect here.
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Posted By: Tordenkaffen
Date Posted: 16 Aug 2013 at 12:20
DeathDealer89 wrote:
So in other words you want the alliance page which counts the days since last login to be accessible to everyone?
The mechanic is already in the game but it seems to be deliberately hidden. |
I believe that what I wrote - in summary - is that I wish for an (i) to appear next to a players name in all game contexts, when he or she has been away from the game/not logged on from more than 30 days.
------------- "FYI - if you had any balls you'd be posting under your in-game name." - KP
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Posted By: abstractdream
Date Posted: 16 Aug 2013 at 16:53
PATHFINDING!
------------- Bonfyr Verboo
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Posted By: Rill
Date Posted: 17 Aug 2013 at 06:02
Posted By: Mona Lisa
Date Posted: 19 Aug 2013 at 14:32
Naval units?
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Posted By: Mona Lisa
Date Posted: 19 Aug 2013 at 14:41
st aug wrote:
...Just because you have 10 cites and been here 2 yrs doesn't mean you get a free pass or anybody else for that matter.. Just because you have it ,it s not yours to keep forever for free . You have to defend it and hold it . Its that simple |
... then why dont you try to take it instead of just wishing (..or whining) them away? Seems like a non-issue when the solution is already available....
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Posted By: twilights
Date Posted: 19 Aug 2013 at 22:12
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gosh i have 18 castles and 40 more that look like perma sitting...prob 50 of them do nothing...i am certain there are others like this out there...think of the space 10 accounts, 20 accounts or even 50 accounts like this take .then the scarey thing to think of is when broken lands opens, how often are these castles going to be played. there are whole sections of the map that are populated that do nothing. as dd is saying it looks like an evony map...people are playing like its evony and other dead games, the castles never leave and are seldom played and its getting worse, i enjoy an active game and i offer suggestions to put into the game so all remain happy
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Posted By: Brandmeister
Date Posted: 19 Aug 2013 at 22:54
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So get 240 catapults and burn them down. It's really a very short process. MicroMe makes a profession out of clearing away dead cities, so can you!
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Posted By: Hadus
Date Posted: 20 Aug 2013 at 16:48
As a currently very inactive player, I would not be very upset if someone came and attacked me because I was taking up valuable space. I'd probably try to negotiate or retaliate, but I wouldn't find it unfair.
As an alternative to the "highlight inactive players" option, what about if advanced Scout diplo attacks also revealed how long since the player's last login? It could read something like "(Player Name) has not been seen in the kingdom since ______."
I also wouldn't mind having a "decay" on the effectiveness of defensive Diplos in a player's cities based on inactivity. This doesn't put the inactive player at an unfair disadvantage but does allow active players to better assess and damage immense inactive cities. As an example:
10 days inactive = 10% Diplo defense penalty for all cities 30 days = 25% penalty 60 days = 50% penalty
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: scaramouche
Date Posted: 22 Aug 2013 at 18:48
st aug wrote:
Large account just seating there doing nothing . Do us all a favor and leave the game . Your taking up space.. While you at it call back all your occupying army's that are on mines, resources and grapes are what ever your seating on doing nothing because you don't feel like playing anymore. If's that the case don't get mad if some body try's and takes from you . Just because you have 10 cites and been here 2 yrs doesn't mean you get a free pass or anybody else for that matter.. Just because you have it ,it s not yours to keep forever for free . You have to defend it and hold it . Its that simple |
since the consone/coalition war I haven't been as active just lately and since ive been playing this game for over 2 years I have every right to sit my big fat ass on these lands for as long as I wish too. " Do us all a favour? "..you probably speak on behalf of a small minority on this subject most certainly not for " ALL ". As you quite rightly said I and other big players alike do have to defend our positions if need be... and believe me, your more than welcome to try. there are far more newbies and awol players out there taking up far more space than the veterans, so go and pick on someone more in your league.
------------- NO..I dont do the Fandango!
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Posted By: Tordenkaffen
Date Posted: 22 Aug 2013 at 18:52
I like your ideas Hadus.
------------- "FYI - if you had any balls you'd be posting under your in-game name." - KP
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Posted By: Gragnog
Date Posted: 23 Aug 2013 at 08:52
As an inactive player I invite you to clear my cities to clean the land. Any retaliation from my part is not real but inactive latent reactions and can be ignored as inactive players do not react.
------------- Kaggen is my human half
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Posted By: Ashtar
Date Posted: 23 Aug 2013 at 09:38
Gragnog wrote:
As an inactive player I invite you to clear my cities to clean the land. Any retaliation from my part is not real but inactive latent reactions and can be ignored as inactive players do not react. |
+10
------------- Do not believe what your teacher tells you merely out of respect for the teacher. - Buddha
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Posted By: Auraya
Date Posted: 23 Aug 2013 at 12:24
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Whilst I agree that it is frustrating when players who are far less active prevent the expansion of highly active players, I don't believe anyone has the right to dictate to me how often I should log in. I reserve the right to take a hiatus when I need one and I do recall taking a month off Illy, leaving my account in the hands of 2 very capable sitters.
This is a game, rl comes first, if you come for my pixels then I will destroy yours etc etc -insert various threats of violence and/or sarcastic comments here-
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Posted By: Thexion
Date Posted: 23 Aug 2013 at 16:14
It is a sand box so certain amount of childishness is allowed in my opinion throw some sand with catapult and find out if he is entirely brain dead kid :P or will it throw back. That is what creates activity not having less cities or complaining about it in the forum.
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Posted By: Epidemic
Date Posted: 23 Aug 2013 at 22:58
There is a feature, in game, that allows you to see if a player has been inactive long. Exodus.
A way to help the inactive accounts that will become active at a latter date is to setup a suspended account feature. I've played many games that use this and it should be reasonably easy to enact. This will eliminate most of the issues we're dealing with now.
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Posted By: Eiche
Date Posted: 24 Aug 2013 at 05:36
Epidemic wrote:
There is a feature, in game, that allows you to see if a player has been inactive long. Exodus. | Could you clarify this for those of us less familiar with the game?
I know Exodus normally does not allow you to move within 10 squares of other cities - does it let you move to within 10 squares of inactive cities?
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Posted By: Epidemic
Date Posted: 24 Aug 2013 at 07:34
This is the message you'll receive if you try to exodus too close to an active player:
'There are players within 10 squares of your intended destination who are neither in your alliance nor confederated with your alliance, and who either have logged in during the last 7 days, or have a population greater than zero and have logged in within the last 4 weeks; and your have not claimed Soverignty V on the square to override these restrictions - and this prevents you from moving.'
I have never tried to exodus too close to any players, active or inactive, but i'm guessing if an account hasn't logged in within the last 4 weeks you can do it.
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