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how many accounts r u permasitting

Printed From: Illyriad
Category: Miscellaneous
Forum Name: The Caravanserai
Forum Description: A place to just chat about whatever takes your fancy, whether it's about Illyriad or not.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5213
Printed Date: 17 Apr 2022 at 17:50
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Topic: how many accounts r u permasitting
Posted By: twilights
Subject: how many accounts r u permasitting
Date Posted: 06 Aug 2013 at 16:42
it seems i am now perma sitting 3 accounts where the main account holders have not logged in for 3 months. i was wondering if others would like to give up their information on this game function. i have most of these accounts sat up where they only need me to log into them once a month if needed. i often give away the resources and the gold production is just crazy in them but u have to log in at least once every two weeks to keep them producing. i am not breaking any rules in doing this function and i have these people on twitter. they didnt quit but i dont know if they are coming back. i personally wonder how many accounts just sit there like these and whether this is good for our game. hopefully providing this information in a public format might change something if others believe this is bad for the game...again please be polite and please one response from a person on this touchy topic. how many are u perma sitting?



Replies:
Posted By: abstractdream
Date Posted: 06 Aug 2013 at 17:23
On my 2 accounts I sit the max of 4. 3 of those are logged onto by their owners regularly. The 4th is out of country, unable to regularly access internet. That account owner is returning soon, however. As for why I sit these accounts, it is for emergencies. The absent owner account I sit I rarely log into. Mostly just to keep it from disappearing.

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Bonfyr Verboo


Posted By: Halcyon
Date Posted: 06 Aug 2013 at 18:03
As usual, it comes down to the long long time it takes to develop an Illyriad account. When a large account becomes inactive it is in the interest of the alliance to keep it alive, use its resources, adv. resources and troops. This may and does become a burden on the sitters, but since losing the account weakens the alliance, I believe that many players shoulder this burden.


Posted By: Tordenkaffen
Date Posted: 06 Aug 2013 at 18:15
Still, would probably be healthier for the game if alliances "let nature have her way" and just cut loose the accounts. Would free up more room and revitalise the game.

But seeing alliances coming together on this...it would be a first.


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"FYI - if you had any balls you'd be posting under your in-game name." - KP


Posted By: Halcyon
Date Posted: 06 Aug 2013 at 20:00
This game has a few thousands accounts on a massive world map. I don't think getting rid of a good numbers of set accounts will do it any good.
What we can do is this:
Agree that several alliances each contribute 1 or 2 "permaset" accounts to a new alliance. This alliance will belong to the entire community. We call that alliance something sinister; maintain it and grow it stronger and in times of inactivity in the game (like now, since the end of the previous tournament), we use it as an opponent, or a community controlled faction.
This proposal may become redundant if factions really come alive anytime soon.


Posted By: Tordenkaffen
Date Posted: 06 Aug 2013 at 20:19
Halc many of the accounts will be occupying good food tiles or lie in fruitful surroundings, - land which was better offered to a new player rather than a "dead" account. If alliances have been practising this on a large scale its no wonder the map is getting a little crowded with seemingly mute players.

I like your prosposal, sadly it will be a struggle I am sure, but good in spirit.


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"FYI - if you had any balls you'd be posting under your in-game name." - KP


Posted By: Auraya
Date Posted: 06 Aug 2013 at 21:04
I once sat an account for 3 months whilst I guy moved house. I was beginning to think he was never coming back when he popped up again. If someone tells you they are coming back but not for a long time, I think you should permasit for a good while before cutting it off. ET was considering going to Australia backpacking for a year and I offered to run his account for him whilst he was away..

Illy takes a long time to grow up in. Keeping an account active when you're fairly confident someone is coming back.. well, that's a favour I might like to call in some time so I'll happily do it for someone else. 

If the opposite is true and someone you sit has left for 2 months without notifying anyone.. well, I'd call it a day and find people to take the cities. 


Posted By: Teets
Date Posted: 06 Aug 2013 at 21:08
Originally posted by Tordenkaffen Tordenkaffen wrote:

Still, would probably be healthier for the game if alliances "let nature have her way" and just cut loose the accounts. Would free up more room and revitalise the game.

But seeing alliances coming together on this...it would be a first.

+1


Posted By: st aug
Date Posted: 06 Aug 2013 at 21:58
I will never sit an account for any body for any reason. Nor will anybody sit mine. I will never play anyone's game . If they wish not to play so be it. Let them go and all they have built let it be gone also. It's not's your's and never will be . Don't be a blood sucker and live off of others. Any way I live in the real world . 10 0r 20 citys is enough. If you have time to sit somebody account you have to much time on your hands and need to turn the comp off and go outside. Just how I see it. Remember this just a game and that's all it's ever going to be. But for some its there life. Better you then me.


Posted By: abstractdream
Date Posted: 06 Aug 2013 at 23:18
"Simmer down now..."

What if a friend goes on vacation? What if they just want you to be able to make sure their cities are safe for a few days? Oh well, to hell with them, hmm?

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Bonfyr Verboo


Posted By: Angrim
Date Posted: 07 Aug 2013 at 00:08
not sure where this thread is going, but abstractdream seems to be using the sat accounts as the devs probably envisioned; "permasat" calls to mind a different practice, where players take advantage of an account they sit and whose player is probably not returning, setting it up as a cow/gold producer in support of their main account(s).


Posted By: Brandmeister
Date Posted: 07 Aug 2013 at 00:30
While we can debate the spirit of perma-sitting accounts, I have never heard anyone propose an effective means of enforcement. The gain is high (massive gold and item stockpiles are useful), and it's currently within the rules. Making perma-sitting against the rules will simply encourage players to pass on their actual logins and passwords, which presents a more difficult security problem than sitting.


Posted By: Llyr
Date Posted: 07 Aug 2013 at 01:07
When I first started playing almost a year ago and heard about "permasitting" it struck me as totally unethical and contrary to the spirit of the game (sitting for a couple of weeks is fine; for a couple of months or more, no). Anyway, given the way this graph is trending I've changed my mind; we need all the permasitters we can get. If the trend continues there will be about 100 actual players left in the game in a year or two (assuming it stays around that long):

http://www.puzzleslogic.com/illy/home.html" rel="nofollow - http://www.puzzleslogic.com/illy/home.html



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http://elgea.illyriad.co.uk/a/p/187558" rel="nofollow">


Posted By: abstractdream
Date Posted: 07 Aug 2013 at 02:02
I have been sitting the accounts for anywhere from 6 months to nearly a year. It is for emergency use but I don't have a problem with others "permasitting." If they can handle that, so be it.

Personally I prefer accounts be used by their owner. I'm not happy with inactives in my alliance. As a matter of fact that is a point of (quite minor) contention between myself and others within the alliance. From farming and thieving unsat accounts to using troops and diplos and everything else of the sat ones, I'd just rather get them gone but I am a minority voice.

When accounts aren't logged on for 60 (90) days it is purged. If a sitter logs in, the system resets the timer. So, players can control as many as 6 accounts, forever. It doesn't seem like that is actually fun to me but if it's fun to them and not a violation, why don't we just leave them alone?

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Bonfyr Verboo


Posted By: Llyr
Date Posted: 07 Aug 2013 at 04:45
Originally posted by abstractdream abstractdream wrote:

So, players can control as many as 6 accounts, forever.

I don't think that was ever the intention on the part of the game designers, but since they seem ok with it then I guess it's part of the game.


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http://elgea.illyriad.co.uk/a/p/187558" rel="nofollow">


Posted By: Rill
Date Posted: 07 Aug 2013 at 05:09
I think I said anything original or interesting I had to say about this topic at least a year ago. (Assuming anything I said about it was either original or interesting.)  I'd be interested in hearing what people who have joined the game in the past year or so have to say.


Posted By: DeathDealer89
Date Posted: 07 Aug 2013 at 05:27
I agree with Rill, this topic has already been re-hashed enough times.  But I believe giving people the option of having a vacation is a lot more important than the possibility that people are perma sitting.


Posted By: Quackers
Date Posted: 07 Aug 2013 at 07:42
Originally posted by DeathDealer89 DeathDealer89 wrote:

I agree with Rill, this topic has already been re-hashed enough times.  But I believe giving people the option of having a vacation is a lot more important than the possibility that people are perma sitting.

As someone that took a vacation I would have to disagree. As much as I love my account the game would have been better off without me without perma sitting. I would have been sad to lose my account but it was my choice. 


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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.


Posted By: Eiche
Date Posted: 07 Aug 2013 at 09:25
Originally posted by DeathDealer89 DeathDealer89 wrote:

I agree with Rill, this topic has already been re-hashed enough times.  But I believe giving people the option of having a vacation is a lot more important than the possibility that people are perma sitting.
One of the unique aspects of Illyriad is the very strict ten city limit (or twenty including alt accounts). Permasitting provides a mechanic for increasing this limit to sixty cities, given the players with those extra cities a disproportionate amount of in-game power.

If this was the intention of the games developers it would be easier - and fairer - to change the population requirements for subsequent cities so that everyone could have access to thirty, forty, sixty, or however many cities.

So, it seems unlikely that this was the intention of the mechanic, and it would be better to provide a different way for people to preserve their accounts when they know in advance that they will be away from the game for an extended period - due to a tour of duty, travelling, new baby, etc.

One possibility would be something like a stasis setting, where one could put your city into stasis for a pre-determined length of time, during which it would not generate resources, but would be invulnerable to military and diplomatic attacks. To prevent abuse of this setting during war, one could make this stasis setting only available for a minimum of 30 days, thus dissuading active players from using it.


Posted By: Auraya
Date Posted: 07 Aug 2013 at 10:32
Actually, I've seen a game use that mechanic Eiche. I'd be all for it!


Posted By: Llyr
Date Posted: 07 Aug 2013 at 12:13
I agree that Eiche's idea is much better than allowing permasitting. I'd allow more than 30 days, but I'd also make it "non-cancellable"; in other words, you can set it for 12 months or more if you want, but you have to wait the full amount of time initially set before reactivating. Of course while in stasis the city could not launch any sort of diplo, military or harvesting actions either, nor could it build units or upgrade buildings.

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http://elgea.illyriad.co.uk/a/p/187558" rel="nofollow">


Posted By: DeathDealer89
Date Posted: 07 Aug 2013 at 13:48
Originally posted by Eiche Eiche wrote:

If this was the intention of the games developers it would be easier - and fairer - to change the population requirements for subsequent cities so that everyone could have access to thirty, forty, sixty, or however many cities.

Currently you can have access to 20 cities without sitting.  And soon you will have access to 40 cities without sitting.  With sitting you will get access to potentially 120 cities.  As anyone with a large number of cities will tell you, the simple fact that running 120 cities is near impossible for one person.  

If you don't like people who sit accounts because they have to much power.  Why not focus on eliminating alts?  Further as previous stated without the sitting mechanic people will just hand out passwords for their account to have it kept alive.  Now those people with 6 accounts through sitting, simply have 6 full accounts with the ability to use all those pretty buttons that sat accounts can't.

Originally posted by Eiche Eiche wrote:

So, it seems unlikely that this was the intention of the mechanic, and it would be better to provide a different way for people to preserve their accounts when they know in advance that they will be away from the game for an extended period - due to a tour of duty, travelling, new baby, etc.

One possibility would be something like a stasis setting, where one could put your city into stasis for a pre-determined length of time, during which it would not generate resources, but would be invulnerable to military and diplomatic attacks. To prevent abuse of this setting during war, one could make this stasis setting only available for a minimum of 30 days, thus dissuading active players from using it.

So people complain about their not being enough space so remove sitting?  Your answer is to allow statis?  Semi-permanently blocking off the good squares?  Thats a great idea.  Plus no matter how many rules on it there are more ways to abuse that then sitting.  


Posted By: Eiche
Date Posted: 07 Aug 2013 at 22:32
Originally posted by DeathDealer89 DeathDealer89 wrote:

 Currently you can have access to 20 cities without sitting.  And soon you will have access to 40 cities without sitting.
Half of those cities would have to be in the Broken Lands, though, and there's no trade between continents at first, so it's not the same. My point is that sitting exists so that people can keep their accounts activated when they are away from the game for a long time - that is a valid reason. Sitting does not exist so that a single person can have control of 60 cities - if the game developers wanted a single person to have up to 60 cities they could do so in a far simpler way.

My contention is that if sitting is being used by people to have control of 60 cities in a permanent way, then perhaps we should think of a different way for people to keep their accounts alive when they take a break from the game that does not give so much control to other players over their account.
Originally posted by DeathDealer89 DeathDealer89 wrote:

So people complain about their not being enough space so remove sitting?  Your answer is to allow statis?  Semi-permanently blocking off the good squares?  Thats a great idea.  Plus no matter how many rules on it there are more ways to abuse that then sitting.  
I suggest removing sitting because it is being used in a way contrary to intentions to subvert the 10-city limit. If you want to keep the current sitting then another possibility would be to remove the 10-city limit, so that it is a level playing field for everyone.

I never said my stasis idea was perfect, but it is an alternative to the current sitting that (1) allows people to keep their accounts alive if they will be absent from the game for a long period and (2) does not allow people to subvert the 10-city limit in an unfair way.

Why should some people be allowed to control 60 cities when I am only limited to 20?

Fundamentally, that points to a failure of sitting. I think we should find an alternative that still allows people to preserve their account in Illyriad if they will be absent for a long period for whatever reason.


Posted By: DeathDealer89
Date Posted: 07 Aug 2013 at 22:42
Originally posted by Eiche Eiche wrote:

 Why should some people be allowed to control 60 cities when I am only limited to 20?

Wait if this is the basis of your argument then the problem lies in you not the game.  It can't be considered 'unfair' because you have the ability to do the same thing.  There is no advantage they have that you don't.  

I admit the 'stasis' idea is the first idea that comes to my mind when I attempt to re-create the benefits of sitting.  Except sitting accomplishes allowing people to take a vacation much better than stasis and has fewer exploits.  Further a sat account  appears the exact same as a non-sat account to the opposing player mean all 'exploits' can be defeated by the opponent.  Where as stasis exploits can't be.

If there is a way to accomplish the same thing sitting does and is better than the current sitting mechanic then bring it up.  If you can't come up with something to replace sitting that is better than sitting then we shouldn't replace it.  


Posted By: Arakamis
Date Posted: 07 Aug 2013 at 23:52
More of a suggestion but maybe they can put a time limit for sitting as well. say 180 days.. that would limit perma-sat accounts and will be a lot easier to implement..


Posted By: Angrim
Date Posted: 08 Aug 2013 at 01:40
Originally posted by Eiche Eiche wrote:

One possibility would be something like a stasis setting, where one could put your city into stasis for a pre-determined length of time, during which it would not generate resources, but would be invulnerable to military and diplomatic attacks.
respectfully, i can think of many ways that this could be abused that would be far worse than the current sitting rules.

sitting rules make a great deal of sense inasmuch as they keep the cities in play and available to military attack, etc., in the spirit of the perpetual game.  stasis would violate that ethic.

appointing a sitter accomplishes two things:  it allows the account to be monitored against attack, and to defend itself in the absence of the owner; and it allows the extension of the purge rules for inactive accounts more or less indefinitely.  with purges occurring after 90 days of inactivity, i would question the necessity of extending the purge period when a sitter takes control.  if the original owner can't be bothered to log in every 90 days to keep the account alive, it seems reasonable to assume they will not return.  if 90 days seems too short a time, then add 30 days to the purge grace for accounts with active sitters.

(new players should understand that this thread is mostly a thought experiment, as we've been told on prior occasions that the devs have no plans to impose additional restrictions on sitting.)


Posted By: DeathDealer89
Date Posted: 08 Aug 2013 at 04:17
So the guy who deployed for a year gets purged?  ....'Good' plan.


Posted By: Brandmeister
Date Posted: 08 Aug 2013 at 05:08
Originally posted by DeathDealer89 DeathDealer89 wrote:

So the guy who deployed for a year gets purged?  ....'Good' plan.

QFT

I had exactly the same thought.


Posted By: Arakamis
Date Posted: 08 Aug 2013 at 06:21
a single login resets the timer. if the guy is unable to login at least once in 90 days (3 months that is) then so be it. sometimes you just can't have it all.. :))


Posted By: Brandmeister
Date Posted: 08 Aug 2013 at 07:15
How will you address the problems inherent with players giving their login and password to others? A hard deadline sounds easy, until you consider the alternatives.


Posted By: Arakamis
Date Posted: 08 Aug 2013 at 07:52
Even now, we have that problem. Putting a hard deadline will probably increase demand :) for multiple account management but i don't think it will be a huge problem.

There is no way to completely remove multiple account management problem (more than 2 accounts with login info in this case) without putting some real effort into it. However, if you have the motivation to minimize it, there are ways to control such accounts and even ways to automate such checks to certain level.

and remember the penalty in such a case is to loose all your accounts.


Posted By: Anjire
Date Posted: 08 Aug 2013 at 13:26
What I would like to see on the alliance member list page is the last log-in split to show when the player actually logged in last and when a sitter last logged on.  Additionally, if the account is "online" it will show "player online" or "sitter online".  

~The account I was assigned as sitter that turned into a "perma-sat" situation has been resolved.  After 6 months, I started offering the cities to alliance members and began deconstructing the account. After 9 months, I dropped myself as sitter.   One account with 10 cities is quite enough for me - yep, got rid of my alt as well.  


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http://elgea.illyriad.co.uk/a/p/26125" rel="nofollow">


Posted By: Roland Gunner
Date Posted: 08 Aug 2013 at 13:46
The sitting exploit is probably the top of my personal wish list for changes to the game.  I know a number of people who are taking advantage of the loose policing of sitting, many of them are friends.  They justify it by saying that so many others are doing it, they would fall behind if they didn't do it themselves. 

To take advantage of the extra cities, you don't have to run them as you would your own, just max out gold production, drop all troops, and send the gold on to your own towns.  This takes very little time and opens up some opportunities for larger/faster army growth.  If you have some extra time, start some Cows and Chain up for even more of an advantage.

You bust your rear end off trying to dig for a 10th (or 20th) town, and the guy that is willing to bend the rules can have an extra 30-35 towns.  That's upwards of a Billion (or a couple Billion if you spend some time) gold a month for the time it takes to send some caravans.

If the Devs have given a green light to this practice, I missed it.  If they haven't then its not really fair to say that anyone can do it, as some don't like to use exploits, even ones that it appears currently the Devs are turning a blind eye towards.

The problem now is I believe this practice is so wide spread that its nearly "Too large to fail".  If they banned everyone that is feeding their own towns from sat accounts, we would lose so many influential accounts it would end up being worse for the game than staying with the status quo.

To be candid, I don't have a solution, or at least a very good one.  If the goal of long term sitting really is to allow people to be away for months at a time, then find a way to keep those resources "quarantined" in that account until the owner returns. 

I guess in the end I don't have much to add except my voice to those that believe there is a problem that needs to be looked at.

R.


Posted By: DeathDealer89
Date Posted: 08 Aug 2013 at 13:50
Originally posted by Arakamis Arakamis wrote:

sometimes you just can't have it all.. :))

Well then you should be fine with the account sitting mechanic.


Posted By: Arakamis
Date Posted: 08 Aug 2013 at 14:51
Originally posted by DeathDealer89 DeathDealer89 wrote:


Originally posted by Arakamis Arakamis wrote:

sometimes you just can't have it all.. :))

Well then you should be fine with the account sitting mechanic.
or just the opposite.. you should be fine with 90 days with or without sitting for an account to go abondoned..


Posted By: Albatross
Date Posted: 08 Aug 2013 at 15:39
Originally posted by Roland Gunner Roland Gunner wrote:

... I believe this practice is so wide spread that its nearly "Too large to fail".  If they banned everyone that is feeding their own towns from sat accounts, we would lose so many influential accounts ...
I'm sure it's possible (for devs) to draw up 'balance' stats of extreme consumers and providers, probably outside the trading system (though that would get them more ranking points, for a tax hit), and then investigate. But like you say, it's difficult to implement change without offending, unless lots of notice is given.

The problem could be eliminated by using smarts and new dynamics. For example, what if vans could be intercepted en-route with Pathfinding™. This would create problems for those sitting 'supply accounts', because vigilante players would have opportunity to enforce their will, probably by stealth.

My own opinion on this subject is that Illyriad T&C prohibit owning more than two accounts. Permasitting is not against the letter of the 'Law', but it's certainly against the spirit.

From an alliance perspective, "one player with control over many accounts in the same alliance" is not much different from "many players having control over the same accounts". However, if those accounts span alliances, the power and influence increases, (hypothetically) to the point where a loose confederation is actually just one alliance of hundreds-strong 'permasat' accounts.

Looking at it slightly differently, how is this different from a well-knit confederation? Does it matter to those outside the Permasat Confederation, whether it is 1000 players strong, or 200 players with alts and sat accounts?


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Posted By: bansisdead
Date Posted: 08 Aug 2013 at 15:59
Would it not be possible to add a mechanism which makes public sat accounts and who is sitting them?  At least with a bit more transparency we would know where we all stood.


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http://elgea.illyriad.co.uk/a/p/124253" rel="nofollow">


Posted By: The Duke
Date Posted: 08 Aug 2013 at 16:38
I sit 3 accounts between me and my alt. 2 of which i started sitting recenlty. None of them are in Shade. 2 of these accounts Ive sat for over a year. One of them is my Rl friend who plays everyday. One of the things we have always talked about when we get together is Illy, and he will on occasion call me and say hey can you jump over to my account and do this or that. I also sit an account where the player is in and out of the hospital. I am not a fan of permasitting for ppl who never return and actually removed the player from Shade and was giving out the cities when he came back and asked to look after it a bit longer. Hes currently going through Chemo and I agreed. The last of the 3 accounts I was appointed to about a month ago. The player is moving in RL and promised to return. Idk if they will or not but if they do- im happy to have helped. If they dont- another one bites the dust. 

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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."



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