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Crafted Equipment Usage

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Strategies, Tips & Tricks
Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5209
Printed Date: 17 Apr 2022 at 12:22
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Topic: Crafted Equipment Usage
Posted By: Llyr
Subject: Crafted Equipment Usage
Date Posted: 04 Aug 2013 at 16:59


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Replies:
Posted By: abstractdream
Date Posted: 04 Aug 2013 at 17:15
It's not a MUST but I do use them now and again. It just depends if I have the time and patience to go through the motions of getting the stuff and crafting or even buying finished product. It's nice to have the few percentage points but I have yet to see it make a real difference. I was excited about Elite units for a bit but even they are so limited it is rare that I use them.

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Bonfyr Verboo


Posted By: twilights
Date Posted: 04 Aug 2013 at 18:35
again another area of the game that is click click click...it takes alot of time and boring clicks to use crafted items...it takes away from player interaction making the player spend time interacting with game functions to achieve equip...the devs must make this part of the game easier to achieve and use, why would a player want to spend hours doing this style of playing?


Posted By: Brandmeister
Date Posted: 04 Aug 2013 at 18:47
Hours? Equipping items takes me a minute or two at most.

It does take significantly more effort to craft items and acquire rare resources.


Posted By: Anjire
Date Posted: 04 Aug 2013 at 19:05
I only utilized crafted equipment to help with my sov claiming spree (150 in one city and then 500 overall).  Otherwise - not at all.  

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http://elgea.illyriad.co.uk/a/p/26125" rel="nofollow">


Posted By: DeathDealer89
Date Posted: 04 Aug 2013 at 20:59
Only thing I see crafted items worth it for is affecting speeds.  Draught horse obviously.  But other than that from time to time to slow down an army so you can send 8pm instead of 3AM.  

All the time spent gathering, then making sure all the right res are all in the right spot then waiting an absurdly high wait time for a single item.  

Then you get to send the item back to the appropriate city, and finally equip.  Then you have to figure out the terrain, and type of enemy your likely to be fighting.  Then go through your list of equipment to find out whats best, and instead of just being a simple +x%, or a simple +x% in biome, ect.  All equipment have like 5 modifiers.  So you have to do a ton of mental math to figure out which equipment is most likely the best.  

Finally you get to equip and engage.  And you get maybe +6% woot!!!!, also if you did some of that mental math wrong or end up fighting a different unit that you thought you would well it turns out its gonna be -18%

So yea 99% of the equipment can be ignored.  Honestly I love the idea just not the implementation.  They have already increased build times for equipment once, I wouldn't mind seeing build times be closer to gather times, in its current state you need like 9 crafting cites for every 1 gatherer.  

hen change the stats to be more useful.  Think +100%, and instead of all the +x%, -y%, -z%.  Just be simple such as 'better spear' +100%.  There are weapons out there that have 15 modifiers over half of them negative.  Or weapons with 2 positive and 8 negative.  And there aren't just a few of them, there are tons of these weapons where you have to spend 5mins just to figure out if the equipment will help or hurt your army.  Once you figure that out you get to try and decide if spending the last 2 hrs going through all that stuff I just listed was worth it to get +2% bonus.  

I say no, but who knows maybe one day someone with a bunch of elite divisions will destroy my armies.  


Posted By: abstractdream
Date Posted: 04 Aug 2013 at 23:06
Originally posted by DeathDealer89 DeathDealer89 wrote:

Only thing I see crafted items worth it for is affecting speeds.  Draught horse obviously.  But other than that from time to time to slow down an army so you can send 8pm instead of 3AM.  

All the time spent gathering, then making sure all the right res are all in the right spot then waiting an absurdly high wait time for a single item.  

Then you get to send the item back to the appropriate city, and finally equip.  Then you have to figure out the terrain, and type of enemy your likely to be fighting.  Then go through your list of equipment to find out whats best, and instead of just being a simple +x%, or a simple +x% in biome, ect.  All equipment have like 5 modifiers.  So you have to do a ton of mental math to figure out which equipment is most likely the best.  

Finally you get to equip and engage.  And you get maybe +6% woot!!!!, also if you did some of that mental math wrong or end up fighting a different unit that you thought you would well it turns out its gonna be -18%

So yea 99% of the equipment can be ignored.  Honestly I love the idea just not the implementation.  They have already increased build times for equipment once, I wouldn't mind seeing build times be closer to gather times, in its current state you need like 9 crafting cites for every 1 gatherer.  

hen change the stats to be more useful.  Think +100%, and instead of all the +x%, -y%, -z%.  Just be simple such as 'better spear' +100%.  There are weapons out there that have 15 modifiers over half of them negative.  Or weapons with 2 positive and 8 negative.  And there aren't just a few of them, there are tons of these weapons where you have to spend 5mins just to figure out if the equipment will help or hurt your army.  Once you figure that out you get to try and decide if spending the last 2 hrs going through all that stuff I just listed was worth it to get +2% bonus.  

I say no, but who knows maybe one day someone with a bunch of elite divisions will destroy my armies.  


No, that won't happen.
And, yes the Draught Horse is pretty much the only "indispensable" craft item.

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Bonfyr Verboo


Posted By: Salararius
Date Posted: 05 Aug 2013 at 01:57
Originally posted by DeathDealer89 DeathDealer89 wrote:

then waiting an absurdly high wait time for a single item.  

With specialization, you can make crafted items faster than their normal counterparts.  Doesn't make crafted items awesome but if you pick just one type of crafted item to make per city and specialize one buildings you can crank them out very quickly.  If you build a second building it's even faster and if you specialize the second building it's faster still (although you loose all you flexibility for that city if you specialize the second crafting building).



Posted By: Brandmeister
Date Posted: 05 Aug 2013 at 02:13
I use crafted items for city defense, and for commanders.

I already know the terrain and biome of my city, and there are only a few weapons and armors that are worth producing in the thousands. I only rotate defensive army gear once in a great while, usually when I equip freshly built troops. I keep some blocks of gear for countering less typical attacks like bows, to be used if I get a scout report prior to the enemy's arrival.

There isn't much to change for commanders. When hunting animals, my axe commanders use a war axe, riding horse and terrain armor. My cav commanders use a boar spear, terrain armor, and either a heavy warhorse or dwarven battle mule. Hunting elementals is done with a reinforced sword or dragon spear, and spiked platemail or plainsman's platemail. You already know the terrain type of your target square, so you know in advance which gear to use. It takes a minute or two to properly equip your commanders.

Crafting the gear takes more work, but some people enjoy it. I find that specializing in a few low cost, high value items makes production go much faster. Specialization is really the only way to produce useful volumes of goods. I produce Dwarven Battle Mules, Reinforced Chainmail (from Iceheart I mine myself), Marksman's Bows and Tridents. I will occasionally run a batch of Desert Platemail for my desert town.

I produce lots of other items in tiny volumes for commanders. But if you're going to use crafted gear for an army, the items must be available in the thousands, including the rare materials. The materials must also be available at reasonable prices. Those two criteria rule out most crafted items. The remainder are worth using.


Posted By: twilights
Date Posted: 05 Aug 2013 at 13:15
if u are working with several of ur castles u are spending major time doing these these changes, remember with main account and alt u can have 100 commanders and if u know some tricks even more armies. sounds like u are already limiting using these items due to the time it takes to make these changes...its too time consuming...it takes away from player interaction, it need to be made easier to use so its not tedious with click click click and massive charts


Posted By: Tordenkaffen
Date Posted: 05 Aug 2013 at 13:46
Who said everything has to be easy? We are not all children you know, and there is a point to things taking some effort in the game.

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"FYI - if you had any balls you'd be posting under your in-game name." - KP


Posted By: Brandmeister
Date Posted: 05 Aug 2013 at 17:55
Originally posted by twilights twilights wrote:

sounds like u are already limiting using these items due to the time it takes to make these changes...its too time consuming...it takes away from player interaction, it need to be made easier to use so its not tedious with click click click and massive charts

Your conclusion about my usage of crafted items is completely incorrect. I don't switch gear often because there are some very obvious optimal setups. For example, T2 spears with reinforced armor. What else would I switch it to? I don't use my defensive units to hunt, and I don't equip my hunting armies because I don't want to lose items. I already stated my typical commander setups, which are very effective. Those take a minute or two.

You must use equipment very differently than me. Why don't you explain what you're doing that requires so much switching around?


Posted By: Albatross
Date Posted: 06 Aug 2013 at 01:21
I see a crossover point, where equipment might be useful for regular troops, but it's difficult to reach.

When you have reached your maximum maintenance budget on an army, and want to make it stronger without incurring more maintenance cost, then adding equipment will do that for you. But I imagine you'll have spent a few months building that army up, and many cities' worth of output to obtain the equipment.


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Posted By: Arctic55
Date Posted: 06 Aug 2013 at 04:14
I use crafted armor in important battles, other than that, I only use it for elite divisions.

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I'm pressed but not crushed.
Persecuted but not abandoned.
Struck down but not destroyed.


Posted By: Meagh
Date Posted: 28 Aug 2013 at 04:37
I enjoy using crafted items on small elite units where they make the most difference. These units are usually my hunting parties that I send out to gather more materials for crafting. Something about having an elite group of tier 1 cav with an attack of 70+when hunting npcs makes it worth it.

I also have my main pvp army equiped... After spending the time and resources on it.. it brings me comfort to know that my Stalwarts can hit harder and faster than almost any other infantry in the game. This brings added security to my cities since I know that many players may have me beat when it comes to numbers.

So in after thought... I think equipment can be an equalizer for players... If you do not focus on that 7 tiled food square (as I haven't), you can still get an equitable troop by the use of equipment... and it keeps me busy. - M.

ps - sry for the rambling nature of my post :P


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Posted By: Sloter
Date Posted: 28 Aug 2013 at 10:06
There are some uses for weapons especially now when price of materials has fallen down.It is not hard as it was to have 30k-40k t2 archers equiped with vanguard armor or 50k t2 spears with reinf leather armor.Most interesting weapons are those that can be made 24/7, for exmp light bow for elfs which only have 3% bonus but over 1000 can be made per day if player sets his production right.Some infantry weapons are good also for their fast production ability.

Divisions are useful especialy for defending.Player with 10 cities can for exmpl field 8000 t2 spears in divisions with double weapon bonus, lets say reinf armor and pike which would give 80% bonus not counting comm division or wall or terrain bonuses (4 comms from each city, one comm to lead main body of defending army) and if few players from same alliance do same they would made efectiv anti-cav wall of spears.

Player under siege can use his troops from sieged town to attack siege with division only every 4-6 minutes if he has right troops (he just needs to make new comms after each attack) or another player from his alliance with city close to siege can do same.


Posted By: Llyr
Date Posted: 28 Aug 2013 at 16:02
Originally posted by Sloter Sloter wrote:

Player with 10 cities can for exmpl field 8000 t2 spears in divisions with double weapon bonus

The "double bonus" only applies to elite divisions, which are limited in size. For spears the limit is 200 (100 for bows, 150 for swords, 60 for cavalry). Also each elite division must have its own commander of the same unit type. So one army could have five elite divisions of spears for a max of 1000 with double bonus, but each division would also need a spear commander. Do that in 10 cities and you have a total of 2000 elite spearmen for your entire account; not much of a threat to anyone.

The elite divisions are useful for small, single-division armies (which I use to occupy resource squares). They're basically useless for a large army with one commander; in that case you'd probably want all troops in one division so they can all take advantage of the commander's bonuses.


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Posted By: Sloter
Date Posted: 28 Aug 2013 at 16:31
Elite division does not need comm of same type as troops.

When i said 8000 spears i had in mind 4 divisions per city which would use 4 comms, which is 800 spear units per city and 8000 for 10 cities, if they have reinf leather armor each gets bonus of 48% against cav.Still does not look like much but if you can get 4-5 players to do the same than it is something.Never consider armies as something individual but as part of your entire alliance armies.


Posted By: Brandmeister
Date Posted: 28 Aug 2013 at 18:26
Sloter is right. The troops in a division are elite if the research is complete, they are the same class, they are below the required number, and they have a commander (of any type). If you want the commander to be elite as well, then the commander must also be the same class as the troops. There are many legitimate deployments where the commander type is irrelevant, although most of them are defensive.


Posted By: twilights
Date Posted: 16 Sep 2013 at 15:18
the best combo is mixture of elite with common...with the right type commander i was killing massive amounts of cav with right settings using combinations of t1 and t2 spears



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