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awesome war happening, where to get infor?

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Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5132
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Topic: awesome war happening, where to get infor?
Posted By: twilights
Subject: awesome war happening, where to get infor?
Date Posted: 03 Jun 2013 at 14:29
there is an awesome war going on currently. alot of people are trying to find information on it. release notes and stats is where to find it. click it and then go to attack stats and defense stats. it also list all current sieges and gives updates on all current conflicts. there is alot going on in this game that is seldom talked about in global chat. all players should take note of this fantastic source of information that the game provides and realize that people are playing all aspects of the game!



Replies:
Posted By: DeathDealer89
Date Posted: 03 Jun 2013 at 18:08
Not sure who's going to war.  But take a look a this guy, bravo Hyo record breaker!  Other than that,  some extra troop movements.  I don't see where this war you speak of is happening though.  


Player
DateCasualties Inflicted
1. Hyo [BANE]Sun 02 Jun 2013308,800


Posted By: Aral
Date Posted: 03 Jun 2013 at 20:08


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Aral Llc is not responsible for any grievous bodily harm sustained while reading this signature. No rights reserved.


Posted By: Gemley
Date Posted: 03 Jun 2013 at 20:51
Originally posted by twilights twilights wrote:

there is an awesome war going on currently. alot of people are trying to find information on it. release notes and stats is where to find it. click it and then go to attack stats and defense stats. it also list all current sieges and gives updates on all current conflicts. there is alot going on in this game that is seldom talked about in global chat. all players should take note of this fantastic source of information that the game provides and realize that people are playing all aspects of the game!


I log on to check my account and I see this... apparently twilights is still as... enthusiastic as she was before I left.


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�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien


Posted By: Rill
Date Posted: 03 Jun 2013 at 22:39
My compliments to Hyo.  Truly an epic battle.  Perhaps the Herald will do an article?  At minimum, I think it's worth a mention in the Illyarid Free Times.


Posted By: Gragnog
Date Posted: 04 Jun 2013 at 10:29
Originally posted by Rill Rill wrote:

My compliments to Hyo.  Truly an epic battle.  Perhaps the Herald will do an article?  At minimum, I think it's worth a mention in the Illyarid Free Times.
It was a truely epic battle looking at the stats. Congrats to the defending armies as well for surviving and taking out an army of about 100k Knights. Now the main question on everyones lips should not be about the battle but "How the hell do we get to make an army with 100k Knights?". Now that is the truely amazing feat and I bow to you Hyo. You have done what I can only dream about. And I can only imagine the experience your commanders gained. Not to forget the expereince the defending commanders gained as well.


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Kaggen is my human half


Posted By: Ossian
Date Posted: 04 Jun 2013 at 11:42
Originally posted by Gemley Gemley wrote:

Originally posted by twilights twilights wrote:

there is an awesome war going on currently. alot of people are trying to find information on it. release notes and stats is where to find it. click it and then go to attack stats and defense stats. it also list all current sieges and gives updates on all current conflicts. there is alot going on in this game that is seldom talked about in global chat. all players should take note of this fantastic source of information that the game provides and realize that people are playing all aspects of the game!


I log on to check my account and I see this... apparently twilights is still as... enthusiastic as she was before I left.
 
I know Gem. Depressing isn't it?
 
 
 


Posted By: Halcyon
Date Posted: 04 Jun 2013 at 15:45
Of this duo, who is Gem and who is Oss?


Posted By: ES2
Date Posted: 04 Jun 2013 at 17:34
Originally posted by Halcyon Halcyon wrote:

Of this duo, who is Gem and who is Oss?

http://elgea.illyriad.co.uk/#/Player/Profile/138527" rel="nofollow - http://elgea.illyriad.co.uk/#/Player/Profile/138527  
Gemley

???????
Ossian


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Eternal Fire


Posted By: Sisren
Date Posted: 05 Jun 2013 at 01:38
they seem to be the same person.

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Illy is different from Physics-
Reactions are rarely Equal, and rarely the opposite of what you'd expect...


Posted By: Rill
Date Posted: 05 Jun 2013 at 03:26
Let's see if we can further derail this thread by making negative comments about other posters.


Posted By: DeathDealer89
Date Posted: 05 Jun 2013 at 04:03
Rill that is completely off topic, please stay on topic about the phantom war!


Posted By: Ossian
Date Posted: 05 Jun 2013 at 11:10
Originally posted by Sisren Sisren wrote:

they seem to be the same person.


I just want to say that Gemley the dwarf is his own player and always will be.  We are not the same player although we did both share time in DLORD and I later joined his Gondor alliance for a while as Dain Ironfoot .  Gem doesn't see eye to eye with some of things that I have said and done Illy but I have tremendous respect for him as an Illy gamer. That's why I have made this post.


Posted By: Aral
Date Posted: 06 Jun 2013 at 22:33


Attackers:Unit:Quantity:Casualties:Survivors:
Troops: Charioteers26260
Troops: Charioteers20200
Troops: Charioteers20200
Troops: Charioteers20200
Commander: Hyo DS 1 Knight1Damaged for 150, 0 health remains.
Troops: Knights98561985610
Commander: Hyo DS 2 Knight1Damaged for 150, 0 health remains.
Commander: Hyo DS 3 Knight1Damaged for 150, 0 health remains.
Commander: Hyo DS 4 Knight1Damaged for 150, 0 health remains.
Commander: Hyo DS 5 Knight1Damaged for 150, 0 health remains.


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: spearman Militiaman1Damaged for 30, 120 health remains.
Troops: Militiamen500015453455
Commander: expendable Militiaman1Damaged for 30, 70 health remains.
Troops: Militiamen20062138
Troops: Pikemen22369154
Troops: Pikemen987305682
Troops: Pikemen500155345
Troops: Pikemen17358536111997
Troops: Pikemen15000463310367
Troops: Pikemen1000030896911
Commander: Neener Pikeman1Damaged for 30, 170 health remains.
Troops: Pikemen1000030896911
Commander: Bradshaw Pikeman1Damaged for 30, 270 health remains.
Troops: Pikemen700021624838
Troops: Pikemen1332412920
Troops: Pikemen727622475029
Commander: Morta 4.1 Phal Phalanx1Damaged for 30, 170 health remains.
Troops: Kobold Cohorts602601861441646
Commander: Spear Kobold Cohort1Damaged for 30, 70 health remains.
Troops: Kobold Cohorts1264539068739
Troops: Kobold Cohorts579001788540015
Troops: Kobold Cohorts14868459210276
Troops: Kobold Cohorts1377342549519
Troops: Kobold Cohorts1112434377687
Troops: Kobold Cohorts419041294428960
Commander: Cohort 1 Kobold Cohort1Damaged for 30, 70 health remains.
Troops: Kobold Cohorts1211237418371
Troops: Kobold Cohorts24250749016760
Troops: Kobold Cohorts626641935643308
Troops: Kobold Cohorts15649483310816
Troops: Kobold Cohorts696502151448136
Troops: Kobold Cohorts551901704838142
Commander: Spear Kobold Cohort1Damaged for 30, 70 health remains.
Troops: Clan Guardsmen110
Troops: Clan Guardsmen500015453455
Troops: Clan Guardsmen400012362764
Troops: Clan Guardsmen400012362764
Troops: Clan Guardsmen647720014476
Troops: Clan Guardsmen588018174063
Commander: Orc Spear Clan Guardsman1Damaged for 30, 170 health remains.
Troops: Clan Guardsmen504915603489
Commander: Conan Swordsman1Damaged for 30, 320 health remains.
Troops: Fangs513451586035485
Troops: Archers20006181382
Commander: Robin Hood Archer1Damaged for 30, 320 health remains.
Troops: Archers1003169
Commander: Boose Longbowman1Damaged for 30, 70 health remains.
Troops: Longbowmen1000030896911
Troops: Longbowmen30009272073
Troops: Sentinels903127896242
Troops: Sentinels1065932927367
Troops: Sentinels30009272073
Commander: Commander I Elven Trueshot1Damaged for 30, 320 health remains.
Troops: Elven Trueshots28507880519702
Commander: Commander I Elven Trueshot1Damaged for 30, 320 health remains.
Troops: Elven Trueshots24868768117187
Commander: morta 2.1. arq Elven Trueshot1Damaged for 30, 270 health remains.
Troops: Elven Trueshots28399877219627
Troops: Elven Trueshots1003169
Commander: 5 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1003169
Troops: Elven Trueshots407212572815
Commander: 2 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1003169
Commander: 3 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1003169
Commander: 4 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1003169
Commander: 4 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1003169
Commander: 5 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1003169
Commander: 1 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots500015443456
Commander: 1 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1296640058961
Commander: 2 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1003169
Commander: 3 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1003169
Commander: 4 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1003169
Commander: 5 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1003169
Commander: 1 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots570017603940
Commander: 1 Elven Trueshot1Damaged for 30, 320 health remains.
Troops: Elven Trueshots1122734687759
Commander: 2 Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots1003169
Commander: 3 Elven Trueshot1Damaged for 30, 70 health remains.
Commander: Commander I Elven Trueshot1Damaged for 30, 70 health remains.
Troops: Elven Trueshots19922615313769
Commander: Commander I Elven Trueshot1Damaged for 30, 370 health remains.
Troops: Elven Trueshots23829736016469
Commander: 3.1 arqu Elven Trueshot1Damaged for 30, 370 health remains.
Troops: Elven Trueshots1414543699776
Commander: Commander I Elven Trueshot1Damaged for 30, 320 health remains.
Troops: Elven Trueshots27967863919328
Commander: Commander I Elven Trueshot1Damaged for 30, 320 health remains.
Troops: Elven Trueshots27793858519208
Commander: Commander I Elven Trueshot1Damaged for 30, 320 health remains.
Troops: Elven Trueshots28605883619769
Commander: morta el arquero Elven Trueshot1Damaged for 30, 120 health remains.
Troops: Elven Trueshots20952647214480
Commander: Commander I Elven Trueshot1Damaged for 30, 320 health remains.
Troops: Elven Trueshots28312874519567
Commander: Commander I Elven Trueshot1Damaged for 30, 320 health remains.
Troops: Elven Trueshots28511880719704
Troops: Clanguards20865143
Troops: Clanguards1200371829
Troops: Clanguards1111344767
Troops: Clanguards1000309691
Troops: Clanguards777241536
Troops: Death Dealers347810752403
Troops: Death Dealers1428442986
Troops: Death Dealers600186414
Commander: Bruce Lee Charioteer1Damaged for 30, 370 health remains.
Commander: Elite Commander 4 Knight1Damaged for 30, 420 health remains.
Troops: Knights500155345
Commander: K1 Knight1Damaged for 30, 570 health remains.
Commander: k1 Knight1Damaged for 30, 570 health remains.
Commander: Elite Commander 4 Knight1Damaged for 30, 70 health remains.
Troops: Knights500155345
Commander: Elite Commander 3 Knight1Damaged for 30, 170 health remains.
Troops: Knights500155345
Commander: Weight Lifting Lulu Wolfrider1Damaged for 30, 70 health remains.
Commander: Jerry Wolfrider1Damaged for 30, 370 health remains.
Commander: Wolfrider 1 Wolfrider1Damaged for 30, 70 health remains.
Commander: Wolfrider 1 Wolfrider1Damaged for 30, 320 health remains.
Commander: Wolfrider 1 Wolfrider1Damaged for 30, 320 health remains.
Commander: Lizard Lady Wolfrider1Damaged for 30, 270 health remains.
Commander: Dances with Wolves Wolfrider1Damaged for 30, 570 health remains.
Commander: General Morbo Wolfrider1Damaged for 30, 470 health remains.
Commander: Wolfrider 2 Wolfrider1Damaged for 30, 170 health remains.
Commander: Wolfrider 2 Wolfrider1Damaged for 30, 70 health remains.
Commander: Wolfrider 1 Wolfrider1Damaged for 30, 220 health remains.
Commander: Gay Jesus Wolfrider1Damaged for 30, 570 health remains.
Commander: God of the Darkness Wolfrider1Damaged for 30, 570 health remains.
Commander: Spotted Pinto Bean Wolfrider1Damaged for 30, 570 health remains.
Commander: Dinah Wolfrider1Damaged for 30, 570 health remains.
Commander: Lethal Chip Wolfrider1Damaged for 30, 570 health remains.



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Aral Llc is not responsible for any grievous bodily harm sustained while reading this signature. No rights reserved.


Posted By: Salararius
Date Posted: 06 Jun 2013 at 23:41
If you could build 10 knights/hour, that many would still take 15 months to make.  At regular build speeds, it would take 30 months.  What is the sov boost on that town?



Posted By: Brandmeister
Date Posted: 07 Jun 2013 at 00:20
That guy is getting his clay's worth from his parade grounds!

@Salararius: I've got a +176% boost going from 12x Sov II. It's conceivable that Hyo was running a 3-5x speed multiplier, or maybe much more if he were supporting the sov with books and external resource shipments. DS probably means his city Don't Spit, so you can look at the sov levels yourself.


Posted By: Scamandrius
Date Posted: 07 Jun 2013 at 00:51
I would expect that he was running heavily negative in gold production as well. It paid off for him this time, but isn't that pretty risky? If they had scouted his city, seen the troops he was paying and swarmed him with thieves till he ran out of gold wouldn't his whole army have deserted?


Posted By: Rill
Date Posted: 07 Jun 2013 at 01:26
It's extremely difficult to thieve that much gold from a city.  Most established cities have at least 100 million gold -- often more.  To thieve 100 million gold would require 1.3 million t2 orc thieves (which have the highest carrying capacity in the game).  

You would therefore have to have 13 missions of 100k orc thieves, all of which succeeded, in order to deplete the gold.   That's IF they picked up nothing but gold, which is somewhat unlikely.  They would probably pick up basic resources at least some of the time, so it's more likely it would take a minimum of 21 missions.  If you send 21 separate missions, it's fairly likely that at least one would fail -- and you'd lose 100k t2 orc thieves, with the consequent rebuilding time.

A large alliance could certainly collaborate and do this, but remember, this is what it would require to clear gold from ONE city -- and the player could simply transfer the gold from another city to cover the losses, or from a trade hub.

That's also assuming that the city maintained only an "average" supply of gold.  Most people who chose that particular strategy would likely maintain a larger supply of gold, say 500 million or even 1 billion.  An entire alliance dedicated almost exclusively to thieves would have some difficulty removing that much gold.

In addition, the city could be designated as the alliance capital at any time.  This would give the city's owner instant access to the alliance gold account -- to be transferred instantly into its coffers, with no possibility of blockade.  Granted, this would not automatically work for more than one city at a time (because there are limitations on how frequently one can change the alliance capital), but if an alliance wanted to run one extremely large army, this would be a feasible tactic.

Yes, running negative on gold raises the potential for troops to desert, but for an enemy to cause this to happen is not as easy as one might think.


Posted By: Salararius
Date Posted: 07 Jun 2013 at 02:01
Originally posted by Brandmeister Brandmeister wrote:

That guy is getting his clay's worth from his parade grounds!

@Salararius: I've got a +176% boost going from 12x Sov II. It's conceivable that Hyo was running a 3-5x speed multiplier, or maybe much more if he were supporting the sov with books and external resource shipments. DS probably means his city Don't Spit, so you can look at the sov levels yourself.

Don't Spit could have a little over 4x sov multiplier.  That estimate is right on if all that sov is dedicated to cav production.


Posted By: Sloter
Date Posted: 07 Jun 2013 at 11:20
Can someone calculate what effect would t2 elf archer attack had against this kind of stack?Or even t1 elf archer?


Posted By: twilights
Date Posted: 07 Jun 2013 at 11:34
hard to figure out with commander levels unknown and unknown prestige buffs...there was a good chance that cav commander died before the majority of those cav troops...wink wink


Posted By: Sloter
Date Posted: 07 Jun 2013 at 11:42
no precise calculation can be made i agree, but i hoped that someone can make rough estimation.It is especially interesting to consider how comm and prestige bonuses would work for attacking archers while on other side comm and prestige bonus for spear deff against bow units would have minimal effect against attacking bows.It looks on first look that spear units in deff outnumbered bow units in around 2 to 1 ratio.Maybe if Anjire has spare time, or opk they can make some calculation.Changing production time for units gives more diversity to battles.


Posted By: Sir Bradly
Date Posted: 07 Jun 2013 at 18:17
Sloter, keep in mind although the spear units did outnumber bow units, the vast majority of the spear units were orc T1.  If the ratio was 2 to 1 for T2 units only I would say the a Archer unit attack would do quite well.

Because orc T1 can be built so fast and inexpensively they are great warfare fodder.  I imagine going forward you will continue to see large amount of troop unit casualties due to the increase in orc T1.  

A 10 city orc player with 200% troop sov can replace 300,000 T1 orc spears in 21 days.  How long does it take to replace on 97,000 Knight army?  

The update has totally changed the game, in my opinion.  


Posted By: Sloter
Date Posted: 07 Jun 2013 at 18:30
I agree that update change many this, cavalry can no longer be considered as only unit that is to be used to attack sieges.With increase number of spears that will be produced and used for def in future bow armies should now also be considered as good off unit.On long run cavalry reserv gets reduced and with its long training time alternativs should be found especially in prolong conflicts and what better choice than t1/t2 bows bows.




Posted By: Sir Bradly
Date Posted: 07 Jun 2013 at 18:37
Yeah, I completely agree with Archers being a nice siege breaking unit now.  Of course, assuming they are fast enough to get to the siege ;)




Posted By: Sloter
Date Posted: 07 Jun 2013 at 18:44
Sentinels are fast enough, almost fast as cav especially with good comm.Siege breaking units are usually sent before siege lands.It is not that hard to predict where siege lands as long as there is enough troops to be sent to cover all posible location on which siege is expected to land.It all depends on how activ is player that gets sieged and if he shares info on incoming armies to his town.If he is activ usually there is plenty of time to send needed troops to destroy siege shortly after it lands.


Posted By: Sir Bradly
Date Posted: 07 Jun 2013 at 18:48
Good point.   I am sure the future wars/tournaments will have alot more Archer attacks to compliment the Cavalry attacks.  Especially for Elven players.


Posted By: Anjire
Date Posted: 07 Jun 2013 at 23:08
A lot of educated guesses can be made regarding bonuses.  There were a surprising number of trueshot commanders in the overall army.  Also, the terrain the battle was fought on would go a long way toward being able to eliminate much of the guess work.  It would also have a profound affect on how much more affecting bows attacking might be vs. cavalry.  If the siege was stationed on a large forest square vs say a mountain would have a drastic affect on the efficiency of such an attack.  

Tha said, base numbers without any guess work as to commander level/bonuses

Def vs bows:  18,001,674
Def vs Cav:  19,091,187

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Comparing the recruitment power of 10 cities vs. 1 city will of course provide a skewed outlook.   Yes, all the cavalry were in one city but writing off the other recruitment power of the other 9 cities especially now that several of the cities have been freed from supporting the 100K cavalry.    


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http://elgea.illyriad.co.uk/a/p/26125" rel="nofollow">


Posted By: Kumomoto
Date Posted: 08 Jun 2013 at 01:57
why don't we know where it happened?


Posted By: Sir Bradly
Date Posted: 08 Jun 2013 at 02:28
Terrain was Large Hill


Posted By: Kumomoto
Date Posted: 08 Jun 2013 at 03:32
So... the theoretical maximum if it were all t1 cavalry or archers on plains being hit by 100k knights would be more like 400-500k...

There you go, record seekers!



Posted By: Brandmeister
Date Posted: 08 Jun 2013 at 04:47
You could probably also cause a huge train wreck with T2 archers hitting T1 spears on a large mountain. Medium attack hitting very poor defense, with a big terrain bonus, and you can field twice as many archers per hour as knights.


Posted By: Gragnog
Date Posted: 08 Jun 2013 at 19:09
So who has the troops to waste to try test the bow theory?

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Kaggen is my human half


Posted By: Brandmeister
Date Posted: 08 Jun 2013 at 19:33
Per the battle calculator, 100k trueshots hitting 1M dwarven yeomen on a large mountain would result in 833,333 casualties. On plains, it would result in 952,000 casualties. So I guess plains would be worse for the spearmen.


Posted By: Silly Britches
Date Posted: 08 Jun 2013 at 19:44
I don't but would try it if i did 



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