awesome war happening, where to get infor?
Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Strategies, Tips & Tricks
Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5132
Printed Date: 17 Apr 2022 at 02:32 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: awesome war happening, where to get infor?
Posted By: twilights
Subject: awesome war happening, where to get infor?
Date Posted: 03 Jun 2013 at 14:29
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there is an awesome war going on currently. alot of people are trying to find information on it. release notes and stats is where to find it. click it and then go to attack stats and defense stats. it also list all current sieges and gives updates on all current conflicts. there is alot going on in this game that is seldom talked about in global chat. all players should take note of this fantastic source of information that the game provides and realize that people are playing all aspects of the game!
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Replies:
Posted By: DeathDealer89
Date Posted: 03 Jun 2013 at 18:08
Not sure who's going to war. But take a look a this guy, bravo Hyo record breaker! Other than that, some extra troop movements. I don't see where this war you speak of is happening though.
Player | Date | Casualties Inflicted |
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| 1. Hyo [BANE] | Sun 02 Jun 2013 | 308,800 |
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Posted By: Aral
Date Posted: 03 Jun 2013 at 20:08
------------- Aral Llc is not responsible for any grievous bodily harm sustained while reading this signature. No rights reserved.
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Posted By: Gemley
Date Posted: 03 Jun 2013 at 20:51
twilights wrote:
there is an awesome war going on currently. alot of people are trying to find information on it. release notes and stats is where to find it. click it and then go to attack stats and defense stats. it also list all current sieges and gives updates on all current conflicts. there is alot going on in this game that is seldom talked about in global chat. all players should take note of this fantastic source of information that the game provides and realize that people are playing all aspects of the game!
| I log on to check my account and I see this... apparently twilights is still as... enthusiastic as she was before I left.
------------- �I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien
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Posted By: Rill
Date Posted: 03 Jun 2013 at 22:39
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My compliments to Hyo. Truly an epic battle. Perhaps the Herald will do an article? At minimum, I think it's worth a mention in the Illyarid Free Times.
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Posted By: Gragnog
Date Posted: 04 Jun 2013 at 10:29
Rill wrote:
My compliments to Hyo. Truly an epic battle. Perhaps the Herald will do an article? At minimum, I think it's worth a mention in the Illyarid Free Times. |
It was a truely epic battle looking at the stats. Congrats to the defending armies as well for surviving and taking out an army of about 100k Knights. Now the main question on everyones lips should not be about the battle but "How the hell do we get to make an army with 100k Knights?". Now that is the truely amazing feat and I bow to you Hyo. You have done what I can only dream about. And I can only imagine the experience your commanders gained. Not to forget the expereince the defending commanders gained as well.
------------- Kaggen is my human half
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Posted By: Ossian
Date Posted: 04 Jun 2013 at 11:42
Gemley wrote:
twilights wrote:
there is an awesome war going on currently. alot of people are trying to find information on it. release notes and stats is where to find it. click it and then go to attack stats and defense stats. it also list all current sieges and gives updates on all current conflicts. there is alot going on in this game that is seldom talked about in global chat. all players should take note of this fantastic source of information that the game provides and realize that people are playing all aspects of the game!
| I log on to check my account and I see this... apparently twilights is still as... enthusiastic as she was before I left.
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I know Gem. Depressing isn't it?
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Posted By: Halcyon
Date Posted: 04 Jun 2013 at 15:45
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Of this duo, who is Gem and who is Oss?
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Posted By: ES2
Date Posted: 04 Jun 2013 at 17:34
Halcyon wrote:
Of this duo, who is Gem and who is Oss? |
http://elgea.illyriad.co.uk/#/Player/Profile/138527" rel="nofollow - http://elgea.illyriad.co.uk/#/Player/Profile/138527 Gemley
??????? Ossian
------------- Eternal Fire
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Posted By: Sisren
Date Posted: 05 Jun 2013 at 01:38
they seem to be the same person.
------------- Illy is different from Physics- Reactions are rarely Equal, and rarely the opposite of what you'd expect...
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Posted By: Rill
Date Posted: 05 Jun 2013 at 03:26
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Let's see if we can further derail this thread by making negative comments about other posters.
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Posted By: DeathDealer89
Date Posted: 05 Jun 2013 at 04:03
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Rill that is completely off topic, please stay on topic about the phantom war!
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Posted By: Ossian
Date Posted: 05 Jun 2013 at 11:10
Sisren wrote:
they seem to be the same person. |
I just want to say that Gemley the dwarf is his own player and always will be. We are not the same player although we did both share time in DLORD and I later joined his Gondor alliance for a while as Dain Ironfoot . Gem doesn't see eye to eye with some of things that I have said and done Illy but I have tremendous respect for him as an Illy gamer. That's why I have made this post.
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Posted By: Aral
Date Posted: 06 Jun 2013 at 22:33
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| Attackers: | Unit: | Quantity: | Casualties: | Survivors: |
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| Troops: | Charioteers | 26 | 26 | 0 | | Troops: | Charioteers | 20 | 20 | 0 | | Troops: | Charioteers | 20 | 20 | 0 | | Troops: | Charioteers | 20 | 20 | 0 | | Commander: Hyo DS 1 | Knight | 1 | Damaged for 150, 0 health remains. | | Troops: | Knights | 98561 | 98561 | 0 | | Commander: Hyo DS 2 | Knight | 1 | Damaged for 150, 0 health remains. | | Commander: Hyo DS 3 | Knight | 1 | Damaged for 150, 0 health remains. | | Commander: Hyo DS 4 | Knight | 1 | Damaged for 150, 0 health remains. | | Commander: Hyo DS 5 | Knight | 1 | Damaged for 150, 0 health remains. |
| Defenders: | Unit: | Quantity: | Casualties: | Survivors: |
|---|
| Commander: spearman | Militiaman | 1 | Damaged for 30, 120 health remains. | | Troops: | Militiamen | 5000 | 1545 | 3455 | | Commander: expendable | Militiaman | 1 | Damaged for 30, 70 health remains. | | Troops: | Militiamen | 200 | 62 | 138 | | Troops: | Pikemen | 223 | 69 | 154 | | Troops: | Pikemen | 987 | 305 | 682 | | Troops: | Pikemen | 500 | 155 | 345 | | Troops: | Pikemen | 17358 | 5361 | 11997 | | Troops: | Pikemen | 15000 | 4633 | 10367 | | Troops: | Pikemen | 10000 | 3089 | 6911 | | Commander: Neener | Pikeman | 1 | Damaged for 30, 170 health remains. | | Troops: | Pikemen | 10000 | 3089 | 6911 | | Commander: Bradshaw | Pikeman | 1 | Damaged for 30, 270 health remains. | | Troops: | Pikemen | 7000 | 2162 | 4838 | | Troops: | Pikemen | 1332 | 412 | 920 | | Troops: | Pikemen | 7276 | 2247 | 5029 | | Commander: Morta 4.1 Phal | Phalanx | 1 | Damaged for 30, 170 health remains. | | Troops: | Kobold Cohorts | 60260 | 18614 | 41646 | | Commander: Spear | Kobold Cohort | 1 | Damaged for 30, 70 health remains. | | Troops: | Kobold Cohorts | 12645 | 3906 | 8739 | | Troops: | Kobold Cohorts | 57900 | 17885 | 40015 | | Troops: | Kobold Cohorts | 14868 | 4592 | 10276 | | Troops: | Kobold Cohorts | 13773 | 4254 | 9519 | | Troops: | Kobold Cohorts | 11124 | 3437 | 7687 | | Troops: | Kobold Cohorts | 41904 | 12944 | 28960 | | Commander: Cohort 1 | Kobold Cohort | 1 | Damaged for 30, 70 health remains. | | Troops: | Kobold Cohorts | 12112 | 3741 | 8371 | | Troops: | Kobold Cohorts | 24250 | 7490 | 16760 | | Troops: | Kobold Cohorts | 62664 | 19356 | 43308 | | Troops: | Kobold Cohorts | 15649 | 4833 | 10816 | | Troops: | Kobold Cohorts | 69650 | 21514 | 48136 | | Troops: | Kobold Cohorts | 55190 | 17048 | 38142 | | Commander: Spear | Kobold Cohort | 1 | Damaged for 30, 70 health remains. | | Troops: | Clan Guardsmen | 1 | 1 | 0 | | Troops: | Clan Guardsmen | 5000 | 1545 | 3455 | | Troops: | Clan Guardsmen | 4000 | 1236 | 2764 | | Troops: | Clan Guardsmen | 4000 | 1236 | 2764 | | Troops: | Clan Guardsmen | 6477 | 2001 | 4476 | | Troops: | Clan Guardsmen | 5880 | 1817 | 4063 | | Commander: Orc Spear | Clan Guardsman | 1 | Damaged for 30, 170 health remains. | | Troops: | Clan Guardsmen | 5049 | 1560 | 3489 | | Commander: Conan | Swordsman | 1 | Damaged for 30, 320 health remains. | | Troops: | Fangs | 51345 | 15860 | 35485 | | Troops: | Archers | 2000 | 618 | 1382 | | Commander: Robin Hood | Archer | 1 | Damaged for 30, 320 health remains. | | Troops: | Archers | 100 | 31 | 69 | | Commander: Boose | Longbowman | 1 | Damaged for 30, 70 health remains. | | Troops: | Longbowmen | 10000 | 3089 | 6911 | | Troops: | Longbowmen | 3000 | 927 | 2073 | | Troops: | Sentinels | 9031 | 2789 | 6242 | | Troops: | Sentinels | 10659 | 3292 | 7367 | | Troops: | Sentinels | 3000 | 927 | 2073 | | Commander: Commander I | Elven Trueshot | 1 | Damaged for 30, 320 health remains. | | Troops: | Elven Trueshots | 28507 | 8805 | 19702 | | Commander: Commander I | Elven Trueshot | 1 | Damaged for 30, 320 health remains. | | Troops: | Elven Trueshots | 24868 | 7681 | 17187 | | Commander: morta 2.1. arq | Elven Trueshot | 1 | Damaged for 30, 270 health remains. | | Troops: | Elven Trueshots | 28399 | 8772 | 19627 | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Commander: 5 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Troops: | Elven Trueshots | 4072 | 1257 | 2815 | | Commander: 2 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Commander: 3 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Commander: 4 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Commander: 4 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Commander: 5 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Commander: 1 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 5000 | 1544 | 3456 | | Commander: 1 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 12966 | 4005 | 8961 | | Commander: 2 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Commander: 3 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Commander: 4 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Commander: 5 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Commander: 1 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 5700 | 1760 | 3940 | | Commander: 1 | Elven Trueshot | 1 | Damaged for 30, 320 health remains. | | Troops: | Elven Trueshots | 11227 | 3468 | 7759 | | Commander: 2 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 100 | 31 | 69 | | Commander: 3 | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Commander: Commander I | Elven Trueshot | 1 | Damaged for 30, 70 health remains. | | Troops: | Elven Trueshots | 19922 | 6153 | 13769 | | Commander: Commander I | Elven Trueshot | 1 | Damaged for 30, 370 health remains. | | Troops: | Elven Trueshots | 23829 | 7360 | 16469 | | Commander: 3.1 arqu | Elven Trueshot | 1 | Damaged for 30, 370 health remains. | | Troops: | Elven Trueshots | 14145 | 4369 | 9776 | | Commander: Commander I | Elven Trueshot | 1 | Damaged for 30, 320 health remains. | | Troops: | Elven Trueshots | 27967 | 8639 | 19328 | | Commander: Commander I | Elven Trueshot | 1 | Damaged for 30, 320 health remains. | | Troops: | Elven Trueshots | 27793 | 8585 | 19208 | | Commander: Commander I | Elven Trueshot | 1 | Damaged for 30, 320 health remains. | | Troops: | Elven Trueshots | 28605 | 8836 | 19769 | | Commander: morta el arquero | Elven Trueshot | 1 | Damaged for 30, 120 health remains. | | Troops: | Elven Trueshots | 20952 | 6472 | 14480 | | Commander: Commander I | Elven Trueshot | 1 | Damaged for 30, 320 health remains. | | Troops: | Elven Trueshots | 28312 | 8745 | 19567 | | Commander: Commander I | Elven Trueshot | 1 | Damaged for 30, 320 health remains. | | Troops: | Elven Trueshots | 28511 | 8807 | 19704 | | Troops: | Clanguards | 208 | 65 | 143 | | Troops: | Clanguards | 1200 | 371 | 829 | | Troops: | Clanguards | 1111 | 344 | 767 | | Troops: | Clanguards | 1000 | 309 | 691 | | Troops: | Clanguards | 777 | 241 | 536 | | Troops: | Death Dealers | 3478 | 1075 | 2403 | | Troops: | Death Dealers | 1428 | 442 | 986 | | Troops: | Death Dealers | 600 | 186 | 414 | | Commander: Bruce Lee | Charioteer | 1 | Damaged for 30, 370 health remains. | | Commander: Elite Commander 4 | Knight | 1 | Damaged for 30, 420 health remains. | | Troops: | Knights | 500 | 155 | 345 | | Commander: K1 | Knight | 1 | Damaged for 30, 570 health remains. | | Commander: k1 | Knight | 1 | Damaged for 30, 570 health remains. | | Commander: Elite Commander 4 | Knight | 1 | Damaged for 30, 70 health remains. | | Troops: | Knights | 500 | 155 | 345 | | Commander: Elite Commander 3 | Knight | 1 | Damaged for 30, 170 health remains. | | Troops: | Knights | 500 | 155 | 345 | | Commander: Weight Lifting Lulu | Wolfrider | 1 | Damaged for 30, 70 health remains. | | Commander: Jerry | Wolfrider | 1 | Damaged for 30, 370 health remains. | | Commander: Wolfrider 1 | Wolfrider | 1 | Damaged for 30, 70 health remains. | | Commander: Wolfrider 1 | Wolfrider | 1 | Damaged for 30, 320 health remains. | | Commander: Wolfrider 1 | Wolfrider | 1 | Damaged for 30, 320 health remains. | | Commander: Lizard Lady | Wolfrider | 1 | Damaged for 30, 270 health remains. | | Commander: Dances with Wolves | Wolfrider | 1 | Damaged for 30, 570 health remains. | | Commander: General Morbo | Wolfrider | 1 | Damaged for 30, 470 health remains. | | Commander: Wolfrider 2 | Wolfrider | 1 | Damaged for 30, 170 health remains. | | Commander: Wolfrider 2 | Wolfrider | 1 | Damaged for 30, 70 health remains. | | Commander: Wolfrider 1 | Wolfrider | 1 | Damaged for 30, 220 health remains. | | Commander: Gay Jesus | Wolfrider | 1 | Damaged for 30, 570 health remains. | | Commander: God of the Darkness | Wolfrider | 1 | Damaged for 30, 570 health remains. | | Commander: Spotted Pinto Bean | Wolfrider | 1 | Damaged for 30, 570 health remains. | | Commander: Dinah | Wolfrider | 1 | Damaged for 30, 570 health remains. | | Commander: Lethal Chip | Wolfrider | 1 | Damaged for 30, 570 health remains.
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------------- Aral Llc is not responsible for any grievous bodily harm sustained while reading this signature. No rights reserved.
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Posted By: Salararius
Date Posted: 06 Jun 2013 at 23:41
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If you could build 10 knights/hour, that many would still take 15 months to make. At regular build speeds, it would take 30 months. What is the sov boost on that town?
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Posted By: Brandmeister
Date Posted: 07 Jun 2013 at 00:20
That guy is getting his clay's worth from his parade grounds!
@Salararius: I've got a +176% boost going from 12x Sov II. It's conceivable that Hyo was running a 3-5x speed multiplier, or maybe much more if he were supporting the sov with books and external resource shipments. DS probably means his city Don't Spit, so you can look at the sov levels yourself.
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Posted By: Scamandrius
Date Posted: 07 Jun 2013 at 00:51
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I would expect that he was running heavily negative in gold production as well. It paid off for him this time, but isn't that pretty risky? If they had scouted his city, seen the troops he was paying and swarmed him with thieves till he ran out of gold wouldn't his whole army have deserted?
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Posted By: Rill
Date Posted: 07 Jun 2013 at 01:26
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It's extremely difficult to thieve that much gold from a city. Most established cities have at least 100 million gold -- often more. To thieve 100 million gold would require 1.3 million t2 orc thieves (which have the highest carrying capacity in the game).
You would therefore have to have 13 missions of 100k orc thieves, all of which succeeded, in order to deplete the gold. That's IF they picked up nothing but gold, which is somewhat unlikely. They would probably pick up basic resources at least some of the time, so it's more likely it would take a minimum of 21 missions. If you send 21 separate missions, it's fairly likely that at least one would fail -- and you'd lose 100k t2 orc thieves, with the consequent rebuilding time.
A large alliance could certainly collaborate and do this, but remember, this is what it would require to clear gold from ONE city -- and the player could simply transfer the gold from another city to cover the losses, or from a trade hub.
That's also assuming that the city maintained only an "average" supply of gold. Most people who chose that particular strategy would likely maintain a larger supply of gold, say 500 million or even 1 billion. An entire alliance dedicated almost exclusively to thieves would have some difficulty removing that much gold.
In addition, the city could be designated as the alliance capital at any time. This would give the city's owner instant access to the alliance gold account -- to be transferred instantly into its coffers, with no possibility of blockade. Granted, this would not automatically work for more than one city at a time (because there are limitations on how frequently one can change the alliance capital), but if an alliance wanted to run one extremely large army, this would be a feasible tactic.
Yes, running negative on gold raises the potential for troops to desert, but for an enemy to cause this to happen is not as easy as one might think.
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Posted By: Salararius
Date Posted: 07 Jun 2013 at 02:01
Brandmeister wrote:
That guy is getting his clay's worth from his parade grounds!
@Salararius: I've got a +176% boost going from 12x Sov II. It's conceivable that Hyo was running a 3-5x speed multiplier, or maybe much more if he were supporting the sov with books and external resource shipments. DS probably means his city Don't Spit, so you can look at the sov levels yourself. |
Don't Spit could have a little over 4x sov multiplier. That estimate is right on if all that sov is dedicated to cav production.
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Posted By: Sloter
Date Posted: 07 Jun 2013 at 11:20
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Can someone calculate what effect would t2 elf archer attack had against this kind of stack?Or even t1 elf archer?
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Posted By: twilights
Date Posted: 07 Jun 2013 at 11:34
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hard to figure out with commander levels unknown and unknown prestige buffs...there was a good chance that cav commander died before the majority of those cav troops...wink wink
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Posted By: Sloter
Date Posted: 07 Jun 2013 at 11:42
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no precise calculation can be made i agree, but i hoped that someone can make rough estimation.It is especially interesting to consider how comm and prestige bonuses would work for attacking archers while on other side comm and prestige bonus for spear deff against bow units would have minimal effect against attacking bows.It looks on first look that spear units in deff outnumbered bow units in around 2 to 1 ratio.Maybe if Anjire has spare time, or opk they can make some calculation.Changing production time for units gives more diversity to battles.
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Posted By: Sir Bradly
Date Posted: 07 Jun 2013 at 18:17
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Sloter, keep in mind although the spear units did outnumber bow units, the vast majority of the spear units were orc T1. If the ratio was 2 to 1 for T2 units only I would say the a Archer unit attack would do quite well.
Because orc T1 can be built so fast and inexpensively they are great warfare fodder. I imagine going forward you will continue to see large amount of troop unit casualties due to the increase in orc T1.
A 10 city orc player with 200% troop sov can replace 300,000 T1 orc spears in 21 days. How long does it take to replace on 97,000 Knight army?
The update has totally changed the game, in my opinion.
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Posted By: Sloter
Date Posted: 07 Jun 2013 at 18:30
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I agree that update change many this, cavalry can no longer be considered as only unit that is to be used to attack sieges.With increase number of spears that will be produced and used for def in future bow armies should now also be considered as good off unit.On long run cavalry reserv gets reduced and with its long training time alternativs should be found especially in prolong conflicts and what better choice than t1/t2 bows bows.
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Posted By: Sir Bradly
Date Posted: 07 Jun 2013 at 18:37
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Yeah, I completely agree with Archers being a nice siege breaking unit now. Of course, assuming they are fast enough to get to the siege ;)
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Posted By: Sloter
Date Posted: 07 Jun 2013 at 18:44
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Sentinels are fast enough, almost fast as cav especially with good comm.Siege breaking units are usually sent before siege lands.It is not that hard to predict where siege lands as long as there is enough troops to be sent to cover all posible location on which siege is expected to land.It all depends on how activ is player that gets sieged and if he shares info on incoming armies to his town.If he is activ usually there is plenty of time to send needed troops to destroy siege shortly after it lands.
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Posted By: Sir Bradly
Date Posted: 07 Jun 2013 at 18:48
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Good point. I am sure the future wars/tournaments will have alot more Archer attacks to compliment the Cavalry attacks. Especially for Elven players.
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Posted By: Anjire
Date Posted: 07 Jun 2013 at 23:08
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A lot of educated guesses can be made regarding bonuses. There were a surprising number of trueshot commanders in the overall army. Also, the terrain the battle was fought on would go a long way toward being able to eliminate much of the guess work. It would also have a profound affect on how much more affecting bows attacking might be vs. cavalry. If the siege was stationed on a large forest square vs say a mountain would have a drastic affect on the efficiency of such an attack.
Tha said, base numbers without any guess work as to commander level/bonuses
Def vs bows: 18,001,674 Def vs Cav: 19,091,187
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Comparing the recruitment power of 10 cities vs. 1 city will of course provide a skewed outlook. Yes, all the cavalry were in one city but writing off the other recruitment power of the other 9 cities especially now that several of the cities have been freed from supporting the 100K cavalry.
------------- http://elgea.illyriad.co.uk/a/p/26125" rel="nofollow">
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Posted By: Kumomoto
Date Posted: 08 Jun 2013 at 01:57
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why don't we know where it happened?
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Posted By: Sir Bradly
Date Posted: 08 Jun 2013 at 02:28
Posted By: Kumomoto
Date Posted: 08 Jun 2013 at 03:32
So... the theoretical maximum if it were all t1 cavalry or archers on plains being hit by 100k knights would be more like 400-500k...
There you go, record seekers!
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Posted By: Brandmeister
Date Posted: 08 Jun 2013 at 04:47
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You could probably also cause a huge train wreck with T2 archers hitting T1 spears on a large mountain. Medium attack hitting very poor defense, with a big terrain bonus, and you can field twice as many archers per hour as knights.
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Posted By: Gragnog
Date Posted: 08 Jun 2013 at 19:09
So who has the troops to waste to try test the bow theory?
------------- Kaggen is my human half
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Posted By: Brandmeister
Date Posted: 08 Jun 2013 at 19:33
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Per the battle calculator, 100k trueshots hitting 1M dwarven yeomen on a large mountain would result in 833,333 casualties. On plains, it would result in 952,000 casualties. So I guess plains would be worse for the spearmen.
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Posted By: Silly Britches
Date Posted: 08 Jun 2013 at 19:44
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I don't but would try it if i did
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