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Forbidden Sov - Oceans, Lakes & Lochs

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5107
Printed Date: 17 Apr 2022 at 13:32
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Forbidden Sov - Oceans, Lakes & Lochs
Posted By: GM Stormcrow
Subject: Forbidden Sov - Oceans, Lakes & Lochs
Date Posted: 16 May 2013 at 03:40
Hi all,

You can't currently send armies to coastline ocean squares, lakes and lochs, and therefore you can't claim sovereignty on these squares.  (yes, we know that people used to be able to on ocean sov, but that was shut down a while back, though there are still a few out there who have them).

I'm really interested in player feedback about opening up Ocean Coastline, Lakes and Lochs to claiming sovereignty.

PRO: More sov (esp food sov) for people bordering these squares
CON: People who have settled these squares in the expectation of them being "safe" (ie "unsiegable" from) might object

Do the Pros outweigh the cons?

Answers on a postcard (by which I mean, in this forum thread) please.

Best,

SC



Replies:
Posted By: Machete
Date Posted: 16 May 2013 at 03:41
SOV SOV SOV


Posted By: GM Stormcrow
Date Posted: 16 May 2013 at 03:42
Please, btw, don't use this thread to point out other non-related sov issues.

The whole system is undergoing an overhaul atm and I hope we can finally lay the generic bugs (eg phantom sov) to rest.

SC


Posted By: Rill
Date Posted: 16 May 2013 at 03:42
A thought for consideration: If the lakes and lochs and ocean act like existing coastal sov and fight like plains, that would make defending from a siege on those squares relatively straightforward, since the siege camps would be relatively easy to wipe out, especially with cav.


Posted By: Lyken
Date Posted: 16 May 2013 at 03:45
I've personally never thought of these impassable tiles as anything other than a menace when settling my cities... 

I would certainly love to have these tiles opened up for sov, but as 'water' tiles, would they be given a food-only value, or be treated as a standard bonus tile and have a weighted set of values generated for them?


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http://elgea.illyriad.co.uk/a/p/123034" rel="nofollow">


Posted By: Raatalagk
Date Posted: 16 May 2013 at 03:46
One way of mitigating the effect of "opening" these tiles to occupation would be if encamped armies suffered large defensive penalties on such tiles.


Posted By: Rill
Date Posted: 16 May 2013 at 03:47
Water acts like plains for the purpose of attack, Raata, so it is already hard to defend.  Probably they wouldn't need to make it any harder.


Posted By: EvilKatia
Date Posted: 16 May 2013 at 03:50
I think I'd prefer to sov those square, its hard to find a city spot with good enough food so a bit more options on this crowded map would help. I sure didn't settle near loch cause I didn't want to be siege it was more because there was food and spot seem to be good. since then I realize that a un-sovable square next to your city mean your sov is gonna be costly.... Maybe a player could be given a choice ?Like they do this new research in sov and they can either transform the square into sovable food or leave it as a spot you cant be sieged from ?


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Kat

'They have to always turn a forum post into a badly written book that gives a headache and takes your iq points' - AO


Posted By: Gon
Date Posted: 16 May 2013 at 03:55
No real thoughts on the Lake and Loch squares. Seems like they would have some food available, but I realize people who settle near them thinking they would be impassable. In the end though what would be more beneficial to the city, an impassable square or more food?

The Ocean Coastal squares are a different story for me though. The squares are labeled jut like all other coastal squares with no indication they cannot be claimed except unless you try and send an army there. The fix I see for those squares to me seems:

1. Make the Ocean Coastal squares with food claimable.
or
2. Remove the food from unclaimable Ocean Coastal squares. 

Those are my thoughts. Thanks Stormcrow.


Posted By: Raatalagk
Date Posted: 16 May 2013 at 03:56
From a realism perspective, I would imagine that defending in a lake might be a tad harder than defending on a plain.

More importantly, from a gameplay perspective, although defending on a plain is not ideal, it can and has been done on many occasions with great efficacy. The difference between a tile being impassable and it being treated like a plain is therefore quite a big one.

Here's another suggestion: cap the unit mass that can occupy a lake tile. This even has a touch of realism to it: you can send a small task force to secure a lake region, but you can't camp out 100,000 soldiers there.


Posted By: Aurordan
Date Posted: 16 May 2013 at 03:59
I would like to see it harder to defend than just plains, personally.  It makes sense that a narrow strip of beach should be harder to hold on to than a solid square of land anyway.  This seems like a fair compromise between completely impassable and fully open too. 


Posted By: Llyr
Date Posted: 16 May 2013 at 04:02
Personally I don't care, but keep in mind that a major change of this nature in the game mechanics (almost) always annoys more people than it pleases. And the annoyed ones will be louder.

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http://elgea.illyriad.co.uk/a/p/187558" rel="nofollow">


Posted By: Brandmeister
Date Posted: 16 May 2013 at 04:04
I would tend to say give it the same defensive stats as plains, or perhaps even worse. Then give attackers an even bigger advantage. It should be pretty easy to shoot swordsmen wading through shallow water, for example.


Posted By: GM Stormcrow
Date Posted: 16 May 2013 at 04:35
Originally posted by Llyr Llyr wrote:

Personally I don't care, but keep in mind that a major change of this nature in the game mechanics (almost) always annoys more people than it pleases. And the annoyed ones will be louder.

Weirdly, I think more people will be supportive than not.  But I'm willing to be corrected.

Now, if we start playing with the defensibility (plains vs a new "beach" terrain-type) then I think you're spot on with your analysis...

Again, totally willing to be surprised on that too.

SC

EDIT:  Bearing in mind that any moves towards a "beach"-type terrain would not just be limited to these squares in question - they'd be applicable to all coastline sov, including existing.

I don't want to derail the discussion though; it seems to me like there's two questions here:

1. Should Ocean Coastline, Lakes and Lochs be open to armies in occupation
2. Should all coastline behave differently from Plains in terms of terraintype

EDIT2!
In case it's not clear, right now in this thread I'd like to focus on question 1 above! Please start a new thread for Question 2!

Best,

SC


Posted By: KillerPoodle
Date Posted: 16 May 2013 at 05:17
1. Yes - with plains as the terrain type to begin with.

2. Maybe - needs some serious thought.

3. Would be great to do something more than Fishery with water squares...

KP


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: DeathDealer89
Date Posted: 16 May 2013 at 05:36
I say go for it.  

Whether you choose plains or some special beach terrain they will still be easily massacred.  So for the city itself while it doesn't have perfect defense it still has awesome defense.  And the ability to add say 40% food outweighs.  


Posted By: Albatross
Date Posted: 16 May 2013 at 06:33
Random thoughts on point 1...

This wouldn't impact the defensibility of inland areas much: 'zero-squares' tend to be scattered, so enabling them for occupation would result in a small relative increase in the number of squares that may be occupied by blockade/siege, but (as already mentioned above) the city would gain the squares' potential for sov building.

I don't think it's worth discriminating which unit types may occupy zero-squares; we assume that siege engines can be floated.

Perhaps there should be an attack penalty for all-water terrain, especially for cavalry, unless such squares are deemed "to have a loch in them" rather than being "totally loch" for example.

The biggest change would be for those who settled adjacent to coast, especially tiny islands or peninsulas. Maybe look at those cases.

Are island cities currently useful? One might think they (with 4 or less sov-claimable squares) are currently 'last bastion' strongholds, or even that having many such cities makes a player indestructible, BUT such a policy cannot work long-term for a player, because it would severely limit their population count for settling new cities. I therefore don't think it's much of a loss to disturb the security of these cities.

Also, take Pathfinding™ into consideration. Opening zero-squares to occupation means that they can also be traversed, assumedly at a high weighting cost (therefore slowly). If a city may use catapults as outward-facing weapons to take pot-shots at hostile armies, AND armies risk bombardment if they stray into sovereign territory within range (distance<=1), THEN we create a new game dynamic by opening up zero-squares to occupation.

Sov buildings: Perhaps there should be a cost for building on these tricky squares, say a hefty research item ("Deep pile foundations"), or double the building time and cost and maintenance? If you like, this tech could slightly reduce the probability of a siege damage for inland cities.


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Posted By: Auraya
Date Posted: 16 May 2013 at 09:16
Since many people have settled next to coastal ocean squares and claimed food sov on them, I think they should be allowed to continue. If they weren't supposed to be sov-able, they shouldn't have been given food values in the first place.

As for impassables, I'm less convinced. Perhaps, if there were new researches to make it convincing, I'd be happier with the idea.. but are we later going to do the same for volcanoes and fiery mountains? Seems like one rule for one, another for others. Some people will benefit, others will feel they have been discriminated against because their impassable tiles are still impassable. 


Posted By: Yhina
Date Posted: 16 May 2013 at 09:55
I believe they would enjoy an extra sov. Most people had to choose the lake penalty because there was not much else to choose from. Either way, whether you have 7 or 8 siegeable tiles doesnt make any serious diference . It did when it was either coastal or not (for tiny island that were no siegeable), but its not like towns are going to be full surrouded by lochs/lakes ,are they?

Plains+ sov penalty is quite harsh already, and as SC mentioned, the terrain modifiers should be addressed in a diferent topic.

And if the loch is hard to defend, no worries, they ll pick any of the other 7 available tiles... it's not like they don't have any choice ...


Posted By: Tordenkaffen
Date Posted: 16 May 2013 at 11:03
Sov option without doubt.

Ultimately I feel that "unsiegable cities" are a luxury which Illy can't well afford in the long run. Undermines the game and seems irrational.


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"FYI - if you had any balls you'd be posting under your in-game name." - KP


Posted By: Anjire
Date Posted: 16 May 2013 at 13:37
My vote is to open up Sov options for Coastal Ocean squares, Lochs, lakes.

As to terrain type - It would be good to have it behave differently then plains.  Would be great to have a specific resource - mineral/herb spawn on such spots as well.  




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http://elgea.illyriad.co.uk/a/p/26125" rel="nofollow">


Posted By: Scorpiain
Date Posted: 16 May 2013 at 15:45
Im all for the lochs and lakes being opened up.. one extra tile I can be attacked from isnt really going to make the world of difference. .and more food will always be welcome..

Will the lochs and lakes becoming with a default 5 food? Or are we going to see a random assignation of 1-20 food sov on the tiles, similar to dolmans? 


Posted By: Sloter
Date Posted: 16 May 2013 at 16:11
I thought that initial idea was to allow claiming of sovs on ocean coast but that somehow there was some bug that prevented it so it had to be done via back door system.Many players settled their cities with intent to eventually use those food sovs on ocean coasts.What would be point of not allowing option of sovs on ocean coast while some players could have sovs on Tidal or Shalow salt water?It is only different shade of blue on the map....so why not allow equal benefits from it to all.


Posted By: Starry
Date Posted: 16 May 2013 at 17:34
+1   

I thought the intention was for all ocean water types to be sov enabled and yes, many of us settled our cities near ocean squares anticipating it's release.   Enabling lakes/lochs to be sov squares would also be a great bonus.   

I do like KP's idea of adding other types of sov on the water squares as long as those water sov squares already claimed are not changed (from food to something else).


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CEO, Harmless?
Founder of Toothless?

"Truth never dies."
-HonoredMule



Posted By: KillerPoodle
Date Posted: 16 May 2013 at 18:07
I wanna build my troops a swimming pool to increase their fitness  :)

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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Arakamis
Date Posted: 16 May 2013 at 20:05
+1 for opening SOV options for Coastal Ocean squares, Lochs, lakes.


Posted By: BaoBao
Date Posted: 16 May 2013 at 20:05
What about adding a new unit type: ship? It could be used to claim sov on water. It wouldnt annoy the players that expect water to remain unpassable for armies.


Posted By: tansiraine
Date Posted: 16 May 2013 at 20:37
i say open up the squares.  it is tight enough around here and if you are big enough to  SOV you should be able to defend


Posted By: Halithore
Date Posted: 16 May 2013 at 20:48
Originally posted by BaoBao BaoBao wrote:

What about adding a new unit type: ship? It could be used to claim sov on water. It wouldnt annoy the players that expect water to remain unpassable for armies.

I don't think people should be able to Have the luxury of an unsiegable city AND good food sov. 

I would prefer to see spots opened up for sov though as if a few people can now be sieged who couldn't previously then it's not exactly a hardship for them it's what everyone else lives with and they'd be compensated with food sov for that.


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For a pessimist i'm pretty optimistic


Posted By: GM Stormcrow
Date Posted: 17 May 2013 at 00:03
Originally posted by Sloter Sloter wrote:

I thought that initial idea was to allow claiming of sovs on ocean coast but that somehow there was some bug that prevented it so it had to be done via back door system.
It was originally supposed to be forbidden for Ocean sov squares.  Pre-naval, the thinking was that the small fishing boats / oyster divers / whatever couldn't actually do their thang in very deep water.

Unfortunately, there was a bug (that many people discovered) that allowed players to "ramrod" through army occupations of the ocean square by manually pushing the co-ordinates in.  We then closed that bug, which has had the unintended consequence that there's an inequality of ocean squares where some have sov and others don't.  That's what we're now trying to regularise/fix.

Originally posted by Auraya Auraya wrote:

As for impassables, I'm less convinced. Perhaps, if there were new researches to make it convincing, I'd be happier with the idea.. but are we later going to do the same for volcanoes and fiery mountains? Seems like one rule for one, another for others. Some people will benefit, others will feel they have been discriminated against because their impassable tiles are still impassable. 
Interesting idea; the issue though would be that once a square was "opened up" via the researchand the sov creation (and hence the abilty to place armies) it'd have to remain open to army occupation.  If multiple players bordered a lake then one of them would be able to permanently change the status quo for the others - which is much the same issue as before.

SC


Posted By: Gon
Date Posted: 17 May 2013 at 00:42
Originally posted by Auraya Auraya wrote:

As for impassables, I'm less convinced. Perhaps, if there were new researches to make it convincing, I'd be happier with the idea.. but are we later going to do the same for volcanoes and fiery mountains? Seems like one rule for one, another for others. Some people will benefit, others will feel they have been discriminated against because their impassable tiles are still impassable. 

Well it makes sense for a lake to have some food available . . . . a volcano . . . not as much. That doesn't mean that volcanos couldn't have something else, but probably not food.


Posted By: Anjire
Date Posted: 17 May 2013 at 00:57
Actually, volcanic soil is amazingly fertile so it would probably have a high food yield.  Of course, activating their "food" might also entail activating other random events associated with such places that may best be left undiscovered.  :)

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http://elgea.illyriad.co.uk/a/p/26125" rel="nofollow">


Posted By: KillerPoodle
Date Posted: 17 May 2013 at 05:40
I would also love to be able to extract minerals/gold from sea water :)

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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Mr Damage
Date Posted: 17 May 2013 at 06:55
Allow the Sov!!!


Posted By: Rill
Date Posted: 17 May 2013 at 07:41
Players with ocean-adjacent cities should be permitted to build nuclear power plants.


Posted By: Meagh
Date Posted: 17 May 2013 at 07:51
> Players with ocean-adjacent cities should be permitted to build nuclear power plants.
^^ or watermills! - bonus to crafting?

Originally posted by Aurordan Aurordan wrote:

I would like to see it harder to defend than just plains, personally.  It makes sense that a narrow strip of beach should be harder to hold on to than a solid square of land anyway.  This seems like a fair compromise between completely impassable and fully open too. 


just to point out... this is exactly opposite. Narrow pathways / approaches are more defensible not less.  A beach head should be one of the hardest things to attack imho. - M.

ps - it would be nice to be able to sov and fish my lakes...


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Posted By: Aurordan
Date Posted: 17 May 2013 at 08:15
It's not a narrow approach though, it's a wide approach to a narrow beach head.  Beaches are really hard to attack from.  A counter-offensive from a town should be able to push back pretty effectively.  

This works as a good compromise mechanically as well, because it makes the formerly unsiegable towns at least siege resistant.  


Posted By: Auraya
Date Posted: 17 May 2013 at 10:39
Originally posted by Anjire Anjire wrote:

Actually, volcanic soil is amazingly fertile so it would probably have a high food yield.  Of course, activating their "food" might also entail activating other random events associated with such places that may best be left undiscovered.  :)

Having a process to 'activate' an impassable square - lake, loch, volcano, whatever - would be a great idea. Players would then have the option to keep their impassable, impassable.. or they could open it up for food sov (or *other* things) which would allow military occupation too. 

In fact, it might be interesting if the act of opening up impassables required scouting/spying and then military dispatched to secure the area, with a random troop loss to the dangers involved.. or something. Even a long term danger to troops which sit on the square? A bridge over the lake might randomly collapse, killing 200 troops on the square. 


Posted By: Rill
Date Posted: 17 May 2013 at 17:23
Making water square more difficult to attack than plains seems like people wanting to have their cake and eat it too.  The advantages of being able to claim a previously unsovable square for food (and quite possibly high food at that) probably outweigh the inability to be sieged.  And if it doesn't, then the person can move somewhere else that has another type of impassable square.

The main reason I'm making this point is that asking the devs to design a new terrain type and combat type in addition to populating lakes and lochs with food values and turning sov "on" there and in the ocean ...  means it probably won't get done.  And possibly shouldn't, given all the other priorities.

I think it would be better to have something straightforward and simple that might actually happen.

Nothing wrong with these ideas, I just don't want people to get their hearts set on them, then rant when they don't get everything they want, which could make the devs wonder why they bother.


Posted By: Harim Norfik
Date Posted: 17 May 2013 at 20:11
I like this idea for those squares. It gives more customization to your cities, opens up the option of sov for those that want it and leave the defensive nature for those that prefer that.

Originally posted by EvilKatia EvilKatia wrote:

.... Maybe a player could be given a choice ?Like they do this new research in sov and they can either transform the square into sovable food or leave it as a spot you cant be sieged from ?


Posted By: Aurordan
Date Posted: 17 May 2013 at 20:54
Originally posted by Rill Rill wrote:

Making water square more difficult to attack than plains seems like people wanting to have their cake and eat it too.  

What else would you do with cake when you have it?  That's what cake is for.  


Originally posted by Rill Rill wrote:

 The advantages of being able to claim a previously unsovable square for food (and quite possibly high food at that) probably outweigh the inability to be sieged.  And if it doesn't, then the person can move somewhere else that has another type of impassable square.  

Your options for a city surrounded by impassable terrain is basically Ocean, and probably not even that now.  There aren't exactly many confluxes of eight fissures on the map.  Also, water sov, while great in many respects, is a lot less flexible and reliable than land.  You can't use it for any other resources, and you might end up surrounded by three food spaces anyway, because random is random.  



Originally posted by Rill Rill wrote:

 The main reason I'm making this point is that asking the devs to design a new terrain type and combat type in addition to populating lakes and lochs with food values and turning sov "on" there and in the ocean ...  means it probably won't get done.  And possibly shouldn't, given all the other priorities. 

This whole topic was posted by GM Stormcrow to discuss what people think they should do, which I think implies they are planning to alter the situation anyway.  Why are people not allowed to respond to the thread specifically for that purpose with suggestions?  Anyway, it's not a new terrain type.  All the squares in question already have types, this would just affect how the system weighs fights on them.  


Originally posted by Rill Rill wrote:

I think it would be better to have something straightforward and simple that might actually happen.

Nothing wrong with these ideas, I just don't want people to get their hearts set on them, then rant when they don't get everything they want, which could make the devs wonder why they bother.

I think you're vastly overestimation the impact of suggestion treads.  People can throw out ideas, and then the Devs will do whatever they think is best anyway, and probably the exact same number of people will complain no matter what.  I doubt the game will end.  


Posted By: Nokigon
Date Posted: 17 May 2013 at 21:18
Originally posted by Aurordan Aurordan wrote:

Originally posted by Rill Rill wrote:

Making water square more difficult to attack than plains seems like people wanting to have their cake and eat it too.  

What else would you do with cake when you have it?  That's what cake is for.  


This genuinely made me laugh out loud.


Posted By: Rill
Date Posted: 17 May 2013 at 22:17
I'm not going to quote all of Aurordan's lengthy response to my comments.  Stormcrow didn't actually ask us to invent new types of squares or to propose how we would like this to work.  He asked whether people in general would be willing to make the specific tradeoff he described.

Now, there is absolutely nothing wrong with proposing other ways that we would rather have it work.  I'm just hoping that people will ALSO answer the question that Stormcrow asked, which is whether people would like to see the change that he described implemented (even if they might rather have it work a slightly different way, as they describe).


Posted By: Mr Damage
Date Posted: 17 May 2013 at 23:16
Allow the Sov!!!


Posted By: abstractdream
Date Posted: 18 May 2013 at 02:14
1. Should Ocean Coastline, Lakes and Lochs be open to armies in occupation


A resounding YES! from a warmonger.

...and being able to sov it is ok too.

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Bonfyr Verboo


Posted By: arnesson
Date Posted: 18 May 2013 at 20:54
I agree with Auraya and the others who would retain the status quo regarding the use of soverignty on coastal squares (both fresh & salt water).  Too many players (myself included) have invested in the settlement of coastal towns where the only substantial benefit is the food provided by sov'ing nearby coastal squares.  If that means opening up other coastal squares for the purpose of seiging those towns, that seems only fair.  There is no reason why coastal cities should enjoy better protection than land-locked cities.


Posted By: BetaMatt
Date Posted: 19 May 2013 at 06:51
Originally posted by GM Stormcrow GM Stormcrow wrote:

Hi all,

You can't currently send armies to coastline ocean squares, lakes and lochs, and therefore you can't claim sovereignty on these squares.  (yes, we know that people used to be able to on ocean sov, but that was shut down a while back, though there are still a few out there who have them).

I'm really interested in player feedback about opening up Ocean Coastline, Lakes and Lochs to claiming sovereignty.

PRO: More sov (esp food sov) for people bordering these squares
CON: People who have settled these squares in the expectation of them being "safe" (ie "unsiegable" from) might object

Do the Pros outweigh the cons?

Answers on a postcard (by which I mean, in this forum thread) please.

Best,

SC

Please allow the ability to claim this type of Sov.

A CON you did not mention: These squares can ONLY be used to build Fisheries. I enjoy this dynamic while searching for squares to settle a new town. Food Sov is very important but I would prefer no to have the majority of my immediate surrounding sov squares to be limited in this way. It also makes sense to me physically as property near water is desirable for various reasons throughout history and in present day.

A suggestion: Create new military research that is required for armies to occupy and/or attack an ocean square for any reason. I can make an entire new thread on this suggestion alone so I'll stop right now and say that I hope illy introduces ocean warfare some day Smile


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Posted By: lokifeyson
Date Posted: 20 May 2013 at 04:34
I say go with what makes sense in game, plan ahead and make sure you guys do it for the overall improvement of the game

get some ideas, those squares could add to the game, or the can detract, its up to how you incorporate them, so please look to the future and the overall growth of the game and what makes sense


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Posted By: Darmon
Date Posted: 21 May 2013 at 23:52
Personally, I like the idea of sacrificing some very minimal strategic usefulness of these types of terrain in exchange for some significant logistic usefulness.  (Also, I'm sorta hoping it would open the door for making the other impassible squares more useful as well.)

Though...if the goal is just to fix/balance the coastal-ocean-sov situation, wouldn't it be easier to just convert the problematic ocean squares along the coastline into proper less-deep water?  I don't know a lot about the oceans, but I'm under the impression there's usually some sort of shelf going on, and you don't usually sink many leagues the moment you step in...

That being said, I'm still in favor of making the impassible terrain more useful/desirable.  At the moment, it seems more an obstacle to settlement than a strategic military asset.


Posted By: HATHALDIR
Date Posted: 23 Jun 2013 at 05:00
If there is a minor penalty, like having to build a port/dock inside you castle sq, then allow sov, that might make up for coastal advantages?

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There's worse blokes than me!!



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