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Something That's Bugging Me

Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=5062
Printed Date: 17 Apr 2022 at 05:12
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Something That's Bugging Me
Posted By: Auraya
Subject: Something That's Bugging Me
Date Posted: 29 Apr 2013 at 11:00
A certain alliance which I won't name has now recruited 2 of my newbie elflings before they have completed their training. The first time, I let it slide because anyone is free to leave as they wish but the second time makes me suspect they have actively approached my newbies and encouraged them to leave. No other elfling has ever left before graduation time. 

Don't get me wrong, I'm happy for my newbies to go there once they have graduated at 5k pop. I actively encourage them to fly the nest once they are ready, to whichever alliance they choose. I'm happy for them to pick that alliance now and will assist them to move closer to that alliance for when they graduate.. but I have a graduation requirement for a reason. 

The reason given for leaving, in both instances, is that they want to settle near their long term alliance and not have to move later. This makes no sense since they are free to settle wherever they want. I believe both have been under the impression that I am too far away to support them if they move to the opposite side of the map (which is rubbish.) They have both left before I've had the chance to explain to them.

So, should I approach this alliance and ask them to leave my players alone until they graduate? Or just ignore it as it's the choice of the newbie? I'd never try to keep someone who wanted to leave.. but I get the impression that's not the case here. 



Replies:
Posted By: Albatross
Date Posted: 29 Apr 2013 at 11:17
I often wonder about the "potential" of new players. Inside every new player is a good vet (slowly) bursting to get out... or maybe not. So of all those casual newbies that wander in, which (if any) are going to be among your alliance's leaders in a few months' time?

You could answer your question two ways, depending on whether or not you knew those players to be strong candidates to grow to maturity. Perhaps the best answer is to accept that people come and go, and given enough turnover, you'll find the gems eventually. They'll stay if they had a rewarding experience and can find opportunities to grow in the future.

To answer your concern, perhaps just write to those players. It's possible to be objective, without crossing the boundaries that you perceive as territorial between alliances.


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Posted By: Meagh
Date Posted: 29 Apr 2013 at 11:54
My impression is that as a training alliance, which provides a temporary service of training new players, I don't know that i'd take offense with players recruiting from your fold or deciding to leave before they've 'graduated'. Recruiting Training alliances aren't like regular alliances.. the players are supposed to move on aren't they? If they feel they're ready now then i'd say more power to them. - M.


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Posted By: twilights
Date Posted: 29 Apr 2013 at 11:55
locations of cities is very important. as the last war showed u dont want to be isolated or u are deadmeat. location is also important to gather materials. by joining an alliance early your alliance can place u in areas of strategic value needed for the alliance. an alliance can also provide newbies with locations of former players and provide much needed experience in sitting a mature account. remember many alliances are competing against each other in some aspect of the game. our alliance generally provides newbies with 6 prestige a day to build with. we often gear them to the more military part of the game and are very protective of our locations in the west. we encourage people to join our alliance as soon as they start playing and similar to others use our training alliance to teach military aspects of the game. if any of peeps in your training alliance wants to join us we dont have a problem with their size but we do have problems if they are poorly located.


Posted By: Grego
Date Posted: 29 Apr 2013 at 12:12
"Your newbie elflings"?
What kind of contract you make with members of your alliance?


Posted By: Auraya
Date Posted: 29 Apr 2013 at 12:52
This is now being resolved via IGM. Thank you for your response - especially Albatross who was most helpful. 

I'd like to point out my concern is more for the newbies themselves and not my alliance. Larger alliances often don't have much time to nurture newbies which I feel is a shame and the player concerned was just over a week old, still learning and whilst I was asking him to hold off moving until he understood about the map, sov etc, his new alliance appears not to have an interest. 

Still, it is irrelevant now and has been taken care of. 

@Grego: Entering Q&S makes them my minions ;) Muahahahahaha! *runs off cackling*


Posted By: Ossian
Date Posted: 29 Apr 2013 at 13:03
Originally posted by Auraya Auraya wrote:

This is now being resolved via IGM. Thank you for your response - especially Albatross who was most helpful. 

I'd like to point out my concern is more for the newbies themselves and not my alliance. Larger alliances often don't have much time to nurture newbies which I feel is a shame and the player concerned was just over a week old, still learning and whilst I was asking him to hold off moving until he understood about the map, sov etc, his new alliance appears not to have an interest. 

Still, it is irrelevant now and has been taken care of. 

@Grego: Entering Q&S makes them my minions ;) Muahahahahaha! *runs off cackling*
 
A new player is no one's property. No one player nor alliance can claim ownership of a new player by claiming that they may ( or may not) know more about the game or that they sent them resources!


Posted By: Halithore
Date Posted: 29 Apr 2013 at 13:08
Originally posted by twilights twilights wrote:

By joining an alliance early your alliance can place u in areas of strategic value needed for the alliance.

That's completely understandable however when you look at the city locations of 1 of the players in question for this thread and find that they've put him on a non 7 crop when a 7 crop with ideal resource layout for his race with a dolmen for crop sov is literally 5/6 tiles away you wonder if they've actually been advised on locations much at all and if so why would they not recommend the far superior tile right next to the proposed one?

Accepting people will leave is not the main issue here, elflings are encouraged to leave once we're happy they have been trained well and if they were to leave for another alliance before then who continued training them it wouldn't be so bad but these players were keen players and basing it off the locations (not the general locations but the tiles within the area they have moved to) it looks very much like they have either been left to their own business or are being poorly advised.


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For a pessimist i'm pretty optimistic


Posted By: ES2
Date Posted: 29 Apr 2013 at 13:46
Originally posted by Ossian Ossian wrote:

Originally posted by Auraya Auraya wrote:

This is now being resolved via IGM. Thank you for your response - especially Albatross who was most helpful. 

I'd like to point out my concern is more for the newbies themselves and not my alliance. Larger alliances often don't have much time to nurture newbies which I feel is a shame and the player concerned was just over a week old, still learning and whilst I was asking him to hold off moving until he understood about the map, sov etc, his new alliance appears not to have an interest. 

Still, it is irrelevant now and has been taken care of. 

@Grego: Entering Q&S makes them my minions ;) Muahahahahaha! *runs off cackling*
 
A new player is no one's property. No one player nor alliance can claim ownership of a new player by claiming that they may ( or may not) know more about the game or that they sent them resources!

Forbid that an alliance becomes something beyond an easier way to obtain resources, forbid that it becomes an actual "alliance" of players that stick together even when times are a little tough on everything from military movements to resource supplies. Forbid that an alliance should not be a little disgruntled to be told by a player much after initially joining the game that the player will aid the alliance with the population it will increase with daily resource shipments, then the alliance finding that the player jumped ship.

I would be vastly irritated and even more so at those who continually yell "freedom for all" without taking in regards to my essentially stolen goods*.





*This was all purely hypothetical but I hope you see my point.


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Eternal Fire


Posted By: Albatross
Date Posted: 29 Apr 2013 at 15:10
Originally posted by ES2 ES2 wrote:

Forbid that an alliance should not be a little disgruntled ...
This depends on how an alliance is run. If you think there are things worth protecting, then don't give them freely. If you think there are secrets worth keeping, then use rank, privilege, and alliance 
forums (or external resources) that protect information.

Just like sending in-game missions, you only expose what you're prepared to lose as advantage. Having training alliances grossly simplifies this, but it's possible to operate a tiered structure of need-to-know, or of limiting how much you support newer players, within a full-featured alliance.


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Posted By: Auraya
Date Posted: 29 Apr 2013 at 15:28
This is largely off point. No-one cares about the resources sent in this particular case, nor has any claim over the newbie been made :P It's a training alliance, we're sad that we didn't get the chance to train him, worried he may not have the opportunity to be trained to the standard we offer but happy as long as he is happy and not being misled. I am satisfied that leaving is entirely his choice and the alliance in question isn't actively trying to take members before they've been fully cooked, so to speak. 

I actually see nothing wrong with wanting to nurture newbies. People seem to have funny ideas about hidden motives here xD Our leadership is full, we're not trying to keep anyone in Q&S. I like to make sure I've imparted as much advice as possible and that players get a good start to the game before they go off into the wide Illyrian world - something which I make no apology for. I'm not saying they can't get that elsewhere, before people accuse me of being all elitist, but I can at least ensure it with my own graduates. 

I started Q&S to be different from other training alliances, to offer a higher quality training than just spamming resources and I think we achieve that. I'm immensely proud of the handful of players who have made it to graduation. Our graduate medals are intended as a badge of honour - handing them out is a privilege - and only those who obtain them are guaranteed to be fully trained in the basics. 


Posted By: KillerPoodle
Date Posted: 29 Apr 2013 at 15:56
When you join an alliance you make a commitment to them and they make a commitment to you. The nature of that commitment will be different depending on the nature of the alliance and it's goals.

For a training alliance - their commitment to the new player is that they will train them as well as possible.  The new player commits that he/she will try their hardest to learn everything that is being taught and complete the "course".

Leaving before you have completed your training (Luke) is breaking that commitment and thus it's reasonable that the person doing the training should feel a little upset.

How far that is taken with a "poaching" alliance is up to the leader involved - but the other way is to take it as a compliment if an alliance wants your recruits so badly they will accept them before they are quite ready.

Auraya - you might already do this - but you could also clearly state as a condition of entry into your alliance that a newb will try their hardest to learn and will also try to stick the entire course.

KP


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Auraya
Date Posted: 29 Apr 2013 at 16:07
+1. 

That is actually a very good idea KP and something which should probably be on my alliance page - I shall add it now. So far, I've been assuming that people understand this as there's a clear graduation point but you know what they say about making assumptions.. 


Posted By: Albatross
Date Posted: 29 Apr 2013 at 16:10
As you say "graduation", perhaps there's an official endorsement or medal at the end of it. Those who leave early don't get the certificate/medal/(inclusion in the list of honour) at the end.

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Posted By: Auraya
Date Posted: 29 Apr 2013 at 16:15
That is how it already works ;) 


Posted By: Kumomoto
Date Posted: 29 Apr 2013 at 17:19
Originally posted by ES2 ES2 wrote:

Originally posted by Ossian Ossian wrote:

Originally posted by Auraya Auraya wrote:

This is now being resolved via IGM. Thank you for your response - especially Albatross who was most helpful. 

I'd like to point out my concern is more for the newbies themselves and not my alliance. Larger alliances often don't have much time to nurture newbies which I feel is a shame and the player concerned was just over a week old, still learning and whilst I was asking him to hold off moving until he understood about the map, sov etc, his new alliance appears not to have an interest. 

Still, it is irrelevant now and has been taken care of. 

@Grego: Entering Q&S makes them my minions ;) Muahahahahaha! *runs off cackling*
 
A new player is no one's property. No one player nor alliance can claim ownership of a new player by claiming that they may ( or may not) know more about the game or that they sent them resources!
I would be vastly irritated and even more so at those who continually yell "freedom for all" without taking in regards to my essentially stolen goods*.


+1

So many folks love to spout their "freedom" here, but they are no more or less free than in any social group. Freedom does not equate to a license for disrespectful behavior, which this clearly is.

Frankly, If I ran a training alliance and another alliance was doing this, I'd discourage my members from joining that alliance that is poaching simply because of their rude behaviour. You are completely looking out for your newbies' best interests by pointing out negative behavior in an alliance they may be considering because it may be indicative of the alliance culture and you want them to settle somewhere they are going to be happy...


Posted By: Epidemic
Date Posted: 29 Apr 2013 at 18:09
I wish I joined a good training alliance when I started this game, i'd most likely have my 10 towns by now.

I know from experience that location can be everything and your choice of alliance can be everything. For a newb to make a mistake very early in the game most often leads to that newb never returning to the game.


Posted By: Tordenkaffen
Date Posted: 29 Apr 2013 at 18:42
I think it would be a good practice to extrapolate a simple contract between alliances and players.

Terms such as: Activity, participation, graduation requirements, size etc. could all be agreed upon when people join up. Problem is that joining an alliance still has a very indifferent status in Illyriad due to the fact that alliances go for quantity as much as quality. And understandably, when you have room for 100 members why would you aim for less? But as a consequence to this easy attitude towards being part of an alliance, is that you can more or less expect any behaviour in return.

Now for a training alliance picking up all kinds of players new to the game I honestly don't see how this kind of situation can be avoided in the future.

You can't reasonably prohibit an alliance from corresponding with one of your members.
You can't reasonably prohibit a member from leaving (Caus let's face it if push ever came to shove, at their state they'd simply abandon and restart).
You can't reasonably expect to know the mind or motivation of your new members, nor how seriously they will take your "code of conduct", so you are bound to meet this situation again.

However, you can publicly encourage all alliances to not recruit your pre-graduate members, but rather wait till they reach their goals.

My 2 bits.


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"FYI - if you had any balls you'd be posting under your in-game name." - KP


Posted By: Gragnog
Date Posted: 29 Apr 2013 at 19:00
My 2 cents:

Training alliances are great if you are into that sort of thing. I never joined one and have done reasonably well according to Illy standards. The only 2 alliances I have been in have both helped me grow and develop more than any training alliance ever could have. Choosing an alliance that suits you and being active has more benefit than rushing into an alliance and getting hand fed.


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Kaggen is my human half


Posted By: Shadar Logoth
Date Posted: 29 Apr 2013 at 22:23
Originally posted by KillerPoodle KillerPoodle wrote:



Leaving before you have completed your training (Luke)...

KP

LOL good one KP ... LMAO! LOL

edited for pat on my own back, finally first time i managed to quote someone...


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More Orc, less talking!

All that is said is my own opinion. I am not a leader nor voice for Invictus. I will always abide by Invictus's rules.


Posted By: KillerPoodle
Date Posted: 29 Apr 2013 at 22:29
I am glad someone spotted that  :)   

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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Brandmeister
Date Posted: 29 Apr 2013 at 22:40
KP said it best. Joining a formal training alliance is a two-way commitment.

Obviously you can't stop an alliance from intentionally "poaching" your trainees before they finish. It does strike me as poor form. Dropping out isn't admirable, nor is it especially wise unless the new alliance has a proven track record of teaching new players. Any alliance that systematically encourages your members to leave without graduating could be considered faintly trollish.

I do distinguish systematic vs. occasional behavior. Sometimes people develop friendships in GC, and to me, it's cool if they choose to move. That's different from an alliance spamming your member list with unsolicited IGMs and invitations. That goes double if they disparage the training alliance in the process of convincing new players to move.


Posted By: DeathDealer89
Date Posted: 29 Apr 2013 at 23:06
Training alliances aren't meant to be permanent.  A player moved to his next alliance and will now grow/train with his 'final' alliance.  

I see absolutely no problem with this what so ever.  Your entire goal is for players to enter, get trained and then leave.  He was faster than than most good for him, we should be congratulating him with a thread, not this forum thread.  


Posted By: Diva
Date Posted: 30 Apr 2013 at 02:51
I didn't read ALL the threads posted, but people "jumping ship" don't have to be newbs, it happens in all alliances big and small. People should play THEIR game, if a leader feels that they have been taken advantage of .. cut back on the EXTRA giving in the beginning .. we had to, but it's no promise that person won't leave you against advice and you feel scammed. You might have advised, resourced -- but the end game is the players

Our alliance, well established, too, had one jump ship after MANY months, and try to give us a slap of the trout worthy story yesterday.  There are IGMs amok in ILLY and you'll never know whose fishing whom.

I feel lose one ... gain another.  We personally don't talk people into leaving, nor do we chain an ankle to keep em. We just learn to cut back.
You cannot lay claim to a person's will. Loyalty is what you look for and that ain't promised either.

Soapbox crushed by my stillettos.
Nuff said,
D

Lemme add -- you have people DROP IN this game and quit next week, you have non-english speakers, and you have trolls and you have very young people .. as well being advised by their parents.. and adults with bad attitudes.. eh, just do the best with what you have.. give em your best without worrying the end result.


Posted By: Meagh
Date Posted: 30 Apr 2013 at 04:25
Originally posted by DeathDealer89 DeathDealer89 wrote:

Training alliances aren't meant to be permanent.  A player moved to his next alliance and will now grow/train with his 'final' alliance. 

^^ this exactly.

Now how does one reconcile this with the practice of poaching players? In most games poaching a player if frowned upon as rude. .. but if a player is in a non-affiliated training alliance wouldn't it be prudent for those recruiting in permanent alliances to do this? Would it still be bad form?

All a non-issue in this particular case now.. but my thought is that if an outside alliance initiated contact with those players they probably should have contacted Auraya and kept her in the loop. - M.


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