This is the first of the guides created by me for DEN which I am sharing on the Illyriad forum. I don't write guides on forum normally because english isn't my first language and I might not be as clear as the other more skillful guide creators.
First of all the most important thing about commanders is extremely high
level commanders are bad. This is because it take commander level+1
hour to resurrect a dead commander. Now if a level 70 commander dies
that would be 3 days to resurrect him. And in war and tourneys that
could be a significant amount of time.
HOW TO LEVEL UP T2 comms.
1.Heroism: Increase to level 10 Overall commander level 10 Reason:
Commander heroism increases commander's personal boost. Major factor
for all battle involving 100 or less soldiers and still a considerable
factor for all battles fought with less than 1k soldiers/knights.
2.Forced March:Increase to level 10 overall commander level 20 Reason:
You will see all t2 units move slower than their respective t1 units.In case you put t1
units under your commander ( most efficient system for hunting) your
commander will slow down your troops unless you research this skill.The
skill is of supreme importance in war and tourneys as faster armies are
always at an advantage.
3.Respective unit attack: to level 15 overall commander level 35 T2
comms give 15% attack bonus to the unit type they belong to. For eg.
Knight commander (human t2 cav) will provide 15% attack bonus to both t1
cav and t2 cav placed under him. Similarly a stalwart commander (dwarf
t2 sword) will provide 15% attack bonus to both t1 and t2 sword units
placed under him. The bonus will obviously be received upon leveling up the skill to max.
4.Defy Death: to level 10 overall commander level 45 Reason:It increases the chance that your comm wouldn't die at all and would return with zero health in your town even if all the army he was commanding gets killed.
5.Vitality and accelerated healing:to level 2 and level 3 respectively Overall commander level 50 Its useful. trust me 
This
way we keep our commander at a reasonable level which will help in
resurrecting him in less than 2 days without affecting his/her
usefulness.
One should stop commander training at this point.
However if you have multiple t2 comms trained upto this point. you can train your commanders in one additional skill which is
Avoid charge: upto level 10 overall commander level 60
This
skill is the equivalent of defensive heroism. It will provide the
commander bonus only against cavalry. However as most attacks are
performed by cavalry I feel this is worth it.
60 knights placed
under a commander with max level of this skill will provide defence
equivalent to those of 120 knights against cavalry.
However, this doubling effect is limited to troop nos 60 or less than 60 only.
------------- Elessar2 [08:34]<Rill> when you've just had part of your brain taken out, you lack a certain amount of credibility <KillerPoodle> I can say anything I like and it is impossible to prove or disprove
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