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Opinionated and Uninformed

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4780
Printed Date: 17 Apr 2022 at 03:00
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Opinionated and Uninformed
Posted By: WeeAshley
Subject: Opinionated and Uninformed
Date Posted: 16 Feb 2013 at 00:39
I'm a newb with lots of ideas.  Mainly bad ones, like all newbs.  Instead of starting a new thread and cluttering up the forum with god-awful ideas I am going to put them all here as I go along.  I welcome mocking, praise, and particularly any other opinionated and uniformed ideas!

Warning: These idea are most likely terrible.  In years from now I will probably say, "Gawd, I was such a newb." They are, however, an unfiltered look at the new-player experience.  I beg for your apologies in advance.

1) No-Limit Texas Holdem Poker Minigame
So all those times I'm just waiting 10 minutes (or 3 days) for something to finish I have something to do. Of course we would be betting with in game gold.  You would need table maximums and such.  Putting a small dealer "rake" in the game becomes a valuable resource sink.

Think of the community it could create.  Adding drama, conflict, and all kinds of potential for political chaos.  Not to mention later being able to bet more lavish items.

Anyone that is better at Texas Holdem then me should not be able to play this game.

This, in part, will address the issue I have where I am excited and want to play Illy, but there is nothing to do until X is done building/researching/etc.


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Replies:
Posted By: Grego
Date Posted: 16 Feb 2013 at 00:48
I discovered most amusing things in Illy while I had nothing to do. Strip poker would be more fun, maybe one day when avis will have detachable clothes...


Posted By: DeathDealer89
Date Posted: 16 Feb 2013 at 01:50
I would say the thing I would suggest doing while you wait is talk to those in your alliance.  

Also I don't think poker would be used in this time frame.  If you want i suggest going to pogo.com where you can player exactly that while you wait for illy stuff to happen.  Or a better suggestion if you don't like waiting buy a bunch of prestige and then you can do quite a few things instantly.  


Posted By: Rill
Date Posted: 16 Feb 2013 at 02:29
didn't EE or EF have the poker cow palace or something?


Posted By: Arctic55
Date Posted: 16 Feb 2013 at 03:21
Potentional sites to spend time on while waiting.

1. www.armorgames.com
2. www.maxgames.com
3. www.gamerfish.com
4. www.stickpage.com
5. www.addictinggames.com
6. www.miniclip.com
7. www.bored.com
8. www.newgrounds.com

Try those for starters.

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I'm pressed but not crushed.
Persecuted but not abandoned.
Struck down but not destroyed.


Posted By: HATHALDIR
Date Posted: 16 Feb 2013 at 03:49
Hook up with Turgor at the Lucky Cow Casino, he will bet on two flies on the wall!

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There's worse blokes than me!!


Posted By: WeeAshley
Date Posted: 16 Feb 2013 at 03:52
Originally posted by DeathDealer89 DeathDealer89 wrote:

I would say the thing I would suggest doing while you wait is talk to those in your alliance.

Alliance chat: Most people are partially afk most of the time because they know that it's going to be 6 hours before they do the next thing in game.  Occasionally there are times of activity, but still... I would imagine that with that structure of the game this would be the case in most guilds - no?

Something like a minigame with game-world consequence (however small) would actually by a cool catalyst to more in-game interaction - including in guild chat!

I mean, there is a reason that "team building" exercises aren't about sitting around and small talking.  They are about interacting with people.  I think a cool game mechanic like a mini game would be a phenomenal boost to people's activity in the game.  And with that only good things will happen!

Do you wise veterans think this is so crazy?


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Posted By: DeathDealer89
Date Posted: 16 Feb 2013 at 04:02
If your alliance is mostly afk then join a better alliance.  

If you want to add a game into the game that you are playing perhaps you should choose a different game.  There is plenty of stuff to do in this game, that i more often have more to do than I can rather than sitting around waiting for something to finish.  

I also find it interesting that you don't consider talking 'interacting' with people.   Plus as  near as I can tell your 'mini-game' would add very little to the game, and to be honest I would much rather have factions than I would a silly gambling side game.

And yes I do.  If I can be called a veteran anyways.


Posted By: Grainne
Date Posted: 16 Feb 2013 at 04:16
Originally posted by DeathDealer89 DeathDealer89 wrote:

If your alliance is mostly afk then join a better alliance.  


ditto that.  Also, we have quite a few unsolved mysteries and once you grow a bit you can do "The Statue Hunt", etc.  I spent a lot of time reading the research tree and the faction descriptions.  Things really do pick up, as slow as the beginning might seem...


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Posted By: ES2
Date Posted: 16 Feb 2013 at 04:26
Originally posted by Rill Rill wrote:

didn't EE or EF have the poker cow palace or something?

As much as I would love to claim credit, alas, though I would die happy if I could obtain a Poker Cow Palace.


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Eternal Fire


Posted By: WeeAshley
Date Posted: 16 Feb 2013 at 04:28
Originally posted by DeathDealer89 DeathDealer89 wrote:

I also find it interesting that you don't consider talking 'interacting' with people.   Plus as  near as I can tell your 'mini-game' would add very little to the game, and to be honest I would much rather have factions than I would a silly gambling side game.

Ok good point - factions are obviously more important.  So I should mention that I am saying this is not "the top of the list".

((Not sure if just being argumentative, or genuinely confused)) Of course I think talking (or typing in this case) is interaction. In the context of my post, where I was talking about how team building wasn't just sitting around talking, I meant that it isn't typically a great team building exercise....  Now, if all I wanted to do was chat I would pull up an IRC client! :)

Anyways.  It seems that the court of popular opinion is against the idea.  I bow to your l337 knowledge of the game.  I'm sure it won't be the last time.


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Posted By: WeeAshley
Date Posted: 16 Feb 2013 at 04:33
Originally posted by Grainne Grainne wrote:

 
ditto that.  Also, we have quite a few unsolved mysteries and once you grow a bit you can do "The Statue Hunt", etc.  I spent a lot of time reading the research tree and the faction descriptions.  Things really do pick up, as slow as the beginning might seem...

I'm looking forward to it!  The mysteries and the picking up!

I will humbly go back to the drawing board for more opinionated and uninformed ideas to make the new user experience better.... hummm...

And just because I want to defend my guild a bit - It is a training guild.  I'd imagine the alt-to-main ratio is handedly won out by the alts.  Getting involved in the guild at a rewarding level is something that is later in game and not part of the new player experience.  Right now it's all about building resources (and resources, and resources).

Cheers.


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Posted By: Epidemic
Date Posted: 16 Feb 2013 at 05:33
A no-limit Texas Hold'em game at one of the factions would be a good idea. Game franchises like Final Fantasy, Breath of Fire and many others offer such games within their games.
I'd like to see this feature after everything else is in place and running smoothly. 


Posted By: WeeAshley
Date Posted: 16 Feb 2013 at 15:40
Last night I was thinking about Illyriad, and came up with my second terrible idea.

2) 'Mentoring' Program
Upon account creation, players could be asked what area of gaming is most interesting to them. Military? Building? Trading? Other?  They could be then asked if they wanted to automatically be partnered up with a mentor in game.

Long time players could have the option to become a "mentor" somewhere in their preferences.  This would be something that unlocked later down the road in your Illyriad career.  They would also be asked which of those fields they would want to mentor someone in.

The game would attempt to spawn the new player somewhere in the new ring closer to the mentors cities.  The mentoring relationship would be shown somehow in game until the first city was settled.  Mentors could have a spot on the forums to discuss all of the ways to best introduce people to the game.  No Mentor would have more than 1 newb at a time.  Mentors with longer lists of active players who have been mentored by them would be weighted more heavily in having new newbs assigned to them.  The mentoring program could be 'paused' at any time when the mentor felt they needed a break.

Mentors with a long list of ingame active players they have mentored could be rewarded, with Prestige, or anything really.  The top 3 mentors on the server could be publicly displayed somewhere.


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Posted By: LadyLuvs
Date Posted: 16 Feb 2013 at 16:16
Originally posted by WeeAshley WeeAshley wrote:

Last night I was thinking about Illyriad, and came up with my second terrible idea.

2) 'Mentoring' Program
Upon account creation, players could be asked what area of gaming is most interesting to them. Military? Building? Trading? Other?  They could be then asked if they wanted to automatically be partnered up with a mentor in game.

Long time players could have the option to become a "mentor" somewhere in their preferences.  This would be something that unlocked later down the road in your Illyriad career.  They would also be asked which of those fields they would want to mentor someone in.

The game would attempt to spawn the new player somewhere in the new ring closer to the mentors cities.  The mentoring relationship would be shown somehow in game until the first city was settled.  Mentors could have a spot on the forums to discuss all of the ways to best introduce people to the game.  No Mentor would have more than 1 newb at a time.  Mentors with longer lists of active players who have been mentored by them would be weighted more heavily in having new newbs assigned to them.  The mentoring program could be 'paused' at any time when the mentor felt they needed a break.

Mentors with a long list of ingame active players they have mentored could be rewarded, with Prestige, or anything really.  The top 3 mentors on the server could be publicly displayed somewhere.

With the application to T? you are asked these kinds of questions to get a back ground on who you are and what you want to try first and so on.  You are asked again with the graduation application to see what you have found most interesting as you grew.  T? is working on making the game more alliance interactive for their members.  People think it is all building and you just wait.  I am working on ideas to change that with in T? and hopefully make it more engaging and fun rather than just building and stats.  I have some players that have lots of ideas and such and will be implementing them into the ideas I have had cooking for awhile now. 

I don't think the "Mentoring Program" would work for Illy as a whole due to how many Training Alliances there are now.  The players at all stages do it because they want to not because they want a "prize".  I think that would cheapen the help that the vast majority of players give already.  Getting paid for it isn't part of the community atmosphere.

Welcome to the game. : )



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LadyLuvs
Raven, Murder of Crows Alliance


Posted By: Hora
Date Posted: 16 Feb 2013 at 16:39
That Mentoring program you thought of, would actually have exactly the opposite effect than you want to achieve with the minigames...

Mentoring definitly is task of an alliance (if not THE task). I'm sure every established alliance does a big deal of mentoring, and training alliances (with T? as great example) do mostly have detailed structures.
Smaller alliances (if done right) offer advice from veterans via AC, and often some Introductionary Guides, either in Alliance forum, or links to the great guides in Forum help...

Thus...  perhaps the Minigame, at some rim faction or something...  but a mentoring automatism would kill a big part of the game, instead of enhancing it...


Posted By: Ancient Nightowl
Date Posted: 16 Feb 2013 at 18:53
As Ladyluvs and Hora have stated, the Mentoring programme is already available in many Alliances in some form or another.  Some Alliances, on the other hand, prefer to take in players who have reach a certain size or experience level but even in these there is a lot of interaction to achieve their particular goals as a group.

As far as mini-games are concerned, a number of alliances often have internal tourneys etc from time to time but I would have thought that there is enough micro-management within Illyriad now to satisfy many of the current players on a daily basis without the need for another diversion.

If you are at all unsatisfied with your choice of Alliance then the answer is clear - look around for a new one to join.  Take your time, talk to people like Ladyluvs, Hora etc and especially your own Alliance lead players. 





Posted By: WeeAshley
Date Posted: 16 Feb 2013 at 19:10
Originally posted by Ancient Nightowl Ancient Nightowl wrote:

As far as mini-games are concerned, a number of alliances often have internal tourneys etc from time to time but I would have thought that there is enough micro-management within Illyriad now to satisfy many of the current players on a daily basis without the need for another diversion.

I just started my second city (hurray!) so the amount of micro management has gone up in the last 24 hours.  Previous to that - one city primarily focused on resources - it was a little bland I'll admit.

So the first 14 days were a little dry, and when you first start something fun is the time you want to do the most.  I'd imagine when you have 10 cities you are pulling your hair out at the amount of micro management you do.  I wonder if there is a way to make the early days more exciting?  Even with two cities I'm not getting my Illy fill.. :)


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Posted By: Ancient Nightowl
Date Posted: 16 Feb 2013 at 19:56
Congratulations on your second city.

Everyone goes through the same stage and perhaps this is where the initial tutorial could be extended to get new players a little more established before casting them adrift?  

Currently new accounts are asked what race they want to be -  Human , Dwarf etc then given a 5 minute introduction to what is actually a complex game and left scratching their heads. 

Perhaps this rather than in-house diversions is where you should concentrate your attention ?

Enjoy the game. Smile



Posted By: DeathDealer89
Date Posted: 16 Feb 2013 at 20:08
When you start off, there is an immense amount of reading to do.  Further the upgrades start out with only few minutes between them.  By the time you get large enof to not have anything to do you can start your 2nd city and repeat.

In caravans, cotters and adv gatherers provide  more things to do.

Once you have gathered some stuff I guess you can start looking around for trades.

Then you can also dabble in NPC killing.  

Then the mysteries.  

Searching for an alliance, a spot to tele your cap, and future locations to settle cities consumes plenty of time.  

Plus there are always small diplomatic problems that come with growing and gathering so you will have to deal with those as well.

And now with the release of Broken lands coming, it brings the total number of possible cities 1 person can be responsible for up to 40.  Not to mention if your sitting for a friend who is on vacation.  Then it could be even higher.  

What was that about being bored?


Posted By: WeeAshley
Date Posted: 17 Feb 2013 at 00:04

Originally posted by <span style=line-height: 1.4;>DeathDealer89 DeathDealer89 wrote:

What was that about being bored?
:)
I never like directly refuting someone, because it gets the wrong point across.  By doing it below all I'm trying to show is that people that have been playing for a while may have lost sight of what the begining is like.

Originally posted by DeathDealer89 DeathDealer89 wrote:

When you start off, there is an immense amount of reading to do.
The forum here has been fantastic.  Most of the reading consists of forum posts of about 3 pages.  Some less, some more.  It's not an "immense" amount of reading, it's just scattered around.  The unofficial wiki has been a great resource as well, but usually you need to be exposed to a game mechanic to start researching it there.  For example I don't know the relative strengths of NPC units - but I don't have an army yet, so this information seems like it would be better looked at when one has need rather than trying to memorize everything, no?

I'm not denying that there is more to learn in Illy then any other browser based game I have played.  But from what I understand, the core players here are older, further ahead in their respective careers.  Compare Illy to a python programming book, or a university/college degree of any kind, or how an engine works... or anything in the real world and you can't say it is very complicated, can you?

And my final point on this - when has your excitement about a computer game started with a read through of the game manual?  No, the game it started up and the manual comes later.  Don't get me wrong - I'm one 2% that beat Civ4 on Deity, and a big part of that is understanding the micromanagement of every city/number.  But I didn't read a manual, get excited, and then play.  No, I played, got excited, and then read the manual.  I would imagine I'm in the majority on this.

Originally posted by DeathDealer89 DeathDealer89 wrote:

Further the upgrades start out with only few minutes between them.  By the time you get large enof to not have anything to do you can start your 2nd city and repeat.
You haven't done this in a while!  There is a block of time between the "few minutes" and the "second city."  In my experience it was 10 days (edit: and it is the first 10 days - your first impression), and I had a lot of help in the form of resources!  I stuck with it because I'm a stubborn person.  I would imagine that the majority of players here are.  But 10 days of hitting, "Build resource level x" might be augmented with something even more engrossing, don't you think?

Originally posted by DeathDealer89 DeathDealer89 wrote:

... caravans...
Indeed!  I have a level 12 market and just made it up to 20 caravans.  Since the second city landed they have been busy ferrying to that, but lets look at my first 14 days. 10 caravans, 300 and then 600 resources in each.  1 hour to gather 300.  About an hour travel time total, give or take.  It takes about 10 seconds to send out a caravan, and I have 10 of them.

Originally posted by DeathDealer89 DeathDealer89 wrote:

...cotters...
I do have 7 cotters.  They are send out together and (unlike caravans) gather simultaneously.  Its about 1/2 a day to gather a resource. It takes about 10 seconds to do it, with about 60 minutes of travel time on average.  Again, this isn't particularly micro management intensive at this point in the game.  When I have 5 cities of 7 cotters I can see it being more of a task.

Originally posted by DeathDealer89 DeathDealer89 wrote:

... adv gatherers ...
Oh my friend, you forget how far you have gone!  Us newbs don't yet have the skills to gather advanced resources ;)

Originally posted by DeathDearler89 DeathDearler89 wrote:

Once you have gathered some stuff I guess you can start looking around for trades.
Yes, you can look for them, but when you are lucky enough to have some activity at your local trading hub (can't see Centrum afterall) (can't fill entire buy/sell orders at cities afterall) you simply don't have enough gold to buy them.

Originally posted by DeathDealer89 DeathDealer89 wrote:

Then you can also dabble in NPC killing.
I could! Unfortunately my 5 spearman would have been mangled by even the local pack of wolves.

Originally posted by DeathDealer89 DeathDealer89 wrote:

Then the mysteries.
Yes, the mysteries.  But again, you need to be a little older to start contributing to those in any real way.

Originally posted by DeathDealer89 DeathDealer89 wrote:

...searching for an alliance...
This is a good one!  Your choices are incredibly limited given that your population is no more than 200 when you start looking - but there are some great training guilds out there.

Originally posted by DeathDealer89 DeathDealer89 wrote:

...a spot to tele your cap, and future locations to settle cities consumes plenty of time
It does indeed, but you can't realistically look far past your tele cap and first city.  You do need that 7 food in order for the best chance of success late game right?  Well, those are some sweet spots.  Given that you need 2000 food for your 3rd city its probably better if you look then.  Otherwise prepare for disappointment when the spots are gone in a week from now.

Originally posted by DeathDealer89 DeathDealer89 wrote:

... Plus there are always small diplomatic problems that come with growing and gathering so you will have to deal with those as well...
Don't forget, I'm in the newb ring.  I have never had a diplomatic problem from gathering resources.  All of the long term players are going to leave this area eventually - these are not my neighbours.  Not to mention that with the density of people gathering here it's not like we expect *not* to be bumped.  Hell, I have another player city in the square next to my capital.  Who does the closest resources "belong to" anyway?

Originally posted by DeathDealer89 DeathDealer89 wrote:

And now with the release of Broken lands coming, it brings the total number of possible cities 1 person can be responsible for up to 40.  Not to mention if your sitting for a friend who is on vacation.  Then it could be even higher.
I agree completely.  You don't even need the broken lands to be busy.  I can't imagine yet the micro management skill needed to manage 10 cities, let alone 40.  But my posts aren't about that: They are about us lowly newbs and our experience, which players of any age tend to lose sight of, as I think you have!  Kudos to you - you are not a newb.


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Posted By: Deranzin
Date Posted: 17 Feb 2013 at 00:14
Originally posted by WeeAshley WeeAshley wrote:

1) No-Limit Texas Holdem Poker Minigame
So all those times I'm just waiting 10 minutes (or 3 days) for something to finish I have something to do. Of course we would be betting with in game gold.  You would need table maximums and such.  Putting a small dealer "rake" in the game becomes a valuable resource sink.

Think of the community it could create.  Adding drama, conflict, and all kinds of potential for political chaos.  Not to mention later being able to bet more lavish items.

Anyone that is better at Texas Holdem then me should not be able to play this game.

This, in part, will address the issue I have where I am excited and want to play Illy, but there is nothing to do until X is done building/researching/etc.

Well, no offence but Illyriad is, by its definition, a game that does not hook you up on the screen full time ... it does accompany you all day with the builds and plans and stuff, BUT it demands only few minutes of your time in each visit of the open tab, so most of us are already doing something else while playing. So, imho, the DEVs taking time to create minigames might not be the best of ideas, considering how many other things critical for the game are left pending. Smile

As for the idea of TH poker, most of those free-credit poker games end up with most people going all-in with most pairs (even a 7-2) so they are not that fun anyway. Tongue


Posted By: Brandmeister
Date Posted: 17 Feb 2013 at 00:22
Ashley, this is a slow paced game. If you want something interesting to work on, I recommend the Statues mystery. You need a level 7 Consulate (3h total build time) plus the advanced spy research (17h of research time). Use the published sets of coordinates to visit the statues. When you get broken inscriptions and clues, solve the mysteries yourself instead of using the cheat sheet. That will occupy several hours of your time. I enjoyed both the challenge and the reward of doing it on my own.

Other things to explore include the Temple of Reason, the Steamtastic Brewery, the Heart of Corruption, the Misted Lands and the Fortress of Shadows.


Posted By: tansiraine
Date Posted: 17 Feb 2013 at 00:37
Well come in to GC get to know people and socialize.  There is plenty to learn from the Vets and then tend to pop up at the strangest times in GC.  Now that the war is winding down GC will most likely go back to a fun place and a place to get some great info on the game


Posted By: WeeAshley
Date Posted: 17 Feb 2013 at 00:38
Originally posted by Deranzin Deranzin wrote:

Well, no offence but Illyriad is, by its definition, a game that does not hook you up on the screen full time ... it does accompany you all day with the builds and plans and stuff, BUT it demands only few minutes of your time in each visit of the open tab, so most of us are already doing something else while playing. So, imho, the DEVs taking time to create minigames might not be the best of ideas, considering how many other things critical for the game are left pending. Smile

As for the idea of TH poker, most of those free-credit poker games end up with most people going all-in with most pairs (even a 7-2) so they are not that fun anyway. Tongue

No offence taken.  My brilliant Texas Holdem idea was pretty decisively shot down.  Mainly because I agree that there are lots of other priorities.  I think it could work way down the road - when I'm in the ground and my children inherit my accounts.

If something like this is ever implemented I think the key is using existing in game resources to bet.  Because you're right, I can't play on those free sites with everyone shoving all in every round.


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Posted By: DeathDealer89
Date Posted: 17 Feb 2013 at 00:40
Well if you have that many problems with this game, try and different one.  


Posted By: WeeAshley
Date Posted: 17 Feb 2013 at 00:40
Originally posted by tansiraine tansiraine wrote:

Well come in to GC get to know people and socialize.  There is plenty to learn from the Vets and then tend to pop up at the strangest times in GC.  Now that the war is winding down GC will most likely go back to a fun place and a place to get some great info on the game

I play around in GC from time to time.  It seems fine enough for a global chat, but I wouldn't say its engaging (yet?).  Most of the time general chats are full of arguments won by whoever gives the wittiest one-liner mixed in with some poor english and trolling attempts.  I'm not saying there isn't the occasional break through - but I dunno - GC doesn't seem to me to be what to pin the new user experience on.

I'll be more open to it going forward though.


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Posted By: WeeAshley
Date Posted: 17 Feb 2013 at 00:45
Originally posted by DeathDealer89 DeathDealer89 wrote:

Well if you have that many problems with this game, try and different one.  

Thanks for the suggestion DeathDealer89!  I hope I didn't offend you.  I hate it when people go through my points one by one and refute them.  That wasn't my intent, I really appreciated your post.

I like Illy.  My problem isn't that I don't like Illy.  My problem is that this game is so damn exciting with so many different possibilities that I want to dive in and play it, get involved, do some stuff.  But I can't.

Take a game like Eve-Online - another game that relies on skills researched over time.  Out of the gate you can still fight, trade, gather resources, and build in quantities that are well balanced between your level of skill and your level of reward.

Illyriad doesn't have that balance yet.  The thing that holds you through the first while is the promise of it's potential, not the actualization of it's play.

Hope we can come up with some awesome ideas to address that!


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Posted By: WeeAshley
Date Posted: 17 Feb 2013 at 01:08
Originally posted by Brandmeister Brandmeister wrote:

Ashley, this is a slow paced game. If you want something interesting to work on, I recommend the Statues mystery. You need a level 7 Consulate (3h total build time) plus the advanced spy research (17h of research time). Use the published sets of coordinates to visit the statues. When you get broken inscriptions and clues, solve the mysteries yourself instead of using the cheat sheet. That will occupy several hours of your time. I enjoyed both the challenge and the reward of doing it on my own.

Other things to explore include the Temple of Reason, the Steamtastic Brewery, the Heart of Corruption, the Misted Lands and the Fortress of Shadows.

Heya Brand!

Don't get me wrong;  I'm not complaining.  I'm probably through the worst of the new player experience now anyways.  I was hoping that this thread would be less about me and more about ideas in general.  Specifically for the new player experience (since that's the only experience I have!)

I'm not attacking Illyriad.  I want to make it better!  The new user experience is a key part of the game that most people tend to forget rather quickly.  I'm here for the long haul, I just want to start giving a little back right away. (Not to mention, I'm not managing 10 cities - just 2 - one is a day old, so I have all kinds of time while waiting for these progress bars!)

I'm actually just over half way through the "Steamteastic Brewery" Mystery.  It's the only mystery I can speak on. I have 10 spies that I send out all over Elgea. It takes about 2 to 3 days for them to get to a location and return.  These kick-ass uber spies it gives you are awesome.


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Posted By: Rill
Date Posted: 17 Feb 2013 at 02:43
Uh, I think you mean the Human Statues mystery.  I'm glad you're enjoying it though.

In terms of the new player experience, I think a lot depends on the alliance that new players join.  If you have an alliance that's active and doing stuff, then you might be less bored early on.

I think what you are saying is that it shouldn't be dependent on the alliance one is in, that there should be game mechanics that engage new players rather than depending on the community to do so.

I am somewhat ambivalent about this.  On the one hand, increasing player retention is a good thing.  On the other hand, one of the charms of Illy, at least for me, has been the degree to which the developers create a world and then leave it to us to create a culture (or cultures) within it.  Essentially, we as players, individually and in groups, define how Illy is "supposed" to be played -- thus creating numerous interpretations of the game and ways of interacting with it.

I think having too much for new players to do could take away from the ... spaciousness ... that I think is so important (not space on the map, but space to define what the game is).

In many ways this requirement to define the game makes Illy much more demanding than other games of its type, but I see that -- and not particular game mechanics -- as essential to the depth that Illy is.  We don't get a blueprint for a sandcastle when we join Illy -- we're given a box of sand that we can do with what we will.

I am guessing that there will be numerous people who want to dissect this post to claim that I am advocating for this or that way of playing or denigrating this or that way of seeing the game.  Others will claim that there is only one valid and legitimate way of seeing Illyriad and that to contend anything else is just misguided.  I would like to politely request that people remember that the original post deals with how new players experience the game, and ask people to focus on ideas and principles rather than on personalities.


Posted By: Sisren
Date Posted: 17 Feb 2013 at 02:59
Originally posted by Rill Rill wrote:

...  Essentially, we as players, individually and in groups, define how Illy is "supposed" to be played -- thus creating numerous interpretations of the game and ways of interacting with it.
...

Mostly in groups.  The individual interpretation holds little to no effect on the net.

You can be an individual here, just like everyone else.


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Illy is different from Physics-
Reactions are rarely Equal, and rarely the opposite of what you'd expect...


Posted By: Brandmeister
Date Posted: 17 Feb 2013 at 03:19
I know this viewpoint frequently draws objections, but I believe newbs should build armies immediately. The combat system has moderate complexity, and hunting animals is quite entertaining. It also opens up all sorts of harvesting and equipment possibilities. Between hunting and trading, my early Illy experience was quite enjoyable. The usual advice of focusing on building up resource production may seem practical to bigger players, but it's also super boring.

I taught the latest CAVE rookie how to make his first million in a week. His pop is 450, with a new settlement. Making that first bit of coin is very rewarding, and it allows a lot of flexibility in your options once you can purchase all the items and resources that interest you. It's a lot more engaging than leveling your clay pit for the ninth time in a row. I think people forget that sometimes.


Posted By: Kumomoto
Date Posted: 17 Feb 2013 at 04:26
I actually completely agree with your post, Rill. Although rather than being given a box of Sand, I'd say newbies are sort of dropped off on a beach... ;)

But I think there is probably room for more new player focused quests, etc (an area I am woefully ignorant in).


Posted By: Deranzin
Date Posted: 17 Feb 2013 at 09:09
Originally posted by WeeAshley WeeAshley wrote:

No offence taken.  My brilliant Texas Holdem idea was pretty decisively shot down.  Mainly because I agree that there are lots of other priorities.  I think it could work way down the road - when I'm in the ground and my children inherit my accounts.

If something like this is ever implemented I think the key is using existing in game resources to bet.  Because you're right, I can't play on those free sites with everyone shoving all in every round.

Well, the idea of a res casino is not bad (it might have had some legal problems though), but there remains the problem of its actual complexity ... it is not as if the illy DEVs could suddenly come up with an illypokerstars tour, though it could have been a nice promo in the real pokerstars.eu ( join the game and win a free ticket to a 5 euro tourney for registrants Wink ).

It is a fact that the boredom is the mother of most inventions (does anyone think that the fellow that invented the car, enjoyed walking ? Tongue ) and the cause of finding things to improve, but we should keep our suggestions relevant to the game itself and fairly easy to implement if we are ever to see them done. 

For example the new quests system is going to arrive soon, along with the Broken Lands and this will give a boost for the new players. 

Another idea I just though of could be "EXPLORATION/DIGGING"

Have you ever played Zelda Link's awakening .?. I think most gamers have and in that game you had a shovel at one point where you could dig-dig-dig everywhere ... most of the times you found nothing, but rest assured there were people that dug EVERYWHERE and they unearthed a couple of good secrets. 

So, why not here as well .?. 

You send your caravan for a day or more if you like and it creates a dig site ... the longer the caravan stays the higher the chance of returning with something of worth or unearthing a rare mineral/herb patch which was previously not there. ;) 

This idea is : 
  • Easy to implement
  • New players can participate in it
  • You can find cool stuff and it is like a local mystery to be solved
  • It is easy to tweak and add many things on it like digging/exploring to embetter the bonuses of a sov square 
  • Digging could cause negative results too, so there will be a risk and a sense of adventure too !
My, this is actually good ... I might create a new topic for it ... Big smile

EDIT : 
I did a new topic for it : http://forum.illyriad.co.uk/exciting-and-easy-to-implement-idea_topic4783.html


Posted By: abstractdream
Date Posted: 17 Feb 2013 at 11:50
Originally posted by Brandmeister Brandmeister wrote:

I know this viewpoint frequently draws objections, but I believe newbs should build armies immediately. The combat system has moderate complexity, and hunting animals is quite entertaining. It also opens up all sorts of harvesting and equipment possibilities. Between hunting and trading, my early Illy experience was quite enjoyable. The usual advice of focusing on building up resource production may seem practical to bigger players, but it's also super boring.

I taught the latest CAVE rookie how to make his first million in a week. His pop is 450, with a new settlement. Making that first bit of coin is very rewarding, and it allows a lot of flexibility in your options once you can purchase all the items and resources that interest you. It's a lot more engaging than leveling your clay pit for the ninth time in a row. I think people forget that sometimes.


I built armies as soon as I could. If I had taken the general GC advice to wait, I may not be playing today as the bordom of building is just a total snore fest for me. Killing a few animals was fun but I can see how it may even be the "right" thing to do now that there are Cotters and Hides.

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Bonfyr Verboo


Posted By: Ossian
Date Posted: 17 Feb 2013 at 13:13
Wee Ashley's thread has brought some fresh impetus into the game.  It has, at the very least caused other players to think about how to improve upon it.


Posted By: WeeAshley
Date Posted: 17 Feb 2013 at 20:57
Originally posted by Rill Rill wrote:

On the one hand, increasing player retention is a good thing.  On the other hand, one of the charms of Illy, at least for me, has been the degree to which the developers create a world and then leave it to us to create a culture (or cultures) within it.
When I read this a little bell went off in my head. Of course! In defending other games I have made this statement myself.  Going forward I am going to reorient my thinking so that any suggestions are more oriented towards giving us tools to make the game something.  Thanks for reminding me about the importance of this Rill.

Originally posted by Brandmeister Brandmeister wrote:

I believe newbs should build armies immediately.
So as I mentioning that clicking "build next level of resource" over and over again and how it could be better - what are the chances that some Dev is banging his head against the desk saying, "You don't have to do it that way!" Of course, you are right Brandmeister. There are more interesting ways to do it.

Usually the more interesting ways are a hell of a lot less efficent.  If you've been succesful with a fun and interesting technique I would love to read your guide on it.  "An Alternative way to start and have fun, by Brandmeister" ... If I do make an alt eventually I would definately try it out.

Originally posted by Ossian Ossian wrote:

Wee Ashley's thread has brought some fresh impetus into the game.  It has, at the very least caused other players to think about how to improve upon it.
Hey thanks Ossian. I suppose much like the http://en.wikipedia.org/wiki/Infinite_monkey_theorem" rel="nofollow -


Posted By: Brandmeister
Date Posted: 18 Feb 2013 at 04:47
Efficient at what, exactly? Population is almost completely irrelevant, except for the purpose of taxes (only for large armies in big cities) and for dispatching settlers. My build queue was never empty. Nor was I ever dependent on others for resource donations, past the first few newb care-a-vans. I built for gathering and trading, not raw resource production (although I certainly leveled my plots as well). Then I traded for gold, and loaded my caravans with resources purchased from trade hubs. Same result, different approach. If you want to go wild leveling your Common Ground, your population will grow faster than mine did, but I found breeding cows a lot less interesting than trading, hunting and exploring.

When people use terms like 'efficient', I'm curious to know the end goal. Mine was to enjoy trading and to become the biggest brewer in Illyria. Population... meh. A focus on population assumes you want to be a huge player fielding huge armies in tournaments and war. If that goal inspires new players, great, but I think Illy offers different flavors to different sorts of players.


Posted By: WeeAshley
Date Posted: 18 Feb 2013 at 14:31
Originally posted by Brandmeister Brandmeister wrote:

Efficient at what, exactly?

Off the top of my head I would say, "progressing in the game towards the end-game content."  Granted there is lots of different end game content in Illyriad, so progressing towards any of it.

[Time it takes you to progress to end game]>[Fastest Time it takes to progress to end game];then x = inefficient; else x = efficient;
Everyone can get there eventually.  A lowly newb can decide that, for a challenge, he never wants to read an online guide, he doesn't want to join a guild, and he doesn't want any resources from begging or offers in GC.  He will eventually progress to end game content, but it will take him a hell of a lot longer.

So with this in mind...

From what I have read most people say the most efficient way is to build tons of resources.  You say an equally efficient way is to build an army.  So tell me(us?) more about this build!  I have been considering starting an alt account - so please post the details so I can try it out.  C'mon, spill the beans already!


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http://elgea.illyriad.co.uk/a/p/226073" rel="nofollow">


Posted By: Brandmeister
Date Posted: 18 Feb 2013 at 20:10
Originally posted by WeeAshley WeeAshley wrote:

A lowly newb can decide that, for a challenge, he never wants to read an online guide, he doesn't want to join a guild, and he doesn't want any resources from begging or offers in GC.  He will eventually progress to end game content, but it will take him a hell of a lot longer.

Rubbish.

Let's come back to this discussion in two months, and see if you're still willing to make any of these assertions with such confidence.

My initial method was to produce, gather, and hunt. I sold the items and used the gold to purchase basic resources. It helps to have good caravan capacity to haul back the raw materials from trade hubs. You complained of boredom, and I offered this approach as more interactive and time-consuming. YMMV.


Posted By: WeeAshley
Date Posted: 18 Feb 2013 at 21:50
Originally posted by Brandmeister Brandmeister wrote:

Originally posted by WeeAshley WeeAshley wrote:

A lowly newb can decide that, for a challenge, he never wants to read an online guide, he doesn't want to join a guild, and he doesn't want any resources from begging or offers in GC.  He will eventually progress to end game content, but it will take him a hell of a lot longer.

Rubbish.

Which part is rubbish?  I'm not arrogant enought to need to learn by experiencing it; I can take the consensus of those who are more experienced then me :)  Simply because I say something doesn't mean I won't change my mind completely based solely on testimony of people like those in this thread....

So...

Are you saying that a newb can keep completely to himself, join no guild, get no resources from GC or anywhere else, read nothing about the games on the forum, and still progress as quickly as those that take advantage of these things?

Because that's what I said, and you called it rubbish?  Or am I misunderstanding?


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http://elgea.illyriad.co.uk/a/p/226073" rel="nofollow">


Posted By: Sliveen
Date Posted: 19 Feb 2013 at 04:57
Wouldn't really work in gc. We already have Nekkid Thursday


Posted By: KillerPoodle
Date Posted: 19 Feb 2013 at 17:06
Originally posted by WeeAshley WeeAshley wrote:


"progressing in the game towards the end-game content." 


What is your definition of "end-game content"?



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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: WeeAshley
Date Posted: 19 Feb 2013 at 18:13
Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by WeeAshley WeeAshley wrote:


"progressing in the game towards the end-game content." 


What is your definition of "end-game content"?


End game for me right now is a nebulous cloudy area where I am less of a newb and contribute more to the overall world.

I would imagine that it could be any number of things:
1) Having a military strength that makes you a valuable asset in your alliance.
2) Having the markets cornered and buying from you just how you want to. Making gobs of gold.
3) Being one of the go-to guys when someone in the alliance needs any of x y or z.
4) ... and so on really... 

Like any sandbox game my guess is that the end game here is community created.


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http://elgea.illyriad.co.uk/a/p/226073" rel="nofollow">


Posted By: Granlik
Date Posted: 19 Feb 2013 at 20:34
Aggggh!

Luna, please help us..........


Posted By: Mayflower
Date Posted: 20 Feb 2013 at 13:38
Originally posted by Brandmeister Brandmeister wrote:


I taught the latest CAVE rookie how to make his first million in a week. His pop is 450, with a new settlement. Making that first bit of coin is very rewarding, and it allows a lot of flexibility in your options once you can purchase all the items and resources that interest you. It's a lot more engaging than leveling your clay pit for the ninth time in a row. I think people forget that sometimes.


Making a million from scratch at 450 pop in one week? Can you teach me how to make a trillion then? :P


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http://elgea.illyriad.co.uk/a/p/105635" rel="nofollow">



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