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Massively TV w/ Illyriad Q&A: Submit Questions

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Category: News & Announcements
Forum Name: News & Announcements
Forum Description: Changes, patch release dates, server launch dates, downtime notifications etc.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4745
Printed Date: 17 Apr 2022 at 21:45
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Massively TV w/ Illyriad Q&A: Submit Questions
Posted By: GM Luna
Subject: Massively TV w/ Illyriad Q&A: Submit Questions
Date Posted: 04 Feb 2013 at 21:55
Hello all,

Tomorrow afternoon (Tuesday Feb. 5 at 5PM EST) Massively will be holding a livestream dev chat with GM SC. They'll be discussing the Broken Lands announcement and taking questions.

Please post any questions you have in a reply to this thread. If you've already posted questions in the Broken Lands announcement thread, you probably don't need to repeat it here. I'll be gathering the best questions from both threads to be answered for the dev chat. 

As always, don't ask "when" because it won't get an answer. ;) 

You can view the guide at Massively, here:

http://massively.joystiq.com/2013/02/04/the-stream-team-on-the-road-again-edition-february-4-10-201/" rel="nofollow - http://massively.joystiq.com/2013/02/04/the-stream-team-on-the-road-again-edition-february-4-10-201/

The livestream will take place here:

http://massively.joystiq.com/livestream" rel="nofollow - http://massively.joystiq.com/livestream

See ya then!

GM Luna


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GM Luna | Illyriad Community Manager | community@illyriad.co.uk




Replies:
Posted By: twilights
Date Posted: 04 Feb 2013 at 21:58
can the strategic alliance prestige pool be used for both areas?


Posted By: Darkwords
Date Posted: 04 Feb 2013 at 22:01
There are alot of major changes presented in the release notes for the Broken Lands expansion, will these be released in stages in Elgea before the Broken Lands is released?  Or are they going to come into effect all at once, when the Broken Lands goes live?


Posted By: Aurordan
Date Posted: 04 Feb 2013 at 22:02
Can you elaborate yet on the mechanics for players on Elgea to start settlements in the Broken Lands?


Posted By: Darkwords
Date Posted: 04 Feb 2013 at 22:09
Will the current war continue and spill over into the broken lands?  I know you cant answer that, but I would still be interested to know the answer.



Posted By: Albatross
Date Posted: 04 Feb 2013 at 22:22
Is The Broken Lands a chance for you to develop new gameplay and mechanics that you wouldn't have been able to do with Elgea (perhaps because changes in Elgea would be too drastic, and would impinge on the emotional investment that players have built up) ...?

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Posted By: abstractdream
Date Posted: 04 Feb 2013 at 22:26
How about that new and improved chat?

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Bonfyr Verboo


Posted By: geofrey
Date Posted: 04 Feb 2013 at 22:38
Can you talk about how in-game player run events effect the development cycle of the game? For example does an increase of prestige use during war encourage you to develop more war opportunities? 

The Broken Lands seems to be an rather large and expansive effort to make a new player area where everyone starts at ground zero. Almost like a new instance of the game. This is great for recruiting new players, but what about existing players? 

Is the game where you want it to be? How much money do you need to get pathfinding and boats in production tomorrow?  

Are you hiring? 

Was the deployment version of trade 2.0 / crafting what you initially envisioned? It seems trade 2.1 should of came out a few weeks after 2.0 to provide uses for the rest of the unusable materials, what happened?  

Will the new factions have cities that are siegable? 

How do I craft a lightsaber? 




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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Auraya
Date Posted: 04 Feb 2013 at 22:39
Will there be muskrats, unicorns, dodos or koalas in the Broken Lands? (Please say yes!)


Posted By: Darkwords
Date Posted: 04 Feb 2013 at 22:42
Darkone orders his troops to sharpen their spears in preperation for a global Koala cull.


Posted By: Darmon
Date Posted: 04 Feb 2013 at 23:08
1. Will there be data dumps available for the Broken Lands?
Answer: There will be data dumps for the Broken Lands, and the Elgea data dumps will also be expanded.

2. What are the prerequisites and research time required for existing accounts to settle in the Broken Lands?
Answer (From GM Stormcrow in Global Chat): "I think research is still on the cards, but I really don't think it's an onerous one in terms of time (unless, ofc, your queue is days full)." "I think it'll be pretty short."

3. Where would an existing account's new town be located in the Broken Lands?  Would it be randomly placed in the same area as a new account's?
Answer: An existing account will start with a town in the same area that a new account does.

4. Will faction armies be able to attack towns?  Will they attempt to attack player encampments?
Answer: Factions will be militant and will behave according to their relationship with the player.

5. Will existing accounts get another Tenaril's Spell of Teleportation for use in the Broken Lands?
Answer: Similar to the separate town limit, the teleport spell will be separate for each landmass.


Posted By: DeathDealer89
Date Posted: 04 Feb 2013 at 23:36
Will the remaining 70% of rare res actually do anything?

Do the devs have any thoughts about the mass war that is being waged?  

Why are all the factions asleep?

What will be the future interaction be between Broken Lands and Elgea?
    Navy, armies, will it be limited to certain 'ports' or just water in general?

Can we call it something other than 'Broken Lands'?  


Posted By: Yeesha D'ni
Date Posted: 05 Feb 2013 at 00:00
1. Will  battle magic and terraforming be parts of the new update (or once)? How about market visibility?
2. Will the new update bring more unpredictable player independent existence to Elgea and the Broken lands (dynamic weather, deseases, riots), more discoveries, townbuffs, blueprints or unique items that can be found?
3. Will we be able to interact with Elgea through trade or in another way, to make the gaming experience a more consistant one (not two different games, but one)?
4. Will we get more military or diplomatic options?
5. How easy will it be to influence factions. Are there decisions, that can't be revoked? Or will all players have 80% faction standing soon (after 3 months trading with some hubs)?
6. Will the faction give special items, buffs or blueprints (with a small chance)  to players with a good standing?
7. Are features planned to make micromanagment easier and more player friendly (less  time consuming)?
8. Do the factions interact with each other or fight each other?
9. Will we get more caravans once? And get a trade chat?
10. Do we ever get hot spots, which can be used for player driven quests or tournaments?


Posted By: The_Dude
Date Posted: 05 Feb 2013 at 02:26
Will New Players spawn in TBL?  If so, will New Players be given a choice of spawning on Elgea, TBL, or even in Virten?

Please explain the basic mechanics of existing Elgean players establishing a city in TBL/Virten. 
- Teleporting existing Elgean city?
- A tech leading to a special settler unit that travels to TBL?
- A tech leading to a new city spawn in TBL?

In order to establish a TBL city, must an Elgean player first have 10 cities in Elgea?

After establishing a TBL city, are future TBL cities created by settlers as on Elgea?


Posted By: Trelling
Date Posted: 05 Feb 2013 at 05:21
Originally posted by Auraya Auraya wrote:

Will there be muskrats, unicorns, dodos or koalas in the Broken Lands? (Please say yes!)

you forgot DropBear's -  they are more dangerous than lemmings ...


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In a world where data is coin of the realm, and
transmissions are guarded by no better sentinels
than man-made codes and corruptible devices,
there is no such thing as a secret.
Dr Kio Masada


Posted By: Hadus
Date Posted: 05 Feb 2013 at 05:30
Will there be a transcript posted after the livestream at any point?

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http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">


Posted By: Nikon
Date Posted: 05 Feb 2013 at 07:38
Originally posted by Auraya Auraya wrote:

Will there be muskrats, unicorns, dodos or koalas in the Broken Lands? (Please say yes!)

oh look.....there goes Kinesis....off with her unicrons.....YIPPEE....

but us true aussies, we want the drop bears.

now to my question, which is simply.....WHEN do we get to go there?


Posted By: Nimzo
Date Posted: 05 Feb 2013 at 09:55
Designer Dragon once said that a game without Bartle killer type players is a stagnant society. Do you think that is true for Illy? Is that of any concern to you and will Broken Lands change it?

Whats is your general view of Illy society in terms of Bart Stewart Personality and Play Styles?


ref:
"Further, Bartle pointed out that eliminating the killers from the mix of the population results in a stagnant society. The socializers become cliquish, and without adversity to bring communities together, they fragment and eventually go away. Similarly, achievers, who are always looking for the biggest and baddest monster to kill, will find a world without killers to be lacking in risk and danger, and will grow bored and move on."

http://www.raphkoster.com/gaming/essay3.shtml" rel="nofollow - http://www.raphkoster.com/gaming/essay3.shtml
http://www.gamasutra.com/view/feature/134842/personality_and_play_styles_a_.php



Posted By: Bonaparta
Date Posted: 05 Feb 2013 at 12:52
Will Broken Lands and Elgea get connected in any way in the future, like some kind of trade ships?

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http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">


Posted By: geofrey
Date Posted: 05 Feb 2013 at 14:38
Many of these have been answered in the FAQ. I'll paraphrase here: 

Originally posted by The_Dude The_Dude wrote:

Will New Players spawn in TBL?  If so, will New Players be given a choice of spawning on Elgea, TBL, or even in Virten?


Yes. New players get to choose which continent to place their first city. 

Originally posted by The_Dude The_Dude wrote:

Please explain the basic mechanics of existing Elgean players establishing a city in TBL/Virten. 
- Teleporting existing Elgean city?
You will not be able to teleport/move your Elgea city to the new continent. 

Originally posted by The_Dude The_Dude wrote:

- A tech leading to a special settler unit that travels to TBL?
No. No traveling to TBL at this time. 

Originally posted by The_Dude The_Dude wrote:

- A tech leading to a new city spawn in TBL?
No official answer on this... but since new players can put a city in TBL, i'm guessing there will be a new GUI option to spawn a city in TBL. 

Originally posted by The_Dude The_Dude wrote:

In order to establish a TBL city, must an Elgean player first have 10 cities in Elgea?
No, the settling requirements between Elgea and TBL will be independent. 

Originally posted by The_Dude The_Dude wrote:

After establishing a TBL city, are future TBL cities created by settlers as on Elgea?
I would imagine so. 







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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: GM Luna
Date Posted: 05 Feb 2013 at 16:06
Thank you Geofrey. :)

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GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: Darkwords
Date Posted: 05 Feb 2013 at 16:13
Will there be an equivelent to the statue mystery, brewer and other such things already in place in the Broken Lands?

In other words will there be mysteries already out there waiting to be solved.


Posted By: Nesse
Date Posted: 05 Feb 2013 at 17:44
I might be too late, but if you could say something interesting about the new quest arcs and how to influence the NPC factions, that would be nice.



Posted By: Bytebak
Date Posted: 05 Feb 2013 at 17:59
I read that it will be possible cast spells from Elgea to the Broken Lands if they are within range. Approximately how wide is the gap between the two continents?


Posted By: Sliveen
Date Posted: 05 Feb 2013 at 18:00
Will BL begin implementing magic, and will Bl have creatures there that are not in Elgea, which have been hinted in other forum threads? Creatures like Monstrous and un-dead, for example. 

Will the rules for exodus be the same in BL (level 20 warehouse) and rules for seiging (level 20 barracks)?

Is is mandatory that everyone initially settle their first city in the neutral area, and if so what are the rules for being allowed move a city (again, level 20 warehouse)?

Will there be any changes to buildings, such as combining the blacksmith, forge and armorer to the same plot and earning each through levels to save plots in city?

If we cant have armies in BL actively misbehaving in the neutral zone, what about thieves or sabs?



Posted By: Elmindra
Date Posted: 05 Feb 2013 at 18:17
According to the FAQ, all players new to the continent start in a "newbie ring" style area that is NOT in the protected zone. 

All settlements founded by players who are new to the continent appear in temperate terrain. This will give you access to a nearby Faction Hub for trade, and the local Factions are friendly or neutral to you as a default, and you will have seven days of New Player Protection to protect you

Also, it basically states that city movement is probably the same there as in Elgea.

This region is outside of the Protected zone, and it has no access to any especially rare resources. You can of course move this city, either to the Protected area or to a more challenging region with rarer resources, once your New Player Protection has expired.


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Posted By: Sliveen
Date Posted: 05 Feb 2013 at 18:36
well we all know that moving your new town is not going to happen after the 7 day protections have expired. It takes forever to build to level 20 warehouse. whats the point of moving there if you can be attacked without ability to raise an army to protect yourself in 7 days?


Posted By: Elmindra
Date Posted: 05 Feb 2013 at 18:40
Well you don't technically move there.  Everyone starts at ground 0, and with no outside resources allowed to be shipped in protecting yourself will be rather easy.  What is the eta on a single spearman trained with no outside help?  I am sure you can get a few runes up much faster than that.  

I would also assume that your towns over there start with a Tenaril spell of their own, so after 7 days you could move your capital anywhere you wanted.  Any vets around to let us know what it was like with no vets around to overload us with resources?


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Posted By: Hora
Date Posted: 05 Feb 2013 at 19:01
Originally posted by Elmindra Elmindra wrote:

Any vets around to let us know what it was like with no vets around to overload us with resources?

Really slow, as you had to bring all those res fields up to a certain level before being able to build anything... We were happy for those little res we got sent from King Sigurd after finishing the Tutorial (some 200 basics each, plus 10 horses, if I remember correctly...)


Posted By: Thexion
Date Posted: 05 Feb 2013 at 20:31
Can the livestream be seen somewhere now?


Posted By: jeantall
Date Posted: 05 Feb 2013 at 21:38
We in Wot were wondering a few things and ill put them into a list.
#1. Will we have the same alliance in broken lands? Or will it be a separate alliance at that?
#2. If its the same Alliance will the maximum limit of people in the alliance be raised or will each side have their own limit?
#3. Will we get another transport spell to use like we did before?
#4. Will the fractions be given more power then just their hubs?
#5. How much of the currently useless crafting goods will be finally be useful?
#6. If the Alliance is the same will broken lands chat and elga have the same room or not?

Things I would like to see!
In the future maybe alliances have the ability to take control of fraction hubs? Giveing small bonus's to income or access to new units? This will give more reason to try and centralize alliances around the hubs they control as well as a resources to fight over.
Will their ever be mage units? or at least units with ability's like npcs get?
Ounce broken lands is well under way will their be port city's or fraction hubs that might be able to trade between? You can only find certain goods in each place makeing trade between them worth while?



Posted By: Albatross
Date Posted: 05 Feb 2013 at 21:50
Time to send your attacks in to Beau... *cough*

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Posted By: Anjire
Date Posted: 05 Feb 2013 at 21:57
Why a new continent to roll out "active/semi-active" factions rather than utilize the current factions on Elgea?

What sort of updates are in the works to streamline a lot of the micro-management issues, especially if we will have the opportunity to oversee 20 cities?  Along the same lines are there any plans to update the micromanagement that was introduced in Tv2.0 gathering/crafting?  

Is there active review of the combat/diplomatic results?  If not, is there any plans to review them to ensure that the results are within expected parameters?  If so, are the results within expected parameters?


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http://elgea.illyriad.co.uk/a/p/26125" rel="nofollow">


Posted By: geofrey
Date Posted: 05 Feb 2013 at 22:09
this going on now? 

can't get it to load


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: jordigui
Date Posted: 05 Feb 2013 at 23:48
Hi, are you gonna put the video on youtube or somewhere we can see it?
Thanks


Posted By: geofrey
Date Posted: 06 Feb 2013 at 00:48
Originally posted by jordigui jordigui wrote:

Hi, are you gonna put the video on youtube or somewhere we can see it?
Thanks

transcript would be better. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: GM Luna
Date Posted: 06 Feb 2013 at 00:54
It's not on youtube yet, but you can watch it here:

http://www.twitch.tv/massivelytv/b/364392390" rel="nofollow - http://www.twitch.tv/massivelytv/b/364392390

Luna


-------------
GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: abstractdream
Date Posted: 06 Feb 2013 at 01:20
Originally posted by GM Luna GM Luna wrote:

It's not on youtube yet, but you can watch it here:

http://www.twitch.tv/massivelytv/b/364392390" rel="nofollow - http://www.twitch.tv/massivelytv/b/364392390

Luna


FYI: you will need a Flash player.

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Bonfyr Verboo


Posted By: Yeesha D'ni
Date Posted: 06 Feb 2013 at 02:26
Thanks to realize that interview that quick! Hope Beau will update his blog as well. Thumbs Up


Posted By: lokifeyson
Date Posted: 06 Feb 2013 at 07:08
Awesome thanks for the interview Smile

I may have pending questions lol Wink


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Posted By: Rill
Date Posted: 06 Feb 2013 at 07:34
Thank you Luna, Stormcrow and ... was that Gromsh?  I did not hear the name.


Posted By: jordigui
Date Posted: 06 Feb 2013 at 14:15
Great! THanks


Posted By: GM Luna
Date Posted: 13 Feb 2013 at 20:13
Sorry for the slow reply, but here are some additional (short) answers for your questions.

Originally posted by gameplayer gameplayer wrote:

can the strategic alliance prestige pool be used for both areas?

Yes.


Originally posted by Darkwords Darkwords wrote:

There are alot of major changes presented in the release notes for the Broken Lands expansion, will these be released in stages in Elgea before the Broken Lands is released?  Or are they going to come into effect all at once, when the Broken Lands goes live?

It should be something that happens all at once. 


Originally posted by Aurordan Aurordan wrote:

Can you elaborate yet on the mechanics for players on Elgea to start settlements in the Broken Lands?

There will be something along the lines of a new tech you'll research that'll put your first settlement on the opposite continent. 


Originally posted by Darkwords Darkwords wrote:

Will the current war continue and spill over into the broken lands?  I know you cant answer that, but I would still be interested to know the answer.

Which players decide to have a war with eachother, when and where is not determined by us, so you are right in that we cannot answer that question for you.

Originally posted by Albatross Albatross wrote:

Is The Broken Lands a chance for you to develop new gameplay and mechanics that you wouldn't have been able to do with Elgea (perhaps because changes in Elgea would be too drastic, and would impinge on the emotional investment that players have built up) ...?

Yes, exactly. For example, having a PVP-protected zone is a new feature for us, so it makes sense to try it out in a new area. 

Originally posted by abstractdream abstractdream wrote:

How about that new and improved chat?

How about it, eh? ;) I'd say it is still a goal, though lower priority at this time.


Originally posted by geofrey geofrey wrote:

How do I craft a lightsaber?

You go play swtor. ;)

Originally posted by Auraya Auraya wrote:

Will there be muskrats, unicorns, dodos or koalas in the Broken Lands? (Please say yes!)

Maybe?


Originally posted by DeathDealer89 DeathDealer89 wrote:

Will the remaining 70% of rare res actually do anything?

Do the devs have any thoughts about the mass war that is being waged?  

Why are all the factions asleep?

What will be the future interaction be between Broken Lands and Elgea?
    Navy, armies, will it be limited to certain 'ports' or just water in general?

Can we call it something other than 'Broken Lands'?  

Eventually.

We are aware of it of course, but have no professional opinion either way.

Because they are tired? And will wake up when the Broken Lands launch.

Can't say exactly yet, but there will probably be some sort of interaction at some point.

You are welcome to call it whatever you like. :)

Originally posted by Yeesha D'ni Yeesha D'ni wrote:

1. Will  battle magic and terraforming be parts of the new update (or once)? How about market visibility?
2. Will the new update bring more unpredictable player independent existence to Elgea and the Broken lands (dynamic weather, deseases, riots), more discoveries, townbuffs, blueprints or unique items that can be found?
3. Will we be able to interact with Elgea through trade or in another way, to make the gaming experience a more consistant one (not two different games, but one)?
4. Will we get more military or diplomatic options?
5. How easy will it be to influence factions. Are there decisions, that can't be revoked? Or will all players have 80% faction standing soon (after 3 months trading with some hubs)?
6. Will the faction give special items, buffs or blueprints (with a small chance)  to players with a good standing?
7. Are features planned to make micromanagment easier and more player friendly (less  time consuming)?
8. Do the factions interact with each other or fight each other?
9. Will we get more caravans once? And get a trade chat?
10. Do we ever get hot spots, which can be used for player driven quests or tournaments?

1. Features in the expansion at this time are the ones announced.
2. See question 1.
3. Eventually
4. See question 1. 
9. More caravans, probably not. Additional chat channels, probably yes, eventually.

Originally posted by Nimzo Nimzo wrote:

Designer Dragon once said that a game without Bartle killer type players is a stagnant society. Do you think that is true for Illy? Is that of any concern to you and will Broken Lands change it?

PVP is fairly fundamental and I can't see how it would ever not be a part of Illy.

Originally posted by Bonaparta Bonaparta wrote:

Will Broken Lands and Elgea get connected in any way in the future, like some kind of trade ships?

Something along those lines, at some point, yes.


Originally posted by Sliveen Sliveen wrote:

Will BL begin implementing magic, and will Bl have creatures there that are not in Elgea, which have been hinted in other forum threads? Creatures like Monstrous and un-dead, for example. 

Will the rules for exodus be the same in BL (level 20 warehouse) and rules for seiging (level 20 barracks)?

Is is mandatory that everyone initially settle their first city in the neutral area, and if so what are the rules for being allowed move a city (again, level 20 warehouse)?

Will there be any changes to buildings, such as combining the blacksmith, forge and armorer to the same plot and earning each through levels to save plots in city?

If we cant have armies in BL actively misbehaving in the neutral zone, what about thieves or sabs?


New creatures? Maybe. 

Same exodus rules apply.

Yes, everyone's first city on BL will spawn in a "newbie ring" type area that is not in the PVP-protected zone. Moving mechanics in the game are the same with the exception that you can't move a city from one continent to another.

Changing or combining buildings is not planned at this time.

In the PVP protected zone you can't attack cities with any armies, diplos or magic.


Originally posted by jeantall jeantall wrote:

We in Wot were wondering a few things and ill put them into a list.
#1. Will we have the same alliance in broken lands? Or will it be a separate alliance at that?
#2. If its the same Alliance will the maximum limit of people in the alliance be raised or will each side have their own limit?
#3. Will we get another transport spell to use like we did before?
#4. Will the fractions be given more power then just their hubs?
#5. How much of the currently useless crafting goods will be finally be useful?
#6. If the Alliance is the same will broken lands chat and elga have the same room or not?


1. Same
2. No plans to raise membership limits at this time.
3. Your first city in the BL will have a tenaril spell, yes.
4. What factions will be doing and what effect they'll have was expanded on a bit in the video.
5. At some point, yes.
6. No additional public chat channels are planned at this time.

Originally posted by Anjire Anjire wrote:

Why a new continent to roll out "active/semi-active" factions rather than utilize the current factions on Elgea?

What sort of updates are in the works to streamline a lot of the micro-management issues, especially if we will have the opportunity to oversee 20 cities?  Along the same lines are there any plans to update the micromanagement that was introduced in Tv2.0 gathering/crafting?  

Is there active review of the combat/diplomatic results?  If not, is there any plans to review them to ensure that the results are within expected parameters?  If so, are the results within expected parameters?

A new continent isn't required to roll out the factions features, it is just combined as a part of the land expansion update.

I'm open to hearing specific, constructive and realistic suggestions for helping to deal with micromanagement of cities (that do not involve things like automation, because building bots into the game is probably counter-productive). 

If you have concerns about diplo/combat results not working properly we need to see specific evidence, in petitions, so we can review them. 


-------------
GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: Yeesha D'ni
Date Posted: 13 Feb 2013 at 21:08
Originally posted by GM Luna GM Luna wrote:



Originally posted by jeantall jeantall wrote:

#1. Will we have the same alliance in broken lands? Or will it be a separate alliance at that?



1. Same



So TBL will be a new continent, but grown Elgean political and diplomatical issues will get imported, as you won't attack players from big allies even in PVP zones, due to their standing in ELgea. Maybe you do , but I assume, it is a not a good descision LOL??
So at least this will be consistent after breaking the game into two worlds with no interaction (at least for now). But this will have a deep impact on the development of TBL.


Posted By: jordigui
Date Posted: 13 Feb 2013 at 21:09
Thanks for answering those questions!
Please check petition 7855 to see combat/armies not working properly.
Thanks,
TH



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