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Illyriad App for Android/Apple markets

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4738
Printed Date: 17 Apr 2022 at 03:25
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Illyriad App for Android/Apple markets
Posted By: Mayflower
Subject: Illyriad App for Android/Apple markets
Date Posted: 03 Feb 2013 at 08:34

Illyriad is a very intriguing game, and it is no wonder that the number of Illy players have been increasing steadily. More players equals more action, more trade and more fun. Therefore, I feel that by expanding to other consumer markets, Illyriad would benefit from increased popularity, and therefore develop into a much bigger game. One of the best ways to do this would be by developing a mobile application for the Android/Apple app stores.

The mobile app markets have been proven to be excellent ways for game developers to increase publicity for their games. A good example of this would be the Age of Empire application on the Android market. While similar to Illyriad as a city builder game, it is much more simplistic and not nearly as fun as Illyriad. The market consists of 4 basic resources, and you can only have one city with limited buildings. In addition, the developers’ use of english is rather poor, resulting in broken sentences that players have trouble understanding. Yet, in spite of all these flaws, the game is very popular, having been installed between 5 – 10 million times. This is undeniable proof of the mobile app markets ability to increase game popularity.

A secondary reason for the development of an Illyriad application would be the smooth gameplay on mobile devices. Being a browser game that does not require tons of techincal horsepower, the game can be run on mobile devices such as tablets or smartphones. I myself use Illyriad occasionally on my mobile phone. However, one problem with this is the fact that there are numerous glitches or dysfunctional capabilites. This is largely due to the fact that mobile browsers not entirely compatible with Illyriad, therefore resulting in problems such as the inability to send mails, scroll through the hub markets or send resources. The development of a specialized app would fix all these problems easily, as well as allowing more efficient use of the game.

In conclusion, the development of an Illyriad app for the mobile app market would be very beneficial to all parties involved.


PS. In case this is too long winded, basically an Illyriad app would be good because it would make Illyriad a more popular and fun game.




Replies:
Posted By: abstractdream
Date Posted: 03 Feb 2013 at 10:49
AFAIK any sort of app for iOS would necessarily be based on the web engine used for Safari. If that is indeed the case, it won't fix anything to have a seperate app and would give the Devs more non-game stuff to do, which I for one don't want. It would sure be awesome if that was not the case. An app for iOS would be great but I'll settle for Apple fixing the Safari glitches (which is slooooowwwwwly happening.)

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Bonfyr Verboo


Posted By: Mayflower
Date Posted: 05 Feb 2013 at 11:50
That is indeed true, thus the same problems occur even if you use different browsers. However, by creating a direct game engine, the Illyriad app would be able to bypass browser limitations.


Posted By: Brandmeister
Date Posted: 05 Feb 2013 at 17:17
@abstract: Use Chrome on iOS. It is much, much better for Illyriad. Safari has an HTML 5 caching problem that causes glitches like build queues not updating.


Posted By: BetaMatt
Date Posted: 07 Feb 2013 at 03:53
I have played Illy on both my Android phone and my Nexus 7. Playing on the phone is quite tedious but playing on the tablet is not so bad for the most part.

I am unable to zoom in to GC/AC when I'm on my tablet and I can only navigate the world map by clicking on the compass. Clicking and dragging with my finger causes me to move around the entire screen instead of just the map.

An app just for tablets makes a lot of sense to me since the screens would be big enough to display all the game's info and icons without making it appear convoluted. 


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Posted By: Elmindra
Date Posted: 07 Feb 2013 at 04:02
Just from my experience, the best browser on an android for Illy seems to be Dolphin.  I use it on my Galaxy SII and I can chat albeit with some difficulty.

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Posted By: abstractdream
Date Posted: 07 Feb 2013 at 04:05
BetaMatt, your description matches my experience on the iPad. The latest iOS update, which I got last week has cleared up a couple of the more annoying issues, not being able to use the building queue to full effect and the Commander Skills leveling glitch. The map seems a bit smoother in its use as well, so that is a plus. All in all a couple of steps in the right direction.

Not being able to zoom the chat is not really an issue on a tablet. On a phone, there is a way to do it, but it is cumbersome.

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Bonfyr Verboo


Posted By: Mayflower
Date Posted: 07 Feb 2013 at 11:30
Illyriad seems to work best on the ipad for me, I haven't really experienced problems with Safari. I can't see the chat on the nexus chrome browser and I can't send mail or resources on Android dolphin browser.


Posted By: skyarix
Date Posted: 11 Feb 2013 at 08:36
I also have problems with the dolphin browser.


Posted By: Endrok
Date Posted: 12 Feb 2013 at 12:45
I'd be more than happy with an Android app that allowed me to do some of the city/trade management functions of the game. Mostly text based screens rather than full map functionality. 

> Manage my cities research, build and resource production.
> Manage hub trading.
> Mail, GC, AC screens.

I realise it's perhaps not what everybody would want, but for 'mobile' use it would do perfectly for me.


Posted By: Brandmeister
Date Posted: 12 Feb 2013 at 14:26
I find myself wanting the map to fill the whole screen on my iPad, and things like scout reports to be integrated into the display, along with a more elegant way of issuing commands. The current GUI is useful and well formatted, but the use model is definitely centered around a mouse.

Of course, extending another platform would rather defeat the purpose of having an HTML5 front end that is 100% cross-platform.

I'd settle for that frustrating map re-centering bug to get fixed.


Posted By: Yeesha D'ni
Date Posted: 13 Feb 2013 at 22:45
An Illyriad app would be fine, as many functions (eg. map, mails, chat) can't be used in Android, even with a modern Samsung Galaxy S3. I think, it would help Illyriad to get better known and to develop. I would really appreciate such an App.
One of our biggest german  browser game publishers ( http://gameforgemobile.com/" rel="nofollow - Gameforge ) just tries that with some of their games like "Grepolis" and "The Tribes".
But: it would cost a fortune to design such an app. Big publishers maybe can afford this time consuming and quite costly process . I think, it would eat up all our devs ressources to work on that. And speaking for me:  I would see ingame development as a priority.
Another thought: there is a trend, which could destroy the Indie games development to the benefit of large publishers with much capital in stock. It's the free apps, which you can download without paying a penny. Only large firms can afford that risky thing, as it is not sure, that players will use ingame shops for more playing fun (to refinance that project). And Illyriad, who never wanted to be a pay to win couldn't install such a shop, at least with not much more prestige features then now.
A buy app (which at least I would spend money on) would be the alternative. If it could compete and be profitable. Don't know, if that would work in the end.
Another thing about apps is, at least android apps, you need to develop several apps for different android devices (due to the display resolution and different android OS like Tegra). With IOS this is not that problem. That's one reason, why recently http://www.baldursgate.com/android.en.html" rel="nofollow - Baldurs Gate II Release on Android devices has been delayed without a release date in sight, whereas it works fine on IOS.




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