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Master Crafted Chainmail

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4700
Printed Date: 17 Apr 2022 at 18:33
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Master Crafted Chainmail
Posted By: Trelling
Subject: Master Crafted Chainmail
Date Posted: 25 Jan 2013 at 08:19
As GM TC has stated the Master Crafted Chainmail is discoverable but we do not know how to do this, nor where to start.

this is a thread so that we Humans can help each other to do this Humble Task for the Good of Humankind ...

so where do you think that we could start ??

the description is:
Humans may not have the artistic flare of the Elves, nor the affinity with metals enjoyed by Dwarven smiths, but they are supremely pragmatic. There seems no grand plan to this armour. It is, instead, a series of compromises, subtle innovations and tiny sparks of genius, which makes for some of the most effective (if ugly) chainmail in Illyria.

any one have any ideas ...


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In a world where data is coin of the realm, and
transmissions are guarded by no better sentinels
than man-made codes and corruptible devices,
there is no such thing as a secret.
Dr Kio Masada



Replies:
Posted By: Halcyon
Date Posted: 25 Jan 2013 at 09:23
I wonder if some crafting discoveries do not require a city that contains all the crafting buildings.
Does anyone have such a city?


Posted By: Meagh
Date Posted: 25 Jan 2013 at 11:23
i think that is impossible?

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Posted By: Darkwords
Date Posted: 25 Jan 2013 at 12:46
I am guessing 'do not' should not have been in that sentence.

Here is how you can use 'do not' properly...

Do not use Google translate, as it sucks.

LOL jk


Posted By: Darkwords
Date Posted: 25 Jan 2013 at 13:15
If the discriptions for these things do hold clues, then this one is pretty vague...

"a series of compromises, subtle innovations"  - could refer to how you have to demolish and rebuild the weapon crafting buildings perhaps.

"and tiny sparks of genius"  - think I am lacking there... Tongue


Posted By: geofrey
Date Posted: 25 Jan 2013 at 21:22
Originally posted by Darkwords Darkwords wrote:

If the discriptions for these things do hold clues, then this one is pretty vague...

"a series of compromises, subtle innovations"  - could refer to how you have to demolish and rebuild the weapon crafting buildings perhaps.

"and tiny sparks of genius"  - think I am lacking there... Tongue

innovations and sparks of genius seem like things that happen in a library, college, or mad scientist laboratory. 

Any educational facilities in Elgea?


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Epidemic
Date Posted: 25 Jan 2013 at 21:38
I know of a player that has all 16 crafting buildings in one town, they didn't get any discovery.


Posted By: Trelling
Date Posted: 25 Jan 2013 at 22:24
this is not an easy discovery ... it has to be earned ...

-------------
In a world where data is coin of the realm, and
transmissions are guarded by no better sentinels
than man-made codes and corruptible devices,
there is no such thing as a secret.
Dr Kio Masada


Posted By: Aral
Date Posted: 26 Jan 2013 at 00:02
Make a LOT of chainmail, humans.  It takes much practice to become a master.  Wink

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Aral Llc is not responsible for any grievous bodily harm sustained while reading this signature. No rights reserved.


Posted By: Darkwords
Date Posted: 26 Jan 2013 at 01:13
Some of us have been making it for 3 years, so I doubt it is down to how much you have produced.


Posted By: Trelling
Date Posted: 26 Jan 2013 at 03:15
we all know that for the Dwarfs that Duraz Karag is the key to finding their discovery, but for the Elves, Humans and Orcs there have been no new buildings/features that have been found but GM TC is adamant that all of the special crafted stuff is definately discoverable ..

so my theory is that some of the unknown mysteries that have been in the game for some time have to only NOW be active and usable for us to discover our special stuff

eg.

The Misted Lands
The Rift

etc ...

so we have to look around and rescout, to find out ...


-------------
In a world where data is coin of the realm, and
transmissions are guarded by no better sentinels
than man-made codes and corruptible devices,
there is no such thing as a secret.
Dr Kio Masada


Posted By: The_Dude
Date Posted: 26 Jan 2013 at 03:24
Consider making 1 each of the crafted chainmails.


Posted By: Elmindra
Date Posted: 26 Jan 2013 at 04:11
This has been attempted with the elven spirit bow with no luck.


Posted By: Aurordan
Date Posted: 26 Jan 2013 at 04:28
Has anyone tried getting one of the Devs really drunk and seeing if they let anything slip?  I just want to make sure we're pursuing all avenues.  


Posted By: Epidemic
Date Posted: 26 Jan 2013 at 05:47
Duraz Karag might not necessarily be for the crafting discovery. There is still the Dwarven Fortification discovery that has yet to be found. 


Posted By: Tordenkaffen
Date Posted: 26 Jan 2013 at 10:58
What about orcs? They must have a racial crafting option as well right? 


Posted By: Gossip Boy
Date Posted: 26 Jan 2013 at 12:28
I think that we may have to build X number of crafted chainmails to unlock the master crafted chainmails..X maybe 1k or 10k

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Elessar2
[08:34]<Rill> when you've just had part of your brain taken out, you lack a certain amount of credibility
<KillerPoodle> I can say anything I like and it is impossible to prove or disprove


Posted By: Nokigon
Date Posted: 26 Jan 2013 at 13:14
Orcs have the Orcish Marauder Sword- a sword on the level of the Silversteel Sword




Posted By: geofrey
Date Posted: 26 Jan 2013 at 14:29
Originally posted by Nokigon Nokigon wrote:

Orcs have the Orcish Marauder Sword- a sword on the level of the Silversteel Sword



actually it's 2% less effective. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: geofrey
Date Posted: 26 Jan 2013 at 14:35
Originally posted by Gossip Boy Gossip Boy wrote:

I think that we may have to build X number of crafted chainmails to unlock the master crafted chainmails..X maybe 1k or 10k

my alliance has recently qued up over 1000 of swords in an ORC town and 1000 plate in a dwarf town. I will report the results once finished. 

I have personally crafted over 10,000 swords in a dwarf town and no discovery. And Shepard (An orc) has crafted over 10,000 spears with no discovery. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Nokigon
Date Posted: 27 Jan 2013 at 09:19
Originally posted by geofrey geofrey wrote:

Originally posted by Nokigon Nokigon wrote:

Orcs have the Orcish Marauder Sword- a sword on the level of the Silversteel Sword



actually it's 2% less effective. 
Still on the level of. But whatever, unimportant.


Posted By: Brandmeister
Date Posted: 03 Feb 2013 at 07:23
Originally posted by geofrey geofrey wrote:

Any educational facilities in Elgea?

As a matter of fact, yes. The Temple of Reason.


Posted By: Mayflower
Date Posted: 03 Feb 2013 at 11:50
I think us elves should go and figure out how to discover the elusive Elven Spirit Bow as well.


Posted By: Samalander
Date Posted: 04 Feb 2013 at 20:40
Ouch     Maybe someone needs to bite bullet on workshop specialization  to see if it works.


Posted By: Darkwords
Date Posted: 04 Feb 2013 at 20:47
If you mean specialising a workshop I have done it, does not trigger the discovery


Posted By: Trelling
Date Posted: 21 Feb 2013 at 10:24
GM Stormcrow ... help us in our Darkest Hour !!!

-------------
In a world where data is coin of the realm, and
transmissions are guarded by no better sentinels
than man-made codes and corruptible devices,
there is no such thing as a secret.
Dr Kio Masada


Posted By: Darkwords
Date Posted: 21 Feb 2013 at 13:59
I can now also confirm that making one of every type of crafted armour, in a single city does not trigger this discovery.


Posted By: Machete
Date Posted: 21 Feb 2013 at 15:03
well that sux...i was going to try the same thing of crafting every type of armor
grrrrrrrr


Posted By: Tordenkaffen
Date Posted: 21 Feb 2013 at 16:25
Build it and they will come...


Posted By: geofrey
Date Posted: 21 Feb 2013 at 18:13
Originally posted by Trelling Trelling wrote:

GM Stormcrow ... help us in our Darkest Hour !!!

We could really use a meaningful clue or 2. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Machete
Date Posted: 21 Feb 2013 at 19:30
do you think GM Stormcrow would take a bribe? I have some prestige I would give him.


Posted By: geofrey
Date Posted: 21 Feb 2013 at 21:09
Originally posted by Machete Machete wrote:

do you think GM Stormcrow would take a bribe? I have some prestige I would give him.

If not we could try blackmail... give us a clue or we open tickets saying our Master Crafted Chainmail hasn't arrived when it should of!


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Lord Rufus Hagason
Date Posted: 11 Jan 2014 at 18:49
Any break through on this?


Posted By: Darkwords
Date Posted: 11 Jan 2014 at 23:29
Check the forum threads for the fortune teller, that'll give you some clue.

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<Deranzin> I'd agree with darkone on that

[21:59]<ropadope> you know I am perverted

<Bartleby> dark is upsetting some peeps


Posted By: Dwrwd
Date Posted: 12 Feb 2014 at 11:14
Originally posted by Epidemic Epidemic wrote:

I know of a player that has all 16 crafting buildings in one town, they didn't get any discovery.

What if "no grand plan" means you do not need to have all crafting buildings but just a specific combination of them?

Then "subtle innovations" could mean each building should be developed to a specific level, not necessarily the top one. Maybe you also have to keep all buildings at approx the same level as you develop them (I mean rather than to build up the first to 20 then start with another).

PS: I haven't researched any crafting yet so someone else should experiment with this, if they like.


Posted By: Dwrwd
Date Posted: 12 Feb 2014 at 11:50
I tried to calculate the possible combinations for 16 buildings and 20 levels using this app:

http://www.mathsisfun.com/combinatorics/combinations-permutations-calculator.html" rel="nofollow - http://www.mathsisfun.com/combinatorics/combinations-permutations-calculator.html

I entered these values:

n=20
r=16
is order important? no (not sure about this, but choosing yes means even more combinations)
are repetitions allowed? yes (i.e. some buildings can be at the same level)

and the result was ~4 billions (if I got the maths right, and please correct me if I'm wrong), so no wonder nobody got the right combination yet.

I also tried to think how to eliminate some of the possible but unlikely combinations:
1) Maybe you don't need all crafting buildings to find the prize but it's also unlikely you can get it with just 1 or 2, so the right number must be something in between.
2) You probably need all the buildings related to armour crafting but you can do without (most of) the others
3) All the buildings should be at the same level (not really sure about this) and (as suggested in my previous post) must be leveled up at the same pace.



Posted By: Sirius
Date Posted: 12 Feb 2014 at 17:29
Originally posted by Dwrwd Dwrwd wrote:

I tried to calculate the possible combinations for 16 buildings and 20 levels using this app:

http://www.mathsisfun.com/combinatorics/combinations-permutations-calculator.html" rel="nofollow - http://www.mathsisfun.com/combinatorics/combinations-permutations-calculator.html

I entered these values:

n=20
r=16
is order important? no (not sure about this, but choosing yes means even more combinations)
are repetitions allowed? yes (i.e. some buildings can be at the same level)

and the result was ~4 billions (if I got the maths right, and please correct me if I'm wrong), so no wonder nobody got the right combination yet.

I also tried to think how to eliminate some of the possible but unlikely combinations:
1) Maybe you don't need all crafting buildings to find the prize but it's also unlikely you can get it with just 1 or 2, so the right number must be something in between.
2) You probably need all the buildings related to armour crafting but you can do without (most of) the others
3) All the buildings should be at the same level (not really sure about this) and (as suggested in my previous post) must be leveled up at the same pace.




Honestly I don't think it's something like that... We know one thing that should be reliable and that is that, once you have obtained the answers from the fortune teller, you need tentacles to move further in the obtention of special items like the master crafted chainmail. In my opinion it is the top-priority for those who look for the master crafted armour since it is the most promising clue we have.
Then building units to feed http://elgea.illyriad.co.uk/#/World/Map/-994/-824" rel="nofollow - the Heart of Corruption — in order to get tentacles — seems to me to be what is to be done in the current state of our knowledge.


Posted By: Rill
Date Posted: 13 Feb 2014 at 00:18
The drop rate on tentacles is not very high, and most players have little hope of the heart beating for long enough to get troops there and have the corrupted units travel back to drop a tentacle because of the distances involved.  It's possible that a multi-racial group of players will need to gather around Audrey, feed her and then sell the tentacles at drastically inflated prices in order for any large body of people to get the discovery.



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