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Dwarven Champion's Armor

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Topic: Dwarven Champion's Armor
Posted By: geofrey
Subject: Dwarven Champion's Armor
Date Posted: 05 Jan 2013 at 02:45
Has anyone discovered the Dwarven Champion's Armor? Is it discoverable? I can't seem to unlock it so I am beginning to think it is not in-game yet. Any confirm?

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Replies:
Posted By: Epidemic
Date Posted: 05 Jan 2013 at 04:51
I have just over 100 crafting researches and I haven't discovered it yet. We might have to finish all the research, or it might be a # of researches and building levels, or items crafted. I'll keep trying until I get it.
 
Have you finished all crafting researches?


Posted By: Darkwords
Date Posted: 05 Jan 2013 at 09:54
I have completed all crafting reseearch in an Elven and a Human account and not discovered their equivalent tech.

I beleive that it is released but is not available through crafting research.



Posted By: Epidemic
Date Posted: 05 Jan 2013 at 22:43
Originally posted by Darkwords Darkwords wrote:

I have completed all crafting reseearch in an Elven and a Human account and not discovered their equivalent tech.

I beleive that it is released but is not available through crafting research.

 
You completed all 130 crafting researches in one town?


Posted By: geofrey
Date Posted: 07 Jan 2013 at 03:45
The description mentions Duraz Karag. The ancient dwarf Fortress can be located using the search feature. I sent scouts and got a well thought out reply, but only cryptic messages indicating that Duraz Karag contains secrets, but my scouts didn't know how to begin searching fo rit. 

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Posted By: Angrim
Date Posted: 07 Jan 2013 at 04:00
GM Thundercat today confirmed in GC that it is discoverable.


Posted By: geofrey
Date Posted: 07 Jan 2013 at 14:54
Originally posted by Angrim Angrim wrote:

GM Thundercat today confirmed in GC that it is discoverable.

Thanks for posting in here. Now the quest begins. 


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Posted By: Darkwords
Date Posted: 07 Jan 2013 at 15:30
Originally posted by Epidemic Epidemic wrote:


 
You completed all 130 crafting researches in one town?


In 3 or 4 towns Smile  me likes crafting Wink

However, I have not done much trade research.


Posted By: geofrey
Date Posted: 07 Jan 2013 at 18:17
The description of diplomatic parties sent to Duraz Karag yields some interesting tidbits... 

Quote A plaque in the overgrown marketplace attests to once vibrant commerce: "Give thanks to the east, for Obsidian and fine silks. Give thanks to the west for grain and meat. Give thanks to the north, for Iceheart and oak. Give thanks to the south for spices and fish. All the goods of the world are brought here, by the skill of the Dwarven Clans in obedience to the Artefores."

This could be a hint telling us to deliver goods to the city. Obsidian is a rare mineral, grain = food, iceheart and oak are both rare resources. That leaves silks, meat, spices, and fish open for interpretation. 

This could also in reference to the quest "the Truecrafter," where you must aid a dwarvish craftsmen as he tries to pass on the works of the Artefores. 

Quote  Close to the royal palace, the wall of another shrine reads: "For the glory and might of Duraz Karag, we thank the Artifores. We give thanks that they made our crafts people deft and hard working. We give thanks that they made our kings wise. We give thanks that they made our mountain ranges rich with iron and Silversteel. We give thanks that our warriors are strong, our children healthy, our women enduring, our families dutiful. Upon these things does Duraz Karag stand. May it last for ever." 



Here Silversteel and Iron are referenced. And it is mentioned that these things make Duraz Karag stand. Maybe returning some silversteel and iron will spark something in Duraz Karag? 

Lastly, 

Quote

Your followers regret that they did not return with any treasure or insight. The ruins of Duraz Karag are so vast, they say, that it must contain some secrets, but they had no clue where they might even start such a search.

Further indication that Duraz karag has something going on, but no one has documented it yet. 



 


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Posted By: Elmindra
Date Posted: 07 Jan 2013 at 18:54
Very nice indeed.  I think that a specific location must be a step in the right direction for these recipies.  I wonder if a non-dwarf would get the same response?


Posted By: geofrey
Date Posted: 07 Jan 2013 at 19:11
Duplicate post, please disregard. 

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Posted By: geofrey
Date Posted: 07 Jan 2013 at 21:12
Originally posted by Elmindra Elmindra wrote:

Very nice indeed.  I think that a specific location must be a step in the right direction for these recipies.  I wonder if a non-dwarf would get the same response?

Sounds like we need a volunteer, preferably someone close to the ancient fortress. If anyone can, please send your non-dwarf diplomats to the town and see what pops up. 

I sent miners, skinners, herbalist, and cotters to Duraz Karag. No mail, just notifications saying their services were not needed and they are returning home. I sent from a dwarf town that does not have any crafting researched. 

Can someone with miners and cotters in a fully armor researched dwarf town send your trade units to Duraz Karag and send me the results?


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Posted By: Epidemic
Date Posted: 22 Jan 2013 at 18:07

Anything new concerning Dwarven Champion? I'm thinking Ancient Pattern Armour is a dwarven discovery too.

 


Posted By: Darkwords
Date Posted: 22 Jan 2013 at 19:01
I think that is the human one Epi


Posted By: geofrey
Date Posted: 22 Jan 2013 at 19:15
Originally posted by Epidemic Epidemic wrote:

Anything new concerning Dwarven Champion? I'm thinking Ancient Pattern Armour is a dwarven discovery too.

 

I have ruled out sending all types of diplomats and military troops to D.K. from a Dwarvish town with all armor researched and specialization researched. 

I have sent some military units but they always return the same. 

My current theory is that the message that is returned when sending diplomats contains some clue we are suppose to use to figure out how to unlock the discovery. 

Maybe we must send resources to the location. Or send a general wearing a specific type of armor? 


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Posted By: Epidemic
Date Posted: 22 Jan 2013 at 20:42
I tried sending caravans to Duraz  Kurag, I received no message at all, though I did not send any Silversteel.
I just finished my L20 Tavern, I haven't really been keeping up with quests, but i'll pay more attention now. I also have L20 barracks, consulate, blacksmith and forge in that town.
I haven't finished all the plate armorer research, but i've finished at least 115 craft researches.


Posted By: Magnificence
Date Posted: 23 Jan 2013 at 01:18
Has anyone tried sending the ingredients?


Posted By: Malek
Date Posted: 23 Jan 2013 at 08:48
I have been thinking to send the ingredients as directed by the mail, I just have not gotten around to it yet. If we list them out here people may try to send it and we can see what happens, it may be the solution. 
If not we move onto something else. 


Posted By: geofrey
Date Posted: 23 Jan 2013 at 14:56
Originally posted by geofrey geofrey wrote:

The description of diplomatic parties sent to Duraz Karag yields some interesting tidbits... 

Quote A plaque in the overgrown marketplace attests to once vibrant commerce: "Give thanks to the east, for Obsidian and fine silks. Give thanks to the west for grain and meat. Give thanks to the north, for Iceheart and oak. Give thanks to the south for spices and fish. All the goods of the world are brought here, by the skill of the Dwarven Clans in obedience to the Artefores."



 

Using the above information I think we can list: 

  • Obsidian
  • Food
  • Iceheart
  • Ancient Oak

The silk, spices, fish, and meat are a little harder to deduce. Here are my guesses: 

  • Spices: Only thing close to spices are either the generic herbs, or the elemental SALTS. 
  • Fish: Some kindof animal part? 
  • Meat: Skins or other animal parts?
  • Silk: spider parts, or maybe crafted armour of some sort?
Silversteel and Iron are also mentioned in the message. So perhaps send those aswell? 



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Posted By: Auraya
Date Posted: 23 Jan 2013 at 15:09
Maybe instead of only sending to DK, there are 4 different locations to send to?


Posted By: geofrey
Date Posted: 23 Jan 2013 at 19:05
Originally posted by Auraya Auraya wrote:

Maybe instead of only sending to DK, there are 4 different locations to send to?

Good thinking. I've looked over the map and have not located any other dwarven fortresses besides DK, so I am not forsure what else there is that we could interact with. 


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Posted By: Darkwords
Date Posted: 23 Jan 2013 at 20:19
How about a relevant land feature in a specific dirrection i.e. a wheat field that is east of DK (or which ever dirrection is gives praise to for wheat.


Posted By: The_Dude
Date Posted: 23 Jan 2013 at 22:32
Also, at DK, there are map features in the adjacent sqs.


Posted By: Anjire
Date Posted: 25 Jan 2013 at 14:07
I really don't know if DK has anything to do with unlocking the Dwarven Champion Armor.  

My recollection is that DK was released a while before Tv2 was and that Manannan and I did some collaboration trying to crack the cryptic montage.  At that time there were only a few faction cities that you could send diplomats to - something like 8 in total.  

There was at least one such city in the cardinal compass directions: North, South, East, West.

The only one I can recall from memory is the west faction city:   http://elgea.illyriad.co.uk/#/World/Map/-906/-277/14" rel="nofollow - Jarru
All manner of diplomats, caravan laden with goods (at that time only basics resources/weapons, etc no materials/crafted items) were sent to no affect.  I even attempted to claim sovereign on the square because you could park an army on top of the faction hub.  

Also, I have timed advanced spies(125 each group) to hit all 5 squares of DK simultaneously (+/- 15 seconds) of one another.  

~hopefully this will help others move forward with there attempts to solve both mysteries(or one if they are indeed connected)



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Posted By: geofrey
Date Posted: 25 Jan 2013 at 15:12
Originally posted by geofrey geofrey wrote:

The description of diplomatic parties sent to Duraz Karag yields some interesting tidbits... 

Your followers regret that they did not return with any treasure or insight. The ruins of Duraz Karag are so vast, they say, that it must contain some secrets, but they had no clue where they might even start such a search.


D.K. contains some mystery. You are right that it may not be related to the Dwarven Champion's Armor. 

GMs have confirmed Dwarven Champion's Armor is in game and can be found. The closest clue we have about Dwarvin Champion armor is the abandoned Dwarven Fortress of old. 

We have ruled out the Champion Armor being learned through research, like the battle axe. As players have finished researching EVERYTHING and have not yet learned the recipe. 

Maybe someone who has researched all armor could try creating 1 of each armor. would make sense... after making every type of armor in-game you then discover a new type of armor. 




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Posted By: Elmindra
Date Posted: 25 Jan 2013 at 16:37
This has been attempted with the elven spirit bow to no avail.  As of right now, I am fairly convinced it has something to do with a map location.  Since all the racial gear is tied together, maybe if we crack one we can crack them all.


Posted By: Epidemic
Date Posted: 25 Jan 2013 at 18:22
Could this mystery be like The Heroic Human Statue, in that after you send diplos to Duraz Karag you have to send them to certain squares in each direction?


Posted By: geofrey
Date Posted: 25 Jan 2013 at 21:02
Originally posted by Epidemic Epidemic wrote:

Could this mystery be like The Heroic Human Statue, in that after you send diplos to Duraz Karag you have to send them to certain squares in each direction?

interesting theory. Your suggesting that once you hit D.K. there is a secondary place you must hit with diplos... 

Any thoughts on where that secondary location would be?


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Posted By: Epidemic
Date Posted: 26 Jan 2013 at 19:16
Here is The Truecrafter quest: Maybe has a clue?
 
Thoromar Runetouch is a Truecrafter: both a priest and craftsman, his meditations are in his work, his prayers eternal in the stonework that he produces. He wanders Illyria seeking the most gifted stoneworkers (all Dwarves, of course), and mentors them for a few days, or weeks or years.

His objectives are to pass on the ancient stoneworking secrets of the Artefores (the Dwarf gods whom The Maker set to craft the world), and to seek craftsmen who have the skill and focus to follow in his own footsteps, becoming Truecrafters in turn. Many Dwarves regard this work, honouring the Maker and serving the Dwarf community at the same time, as the most valuable that any Dwarf can aspire to.

Thoromad is known to be working nearby, working with an aspiring stonemason on a deliberately tricky vein of rock. In view of his fine and holy work, some of the locals have suggested that someone should send supplies out to him, food to support him and his colleague, so that they can focus on their work without worrying about having to feed themselves. When your people say "someone", they really mean their leader - you.
 
Accepting this quest will require you to ship: 60 [@c=25] food 


Posted By: Brandmeister
Date Posted: 01 Feb 2013 at 03:19
Has anyone ever checked out the images available for purchase on cafepress? There are eight discoveries listed that I've never heard anyone actually using. Four look very specific to each race--Amassing the Horde (orc), Exploiting Idealism (human), Tree of Life (elf) and Dwarven Fortifications (dwarf).

I'd bet 1000 Alte Brandtburg wheat beers that the Dwarven Fortifications discovery has something to do with Duraz Karag.


Posted By: Brandmeister
Date Posted: 01 Feb 2013 at 03:23
Here is the http://www.cafepress.com/illyriad/8035370" rel="nofollow - link to the Illyriad posters . There are four other discoveries as well, involving Tenaril (x2), Thieves Cant and Sight of the Moon.


Posted By: Darkwords
Date Posted: 01 Feb 2013 at 03:25
There is another thread about those discoveries and there has been no notification as to whether they have even been released yet, although it is somewhat likely they have been.  However, I think that artwork has been around longer than Duraz Karag.


Posted By: Endrok
Date Posted: 01 Feb 2013 at 15:34
Hi,

I did notice that  Duraz Karag is spread over 5 different squares, so I sent diplos (Scouts & Spies) to each of them - same report came back as everybody else.

Damn this is frustrating Wacko

There is one more thing I'm looking at that I've not seen mentioned anywhere, but it will probably lead to nothing!




Posted By: geofrey
Date Posted: 14 Feb 2013 at 20:02
I crafted over 1000 Upland plate in one of my dwarvish towns in one go, and it did not unlock a discovery. If there is a set amount of armor necessary to craft before you can discover it, 1,000 is not it. I suspect I've made over 2,000 in this town, but I have not kept track. 

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Posted By: Epidemic
Date Posted: 14 Feb 2013 at 23:11
Has anyone crafted items from every category (horses, spears, swords, bows, leather armor, chain armor, plate armor) within the same town?


Posted By: The Duke
Date Posted: 15 Feb 2013 at 00:51
I think making one of each of the armors you can research could unlock it

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Posted By: Darkwords
Date Posted: 15 Feb 2013 at 08:15
In about 1 week I will have made 1 of every type of armour, to see if this works to unlock the Human armour discovery.

Will let you know if it does.


Posted By: Endrok
Date Posted: 15 Feb 2013 at 16:49

The Scout report from Duraz Karag has a number of possible leads, most of which seem to have been looked at.  Has anybody looked at any links to the Dwarven factions mentioned in the report ?

"The remains of a royal hall cover an area big enough to contain a whole village. In the ruins of crumbled townhouses are the Clan crests of dozens of proud families, some familiar (Moedagh, Reashag, Bealagh), others long forgotten by all but the Dwarves."

If you read the profile of those 3 factions, 2 of them mention specific trade hubs. Clan Bealagh doesn't mention any one hub in particular.  

The first thing that crossed my mind was to scout each location .... but you can't scout trade hubs.  So I've send traders to the hubs to see if that does anything  (hopes of a good result are not high!).

Any thoughts ?




Posted By: geofrey
Date Posted: 15 Feb 2013 at 17:08
Originally posted by Endrok Endrok wrote:


The Scout report from Duraz Karag has a number of possible leads, most of which seem to have been looked at.  Has anybody looked at any links to the Dwarven factions mentioned in the report ?

"The remains of a royal hall cover an area big enough to contain a whole village. In the ruins of crumbled townhouses are the Clan crests of dozens of proud families, some familiar (Moedagh, Reashag, Bealagh), others long forgotten by all but the Dwarves."

If you read the profile of those 3 factions, 2 of them mention specific trade hubs. Clan Bealagh doesn't mention any one hub in particular.  

The first thing that crossed my mind was to scout each location .... but you can't scout trade hubs.  So I've send traders to the hubs to see if that does anything  (hopes of a good result are not high!).

Any thoughts ?


Good idea. I've read the descriptions before but nothing jumped out at me as thinks to interact with. Maybe you have to have traders present in one of their trade hubs. But Faction AI isn't live yet, so it can't have anything to do with winning their favor. 

Maybe if you sell enough armor in one of their hubs? 


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Posted By: Brandmeister
Date Posted: 16 Feb 2013 at 01:23
I haven't sent a trader to a Dwarven hub, but I've researched most of the dwarven faction descriptions. I also spent a significant amount of effort trying scouts and spies in the area of Glinntre, investigating the backstory of Treggar's Crows. I didn't find anything of note there, but I've started a map on graph paper, and I'll be systematically hitting those squares of the coming weeks. I had high hopes I that would discover something cool in the Ancient Lair square located conspicuously near Glinntre.

I don't expect these efforts to bear fruit, however. There seems to be a great number of things implied in the faction descriptions that appear to be meta-game fluff, rather than something concrete that you can interact with in the game.

I am, however, holding out hope that we will eventually stumble upon something like the Human Statues Mystery, which was great fun to complete. I rather enjoyed scrolling all around the map looking for the rumored locations. I wish that quest would have lasted a lot longer.


Posted By: Endrok
Date Posted: 16 Feb 2013 at 09:45

Well it doesn't look like the trader thing is going to make any difference at the moment, but there are a couple of other variations that I may try.  
The trouble is there are so many possible variations that this could take a looooong time!

The report does mention that the site is vast, it's spread over 5 squares (I've sent diplos to all 5 - same report for each sq and each diplo type).  Just wondering if the following wording is a hint that we need to send LOTS of diplos. 

"The ruins of Duraz Karag are so vast, they say, that it must contain some secrets, but they had no clue where they might even start such a search."

What sort of numbers of Scouts / Spies etc have people been sending to Duraz Karag ?
(yeah I know this has probably already been looked at)

For the time being I'm hoping that good old Dwarven Honour  ( Big smile )  will mean that if anybody does actually work it out they will at least give those who have contributed to this thread hint on where/how/what we should be doing !

I'd love to get to the bottom of this Discovery, it has to be more interesting than killing rats all day long!   If anybody wants to combine efforts on this send me an IGM! http://elgea.illyriad.co.uk/#/Player/Profile/67113" rel="nofollow - http://elgea.illyriad.co.uk/#/Player/Profile/67113


Endrok


Posted By: Anjire
Date Posted: 16 Feb 2013 at 10:36
2500 t2 spies and scouts in 5 separate attempts to each of the 5 squares

125 t2 spies and scouts coordinated to land at the same time on all five squares

Same report received as already posted

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Posted By: Endrok
Date Posted: 16 Feb 2013 at 10:39
Originally posted by Anjire Anjire wrote:

2500 t2 spies and scouts in 5 separate attempts to each of the 5 squares

125 t2 spies and scouts coordinated to land at the same time on all five squares

Same report received as already posted

Thanks Anjire ......  there goes another theory Big smile

.... Back to the drawingboard!


Posted By: Darkwords
Date Posted: 16 Feb 2013 at 12:02
Perhaps sending miners rather than dips?  So they can dig through the rubble.


Posted By: geofrey
Date Posted: 16 Feb 2013 at 16:51
ALready tried sending 20 miners to each square. no success. 

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Posted By: joeya
Date Posted: 21 Feb 2013 at 20:32
Has anyone sent armies to all 5 squares?  Raid or Occupy?  Ever seen an NPC on top of the ruins? Maybe a battle needs to be won on top?  Although that does not flow with any instructions from the scouting report.

I have sent resources in, (all specifically mentioned, plus some more, except for silversteel), and they get dumped into the abyss.  I have sent dozens of underminers and deep dwellers, as well, to no avail.


Posted By: joeya
Date Posted: 21 Feb 2013 at 21:14
"Clan Bealagh, as military leaders of the Dwarven Defence, ordered the Dwarves deeper into the mountains, retreating before the foul greenskin horde. The mountain’s tunnels and caverns would ensure that the United Dwarven Army did not get outflanked by their more numerous enemies..."

"...We will stand united again, under one Great King, one banner and we will drive the greenskins and their evil taint from our beloved mountains once and for all. 

Clan Bealagh will not rest until we hear the delightful sound of our enemies’ skulls being crushed under our steel-toed boots."


Maybe investigating the mountain caves in the area will lead to something?
http://elgea.illyriad.co.uk/#/World/Map/-213/-126


Posted By: joeya
Date Posted: 21 Feb 2013 at 21:26
and there is this; http://elgea.illyriad.co.uk/#/World/Map/-208/-121
not sure if these are common as well, I see a lot of "caves" around the world, but not so many "ancient lairs".
May be worth sending to both nearby, if the clan had a tunnel system.  Any other ideas?


Posted By: Elmindra
Date Posted: 22 Feb 2013 at 14:44
This and this + a lot.  I have seen quite a few mountain caves, but this is the first Ancient Lair I have seen.  This makes me think that while the graphic is the same, some of these special locations must have a more meaningful purpose behind them.  It makes no sense to make some special without a good reason.

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Posted By: geofrey
Date Posted: 22 Feb 2013 at 16:25
Originally posted by Elmindra Elmindra wrote:

This and this + a lot.  I have seen quite a few mountain caves, but this is the first Ancient Lair I have seen.  This makes me think that while the graphic is the same, some of these special locations must have a more meaningful purpose behind them.  It makes no sense to make some special without a good reason.

I have seen several ancient lairs on the map. I scouted all of the Large mountains around the area, but not the Ancient Lairs. 

This could be a deeper clue. 


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Posted By: Elmindra
Date Posted: 22 Feb 2013 at 16:28
What we really need is a concerted effort by the community to locate and list all locations in Illyriad.  Maybe a Google spreadsheet listing location, type, and name of every non-changeable location in game.  Would be interesting to see numbers on different types of names.  For instance, if there are hundreds of Caves but only 5-10 Ancient Lairs there must be a reason why.

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Posted By: Brandmeister
Date Posted: 22 Feb 2013 at 17:49
I've seen quite a few Ancient Lairs. I think they're like abandoned mineshaft or barrow tiles. If you had too many, it would look awkward. I did scout and spy the one by Glinntre with no effect.


Posted By: geofrey
Date Posted: 22 Feb 2013 at 18:09
Originally posted by Elmindra Elmindra wrote:

What we really need is a concerted effort by the community to locate and list all locations in Illyriad.  Maybe a Google spreadsheet listing location, type, and name of every non-changeable location in game.  Would be interesting to see numbers on different types of names.  For instance, if there are hundreds of Caves but only 5-10 Ancient Lairs there must be a reason why.

There is a way to pull this data from the game using their API/data interface. 


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Posted By: Lordfireice
Date Posted: 09 Mar 2013 at 21:44
ok heres a posibly dum question when i read something it gets me to think we need to send more scouts then normal it seams like we need to send 100s of even a 1000s 4 them to "look" everywhere. so my quesstion is how many scout have we bin sending


Posted By: Lordfireice
Date Posted: 09 Mar 2013 at 21:47
heres the last few lines
Your followers regret that they did not return with any treasure or insight. The ruins of Duraz Karag are so vast, they say, that it must contain some secrets, but they had no clue where they might even start such a search.

i think the rest is a red hairen. the city i think is the key but u need to send the right number of diplomants and the right kind.





Posted By: Epidemic
Date Posted: 13 Mar 2013 at 18:44
Has anybody seen these features on the map: dragon monument, clock tower, ancient claws, mystic tombs, mausoleum, cairn, hidden temple or dark temples?
I doubt if any of these have to do with Dwarven Champions but i'm running out of ideas.


Posted By: Brandmeister
Date Posted: 13 Mar 2013 at 22:28
There are the three named Ancient Temples by the Heart of Corruption. Some of the features of the Rift might be described as claws or dragon/devil monuments. The City of Temples from the Brotherhood of Kerala might be considered Dark Temples (as they are dark elf temples), although the term Dark Temple sounds familiar.

Did you discover an epic clue, or is this stuff from the faction descriptions? I don't remember a clock tower...


Posted By: Epidemic
Date Posted: 13 Mar 2013 at 22:46
Those features are listed on the XML datafile_terrain provided by Illy.


Posted By: Brandmeister
Date Posted: 14 Mar 2013 at 00:20
I should add, there are lots of mausoleums in the eastern deserts around Djeibi, Elijal and Kul Tar.


Posted By: Daria
Date Posted: 28 Mar 2013 at 20:58
Originally posted by joeya joeya wrote:

"Clan Bealagh, as military leaders of the Dwarven Defence, ordered the Dwarves deeper into the mountains, retreating before the foul greenskin horde. The mountain’s tunnels and caverns would ensure that the United Dwarven Army did not get outflanked by their more numerous enemies..."

"...We will stand united again, under one Great King, one banner and we will drive the greenskins and their evil taint from our beloved mountains once and for all. 

Clan Bealagh will not rest until we hear the delightful sound of our enemies’ skulls being crushed under our steel-toed boots."


Maybe investigating the mountain caves in the area will lead to something?
http://elgea.illyriad.co.uk/#/World/Map/-213/-126

According to this, Clan Bealagh is waiting for a Dwarven army to reunite them and kill all the greenskins.  Has anyone sent a purely Dwarven army - axemen/stalwarts, complete with battle axes, battle mules, Upland armor (or whatever) -  to the site?


Posted By: geofrey
Date Posted: 28 Mar 2013 at 22:09
Originally posted by Daria Daria wrote:

Originally posted by joeya joeya wrote:

"Clan Bealagh, as military leaders of the Dwarven Defence, ordered the Dwarves deeper into the mountains, retreating before the foul greenskin horde. The mountain’s tunnels and caverns would ensure that the United Dwarven Army did not get outflanked by their more numerous enemies..."

"...We will stand united again, under one Great King, one banner and we will drive the greenskins and their evil taint from our beloved mountains once and for all. 

Clan Bealagh will not rest until we hear the delightful sound of our enemies’ skulls being crushed under our steel-toed boots."


Maybe investigating the mountain caves in the area will lead to something?
http://elgea.illyriad.co.uk/#/World/Map/-213/-126

According to this, Clan Bealagh is waiting for a Dwarven army to reunite them and kill all the greenskins.  Has anyone sent a purely Dwarven army - axemen/stalwarts, complete with battle axes, battle mules, Upland armor (or whatever) -  to the site?

I have sent dwarven stalwarts and armies of runeriders to no avail. I have not tried equiping them with anything. I'll give it a shot. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: BetaMatt
Date Posted: 29 Mar 2013 at 00:54
Originally posted by Brandmeister Brandmeister wrote:

I should add, there are lots of mausoleums in the eastern deserts around Djeibi, Elijal and Kul Tar.

I have recently scouted a few mausoleums (before reading this thread) and nothing happened. I think they're just map squares categorized as buildings.


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Posted By: Brandmeister
Date Posted: 29 Mar 2013 at 01:01
If there were a clock tower, and it had a xylophone... that would be something.


Posted By: Epidemic
Date Posted: 29 Mar 2013 at 03:13
Now that we can see what all the map features look like its safe to say i've never seen a lighthouse, clock tower, dragon monument, dark temple, ancient claws, gathering place, mystic tomb, elf monument, orc monuments or either of the 2 ornamental gardens. I'm not sure if the alters of fire, air, water and earth were used in a past tournament.

Now all we need to know is if these features are even on the map yet, or just another future update...


Posted By: Brandmeister
Date Posted: 29 Mar 2013 at 04:09
I believe Shrapnel's Monument is probably a dwarven monument tile.

Ornamental gardens, you say?


Posted By: Epidemic
Date Posted: 29 Mar 2013 at 04:21
You're right, Shrapnel's Monument is a dwarven monument. I can also take off the column as the tournament winners are columns. Yes, 2 types of ornamental gardens. I'll edit my posting above.


Posted By: Gartak
Date Posted: 14 May 2013 at 14:52
Originally posted by Epidemic Epidemic wrote:

Now that we can see what all the map features look like its safe to say i've never seen a lighthouse, clock tower, dragon monument, dark temple, ancient claws, gathering place, mystic tomb, elf monument, orc monuments or either of the 2 ornamental gardens. I'm not sure if the alters of fire, air, water and earth were used in a past tournament.

Now all we need to know is if these features are even on the map yet, or just another future update...

Anyone have any new info on this?


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http://elgea.illyriad.co.uk/a/p/24385" rel="nofollow">


Posted By: Epidemic
Date Posted: 18 May 2013 at 05:33
Another theory I've been working on has to do with the picture on p.25 of the Herald. Clan Reashag and Clan Bealagh have identical hubs as that pic. Northmen, Nordlanders and Guardians of Zera have similar looking hubs.

I'm not sure if that is suppose to be a clue or not. Worth further investigation.

Another thing I noticed is that 5 of the hubs I checked out were completely different to all other hubs, unique in their design.

1)Matombo

2)Baolan

3)The Barrier

4)Blackbriar

and last but not least...

5)Centrum

Are these clues to something or are these glimpses of what the devs have in mind for all hubs eventually?


Posted By: Brandmeister
Date Posted: 18 May 2013 at 05:52
I think they got two hubs done before the artwork budget ran out. =P


Posted By: Scorpiain
Date Posted: 18 May 2013 at 09:13
Its a faction quest... 


Posted By: Anjire
Date Posted: 18 May 2013 at 12:52
Elemental Altars are located as follows:

500 |500
500 | 0
500 | -500
0 | 500
0 | -500
-500 | 500 
-500 | 0 
-500 | -500


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http://elgea.illyriad.co.uk/a/p/26125" rel="nofollow">


Posted By: Salararius
Date Posted: 19 May 2013 at 16:59
Originally posted by Anjire Anjire wrote:

Elemental Altars are located as follows:

500 |500
500 | 0
500 | -500
0 | 500
0 | -500
-500 | 500 
-500 | 0 
-500 | -500

What happens when you send the respective elemental salts to the altars...anything?



Posted By: Brandmeister
Date Posted: 19 May 2013 at 19:44
Nothing. I've done it. The altars were the sites of a tournament.


Posted By: Epidemic
Date Posted: 29 May 2013 at 17:47
I wasted a lot of time and millions in gold to produce every single crafting item available, and I received NO DISCOVERY!   


Posted By: Brandmeister
Date Posted: 29 May 2013 at 18:29
/me slides Epidemic a fine Alte Brandtburg style weiss bier.

Like mein father has always been saying, do not get your würst in a schnitzel! Maybe the answer is much simpler, like building a crafting structure to 20. Probably it's the same process for every racial discovery. They are, after all, symmetrical. And each uses a different building. Try writing up an article about your failures--it's really rather cathartic.


Posted By: Salararius
Date Posted: 29 May 2013 at 20:07
Originally posted by Epidemic Epidemic wrote:

I wasted a lot of time and millions in gold to produce every single crafting item available, and I received NO DISCOVERY!   

You gained the discovery Deep Insight.

The discovery Deep Insight grants you the knowledge to not do that again.  Unlike other discoveries, you can earn Deep Insight as many times as you like.



Posted By: Brandmeister
Date Posted: 29 May 2013 at 20:32
Thank you EPIDEMIC

But our princess is in another castle!


Posted By: Rill
Date Posted: 30 May 2013 at 01:18
Do you have to get Deep Insight separately in every city?  I think I've gotten it at least six times so far ...


Posted By: KillerPoodle
Date Posted: 30 May 2013 at 04:02
You have to get Trivial Knowledge 5 times in each city to be given Deep Insight in your capital

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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Spp/Dwarfdruid
Date Posted: 01 Jun 2013 at 19:50
Someone has finally discovered it!
a friend of Artefore has sent him one!
we need to find out who!
Spp


Posted By: Spp/Dwarfdruid
Date Posted: 01 Jun 2013 at 19:58
he was joking. i think.


Posted By: Epidemic
Date Posted: 17 Mar 2014 at 09:54

Diplomats from Karak Drak visit The Ruins of Duraz Karag.

Sent By:System
Received By:Epidemic [G S]
Date:17 Mar 2014 09:44
Your diplomat walks quietly around the empty halls, his footsteps echoing in the silence underneath the arches of the ruined cathedral ceiling.

Spotting a gentle glow emanating behind a ruined pillar, he carefully and quietly peers behind the rubble.

His initial trepidation is replaced by a sense of wonderment as he sees the vague, shimmering outline of a great Dwarven warrior, resplendent in ancient armour. Despite the ghostly shape's clearly unnatural nature, he feels nothing but calm.

The translucent figure speaks with a deep, slow voice; although it appears his lips do not move.

" You have done well thus far, and may yet prove yourself worthy.

You must keep these terrible boils of corrupted flesh safe in your town.

I warn you. Do not send them out, do not transfer them away. Keep them safe whilst you prepare yourself.

When the dread corruption rises again, Karak Drak will be in dire peril. Secure this town as best you can; you may wish to seek assistance from your compatriots, as the onslaught will be swift and ruinous when the time comes.

Survive this test, and you will have but a single trial ahead of you before the secret will be yours. "


The mysterious figure fades into the background, and after searching the ruins thoroughly, your diplomat returns home.




Posted By: Tyrande Whisperwinds
Date Posted: 17 Mar 2014 at 10:40
So wait a sec... 
We have to wake Audrey again..
And your town will be attacked????
And we have to defend it???


Posted By: Corwin
Date Posted: 17 Mar 2014 at 11:36
that must be one hell of a discovery you get.

Or the devs have a great sense of humour LOL


Posted By: Alcie
Date Posted: 17 Mar 2014 at 14:03
hmm... it does sound like we need to wake up Audrey again. I wonder how much of an army it will send at Karak Drak. Thank you Epidemic for posting by the way!

It makes me think though.. this time around we have finally noticed that it is easy to get tentacles while audrey is awake-- send hundreds of 1-units diplos rather than bigger groups. It makes me wonder if there is some trick we have not yet noticed to wake up Audrey more easily as well...

If Audrey were even a little easier to wake up the whole thing would be a lot less intimidating. Except for the minor issue that you need all 4 kinds of tentacles and the 4 races are extremely unbalanced in population...


Posted By: Capricorne
Date Posted: 17 Mar 2014 at 15:13
maybe the corruption spread at the same rate with spam of 1unit send at it than waves of dozen... If not, yep, that must be one hell of a discovery as Corwin said.


Posted By: Tyrande Whisperwinds
Date Posted: 17 Mar 2014 at 17:31
Originally posted by Capricorne Capricorne wrote:

maybe the corruption spread at the same rate with spam of 1unit send at it than waves of dozen... If not, yep, that must be one hell of a discovery as Corwin said.

I shall try to send 1000 waves of scouts in waves of 1. (that might take me a few hours thou).. wanna see the results..



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