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The Geomancy path of magic

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=461
Printed Date: 16 Apr 2022 at 20:41
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: The Geomancy path of magic
Posted By: thk
Subject: The Geomancy path of magic
Date Posted: 06 May 2010 at 06:38
After having put a lot of resources and time into getting myself so far as to be able to cast the first Geomancy spells, I was very surprised to find out that you can only cast one spell of the Geomancy group at a time on your town. Before starting to go into magic, I had (somehow) understood that one could cast one boost spell per resource at the same time, so alltogether 5 spells. Given the inital cost of the spell, I will need at my stage of development more than two days to regain the resources I invested for the casting, let alone the resources for all the buildings.
Additionally, I don't understand why the many costs for casting the spells differ for different resources. Is this race dependent?
Ok, after the rant comes the suggestion. Right now the Geomancy spells run infinitely, if you have enough mana and don't cancel it. Personally I would like it better, if the spells would run for a limited amount of time, but as a trade-off it would be possible to cast one spell for each resource, so as to boost overall production in your town. Additionally, given the new system of putting extra mana into your spell, in case of Geomancy this extra mana may result in extenting the time that the spell lasts, as right now I don't see what effect of the 'power' of that spell may be. Any thoughts?



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