Possibility this is a pay to win?
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Forum Name: General Questions
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Topic: Possibility this is a pay to win?
Posted By: ES2
Subject: Possibility this is a pay to win?
Date Posted: 27 Nov 2012 at 20:33
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I noticed since my alliance has a siege occurring, that the person under siege is using prestige to boost whatever population is lost in an attack, back up.
This seems to me like a pay to win?, whoever has the most cash at the end of the day can buy the most prestige to instantly complete enough buildings and regain enough population that the city cant be destroyed?
Was this designed, I'm asking because I've seen a lot of comments that this isnt a "pay to win", but if it isn't then this seems like a flaw,
Edit:
Silly me, the devs never actually said from what I've skimmed through that this isn't a pay to win game, just that they are self-defeating.
------------- Eternal Fire
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Replies:
Posted By: Epidemic
Date Posted: 27 Nov 2012 at 21:28
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I haven't done any sieges yet, so I have no idea what it takes. But I have a question, wouldn't their resources dry up faster than they can use prestige to rebuild? If they produce 10k+ an hour would they still, eventually, not be able to keep up with the destruction?
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Posted By: Loud Whispers
Date Posted: 27 Nov 2012 at 21:30
Epidemic wrote:
I haven't done any sieges yet, so I have no idea what it takes. But I have a question, wouldn't their resources dry up faster than they can use prestige to rebuild? If they produce 10k+ an hour would they still, eventually, not be able to keep up with the destruction? | Same opinion here. Shouldn't blockades and more siege = less town?
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Posted By: Faenix
Date Posted: 27 Nov 2012 at 21:32
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Perhaps its just a strategy issue. There are a lot of ways to prevent this, I'll provide a couple of the obvious ones:
Set up blockades to prevent resources getting through.
Time attacks and thieves to carry away resources so that the sieged person has nothing to build with.
Painfully obvious, I know, but effective.
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Posted By: Loud Whispers
Date Posted: 27 Nov 2012 at 21:39
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Don't forget raids, commander sniping and resource stealing all in one
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Posted By: Darmon
Date Posted: 27 Nov 2012 at 22:01
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I feel like instant-build is probably what brings in the most cash for prestige. And while it is limited by available resources (like above posters point out), are there any other prestige uses that are so powerful that they force people to plan strategies around them?
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Posted By: dunnoob
Date Posted: 27 Nov 2012 at 22:19
ES2 wrote:
the person under siege is using prestige to boost whatever population is lost in an attack | As others said, the limiting factor are resources. Of course you can use prestige to boost attack and defense for one or more military and all diplomatic unit types, to boost the production of some critical resources, to speed up vans from and to a town under siege, and above all for instant building.
In an arranged siege I tested the tavern + brewery + lots of cottages strategy to create fresh population (adding an architect's office to the mix instead of instant building.) It does not really work for bigger towns, and for small towns it only works until the defender goes to bed. If nobody breaks the siege and there are no troops to sally forth the defenders are doomed, the hourly bombardments kill whatever the defenders can rebuild while they have enough resources.
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Posted By: The_Dude
Date Posted: 27 Nov 2012 at 22:41
Not pay to win, but pay to prolong losing?
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Posted By: KillerPoodle
Date Posted: 27 Nov 2012 at 22:53
Most people complain about how besieging is too quick and easy so I guess it's about time we had a thread about making it quicker and easier.
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: The_Dude
Date Posted: 27 Nov 2012 at 23:44
KillerPoodle wrote:
Most people complain about how besieging is too quick and easy so I guess it's about time we had a thread about making it quicker and easier. |
 Yes, the complaints are now 180 degrees from before. 
Has Sally Forth been used in the war at all?
Or is that strategem obsolete?
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Posted By: twilights
Date Posted: 28 Nov 2012 at 00:12
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prestige isnt always bought, it given out alot like last tournament and one per a day, also 50 for each person u bring into the game. prestige is a strategy....or u can get a rich bf or gf to buy it for ya, but why buy it when u can earn it?
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Posted By: Kumomoto
Date Posted: 28 Nov 2012 at 02:29
If anyone can honestly say this is a "pay to win" game with an honest face, then I have a job for you in politics in DC...
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Posted By: DeathDealer89
Date Posted: 28 Nov 2012 at 02:42
Kumomoto wrote:
If anyone can honestly say this is a "pay to win" game with an honest face, then I have a job for you in politics in DC...
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Which ironically is actually pay to win.
When they come up with spells that kill troops and cost prestige then maybe you can say pay to win. Also if they do i'll prolly quit. It would be likely playing chess where the pawns are provided but you have to buy the other pieces every game.
For the moment I hope lots of people try and keep their cities up with prestige, devs make more money that way.
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Posted By: Faenix
Date Posted: 28 Nov 2012 at 02:46
The_Dude wrote:
Has Sally Forth been used in the war at all? |
We (~NC~) got Sally'd one time on our last siege, but it was because the player who provided the troops was neutral. So he reinforced the city and the city owner sally forth'd with his troops. He thought that he would remain anonymous by doing it this way.
Funny thing though is that when you destroy a city while a force is Sally Forth'd out from it, the troops return to the city's square and occupy it until their original occupation was set to expire. Oh and the attack shows up under their name instead of the city owner, if the city is destroyed before the Sally Forth lands.
That was the first instance of anyone Sallying against us.
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Posted By: The_Dude
Date Posted: 28 Nov 2012 at 02:58
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wow! thanks Faenix. Very interesting.
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Posted By: Brids17
Date Posted: 28 Nov 2012 at 03:55
Perhaps you shouldn't have declared war on an alliance four times the size of your own, rather than complaining that the war isn't going your way and that this must be a "pay to win" game.
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Posted By: Kumomoto
Date Posted: 28 Nov 2012 at 04:16
DeathDealer89 wrote:
[QUOTE=Kumomoto]If anyone can honestly say this is a "pay to win" game with an honest face, then I have a job for you in politics in DC...
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Which ironically is actually pay to win.
When they come up with spells that kill troops and cost prestige then maybe you can say pay to win. Also if they do i'll prolly quit. It would be likely playing chess where the pawns are provided but you have to buy the other pieces every game.
For the moment I hope lots of people try and keep their cities up with prestige, devs make more money that way. [/QUOTE
Which is the entire point, DD.
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Posted By: dunnoob
Date Posted: 28 Nov 2012 at 08:09
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Intentionally losing a town in an arranged siege is quite educational, I can only recommend it. My sally forth with one commander and one troop against hundreds of attackers was fun, commander and axman returned alive with a battle report after killing one opponent. One of those odd rounding issues, I didn't report it, because I had already more than enough unopened petitions at this time: Presumably you can't lose a third of one unit, and if this issue was fixed later TC didn't mention it in the release notes.
Another result of this experiment, I can't rebuild hourly destructions of level 1..3 buildings including lots of cottages while I'm sleeping. And desperate rebuilding attempts under fire can fail miserably if the defender erroneously clicks archers field (first in the list) or cavalry parade ground (near cottage) instead of cottage. The arguably best prestige use, fix click errors where the game doesn't offer it directly.
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Posted By: Bonaparta
Date Posted: 28 Nov 2012 at 10:39
Siege was obviously poorly prepared, if sieged town is able to prestige build back all the losses...
------------- http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">
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Posted By: ES2
Date Posted: 28 Nov 2012 at 13:54
Brids17 wrote:
Perhaps you shouldn't have declared war on an alliance four times the size of your own, rather than complaining that the war isn't going your way and that this must be a "pay to win" game. |
You can be quiet,
I don't see my going "wahhahahahahahha they iz being mean to me,
I see me going "You know what for a community that prides themselves on many factors, on of which being a non "pay to win" than this seems like a "pay to win" strategy. Pay attention to what I write crow.
------------- Eternal Fire
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Posted By: Albatross
Date Posted: 28 Nov 2012 at 13:54
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My history is fairly weak, but here's a question: What proportion of sieges (in real history) have been defeated from within the walls of the city/castle? I would guess that friendly reinforcements are the best way to break a siege? ... (thinking of times around Napoleon).
So if that's true, then a siege should be fairly indefensible once the city's troops (or counter-defences - not really in Illy) are exhausted.
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Posted By: Darkwords
Date Posted: 28 Nov 2012 at 14:20
Regarding Sally forth it maybe a more usefull tactic now due to the 'seige fix'.
Due to the devs making the final battle actually happen again, which apparently was not an issue according to the devs during the Valar war (but I guess thats not at issue here). It again makes sense for people to send huge occupations into a seiged town, aslong as they can do so in time.
If you do this, then you may aswell Sally with those troops to at least reduce the size of the seige force.
The only issue with this is that you need defensive forces for the final battle and you would want offensive for a Sally, but I guess this is where infantry would come to play.
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Posted By: The_Dude
Date Posted: 28 Nov 2012 at 17:00
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The current tactics seem to focus on direct attacks against siege stacks instead of Sally Forth. This is a result of the change in how battle losses are allocated - originally, siege machines did not share battle losses and would not be destroyed until all the support troops had been eliminated - now with loss sharing, the siege machines will be lost fairly quickly even while the support troops remain. The defender also uses pressie speed builds to prolong the siege. Which is why Blockades have become critical in connection with a siege.
Before the change in battle loss allocation, Sally Forth was helpful in "stunning" the siege machines when the support troops were simply more than could be destroyed during the siege time frame. But now it just makes more sense to direct attack the siege until the siege machines have been eliminated.
So successful sieges require multiple siege stacks each with 60+ T2 siege and multiple blockades followed by direct clearing attacks on the city to remove defenders just before Storming the city.
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Posted By: twilights
Date Posted: 28 Nov 2012 at 17:13
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theres alot more strategy involved than just that, siege should never be focused on one spot..there are so many options, its actually exciting....the devs have done an great job on the many different military functions, personally learning alot from the consone defenders...nice job to everyone actually playing the full game
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Posted By: Brids17
Date Posted: 28 Nov 2012 at 20:05
ES2 wrote:
You can be quiet,
I don't see my going "wahhahahahahahha they iz being mean to me,
I see me going "You know what for a community that prides themselves on many factors, on of which being a non "pay to win" than this seems like a "pay to win" strategy. Pay attention to what I write crow. |
I know what you wrote. I'm talking about why you wrote it though, which is because you can't drop her city and thus it must be the prestige and the fact that it's a "pay to win". Not, your siege was poorly constructed and you're using bad tactics.
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Posted By: ES2
Date Posted: 28 Nov 2012 at 21:17
Brids17 wrote:
ES2 wrote:
You can be quiet,
I don't see my going "wahhahahahahahha they iz being mean to me,
I see me going "You know what for a community that prides themselves on many factors, on of which being a non "pay to win" than this seems like a "pay to win" strategy. Pay attention to what I write crow. |
I know what you wrote. I'm talking about why you wrote it though, which is because you can't drop her city and thus it must be the prestige and the fact that it's a "pay to win". Not, your siege was poorly constructed and you're using bad tactics. |
No actually I found out she was using prestige to avoid her city being eliminate than compared it to the fact it is a pay to win "Because" when I was bringing some people over here from ny guild in a PvP game they commented on the gaming principles section that "Pay to win games are self defeating", then i remembered the on going siege, then made this thread.
------------- Eternal Fire
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Posted By: Brids17
Date Posted: 28 Nov 2012 at 21:49
Uh huh. Well your people don't know how to properly siege a city then. But hey, when my siege army is raising your capital feel free to use your pay to win tactics on me.
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Posted By: ES2
Date Posted: 29 Nov 2012 at 14:22
Brids17 wrote:
Uh huh. Well your people don't know how to properly siege a city then. But hey, when my siege army is raising your capital feel free to use your pay to win tactics on me. |
Or maybe the fact that TLR is being harased and damaged more by a band of cowards then by Shade, and oh hey I've made it my mission here in illy to kill your widdle federation what makes you think losing a few cities will deter that?
Best wishes Crow,
------------- Eternal Fire
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Posted By: twilights
Date Posted: 29 Nov 2012 at 15:12
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one strategy play using prestige is moving from alliance to alliance giving to the alliance prestige pool, also another strategy is to have all new people give the buddy code to the person in charge of prestige pool and make certain that the second account list code when created, this means all new people have great value and peeps with full or closed alliances need to rethink if using prestige as a strategy tool...remember the devs give out lots of free prestige and alliances can share using the prestige pool
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Posted By: Darkwords
Date Posted: 29 Nov 2012 at 16:46
ES2 wrote:
Brids17 wrote:
Uh huh. Well your people don't know how to properly siege a city then. But hey, when my siege army is raising your capital feel free to use your pay to win tactics on me. |
Or maybe the fact that TLR is being harased and damaged more by a band of cowards then by Shade, and oh hey I've made it my mission here in illy to kill your widdle federation what makes you think losing a few cities will deter that?
Best wishes Crow,
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Please define what you mean by his 'widdle confederation'....
From your sign off should we take that as a threat?
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Posted By: Brids17
Date Posted: 29 Nov 2012 at 18:42
ES2 wrote:
Or maybe the fact that TLR is being harased and damaged more by a band of cowards then by Shade, and oh hey I've made it my mission here in illy to kill your widdle federation what makes you think losing a few cities will deter that?
Best wishes Crow,
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Lol, her city was under the pop needed to raze it and you guys still let the siege army get destroyed. Yeah AtH, this game is *clearly* a pay to win. Good luck even killing a 100 pop crow newbie...
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Posted By: ES2
Date Posted: 29 Nov 2012 at 19:48
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That wasn't the point of this, though I had a doubt that unless someone spelled it out for you, a crow wouldnt understand.
Oh and hey we were about to kill that city but then Beecks popped up out of nowhere with seven thousand marshals, dont pride yourself on something you couldnt kill.
------------- Eternal Fire
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Posted By: Brids17
Date Posted: 29 Nov 2012 at 20:04
ES2 wrote:
That wasn't the point of this, though I had a doubt that unless someone spelled it out for you, a crow wouldnt understand.
Oh and hey we were about to kill that city but then Beecks popped up out of nowhere with seven thousand marshals, dont pride yourself on something you couldnt kill. |
How many times to have to explain it to you? This game, the one we're playing right this very second, is not a pay to win, you're just bad a sieging people.
And in regards to the city, you only needed to drop it down to 4880 pop to raise it and yet you guys continued to bombard it all the way down to 1474 and let your siege get wiped out. So once again, you don't know how to construct and use a proper siege.
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Posted By: Darkwords
Date Posted: 29 Nov 2012 at 20:06
Perhaps there is something you dont understand?
Your alliance is not at war with the Crows, just someone that abandoned his place in the Crowfed. However, if you keep attempting pathetic insults you will be held to account for it.
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Posted By: Brids17
Date Posted: 29 Nov 2012 at 20:08
Darkwords wrote:
Your alliance is not at war with the Crows, just someone that abandoned his place in the Crowfed.
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I didn't abandon my place. I am still very much a Rook of mCrow and part of the Crowilition leadership. I left temporarily to siege EF and help with the war.
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Posted By: Rill
Date Posted: 29 Nov 2012 at 21:45
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It is nevertheless true that Crows are not involved in the current conflict between Shade and TLR. If EF wishes to bring Crow down, he will have to choose a different war in which to do it.
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Posted By: Aurordan
Date Posted: 29 Nov 2012 at 21:52
Rill wrote:
It is nevertheless true that Crows are not involved in the current conflict between Shade and TLR. If EF wishes to bring Crow down, he will have to choose a different war in which to do it. |
Except for the Rooks which have joined Shade with the express intention of razing TLR town. Otherwise, no involvement at all.
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Posted By: Rill
Date Posted: 29 Nov 2012 at 21:59
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Rooks plural? It is true that Brids has joined Shade for reasons of his own, but please don't exaggerate the situation.
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Posted By: Brids17
Date Posted: 29 Nov 2012 at 22:30
Aurordan wrote:
Except for the Rooks which have joined Shade with the express intention of razing TLR town. Otherwise, no involvement at all.
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If the Crowilition was involved we would have declared war. We didn't. I left and joined separately. There's a big difference.
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Posted By: Aurordan
Date Posted: 29 Nov 2012 at 22:57
Brids17 wrote:
I am still very much a Rook of mCrow and part of the Crowilition leadership. I left temporarily to siege EF and help with the war. |
No, he has not left. He has, while continuing to serve in the highest position of Crow's leadership, joined a belligerent alliance for the express purpose of fighting. You can say it's a lesser involvement the coming out and having the whole confederation declare war, but you are far from uninvolved.
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Posted By: Darkwords
Date Posted: 29 Nov 2012 at 23:17
The fact is that EF clearly holds some kind of grudge against the CrowFed, and I beleive is merely using Brids to troll against the CrowFed as a whole in an attempt to try and drag us into a war that does not involve us.
This is after all pretty common behaviour for this player.
Its clear that in the past, EF has given Brids reason to hold a grudge against him and is now suffering for that.
I just cant comprehend how he would want to develop further grudges with us.
ES2 wrote:
I've made it my mission here in illy to kill your widdle federation what makes you think losing a few cities will deter that?
Best wishes Crow,
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After making a statement such as above, its pretty thoughtless for an alliance 'leader' to just blank a request for an explaination.
As a leader he really should not make such threats without some fore-thought and consideration, this shows an utter carelessness toward every member of his alliance. Why these men are willing to suffer for him I really do not know.
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Posted By: Gemley
Date Posted: 29 Nov 2012 at 23:31
Darkwords wrote:
Why these men are willing to suffer for him I really do not know.
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Probably because the majority of his alliance members hate the Crow alliances as much as he does and are willing to sacrifice as much as ATH is willing to sacrifice to get the job done.
------------- �I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien
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Posted By: Chaos Armor
Date Posted: 29 Nov 2012 at 23:40
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SENSORS HAVE DETECTED DERAILED THREAD... RE-CALIBRATING...
If you are under the assumption that Illyriad is a pay-to-win then you reveal your ignorance. Illyriad has the possibility to become a pay-to-win but is kept from that fate by resource growth and blockades. Hypothetically you can withstand a siege forever. Realistically however blockades limit this. A city can not withstand fifty siege engines by using its own resources and prestige. It can however bring in resources through trade. When that happens then you need to use blockades. Therefore this is not a pay to win but rather, as TD said, "a pay to prolong losing".
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Posted By: Rill
Date Posted: 30 Nov 2012 at 00:07
Gemley wrote:
Darkwords wrote:
Why these men are willing to suffer for him I really do not know.
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Probably because the majority of his alliance members hate the Crow alliances as much as he does and are willing to sacrifice as much as ATH is willing to sacrifice to get the job done. |
Or it could be that they realize that Crows are by nature fairly peaceful and thus unlikely to retaliate. I would speculate that EF "hates" Crows because we are in fact fairly safe to hate, in the sense that we are difficult to offend and unlikely to take insults seriously. Or at least many of us are.
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Posted By: Aurordan
Date Posted: 30 Nov 2012 at 00:40
Darkwords wrote:
After making a statement such as above, its pretty thoughtless for an alliance 'leader' to just blank a request for an explaination.
As a leader he really should not make such threats without some fore-thought and consideration, this shows an utter carelessness toward every member of his alliance.
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There seems to be a lot of poor leadership floating around this war.
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