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What kind of game is this?

Printed From: Illyriad
Category: The World
Forum Name: Elgea
Forum Description: For everything related to the Elgea Continent
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4476
Printed Date: 17 Apr 2022 at 08:31
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Topic: What kind of game is this?
Posted By: Rasak
Subject: What kind of game is this?
Date Posted: 17 Nov 2012 at 09:37
I got into an argument this evening in GC about the type of game this is. I posed that this is a diplomatic game that has war as the ultimate form of diplomacy and was accused of forcing a type of game on other people. I pose for all of you the question of what kind of game is this. Is it a city building game? A diplomatic game? A war game? or something else. Please post your thoughts.



Replies:
Posted By: EvilKatia
Date Posted: 17 Nov 2012 at 09:40
I think the basis is a war game every t2 ressources can be used only for war units at this time.

That doesnt mean you cannot focus on something other then war. Or that the dev wont develop other aspects of the game.


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Kat

'They have to always turn a forum post into a badly written book that gives a headache and takes your iq points' - AO


Posted By: Epidemic
Date Posted: 17 Nov 2012 at 09:58
I view this as a city building game. Trade and crafting add flavor to the game, military is mostly for tournaments and npcs. 


Posted By: Rasak
Date Posted: 17 Nov 2012 at 10:17
I think since you have neighbors you must at least form some diplomacy with them (don't attack me and I won't attack you). If you feel trade is your game then you have to get customers. I see this as a diplomacy game. I'll give you such and such for such and such. If the person doesn't wanna trade with you, you can offer them such and such for free... maybe a number of times till they feel like they owe you. If they are attacking you, you can offer goods for free as well till they stop. The question becomes if they never stop... what then... the ultimate form of diplomacy is saying stop... or Ill cause you some sort of harm.

This does not mean that you have to be the person harming them. Perhaps your favorite trade partner could do it for you. It just proves my point of it being a diplomacy game with war or... attacking if you will as the most advanced step in diplomacy.


Posted By: scaramouche
Date Posted: 17 Nov 2012 at 10:24
It's a question that can never has a positive and definitive answer, the diversity of people that play Illy, all play for different reasons and..has been discussed many times with the same people giving the same reasons, therefore this post is moot.

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NO..I dont do the Fandango!


Posted By: Rasak
Date Posted: 17 Nov 2012 at 10:26
I understand your post and yet provide an example where I say that diplomacy rules the books. To go against me in a meaningful way you should provide an example where diplomacy is not the game.


Posted By: Rill
Date Posted: 17 Nov 2012 at 12:15
This game is what we make it.  It is a tabula rasa and our perceptions of what the game "is" say more about who we are than they do about the nature of the game.  I would suggest that the more important question is "what kind of game do we want this to be?"


Posted By: twilights
Date Posted: 17 Nov 2012 at 12:40
its alot of singing, dancing, hula hooping, and juggling....rolls eyes....its a free online game....have fun! play it as you want!


Posted By: Magnificence
Date Posted: 17 Nov 2012 at 13:43
Rabble Rabble!!!

Guff!! Guff.


Rabble.


Guff!!!


Yep.


SMH.


Mag out.


Posted By: KillerPoodle
Date Posted: 17 Nov 2012 at 14:35
Originally posted by Rill Rill wrote:

This game is what we make it.  It is a tabula rasa and our perceptions of what the game "is" say more about who we are than they do about the nature of the game.  I would suggest that the more important question is "what kind of game do we want this to be?"


Oh god - are we really back onto this argument again - please keep judging people in real life based on their actions in game.


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Bonaparta
Date Posted: 17 Nov 2012 at 17:10
Originally posted by Magnificence Magnificence wrote:

Rabble Rabble!!!

Guff!! Guff.


Rabble.


Guff!!!


Yep.


SMH.


Mag out.

I hope this is your orc alt talking... 


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http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">


Posted By: DeathDealer89
Date Posted: 17 Nov 2012 at 18:06
It is a war game.  Some players choose to go different paths.  But none of those paths mean anything if they can't defend their cities from a siege.  

Or find a way to have everyone honor their neutrality.  Not declaring war seems like a good start. 


Posted By: tallica
Date Posted: 17 Nov 2012 at 18:57
Illy is NOT a war game, Illy is a game about the relationships between players, it is a diplomatic game in every essence. When I say that Illy is a diplomatic game, I don't mean the diplo units in game, I mean the player and alliance relationships that occur. How well you play Illy is based on how you choose to interact with the players around you. 

This does not mean that you HAVE to interact with those players, you may choose to remain silent and to yourself, and that is your personal diplomacy with those around you "I'll leave you alone and expect you to leave me alone". Some players wish to bring strife to their gaming world, and so they instigate PvP or alliance war, through their personal diplomatic actions "I spit in your face, what are you gonna do about it?" Others find people they get along with (and probably would be friends in real life) and develop a positive bond with those around them "I'll help you out if you help me too"

Because of all of this, we say that Illy is what you make of it, and that is a true statement. The incredible scale of the game leads to a better development of positive bonds (my last example above) and that has shown. The fact that it takes so long to build up a significant military force leads those middle example players to not stay around in Illy, though some of the more dedicated people will make it work.

ILLY IS A DIPLOMATIC GAME. It has several elements to it, but it's core is all about player relationships.


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Posted By: ES2
Date Posted: 18 Nov 2012 at 00:18
Originally posted by tallica tallica wrote:

Illy is NOT a war game, Illy is a game about the relationships between players

You are right, it was a war game two years ago, it is now the new Facebook, complete with illyville. 


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Eternal Fire


Posted By: The_Dude
Date Posted: 18 Nov 2012 at 00:33
EF, LOL

The basics of the game have evolved from the early days of 2 years ago.

2 years ago ... Ahhh.... The White war had concluded a couple of months earlier.  The original opportunity to move cities would have been a few weeks earlier.  There was the first war against WE by some alliances.  TMM destruction was under way, iirc - or at least becoming imminent.  

The mechanics of siege are different now.  Combat has been tweaked.   In the military sense I think Illy 2 years ago vs. today is not a meaningful comparison.  Smile


Posted By: ES2
Date Posted: 18 Nov 2012 at 00:38
I am well aware of the situations and circumstances that changed the game play, it doesn't mean I will drink the kool aid however. 

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Eternal Fire


Posted By: The_Dude
Date Posted: 18 Nov 2012 at 00:56
Originally posted by ES2 ES2 wrote:

I am well aware of the situations and circumstances that changed the game play, it doesn't mean I will drink the kool aid however. 
There are beverages here?  Where?  I missed that.  Wink


Posted By: DeathDealer89
Date Posted: 18 Nov 2012 at 01:32
Originally posted by The_Dude The_Dude wrote:

Originally posted by ES2 ES2 wrote:

I am well aware of the situations and circumstances that changed the game play, it doesn't mean I will drink the kool aid however. 
There are beverages here?  Where?  I missed that.  Wink

Just send me all your adv res, send your troops to the HOC, and exodus your cities 1 sq north.  You will get a new 'discovery' the illy "Kool Aid"


Posted By: abstractdream
Date Posted: 18 Nov 2012 at 03:38
Simple answer: Sand Box. Illy is what you make it.

That's simple but there is so much depth to Illy. It is becoming a simulation, in some ways of RL.

Those things that make Illy unique are also making it more of a means of communication with a simulated world as the central theme around which all of that communication revolves.

FB is a reasonable comparison, but so is Civilization and Sim City and Age of Empires and email and chat rooms. All of these things have simularities with one aspect or another of Illy.

Personal interaction is imperative, in my opinion. Without it, this is just a war game/city builder.

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Bonfyr Verboo


Posted By: Angrim
Date Posted: 18 Nov 2012 at 03:48
Originally posted by tallica tallica wrote:

Illy is NOT a war game, Illy is a game about the relationships between players, it is a diplomatic game in every essence.

i'm not apprehending the difference between these two.  in a game in which one's opponent cannot permanently be extinguished, war must be about defining a relationship.

illyriad tends to be a building game at the beginning, and can be many things in the mid-game (the "many paths" tale that is told to developing players), but in the endgame only the military aspects have been developed.  that may not be the case forever, but atm there seems to be little reason to build other than to generate income and resources to acquire income and resources...to build armies.


Posted By: dunnoob
Date Posted: 18 Nov 2012 at 04:49
Originally posted by Rasak Rasak wrote:

I posed that this is a diplomatic game that has war as the ultimate form of diplomacy and was accused of forcing a type of game on other people.
You could also claim that it's a trading game with a war background to fuel the economy.  Or a strategy game based on wars unlike  http://en.wikipedia.org/wiki/Go_%28game%29" rel="nofollow - go .  Or a territorial game like  http://en.wikipedia.org/wiki/Go_%28game%29" rel="nofollow - go  with war and diplomacy to resolve disputes.  

Or just stick to Luna's ironic formula, "this is a serious war game"Tongue

[Update: Linked go for The_Dude ;-]


Posted By: The_Dude
Date Posted: 18 Nov 2012 at 05:48
Illy is a go-go game?


Posted By: Kumomoto
Date Posted: 18 Nov 2012 at 10:55
Originally posted by Angrim Angrim wrote:

but in the endgame only the military aspects have been developed.  that may not be the case forever, but atm there seems to be little reason to build other than to generate income and resources to acquire income and resources...to build armies.
unless you want to acquire wealth for wealth's sake... I think trading is a viable route now...


Posted By: Ossian
Date Posted: 18 Nov 2012 at 13:01
Originally posted by DeathDealer89 DeathDealer89 wrote:

It is a war game.  Some players choose to go different paths.  But none of those paths mean anything if they can't defend their cities from a siege.  

Or find a way to have everyone honor their neutrality.  Not declaring war seems like a good start. 
This is an old chestnut that has been kicked around and pronounced on for ages and will continue to be so.
 
Illyriad can be so much more than a simple game of war and strategy. It is not a one dimensional experience despite the strong opinions that have been voiced in favour of "the war game" argument.
 
Trade now has a highly prominent role in the games mechanics and has not yet been fully understood by the community. Although we had the  "Great Trove Square Grab" after the release of Tv2 only a few people have yet grasped the potential of "trade" .
 
However , for me ,  the most important and enjoyable aspect of Illyriad still remains fantasy and roleplay of the game that is contained within the games narrative, race origins and factional histories. I am saddened that this aspect has been in decline since the game began and feel that  many players who focus on the statistical/ analytical approach miss out on what can be a rich and creative experience that can be enjoyable for all.
 
Illyriad's sandbox is so much more rewarding if the "spirit of the game" is upheld through roleplay rather simply being reduced  to a "who won and who lost mentality..."
 
...good luck for the future all Thumbs Up


Posted By: Deranzin
Date Posted: 18 Nov 2012 at 14:24
It is a fantasy game ... 

... you can make your kingdom a shadowy place of thieves and assasins ... 
... you can make your kingdom a benevolent place of elven scouts and special espionage (btw, why not diplomatic commanders ? it just occured to me ... )
... you can make your kindgom a fair trading and crafting heaven ... 
... you can be a mercenary warchief that lends his sword to the highest bidder ...
... you can be a noble palladin constantly in the quest of upholding your ideals (usually with your sword) ... 

etc etc ... 

It is true that the variety and role-play is immense so, I guess that if we had to give this game a label it could only be a "fantasy" game ... if we could stick more labels, only then would open-ended, trading, diplomacy and warmaking would come next ... 


Posted By: belargyle
Date Posted: 21 Nov 2012 at 00:12
I really don't understand what all the trouble is in trying figure out what kind of a game this is..
It is really very simple... it is a game regarding various aspects of the Diplomatic Warlord Crafter/Merchant (and eventually a Mage that dabbles here and there in arts best left unknown for now) who is hell bent on friendships and enemies, and not necessarily in that order!

Or we could state that the game is just that.. a game that is as complex string theory and various branches of ideology with it to suit most any appetite for varied game play.

Personally I love the diplomacy, intrigue, and wars.. with peace smattered around for other avenues to test my adventuresome spirit

LONG LIVE THE DWARVEN LORDS!
And 'The Coalition' with whom we side!


Posted By: Rasak
Date Posted: 22 Nov 2012 at 06:49
I still say if boil everything down you would be left with a diplomacy game. How you get along with your neighbors will dictate the rest of the game.


Posted By: hellion19
Date Posted: 22 Nov 2012 at 08:26
Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by Rill Rill wrote:

This game is what we make it.  It is a tabula rasa and our perceptions of what the game "is" say more about who we are than they do about the nature of the game.  I would suggest that the more important question is "what kind of game do we want this to be?"


Oh god - are we really back onto this argument again - please keep judging people in real life based on their actions in game.


True story. I was just playing Orcs must die! and am now a serial killer irl.


@OP

Its a war game as everything that you build ultimately leads to military units. Though its not designed to be a fast and furious type war game like many others created the bulk of things you create in this game are for war purposes. It also has diplomacy as does any other game that has any sort of PvP.


Posted By: Vibs
Date Posted: 22 Nov 2012 at 10:19
Originally posted by tallica ES2 wrote:

You are right, it was a war game two years ago, it is now the new Facebook, complete with illyville. 



LOL. Can't disagree with that comment!

Cant believe we are fighting over what kind of game it is. 

I look at it the way the devs designed it. They have stats for highest attacks/defence/siege/blockade. None for diplomacy. 
I'll say it is a war game which the community prefers to play differently.


Posted By: Albatross
Date Posted: 22 Nov 2012 at 10:55
Originally posted by Vibs Vibs wrote:

They have stats for highest attacks/defence/siege/blockade. None for diplomacy.
This could simply be a side-effect of the military position having more data, so stats are helpful in understanding activity. Diplomacy should probably remain unreported - it's the school of secrets and information. Unless you envisage IllyLeaks?

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Posted By: dunnoob
Date Posted: 22 Nov 2012 at 11:24
Actually there is a diplomacy stats page between the release notes and the attack stats, but admittedly it doesn't offer much info about diplomatic units.  

Something for the suggestions forum, maybe, but what could it do above the number of assassinated commanders?   And when folks talked about a diplomacy game in this thread it wasn't about assassins or thieves.


Posted By: Kumomoto
Date Posted: 22 Nov 2012 at 14:16

Originally posted by Vibs Vibs wrote:

Unless you envisage IllyLeaks?


Lmao.


Posted By: Loud Whispers
Date Posted: 22 Nov 2012 at 22:08
Originally posted by hellion19 hellion19 wrote:

Its a war game as everything that you build ultimately leads to military units.
Everything you build leads to power struggles. The goal of Illyriad is not to exterminate the world. Unless the players decide to do so. And to do so, they would need the power to do so.
So we can see military power is just one more avenue to pursue your agenda. Diplomacy game.


Posted By: Ossian
Date Posted: 24 Nov 2012 at 09:41
At this time the sandbox game generally favours power and diplomacy as means of gaining kudos. However this is a sandbox and all that can change.  Change won't happen on its own howvever - you have to make it happen.
 
I think many players will agree that - if exercising power and diplomacy brings kudos then lurking on the sidelines and waiting ....and waiting... brings the opposite ....
 
....Hi Scott . how ya doing Tongue



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