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Other's spells cast on me blocks ability to cast

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4464
Printed Date: 17 Apr 2022 at 03:15
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Topic: Other's spells cast on me blocks ability to cast
Posted By: adashia
Subject: Other's spells cast on me blocks ability to cast
Date Posted: 12 Nov 2012 at 17:03
So, someone has enacted a gift of nourishment geomancy on my town, and I appear to be unable to cast any geomancies myself? 

I understand the idea 'your mages should only be able to cast 1 spell in a school at a time..' but when it's someone elses mages.. I don't really get it. 

Players should be able to cast their own geomancy even if someone else is casting one on them.. they're using up their mages geomancy abilities, shouldn't block your own. (same true for all schools).

This could lead to interesting tactics... n00b in alliance gets protected by his alliance as his alliance friends cast 1 of each rune on him..??
Or... someone bully's a noob and everyone in the game casts blights on them. 

or.. one person in alliance is the primary battle front in a war, so most of alliance casts their geomancy's at that person..? (actually not really useful as resources are never limiting factor). So geomancy's will likely always be used to help noobs.. which is good.

I really like the team mage idea.. and coordinating spells. 



Replies:
Posted By: Rorgash
Date Posted: 12 Nov 2012 at 17:14
you totaly missed the problem with this :P

i have someone cast the weakest blight on me and now im safe from all others :D


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Posted By: dunnoob
Date Posted: 13 Nov 2012 at 03:55
All geo spells are persistent (= stay until cancelled).  Most blights are also persistent, and could be used as shield against instant blights.  There can be only one geo spell on a town, and there can be only one blight on a town.  If somebody hit you with an instant blight another town can hit you again with the same or another instant blight.  

If there's a persistent blight on your town all further blights with less spell power are repelled.  Likewise, if there's a geo spell on your town all further geo spells with less spell power are repelled.  You can cast geo spells on other towns, and also on your own town, but you'd need more spell power to trump an existing geo spell on the target.  

Roughly "spell power" depends on the level of your mage tower, the phase of the moon, the spell, and any additional mana.  A sneaky tactics is to cast a "good" geo spell with enough power to kill any existing geo spell, and cancel it immediately. 



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