account sitting and war
Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Strategies, Tips & Tricks
Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4456
Printed Date: 16 Apr 2022 at 20:10 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: account sitting and war
Posted By: twilights
Subject: account sitting and war
Date Posted: 10 Nov 2012 at 12:36
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i would like to open a discussion of how to use account sitting while in war. there are many different strategies and uses when using this tool to help attack, defend, and operate an alliance during the war periods. the of the main problems in illyriad is time...time management is one of the most important elements in the game.....account sitting allows players to specialize in certain aspects and provide these services for the full alliance....In what ways are others using account sitting in war and please share to help make the game more balanced for everyone playing.
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Replies:
Posted By: N. Chadgod
Date Posted: 10 Nov 2012 at 12:56
sigh
------------- It's beyond fairytale, it's inconceivable!
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Posted By: Arakamis
Date Posted: 10 Nov 2012 at 13:00
I don't know what kind of a troll you are but if you had done half of what you did here in the site that i'm moderating, you would have several BFLs (ban for life) till now.
If you are seeking information, speak with your alliance.
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Posted By: twilights
Date Posted: 10 Nov 2012 at 13:06
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please stop all the personal attacks and stay on topic, lets share information on how to play the game
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Posted By: Timrath
Date Posted: 10 Nov 2012 at 14:18
gameplayer wrote:
please stop all the personal attacks and stay on topic, lets share information on how to play the game
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There can be no personal attacks, since you are not a person. You are a sock puppet. You don't use your ingame name, so that no one can know who you are. Every single one of your posts I have read so far struck me as obvious attempts at trolling. Kindly change your user name so that it reflects your ingame identity, if you wish to be taken seriously.
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Posted By: Deranzin
Date Posted: 10 Nov 2012 at 14:32
Arakamis wrote:
I don't know what kind of a troll you are but if you had done half of what you did here in the site that i'm moderating, you would have several BFLs (ban for life) till now.
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Oh come on, we all know what kind of troll he is ... an unsuccessful one ... :p
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Posted By: GM Luna
Date Posted: 10 Nov 2012 at 15:31
Please don't derail the topic. If you don't have anything to add to a discussion like this one, just don't post. Thank you.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Rill
Date Posted: 10 Nov 2012 at 16:58
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In my opinion, permasat accounts, in which a player controls more than two accounts, are of little benefit to an alliance in war. The alliance would be better off with a competent player actively managing an account than with an account sat by someone who is trying to use six accounts. Perhaps there are people who can play three, four or six accounts competently; I know I am not one of them.
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Posted By: Epidemic
Date Posted: 10 Nov 2012 at 17:35
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I have used account sitting on other games, not this one. From experience I find that account sitting, permanently, hurts an alliance more than helps. The alliance benefits more by dividing up the towns between active players.
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Posted By: The_Dude
Date Posted: 10 Nov 2012 at 18:23
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It is my observation that perma-sat accounts are often used to start conflicts as they are considered "disposable" to the operator. So, the perma-sat attacks someone and the alliance then kicks the perma-sat account or holds on to it depending on the response. Perma-sat accounts also tend to be used as supply bases more than troop bases. They will build armies over time, but they tend to be one-off uses and not regularly, diligently rebuilt (due to the player effort required). Perma-sat cities are usually not defended by the active members of an alliance and will be allowed to fall to sieges easily. Again, the result of little emotional investment from the operator.
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Posted By: twilights
Date Posted: 10 Nov 2012 at 18:37
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actually if u using an inactive account in sitting u are limiting all the benefits that sitting offers...oh by the way this twilights, its just that so many people use that account i use this name in forums and i listed it in account set up....anyways if u have someone in charge of military and a person in charge of harvesting, and share the parts of the game u dont get so busy in the game, it allows u to log in and enjoy, this way when at war u can still do other aspects of the game....it also helps having someone watch the account 24/7 not only for defense but in building, it allows the account to become an alliance account and brings closer game play between members of the alliance...its a great aspect that illyriad has, something that can make the game alot more fun
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Posted By: DeathDealer89
Date Posted: 10 Nov 2012 at 18:44
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Actually thats not a bad idea. I find gathering tedious. But if someone I knew loved to just sit there and gather I would def let them do it for me.
On the flip side if they don't like dealing with troops, I could do it for them.
Yea not a bad idea, but not exactly what sitting is really meant to be I think. I was under the impression its meant for vacations.
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Posted By: twilights
Date Posted: 10 Nov 2012 at 20:31
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hi, actually if you read it, there is no mention of vacation,, but it can be used for that too, its for giving someone full rights to an account, control of everything but prestige usage, thats why doing inactive accounts limits the power of account sitting...especially with the addition of alliance prestige pool that we use for speed building of accounts and military buffs, personally i have others do the military from twilights account and i work on military sov grounds and resource production...i also watch for incoming attacks from a certain sector and plan defense against them....account sitting greatly increases the fun during war times while allows others parts of the game to be play uninterrupted
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Posted By: abstractdream
Date Posted: 10 Nov 2012 at 21:21
gameplayer wrote:
oh by the way this twilights |
Put it in your signature.
------------- Bonfyr Verboo
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Posted By: Rorgash
Date Posted: 10 Nov 2012 at 21:39
use the mail banner, easier to see if one should send troops or not :)
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Posted By: The_Dude
Date Posted: 10 Nov 2012 at 21:46
Rorgash wrote:
use the mail banner, easier to see if one should send troops or not :) |
 
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Posted By: Turtie
Date Posted: 11 Nov 2012 at 19:52
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All trolling comments set aside. . .
The game rules/regs state you ought only have control of a maximum of 2 accounts. . .or suffer the consequences.
If one is in control of two accounts, and then is in a state of 'permanent sitting' on any other account/s, one could make the argument that the player in question is breaking the rules/regs on # of accounts and ought be suspended from play.
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Posted By: The_Dude
Date Posted: 11 Nov 2012 at 20:29
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The rules allow each account to sit 2 other accounts. So account sitting, per se, is not illegal. The trouble is when more than 1 person has log-in PW to an account. I understand that is prohibited.
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Posted By: abstractdream
Date Posted: 11 Nov 2012 at 22:38
Rorgash wrote:
use the mail banner, easier to see if one should send troops or not :) |
LOL
------------- Bonfyr Verboo
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Posted By: dunnoob
Date Posted: 11 Nov 2012 at 22:51
Turtie wrote:
one could make the argument that the player in question is breaking the rules/regs on # of accounts and ought be suspended from play. | Please ask http://elgea.illyriad.co.uk/#/Communication/ComposeMail/98901" rel="nofollow - Luna about rules & regs, and if her answer is not what you expected maybe tell us (post) what you found out. Or in other words, when "somebody" said many earlier in this thread it was a clear case of many = three.
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Posted By: Darkwords
Date Posted: 12 Nov 2012 at 19:54
Sitting an account actually slows you down and it is most likely that if you do have long term sat accounts like me, you would not have the time to opperate them in times of war.
Aside from that issue, you seem to feel that people use such accounts for some exploitative reason, I for one do not. At times when my accounts are not in the same alliance I would not even defend one that was being seiged by another. Personnaly I view illy as a role playing game as much as a war game and I play each of my accounts relatively seperately.
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Posted By: twilights
Date Posted: 12 Nov 2012 at 23:49
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actually account sitting frees up alot of time...this game is alot about about time management....it can allow certain people to specialize in game functions such as military, gathering, crafting, and other duties....u can also allow newer people to experience playing a larger account, this might encourage more people staying in the game...the account has a main account holder and then becomes an alliance account to help everyone...this function is so special to illyriad, it sets apart from other war games...thanks devs!
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Posted By: twilights
Date Posted: 24 Nov 2012 at 14:31
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a dimension that account sitting adds to the war game is that so call neutral alliance members can easily account sit a warring alliance member, this adds 24/7 coverage of an account and is often used by several groups in this game..the good thing about this form of account sitting is that many members of illyriad community can gain experience in war tactics while still building neutral accounts military strength to join conflicts at a later time...it also prevents player burnout of the account holder and allows the greater membership of larger groups to use their collective strength against opposing groups when playing the neutral card of their many accounts
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Posted By: Darkwords
Date Posted: 25 Nov 2012 at 16:16
Exactly how does logging in and out of accounts and ensuring more than 20 cities are doing what you want them to do, save you time?
Also do you really think anyone in a war would trust their account to a 'supposedly' neutral player?
I am presuming that you have never sat an account long term, unless you do so to exploit the game's system and gain an unfair advantage then it is a difficult and time consuming responsibility.
The only way they can prove beneficial in the ways you state, is if you do not care for them and therefor exploit them for resources for your own accounts. However if you acted like this with an account at times of war, it is most likely that you would loose that account the momment your opponents found out.
Although I expect that is the reason that you are fishing for information on this type of gameplay anyway.
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Posted By: twilights
Date Posted: 25 Nov 2012 at 22:47
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if u divide up duties it speeds the game, for instance i do resources and sov building and changing, having one person in charge of moving resources and changing sov buildings to the military type needed as a specialist really cuts down from switching from one aspect to another. alot of this game is time management and running an account 24/7 maxes productivity...i would practice some simple things to see how easy account sitting is...with your two main accounts make them account sitter of each other and then sit a second persons two accounts....switch back and forth between the accounts....practice giving and taking away away sitting rights...its actually very fun...then u will realize what i mean about an account should belong to the alliance and the advantages of playing with real accounts far outweigh playing with an abandoned account or a quitter...the addition of the alliance prestige pool changed that old way of thinking. the way the game is currently played just does not allow neutral players, especially with the account sitting function and the trading hubs..remember i do resources and having a good war time economy is one of the most important aspects of war,
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Posted By: dunnoob
Date Posted: 26 Nov 2012 at 09:12
gameplayer wrote:
if u divide up duties it speeds the game | Maybe. Of course three players A, B, C, where A + B are sitters for C, B + C for A, and C + A for B, could cover more daily events for each account, if their online times don't overlap too much. OTOH, if A+B+C play a+b+c hours daily, the total time a+b+c spent for the three accounts doesn't change no matter how it's divided for the three accounts.
I'm rather busy with my towns when I'm online. If I'd work on another account in this time I'd do less for my own. The only chores where others could help my account at the moment would be to keep harvesters more busy than they are when I'm offline. Or switch sov faster.
If you and your sitters have fun with shared accounts and specialization it's fine. I'd be bored if my job would be limited to, e.g., switching sov and harvesting for three accounts instead of one. So from my POV the main advantage of sitters outside of vacations would be to send armies at determined times for an account.
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