Rare Herb/Mineral Refresh Time
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Forum Name: Technical Support
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URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4431
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Topic: Rare Herb/Mineral Refresh Time
Posted By: Trentonus
Subject: Rare Herb/Mineral Refresh Time
Date Posted: 02 Nov 2012 at 14:17
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The refresh time/properties for rare herbs and minerals appears to have altered since yesterday. Could any of the devolpers shed some light on this?
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Replies:
Posted By: Elmindra
Date Posted: 02 Nov 2012 at 15:17
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Agreed, the refresh on my larken patch is usually 16 per hour. So I usually send 30 herbalists, but this time I only got 5 larken and killed it. It stopped refreshing apparently. Alliance mate also had a 1500 grape patch quit on him as well.
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Posted By: Darkwords
Date Posted: 02 Nov 2012 at 15:23
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It seems that they are no longer refreshing at all, could this have something to do with the circle of 5 experimenting with their newly aquired souls?
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Posted By: Elmindra
Date Posted: 02 Nov 2012 at 15:25
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Some additional info, I had harvested the usual 30 larken 12 hours ago with 5 being left on the spot. No one else had harvested and 2 hours ago I harvested 5 and the patch was depleted. This means that the regrow on this larken patch stopped working in order for me to "overharvest" and kill the patch. It has been my experience due to much testing that if you send less than the max amount of harvesters compared to the max amount of herbs on a spot that it is impossible to overharvest due to the regrow rates, even landing harvesters immediately after the previous are done.
Either mechanics have changed or the refresh is broken and has stopped working.
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Posted By: Darkwords
Date Posted: 02 Nov 2012 at 15:34
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refresh has stopped, my mines are empty and my miners are threatening to strike through lack of income.
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Posted By: Elmindra
Date Posted: 02 Nov 2012 at 15:36
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At least with mines they don't disappear. My larken is gone forever!
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Posted By: The_Dude
Date Posted: 02 Nov 2012 at 15:41
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basics herbs and grapes, as well as rare herbs are showing no replenishment and are being exhausted. I recommend suspending harvesting until this is fixed.
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Posted By: Buridan
Date Posted: 02 Nov 2012 at 16:23
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yep, i've lost two big ancient oak patches, two grapes, and loads of standard herbs. Hey, at least the animals are still coming around...
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Posted By: Trentonus
Date Posted: 02 Nov 2012 at 16:45
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Normal service is resumed!!!! (Apparently) My mines have refreshed and having scouted the herb patches near my cities the levels are back to normal.
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Posted By: Callous
Date Posted: 02 Nov 2012 at 17:16
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But what about herbs/grapes that were exhausted, are they coming back? Anybody filed a petition on this yet?
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Posted By: tallica
Date Posted: 02 Nov 2012 at 18:25
Callous wrote:
But what about herbs/grapes that were exhausted, are they coming back? Anybody filed a petition on this yet? |
When a herb (or other plant) square is depleted, it respawns elsewhere on the map. I wouldn't count on getting back those lost plots, but be on the lookout for new ones, as I'm sure several players exhausted their plant squares.
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Posted By: GM Luna
Date Posted: 02 Nov 2012 at 18:30
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Regeneration is back to normal now. We won't be putting any herbs or grapes back that were depleted, sorry. They'll respawn in a new location as normal.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Elmindra
Date Posted: 02 Nov 2012 at 18:52
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Ack, this is very disappointing. I lost 7 rare herb spots including one large grape patch. It is bad enough fending off people who send 50+ herbalists trying to raze your herb locations, but to lose them due to a bug is sad. I have two towns that were entirely placed due to rare resource locations that are now no longer there and I will have to reconfigure them or move now. Sigh...
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Posted By: Cranky
Date Posted: 02 Nov 2012 at 19:34
GM Luna wrote:
Regeneration is back to normal now. We won't be putting any herbs or grapes back that were depleted, sorry. They'll respawn in a new location as normal.
Luna |
So my cotters are one day out harvesting grapes in the lovely spot I specifically placed my city next to, and which I've built my city around harvesting, started building an economy around, and which the grapes have been, as you say, normally replenishing, then one day oops sorry your grapes are gone, they've gone somewhere else all per the normal design. There's nothing normal about that. Normal got screwed up, the devs should be willing to at least consider fixing it.
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Posted By: Buridan
Date Posted: 02 Nov 2012 at 20:28
Cranky wrote:
So my cotters are one day out harvesting grapes in the lovely spot I specifically placed my city next to, and which I've built my city around harvesting, started building an economy around, and which the grapes have been, as you say, normally replenishing, then one day oops sorry your grapes are gone, they've gone somewhere else all per the normal design. There's nothing normal about that. Normal got screwed up, the devs should be willing to at least consider fixing it. |
I agree completely. I've got several useless herbalist guilds not to mention the weeks of now worthless research, and anyone who specialised their crafting based on having an abundance of herbs is screwed. I lost 8 normal herb patches so I guess its back to the drawing board...
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Posted By: Loud Whispers
Date Posted: 02 Nov 2012 at 20:33
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The great Illyriad blight of 2012, never forget
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Posted By: Raatalagk
Date Posted: 02 Nov 2012 at 20:49
GM Luna wrote:
Regeneration is back to normal now. We won't be putting any herbs or grapes back that were depleted, sorry. They'll respawn in a new location as normal.
Luna |
Why not?
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Posted By: Janosch
Date Posted: 02 Nov 2012 at 23:57
Raatalagk wrote:
GM Luna wrote:
Regeneration is back to normal now. We won't be putting any herbs or grapes back that were depleted, sorry. They'll respawn in a new location as normal.
Luna |
Why not? |

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Posted By: DeathDealer89
Date Posted: 03 Nov 2012 at 00:50
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I agree if i'm very careful in not over harvesting I expect to be rewarded by my patches staying there. Specifically when I design my city around it. Whats next upkeep stops working or basics stop being produced and we lose cities and soldiers and just tough luck?
Its bad enough that the game mechanics have to be figured out yourself or read up on somewhere outside the game. But for the game mechanics you figured out and worked around to just up and randomly change is something that shouldn't happen. Otherwise who's to say something bigger won't break?
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Posted By: The_Dude
Date Posted: 03 Nov 2012 at 02:19
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I think of these sorts of glitches like a Tornado or Godzilla random event in Illy. The challenge then becomes to adapt to altered landscape.
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Posted By: Brasco
Date Posted: 03 Nov 2012 at 02:22
Raatalagk wrote:
GM Luna wrote:
Regeneration is back to normal now. We won't be putting any herbs or grapes back that were depleted, sorry. They'll respawn in a new location as normal.
Luna |
Why not? |
My guess is because their position was random in the first place and all such sites are randomly generated so they have no specific control over the placement in the code. I could be wrong. My guess is they aren't not doing it to be spiteful tho.
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Posted By: DeathDealer89
Date Posted: 03 Nov 2012 at 02:32
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Yes but its a slippery slope. How bout the next change swaps spears to actually be the best unit for attacking. All those players who planned city after city of cavalry r hosed. If you allow game mechanics to change people who plan on them get hosed. Why carefully plan a city if things can change no notice.
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Posted By: Brasco
Date Posted: 03 Nov 2012 at 02:42
DeathDealer89 wrote:
Yes but its a slippery slope. How bout the next change swaps spears to actually be the best unit for attacking. All those players who planned city after city of cavalry r hosed. If you allow game mechanics to change people who plan on them get hosed. Why carefully plan a city if things can change no notice. |
Maybe you misunderstood what I said. Positioning of the resource sites are random. Stats on military units are not, they are fixed, so your analogy doesn't hold.
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Posted By: GM Luna
Date Posted: 03 Nov 2012 at 02:45
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There was no "change to game mechanics". There was a temporary bug which has been since corrected.
I'm really sorry to anyone who's been inconvenienced by their herbs/grapes being accidentally overharvested because of the regeneration rates. But the depleted herbs/grapes have mostly likely all already spawned in their new locations. They've essentially moved already and we can't/won't move them back at this point.
Again, I'm sorry but that's all we can do.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: DeathDealer89
Date Posted: 03 Nov 2012 at 02:50
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Yes but people planned cities around herbs being in certain places. Planned carefully to make sure they were over harvested.
Not respawning herbs is indeed a 'game mechanic' even if it was only a temporary change. If a siege mechanic changed but only for a day and a city was lost how is that any different?
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Posted By: GM Luna
Date Posted: 03 Nov 2012 at 02:56
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I'm not interested in discussing "what if" scenarios. We deal with each situation individually and this is the resolution that we have come to for this situation.
I'm sympathetic to how frustrating this may be for you, and again, all I can say is I'm sorry.
Luna aka "the messenger"
Please don't shoot. ;)
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Cerex Flikex
Date Posted: 03 Nov 2012 at 04:22
Thank you Luna for clarifying the situation. I'm glad this bug was squished.
------------- http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">
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Posted By: Garth
Date Posted: 03 Nov 2012 at 04:32
The_Dude wrote:
I think of these sorts of glitches like a Tornado or Godzilla random event in Illy. The challenge then becomes to adapt to altered landscape. |
I agree. Consider this the first Illy "Act of God" worldwide event (The Rift and Audrey are local events :p ). Natural disasters have been discussed (by the players only, afaik) as game features, this one just caught us by surprise, heh heh. As for the frustration of planning towns around an enterprise then having to adjust, consider the adjustments of the vets who have been in Illy since before water Sovereignty; before Exodus; before (any) Sovereignty; before Terrain!! This is one of the dynamics in a developping-before-our-eyes-while-we're-playing-in-real-time sandbox game. Oh, right, it's also free to play, and don't tell me that focusing a town on herb gathering is meaningfully enhanced by using Prestige! And yes, there is the research time to consider; in the long run, that's really a minor consideration imo, in the short term it could be rather frustrating to be sure.
A last point: I would rather deal with a defunct herb-gathering town than a mineral-gathering town, because a town dedicated to maximize certain mines (like Silversteel or Obsidian) could be setup to have 800 or so miners. I haven't heard of any Herb-dedicated towns even *approaching* that number (insert joke about herb enthusiasts not having as much ambition, the slackers!)
Another last point: I'd love to see either the Devs or a player with coding/developing experience give a little insight into the difficulties and prohibitive aspects of "restoring" illegitimately depleted patches; I have a couple of ideas, such as what Brasco suggested, yet I'm not even a neophyte about such matters and would be totally talking out of my rear.. That being said, not only might it alleviate some general griping, I love learning about this whole thing, problems and challenges included!
(edited for clarification)
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Posted By: Cranky
Date Posted: 03 Nov 2012 at 07:12
GM Luna wrote:
I'm not interested in discussing "what if" scenarios. We deal with each situation individually and this is the resolution that we have come to for this situation.
I'm sympathetic to how frustrating this may be for you, and again, all I can say is I'm sorry.
Luna aka "the messenger"
Please don't shoot. ;) |
Well if you're just the messenger then what do we care what you are interested in discussing or not? When things happen, past behavior is an indicator of future action. If things go wrong I expect the devs to fix them, if that's not happening then I have to ask myself "what if" this happens in the future. The devs are gods, and the best we can get from their prophet is 'sorry'? I'm building my sandcastles in the sandbox and the gods come by and kick them down.
I recognize that I am not the customer to the devs, never spent money, probably never will. But I am part of the product they are selling, without the community of people for the customers to play with, their product offering isn't as good. That's all part of the free to play model.
Biggest thing for me is the game suddenly became not fun, guess I either leave or wait to see if becomes fun again. That was the choice the devs made.
No reply necessary.
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Posted By: Gon
Date Posted: 03 Nov 2012 at 07:31
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Personally I wouldn't mind something like this happening every couple months or so. Call it drought, famine, flooding, or a good ol' fashion act of god. I lost herb patches like many others to this bug, but I think a little random events like this could help keep things spiced up.
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Posted By: Loud Whispers
Date Posted: 03 Nov 2012 at 09:06
Gon wrote:
Personally I wouldn't mind something like this happening every couple months or so. Call it drought, famine, flooding, or a good ol' fashion act of god. I lost herb patches like many others to this bug, but I think a little random events like this could help keep things spiced up. | Providing there was at least a *little* heads up ;)
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Posted By: Raatalagk
Date Posted: 03 Nov 2012 at 14:46
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I tend to agree with TD (that's twice now! :o) ... this sucks, for some players more than others, but sometimes things suck and you just have to deal with it. It won't be the last time things change in Illy, planned or not. But surprise glitches like this one are fairly infrequent, in my experience.
However, my earlier question "Why not?" was meant to be more substantial and less whiney than it was apparently taken. Sorry if it came across as the latter. I would like to know, if the devs don't mind telling, why they decided not to replace all the depleted patches. Presumably, there are some bugs severe enough that they would be retroactively "fixed" in some manner. Why not in this case? Is is too much work? Does the coding make it near impossible? Is there a worry that the "fix" would generate new unfairnesses? Is the bug viewed as not important enough to bother accounting for? I really am just curious---I'm not trying to be inflammatory. :)
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Posted By: DeathDealer89
Date Posted: 03 Nov 2012 at 15:38
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Were the herbs that were partly depleted during this time permanently depleted to a new level or will they respawn to their previous size? From what I've seen it seems that if you depleted a square to 1 herb during this time it won't respawn back up to its previous size.
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Posted By: The_Dude
Date Posted: 03 Nov 2012 at 18:18
DeathDealer89 wrote:
Were the herbs that were partly depleted during this time permanently depleted to a new level or will they respawn to their previous size? From what I've seen it seems that if you depleted a square to 1 herb during this time it won't respawn back up to its previous size. | The herbs/grapes that were not exhausted have regenerated to their former base level.
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Posted By: Trentonus
Date Posted: 04 Nov 2012 at 19:22
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Possibly the moral of this story is "don't assume, scout first". I always as a precaution scout my closest herb patches - this is how I detected that something was wrong.
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Posted By: ulap
Date Posted: 15 Mar 2013 at 18:00
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Is this glitch back or is it just me?
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Posted By: Darkwords
Date Posted: 15 Mar 2013 at 18:10
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Seems to be effecting basic herbs at least
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Posted By: GM Luna
Date Posted: 15 Mar 2013 at 18:29
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I'll need to get some petitions with specific examples if you really think there is something wrong. Thanks.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: DeathDealer89
Date Posted: 15 Mar 2013 at 18:47
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Oh boy I hope not. I still don't have access to the same herbs i used to have when this bug depleted them. And very little resolution from any higher ups other than 'sux to be you'.
I've seen this happen twice already on basic herbs. So I would be wary about this. Sadly to late for me already sent out my harvesters :(
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Posted By: Brandmeister
Date Posted: 15 Mar 2013 at 19:46
/me puts on engineer hat.
So this is probably some kind of daylight savings time issue, possibly with server synchs across continents.
Return(--hat);
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Posted By: DeathDealer89
Date Posted: 15 Mar 2013 at 22:00
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I can confirm that the glitch is the same as it was last time.
I'm curious if the devs plan on fixing this or if they will just say awell like last time.
Petitions to follow.
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Posted By: Elmindra
Date Posted: 15 Mar 2013 at 22:33
Well, considering last time I lost 5 different herb types including 2 grapes and 2 large larken and was told oh well it is fixed but we aren't replacing I would imagine it would be the same.
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Posted By: Trentonus
Date Posted: 17 Mar 2013 at 10:12
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I have noticed a failure to refresh several times over the past few months. These incidents (or all the ones I've noticed) last for 1 hour only and seem to occure at random times but always on a FRIDAY. I didn't notice anything in my scouting on 15 March but this also was a Friday. I'm not sure this is a bug but a way to keep the herb patches moving around the map. I've almost lost herb patches due to this on several occasions - the moral of story would appear to be ALWAYS SCOUT.
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Posted By: DeathDealer89
Date Posted: 17 Mar 2013 at 18:22
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With the time commitment to gathering that is equivalent to the 'grind' IE do the same thing over and over. I hardly think adding the req to scout every time passes the 'fun test' Then again in a lot o of ways neither does gathering over and over everyday.
It is to date the only thing in illyriad that you simply do over and over with no variation.
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Posted By: GM Luna
Date Posted: 17 Mar 2013 at 19:21
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We are looking in to the herb regeneration but at this time it looks like everything is normal. If something comes up, I'll update.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: DeathDealer89
Date Posted: 15 Apr 2013 at 04:45
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On a similar note. Was there and update for Rare mins to now be exhausted or is that a glitch like the above ones?
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Posted By: GM Luna
Date Posted: 15 Apr 2013 at 04:50
They can be mined out and then disappear but will respawn in time. If you have specific examples of rare minerals not respawning they need to go in a petition.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: DeathDealer89
Date Posted: 15 Apr 2013 at 05:08
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Already submitted one.
But I wanted to hear if this glitch was back again before i send out harvesters. Especially if I can mine out rare mins as well. But it so far it seems like it may just be a fluke of that one mine.
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