Disbanding: Elgea PvP League
Printed From: Illyriad
Category: The World
Forum Name: Alliance Recruitment
Forum Description: If you run an alliance and need members, or if you want to join an alliance on the Elgea Continent, post here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4404
Printed Date: 17 Apr 2022 at 11:42 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Disbanding: Elgea PvP League
Posted By: Hadus
Subject: Disbanding: Elgea PvP League
Date Posted: 28 Oct 2012 at 04:39
UPDATE 12/2/12: The Elgea PvP League West is disbanding. There are two reasons for this. (1) I feel the current political climate is unsuitable for this project and too detrimental to recruitment to proceed at this time. (2) I believe I require more experience in Illyriad before I can run my own alliance.
The PvP League East is still functioning and recruiting. Lath had decided to maintain his portion of the alliance. As I understand it, he seems to be entertaining the idea of a military-based training alliance. If anyone is interested in joining, contact Lath via In-Game Message.
UPDATE 11/9/12: The Elgea PvP League is adding a training program for new players with an interest in military, diplomatic, and magical warfare. At Lath's proposal, the PvP League is adding a new "apprentice" program to bolster recruitment. Any player under 5000 population and less than 3 months' experience can become an apprentice. Apprentices will be safe from all forms of attack and provided with the knowledge and resources necessary for becoming a substantial force in combat. Interested players should send an in-game message to Lath or Hadus (myself), or better yet, post here on the forum.
The Elgea PvP League* is now accepting invitation requests! If you yearn for an open form of Player vs Player combat that allows for greater degrees of freedom while protecting participants from annihilation, look no further! The PvP League is actually two alliances, run by myself and Lath, set in a constant struggle against each other. New members are sorted into one alliance or the other, and let loose to engage each other in all sorts of different forms of combat. While we strive for freedom of action, a number of rules are put in place to temper the more permanently destructive strategies available. The first Season of combat is approaching! We would like to start by December 1st at the latest, possibly before then depending on the number of interested players. Below is a host of information regarding recruitment, the way Seasons will work, and anything else that will help you determine if you wish to participate. Members can join without fear of commitment, as they may leave at any time, although they are encouraged to wait until the end of a Season to do so. For other alliances and on-the-fence players, we have included a guest system that lets you try out our alliance for one season to get a feel for how we operate.
*name change pending
Alliance Links http://elgea.illyriad.co.uk/#/Alliance/Alliance/821" rel="nofollow - PvP League (west) http://elgea.illyriad.co.uk/#/Alliance/Alliance/823" rel="nofollow - PvP League (east
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Replies:
Posted By: Brids17
Date Posted: 28 Oct 2012 at 06:39
Sounds like a pretty cool idea, I look forward to seeing all the rules and such. Maybe I'll join on my alt. =)
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Posted By: Magnificence
Date Posted: 28 Oct 2012 at 08:34
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cool idea Hadus, well done.
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Posted By: Tordenkaffen
Date Posted: 28 Oct 2012 at 08:52
Hadus wrote:
The Mission
The mission of this project is to
create a self-contained environment of relatively open Player vs. Player
gameplay where players are allowed to engage each other in unscripted conflicts
involving a moderate degree of risk, within an environment where allies are always
available and where player growth may be impeded, but not lost. The Plan
Two “rival” alliances will be
formed, each self-run but abiding by a common set of rules and moderated by Overseers
and Team Managers. The rules have been carefully crafted to minimize newbie
harvesting, prevent the elimination of active players, and allow players to
continue growing; yet, they are done so in a way that aims to maintain as much
of the entertainment and benefit of aggressive gameplay as possible. Note: As you can see, no one outside the two alliances will be put in any danger provided they do not disturb the members of
either alliance. Meanwhile, members can engage in hostile actions
between the two alliances without incurring the wrath of the greater
community.
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The idea is no doubt born from good intentions, however reality never falls neatly into rulesets and categories such as described above (and neither do people for that matter), and for that reason alone I believe this "theoretical construction" will never work in practice. I wish you the best in your endeavors.
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Posted By: twilights
Date Posted: 28 Oct 2012 at 09:35
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dont think it will work, there too many egos amongst the people controlling the alliances, this is a war game, it looks like it is finally going to be played that way....we do have training alliances, if u dont want pvp u should go into one of them
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Posted By: Rorgash
Date Posted: 28 Oct 2012 at 09:41
BOOOORING, im all for PvP, and just waiting to get into another war, but i wont ever join something like this. NOT cool, and maybe some want brainless fighting for no other reason then hey i wanna send troops and get reports, fight NPCs, the reports looks the same
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Posted By: Myr
Date Posted: 28 Oct 2012 at 10:46
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I have a very similar idea to this that I want to start after the war. The main difference is that I will use mine as a military training alliance then send my little warriors out into the world. Since very small players don't usually have troops the minimum will be 3 self-sufficient cities and I will welcome guest generals from other alliances. It is not meant to contain players that want PvP but rather to prepare players for actual combat which is something that has been frowned upon by many in the game.
Good luck with your model, I think it will appeal to some people.
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Posted By: Southern Dwarf
Date Posted: 28 Oct 2012 at 13:20
Rorgash wrote:
BOOOORING, im all for PvP, and just waiting to get into another war, but i wont ever join something like this. NOT cool, and maybe some want brainless fighting for no other reason then hey i wanna send troops and get reports, fight NPCs, the reports looks the same | Yea, I think we got that you just want to wreak havoc on peaceful players and siege them out of the game to manifest your war game and bullying only style. If not, why comment on that at all?
------------- Also known as Afaslizo ingame.
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Posted By: Ossian
Date Posted: 28 Oct 2012 at 13:26
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A good and creative initiative Hadus that ,if successful, might lead to the instutionalisation of conflict within Illy. Being a pessimist I tend to think that project itself might be a tad over ambitious and yet the idea has enough merit to make me say that the community should rally behind it - to see if we can acutally make it work.
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Posted By: Deranzin
Date Posted: 28 Oct 2012 at 13:41
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Creating two warring factions that will be just in an eternal mock/fake war is imho an intelligent, but pointless idea because the conflict lacks definite purpose and "end-game"/winning condiotions.
Improvements which can be made :
- Once everymonth the recruitment stops and the existing members have 10 days to dish out the most damage to the opposing alliance. The alliance that wins the joust will get a reward/tribute from the one that lost. Thus you create mini tournaments. - Other mini tournament idea is capturing a hill and whoever holds it for more days or whoever holds it last gets the reward. - Another idea is fighting for charity. Each alliance will pick a cause (e.g. UNISEF or Red Cross or whatever) and fight it out for a month. A deal will be worked out with the DEVs and half the prestige spent by the members of the alliances at that amount of time will go as a donation to the winner's cause. A smaller portion will go to the losers and the rest stays for the game who wins both money (albeit a bit less) and publicity.
Another idea is trade fights or diplofights ... for example designating one city per person within the alliances and having only 1000 of each resource ... whichever alliance ends up with more resources in those cities, wins ...
etc etc ... it is a good idea all in all ... just add purpose to it and I think that it will go great. :D
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Posted By: Hadus
Date Posted: 28 Oct 2012 at 15:04
Thank you everyone for the support and feedback! I can't reply to everyone, so I'll pick some of the critical ones to respond to.
Tordenkaffen wrote:
The idea is
no doubt born from good intentions, however reality never falls neatly
into rulesets and categories such as described above (and neither do
people for that matter), and for that reason alone I believe this "theoretical construction" will never work in practice. I wish you the best in your endeavors. |
I can't help but admit this is one of my greatest fears. I've already encountered a few issues that I hadn't considered by talking to players in GC.
This is why I've made it a priority to keep the rules as straightforward and streamlined as possible. I don't want players to have to sift through mountains of rules before making any sort of attack, this is supposed to be OPEN PvP.
gameplayer wrote:
dont think it will work, there too many egos
amongst the people controlling the alliances, this is a war game, it
looks like it is finally going to be played that way....we do have
training alliances, if u dont want pvp u should go into one of them
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Well, I'm not too not sure how to respond. This IS an alliance for players who want PvP. Like I said, and I may be wrong, it seems most players seem to fall near the middle of the PvP spectrum. This alliance will cater to the players that want more freedom than presently accepted by the community when it comes to combat, but who find the thought of having to rebuild cities for months or even YEARS because they lost one battle unappealing.
If you don't fall into that category, then yeah, this probably isn't for you. I appreciate the criticism though, its better that players are honest than lie and give false hope.
Rorgash wrote:
BOOOORING, im all for PvP, and just waiting to
get into another war, but i wont ever join something like this. NOT
cool, and maybe some want brainless fighting for no other reason then
hey i wanna send troops and get reports, fight NPCs, the reports looks
the same |
And...you can. Like, that's the whole point. Brainless fighting is totally acceptable here, provided you don't want to siege players out of the game. Refer to my reply to Gameplayer above. Of course, if you think it's boring I get it, I'm not going to tell you how you should want to play.
Ossian wrote:
A good and creative initiative Hadus that ,if
successful, might lead to the instutionalisation of conflict within
Illy. Being a pessimist I tend to think that project itself might be a
tad over ambitious and yet the idea has enough merit to make me
say that the community should rally behind it - to see if we can
acutally make it work. |
Oh it's definitely over-ambitious. Things really need to fall into place for this to succeed. I'm of the mindset, however, that even if it fails, we as a community can look at WHY it fails and learn something from it. So it's a win-win :)
Deranzin wrote:
Creating two warring factions that will be just in an eternal mock/fake war is imho an intelligent, but pointless idea because the conflict lacks definite purpose and "end-game"/winning condiotions.
Improvements which can be made :
- Once everymonth the recruitment stops and the existing members have 10 days to dish out the most damage to the opposing alliance. The alliance that wins the joust will get a reward/tribute from the one that lost. Thus you create mini tournaments. - Other mini tournament idea is capturing a hill and whoever holds it for more days or whoever holds it last gets the reward. - Another idea is fighting for charity. Each alliance will pick a cause (e.g. UNISEF or Red Cross or whatever) and fight it out for a month. A deal will be worked out with the DEVs and half the prestige spent by the members of the alliances at that amount of time will go as a donation to the winner's cause. A smaller portion will go to the losers and the rest stays for the game who wins both money (albeit a bit less) and publicity.
Another idea is trade fights or diplofights ... for example designating one city per person within the alliances and having only 1000 of each resource ... whichever alliance ends up with more resources in those cities, wins ...
etc etc ... it is a good idea all in all ... just add purpose to it and I think that it will go great. :D |
You're beating me to the punch! The alliance combat works on a season format, and includes tournaments at the end of every season. So a likely team goal is to whittle down your rival's forces as much as possible before the tournament, making it harder for them to compete. The tournaments will of course include prizes.
I'm starting to think a lot of this would be cleared up if I just posted a tentative version of the rules. Would people recommend that?
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Deranzin
Date Posted: 28 Oct 2012 at 15:17
Hadus wrote:
I'm starting to think a lot of this would be cleared up if I just posted a tentative version of the rules. Would people recommend that?
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I, for one, would like to see the rules if only to help or give some input on them ( I like thinking about organising stuff :p ).
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Posted By: abstractdream
Date Posted: 28 Oct 2012 at 17:38
This looks like it holds promise. I like the idea of contained PvP for training if for nothing else.
I am encouraged that there are others in Illy thinking about these things. "Real" warfare will not go away but having an outlet like this could streamline future wars. Having competent enemies more often leads to a quick end than not, imnsho.
------------- Bonfyr Verboo
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Posted By: Hadus
Date Posted: 31 Oct 2012 at 02:15
Updated to include rules and alliance roles!
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Hadus
Date Posted: 02 Nov 2012 at 07:02
The Elgea PvP League is now recruiting! Check the OP for info!
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: twilights
Date Posted: 02 Nov 2012 at 09:20
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i dont know about others involved but this war is the most fun i have had since the tournaments, there is so much strategy involved, the possibility of failure always keeps u on edge, just join this war, this is already going on
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Posted By: Hadus
Date Posted: 02 Nov 2012 at 13:31
gameplayer wrote:
i dont know about others involved but this war is the most fun i have had since the tournaments, there is so much strategy involved, the possibility of failure always keeps u on edge, just join this war, this is already going on
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I appreciate the invitation, but I'd rather not be sieged out of the game. I can certainly see the appeal of the war, but another issue I have with war is that I would have to pick a "cause" and fight for it. Even entering as a freelancer entails a certain support of one side's actions or the other. War can also breach trust and harm friendships, as the case of Sunstorm has proven.
This alliance is designed for players looking for that strategic aspect of Illyriad, without the political drama that usually accompanies it (which, I admit, is also very entertaining), and without having to put their actual cities on the line -- with the exception of some possible competitions we have planned, but that's voluntary. Besides, most alliances here are founded not out of necessity but a common interest. Isn't that what I'm doing here?
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Hadus
Date Posted: 09 Nov 2012 at 20:23
In an effort to increase recruitment and introduce new players to the fun of PvP, an "apprentice" role has been created for new players who want a supportive environment for learning the game and have a particular interest in PvP.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: KillerPoodle
Date Posted: 09 Nov 2012 at 21:36
Hadus wrote:
I appreciate the invitation, but I'd rather not be sieged out of the game.
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I swear I am going to siege the next person who spouts this misconception.
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: Hadus
Date Posted: 09 Nov 2012 at 22:27
KillerPoodle wrote:
Hadus wrote:
I appreciate the invitation, but I'd rather not be sieged out of the game.
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I swear I am going to siege the next person who spouts this misconception.
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KillerPoodle, I am quite aware of the fact that Harmless does not siege its enemies to dust, nor do the majority of alliances at war. I am not suggesting that is the case for the current war or any war. But the fact is that you cannot control a war. If your enemy decides to storm your cities, they storm your cities.
This is ignoring the other reasons I'm against joining a war, but that's for another topic.
Perhaps I mispoke in my quote above, so I shall correct myself: I do not find the destruction of my buildings an enjoyable aspect of PvP at the current moment. Destroy my troops, my resources, and my wall, but leave me my buildings. I've created this alliance for those with a similar mindset towards PvP: alliance-based battles allowing for liberal use of all attack strategies EXCEPT Tier 2 siege.
If serious warfare and free-for-all PvP provided in Illy offered this, I would use it, but both of those require a different mindset to truly enjoy.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: DeliciousJosh
Date Posted: 15 Nov 2012 at 15:00
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In my eyes this looks promising and maybe something people could use their alts for.
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Posted By: Hadus
Date Posted: 15 Nov 2012 at 16:21
DeliciousJosh wrote:
In my eyes this looks promising and maybe something people could use their alts for.
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Alts are certainly welcome here! Especially for players who don't want to loose their troops in their main cities, as well as for players whose mains are tied to an important alliance role and can't afford to make even a guest visit. We already have one alt in PvP-East. The only restriction is that alts cannot join as an Apprentice if their main account does not also meet the apprentice requirements (a.k.a is larger than 5000 pop).
So yes! Send us your alts!
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Hadus
Date Posted: 02 Dec 2012 at 22:52
Update 12/2/12
The PvP League West is disbanding, and thus no longer actively recruiting. The project has been postponed until a more ideal political climate emerges in Illyriad, and when I feel I have the proper experience needed to be an alliance leader.
Lath, however, will be maintaining the PvP League East, and is still recruiting. From what I understand, he intends for it to be more of a military-focused training alliance.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Rill
Date Posted: 03 Dec 2012 at 02:09
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Sorry to hear it, Hadus. Good luck to Lath and hopefully the PvP League will reform at a later date to much success and enjoyment by all.
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