Why do you associate maturity with peace in a game
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Forum Name: Politics & Diplomacy
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Topic: Why do you associate maturity with peace in a game
Posted By: Salararius
Subject: Why do you associate maturity with peace in a game
Date Posted: 14 Oct 2012 at 04:31
KillerPoodle wrote:
Why do you associate maturity with peace in a game designed for war? |
It's a very good question, it deserves an answer.
It's been stated by someone who should know better that Illy is "just a game". That's clearly not true. I could be trite and say Illy is what the devs say it is and the devs say it is a sandbox. The argument is stronger than that. Games have beginnings with relatively equal positions. Games do have equal rules for all players, Illy has that. Games have clear victory conditions and an end. Illy has one of three, is it enough to make it a game? Who want's to play me in chess, I'll let you start with a pawn? Who would like to play a game of monopoly, I get all the properties with hotels and 5,000 cash and you can have $1. Anyone want to play football with Ray Lewis? Are those games the vast majority of people would enjoy playing? How about if those people paid to play these crappy games believing they were something else? A sandbox is clearly not a game. You can play games in a sandbox, but no matter how cool the sandbox is, a sandbox is not a game. A sandbox can be made for war, but that doesn't turn a sandbox into a wargame. If we want to play games in this sandbox, then the games must have rules. The rules of games must be "fair" in that all participants must feel they have a chance to "win" or participate. Sadly, before we play games in a sandbox, someone must establish primacy in the sandbox. Someone should make the rules or at least the rules in certain parts of the sandbox. Sometimes there is a fight over that.
First rule of the sandbox, in order to make rules in the sandbox, you must control part of the sandbox. Second rule, the games you create must be clear and appealing to other people who might want to play in that part of the sandbox. Only if you fulfill both criteria can you say it is "just a game". Before these criteria are filled, you are clearly fighting to control a tangible and valuable asset. Illy is that. To some, that fight for control is a game. That game from an even and balanced start, is over. It was fought and won by H?. Any new game would be against someone (H? right now) in the same position (or stronger) than when they won the last game. That is not a game very many people would enjoy. I doubt anyone in H? would play that game, that's why it's so important to them to stay on top. The only way you win against an opponent who's already won the game is if they've stopped putting their all into it.
The sad part is, H? fought for the sandbox and won. They then failed to say what the game they wanted to play in the sandbox was and in many ways stopped leading. They did not make fair rules for conflict nor stay active mediating disputes. They grew isolated from most of the community and drifted. I can find two universal rules for their game. - no overt violence against "new" players
- don't threaten our control of Illy
Illy was generally leaderless and it got boring. The devs created games (tournaments) for the sandbox. H? control was limited to vigorously enforcing their second rule; loosely enforcing their first rule (mostly in regard to T?); and winning tournaments. H? established no rules for combat and no rules for conflict. They told everyone else to "make their own rules" because they were not in control even though they were in control and clearly want to remain in control (who can doubt that). They formed no confeds and thus very few Illy players enjoyed the protections of rule two. The devs saw the lack of conflict and knew that was bad for the sandbox. I don't think they realized that the community had organized in the form of H? to eliminate war and not allow it flourish in any manner. The devs did know players were bored with no conflict and there needed to be some sort of "game", something to do. The devs created this additional system to create conflict. Some reason to fight over something not a city.
Now H? wakes up and says basically we forbid any conflict of any sort by any group outside our click. They didn't say that outright. Ironically, that isn't their style. What H? said was "we have secret alliances and if you get the upper hand against one in what we deem an "unfair" manner we will seek to remove (or reduce as much as possible) your ability to play in the sandbox". Remember that this is H? sandbox, and this is the rule they make? H? tells us it's a "wargame" but it's their sandbox and they have a rule that they will randomly kick out some players (not necessarily all) who pursue some (again, not clear which) conflicts? Wow, awesome war game, sign me up. Why do I want to play a game where following the rules may get me arbitrarily eliminated by those who control the sandbox? What is the game, dance around and hope you or someone you've allied with doesn't tick off H? or someone who's in H?'s secret camp? If H? would like to be in charge, they need to think of a better game than "fight us for the sandbox". When you strip out all the BS, that's clearly the only real game they created and that's clearly why there is a fight for the sandbox now. If you don't like that H? game, the other game is hunker down and don't talk because you might say something H? or an ally doesn't like and then they may (they use that word 4 times in the "diplomacy" section of their alliance page) remove you from the sandbox.
If this is H? sandbox then could they make it very clear what the rules are? It's clearly not a "wargame". If it's "fight us for the sandbox" or be our playthings, I think 90% of the community will leave. The 10% that might consider contesting the sandbox will then leave because they'll realize that they can't beat H? when H? has a head start.
So, how do I answer the original question? We associate maturity with peace starting with the belief that Illy is not a game. That's why H? fought the first war. Illy needs a structure to be fun. War is chaos, the absence of structure. To the vast majority of people playing Illy, the sandbox is no fun without some order (which is the reason for peace). As a wargame, the rules H? created suck too (sorry, see above) but the rules H? created were distinctly better than no rules. Illy can be better than what H? did, much better. So, mature people will try to create a peaceful structure (just like H? did) that allows for a comfortable level of conflict and competition that falls short of random removal from the sandbox for conflict (verbal or in game). That is the meta-game. H? plays for keeps, it's their game or the highway. If Consone wins, we'll find out if they fulfill their promise of allowing some conflict and hopefully equal rules for the "rulers" and "subjects". Consone can only be worse than H? in one way, if they have no rules. H? didn't set the bar very high.
Harmless Alliance Page wrote:
Turn-offs are intentionally sloppy grammer |
It's desist, not decist. I think H? will appreciate the correction. Doesn't anyone read these things?
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Replies:
Posted By: Llyorn Of Jaensch
Date Posted: 14 Oct 2012 at 04:44
I stopped reading half way through. I'll get to the second half tomorrow.
Your thesis is based on one fundamentally false premise.
Harmless are the big dog and dictate some sort of 'policy'.
Consone is 28 mil. H? 12. How do you argue a vastly smaller body governs or imposes its will? The only conclusion is we dont. We never have simply as we dont care to. And I defy you to prove otherwise.
It is more than abundantly obvious that consone is concerned with 'world order, governing, dictating policy, power structuring' than Harmless.
You're all about 'world order', we dont think there is one. And that's the difference with you guys, and its obvious.
------------- "ouch...best of luck." HonoredMule
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Posted By: Llyorn Of Jaensch
Date Posted: 14 Oct 2012 at 04:50
Oh and just to again put a little context.
ABSA attacked RHY. RHY declared war. ABSA got VIC to jump in. Harmless responded to RHY's request for help. Harmless declares war on VIC The whole of bloody Consone declare on Harmless (not RHY mind you!) Enter 2000 posts of Harmless, their despot-ism, world domination, bullying etc.
Uh-huh. Makes you wonder who's pulling the strings no?
------------- "ouch...best of luck." HonoredMule
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Posted By: The Duke
Date Posted: 14 Oct 2012 at 05:18
Odd how H? continues to forget to mention RHY were suppose to withdraw troops from the mine and didnt which led to the attack. Also last i checked H? + RHY + NC + DLords( who even tho they havent declared has always been H? sister) equal more than 12million. Or maybe my maths off and i forgot to carry the zero
------------- "Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Posted By: Silverlake
Date Posted: 14 Oct 2012 at 05:26
So a failure to withdraw troops in a timely manner mean you get someone else to attack them?
------------- http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">
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Posted By: KillerPoodle
Date Posted: 14 Oct 2012 at 05:27
The Duke wrote:
Odd how H? continues to forget to mention RHY were suppose to withdraw troops from the mine and didnt which led to the attack. |
Already been addressed in the monster thread - I would quote it but I forget which of the 40 pages it was on 
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: The Duke
Date Posted: 14 Oct 2012 at 05:29
When the time agreed upon is exceeded yes. You have a city moved too close to you and ask the player to move. If he doesnt move in a year is it ok cause he still plans to move someday- i dont think so
------------- "Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Posted By: The Duke
Date Posted: 14 Oct 2012 at 05:31
KillerPoodle wrote:
The Duke wrote:
Odd how H? continues to forget to mention RHY were suppose to withdraw troops from the mine and didnt which led to the attack. |
Already been addressed in the monster thread - I would quote it but I forget which of the 40 pages it was on 
| I stopped reading it, I think ppl invited friends from EVE and tribal wars just to throw their 2 pence in on what was going on in illy
------------- "Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Posted By: DeathDealer89
Date Posted: 14 Oct 2012 at 05:32
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I am personally extremely flattered that you find H? to be the only alliance in this game worth mentioning and apparently the demi-gods of illy. Thank you for your many compliments.
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Posted By: The Duke
Date Posted: 14 Oct 2012 at 05:36
DeathDealer89 wrote:
I am personally extremely flattered that you find H? to be the only alliance in this game worth mentioning and apparently the demi-gods of illy. Thank you for your many compliments. | Not sure who this is at since i have barely commented on this whole bit but if its me- Your most welcome and i hope your peace loving farm hands dont throw their back out tossing the hay in the loft 
------------- "Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Posted By: Llyorn Of Jaensch
Date Posted: 14 Oct 2012 at 05:41
The Duke wrote:
Odd how H? continues to forget to mention RHY were suppose to withdraw troops from the mine and didnt which led to the attack. Also last i checked H? + RHY + NC + DLords( who even tho they havent declared has always been H? sister) equal more than 12million. Or maybe my maths off and i forgot to carry the zero |
Nah. Youre right 20.5mil. Ya got me (though considering NOONE outside of H? is ACTUALLY at WAR then maybe NOT)
Wait a sec...Frak! that actually doesnt change my point one bit.
And you were so close to scoring brownie points, averting the statement and misdirecting the argument by focusing on semantics.....
Awwww!
------------- "ouch...best of luck." HonoredMule
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Posted By: The Duke
Date Posted: 14 Oct 2012 at 05:47
Llyorn Of Jaensch wrote:
The Duke wrote:
Odd how H? continues to forget to mention RHY were suppose to withdraw troops from the mine and didnt which led to the attack. Also last i checked H? + RHY + NC + DLords( who even tho they havent declared has always been H? sister) equal more than 12million. Or maybe my maths off and i forgot to carry the zero |
Nah. Youre right 20.5mil. Ya got me (though considering NOONE outside of H? is ACTUALLY at WAR then maybe NOT)
Wait a sec...Frak! that actually doesnt change my point one bit.
And you were so close to scoring brownie points, averting the statement and misdirecting the argument by focusing on semantics.....
Awwww!
| At last count many ppl are at war outside of H? I know ill miss some here but theres Vic, EE, Druids, Frost, Rhy, roads, and maybe more- as you can imagine its hard to keep up with all the war going around. On a side note I know there was a semantics quote by HM i'd love to throw in here but its 2 am here and i cant remmy it
------------- "Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Posted By: Llyorn Of Jaensch
Date Posted: 14 Oct 2012 at 06:06
Llyorn Of Jaensch wrote:
Wait a sec...Frak! that actually doesnt change my point one bit.
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------------- "ouch...best of luck." HonoredMule
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Posted By: The Duke
Date Posted: 14 Oct 2012 at 06:17
Llyorn Of Jaensch wrote:
Llyorn Of Jaensch wrote:
Wait a sec...Frak! that actually doesnt change my point one bit.
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| http://www.youtube.com/watch?v=H9kpTvm6CYA" rel="nofollow - http://www.youtube.com/watch?v=H9kpTvm6CYA
------------- "Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Posted By: Hadus
Date Posted: 14 Oct 2012 at 06:30
Wow Salarius, you had a wonderful sandbox allegory going that I was really enjoying, until you completely misrepresented it and turned it into an excessively subjective vent.
Your basic premise of the sandbox was pretty accurate. Illyriad as a whole is in many respects not a game but an open world where people may choose their own goals and paths to achieving them. And to create the "game," you need the control, and hence the power, to initiate and enforce that game.
The error you made was assuming H? owns the sandbox. They own a portion of the sandbox. As long as your own game does not cross into their edge of the box, you're fine. The trouble being that the lines drawn in the sandbox are completely grey.
And the main problem, the reason for ALL of this conflict, is (drum roll please): The devs failed to give us the tools to create our own games.
Okay, that might be an exaggeration. But think about it: what kinds of games can you play in Illy outside of "Fight for the Sandbox?" The combat system outside of siege is too restrictive and simplified to have any true entertainment value. Oh, fight NPCs? Click square, send army, get report. Tournaments? A little more challenging and strategic, but still comprised of throwing armies at a square and praying you hold it. Trade is immensely fun, except that everything in the economy exists for the sole purpose of preparing for combat, unless you enjoy hording gold.
Don't blame H? for the fact that the game mechanics simply scream for boredom-induced metagaming and unjust war.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Llyorn Of Jaensch
Date Posted: 14 Oct 2012 at 06:48
The Duke wrote:
Llyorn Of Jaensch wrote:
Llyorn Of Jaensch wrote:
Wait a sec...Frak! that actually doesnt change my point one bit.
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| http://www.youtube.com/watch?v=H9kpTvm6CYA" rel="nofollow - http://www.youtube.com/watch?v=H9kpTvm6CYA |
One of my favs as well.
------------- "ouch...best of luck." HonoredMule
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Posted By: Gon
Date Posted: 14 Oct 2012 at 07:26
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I've just been confused by this whole mess as it's unfolded. I have considered myself a supporter of the way H? members have handled themselves and enjoyed reading their version of Elgea's history as a new player. I have no ties to either of the groups involved and yet find the whole turn of events disturbing.
The rare resources have done exactly as the DEVs had planned by stirring up contention among the players. I don't mind land claims and the disputation of land claims. What I dislike is the destruction of people's villages that represent the entirety of what they have built in the game. Of all the escalations that don't make sense to me though is the one that really stands out as odd. This is where an ally/confed answers the call for help to break a siege and is accused of unprovoked aggression for it. No retaliatory sieges. No wave of strikes on cities. Just defensive strikes against armies laying waste to friends and neighbors.
I am sure my understanding of the matter is flawed and incomplete as my only awareness of the matter is through GC and the Forums, neither of which is famous for dependability. In this I would like more clarity on the matter, but realize none will likely be forthcoming.
That is my main confusion in this whole earthshaking matter. It seems that this war is happening because some parties want a war. To me that seems the scenario that makes the most sense. If not, none of the things leading up to where we are today would have sparked the fires of war. I hope matters are resolved peacefully as the destruction of either side will be a loss to all who virtually cohabit Elgea.
These are my thoughts alone and do not represent my alliance or confederation.
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Posted By: PirateKing
Date Posted: 14 Oct 2012 at 07:46
Aarrrr! I associate maturity with senility.
------------- Aarrr! Thar be no better friend than making friends with a pirate! http://elgea.illyriad.co.uk/external/alliance.asp?AllianceID=401" rel="nofollow - ~SouthSeasPirates~
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Posted By: Llyorn Of Jaensch
Date Posted: 14 Oct 2012 at 07:51
PirateKing wrote:
Aarrrr! I associate maturity with senility.
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/me has faculties firmly in place.
------------- "ouch...best of luck." HonoredMule
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Posted By: hellion19
Date Posted: 14 Oct 2012 at 08:03
I feel we have a shortage of H? threads.
Perhaps we could make 2 more.. just to keep things fresh maybe one where we accuse H? of being the dark overlords of all of time and space... Just picture it... Mule in his blue police box . Then a 2nd one to just mix it up where we toss out some propaganda that H? clubs baby seals and eats babies I am sure Rill may approve of making said thread.
Though I am a little hungry atm and might go find me a seal us orcs do need to eat :D
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Posted By: Diomedes
Date Posted: 14 Oct 2012 at 08:08
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Sometimes it takes a newcomer to cut through all the self-indulgent garbage that is spoken in forums, and especially so in the case of war. Gon is quite correct: wars happen because some people want a war. The only choice is whether we want to indulge them by jumping on their war-mongering bandwagon or not. It is much easier to spit the dummy and go to war over some trifle, than to exercise and hone one's skills at communication in order to find an accomodation of all parties. For my part, I prefer the pursuit of peace to the pursuit of war.
------------- "Walk in the way of the good, for the righteous will dwell in the land"
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Posted By: hellion19
Date Posted: 14 Oct 2012 at 08:14
Diomedes wrote:
Sometimes it takes a newcomer to cut through all the self-indulgent garbage that is spoken in forums, and especially so in the case of war. Gon is quite correct: wars happen because some people want a war. The only choice is whether we want to indulge them by jumping on their war-mongering bandwagon or not. It is much easier to spit the dummy and go to war over some trifle, than to exercise and hone one's skills at communication in order to find an accomodation of all parties.For my part, I prefer the pursuit of peace to the pursuit of war. |
Wars are started because 2 sides have opposing ideas that are not always solved through diplomacy.
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Posted By: GM Luna
Date Posted: 14 Oct 2012 at 08:42
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Stay on topic, please or I will continue to remove spammy posts.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Khells
Date Posted: 14 Oct 2012 at 09:54
Gon wrote:
I've just been confused by this whole mess as it's unfolded. I have considered myself a supporter (not that of the way H? members have handled themselves and enjoyed reading their version of Elgea's history as a new player. I have no ties to either of the groups involved and yet find the whole turn of events disturbing.
The rare resources have done exactly as the DEVs had planned by stirring up contention among the players. I don't mind land claims and the disputation of land claims. What I dislike is the destruction of people's villages that represent the entirety of what they have built in the game. Of all the escalations that don't make sense to me though is the one that really stands out as odd. This is where an ally/confed answers the call for help to break a siege and is accused of unprovoked aggression for it. No retaliatory sieges. No wave of strikes on cities. Just defensive strikes against armies laying waste to friends and neighbors.
I am sure my understanding of the matter is flawed and incomplete as my only awareness of the matter is through GC and the Forums, neither of which is famous for dependability. In this I would like more clarity on the matter, but realize none will likely be forthcoming.
That is my main confusion in this whole earthshaking matter. It seems that this war is happening because some parties want a war. To me that seems the scenario that makes the most sense. If not, none of the things leading up to where we are today would have sparked the fires of war. I hope matters are resolved peacefully as the destruction of either side will be a loss to all who virtually cohabit Elgea.
These are my thought alone and do not represent my alliance or confederation. |
I agree with this post. You combine these points with the very clunky and restrictive combat system and it isn't hard to see how difficult it is to stop wars once they start. Way too little player control. Messengers, for example, could have significantly more functions. If peace is a viable goal, the clunky combat system doesn't support it well. Don't get me wrong, no mmo is perfect and they are never finished. But you HAVE to get combat right in any mmo!
As to the original question, I don't associate maturity with peace in a game. But I do want players to have fun, enemies and friends alike. In some games, it can even be fun (and somewhat rewarding) to lose in combat. However, and I have played many mmos over the years, Illyriad is a slow, slow, game requiring much patience. The usual game rule of increased risk equals increased chance of reward doesn't really apply to this game.
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Posted By: Deranzin
Date Posted: 14 Oct 2012 at 20:27
Salararius wrote:
If Consone wins, we'll find out if they fulfill their promise of allowing some conflict and hopefully equal rules for the "rulers" and "subjects". |
I will not repeat objections of others nor add more of my own, as it seems pretty pointless to discuss a text created on such unbased supposition, but I will point out only one thing.
After writting aaaaaall that wall of text, you went in the end and blew your cover and possibly Consone's intentions (we shall call them "your expectations of them" of course, but I think everyone got your point after my underlining ) to the public ... :p
I now wonder where was that promise was handed out and what exactly did it entail ... ;)
So, next time, if you want to hide the important bit, try to spread it out equally in the text ... it will seem less crude that way ... :p
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Posted By: Salararius
Date Posted: 15 Oct 2012 at 02:55
Llyorn Of Jaensch wrote:
Your thesis is based on one fundamentally false premise.
Harmless are the big dog and dictate some sort of 'policy'. |
There is only one problem, it's not my thesis. I've been told many times that Illy (the name of the sandbox) is as wonderful as it is because of H? I can find one or two reference to that point in the mega thread as well as consistently scattered references going back as long as I've been here. Illy is so great because H? won the last war. They were the champions. Is that point under dispute?
Certainly, H? let in a bunch of new people and let a bunch of old people grow and certainly it appears that the power of the non-H? rivals or exceeds that of H? Until there is a disagreement and a conflict for control, or until H? cedes power the de-facto power remains with H? If the champion enters a fray then he's still the champion until he looses. If H? thinks this is a "game" then that's how games work.
It seems that what you are saying is that H? never stood a chance and entered this war as a futile suicide gesture. Does H? want to die or are they fighting for a principle and is their suicide meaningful in some way? Is the principle that there should be no conflict, no war in Illy? Is the principle that there should be no rules, no organization in Illy? Is the principle that conflict is fine, that organization is fine, but that Consone isn't the right answer to these problems? If the principle is the last, then what is H? offering instead? Secret pacts, overwhelming alliance wide attacks to avenge "dis-respectful" communications and minor battles?
I've got my ears open, what is it that H? offers?
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Posted By: Salararius
Date Posted: 15 Oct 2012 at 03:13
Hadus wrote:
Wow Salarius, you had a wonderful sandbox allegory going that I was really enjoying, until you completely misrepresented it and turned it into an excessively subjective vent. |
I assume the above refers to the below. It's the only thing specifically pointed out as wrong. It's probably the beginning of the excessively subjective part so maybe if it were not as excessively subjective it would make the rest less excessively subjective? You judge.
Hadus wrote:
The error you made was assuming H? owns the sandbox. They own a portion of the sandbox. As long as your own game does not cross into their edge of the box, you're fine. The trouble being that the lines drawn in the sandbox are completely grey. |
I didn't make that point, I was told that H? made Illy as great as it is. Someone should tell me how H? did that without exercising control. If it was H? and other people that made Illy as great as it is, then it should be clear why we should give H? special credit but none to the nameless others? Are some of the nameless others in VIC? What sort of propaganda gives H? credit but VIC none? Why should we ascribe credit for a dead if H? was not in control? Why should we ascribe credit for a situation, if H? did not maintain control? It seems to me that two people here have failed to address statements saying H? should get the credit for how great Illy is but also made the point that H? was not in control. It's not logical to give someone credit for something they didn't control.
Yes, the sandbox has some serious flaws.
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Posted By: glorfindel
Date Posted: 15 Oct 2012 at 04:06
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Salararius, you certainly managed to lay out your vision of what a "sandbox" style game is. And for as much as you have given us plenty of minutiae on its true meaning, it is entirely your own definition. "Sandbox" objectively refers to how Illyriads' game parameters are constantly evolving by the game developers. It is a term used frequently in computer programming and the creation of games. Any gamer has played video game that featured "sandbox mode."
Therefore, I think you've misappropriated the meaning of the game based on an erroneous understanding of why the term "sandbox" is used to describe Illyriad.
But I have a couple reflections of my own, and I admit they are as subjective as yours. When I took to Illyriad, I thought that it was meant to function not as game, or a "sandbox" by your definition, but as a world. A sphere. After all, we have a map. We have terrain. Regional boundaries. Different races. Combined with all of the peoples' personalities who play the game, I thought that Illyriad was meant to be a kind of world unto itself, assuming that role playing would factor heavily.
But that isn't what Illyriad is.
What I perceive it to be is a social network, not unlike Facebook or Twitter, with a non-linear game wrapped around it. Players play themselves, and they make interpersonal connections with others. For some, I think there are many lonely, isolated, and disconnected people who play the game, and find some semblance of socialization and human interaction that they are not getting out there in traditional society. And that's fine.
However, I do not think that these sorts of players constitute the "mature gamer" that H? is seeking for their alliance roster.
My guess is that the "mature gamer" is not emotionally over-connected to the game -- not concerned that war will somehow bring their own personal support structure crashing down. Instead, the mature gamer has a majority portion of their life outside of the game, and see the game as just that. That's my interpolation of it, at least: the player who wants peace above all else in a fictional game like Illy is desperately trying to preserve the peace in their own lives. The mature gamer just wants to play the game like a game, and leave it to return to the peace and happiness they find in their exceedingly more self-actualized lives.
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Posted By: Llyorn Of Jaensch
Date Posted: 15 Oct 2012 at 07:50
Salararius wrote:
Llyorn Of Jaensch wrote:
Your thesis is based on one fundamentally false premise.
Harmless are the big dog and dictate some sort of 'policy'. |
There is only one problem, it's not my thesis. I've been told many times that Illy (the name of the sandbox) is as wonderful as it is because of H? I can find one or two reference to that point in the mega thread as well as consistently scattered references going back as long as I've been here. Illy is so great because H? won the last war. They were the champions. Is that point under dispute?
Certainly, H? let in a bunch of new people and let a bunch of old people grow and certainly it appears that the power of the non-H? rivals or exceeds that of H? Until there is a disagreement and a conflict for control, or until H? cedes power the de-facto power remains with H? If the champion enters a fray then he's still the champion until he looses. If H? thinks this is a "game" then that's how games work.
It seems that what you are saying is that H? never stood a chance and entered this war as a futile suicide gesture. Does H? want to die or are they fighting for a principle and is their suicide meaningful in some way? Is the principle that there should be no conflict, no war in Illy? Is the principle that there should be no rules, no organization in Illy? Is the principle that conflict is fine, that organization is fine, but that Consone isn't the right answer to these problems? If the principle is the last, then what is H? offering instead? Secret pacts, overwhelming alliance wide attacks to avenge "dis-respectful" communications and minor battles?
I've got my ears open, what is it that H? offers?
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See you're not listening. The clue is in the words and what they mean. We'll try again.
Your thesis is based on one fundamentally false premise.
'Harmless are the big dog and dictate some sort of 'policy''.
To elaborate. How much influence did H? have on VIC, the Crows or ANY of the top 1000 alliances on how they played the game? With the relatively irrelevant exception....NONE.
If we dicate Illy policy/law/rules blah blah etc etc... We're exceeding bad at it.
Penny dropped?
------------- "ouch...best of luck." HonoredMule
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Posted By: The_Dragon
Date Posted: 15 Oct 2012 at 08:07
glorfindel wrote:
My guess is that the "mature gamer" is not emotionally over-connected to the game -- not concerned that war will somehow bring their own personal support structure crashing down. Instead, the mature gamer has a majority portion of their life outside of the game, and see the game as just that. That's my interpolation of it, at least: the player who wants peace above all else in a fictional game like Illy is desperately trying to preserve the peace in their own lives. The mature gamer just wants to play the game like a game, and leave it to return to the peace and happiness they find in their exceedingly more self-actualized lives. |
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Posted By: Salararius
Date Posted: 16 Oct 2012 at 04:11
Llyorn Of Jaensch wrote:
To elaborate. How much influence did H? have on VIC, the Crows or ANY of the top 1000 alliances on how they played the game? With the relatively irrelevant exception....NONE. |
KillerPoodle wrote:
Having been around for a while and having been the preeminent alliance pretty much from the beginning we have naturally made enemies - people who don't like our style (White hated the fact we wouldn't play dirty), people who've been on the wrong end of our defense of the defense-less, people who made bad decisions on which side of a war to join and paid for it, people (like those in VIC) who were desperate to join the White war against us but couldn't due to the integrity of their leader at the time refusing to break their NAP with us. In short - quite a few people with beef against H? |
It goes on talking about how H? was always watching. How Consone was a reaction to H? H? was simply waiting for Consone to show it's true colors. I'm sorry, did you not read the full story:
http://forum.illyriad.co.uk/the-full-story_topic4334.html" rel="nofollow - http://forum.illyriad.co.uk/the-full-story_topic4334.html
Is Consone a reaction to H? as KillerPoodle states or is it something separate over which you have no control as you state. You can't state something is a reaction to you if it doesn't react to you. If it reacts to you, you exercise control. Notice, I'm not saying complete, utter and total control. Just that Illy is reacting to you because you are #1 and until you are not #1 you will set the course.
I'm sick of going round and round on your propaganda train. It's clear you guys have different views.
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Posted By: Salararius
Date Posted: 16 Oct 2012 at 04:59
glorfindel wrote:
My guess is that the "mature gamer" is not emotionally over-connected to the game -- not concerned that war will somehow bring their own personal support structure crashing down. Instead, the mature gamer has a majority portion of their life outside of the game, and see the game as just that. That's my interpolation of it, at least: the player who wants peace above all else in a fictional game like Illy is desperately trying to preserve the peace in their own lives. The mature gamer just wants to play the game like a game, and leave it to return to the peace and happiness they find in their exceedingly more self-actualized lives. |
Illy is a social network with a game wrapped around it. ... I think this part is 100% spot on and is exactly what I wanted to say but didn't really care to support. I really enjoyed the lecture on the word "sandbox", thank you. But you missed my point. My point was this Illy isn't "just a game", there are a lot of other elements to it and it's missing a lot of elements necessary for a game. You've actually taken it further, which in light of the "it's just a game" perspective I was struggling against I didn't want to do.
For example, everything you say above shows how Illy isn't a game. But I feel you have left out one group of players.
The first group you identify is the mature gamer. He/she is someone not over-connected to the game. The second group is the not mature gamer (can I say immature, is that rude) is lonely, isolated and disconnected from people. The immature gamer finds something in Illy that they can't get in traditional society. The mature gamer has a life and just does this for "fun". The mature gamer understands how important Illy is to the immature gamer, and his or her goal is to find other mature gamers and "play the game like a game". The mature gamer is not interested in "peace" in Illy because he has peace. The mature gamer plays the game against immature gamers in an effort to removes peace from the virtual lives of people who are "desperately trying to preserve the peace in their own lives."
If you are right and this is Illy, how is that mature or right? If it's not right, what do you call someone who sees that isn't right? He isn't mature, because clearly he doesn't share the perspective you outline. But what if he has a life, children, coaches soccer, teachers at school, runs, bikes, lifts weights, skis, goes to theater, fundraises, etc... What is missing from that person's life that he can get upset about a wrong in a virtual world when he knows there are people in it like you have described are in it? How long did you think about this when you wrote it?
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Posted By: Darmon
Date Posted: 16 Oct 2012 at 05:24
Salararius wrote:
Llyorn Of Jaensch wrote:
To elaborate. How much influence did H? have on VIC, the Crows or ANY of the top 1000 alliances on how they played the game? With the relatively irrelevant exception....NONE. |
killerpoodle wrote:
Having been around for a while and having been the preeminent alliance pretty much from the beginning we have naturally made enemies - people who don't like our style (White hated the fact we wouldn't play dirty), people who've been on the wrong end of our defense of the defense-less, people who made bad decisions on which side of a war to join and paid for it, people (like those in VIC) who were desperate to join the White war against us but couldn't due to the integrity of their leader at the time refusing to break their NAP with us. In short - quite a few people with beef against H? |
It goes on talking about how H? was always watching. How Consone was a reaction to H? H? was simply waiting for Consone to show it's true colors. I'm sorry, did you not read the full story:
http://forum.illyriad.co.uk/the-full-story_topic4334.html" rel="nofollow - http://forum.illyriad.co.uk/the-full-story_topic4334.html
Is Consone a reaction to H? as KillerPoodle states or is it something separate over which you have no control as you state. You can't state something is a reaction to you if it doesn't react to you. If it reacts to you, you exercise control. Notice, I'm not saying complete, utter and total control. Just that Illy is reacting to you because you are #1 and until you are not #1 you will set the course.
I'm sick of going round and round on your propaganda train. It's clear you guys have different views.
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Maybe you both can agree that regardless of whether H? was intentionally trying to shape the world a certain way, people reacted to their presence and actions in general? I think very few people aspire to be the best at something so that they can be a role model, that just ends up being one of the consequences of the position.
It would be impossible to characterize anyone as "anti-H?" in an imaginary alternate timeline where H? loses the White War (not sure if that was even a possibility, but lets play pretend) and departs for other more favorable realms. It would be like saying anyone these days is anti-White: more or less without substance.
While I was typing this, I thought of something. Perhaps a scenario that is agreeable(ish) to everyone. I hear there are a fair number of Brits around here, so maybe some Doctor Who fans as well? I refer you to the events surrounding "The Pandorica":
---
The Doctor: "You think I wanted this? I didn't do this! This... this wasn't me!"
River Song: "This was exactly you. All this, all of it. You make them so afraid. When you began, all those years ago, sailing off to see the universe, did you ever think you'd become this? The man who can turn an army around at the mention of his name? Doctor: the word for healer and wise man throughout the universe. We get that word from you, you know. But if you carry on the way you are, what might that word come to mean? To the people of the Gamma Forests, the word "doctor" means "mighty warrior". How far you've come. And now they've taken a child. The child of your best friends. And they're going to turn her into a weapon, just to bring you down. And all this, my love... in fear of you."
---
Interesting, or the random correlation of a tired mind? All this in fear of you, Harmless?
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Posted By: Berylla
Date Posted: 20 Oct 2012 at 21:36
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I concider myself a mature player. To me, a mature player is one who plays the game carefully, someone who doesn't blow up for the smallest thing, be it a word in GC or forum post, the attack on a camp or the loss of some diplos.
No matter what you call it, this IS a game. Illy is a virtual world, and yes, it is in many ways a social network, or a sandbox as well, but it is a game, because it isn't real. We invest time, and maybe money, in this, but when we send out thieves, they are not real people. We roleplay... some more than others, and to me, that is a game as well. The "competition" is in who plays the best part, who is most convincing.
And why do some people want peace and fear war so much? Illy has drawn different people for different reasons, and compared to other virtual worlds with the possibility of war, this one has for some reason chosen peace rather than war.
When I started playing, I expected to be attacked as soon as I was out of protection. I was told through this forum that I would be safe for much longer, and that has certainly been true. I'm not an agressive player, and that has kept me safe. I did however chose to be part of an alliance and in doing so, I have extended my playing of this game into diplomacy and war.
Why do I still play? I like it here, this game, this roleplay, my friends here. I have a life outside of Illy and concider myself a mature player with plenty of patience. Hoping for peace, I prepare for war... I have been ever since I started playing.
And now, I expect people to bite my head off, call me names, and generally tell my I have it all wrong, just because I belong to the Dwarven Lords. I don't mind, it is part of the Illy-game, and I grew up being bullied in school, so I know the drill.
------------- I speak peace, but carry a war axe. http://elgea.illyriad.co.uk/a/p/47566" rel="nofollow">
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Posted By: Gon
Date Posted: 20 Oct 2012 at 23:12
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Not sure why anyone would rip your head of for that post. It was very nice to hear your thoughts and why you play. The part I think most people will feel similar to you is that hopefully you aren't the only one that hopes for peace.
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Posted By: Llyorn Of Jaensch
Date Posted: 20 Oct 2012 at 23:24
Salararius wrote:
Is Consone a reaction to H? as KillerPoodle states or is it something separate over which you have no control as you state. |
I think you're getting a little confused.
Just because Consone was established (in our view) in reaction to Harmless does in no way mean we do, nor have, exercised control over it.
Just because we generated a reaction in no way implies control.
See, isn't the propaganda train fun!
------------- "ouch...best of luck." HonoredMule
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Posted By: Rorgash
Date Posted: 20 Oct 2012 at 23:57
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I PvP, i love killing and having fun, what do I lose from destroying all you worked for?
I rejoice in it! I survived while you are gone! I were strong, you were weak!
This is what i hoped for, with more time and more risk more value behind the target rather then just empty kills with no gain or loss, how is it fun to attack someone when they lose nothing?
I fight to destroy, I fight to make you cry. I fight to stand above the corpses of the fallen as the strongest being, as the last one alive.
-------------
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Posted By: glorfindel
Date Posted: 21 Oct 2012 at 00:37
Salararius wrote:
If you are right and this is Illy, how is that mature or right? If it's not right, what do you call someone who sees that isn't right? He isn't mature, because clearly he doesn't share the perspective you outline. But what if he has a life, children, coaches soccer, teachers at school, runs, bikes, lifts weights, skis, goes to theater, fundraises, etc... What is missing from that person's life that he can get upset about a wrong in a virtual world when he knows there are people in it like you have described are in it? How long did you think about this when you wrote it? |
Those are a lot of questions to answer!
I think you're misconstruing my appropriation of "mature" and "immature" as "right" and "wrong." I'm simply saying that the "mature" gamer may be (and it isn't as if I have empirical proof of this -- it is just my own anecdotal observation) the gamer who doesn't feel the same moral and emotional consequences to rolling sieges on other players and going to war in Ily as the "immature" gamer. He or she is not nearly as engaged in that level of verisimilitude where game and real life have conflated. I would argue that a person who feels as if war in this game disrupts a very real peace in their actual life -- even if they have some of the external elements of self-actualization that you listed above -- has some level of emotional immaturity. It is a more rational, grounded, and mature person who doesn't ascribe in-game events like war to being invasions of their own personal peace and happiness. That really is the crux of my point.
Admittedly, maybe "mature" and "immature" isn't the right binary opposition.
I will say this, however: for those players in the game who rely on in-game peace to maintain their own internal peace and happiness, then I think that they may have chosen the wrong social community. For as much as global chat, these forums, and alliances function like a social network, Illyriad also has a robust military component and, just as in real life wars will always occur in this sphere. Therefore, it is fraught with peril for the "fragile" player.
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Posted By: Raatalagk
Date Posted: 21 Oct 2012 at 02:15
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There is no "law of conservation of value"; value can be created and destroyed. Imaginary objects can be given value. Indeed, if you can feel pride at an accomplishment in a particular setting, then by golly, there's some value there. But where one can feel pride, one might also feel loss. And this is really a good thing: to selectively value only those facets of your life that you are doing well in---to elevate accomplishments and downplay defeats---this represents, I would argue, a much more crippling emotional immaturity than what's been discussed in this thread.
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Posted By: Magnificence
Date Posted: 21 Oct 2012 at 03:47
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Is it just me that's surprised about the Dev's lack of concern about the current situation?
It seems like if H continues with these sieges to a point where VIC is damaged beyond reasonable repair, that would seriously hurt current player retention. It puts players such as my self in a position where, I know that the dominant force in illy will not change for at least a year, but after seeing how this situation has played out, probably indefinitely.
With that knowledge, theres really no hope of becoming anything more than an H vassal/little brother.
I really love Illy, I've been playing for over two and half years, I have two accounts totalling 280k population and I've spent a steady amount of cash on prestige, but this is the first time I have seriously considered packing it in. I mean, why play if not to win? and if winning becomes next to impossible....
Over the years I've made solid relationships with a good number of the stalwart (no pun intented) veterans, I am not alone in feeling this way.
If you can't beat them join them would apply, but there's a 99 member cap on alliance membership.
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Posted By: DeathDealer89
Date Posted: 21 Oct 2012 at 04:21
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Wow never knew you thought so highly of H? as to see them as unbeatable. I'm sure the devs pay close attention to things like player retention. I highly doubt that H? will siege many players on the consone side such that they will rage quit, although they might who knows.
But I must ask which do you think is more likely to be a problem? Playing a game designed for war but no one ever goes to war. Or playing a game where people are constantly at war, yet the newer players (the ones like to quit) are simply off limits.
I dare say the devs are more worried about players getting bored with the game than players rage quitting because they are going to war in a game where well lets face it you build cities to build troops to kill things.
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Posted By: The_Dude
Date Posted: 21 Oct 2012 at 04:33
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The Devs have been clear ... they will not intervene in these situations.
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Posted By: DeathDealer89
Date Posted: 21 Oct 2012 at 04:39
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Well imagine how much you would hate a game that you worked a year to defeat your enemy then the devs decided that wasn't going to happen. You would face huge political backlash and likely a few high members who likely spend quite a bit on the game would probably rage quit.
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Posted By: Magnificence
Date Posted: 21 Oct 2012 at 04:49
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I don't consider H unbeatable.
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Posted By: DeathDealer89
Date Posted: 21 Oct 2012 at 04:59
Magnificence wrote:
theres really no hope of becoming anything more than an H vassal/little brother.
I mean, why play if not to win? and if winning becomes next to impossible....
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My bad i misunderstood your post.
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Posted By: Magnificence
Date Posted: 21 Oct 2012 at 05:14
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Yeah, you've taken me out of context there man.
But, hey, that's the spirit of the Illy forums, so its no big.
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Posted By: Llyorn Of Jaensch
Date Posted: 21 Oct 2012 at 06:26
Magnificence wrote:
It seems like if H continues with these sieges to a point where VIC is damaged beyond reasonable repair, that would seriously hurt current player retention. |
1, ONE Vic town has been sieged.
VIC: Towns: 672
Perspective please.
Magnificence wrote:
I mean, why play if not to win? and if winning becomes next to impossible.... |
Awww. You mean only play if YOURE winning. But maybe I dont wanna play like that....
------------- "ouch...best of luck." HonoredMule
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Posted By: Llyorn Of Jaensch
Date Posted: 21 Oct 2012 at 06:28
DeathDealer89 wrote:
But I must ask which do you think is more likely to be a problem? Playing a game designed for war but no one ever goes to war. Or playing a game where people are constantly at war, yet the newer players (the ones like to quit) are simply off limits.
I dare say the devs are more worried about players getting bored with the game than players rage quitting because they are going to war in a game where well lets face it you build cities to build troops to kill things. |
+100
------------- "ouch...best of luck." HonoredMule
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Posted By: Magnificence
Date Posted: 21 Oct 2012 at 08:03
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I have lost a lot of respect for you Llyorn, catering to the lowest possible dominator is an easy game to play.
And using Ad Hominem arguments is the same.
Step your forum game up laddie buck, I used to look up to you.
EDIT: Grammar correction.
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Posted By: Llyorn Of Jaensch
Date Posted: 21 Oct 2012 at 08:31
Magnificence wrote:
I have lost a lot of respect for you Llyorn, catering to the lowest possible dominator is an easy game to play.And using Ad Hominem arguments is the same. Step your forum game up laddie buck, I used to look up to you. EDIT: Grammar correction.
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Erm, I though I was replying to your statements? I thought I had posted a reasonable counter to your perspective. If you wish clarification then I am happy to do so.
The word play at the close was based on your statement and although perhaps harsh was used to illustrate what I understand to be a very genuine point.
If my response needs clarification I am more than happy to do so.
Laddie buck ;)
------------- "ouch...best of luck." HonoredMule
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Posted By: Magnificence
Date Posted: 21 Oct 2012 at 08:40
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Yeah, I was just about to edit again, but you beat me to the punch.
I think the lack of clever on these forums is slightly contagious.
I've sent you an IGM.
Hooroo.
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Posted By: Llyorn Of Jaensch
Date Posted: 21 Oct 2012 at 10:45
Magnificence wrote:
contagious. |
My doctor does NOT need another 7 series!
How many kids does this guy need to put through college anyway!!!!!?????
------------- "ouch...best of luck." HonoredMule
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Posted By: Magnificence
Date Posted: 21 Oct 2012 at 11:00
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And yet they are still to discover a reliable cure for stupid.
I smell conspiracy.
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Posted By: Loud Whispers
Date Posted: 21 Oct 2012 at 11:26
DeathDealer89 wrote:
Playing a game designed for war but no one ever goes to war.
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"llyriad is a free-to-play, HTML5 massively-multiplayer real-time strategy game, set in a vast fantasy world of mountain ranges, lakes, forests..."
Strategy does not demand war. It is just amongst one tool where all can pursue their own ends.
Salararius wrote:
KillerPoodle wrote:
Why do you associate maturity with peace in a game designed for war? |
It's a very good question, it deserves an answer. |
Because there is only one server, and it is eternal? If we break the world server, it's going to stay like that. Actions in Illyriad carry more consequences because there's only one. Hence why war isn't taken lightly. That's my take on it.
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Posted By: Ossian
Date Posted: 21 Oct 2012 at 12:27
Loud Whispers wrote:
DeathDealer89 wrote:
Playing a game designed for war but no one ever goes to war.
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"llyriad is a free-to-play, HTML5 massively-multiplayer real-time strategy game, set in a vast fantasy world of mountain ranges, lakes, forests..."
Strategy does not demand war. It is just amongst one tool where all can pursue their own ends.
Salararius wrote:
KillerPoodle wrote:
Why do you associate maturity with peace in a game designed for war? |
It's a very good question, it deserves an answer. |
Because there is only one server, and it is eternal? If we break the world server, it's going to stay like that. Actions in Illyriad carry more consequences because there's only one. Hence why war isn't taken lightly. That's my take on it.
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Actually KP, I think that given the current circumstances - that is a question for YOU to answer...otherwise you lay yourself open to the charge that as leader of H? - all you want is War! Please show us your skills to create a constructive facet of the game rather than a destructive one. Thereby imho lies the path of a mature player.
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Posted By: Llyorn Of Jaensch
Date Posted: 21 Oct 2012 at 13:00
Loud Whispers wrote:
"llyriad is a free-to-play, HTML5 massively-multiplayer real-time strategy game, set in a vast fantasy world of mountain ranges, lakes, forests..." |
Erm we agree...
Loud Whispers wrote:
It is just amongst one tool where all can pursue their own ends. |
Erm we agree...
Are we on arguing? I forgotted.
------------- "ouch...best of luck." HonoredMule
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Posted By: Llyorn Of Jaensch
Date Posted: 21 Oct 2012 at 13:11
Ossian wrote:
Actually KP, I think that given the current circumstances - that is a question for YOU to answer...otherwise you lay yourself open to the charge that as leader of H? - all you want is War! Please show us your skills to create a constructive facet of the game rather than a destructive one. |
Umm 3 years of leading the most successful alliance in Illy and fostered THE most peaceful community in the gameing community....maybe?
Question for ya pal: Name me a game where 75% of the concept (I refer to military buildings vs non) is orientated (refer % of buildings which has a military orientation) towards military and the progressive next step.....which has had so little conflict.
You state all KP wants is war? 3 years of record and fact speak very differently to your baseless mud.
Fact. Jack.
Here's a helping hand.... https://www.google.com.
------------- "ouch...best of luck." HonoredMule
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Posted By: Ossian
Date Posted: 21 Oct 2012 at 13:39
Llyorn Of Jaensch wrote:
Ossian wrote:
Actually KP, I think that given the current circumstances - that is a question for YOU to answer...otherwise you lay yourself open to the charge that as leader of H? - all you want is War! Please show us your skills to create a constructive facet of the game rather than a destructive one. |
Umm 3 years of leading the most successful alliance...
Question for ya pal: Name me a game where 75% of the concept (I refer to military buildings vs non) is orientated (refer % of buildings which has a military orientation) towards military and the progressive next step.....which has had so little conflict.
You state all KP wants is war? 3 years of record and fact speak very differently to your baseless mud...
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Easy one mate. "Lego" 
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Posted By: Berylla
Date Posted: 21 Oct 2012 at 14:09
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Remember the Cold War?
Lots of military equipment, lots of troops, no actual fighting.
At the moment, business (trade and crafting) is based on military, and in smaller parts, diplomacy. As long as we have nothing else to base our Illy economy on, we have to base it on the military. Maybe with these new resources, there will be a shift? Who knows. Making and selling pretty jewelry to adorn our avatars might be a new take? But hopefully we can see some kind of shift into magic, and maybe get tools to terraform the land itself. Then economy would shift to a more balanced military/non military trade system.
------------- I speak peace, but carry a war axe. http://elgea.illyriad.co.uk/a/p/47566" rel="nofollow">
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Posted By: Loud Whispers
Date Posted: 21 Oct 2012 at 14:16
Llyorn Of Jaensch wrote:
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Look at who I quoted, I don't see how you think I'm arguing with you :)
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Posted By: Drejan
Date Posted: 21 Oct 2012 at 14:34
Ossian wrote:
all you want is War! |
Are you kidding? First, the peace you had in last years was CREATED by H? no one can argue that.
Second... i'm full of this crap, you know how many players left becouse they were bored of the game? i can remember 30-40 old players. How many left for war?
You talk of different play style and you fail to understand that other players might look for some action from time to time ...you are calling warmongers people who have never sieged anyone.......please.... Peacefull alliance can live happily in Illyriad they just need to stay NEUTRAL! You can't ally with a military superpower in a cold-war and pretend not to be in a fight...
This is a GAME, if you can't see it you should look for some help, and in this game 95% of the things (right now) are based on military.
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Posted By: tansiraine
Date Posted: 21 Oct 2012 at 19:06
Drejan wrote:
Ossian wrote:
all you want is War! |
Are you kidding? First, the peace you had in last years was CREATED by H? no one can argue that.
Second... i'm full of this crap, you know how many players left becouse they were bored of the game? i can remember 30-40 old players. How many left for war?
You talk of different play style and you fail to understand that other players might look for some action from time to time ...you are calling warmongers people who have never sieged anyone.......please.... Peacefull alliance can live happily in Illyriad they just need to stay NEUTRAL! You can't ally with a military superpower in a cold-war and pretend not to be in a fight...
This is a GAME, if you can't see it you should look for some help, and in this game 95% of the things (right now) are based on military.
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+1
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Posted By: Mandarins31
Date Posted: 21 Oct 2012 at 20:00
You can have fun in military terms by participating in tourneys, where you can show your strengh in a sportive event, and gain prizes. Voluntarly be deleting other's accounts (because razing the cities of other players means to delete their accounts) is only funny for one side.
Drejan wrote:
...you are calling warmongers people who have never sieged anyone.......please.... |
Now that pill is hard to shallow. H? indeed took a great part in the institution of peace over Illy, and from the start, by crushing White and Black (H? and White where already the 2 most powerful alliances in the first month of the game). White only wanted to bring utter chaos to Illyriad from its start... It's quite easy to be less warmongering than them (self-note). Even if this account deletion fest was ""justified"", H? already deleted a good amount of accounts. Not to mention H? leaders pursued their retaliations against those who did something during the war or had a link with White... Did all the players deleted by H? really deserved it? I doubt, as many didnt know White's leadership's true personality, and just followed orders. Only because of this war and retaliations i think we can estimate accounts 100% deleted by H? (leaving a 0 pop capitale per account) around 30-40, and around 100 and 150 if we count those leaving cause of boredom, after they lost some or most of their cities in war or retaliations. Then there were the Valar war, where H? ""justified"" them as well. It's ok, but it's also some more accounts deletion. H? are not the best ranked in terms of Sieges stats, or raze/capture attempts, but it's important to point out that a great part of the towns they razed/captured, belonged to active players, contrary to most of the top siegers we can see, who quite only razed/captured inactive cities.
For White and Valar (who was 2nd rank when war started), even if we can strongly suppose H? had personal interests to defend, they at the same time promoted peace, as Valar and mostly White had a quite agressive leadership.
I hardly can compare White or the former Valar with the current VIC or Consone, who are seeking to develop friendship and to have fun during tourneys. The most agressive player i've seen in VIC, and who for exemple thieved his own mates cause of different points of views, and harrassed and insulted others for the exact same reason, now sees fit in H? (and participated in the "territorial incidents" VIC had with H? after the creation of Consone)
In the current context, i note the apparent efforts from H? to prepare the ground for the today's war: - not accepting Consone from it's birth while they came in peace, followed by hostile behaviours and more or less subtle insults on the forum or in game. And closed doors to discussion or diplomacy.
- constantly initiating territorial incidents with VIC, certainly to test their reactions: For exemple: attempts to relocate by force (sov 5/relocate tactic) some H? cities ridiculously close to VIC's ones.
- this point is only my own point of view, but i suspect H? leaders to have advised RHY to launch the first sieges against Absa... everyone was quite surprised of RHY's reaction: Deimos (RHY) was claiming a mine far from him, in the middle of Skb, and not respecting the rules of his own alliance by claiming specifically on the 2 sq range of 2 Skb members. And while Deimos obviously did wrong and while Absa and Skb re-opened negociations after first one failed, they sent sieges? Nobody knew RHY were so agressive, it was a surprise. When we add the suspisciously hiden bonds between RHY and H? into that, my archaic mind directly suspects an agreement RHY/H? to start those sieges against Absa, which would permit to push Consone into action, and then easily declare war, while Consone lost already many troops in the tourney (i note that they did the same for Valar, they waited the middle of the tourney, while saving their troops, to declare the war).
All that to say that im not sure if H? changed or if we now are seeing a part of the bottom of the iceberg, but for me, H? leaders are nowadays acting beyond their bond to maintain peace, as being the leading alliance. I am a bit disapointed of what i see today of this leading alliance, as for me, it shelters many Veterans who i hold in high respect, and who did a lot for this game.
I know i melt actual facts with some personal feelings, but i tried to give a balanced thought. This message is for the players external to this story, and who may want to read a more serious and a bit less biased comment than what this forum currently offers.
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Posted By: scaramouche
Date Posted: 21 Oct 2012 at 20:02
Drejan wrote:
Ossian wrote:
all you want is War! |
Are you kidding?
First, the peace you had in last years was CREATED by H? no one can argue that.
Second... i'm full of this crap, you know how many players left becouse they were bored of the game? i can remember 30-40 old players. How many left for war?
This is a GAME, if you can't see it you should look for some help, and in this game 95% of the things (right now) are based on military.
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there's a flip side to this remark...30- 40 players could also quit playing illy due to loosing everything they built from being sieged from ppl like you who just happen to be " bored "
------------- NO..I dont do the Fandango!
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Posted By: Berylla
Date Posted: 21 Oct 2012 at 21:05
Mandarins31 wrote:
Voluntarly be deleting other's accounts (because razing the cities of other players means to delete their accounts) is only funny for one side. |
I thought the capital was randomly moved, and you had to start over? If they chose to leave instead of starting rebuilding, it's their decision, right?
------------- I speak peace, but carry a war axe. http://elgea.illyriad.co.uk/a/p/47566" rel="nofollow">
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Posted By: The_Dude
Date Posted: 21 Oct 2012 at 21:10
Berylla wrote:
Mandarins31 wrote:
Voluntarly be deleting other's accounts (because razing the cities of other players means to delete their accounts) is only funny for one side. |
I thought the capital was randomly moved, and you had to start over? If they chose to leave instead of starting rebuilding, it's their decision, right? | You are correct, Berylla.
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Posted By: Hora
Date Posted: 21 Oct 2012 at 21:41
The_Dude wrote:
Berylla wrote:
Mandarins31 wrote:
Voluntarly be deleting other's accounts (because razing the cities of other players means to delete their accounts) is only funny for one side. |
I thought the capital was randomly moved, and you had to start over? If they chose to leave instead of starting rebuilding, it's their decision, right? | You are correct, Berylla. |
If your smallest town gets razed last, you practically have nothing left, not even research.
Further, there was the possibility, that H? would have burned restarted cities, too (As I said, retaliation and persecution went on for many months...!)
Starting a new account, or quitting altogether, are the only options in this case...
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Posted By: Rorgash
Date Posted: 21 Oct 2012 at 22:54
Ok so its worse when people quit because they arent having fun then quiting because they "lost" the "game". good to know tho more people quite from being bored then ever from the few people who get sieged.
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Posted By: DeathDealer89
Date Posted: 21 Oct 2012 at 22:57
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Well I hope they don't go to any other RTS or MMORTS. Where well you get attacked as soon as things get going. In fact Illy is by far the most peaceful wargame I have ever played.
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Posted By: KillerPoodle
Date Posted: 21 Oct 2012 at 23:01
Mandarins31 wrote:
H? already deleted a good amount of accounts. |
Define "good amount" and then back it up with a list of real names rather than wild accusations.
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: Drejan
Date Posted: 22 Oct 2012 at 00:09
scaramouche wrote:
there's a flip side to this remark...30- 40 players could also quit playing illy due to loosing everything they built from being sieged from ppl like you who just happen to be " bored " |
Here is the demostration! I'm sieging not becouse i'm bored but becouse it's my duty, i've NEVER sieged an active player out of the game, actually you can almost say i never razed an active player.... and you assume i do that becouse i'm bored. I enjoy some fights true... i will not cry if a loose a few cities buti will leave this game the moment the pvp will be not possible at all or when the only fight will be the boring time consuming tournments. Right now i've soooo many things to do in real that i would happily avoid any war, but it's here and i will fight as much as i can...that does not make me immature or warmonger, make me a player who know what is a game.
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Posted By: Llyorn Of Jaensch
Date Posted: 22 Oct 2012 at 00:22
I'd like a list of players H? have razed.
THE FACTS ARE HARMLESS HAVE NEVER RAZED ACCOUNTS.
We impose damages of generally a % of account. At its worst for players we deem to have committed the most serious transgressions against us, no more than 30%. And THIS is rare.
So all this BS about Harmless 'razing accounts' or 'driving players from the game' is nothing more than slanderous, baseless.....BS.
------------- "ouch...best of luck." HonoredMule
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Posted By: Llyorn Of Jaensch
Date Posted: 22 Oct 2012 at 00:25
Berylla wrote:
Maybe with these new resources, there will be a shift? Who knows. Making and selling pretty jewelry to adorn our avatars might be a new take? |
Sounds AWESOME.
Maybe we could do knitting classes in breaks to swap stories of who sacrilegiously placed emeralds and rubies on their latest broach design too.
------------- "ouch...best of luck." HonoredMule
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Posted By: The_Dude
Date Posted: 22 Oct 2012 at 00:31
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Medieval Knights supported White in many sieges and siege defenses against H?.
I was a key military officer for MK in those actions. The_Dude, El_Jeffe, Rupe, DarthVader98, Ratboy, Magictronian, Cesear, Xoref Kliss ... the list is long of players that lost NOT A SINGLE city to H? or their allies in that war. Pasi fought, too, but left much later for his own reasons unrelated to that war.
H? wanted to let TMM live. Shadar Logoth and I had a different end-game there due to our individual histories with the leader of TMM.
It looked to me like most of the leaders of Old VALAR quit before the battle had even fully developed. DarthVader98 and Magictronian fought in that war as members of VALAR and lost no cities at all.
If you really think you will be perma-sieged, you would not waste your time fighting a pointless battle over digital bits of 0's and 1's.
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Posted By: Mr Damage
Date Posted: 22 Oct 2012 at 05:39
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"It looked to me like most of the leaders of Old VALAR quit before the battle had even fully developed. DarthVader98 and Magictronian fought in that war as members of VALAR and lost no cities at all."
TD you are pretty much correct in this assumption,.
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Posted By: Berylla
Date Posted: 22 Oct 2012 at 07:42
Llyorn Of Jaensch wrote:
Berylla wrote:
Maybe with these new resources, there will be a shift? Who knows. Making and selling pretty jewelry to adorn our avatars might be a new take? |
Sounds AWESOME.
Maybe we could do knitting classes in breaks to swap stories of who sacrilegiously placed emeralds and rubies on their latest broach design too.
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I've got this image in my mind of a group of large male orcs trying to make jewelry and sipping tea.
The statement WAS a joke, and thank you for making it even funnier. 
------------- I speak peace, but carry a war axe. http://elgea.illyriad.co.uk/a/p/47566" rel="nofollow">
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Posted By: Llyorn Of Jaensch
Date Posted: 22 Oct 2012 at 10:00
Berylla wrote:
The statement WAS a joke, and thank you for making it even funnier.  |
Jewelry is not a subject I kid about Berylla.
Knitting? Well. My crochets speak for themselves. The needle is in your ball.
But you knew I would say that. Didnt you...
------------- "ouch...best of luck." HonoredMule
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Posted By: scaramouche
Date Posted: 22 Oct 2012 at 10:19
Drejan wrote:
scaramouche wrote:
there's a flip side to this remark...30- 40 players could also quit playing illy due to loosing everything they built from being sieged from ppl like you who just happen to be " bored " |
Here is the demostration!
I'm sieging not becouse i'm bored but becouse it's my duty, i've NEVER sieged an active player out of the game, actually you can almost say i never razed an active player.... and you assume i do that becouse i'm bored.
I enjoy some fights true...
i will not cry if a loose a few cities buti will leave this game the moment the pvp will be not possible at all or when the only fight will be the boring time consuming tournments.
Right now i've soooo many things to do in real that i would happily avoid any war, but it's here and i will fight as much as i can...that does not make me immature or warmonger, make me a player who know what is a game.
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I understand what your saying and you dont have to be sieged out of the game to get despondant enough and decide to quit..but it happens.
------------- NO..I dont do the Fandango!
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Posted By: Llyorn Of Jaensch
Date Posted: 22 Oct 2012 at 10:31
scaramouche wrote:
Drejan wrote:
scaramouche wrote:
there's a flip side to this remark...30- 40 players could also quit playing illy due to loosing everything they built from being sieged from ppl like you who just happen to be " bored " |
Here is the demostration!
I'm sieging not becouse i'm bored but becouse it's my duty, i've NEVER sieged an active player out of the game, actually you can almost say i never razed an active player.... and you assume i do that becouse i'm bored.
I enjoy some fights true...
i will not cry if a loose a few cities buti will leave this game the moment the pvp will be not possible at all or when the only fight will be the boring time consuming tournments.
Right now i've soooo many things to do in real that i would happily avoid any war, but it's here and i will fight as much as i can...that does not make me immature or warmonger, make me a player who know what is a game.
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I understand what your saying and you dont have to be sieged out of the game to get despondant enough and decide to quit..but it happens. |
If I lose 50 milita attacking Puma's are the Dev's responsible for my loss, despondency and resulting rage-quit?
Everything is perspective mate.
We all have different degrees but we have to meet in the middle sometime. Harmless is happy with our middle. We think big picture wise, Illy is too (Puma's excluded).
------------- "ouch...best of luck." HonoredMule
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Posted By: scaramouche
Date Posted: 22 Oct 2012 at 14:28
Llyorn Of Jaensch wrote:
scaramouche wrote:
Drejan wrote:
scaramouche wrote:
there's a flip side to this remark...30- 40 players could also quit playing illy due to loosing everything they built from being sieged from ppl like you who just happen to be " bored " |
Here is the demostration!
I'm sieging not becouse i'm bored but becouse it's my duty, i've NEVER sieged an active player out of the game, actually you can almost say i never razed an active player.... and you assume i do that becouse i'm bored.
I enjoy some fights true...
i will not cry if a loose a few cities buti will leave this game the moment the pvp will be not possible at all or when the only fight will be the boring time consuming tournments.
Right now i've soooo many things to do in real that i would happily avoid any war, but it's here and i will fight as much as i can...that does not make me immature or warmonger, make me a player who know what is a game.
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I understand what your saying and you dont have to be sieged out of the game to get despondant enough and decide to quit..but it happens. |
If I lose 50 milita attacking Puma's are the Dev's responsible for my loss, despondency and resulting rage-quit?
Everything is perspective mate.
We all have different degrees but we have to meet in the middle sometime. Harmless is happy with our middle. We think big picture wise, Illy is too (Puma's excluded).
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not quite the same analogy there Llyorn...you choose to fight said pumas therefore you expect losses, some ppl dont play to expect to be in a war and get sieged and loose most of what they have spent months if not years building albeit everyone knows the risk.
------------- NO..I dont do the Fandango!
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Posted By: dunnoob
Date Posted: 22 Oct 2012 at 16:26
scaramouche wrote:
some ppl dont play to expect to be in a war and get sieged and loose most of what they have spent months if not years building albeit everyone knows the risk. | Playing a http://www.illyriad.co.uk/GameInformation/Overview" rel="nofollow - war game without expecting to be in wars, that's just wrong, quote: Humans, Elves, Dwarves and Orcs compete to control resources and territories; sometimes working together but more often meeting in a violent clash of armies.
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Posted By: Hora
Date Posted: 22 Oct 2012 at 16:48
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There doesn't NEED to be a clash of armies in Illyriad, that's the big difference. In many games you don't have much to do besides wars.
In Illyriad, it is possible competing for res while being diplomatic. I know of no other strategy (not "war") game, where it could have been possible for me to play 2 years straight without being attacked.
Yes, fighting may be fun, but many players prefer tournament.
If you want a fight, why don't you ask all those other small war alliance to band together and make a try? Why choose other targets than those?
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Posted By: DeathDealer89
Date Posted: 22 Oct 2012 at 16:58
Hora wrote:
Why choose other targets than those?
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This is an excellent question. We should ask the 8 alliances that declared war why they chose to not target a small band of warfaring alliances. Of course if they declared war on the small band of warfare alliances the forum would go crazy about how they are attacking smaller alliances.
I would add that even if you did expect to play a wargame without expecting to be in war. You certainly can't expect to play a wargame have an alliance declare war and then not expect to get attacked.
As i've said if you want to play a game where all you do is build up and there is no warfare go play the sims. You can build a city and your neighboring cities won't try and rampage through your city no matter what.
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Posted By: Rorgash
Date Posted: 22 Oct 2012 at 17:27
Why they dont start random wars? because there is no reason for that, you fight for a reason, like mines or areas to settle your towns in, or because someone pisses you off.
-------------
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Posted By: Hadus
Date Posted: 22 Oct 2012 at 21:36
If you don't want to take the risk of getting attacked -- or in extreme circumstances, getting involved in a war -- then you must avoid not only conflict, but competition and competitive players.
Claiming Illyriad is no longer a game where one can avoid military conflict based on the current situation is wildly inaccurate. What many people fail to realize is that in order to remain pacifist, you must make sacrifices. You might have to give up that herb spot near your city because a bigger, stronger player wants it. You may have to leave an alliance when that alliance decides to take military action for whatever reason. You might have to watch how you speak to other players lest you trigger a short-tempered player's fuse.
It is unreasonable to demand complete immunity to aggression while also demanding the opportunity to be in any alliance you want and maintain that immunity, or claim ownership of any herb spots you consider yours and never be challenged on it, or anything else you feel you "rightly deserve." The peaceful, builder/social playstyle has it's share of compromises, just as the competitive/wargamer playstyle does.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: ES2
Date Posted: 22 Oct 2012 at 21:56
Hadus wrote:
If you don't want to take the risk of getting attacked -- or in extreme circumstances, getting involved in a war -- then you must avoid not only conflict, but competition and competitive players.
It is unreasonable to demand complete immunity to aggression while also demanding the opportunity to be in any alliance you want and maintain that immunity, or claim ownership of any herb spots you consider yours and never be challenged on it, or anything else you feel you "rightly deserve." The peaceful, builder/social playstyle has it's share of compromises, just as the competitive/wargamer playstyle does.
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You deserve the right to build your cities and that's it.
------------- Eternal Fire
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Posted By: Hora
Date Posted: 22 Oct 2012 at 22:38
DeathDealer89 wrote:
This is an excellent question. We should ask the 8 alliances that declared war why they chose to not target a small band of warfaring alliances.
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Oh PLEASE stop that nonsense about 2 to 8 declarations...
Sages did 1 declaration on H? and got 2 declarations back from NC and DLord. Smaller scale, but same setup.
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Posted By: Hora
Date Posted: 22 Oct 2012 at 22:45
Hadus wrote:
If you don't want to take the risk of getting attacked -- or in extreme circumstances, getting involved in a war -- then you must avoid not only conflict, but competition and competitive players.
Claiming Illyriad is no longer a game where one can avoid military conflict based on the current situation is wildly inaccurate. What many people fail to realize is that in order to remain pacifist, you must make sacrifices. You might have to give up that herb spot near your city because a bigger, stronger player wants it. You may have to leave an alliance when that alliance decides to take military action for whatever reason. You might have to watch how you speak to other players lest you trigger a short-tempered player's fuse.
It is unreasonable to demand complete immunity to aggression while also demanding the opportunity to be in any alliance you want and maintain that immunity, or claim ownership of any herb spots you consider yours and never be challenged on it, or anything else you feel you "rightly deserve." The peaceful, builder/social playstyle has it's share of compromises, just as the competitive/wargamer playstyle does.
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Yes, Hadus. You're complete right about those compromisses, but even a pacifist has the right to apply onto common logic of the challenger, when it comes to, let's say, herb plots just before the doorstep. If formulated nicely, it works sometimes 
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Posted By: Hadus
Date Posted: 22 Oct 2012 at 23:37
Hora wrote:
Hadus wrote:
If you don't want to take the risk of getting attacked -- or in extreme circumstances, getting involved in a war -- then you must avoid not only conflict, but competition and competitive players.
Claiming Illyriad is no longer a game where one can avoid military conflict based on the current situation is wildly inaccurate. What many people fail to realize is that in order to remain pacifist, you must make sacrifices. You might have to give up that herb spot near your city because a bigger, stronger player wants it. You may have to leave an alliance when that alliance decides to take military action for whatever reason. You might have to watch how you speak to other players lest you trigger a short-tempered player's fuse.
It is unreasonable to demand complete immunity to aggression while also demanding the opportunity to be in any alliance you want and maintain that immunity, or claim ownership of any herb spots you consider yours and never be challenged on it, or anything else you feel you "rightly deserve." The peaceful, builder/social playstyle has it's share of compromises, just as the competitive/wargamer playstyle does.
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Yes, Hadus. You're complete right about those compromisses, but even a pacifist has the right to apply onto common logic of the challenger, when it comes to, let's say, herb plots just before the doorstep. If formulated nicely, it works sometimes  |
Certainly. I never speak in absolutes...well, hardly ever 
I am not suggesting the pacifist has no right to assert their views and defend themself. It's more the unreasonable expectation that as long as they claim to be a pacifist, they can never be considered a target, regardless of the circumstances.
Being a peaceful player requires as much effort and deliberation as being a wargamer. You must prove your peaceful desires by choosing an alliance that caters to such a style, and be willing to leave that alliance should it engage in actions which suggest otherwise. You must actively evade conflicts, and make attempts to resolve them peacefully unless forced to retaliate. Etc, etc. Waving a white flag in the forums and GC does not make you a peaceful Illy player.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Le Roux
Date Posted: 23 Oct 2012 at 18:39
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The true path for a "pacifist" in Illy seems to logically be one where they have a NAP with every alliance. perhaps somewhat akin to a training alliance that is hyper efficient at "NAP"ing. It would be an terrible lapse in judgement for any "pacifist" or someone seeking to forever be a neutral (aka Switzerland) to join a Confederation, since doing so would indicate "taking sides" in conflict (even it it were only a hypothetical one). Becoming a confed member has its benefits and its obligations, the benefit of a common defense and implied obligation to help those in the confed are decidedly non-neutral and at least passive aggressive. (as I guess some are finding out in the "Great Trovian War" ). No matter what a parties stated intention may be, an at-arms-length 3rd party will judge based on their own perspectives, and likely react to concrete facts (ie. the act of joining a confed ) rather than the intangible statement "we are non-militaristic neutrals". Actions will always speak louder than words, and a "pacifist" in Illy would have to make their intentions very evident through their actions. Certainly a possible, albeit a potentially challenging path. (although it does seem that training alliances manage to pull it off to at least some degree, although I do not think I would ever call them pacifists, just striving to remain neutral..)
-------------
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Posted By: Kumomoto
Date Posted: 23 Oct 2012 at 18:54
Le Roux wrote:
The true path for a "pacifist" in Illy seems to logically be one where they have a NAP with every alliance. perhaps somewhat akin to a training alliance that is hyper efficient at "NAP"ing. It would be an terrible lapse in judgement for any "pacifist" or someone seeking to forever be a neutral (aka Switzerland) to join a Confederation, since doing so would indicate "taking sides" in conflict (even it it were only a hypothetical one). Becoming a confed member has its benefits and its obligations, the benefit of a common defense and implied obligation to help those in the confed are decidedly non-neutral and at least passive aggressive. (as I guess some are finding out in the "Great Trovian War" ). No matter what a parties stated intention may be, an at-arms-length 3rd party will judge based on their own perspectives, and likely react to concrete facts (ie. the act of joining a confed ) rather than the intangible statement "we are non-militaristic neutrals". Actions will always speak louder than words, and a "pacifist" in Illy would have to make their intentions very evident through their actions. Certainly a possible, albeit a potentially challenging path. (although it does seem that training alliances manage to pull it off to at least some degree, although I do not think I would ever call them pacifists, just striving to remain neutral..)
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This is a superb summary. And for those alliances whose mission is to do something universal in the future that requires neutrality (like build roads or gather knowledge), you'd be wise to pursue this path. I don't see any alliance that strictly follows this path being successfully attacked. It's worked extremely well for training alliances and I imagine that most in the community would embrace other forms of truly neutral alliances...
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Posted By: Mandarins31
Date Posted: 23 Oct 2012 at 19:12
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Thanks Le Roux and Kumo, those are constructive comments.
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Posted By: ES2
Date Posted: 23 Oct 2012 at 20:31
Kumomoto wrote:
Le Roux wrote:
The true path for a "pacifist" in Illy seems to logically be one where they have a NAP with every alliance. perhaps somewhat akin to a training alliance that is hyper efficient at "NAP"ing. It would be an terrible lapse in judgement for any "pacifist" or someone seeking to forever be a neutral (aka Switzerland) to join a Confederation, since doing so would indicate "taking sides" in conflict (even it it were only a hypothetical one). Becoming a confed member has its benefits and its obligations, the benefit of a common defense and implied obligation to help those in the confed are decidedly non-neutral and at least passive aggressive. (as I guess some are finding out in the "Great Trovian War" ). No matter what a parties stated intention may be, an at-arms-length 3rd party will judge based on their own perspectives, and likely react to concrete facts (ie. the act of joining a confed ) rather than the intangible statement "we are non-militaristic neutrals". Actions will always speak louder than words, and a "pacifist" in Illy would have to make their intentions very evident through their actions. Certainly a possible, albeit a potentially challenging path. (although it does seem that training alliances manage to pull it off to at least some degree, although I do not think I would ever call them pacifists, just striving to remain neutral..)
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This is a superb summary. And for those alliances whose mission is to do something universal in the future that requires neutrality (like build roads or gather knowledge), you'd be wise to pursue this path. I don't see any alliance that strictly follows this path being successfully attacked. It's worked extremely well for training alliances and I imagine that most in the community would embrace other forms of truly neutral alliances...
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Have we encountered anyone who announces themselves as neutural and peaceful yet still allies themselves with one side in an engagement (verbal, military etc)? sans TA's.
------------- Eternal Fire
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