War game or not?
Printed From: Illyriad
Category: Miscellaneous
Forum Name: The Caravanserai
Forum Description: A place to just chat about whatever takes your fancy, whether it's about Illyriad or not.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4312
Printed Date: 17 Apr 2022 at 18:07 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: War game or not?
Posted By: Drejan
Subject: War game or not?
Date Posted: 12 Oct 2012 at 16:42
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I'm reading many people who say this is not a war game. I think this is not ONLY a wargame but its CORE IS a strategic wargame for sure. The economy is basad on troops used, without troops killed there would not been any economy at all (no need of anything) and the game would have died in less than 6months. Just imagine a bug where you can't do any military movement for a year.... That's why without real wars devs added tournments. And dimplomacy if not for fear of attacks would not be needed and so lot less developped, just see players activities under wars or tournments.... The map too would not be needed if not for a military strategic point of view...
A game designed not as a wargame is lot different, would involve lot of resource consumed by cities, population managment, more like sim-city.
Opinions?
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Replies:
Posted By: Elmindra
Date Posted: 12 Oct 2012 at 16:53
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I totally agree that a major part of Illy seems to be geared towards war. From my point of view that doesn't seem to be the major issue so much as a really obvious attempt to pursue a smear campaign against a certain confed. I have no problem getting attacked or even getting destroyed. It is just a game. But I have a problem with half baked attempts to justify actions in order to sway public opinion in order to self justify even further actions.
Just my 2c
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Posted By: Rill
Date Posted: 12 Oct 2012 at 16:56
This game is what we make of it. It reflects who we are. Hopefully we are the sort of people who can respect ourselves in the morning.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 17:07
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I do not want to talk about what it's happening now, it's a general discussion that might be valid from now to the end of illyriad!
Rill wrote:
It reflects who we are. |
NO! It's a game! But let's split the discussion: http://forum.illyriad.co.uk/illyriad-is-a-game_topic4313.html" rel="nofollow - http://forum.illyriad.co.uk/illyriad-is-a-game_topic4313.html
I respect myself every morning Rill but enjoy play a wargame. This is not my life for sure
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Posted By: KillerPoodle
Date Posted: 12 Oct 2012 at 17:11
Elmindra wrote:
But I have a problem with half baked attempts to justify actions in order to sway public opinion in order to self justify even further actions.
Just my 2c |
But that's part of the game too. The diplomacy, the intrigue, the private pacts, the posturing, the backstabbing, the claims of being a peaceful group of folks who just want to "get along" and "help each other out".
If all you do is build your cities, harvest resources, kill some NPC's and participate in the odd tourney then you're missing out on a lot of what this game has to offer...
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: Southern Dwarf
Date Posted: 12 Oct 2012 at 17:14
Better to miss something than to be taking the fun of others away.
------------- Also known as Afaslizo ingame.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 17:17
Southern Dwarf wrote:
Better to miss something than to be taking the fun of others away. |
Actually i'm not talking of players wars, that might be NPC fights too. But this is a war game, wihout fights there would be no game at all. And sandbox is not an excuse, there's no game in an emty sandbox...
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Posted By: Bonaparta
Date Posted: 12 Oct 2012 at 17:18
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Illyriad is a war game, no doubt about that. All actions you can do are directly or indirectly linked to gaining power of different kinds, mostly military power. For majority of human history war was considered pinnacle of all human activities, because to be triumphant in war you need to develop every aspect of society... good economy, technology, science, diplomacy, trade,... There are many competent scientific theories that claim human interspecies hostility is the most important factor in development of human intelligence...
------------- http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">
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Posted By: Anjire
Date Posted: 12 Oct 2012 at 17:20
Bonaparta wrote:
There are many competent scientific theories that claim human interspecies hostility is the most important factor in development of human intelligence...
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This was a major theme in almost all of Frank Herbert's books.
------------- http://elgea.illyriad.co.uk/a/p/26125" rel="nofollow">
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Posted By: Southern Dwarf
Date Posted: 12 Oct 2012 at 17:20
Drejan wrote:
Southern Dwarf wrote:
Better to miss something than to be taking the fun of others away. |
Actually i'm not talking of players wars, that might be NPC fights too. But this is a war game, wihout fights there would be no game at all. And sandbox is not an excuse, there's no game in an emty sandbox... | Are you sure? I got pretty much to do in game without fighting. If you think the world empty look again.
------------- Also known as Afaslizo ingame.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 17:23
Southern Dwarf wrote:
Are you sure? I got pretty much to do in game without fighting. If you think the world empty look again. |
Withou any attack NPC or player, there would be no economy, all the economy is based on troops equipment or creation or upkeep. Without troops lost no one would need anything in the market, so no one would sell. I do not say a game could not work without fights, but illyriad is build on them.
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Posted By: KillerPoodle
Date Posted: 12 Oct 2012 at 17:26
Southern Dwarf wrote:
Better to miss something than to be taking the fun of others away. |
And there-in lies the debate.
One position is that the peaceful people should be able to dictate how the non-peaceful want to play.
The other position is that the non-peaceful people should be able to dictate how the peaceful people want to play.
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 17:28
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The point is that you can play as you like but without troops usage this game would not work!
You do no need to provide dresses or special food to your population! No chair, no teathres. All is based on military.
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Posted By: KillerPoodle
Date Posted: 12 Oct 2012 at 17:28
FYI - the Austin meet-up on Wed had an interesting discussion on ways you can enable both sets of players to get what they would like out of the game.
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: Rill
Date Posted: 12 Oct 2012 at 17:30
Drejan wrote:
I do not want to talk about what it's happening now, it's a general discussion that might be valid from now to the end of illyriad!
Rill wrote:
It reflects who we are. |
NO! It's a game! But let's split the discussion: http://forum.illyriad.co.uk/illyriad-is-a-game_topic4313.html" rel="nofollow - http://forum.illyriad.co.uk/illyriad-is-a-game_topic4313.html
I respect myself every morning Rill but enjoy play a wargame. This is not my life for sure
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Let's NOT split the discussion. It's a game, but there are elements of sportsmanship that make the game more or less fun, and our choice to make the game fun or not for others reflects who we are.
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Posted By: Rill
Date Posted: 12 Oct 2012 at 17:31
KillerPoodle wrote:
Southern Dwarf wrote:
Better to miss something than to be taking the fun of others away. |
And there-in lies the debate.
One position is that the peaceful people should be able to dictate how the non-peaceful want to play.
The other position is that the non-peaceful people should be able to dictate how the peaceful people want to play.
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There are not only two possible ummm ... positions. Someone get this guy a copy of the Kama Sutra.
Another "position" is that people can talk among themselves about what constitutes fun and try to reach mutual respect in which many different groups can have fun.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 17:32
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Rill the post is mine and if you want to change argument i would like you to talk in the appropriate post, thank you! This is not about having fun or not in a war game.
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Posted By: Rill
Date Posted: 12 Oct 2012 at 17:34
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It's about whether this even is a war game, if I understood your original post. I am proposing some different interpretations. If you wanted "discuss how Illyriad is a war game" then you should have said that.
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Posted By: Southern Dwarf
Date Posted: 12 Oct 2012 at 17:34
Drejan wrote:
DIV]Withou any attack NPC or player, there would be no economy, all the economy is based on troops equipment or creation or upkeep.Without troops lost no one would need anything in the market, so no one would sell. I do not say a game could not work without fights, but illyriad is build on them. | I play for mysteries, magic and building. I do not need troops for those.
KillerPoodle wrote:
And there-in lies the debate.
One position is that the peaceful people should be able to dictate how the non-peaceful want to play.
The other position is that the non-peaceful people should be able to dictate how the peaceful people want to play.
| I think it might be best to play with those who got the same interests as yourself. Illy is big enough for all groups. There are plenty of non-peaceful players around to play with themselves. They do not need to attack or bully non-agressive players.
Drejan wrote:
The point is that you can play as you like but without troops usage this game would not work! | Would it not? My troops rot for months now because they got no part in my game and do not add any fun for me. I just keep them around for two things: Destroying cities on request form their owner which are planted on wrong fields and defense against people who do not respect peaceful existences.
------------- Also known as Afaslizo ingame.
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Posted By: Gemley
Date Posted: 12 Oct 2012 at 17:34
ILLYRIAD is NOT a WAR GAME, it is a sandbox game.
------------- �I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien
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Posted By: The_Dragon
Date Posted: 12 Oct 2012 at 17:37
Rill wrote:
This game is what we make of it. It reflects who we are. Hopefully we are the sort of people who can respect ourselves in the morning.  |
Rill, if I want to reflect who I am in a game, I will not play a game that allow someone to attack others. Although I like war game, I am against war in RL.
Imagine if someone join Illyriad and then say that killing animal is cruel, accusing that all of us are bad guys because of that and demand devs to remove features to kill animals.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 17:39
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Rill the title is "War game or not?" Now you can say this is not a wargame but you can't say is not becouse i have no fun with them!
Gemley, do you ever know what is a sandbox?A chat is a sandbox game. Illyriad is sandbox game. Minecraft is a sandbox game. This do not change the game meccanics, you can play peacefull in illyriad only becouse someone else is not. Again consider what whould be this game with a bug that stop any troops movement forever. The game structure is what it is right now, having fun or not does not change things.
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Posted By: Sir Bradly
Date Posted: 12 Oct 2012 at 17:39
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This is a war strategy game with many facets and layers to it.
I feel the same way as Drejan and KillerPoodle with respect to my game play. This game is at its maximum level of challenge and fun when you are engaging in combat against others. With PvP combat comes multiple levels of strategy not limited to military itself.
Remember folks, your cities are DIGITAL. Relax and enjoy the ride.
SB
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 17:45
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Again, for me you can kill only NPC, this is a wargame anyway. There are single players wargame too.... If you want to argument against wargame you should tell me for exaple what kind of economy in illyriad is not based on military usage!
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Posted By: The_Dragon
Date Posted: 12 Oct 2012 at 17:50
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I was planning to make a suggestion that Illyriad create a new server. This new server ban attack between players. Players only able to kill NPCs, war with factions and compete with other alliances through tournaments only. After this new server is created, all old Illyriad players may choose which server he will stay. After that, I hope no one complain anymore in "war enabled" server when someone / alliance attack him.
I played a game where we have a war every 3-4 months. After that, alliances cancel and create new pacts with other alliances and make new blocs and building their armies to be ready for new war. It is really fun. Sometime an alliance even help it's enemy alliance to recover so they can have another war faster.
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Posted By: Rill
Date Posted: 12 Oct 2012 at 17:54
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Having wars can be fun. I have never said differently. What bothers me is the meta-game that demands that people lie to make up reasons for war.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 17:57
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Rill, we'r not talking of any alliance right now, so i do not really know what "lie" can make this game a wargame or not....
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Posted By: Southern Dwarf
Date Posted: 12 Oct 2012 at 17:57
What bothers me are people telling me how to play the game despite me playing it successfully different for months.
------------- Also known as Afaslizo ingame.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 17:59
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Play whatever you like, if anything this post will help you, maybe devs will read and implement some non-war related economy. Again argument your opinion please.
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Posted By: The_Dragon
Date Posted: 12 Oct 2012 at 18:02
Rill wrote:
Having wars can be fun. I have never said differently. What bothers me is the meta-game that demands that people lie to make up reasons for war. |
In my other game, sometimes alliances make funny reason as a reason of war. I laughed very loud when I read their war declaration threads.
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Posted By: Southern Dwarf
Date Posted: 12 Oct 2012 at 18:05
Drejan wrote:
Play whatever you like, if anything this post will help you, maybe devs will read and implement some non-war related economy. Again argument your opinion please. | I already posted a reply http://forum.illyriad.co.uk/war-game-or-not_topic4312_post55377.html#55377" rel="nofollow - here which you did not comment on.
------------- Also known as Afaslizo ingame.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 18:13
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mysteries, magic and building?
-Mysteries required troops or diplo in almost all events. -Magic for what? Attack enemy cities or bless our to support more troops? Even future magic is about battle magic... -Building again for what? I've not said this only war game but again if this would have been a build game devs would have introduced lot of things that usually you see in manager or sim-city games!
And you did not anwer to my question about economy.
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Posted By: dunnoob
Date Posted: 12 Oct 2012 at 18:16
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This is a serious war game. I have the most fun with trading, because players with less than 100K troops, or less than 200K pop, or only two graduated commanders, have no business in "serious" wars, but I can see the light at the end of the long long newb-tunnel, "soon", next year.
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Posted By: Southern Dwarf
Date Posted: 12 Oct 2012 at 18:17
Because I don't care about the economy. Actually I use the spells to help people and diplo for mysteries.
I got fun with building and magic. Do I need reasons aside from this?
------------- Also known as Afaslizo ingame.
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Posted By: belargyle
Date Posted: 12 Oct 2012 at 18:18
Elmindra wrote:
I totally agree that a major part of Illy seems to be geared towards war. From my point of view that doesn't seem to be the major issue so much as a really obvious attempt to pursue a smear campaign against a certain confed. I have no problem getting attacked or even getting destroyed. It is just a game. But I have a problem with half baked attempts to justify actions in order to sway public opinion in order to self justify even further actions.
Just my 2c |
Many people over look one of the deeper portions of the game and see only the surface 'war' (defined as physical attack to destroy units, or castle of another player). A LARGE part of Illy is the community and thus diplomacy is what this game is equally about. This is the part that flows beneath the surface of the game and keeps it moving. It is the secret blood of the Illy animal. Not many really understand the game because they leave this side out, which is like covering one of your own eyes - making you half blind.
What is right is typically right in the one who is describing their position, whether you agree or not. Truth is not relative, but opinions on what that truth might be, are.
This game has a FULL history of people making half baked claims to justify actions, and the truth is most often half the community will agree with you and half the other. Their are those rare events where everyone looks at you like you are the village idiot, though.. and those 'have' happened in the past.. and those alliances are no longer with us. (TMM is a good example)
Again, just stating that diplomacy is as equal a part of the game as war and peace.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 18:18
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I can argue that you are actually helping other for troops. But even if, good you'r having fun in a war game without using troops, good for you, this make the game not war-game?
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Posted By: Southern Dwarf
Date Posted: 12 Oct 2012 at 18:22
Not for me. If it is a war game for you that is your choice. The point is that everyone may decide for themselves how to play and no one dictates it to them. Does it matter for you that other people do not see this game as a war game? And if yes then why?
------------- Also known as Afaslizo ingame.
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Posted By: Elmindra
Date Posted: 12 Oct 2012 at 18:22
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It doesn't matter what you decide to label Illy as, since anyone can play and play it in any fashion they wish. If a person wishes to play at war and attack people he is more than welcome to. Same if someone wishes to not build troops at all. That doesn't mean that because the game allows something you are justified and without wrong in doing so. People in multiplayer games are judged by their peers and the only reason they seek justification in their actions is because they care what others think. Everyone should play Illy as they please. That includes some members not condoning other's actions.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 18:22
belargyle wrote:
Many people over look one of the deeper portions of the game and see only the surface 'war' (defined as physical attack to destroy units, or castle of another player). A LARGE part of Illy is the community and thus diplomacy is what this game is equally about. This is the part that flows beneath the surface of the game and keeps it moving. It is the secret blood of the Illy animal. Not many really understand the game because they leave this side out, which is like covering one of your own eyes - making you half blind.
What is right is typically right in the one who is describing their position, whether you agree or not. Truth is not relative, but opinions on what that truth might be, are.
This game has a FULL history of people making half baked claims to justify actions, and the truth is most often half the community will agree with you and half the other. Their are those rare events where everyone looks at you like you are the village idiot, though.. and those 'have' happened in the past.. and those alliances are no longer with us. (TMM is a good example)
Again, just stating that diplomacy is as equal a part of the game as war and peace. |
I agree, Diplomacy is really fun in illyriad, but it's a direct conseguence of troops, you would not see this level of diplomacy or propaganda without war meccanics! I'm not talking of how people like to have fun, what i think is the game basic meccanics are a war-game one. Anyone is than free to play as he like.
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Posted By: belargyle
Date Posted: 12 Oct 2012 at 18:22
Rill wrote:
This game is what we make of it. It reflects who we are. Hopefully we are the sort of people who can respect ourselves in the morning.  |
I disagree, not with "the game is what we make it", but with "it reflects who we are". This is patently untrue.. it reflects how we play not who we are.
It's a game, so playing as we enjoy allows us to respect ourselves in the morning. Now whether or not 'you' respect them, that is another story altogether.
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Posted By: Ander
Date Posted: 12 Oct 2012 at 18:40
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A boy is building sandcastles on a beach. You go and kick down his castle.
You could say that it only reflects how you play with sandcastles. Others may(or may not) think it reflects who you are.
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Posted By: The_Dragon
Date Posted: 12 Oct 2012 at 18:45
Southern Dwarf wrote:
Not for me. If it is a war game for you that is your choice. The point is that everyone may decide for themselves how to play and no one dictates it to them. Does it matter for you that other people do not see this game as a war game? And if yes then why? |
That's why everybody should have the right to do what he want to do in this game, as long as it is not against Dev's rules. If someone like to hit weaker players, go ahead, send your army to hit them. If someone like to protect weaker players, go ahead, send your army to protect them.
What is not allowed is if someone in forum disallow other players to do an action while Devs do not ban that action.
For example, player A play in Illyriad. He doesn't build army at all. Someday player B attack him. Player A can post in forum, asking for help from other players, but he doesn't allowed to ban player B from attacking him. Don't forget that in Illyriad, server allowed players to attack other players. Other players may help players A, other players even are allowed to siege all of Player B towns, kick him out of this game, since server allow that action. Player B cannot say that you may not siege all of my towns since server allow that. Player B can post in forum asking from help. If no one want to help him, then he has to accept that all of his town are gone.
Please don't make rules in a game, Devs make rules, not players.
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Posted By: KillerPoodle
Date Posted: 12 Oct 2012 at 18:47
Ander wrote:
A boy is building sandcastles on a beach. You go and kick down his castle.
You could say that it only reflects how you play with sandcastles. Others may(or may not) think it reflects who you are.
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A better example is:
A boy arrives at a private beach and signs up for membership. As part of being a member you get a bucket and spade plus a catapult, nerf gun, water balloons, etc.
Boy enters beach and starts to build a sandcastle then acts surprised when someone drops a stone on it with the catapult.
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: Sir Bradly
Date Posted: 12 Oct 2012 at 18:48
KillerPoodle wrote:
Ander wrote:
A boy is building sandcastles on a beach. You go and kick down his castle.
You could say that it only reflects how you play with sandcastles. Others may(or may not) think it reflects who you are.
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A better example is:
A boy arrives at a private beach and signs up for membership. As part of being a member you get a bucket and spade plus a catapult, nerf gun, water balloons, etc.
Boy enters beach and starts to build a sandcastle then acts surprised when someone drops a stone on it with the catapult.
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Posted By: Rill
Date Posted: 12 Oct 2012 at 19:02
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The boy who shot a catapult at someone else's castle without that person's permission is indeed reflecting something of himself. So is the person who is surprised that such people exist. (We call that naivete.)
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Posted By: LordOfTheSwamp
Date Posted: 12 Oct 2012 at 19:07
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The debate seems miss placed to me - sorry to be a pedant, but...
The question is not whether the game *is* a wargame.
The only thing that Illy absolutely 100% *is* is a building game. Because if you sign up and then refuse to ever build a building, you can do *nothing*. So, you have to build.
After that 1) It COULD BE a war game for you. 2) It COULD BE a trading game for you. (You could actually stop building as soon as you had a trader in a Hub, and just play the trading only, and I'm sure that if I got into it I could spend longer with the trade system than I now do with troops.) 3) And to a lesser degree it could be about crafting, exploration, magic, etc. as YOU choose (as people like Scribes play it.)
Lets unpack the wargame aspect of it. Once you have decided to play the game as a wargame, you can then choose: 1a) It COULD be a PvE wargame for you. (But not with much interest at present.) 1b) It COULD be a consensual PvP game. (This is how I play it. And I can attest that this is WAY more fun that facing the steamroller of a bunch of vets.) 1c) It COULD be a non-consensual PvP game.
What is unique about 1c is that this choice alone - and it is a choice - can rob other people of their choices.
If in KP's analogy, I am presented with a toy catapult as I walk on to a beach, then I have the choice of whether or not to take it and if so what else to do with it. (I could do all sorts of things with it - re-engineer it to make it better, set up my own targets to shoot it at, whatever - or I could do something else on the beach.)
Kurdruk
PS Ander - "A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may(or may not) think it reflects who you are." That is not only true, it's actually profoundly thought-provoking. Do you mind if I steal it?
------------- "A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 19:11
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Sorry Lord of Swamp but let's make some exaple, let's pick some bug and see what effect has on the game: 1) Caravans bug: every caravans or trader is not working for 1 year 2) Magic is not working for a year 3) Troops and diplomats are not working for a year
what you think would effect the actual gameplay more? For me 3rd, not becouse i do like it but becouse other 2 are bind to the 3rd.
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Posted By: Rill
Date Posted: 12 Oct 2012 at 19:13
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I think you mean 1c, Kurdruk. But I may be misunderstanding.
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Posted By: LordOfTheSwamp
Date Posted: 12 Oct 2012 at 19:13
Rill wrote:
I think you mean 1c, Kurdruk. But I may be misunderstanding. |
LOL - yeah, typo fixed ;-) Thanks!
------------- "A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Posted By: Glognar
Date Posted: 12 Oct 2012 at 19:20
1c dosn`t rob people of their choices. They have chosen to play a game in which non consensual PvP is allowed. If they don't like that then don't chose to play this game.
As for only playing the game as a trader or any of the other non war options, ultimately when trading or giving away resources or whatever you are contributing to an economy that is built on war and troops even if you yourself don't build troops or war.
Finally this is a sandbox game, you can play it how you want but with the knowledge that somebody else could war with you and attack your cities at any time.
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Posted By: LordOfTheSwamp
Date Posted: 12 Oct 2012 at 19:22
Drejan wrote:
Sorry Lord of Swamp but let's make some exaple, let's pick some bug and see what effect has on the game:1) Caravans bug: every caravans or trader is not working for 1 year 2) Magic is not working for a year 3) Troops and diplomats are not working for a year
what you think would effect the actual gameplay more? For me 3rd, not becouse i do like it but becouse other 2 are bind to the 3rd. |
Yeah obviously. I am also a military player. But I do not stamp on other peoples' sandcastles and call it fun.
In the last 2 years I have: * Fought in several tournaments (including 1 individual category victory + 1 alliance overall victory) * Organised several consensual PvP mini-tourneys (which were the most fun I've had in Illy) * Broken or helped to break at least a dozen sieges launched by "non-consentual PvP wargamers" * Also helped break a siege that I shouldn't have broken (because the target of the siege was himself a predator - ooops - lesson learned, get information before marching!) * Tracked down 2 players who were predating on small players, destroyed their wall (not pop buildings) and then had a full and frank "now explain how you will say sorry to the people you've stolen from" conversation
I have not been bored.
Using troops in Illy does not require one to impose non-consensual PvP on the game.
(Edited to remove potentially over-stating my achievements!)
------------- "A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Posted By: Drejan
Date Posted: 12 Oct 2012 at 19:28
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And this is not what i want to say, my post is focused to solve the "this is not a war game" discussion i hear from time to time. I think you are free to enjoy as you like but the structure of the game is of a war-game for me.
And as for me, i settled all my cities and i can't remember a succesfull siege i did on an active player in 2 years, and i'm almost sure i'm one of the top 50 most active military player of illyiriad.
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Posted By: The_Dragon
Date Posted: 12 Oct 2012 at 19:35
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Kurdruk, please understand that there are no player who is more powerful from devs. If devs allow us to attack other players city then all players have to be ready to get attacked. You can protect yourself by building your troops or rely on your friends' troops but please don't say to your aggressor that you may not attack my city.
For example, I don't harvest, I don't craft. Is that mean that I can complain if someone attack me with troops that use crafted weapons? Can I disallow them to use crafted weapons against me? I am not more powerful than Devs, if devs allow other players to attack me by crafted weapons then I have to accept that.
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Posted By: Llyorn Of Jaensch
Date Posted: 12 Oct 2012 at 21:21
Lets see how many threads we can make to discuss the same thing and chase our tails?
Im betting.....moooooore.
------------- "ouch...best of luck." HonoredMule
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Posted By: The_Dude
Date Posted: 12 Oct 2012 at 21:30
Llyorn Of Jaensch wrote:
Lets see how many threads we can make to discuss the same thing and chase our tails?
Im betting.....moooooore.
| 3 threads started today, right? On top of the countless existing threads on this topic. There is nothing to say that hasn't been said.
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Posted By: JimJams
Date Posted: 13 Oct 2012 at 00:04
Ander wrote:
A boy is building sandcastles on a beach. You go and kick down his castle.
You could say that it only reflects how you play with sandcastles. Others may(or may not) think it reflects who you are.
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Another one mixing real life with games.
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Posted By: JimJams
Date Posted: 13 Oct 2012 at 00:09
LordOfTheSwamp wrote:
The debate seems miss placed to me - sorry to be a pedant, but...
The question is not whether the game *is* a wargame.
The only thing that Illy absolutely 100% *is* is a building game. Because if you sign up and then refuse to ever build a building, you can do *nothing*. So, you have to build.
After that 1) It COULD BE a war game for you. 2) It COULD BE a trading game for you. (You could actually stop building as soon as you had a trader in a Hub, and just play the trading only, and I'm sure that if I got into it I could spend longer with the trade system than I now do with troops.) 3) And to a lesser degree it could be about crafting, exploration, magic, etc. as YOU choose (as people like Scribes play it.)
Lets unpack the wargame aspect of it. Once you have decided to play the game as a wargame, you can then choose: 1a) It COULD be a PvE wargame for you. (But not with much interest at present.) 1b) It COULD be a consensual PvP game. (This is how I play it. And I can attest that this is WAY more fun that facing the steamroller of a bunch of vets.) 1c) It COULD be a non-consensual PvP game.
What is unique about 1c is that this choice alone - and it is a choice - can rob other people of their choices.
If in KP's analogy, I am presented with a toy catapult as I walk on to a beach, then I have the choice of whether or not to take it and if so what else to do with it. (I could do all sorts of things with it - re-engineer it to make it better, set up my own targets to shoot it at, whatever - or I could do something else on the beach.)
Kurdruk
PS Ander - "A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may(or may not) think it reflects who you are." That is not only true, it's actually profoundly thought-provoking. Do you mind if I steal it?
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Some game have a pvp flag, and can be really played with different styles. This one doesn't have a pvp flag, so, you can decide not to use armies or even build them, but you are still pvp on, and could not be surprised if a neighbor send you thieves or armies...
What makes the game interesting is the metagame which made possible to play those peaceful styles with great chances to survive happily. This makes this game great.
But, as it is possible to make war, it is ALSO a war game.
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Posted By: Angrim
Date Posted: 13 Oct 2012 at 02:14
Rill wrote:
The boy who shot a catapult at someone else's castle without that person's permission is indeed reflecting something of himself. So is the person who is surprised that such people exist. (We call that naivete.) |
i wonder if this doesn't miss the point. without more information, we must consider that shooting a catapult at someone else's castle may be exactly the purpose of the beach. we simply don't know. the children on the beach must decide what constitutes fair behaviour, and if they do not they will resort to tribalism and vendetta to interact, much as illy does when the norms break down (e.g., rare resources).
peace is not a right. peace takes work. i hear players complain about the politics in illyriad. they should understand that the politics that take place in peace are, for long periods, the very things that avert war. the irritating conventions that keep each player from doing just as he or she pleases are the very things that keep the illyriad server unnaturally free of conflict. those conventions are formed of agreements and compromises made over successive hours by players who love peace and are prepared to put in the time to achieve it.
in times of conflict it must be considered that one player's justice is another's bullying. the actions are often the same, and in the absence of a prearranged moral consensus, only the players involved can know their own motivations.
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Posted By: KillerPoodle
Date Posted: 13 Oct 2012 at 03:18
Or choose a beach where they don't hand out catapults as part of joining the club.
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: Rill
Date Posted: 13 Oct 2012 at 03:23
Angrim wrote:
peace is not a right. peace takes work. |
+1
Thank you for this.
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Posted By: AdamTheGreat
Date Posted: 13 Oct 2012 at 03:28
I prefer this game as a trading and gathering game, and slaughtering animals, but not destroying each others cities.
------------- Sinn Fein "Ourselves Alone"
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Posted By: The_Dragon
Date Posted: 13 Oct 2012 at 05:11
Rill wrote:
Angrim wrote:
peace is not a right. peace takes work. |
+1
Thank you for this.
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Yes, peace takes work. You can get peace through your soldiers, you also can get peace through talks that backed by your soldiers. No soldiers, no peace. This is what happened in RL, this is also what happened in Illyriad.
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