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Treasure hunts! :)

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4216
Printed Date: 17 Apr 2022 at 13:05
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Treasure hunts! :)
Posted By: Sonnura
Subject: Treasure hunts! :)
Date Posted: 20 Sep 2012 at 03:14
Our highly respected DEVS.

I had a weird, possibly even crazy idea, but it was suggested I share it with you anyway. After all, we know what they say about useless information.

Here's what I thought. How about hidden treasures? We already have units that know they way around with digging equipment, our beloved miners. So I thought, perhaps there could be a way for them to be able to dig in random places, in hopes of finding a valuable treasure!

I am a known crazy person, so I won't hold it against you if you reject this idea. I trust your wisdom and judgement! :)

Respectfully
The Snugglers' Crazy-cat



Replies:
Posted By: SunStorm
Date Posted: 20 Sep 2012 at 06:07
Very interesting idea.  I like crazy ideas (^_^)!  Maybe this would work.

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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Rill
Date Posted: 20 Sep 2012 at 06:26
I think it sounds like fun!


Posted By: dspn23
Date Posted: 20 Sep 2012 at 23:18
just... why miners? it's a bit unfair....
the idea sounds good (apart from being a bit like harvesting gold...) don't know...


Posted By: AdamTheGreat
Date Posted: 21 Sep 2012 at 00:20
Sounds cool, I have 8 miners, and can only use 6 at a time.... :(

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Sinn Fein "Ourselves Alone"


Posted By: Aral
Date Posted: 21 Sep 2012 at 00:45
I like the idea of "treasure hunts" but just randomly poking around isn't going to add a whole lot to the game.  I propose that a "treasure scroll" be used instead.  This scroll would be randomly picked up by a miner, skinner, or herbalist when harvesting and would contain a clue that would lead to buried treasure.  For instance the scroll could say, "West of azuria, my shores lay.  'Neath water blue, by mountain gray." This would direct the treasure hunter to scout the lake west of the trade hub Azuria (-149/-484).  The scout report might show a certain amount of rare mineral, herb, or anatomy or a group of rare NPCs to kill for anatomies, which wouldn't show up on the map.  These things would remain there in an unchanging state until removed.  " rel="nofollow">


Posted By: Sonnura
Date Posted: 21 Sep 2012 at 12:49
Oooooooh that sounds great! Wouldn't have thought of that I think! Yes, I support that! :)


Posted By: Legacy
Date Posted: 16 Oct 2012 at 07:48
I have entertained the idea myself of hidden treasures but more along the lines of you yourself being able to dig down you fortunes like in the olden days. 
Maybe some newb finds them 100 years from now and goes IIIIIiiiiiiih!


Posted By: Hadus
Date Posted: 17 Oct 2012 at 19:14
Originally posted by Aral Aral wrote:

I like the idea of "treasure hunts" but just randomly poking around isn't going to add a whole lot to the game.  I propose that a "treasure scroll" be used instead.  This scroll would be randomly picked up by a miner, skinner, or herbalist when harvesting and would contain a clue that would lead to buried treasure.  For instance the scroll could say, "West of azuria, my shores lay.  'Neath water blue, by mountain gray." This would direct the treasure hunter to scout the lake west of the trade hub Azuria (-149/-484).  The scout report might show a certain amount of rare mineral, herb, or anatomy or a group of rare NPCs to kill for anatomies, which wouldn't show up on the map.  These things would remain there in an unchanging state until removed.


Ooh, I like this.

The scrolls could be picked up from harvesters, and also through quests! It's a nice way to add to the quest system.

Also, the scrolls should be harvestable by ANYONE, but not show up on the map. That way, if it turns out the treasure is somewhere near another player, you need to either hope the miners finish before the other player notices and bumps you to get it themself, or contact them and work out an agreement, without accidently revealing the location of the treasure.

The coordinates provided by treasure scrolls would be a sought after commodity, even though it isn't a physical one. I can see a lot of potential diplomatic fun with these, like treasure hunting contests, players giving false coordinates to trick others, or deciding how to "split the loot."


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http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">



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