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Add a Food cost to Occupying armies?

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4182
Printed Date: 17 Apr 2022 at 13:54
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Topic: Add a Food cost to Occupying armies?
Posted By: Hadus
Subject: Add a Food cost to Occupying armies?
Date Posted: 13 Sep 2012 at 16:13
Just a thought I had while sending an army out to occupy. How will they survive? At first I figured NPC animals, but when I send my armies against NPCs, they usually result in casualties, so that can't be it!

Wouldn't it be interesting if armies had food/h costs when occupying? Like, each unit type had a food cost, so if you sent, say 1000 militiamen to occupy a spot for 12 hours and each militiaman had a food cost of 1 f/h, you would have to send 1000*1*12=12000 food to sustain them? The exact number could obviously be adjusted.

I like it because it gives you more to think about when sending troops to occupy a spot. Send more troops for defense, or send fewer/call them back sooner to conserve food?


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Replies:
Posted By: Bonaparta
Date Posted: 13 Sep 2012 at 19:41
Troops cost gold. Which means they can buy food.

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Posted By: Hadus
Date Posted: 13 Sep 2012 at 20:16
[QUOTE=Bonaparta]Troops cost gold. Which means they can buy food.[/QUOTE

Wow, you're making your troops pay for their own rations when their out on YOUR military orders Cry? What a tyrant.

But you make a point. The realism aspect of the game was only a supplementary argument I made, since I think it would be an interesting mechanic anyway.


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Posted By: lorre
Date Posted: 13 Sep 2012 at 20:25
Originally posted by Hadus Hadus wrote:

[QUOTE=Bonaparta]Troops cost gold. Which means they can buy food.[/QUOTE

Wow, you're making your troops pay for their own rations when their out on YOUR military orders Cry? What a tyrant.

But you make a point. The realism aspect of the game was only a supplementary argument I made, since I think it would be an interesting mechanic anyway.
romans did that aswell they had to pay for their food they got.


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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: Malek
Date Posted: 14 Sep 2012 at 03:03
I dont think there should be a food cost for occupying troops. 

At present troops  do not form part of the pop for a city and they can't be taxed (to make even more troops), so i dont think a food cost would work. 

If troops formed part of the pop and could be taxed, it may be a different story. it is an interesting proposal you made, though an alternative would be that they have to take a certain amount of food with them based on how long they will be gone and how many troops are sent. 3 food per day per troop. 


Posted By: Sisren
Date Posted: 14 Sep 2012 at 03:06
Originally posted by Hadus Hadus wrote:

[QUOTE=Bonaparta]Troops cost gold. Which means they can buy food.[/QUOTE

Wow, you're making your troops pay for their own rations when their out on YOUR military orders Cry? What a tyrant.

But you make a point. The realism aspect of the game was only a supplementary argument I made, since I think it would be an interesting mechanic anyway.

The early roman army had to get their own food... but then again they also had to equip themselves.


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Illy is different from Physics-
Reactions are rarely Equal, and rarely the opposite of what you'd expect...


Posted By: Rill
Date Posted: 14 Sep 2012 at 03:37
Originally posted by Sisren Sisren wrote:

they also had to equip themselves.

well, at least they had that option.  Wink


Posted By: Faldrin
Date Posted: 14 Sep 2012 at 05:51
Originally posted by Rill Rill wrote:

Originally posted by Sisren Sisren wrote:

they also had to equip themselves.

well, at least they had that option.  Wink

lol


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Posted By: JimJams
Date Posted: 14 Sep 2012 at 11:32
When you try to make game realistic, probably you are going to lose all the fun....

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Posted By: Granek
Date Posted: 14 Sep 2012 at 16:16
Originally posted by Bonaparta Bonaparta wrote:

Troops cost gold. Which means they can buy food.

Which can causes problems at the local ale house.

"40 thousand tankards of ale, and a cheese sandwich please."



Posted By: Hadus
Date Posted: 14 Sep 2012 at 20:44
Originally posted by Malek Malek wrote:

I dont think there should be a food cost for occupying troops. 

At present troops  do not form part of the pop for a city and they can't be taxed (to make even more troops), so i dont think a food cost would work. 

If troops formed part of the pop and could be taxed, it may be a different story. it is an interesting proposal you made, though an alternative would be that they have to take a certain amount of food with them based on how long they will be gone and how many troops are sent. 3 food per day per troop. 


That's actually what I meant: a flat food cost, not a charge per hour. sorry for being unclear.


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Posted By: Rorgash
Date Posted: 14 Sep 2012 at 20:55
nope no nay

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Posted By: Magnifico G
Date Posted: 15 Sep 2012 at 12:38
Originally posted by Granek Granek wrote:

Originally posted by Bonaparta Bonaparta wrote:

Troops cost gold. Which means they can buy food.

Which can causes problems at the local ale house.

"40 thousand tankards of ale, and a cheese sandwich please."

A dwarf walks into a tavern and asks the crowd, "Who's dragon is that outside?"

An older gentleman, dressed in archmage robes stands up, and replies "Mine. Why?"

The bard somberly approaches the mage. "I regret to inform you that the halfling in our party has killed your dragon"

"What!" erupts the archmage. "Your halfling killed the Mighty Dragon of the North. Slayer of Champions, Destroyer of Armies, Raider of Cities, Ruler of the Skies, Thorn to the Gods, and Bane of all Illyriad! How did this happen!?"

The bard sheepishly looks at the archmage and replies "Well...the little guy got stuck in its throat!"

Moral: Always chew your food.  ;)



Posted By: Legoman
Date Posted: 17 Sep 2012 at 15:45
I am for it, it should cost gold and food to occupy teritory.  And it should cost more the further away from their home city.  There should also be a loss of troops chance.  The troops are in unfamiliar territory and can die from accidents due to unfamiliar terrain, and again that chance should go up the further away they are.  It should be similar to a “luck” roll in the D&D  games.  Within 10 sqs say a 1/10000, within 100 sqs a 1/1000 and so on.  Any maneuvers should have a chance of risk.


Posted By: Albatross
Date Posted: 17 Sep 2012 at 16:34
So you want to make prolonged occupation/siege more difficult?
There's already a hard limit of 15 days for an Occupation - which may be made continuous only by playing 'tag' with another of your armies.

External food supplies should only be needed when when self-sufficiency is exhausted.

Practically, there might be a case for a 'food supply' requirement, but only after x days have elapsed, and there are too many troops in the square, for the land to provide for. Perhaps we need hunters and cotters to be sent with the armies?

I can see the food requirement being useful when Pathfinding™ is live; supply routes would be fun, and enliven the strategy of large-scale warfare.

Good luck keeping those bears out of the encampment ;o)


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Posted By: JimJams
Date Posted: 18 Sep 2012 at 14:15
I don't like the idea too much. Could require a lot of code and generate a lot of problems, and I don't see a lot of additional deep added in the game from it. Actually you can stand on a spot at most 15 days, and mostly big armies will do it only to siege a city or blockade or something like that, and adding this kind of cost or attrition to the sieger have to be balanced adding attrition to the sieged one (isn't a sieged city expected to have attrition?)....

No really, keep the game simple, only add things really giving us OPTIONS to diversify our strategy.


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Posted By: Hadus
Date Posted: 19 Sep 2012 at 21:26
Originally posted by JimJams JimJams wrote:

I don't like the idea too much. Could require a lot of code and generate a lot of problems, and I don't see a lot of additional deep added in the game from it. Actually you can stand on a spot at most 15 days, and mostly big armies will do it only to siege a city or blockade or something like that, and adding this kind of cost or attrition to the sieger have to be balanced adding attrition to the sieged one (isn't a sieged city expected to have attrition?)....

No really, keep the game simple, only add things really giving us OPTIONS to diversify our strategy.


This is a good response, I agree with it.


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