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Harvesting Management

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4163
Printed Date: 17 Apr 2022 at 03:04
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Harvesting Management
Posted By: Tatharion
Subject: Harvesting Management
Date Posted: 10 Sep 2012 at 17:12
I would suggest for improved and more comfortable playability purposes to offer the possibility for our harvesters, cotters, miners (and maybe also skinners) to be instructed to repeat a sequence of regular orders (harvest, gather, mine, etc...) in a chosen set of destinations (parameters would be coordinates and order of passage if several destinations) at regular period of time (another parameter).

It would avoid Illyriad harvesting "fatigue" that it starting to affect some of us...

Kind regards,

Tatharion





Replies:
Posted By: Kabu
Date Posted: 10 Sep 2012 at 17:18
Seconded. :-)


Posted By: Ander
Date Posted: 10 Sep 2012 at 17:48
I think harvesting fatigue is good. That way everyone gets a chance to harvest :) And we all could do with less army encampments around :).




Posted By: Kabu
Date Posted: 10 Sep 2012 at 17:52
Hehe, you have a point. Maybe it was the devs' intent all along.


Posted By: dunnoob
Date Posted: 10 Sep 2012 at 18:06
You can't do this on auto-pilot...  I just managed to lose another 40 skinners, because I sent the rangers instead of the riders to secure the square, and the over-zealous skinners were faster than my rangers.  Cry


Posted By: Garth
Date Posted: 10 Sep 2012 at 19:10
The devs are pretty much adamant against automatic operations, as I understand it. Indeed, this makes Illy a much more "personal" game, as fatigue and fatigue-related mistakes (such as sending the wrong units, sending from the wrong town, neglecting to replace occupying armies, etc.) can have an impact on the game. Not a huge impact, mind you; so I don't think it's that big of a problem. We each just need to decide what the right balance is for us in our relationship to the game; maybe I have to let a mine pass over to someone else in order to keep from yanking out my hair?....


Posted By: LadyMack
Date Posted: 10 Sep 2012 at 19:58
bots are bad.

If you want to play this game then you need to be ingame watching your harvesters.  If you are not alert then other people get a chance to harvest the spot.  I think the developers should move the spots randomly to discourage camping armies.  At least for rare minerals and herbs.  Almost all the spots are camped


Posted By: Granek
Date Posted: 11 Sep 2012 at 20:53
Originally posted by LadyMack LadyMack wrote:

bots are bad.

If you want to play this game then you need to be ingame watching your harvesters.  If you are not alert then other people get a chance to harvest the spot.  I think the developers should move the spots randomly to discourage camping armies.  At least for rare minerals and herbs.  Almost all the spots are camped

I'm almost sure I heard, during the last vid-cast, Stormcrow say that some mineral nodes can be depleted and that they then spawn somewhere else.


Posted By: GM Luna
Date Posted: 11 Sep 2012 at 21:53
Mineral nodes don't move location. Herb nodes do, when depleted. 

Luna


-------------
GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: Keiron
Date Posted: 11 Sep 2012 at 22:03
Second those who do not like armies occupying resource squares.   Someone told me it is possible to do that without killing harvesters: which would be a start, at least. 


Posted By: DeathDealer89
Date Posted: 11 Sep 2012 at 23:00
I like the idea of having the repeatable sequence.  It takes the drain off the person for when you have to harvest from the same sq.  And this doesn't take away the ability of others to harvest.  They could do the same thing and it would end up in a bump loop which is exactly the same thing that happens when both players are on.  

And if camping armies are your problem just move your map another 20 sq's guess what another 15 nodes of harvestable resources. 


Posted By: dspn23
Date Posted: 12 Sep 2012 at 11:49
i must say camping armies are necessary... i already let some paches kiled cause i didn't had armies there and other guys depleted them (even at 1 square of my city)
if the only way to avoid losing the pach and start harvesting without being bumped in last 5minutes
is to camp a army so be it
however i must say it's a bit bad to have all paches ocupied with armies (IF THEY AREN'T BEING COLECTED) as long as plots with armies are working at 70% or more it's no prob but if they are just stoped laying around it's bad



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