Larger alliances taking advantage of smaller ones
Printed From: Illyriad
Category: The World
Forum Name: Trade Chat
Forum Description: Discuss harvesting, crafting and trade on Elgea here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4153
Printed Date: 16 Apr 2022 at 19:34 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Larger alliances taking advantage of smaller ones
Posted By: Silverlake
Subject: Larger alliances taking advantage of smaller ones
Date Posted: 08 Sep 2012 at 23:01
I find it reprehensible that larger alliances are taking advantage of smaller alliances by harvesting resources from the smaller alliance's sov squares, attacking their camped armies, and not even following their own rules! If you say you are going to attack anyone camped or harvesting within 5 squares of your cities, but your members do this to others, that is the height of hypocrisy... shame of you!!!!
------------- http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">
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Replies:
Posted By: Myr
Date Posted: 09 Sep 2012 at 01:24
Posted By: Hadus
Date Posted: 09 Sep 2012 at 21:46
Perhaps the smaller alliances could work together and craft their own confederation, in order to protect each other in the event larger alliances exert their power in an unbecoming manner.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: twilights
Date Posted: 10 Sep 2012 at 00:49
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havent u guys figured it out yet, dont be fooled by these silly rules, the only rules are illy rules, i suggest joining a crow alliance, they rule the game and u have to respect them for that
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Posted By: vty
Date Posted: 10 Sep 2012 at 01:07
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Crafting is causing unnecessary drama
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Posted By: Aurordan
Date Posted: 10 Sep 2012 at 04:34
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Crafting doesn't cause drama, people cause drama.
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Posted By: Smoking GNU
Date Posted: 10 Sep 2012 at 09:25
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Guns don't kill people. I DO! HAA HAA!
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Posted By: Bard
Date Posted: 10 Sep 2012 at 18:47
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I give you the word share, in all it's common usage:
to take a share or part <everyone in the http://www.merriam-webster.com/thesaurus/share%5Bverb%5D#" rel="nofollow - enterprise will sharein the profits>Synonyms http://www.merriam-webster.com/dictionary/participate" rel="nofollow - participate , http://www.merriam-webster.com/dictionary/share" rel="nofollow - share This suddenly seems to be a foreign notion in Illy. Personally I have found it works incredibly well if you share guard duties, share the items and avoid conflict. Silverlake is correct of course, but it is not unexpected that all of a sudden "might makes right" and sov and other such inhibitors of socially unsanctioned behaviour have totally disappeared in the face of trade v2. I was hoping they wouldn't, but I am a realist. Some people just have to have it all, and if they are big enough they will take it. However, there are pockets of resistance to this mentality, and in time it will be interesting to see who does in fact end up with the larger "share" of items. It's hard to produce when you're getting bumped 50% of the time by irate players. When you share that just doesn't happen. We live in interesting times.
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Posted By: SunStorm
Date Posted: 11 Sep 2012 at 19:49
Aurordan wrote:
Crafting doesn't cause drama, people cause drama. |
Agreed. (:P)
------------- "Side? I am on nobody's side because nobody is on my side" ~LoTR
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Posted By: Loud Whispers
Date Posted: 11 Sep 2012 at 21:12
Bard wrote:
Synonyms http://www.merriam-webster.com/dictionary/participate" rel="nofollow - participate , http://www.merriam-webster.com/dictionary/share" rel="nofollow - share This suddenly seems to be a foreign notion in Illy. |
"I felt I didn't need to message you before bumping your harvesters and locking down the patch because I thought you were inactive."
"Inactives send harvesters?"
"..."
:/
------------- "These forums are a Godwin's Law free zone."~GM Luna
http://elgea.illyriad.co.uk/a/p/176330" rel="nofollow">
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Posted By: Silverleaf
Date Posted: 14 Sep 2012 at 20:06
Maybe i will join crow alliance when that it the only alliance to join, but i doubt it - There are too many of them as it is - and No - I don't have to respect an alliance that thinks that they need to have so many affiliated alliances under their umbrella and push others around- Nothing against any one crow - just that ridiculous mindset that more means better - I often wonder how many of them would actually stand alone- or have the attitude they do if they did not have a murder of crows backing them?? - I give WAY more respect to the smaller alliances tht stand their ground and the players that seek these smaller alliances. Like i said - nothing against any crow - just see them as inhibiting play of a good game with their interference in to disputes that don't concern them. We don't need crows acting like a "united nations" of Illy -and they should back off and let other alliances handle their own disputes unless they are directly affected by it
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Posted By: Rorgash
Date Posted: 14 Sep 2012 at 20:17
Bard wrote:
I give you the word share, in all it's common usage:
to take a share or part <everyone in the http://www.merriam-webster.com/thesaurus/share%5Bverb%5D#" rel="nofollow - enterprise will sharein the profits>Synonyms http://www.merriam-webster.com/dictionary/participate" rel="nofollow - participate , http://www.merriam-webster.com/dictionary/share" rel="nofollow - share This suddenly seems to be a foreign notion in Illy. Personally I have found it works incredibly well if you share guard duties, share the items and avoid conflict. Silverlake is correct of course, but it is not unexpected that all of a sudden "might makes right" and sov and other such inhibitors of socially unsanctioned behaviour have totally disappeared in the face of trade v2. I was hoping they wouldn't, but I am a realist. Some people just have to have it all, and if they are big enough they will take it. However, there are pockets of resistance to this mentality, and in time it will be interesting to see who does in fact end up with the larger "share" of items. It's hard to produce when you're getting bumped 50% of the time by irate players. When you share that just doesn't happen. We live in interesting times. |
not much bumping after killing all their harvesters and camps 
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Posted By: Jabbels
Date Posted: 14 Sep 2012 at 20:36
Haters gonna hate. Screw greedy big alliances! Occupying nice goody's no where near them on the map!
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Posted By: Rill
Date Posted: 14 Sep 2012 at 20:44
Silverleaf wrote:
that ridiculous mindset that more means better - I often wonder how many of them would actually stand alone- or have the attitude they do if they did not have a murder of crows backing them?? - I give WAY more respect to the smaller alliances tht stand their ground and the players that seek these smaller alliances. |
Interesting comment coming from a player in a Consone alliance. Last I heard, Consone is substantially larger than Crow. And unlike Crow, which grew rather organically for the most part as players from established Crow alliances began their own alliances and chose to affiliate, Consone is a group of alliances that began independently and decided to announce a confederated group in order to ... apparently establish that they are a group to be reckoned with.
I have nothing against Consone and respect many fine players in Consone. I also have nothing against the idea of a group of alliances that "have each others' backs," whether it's Harmless? and DLords, the Crow alliances, Consone, whatever. I personally think having a large group of friendly players makes that game more fun.
But when one of your members singles out Crows for being a large group of confederated alliances I just have to well ...
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Posted By: Silverlake
Date Posted: 15 Sep 2012 at 04:34
Rill, you need to get off the cross, someone can use the wood... it is not about crows! There are other larges alliances that write policies their members don't follows... and they are eating up smaller alliance's claims to rare resources. I am getting tired of these bullies!
------------- http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">
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Posted By: Silverleaf
Date Posted: 15 Sep 2012 at 04:43
was not necessarily singling crows out - and you comment about our being in Consone- yet - i believe it was formed as a direct result of the ever growing number alliances falling under the crow umbrella and other "super alliances" I could be wrong about that - but i don't think so - And I was not the one tht singled crows out at all- I commented on a previous comment that did single crows out -though in a more popular light to you i am sure - lol - I kind of like the cold war state it seems to be in - makes it interesting
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Posted By: Ander
Date Posted: 15 Sep 2012 at 05:31
Rill wrote:
Interesting comment coming from a player in a Consone alliance. Last I heard, Consone is substantially larger than Crow. And unlike Crow, which grew rather organically ...
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CE joined consone? 
I remember a school girl having to write a composition on 'post office' for an examination. But she had studied to write about 'cow' only. So she wrote - "Post office is not like cow. Post office doesn't eat grass. Post office doesn't give us milk... "
That said, I don't agree with the comments on Crow. I don't know the reason behind that post either.
Silverlake wrote:
you need to get off the cross, someone can use the wood.. |
Absolutely! Sharing makes it more fun to all.
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Posted By: Rill
Date Posted: 15 Sep 2012 at 05:52
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I share my wood freely, although of course it is not as good as Fluffy's. Ask any newb.
Edited to clarify: I mean, ask any newb whether I share my wood. Not about the quality of Fluffy's wood. I mean, some of them might know, but others might not. Not just anyone gets to sample Fluffy's wood.
Oh, wait ...
/me goes to hide
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Posted By: Brids17
Date Posted: 16 Sep 2012 at 19:55
Silverleaf wrote:
I often wonder how many of them would actually stand alone- or have the attitude they do if they did not have a murder of crows backing them?? |
You should ask Calcr to tell you about what was going on before they were part of the crowiltion.
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Posted By: Thes Hunter
Date Posted: 18 Sep 2012 at 17:03
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All Alliances are a mixture of individuals. To say one alliance is bad because of the actions of some of it's members can be over simplifying things. If you feel there is bad behavior by a member of a 'big' alliance, than maybe you should contact the leadership of that alliance to take corrective action.
If you have a problem with a policy of an alliance, take it up with their leadership. Or even take it up with your leadership to discuss with their leadership. Communication is the key.
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Posted By: SunStorm
Date Posted: 18 Sep 2012 at 17:11
Thes Hunter wrote:
All Alliances are a mixture of individuals. To say one alliance is bad because of the actions of some of it's members can be over simplifying things. If you feel there is bad behavior by a member of a 'big' alliance, than maybe you should contact the leadership of that alliance to take corrective action.
If you have a problem with a policy of an alliance, take it up with their leadership. Or even take it up with your leadership to discuss with their leadership. Communication is the key.
| Spot on. (^_^)
------------- "Side? I am on nobody's side because nobody is on my side" ~LoTR
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Posted By: Silverlake
Date Posted: 12 Oct 2012 at 06:03
I started this post because bullying is wrong, and just because you can call in bigger friends does not give you the right to FORCE others to your will. There is a justice that cannot be swayed with sweet talk and flowers
------------- http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">
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Posted By: The_Dude
Date Posted: 12 Oct 2012 at 06:20
Silverlake wrote:
*** There is a justice that cannot be swayed with sweet talk and flowers |
In Illy, Justice is delivered from the business-end of T2 Siege Machines. 
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Posted By: Loud Whispers
Date Posted: 13 Oct 2012 at 23:21
The_Dude wrote:
Silverlake wrote:
*** There is a justice that cannot be swayed with sweet talk and flowers |
In Illy, Justice is delivered from the business-end of T2 Siege Machines.  | Or copious amounts of ICM's (inter-continental messages).
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Posted By: Uno
Date Posted: 14 Oct 2012 at 22:05
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While I agree, in general, with the subject, I don't with the terms. Sovereignty square can't be a discriminant for me in this matter. A sovereignty on a square gives you the right to exploit its bonus with sovereignty buildings but it doesn't make all the rest yours. As a matter of fact a resource is yours when it is in your warehouse and I find it hard to question this. I have seen players with 900 pop claiming sov at 20 distance because they thought this makes the resources on them theirs and that they don't even need to successfully defend them with their 300 sized army (not the spartans, no :P). This is just ridiculous. My take is that if a resource is within few squares from my cities it will be hard for someone coming from far away to not get consistently bumped and coming back with empty hands and if they find the right "window" of time to succeed then all the better for everyone.
------------- Eréc of Caer Uisc King of Dyfneint Indomiti Alliance
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Posted By: jazzo
Date Posted: 11 Nov 2012 at 14:35
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Uno so wiki says.... Sovereignty is the quality of having supreme, independent authority over a geographic area, such as a territory. So if claiming sovereignty doesn't give you full rights to a square what does? Also if some noob is claiming sov 20 squares away then that is their downfall. the negitives outway the positives. i.e the cost of claiming and protecting a sov square so far away.
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Posted By: TomBombadil
Date Posted: 11 Nov 2012 at 16:41
jazzo wrote:
Uno so wiki says....Sovereignty is the quality of having supreme, independent authority over a geographic area, such as a territory. So if claiming sovereignty doesn't give you full rights to a square what does? Also if some noob is claiming sov 20 squares away then that is their downfall. the negitives outway the positives. i.e the cost of claiming and protecting a sov square so far away. |
First, you might like to add that after the wiki's definition of 'Sovereignty' it continues to great lengths elaborating on the abstractness, function, validity and ever-changing nature of sovereignty claims. Basically boiling down to the following: Your sovereignty claim is only as valid as others (especially the ones with the capability to challenge or destroy your claim) consider it to be.
Second, having a game mechanic called 'Sovereignty' does not necessarily impose any meaning of what we think 'Sovereignty' may mean onto that said game mechanic. The game mechanic doesn't give you "supreme, independent authority over a geographic area", regardless of what it is called; The name only serves as a label to use when referring to the game mechanic, it does not add/change anything to how it works. Similarly if I start calling my city a boat that won't necessarily mean it will be able to float.
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Posted By: Rorgash
Date Posted: 11 Nov 2012 at 17:31
actually it does give you supreme authority, but if you cant back it up then you lose any respect you might have, but if you try to set a army on my sov you can except to lose those troops shortly afterwards ^^ and if you do it again expect to lose alot more things
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Posted By: Angrim
Date Posted: 11 Nov 2012 at 18:54
Uno wrote:
Sovereignty square can't be a discriminant for me in this matter. A sovereignty on a square gives you the right to exploit its bonus with sovereignty buildings but it doesn't make all the rest yours. As a matter of fact a resource is yours when it is in your warehouse and I find it hard to question this.
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sovereignty is military control of a square. one can argue that control thus established is only as good as one's ability to hold it, but the same argument can be made for one's towns or the resources within them. most alliances will regard a military presence on a sovereign square as an attempted invasion, and well they should. in the same way, harvesters on a sovereign square are thieves, and are likely to be treated as such.
while i mourn with others the death of sharing, it died because many large, well-established players from several alliances blanketed the board with harvesters in the early days of t2 trade, before squares were generally garrisoned. while that may have given them a head start on t2 resources, it also taught many of us how quickly a rare herb could be picked into oblivion by a careless player hundreds of squares away. as long as the game mechanics remain unchanged, holding ungarrisoned resources in common between neighbours will continue to be a risk most will not take.
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Posted By: jazzo
Date Posted: 12 Nov 2012 at 04:09
TomBombadil wrote:
jazzo wrote:
Uno so wiki says....Sovereignty is the quality of having supreme, independent authority over a geographic area, such as a territory. So if claiming sovereignty doesn't give you full rights to a square what does? Also if some noob is claiming sov 20 squares away then that is their downfall. the negitives outway the positives. i.e the cost of claiming and protecting a sov square so far away. |
First, you might like to add that after the wiki's definition of 'Sovereignty' it continues to great lengths elaborating on the abstractness, function, validity and ever-changing nature of sovereignty claims. Basically boiling down to the following: Your sovereignty claim is only as valid as others (especially the ones with the capability to challenge or destroy your claim) consider it to be.
Second, having a game mechanic called 'Sovereignty' does not necessarily impose any meaning of what we think 'Sovereignty' may mean onto that said game mechanic. The game mechanic doesn't give you "supreme, independent authority over a geographic area", regardless of what it is called; The name only serves as a label to use when referring to the game mechanic, it does not add/change anything to how it works. Similarly if I start calling my city a boat that won't necessarily mean it will be able to float. |
I think the general concensus will be claiming sovereignty over land makes that YOUR vessal state. so to speak. To the people who mean to steal off my sov land. please do... my cav is getting ancy 
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Posted By: hellion19
Date Posted: 14 Nov 2012 at 01:55
Rill wrote:
I share my wood freely... |
Things people cant say at work? for 1,000 question...
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Posted By: twilights
Date Posted: 14 Nov 2012 at 13:43
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alot of the problem would be resolved if the devs would have a quicker rule to get rid of inactive accounts, 30 days and they should be gone, this would free up so much of the map, gosh at least 30 percent of the accounts must be inactive and each probably has 3 or more castles, prob open up lots of castles slots of prime 7 food plot land, doing this would allow alliances to cluster build areas and there would be less of these conflicts and more interesting game play...ask urself this question.....how many active players are turned off by the amount of inactive accounts on t he map and choose to play a game elsewhere
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Posted By: ES2
Date Posted: 14 Nov 2012 at 14:01
gameplayer wrote:
alot of the problem would be resolved if the devs would have a quicker rule to get rid of inactive accounts, 30 days and they should be gone, this would free up so much of the map, gosh at least 30 percent of the accounts must be inactive and each probably has 3 or more castles, prob open up lots of castles slots of prime 7 food plot land, doing this would allow alliances to cluster build areas and there would be less of these conflicts and more interesting game play...ask urself this question.....how many active players are turned off by the amount of inactive accounts on t he map and choose to play a game elsewhere
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I have a feeling that you would enjoy that Twi, until you were gone thirty days and had your account deleted. I also have a feeling if a stricter inactive policy came into effect, having sitters on the account regularly check in would negate the system delete.
------------- Eternal Fire
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Posted By: twilights
Date Posted: 14 Nov 2012 at 14:29
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no i was talking of how to get rid of bullying of larger alliances against smaller ones, its hard to cluster build when there are limited 7 food plot areas, plus how do smaller alliances attract more members when active gamers notice the amount of inactive or seldom used accounts in each alliance or the vast number not in alliances but siting there.....30 days is one month, if they log in that seldom are they a serious player or are they taking up land that should be played by serious players? space between active players will stop bullying of larger alliances over alot of land issues if there is no need to settle so closely....gosh we need more active players in this game, why discourage new people with creating more bullying
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Posted By: Loud Whispers
Date Posted: 14 Nov 2012 at 17:40
gameplayer wrote:
No I was talking of how to get rid of the bullying of larger alliances against smaller ones, it's hard to cluster build when there are limited 7 food plot areas. Plus how do smaller alliances attract more members when active gamers notice the amount of inactive or seldom used accounts in each alliance or the vast number not in alliances but siting there? 30 days is one month, if they log in that seldom are they a serious player or are they taking up land that should be used by serious players? Space between active players will stop the bullying of larger alliances over a lot of land issues if there is no need to settle so closely... Gosh we need more active players in this game, why discourage new people with creating more bullying? |
Ftfy Also, are you seriously saying that casual gamers in larger alliances are bullying smaller alliances by existing? How you got to that conclusion, I do not know. Here's how small alliances recruit: They recruit. Advertise, tell new players what their alliance can offer - being honest.
Illyriad is the only casual game of this genre. Conflicts arise when people settle closely without asking their would-be neighbours. Illyriad is over crowded, commencing a mass cleansing of all the players sounds horrendous - and that would drive away new players. As would killing every account that ever collected dust once in a while. In short, your argument is coconuts.
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Posted By: Epidemic
Date Posted: 14 Nov 2012 at 18:00
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I agree with Silverlake's original posting. Without honor and respect for rules this game becomes just like all the rest, and nobody wants that. 7 food squares are all over the map, so that shouldn't be an issue. I do think the inactive accounts should be regulated differently. If an account, with multiple towns, isn't logged into for 30 days it is automatically booted from any alliance it is in. After 45 days of inactivity (inactive) is shown next to player name. 90 day inactive accounts are deleted. An account with only 1 town should be deleted after 7 days of inactivity. The only exception to this rule is prestige buyers. If you buy prestige you are immune to these rules, your account will never be deleted. Just my opinion.
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Posted By: Hadus
Date Posted: 14 Nov 2012 at 18:54
gameplayer wrote:
alot of the problem would be resolved if the devs would have a quicker rule to get rid of inactive accounts, 30 days and they should be gone, this would free up so much of the map, gosh at least 30 percent of the accounts must be inactive and each probably has 3 or more castles, prob open up lots of castles slots of prime 7 food plot land, doing this would allow alliances to cluster build areas and there would be less of these conflicts and more interesting game play...ask urself this question.....how many active players are turned off by the amount of inactive accounts on t he map and choose to play a game elsewhere
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You know, if you consider inactive accounts a detriment to the game, you can always take it into your own hands. Heck, you could create a whole alliance dedicated to the task.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: twilights
Date Posted: 14 Nov 2012 at 21:09
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oh well, just looking at the two alliances im in, and gosh not much good space around me, maybe there is alot more open land around u guys...it amazes me that accounts just sit there inactive 30 or more days in the alliance...things have changed alot in illyriad since i joined it....so many inactives ...number 8 ranking and many inactives...we need more active players! if more space created there would be no need to place a castle within 10 spaces which would end alot of the bullying, bullying causes new people to quit. new alliances attract new people...new people should be given the same opportunity to experience the game that us older people were given, we shouldnt be protecting seldomed used or inactive accounts that crowd players which in returns creates the enviroment of bullying
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Posted By: Hadus
Date Posted: 14 Nov 2012 at 21:37
gameplayer wrote:
oh well, just looking at the two alliances im in, and gosh not much good space around me, maybe there is alot more open land around u guys...it amazes me that accounts just sit there inactive 30 or more days in the alliance...things have changed alot in illyriad since i joined it....so many inactives ...number 8 ranking and many inactives...we need more active players! if more space created there would be no need to place a castle within 10 spaces which would end alot of the bullying, bullying causes new people to quit. new alliances attract new people...new people should be given the same opportunity to experience the game that us older people were given, we shouldnt be protecting seldomed used or inactive accounts that crowd players which in returns creates the enviroment of bullying
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Can I ask you a question(s) then? If these accounts are sitting inactive in an alliance, what are the alliance leaders doing? Shouldn't they be monitoring member activity and kicking inactive members? And if these inactives get attacked, how does anyone even know, and why would they care? And if it bothers you, why not bring it up with your alliance leaders, and ask them to kick the inactives.
Seriously, lets try to solve these problems ourselves before we go running back to the devs whining about how they don't run the game exactly as we want them to. The player base in Illy has more power than any other community to change the way the game is played, so why do we constantly resort to begging the developers?
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Epidemic
Date Posted: 14 Nov 2012 at 21:37
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gameplayer, it's not right to post your alliances business in forum. It's also not right to be in more then one alliance, unless your alt is known and is in their training alliance.
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Posted By: The_Dude
Date Posted: 14 Nov 2012 at 22:26
Hadus wrote:
Can I ask you a question(s) then? If these accounts are sitting inactive in an alliance, what are the alliance leaders doing? Shouldn't they be monitoring member activity and kicking inactive members? And if these inactives get attacked, how does anyone even know, and why would they care? And if it bothers you, why not bring it up with your alliance leaders, and ask them to kick the inactives.***
| RES retains inactive accounts for the purpose of trying to retain the 7 food sqs they settled their cities on. As a regional alliances focused in the newbie spawn zone, RES considers these sqs "strategic assets."
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Posted By: Hadus
Date Posted: 15 Nov 2012 at 01:35
The_Dude wrote:
Hadus wrote:
Can I ask you a question(s) then? If these accounts are sitting inactive in an alliance, what are the alliance leaders doing? Shouldn't they be monitoring member activity and kicking inactive members? And if these inactives get attacked, how does anyone even know, and why would they care? And if it bothers you, why not bring it up with your alliance leaders, and ask them to kick the inactives.***
| RES retains inactive accounts for the purpose of trying to retain the 7 food sqs they settled their cities on. As a regional alliances focused in the newbie spawn zone, RES considers these sqs "strategic assets." |
Hm...my gut says that's an abuse of the game mechanics, and it falls right into the debate over "does purposely sitting an inactive account count as an alt/break the 2-account max?" But since it's technically game-permitted and I'm in no position nor have any desire to challenge you, I can't do much more than state my opinion on the matter.
If you're purposely prolonging the life of inactive accounts essentially to use them as giant occupying armies, and simultaneously denying active players 7-food spots, it seems as the least an underhanded approach. If there weren't so many 7-food spots left...
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: The_Dude
Date Posted: 15 Nov 2012 at 05:51
Hadus wrote:
The_Dude wrote:
Hadus wrote:
Can I ask you a question(s) then? If these accounts are sitting inactive in an alliance, what are the alliance leaders doing? Shouldn't they be monitoring member activity and kicking inactive members? And if these inactives get attacked, how does anyone even know, and why would they care? And if it bothers you, why not bring it up with your alliance leaders, and ask them to kick the inactives.***
| RES retains inactive accounts for the purpose of trying to retain the 7 food sqs they settled their cities on. As a regional alliances focused in the newbie spawn zone, RES considers these sqs "strategic assets." |
Hm...my gut says that's an abuse of the game mechanics, and it falls right into the debate over "does purposely sitting an inactive account count as an alt/break the 2-account max?" But since it's technically game-permitted and I'm in no position nor have any desire to challenge you, I can't do much more than state my opinion on the matter.
If you're purposely prolonging the life of inactive accounts essentially to use them as giant occupying armies, and simultaneously denying active players 7-food spots, it seems as the least an underhanded approach. If there weren't so many 7-food spots left...
| I did NOT say "sit". I said "retains" as in does not kick from the alliance. Words have meaning.
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Posted By: Aurordan
Date Posted: 15 Nov 2012 at 06:01
The_Dude wrote:
I did NOT say "sit". I said "retains" as in does not kick from the alliance. Words have meaning. |
He didn't say you said sit. He just said you were sitting on them. Which it can be at least reasonably argued you are.
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Posted By: Llyr
Date Posted: 15 Nov 2012 at 06:23
As a fairly new player, I don't really understand all the fuss over "rare minerals". As far as I know, only four of the sixteen have any current use in the game. Supposition is that the remainder will play a part in new schools of magic, if and when those ever show up. But if the new magic is as feeble as the current magic, why even bother with them? Armies sitting on relatively useless mines aren't being used to attack other players, so let them sit.
------------- http://elgea.illyriad.co.uk/a/p/187558" rel="nofollow">
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Posted By: dunnoob
Date Posted: 15 Nov 2012 at 07:45
Hadus wrote:
If you're purposely prolonging the life of inactive accounts essentially to use them as giant occupying armies, and simultaneously denying active players 7-food spots, it seems as the least an underhanded approach. | I tested reinforcement for the purpose of keeping an inactive account alive, and it failed miserably. What do you have in mind?
When SC or TC announced the new inactivity rules they explicitly mentioned siege as keep-alive strategy, presumably a blockade would also work. It's rather convoluted if an alliance sieges or blockades their own inactive members for the purpose of keeping the accounts alive. Vague idea, leave alliance, send dummy siege (no catapults) or blockade for 15 days, and join alliance again. But convoluted is not the same as abusive, published rules are supposed to work as designed. 
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Posted By: bansisdead
Date Posted: 15 Nov 2012 at 08:49
I see nothing wrong with RETAINING inactive towns in alliances, for the purpose The_Dude describes.
"does purposely sitting an inactive account count as an alt/break the 2-account max?"Hadus
It is quite clear what hadus was eluding to, sitting as described in the game rules Audrordan...not sitting on.
------------- http://elgea.illyriad.co.uk/a/p/124253" rel="nofollow">
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Posted By: Janosch
Date Posted: 15 Nov 2012 at 11:50
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Based on this thread, I have initialised the Non-Aligned Movement some time ago:
http://forum.illyriad.co.uk/nonaligned-alliance-movement_topic4273.html" rel="nofollow - http://forum.illyriad.co.uk/nonaligned-alliance-movement_topic4273.html
This is still an active project and we are happy to debate or engage with more alliances. So if you are interested, feel free to send me a pm.
------------- You like Democracy? Join the http://forum.illyriad.co.uk/topic3448_post42792.html#42792" rel="nofollow - Old Republic !
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Posted By: twilights
Date Posted: 15 Nov 2012 at 13:25
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we should stay on topic of larger alliances attacking smaller alliances.....if more space was provided in the game there most likely will be less of these conflicts, smaller alliances can secure their own alliance areas without overlap of established larger alliances...inactive accounts can remain in game for over 120 days taking up space that could be used by active players causing these disputes of alliance claims on lands....
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Posted By: ES2
Date Posted: 15 Nov 2012 at 13:48
gameplayer wrote:
we should stay on topic of larger alliances attacking smaller alliances.....if more space was provided in the game there most likely will be less of these conflicts, smaller alliances can secure their own alliance areas without overlap of established larger alliances...inactive accounts can remain in game for over 120 days taking up space that could be used by active players causing these disputes of alliance claims on lands....
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"cough" war game "cough"
------------- Eternal Fire
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Posted By: Hadus
Date Posted: 15 Nov 2012 at 14:46
Well, since The_Dude made it clear they aren't using actual sitters, I can't accuse them of breaking any rules.
But it still doesn't sit well with me that alliances can continue to claim the benefits of a former member after that member has left the game, by any means legal or otherwise. I mean, you presumably already have the advantage of knowing they are leaving before anyone, so you get first dibs on laying siege to their cities and claiming their spots for yourself. If you don't want to do that, that land, in my mind, should be freed up for anyone to contest and claim. What you are essentially doing by RETAINING these inactives is giving a 50-member alliance (as an example) the land ownership of potentially 60+ members while denying that land from active players, depending on how often this retention strategy is applied.
Now, if you're keeping them alive because the members plan on returning, that's a different story, although not completely different.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: dunnoob
Date Posted: 15 Nov 2012 at 15:26
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When they plan to return they should appoint a sitter. The problem is the opposite, folks not planning to leave, but AWOL for unknown reasons. At some point the alliance has to decide what it's going to do with inactive players, before the system simply removes their towns including stored goods after 60 or 90 days.
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Posted By: Poopnug
Date Posted: 16 Nov 2012 at 19:19
Rill wrote:
Silverleaf wrote:
that ridiculous mindset that more means better - I often wonder how many of them would actually stand alone- or have the attitude they do if they did not have a murder of crows backing them?? - I give WAY more respect to the smaller alliances tht stand their ground and the players that seek these smaller alliances. |
Interesting comment coming from a player in a Consone alliance. Last I heard, Consone is substantially larger than Crow. And unlike Crow, which grew rather organically for the most part as players from established Crow alliances began their own alliances and chose to affiliate, Consone is a group of alliances that began independently and decided to announce a confederated group in order to ... apparently establish that they are a group to be reckoned with.
I have nothing against Consone and respect many fine players in Consone. I also have nothing against the idea of a group of alliances that "have each others' backs," whether it's Harmless? and DLords, the Crow alliances, Consone, whatever. I personally think having a large group of friendly players makes that game more fun.
But when one of your members singles out Crows for being a large group of confederated alliances I just have to well ...
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CE is in Consone!?!?!?!....... Rill must have better information sources than I do then!! Last I checked, CE were NOT in Consone. I do not see any mention of CE being in Consone anywhere except for Rills comments in GC and in this forum. I do not see CE's name on the Consone members list. So I think it is pretty interesting that you Rill, are the only person that I have personally seen refer to CE as being in Consone. That could be an assumption of grave proportions if that were true now wouldn't it!? CE is confederated with a Consone alliance, does that make us part of Consone? I wish you would have told me that my alliance was part of the super-fed earlier Rill!.... We all know what happens when we ASSUME things, right kids?!
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