Valid Land Claims in the New Era
Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4142
Printed Date: 17 Apr 2022 at 15:12 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Valid Land Claims in the New Era
Posted By: Hewman
Subject: Valid Land Claims in the New Era
Date Posted: 06 Sep 2012 at 20:35
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Despite numerous "discussions" concerning the validity of certain land claims, the Illy community does not seem to have an authority or even an common understanding on what is and what is not a valid claim to land.
The purpose of this post is not to merely ruminate on my personal views on land claims, but rather to start a discussion of whether, as a community, we can come to SOME common understanding of what is and what is not appropriate (civil) means to claim land. I believe this issue is ripe to be re-visited given the obvious implications of rare resources.
After speaking to many players, there seems to be TWO in-game mechanisms for claiming land: 1) claiming sovereignty on a particular square, OR 2) occupying land with military troops. As I'm sure we have all experienced at one point or another, players and alliances claim ownership or right to land beyond these two methods.... Example 1: "You may not settle/exodus a city to any land within X squares of my cities." This seems to be a fairly reasonable request (especially in less densely populated regions of Elgea) and widely accepted by the Illy community. There seems to be no doubt that it is considered poor form (and probably seen as hostile) to settle a city adjacent to or one, two, three, four, and in most instances five squares from another city. Some alliances have suggested more than 5 squares (8 and 10 square radii come to mind) but often these are alliances/players who have intentionally situated themselves in the vastness of Elgea to avoid such issues. I'd prefer not to bicker over whether 8 squares is valid or not - I believe it depends on just how remote the region is - but it's hard to think anyone would contest that intentionally settling a city within 4 squares of an existing city (in ANY region) is not acceptable.
Example 2: "I claim all land within X squares of my cities - do not settle do not claim sov., and any stationing of troops will be seen as hostile." This is where, in my eyes, we begin down the slippery slope. Settling a city within an area is one thing (it inherently limits the in-game mechanisms for claiming land via sov.), but does occupying a particular square really constitute hostile action? One can only launch a hostile military action from that army's home city - so occupying a location, despite its proximity to another city, does not pose any direct military threat to that city (unless it is a siege or blockade obviously). So the only hostility from a player occupying a square near another city would be, 1) usurping an already validly laid sov. claim, OR 2) denial of resources on that square. 1) is clearly hostile... but 2) raises the question: does a player have an automatic right to resources simply by virtue of it being NEAR their city?
which leads to . . . . Example 3: "I own anything and everything within X squares of my cities, regardless of whether I have claimed sov. on the squares - any troops or harvesters are trespassers on MY land is hostile and any resources near my cities are mine and no one else's." I think this is a blatant over over-reach. Let's go back to probably the most widely-accepted principle: there are two in-game mechanisms for claiming land (sov. and military occupation). The reason these are almost ubiquitously accepted as valid is because it puts other players on NOTICE that the land is spoken for - its a matter of practicality of enforcement and respect. But what is also important about these methods being seen as valid is the player must proactively DO something to lay claim to land - they must expend resources and time to gain the benefit of owning the land. It seems unreasonable to proclaim that any and all land within whatever area you decree is automatically yours. You have DONE nothing to claim this land, you have expended no resources, time or energy... you've simply waived your wand and said it's so. This seems equally unfair as it does impractical (especially in densely populated regions like Norweld, Lucerna and other regions of the "newbie ring"). This fact is even MORE true now, with the release of advanced resources that are meant to cause territorial friction and often require protection to ensure enough time to harvest and to prevent over-harvesting and extinction. To expect the entire community to only harvest from resources that are not within 5 squares of ANY city but their own or no city at all is silly. If you'd like to claim a rare resource as your own you're going to have to DO something to reap the rewards of exclusively owning it - namely, the two in-game mechanisms discussed (sov. and military occupation).
Recap: - X square radius settlement prohibition - REASONABLE, generally accepted. - X square radius military occupation prohibition - UNreasonable, unless the occupation is a siege, blockade, or is on your sov. square. - X square radius harvesting prohibition - UNreasonable, unless you have sov. on that square.
Does anyone disagree with these principles? Let's get a discussion and perhaps even a debate going so we at least know where the rest of the community stands on this issue... cuz it's not going away.
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Replies:
Posted By: Granek
Date Posted: 06 Sep 2012 at 21:05
Hewman wrote:
Example 2: "I claim all land within X squares of my cities - do not settle do not claim sov., and any stationing of troops will be seen as hostile." This is where, in my eyes, we begin down the slippery slope. Settling a city within an area is one thing (it inherently limits the in-game mechanisms for claiming land via sov.), but does occupying a particular square really constitute hostile action?
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That depends; if someone settles a city next to a square that is already occupied, they can hardly complain about the occupying army's presence. However, if an army is placed next to a city that is already there, I'd consider it extremely impolite at the very least
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Posted By: Hadus
Date Posted: 06 Sep 2012 at 21:09
Well-put and good reasoning. I would say that a set of principles--either these, or something mighty similar--is an excellent solution as a default ruleset. By default, I mean that when the situation is unclear, players should assume that these principles are in place, like the 10-square rule of settling and exodus. My personal principle, though, is this: Always ask first. If the square meets any of these conditions: 1. Is within 10 squares of another player. (or whatever distance their profile/alliance profile designates). 2. Is occupied by an army. 3. Is a sov square. ...then I will ask for permission before harvesting, even if I personally would allow it if I was in that position. This clears any uncertainty and identifies precisely what can and will happen if you decide to harvest there. There are 0 reasons not to ask first; it costs nothing but a little time and poses no risk. I disagree with the last two principles. I am a proponent of "You have what you can hold." If you have the ability to prevent anyone else from claiming or using a piece of land at ANY distance, it is within your right to do so. It is also, however, within everyone else's right to do so. If you claim a space with a rare herb spot 2 squares from a smaller player, it's your right. They, in turn, have the right to ask you to move, and if you don't, they have the right to get help and forcibly remove you. I support this because sovereignty and occupation are both costly to upkeep. These limitations create a natural safeguard against unreasonable claims, as sov and occupation become more costly and inconvenient at greater distances. Both are also able to be countered. Applying a further ruling whereby players are not allowed to informally claim land is redundant and cause for conflict.
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Posted By: belargyle
Date Posted: 06 Sep 2012 at 21:15
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I'll change my previous post a bit.
While much of what we do is based on community acceptance, it is a sand box and of necessity people make up their own rules. The difference comes in 1. if the community in general is allowing though this does not necessarily mean they accept it for themselves; 2. if the person or alliance has what they need to back up their desired claims. Again, it doesn't matter if what others do (in a general sense) fits your ideal game play, it matters if they can maintain what they propose;
If above 2 do not exist, neither will your claims or you, potentially, for much longer.
One thing that needs to be remembered about the community. It is not the a government running Illy, it is a group of people within the sandbox scheme who are at best - working together (even with contrasting views) to make the game fun, challenging, and even (god-forbid) militarily engaging  .
It is good to get a general consensus of what the community (alliances and individuals) would desire regarding courtesy, and how they see the lands their cities on are.
Dlords, it is simple. 10 squares are ours, period. We have modification to it as it is necessary. Sov simply allows us greater use of our lands to influence that town in question. We maintain such and will do so till every last member of Dlord is removed from the game. We love peace, battles, and war and not afraid to loose towns and such - it's a game.. and thus we have no problem removing other peoples town quite quickly as well. We don't go looking for fights, though issues do arise but as an alliance War is not our purpose but we wont back down either. However in relation to lands and our claims - by the same token, we extend our view toward others unless they have specified another view.. and then we abide by those - if we deem they are fair.
All things in this game depend entirely on if you have the might to keep what you have, period. Again, it is a sandbox game. It why alliances are formed, to ensure you keep what you have and not treated unfairly, if at all possible.
I think we are pulling to far away from this concept and looking to socialize the game for everyone, when in fact that by the very nature of game, is contrary to it's formation. It's a SANDBOX
at least that is MY personal assumptions and opinions (with the exception of Dlord statement above regarding what we terms ours).
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Posted By: Smoking GNU
Date Posted: 06 Sep 2012 at 22:46
Hewman wrote:
Recap: - X square radius settlement prohibition - REASONABLE, generally accepted. - X square radius military occupation prohibition - UNreasonable, unless the occupation is a siege, blockade, or is on your sov. square. - X square radius harvesting prohibition - UNreasonable, unless you have sov. on that square.
Does anyone disagree with these principles? Let's get a discussion and perhaps even a debate going so we at least know where the rest of the community stands on this issue... cuz it's not going away.
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Lemme think....
Yes, i do disagree. For one an occupying army within 10 squares of my city could be claiming sov (up to Sov 5) which would circumvent the exodus 10 square limitation, and he could park what was a HUGE city right on my doorstep.
So no, i do not like troops camped that close to my city if they're not alliance or confed troops.
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Posted By: Rhea
Date Posted: 06 Sep 2012 at 23:12
Just some food for thought --
If cities can be placed 10+ squares apart, claiming 10 squares from your city is really somewhat unrealistic as that would mean you could claim a square that is right next to your neighbor who is 11 squares away. He/She would then also be able to claim a spot right next to your city. It seems to me that it would be more practical to say 5-6 squares from a city be yours to claim.
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Posted By: dunnoob
Date Posted: 06 Sep 2012 at 23:19
Hewman wrote:
Does anyone disagree with these principles? | Yes. An occupation of a square with resources is okay if it protects almost depleted rare herbs, gatherers at work, killed NPCs while waiting for skinners or cotters, or has similar plausible reasons such as claiming sov. Otherwise the occupation has the same rights as a horde of pumas on a desert flame...
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Posted By: Drejan
Date Posted: 07 Sep 2012 at 00:25
Hewman wrote:
The purpose of this post is not to merely ruminate on my personal views on land claim
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followed by your personal views.
I do not understand why people say sov. is the real method to claim. Sov is a flag, you can place flags on the moon that does not make it yours, and if you have no flag in a populated territory is this no-one land?
Sovreignity is just a number in a sandbox, and not a cheap one, when sov will cost lot lot lot lot lot less i will agree on what you say.
Claim: http://dictionary.reference.com/browse/claim" rel="nofollow - http://dictionary.reference.com/browse/claim
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Posted By: Rill
Date Posted: 07 Sep 2012 at 00:25
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Claiming a 10-square radius around cities as "owned" is a silly misapplication of what was initially a rather sensible rule requiring that cities be 10 squares apart to allow for growth. DLords can of course attempt to enforce this claim, but I think it is unwise. Realistically there is not a "need" to have this much territory for gameplay reasons, so its main effect will be to create tension and disagreements. This may be perfectly fine with DLords, but let us all remember when the tension and disagreements escalate into something people find unpleasant, it could easily have been avoided had people behaved more rationally.
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Posted By: Drejan
Date Posted: 07 Sep 2012 at 00:35
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Actually the claim is 5 square, and people should ask in 10 range Rill.
And we have many situations were we cooabitate more than happy under 5 square range with others.
Most of the time the issue you speak about are created by people who harvast 50-100 square from their cities near yours, or place armies near your cities. Here is my question: why should i allow a land claim becouse someone placed 2-3 troops on it?
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Posted By: TomBombadil
Date Posted: 07 Sep 2012 at 00:35
Hewman wrote:
Recap: - X square radius settlement prohibition - REASONABLE, generally accepted. - X square radius military occupation prohibition - UNreasonable, unless the occupation is a siege, blockade, or is on your sov. square. - X square radius harvesting prohibition - UNreasonable, unless you have sov. on that square.
Does anyone disagree with these principles? Let's get a discussion and perhaps even a debate going so we at least know where the rest of the community stands on this issue... cuz it's not going away.
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Some counterexamples:
- X square radius military occupation prohibition : Historically I don't believe anyone has ever liked seeing a foreign army march through their own lands without permission, be it barren wasteland or lush golden fields.
- X square radius harvesting prohibition: If there are 2 rare mines with 5 alliance cities within 7 squares of both, and these in turn are surrounded by a large alliance cluster with the closest non-alliance player being more than 60 squares away, why should we claim sov or even keep armies on it just to show that it is ours? Doing either would just create unnecessary upkeep cost. Regarding it as not being owned simply because there is not sov on it would be unwise.
In opposition to this, coming as an outsider from 60 squares away and claiming sovereignty on these two mines would in no way be regarded as any form of acknowledged ownership from the surrounding alliance.
Any real declaration of ownership is only valid as long as you are capable of enforcing it, be it militarily, diplomatically or just by mutual agreement on terms of cultural norms.
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Posted By: Hadus
Date Posted: 07 Sep 2012 at 00:40
Drejan wrote:
Hewman wrote:
The purpose of this post is not to merely ruminate on my personal views on land claim
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followed by your personal views.
I do not understand why people say sov. is the real method to claim. Sov is a flag, you can place flags on the moon that does not make it yours, and if you have no flag in a populated territory is this no-one land?
Sovreignity is just a number in a sandbox, and not a cheap one, when sov will cost lot lot lot lot lot less i will agree on what you say.
Claim: http://dictionary.reference.com/browse/claim" rel="nofollow - http://dictionary.reference.com/browse/claim |
Posting my reply to a previous post because it answers this:
Hadus wrote:
SugarFree wrote:
sov does not make it yours either |
Harvesting on someone else's sov spot is like taking flowers from their front yard: sure, it isn't well protected like the valuables locked in their house, and maybe you'll get away with it once in a while, but the community consensus is that it's their property, and trespassing will by frowned upon/punished. |
It's is the real method to claim it. You are making a visible icon showing it's yours, and are paying by the hour to maintain that. It's the equivalent of a property deed in real life. Are you gonna tell the cops that you had a right to steal the flowers because owning the deed still doesn't mean he owns the property?
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Posted By: SugarFree
Date Posted: 07 Sep 2012 at 00:58
real method ? no. it's a flag like the angry beard on legs said.
------------- Nuisance
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Posted By: TomBombadil
Date Posted: 07 Sep 2012 at 00:58
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Problem is in a Feudal society the troops are the cops, and my troops don't like people claiming to own the flowers growing on my own lawn just because those people claim they have paid for a property deed.
You paying who for the property deed now? Certainly not me or any authority that governs me.
Your property deed would only be legally significant to me if it was enforced by the King's men. That is if we even have the same king.
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Posted By: Rill
Date Posted: 07 Sep 2012 at 01:00
Drejan wrote:
Actually the claim is 5 square, and people should ask in 10 range Rill.
And we have many situations were we cooabitate more than happy under 5 square range with others.
Most of the time the issue you speak about are created by people who harvast 50-100 square from their cities near yours, or place armies near your cities. Here is my question: why should i allow a land claim becouse someone placed 2-3 troops on it?
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Drejan, earlier in global chat folks from Dlords were saying they would automatically kill any army occupying within 10 squares of a DLords city. Personally, I think the DLords' city policy is quite reasonable. The policy on people who have encampments, for example after killing an animal, seems a bit silly to me.
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Posted By: SugarFree
Date Posted: 07 Sep 2012 at 01:05
i don't know if the dwarfs are that strong or if they just blow hot air, but i would also kill everything in my 10 sq if camped whit no warning.
------------- Nuisance
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Posted By: Rill
Date Posted: 07 Sep 2012 at 01:17
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Sugarfree, everyone knows you are Kilotov.
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Posted By: SugarFree
Date Posted: 07 Sep 2012 at 01:33
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for real? lol i just told one person who i really am on PM, and it looks like he didn't talk either XD why you so focused on this kilotov?
------------- Nuisance
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Posted By: Salararius
Date Posted: 07 Sep 2012 at 02:33
Drejan wrote:
Here is my question: why should i allow a land claim becouse someone placed 2-3 troops on it?
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Because defending with a lot of troops on random terrain is a good way to loose a lot of troops. Logically, those troops may be the tripwire for a much larger force. If I see 2-3 troops, I assume that person wants that location and may (size dependent) respond with a more troops than I want to fight if I kill those 2-3. So, if it were me, the reasons I would "allow" (not contest) the land claim are:
I feel the claim is right and the number of troops is irrelevant. or
I feel the claim is wrong but I feel the number of troops backing the claim is more than I wantto fight.
It seems simple.
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Posted By: Hadus
Date Posted: 07 Sep 2012 at 02:38
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If you read my earlier post, TomBombadil and Sugarfree, I said I am a supporter of "You own what you can hold." If you can hold the 10 square radius around you, then you own it. But the same applies to sovereignty, and sovereignty is considered a real claim by a very strong consensus among a great number of players and alliances--who are willing to enforce this when one of their friends or members has their sovereignty challenged by an antagonist proclaiming it is nothing but a "flag." Is that a big enough King's army? @TomBombadil: Considering sov a real claim and saying it cannot be challenged/counter-claimed are two different things. I was stating the former, not the latter.
Rill wrote:
Sugarfree, everyone knows you are Kilotov. |
Relevance to the topic? Just wondering.
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Posted By: belargyle
Date Posted: 07 Sep 2012 at 03:22
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Rill, the city aspect regards our lands and what is ours therein.. thus this aspect extends itself into our lands claim for cities. As for Killing something on Dlord lands.. who says that is not yours to take.. YOU killed it and an Army over it is fine.. but send a message to the person, that is what you are doing. Simple Courteous and responsible. I have told many people this time and time again.
Yes, we have a Kill policy for all Armies sent to our homeland and upon our lands. I have people ALL THE TIME why we killed their armies or miners 2 and 3 squares from our towns. DUH!!!
If we place our armies in such proximity to other towns, we would be at war and in fact about headed there over one of our members who did it.
We began this temporary policy because Others were doing it to us. Now that we are doing it back you have various alliances whining about unfair. How.. you can do it to us but we can't do it back.. BULL!
People can claim whatever amount they like even 20 squares (hey, why not!) , but they need to be ready to back up their claim and lay down their lives and their towns if they will make such claims. Dlord make 10 square claim, and we will protect what is ours from intruders and invaders. If people would just ask, be courteous, and speak with us prior to muscling their way in thing would run much smoother, but instead they muscle in and then go whining they got hurt in the act. I'm not talking about 20 squares out... MOST I'm referring to are within 5 squares of our towns.
While I agree and admit, we have had some of us do this.. I challenge ANYONE to say we have not compensated them fairly for misconduct on our behalf. Which is more than I can say for the vast majority who have done this to us.
Some things are just silly.. whining over being bumped off a square... GET OVER IT! We get bumped all the time. Do we write you all, pouting over it.. NO. We just send again... to our OWN mines we were bumped from most often.
Truthfully, I don't think we have a strong enough stance and maybe it needs to be stronger (doubt it but we shall see how things progress)... funny how everyone wants theirs at your expense and then get all up on arms because you say - No More! We will not bow down and we will fight over what is ours. We don't have to, but if YOU wish to take us there.. we will happily walk with you and give you everything your asking for... over our dead bodies.
This is our sandbox to and we have a right to play our way as much as you do yours. We try to keep to ourselves and try to work things out. What we do is fair toward others and we give to others the same as we ask for.. if they have a different set of rules.. we abide by them, unless we feel we are being unfairly treated.. even then there is a process in which we endeavor to keep the faith as far as it can be kept.
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Posted By: Rill
Date Posted: 07 Sep 2012 at 05:06
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Communication is a good thing. And if an army camped somewhere offends you, you could communicate with its owner. Sometimes things work out. Other times they don't so much. But I still would argue that some sort of communication should be attempted.
Bela, you know that when we had issues with your member placing armies too close to our towns, we did not kill them. We sent mail about it. Instead of adopting the policies of the worst actors, why not adopt the practices of people who have shown some concern?
At least consider the history and intentions of people -- I think this is probably what you all will actually do, so the result is that your statement that you intend to kill all armies within 10 squares just ends up giving you a bad name.
Having been raked over the coals in gc myself after giving "only" 24 hours notice before we removed an army 5 squares from one of my player's cities, I certainly have empathy for what you are trying to accomplish. But at the same time I don't think ultimatums are really all that helpful.
That's all I'm saying.
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Posted By: belargyle
Date Posted: 07 Sep 2012 at 05:26
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Rill, seriously that makes no sense. First - We have had this issue for a while and we did not start killing armies initially. We sent message after message.. but when our armies were being killed on our own lands and in our homeland.. we took action.
Second - I don't understand why you state 'We' should send a message first to them, when any form of basic courtesy is them writing us before place military on our (or your) lands. Them placing an army on our lands INTENDS to destroy our caravans and keep us from our stuff. That is an act of aggression no matter how one wishes to make it sweet. I'm not talking about squares and squares away but on OUR lands and in our HomeLand.
This is about aggression via military on our lands, not harvesting.
Harvesting while another issue is less of an issue, except in a few cases.
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Posted By: Rill
Date Posted: 07 Sep 2012 at 05:45
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I disagree that placing an army is necessarily an act of aggression. I recommend against placing an army on sov or within about 3 squares of a city without checking with its owner. But beyond around 3 squares, I think it's perfectly reasonable to hunt an animal and park an army to protect the rare parts. I might or might not send mail in those situations depending on my past relationship with the other player, whether we are NAP'd and other issues.
Illy is a shared world. I personally think it's more enjoyable when we make an effort to share in a spirit of generosity and kindness. Would it be best for people to mail you before they park an army? Perhaps. Does their failure to do so (for what is likely an innocent reason, like not noticing a city or having it out of their window view) mean that you then should ignore courtesy? Personally, I don't think so.
To me this is not so much a question of "what can I justify doing" as it is of "what will make the game better for everyone."
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Posted By: belargyle
Date Posted: 07 Sep 2012 at 06:21
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Rill, your argument about killing something is without merit in my discussion. Refer back to my post above at the top of the page
As for Killing something on Dlord lands.. who says that is not yours to take.. YOU killed it and an Army over it is fine.. but send a message to the person, that is what you are doing. Simple Courteous and responsible. |
An army, of itself, necessitates aggression as it only allows it's own, or allies to interact with the square. If it is on my lands that is an act of aggression, if it is there without permission OR without just cause. A kill is just cause and letter to me, lets me know why it is there. I should know I do this from time to time when I harvest my own kills near towns. I have yet to have a person kill my units over it. Funny how courtesy works most of the time.
We are not all here to make flowers and bubbles and share all we have with everyone and anyone (newbies excluded here). This is a game in which there are things that matter to some that don't to others. Thus this game is not Sim City. There is conflict.. that is fine.. there are wars.. hey great.. there is peace.. this is good to. But lets get real as to what type of game we are playing.. it is a sandbox. There are rules, there are guidelines, and there are things we do cause it best fits what we want from the game.
I think we NEED more bad guys (alliances) more friction, and more action. Not necessarily on a day to day basis mind you... even I would be hard pressed over that!!! We need something to do. While chatting and such works for some.. they also need to learn how to play the game and like in real life, realize everyplace has different views, rules and such.. if we wish to be near them, work with them, we need to learn about them and work in the parameters they use.. if not, then try to work around them.. and if still not.. don't work with them or maybe seek to force a change in their thinking.
I do agree with your final comment to a point.. but at the same time.. it is combination of both. Being an alliance separates you by the very nature of the alliance. Thus there are things more important to that group over and above what makes the game better for everyone. While that is or should be in view.. it does not do away with the problem that what one considers 'will make the game better for everyone' is in fact Not Always what everyone wants or thinks will make it better. The very statement is problematic unless everyone seeks to follow one persons view. It is like the new definition of tolerance. Before Tolerance referred to being able to agree to disagree and still maintain civility. Now it holds that you must not only agree with what I think but must incorporate into your life... if you don't then you are intolerant.
Let me make an example. Below is not you and me but I'm using 'you' in a general sense of anyone.
If my way of playing, which I think helps make the game better for everyone, does not equal your view.. it isn't that we can agree to disagree and continue playing and/or working things out. But one must be right and the other conform and make it part of their thinking. I have no problem trying to follow others requests and views, so long as they do not go against our own (this is even for THEIR benefit where we could potentially abuse an issue). Why must we yield to the bullying of others so 'we can all just get along'. It doesn't work in a sandbox environment like that, and shouldn't.
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Posted By: Rill
Date Posted: 07 Sep 2012 at 06:30
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Now a call to simple courtesy is bullying? This is a stretch of the definition of the word.
And why does one person have to be right and the other conform? Why can't we strive to respect and understand each other?
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Posted By: belargyle
Date Posted: 07 Sep 2012 at 06:33
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My statement regarding Bulling is contextually in direct proportion to have to change cause others do not think it fits their view.
But I agree with your last post completely other than that. and that was exactly my point
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Posted By: Hadus
Date Posted: 07 Sep 2012 at 07:09
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If your goal is to avoid conflict, I propose the following "guiding principles." They are meant for all of those who desire to avoid conflict over claimed land. These are not rules I think all members should follow; rather they are assumptions I believe should be made before taking action on squares near other players, as well as squares you consider yours. Nowhere in the principles that follow do I suggest what actions should be taken based on these assumptions. Guiding Principles of Land-Ownership *All principles need only be applied in the absence of direct confirmation from the player or their alliance. I. Actions on Other Player's Land The following assumptions should be made before performing any action on any square. 1. Assume the player considers any square that is within 10 squares of their--and only their city--as their land. 2. Assume the player considers any square on which they have claimed sovereignty as their land. 3. Assume the player considers any non-sovereign square occupied by that player's army their square so long as the army is in place. II. Determining Land Ownership The following assumptions should be made when determining ownership of a square. 1. If a square is within 10 squares of two or more players, assume all players consider the square their land. III. Contacting Players The following assumptions should be made when debating whether to contact a player regarding an action on a square. 1. Assume that a player expects others to contact them before taking any action on a square they consider their land. 2. Assume a player expects at least 48 hours' time to reply to a contact regarding actions on a square they consider their land. 3. Assume a player expects the intentions of your actions to be made clear when contacting them. IV. Protecting Owned Land The following assumptions should be made when responding to actions on a square you consider your land. 1. Assume all players consider it unreasonable to claim ownership of a square more than 5 squares away without claiming sovereignty or placing an occupying army on the square. 2. Assume all players expect you to contact them before retaliating against any action, such as harvesting rare resources or placing an occupying army, on a square you consider yours. If the need is urgent and you cannot honor the 48 hour reply wait period, assume the player expects to find this out in the INITIAL contact. 3. Assume all players expect you to offer them a chance to repair the situation before retaliating against any action on a square you consider yours.
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Posted By: hellion19
Date Posted: 07 Sep 2012 at 07:15
So far in this thread I seem to mostly agree with Bela.
As far as the OP goes there is no real server wide rule as it ultimately depends on the people that are involved as to what will happen. This means whoever has the military and the ability to make the rules in their scenario will ultimately have a say in it. Sometimes this can be done in a diplo way as long as an agreement can be made however everything eventually just falls upon who can back their claim and make it happen that way.
If I wanted to tell everyone that I have ownership over everything 30 squares outside of my town I am sure I can make this claim if I chose to. Now the question is whether or not I could also enforce it meaning I have to deal with everyone within 30 squares. If I can't get people to respect that claim then the claim is absolutely useless.
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Posted By: Smoking GNU
Date Posted: 07 Sep 2012 at 10:35
Rill wrote:
I disagree that placing an army is necessarily an act of aggression.
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I'm confused by this. An Army is by it's DEFINITION a tool of aggression. You kill people with it. You use it to siege and destroy/take over cities with it. You blockade peoples cities with it. How could placing it close to someone elses' city NOT be considered in any way aggressive?
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Posted By: Gragnog
Date Posted: 07 Sep 2012 at 11:03
Lets face it, if you place an army near someones city without informing them, it is an act of aggression and you should expect and aggressive response. If someone places an army near my cities, I will destroy it unless some sort of agreement has been reached without bothering to message them. If the area around me is shared by other players, I will try reach an agreement with those players, and no others.
The bottom line is respect my space and I will respect yours.
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Posted By: TomBombadil
Date Posted: 07 Sep 2012 at 11:06
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I have no problem with seeing sovereignty directly connected to a city as sacred owned territory as it very much forms part of your city, but claiming sovereignty on a square far away is no more than a flag to me.
A flag popping up in a territory dominated by others is even more meaningless unless they already consider your claim fully valid. If the claim goes unsupported the flag is more of an passive aggressive gesture than anything.
Granted, there are some accepted norms regarding which claims are supported, but a server-wide rule would be unfeasible.
For example, in Northern Wolgast, claims of ownership on rare resources are mutually supported by a large number of alliances if that resource is closest to your city. A stable and quite fair norm. No sovereignty is needed to confirm your claim.
On some of the Southern islands all the rare resources are claimed by a single alliance with only a small number of harvesting rights being granted to non-alliance members who happen to live directly next to these squares. That might seem unfair but that's what you can expect if you live in the middle of another alliance's cluster. Placing a sovereignty flag there is meaningless since everything is already regarded as owned.
If you live in the newb ring you can pretty much expect the strongest to hold whatever they want.
If you live far off in the huggy wilderness you can likely expect neighbours to be much more friendly about these things.
The best you can really hope for is a stable regional norm.
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Posted By: Myzel
Date Posted: 07 Sep 2012 at 11:10
Smoking GNU wrote:
Rill wrote:
I disagree that placing an army is necessarily an act of aggression.
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I'm confused by this. An Army is by it's DEFINITION a tool of aggression. You kill people with it. You use it to siege and destroy/take over cities with it. You blockade peoples cities with it. How could placing it close to someone elses' city NOT be considered in any way aggressive?
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Aggression by definition has a target, and the target depends on the
intent of the person being aggressive. If the target is a group of
animals that happen to be near Player X's town, it is an act of
agression towards those animals, not Player X.
On topic: It's
good to understand what people would find rude, but it seems a little
naieve to think that it is the (forum!) community's job to come up with
some kind of inernational law to regulate this. Even those guiding
principles up there read like a legal document. Players and alliances
seem to be very capable of resolving 'friction' through diplomacy. Not
having guiding principles or international rulings that people can base
their claims on can actually make things easier in diplomacy. Or at
least simpler.
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Posted By: Grego
Date Posted: 07 Sep 2012 at 13:02
"Aggression by definition has a target, and the target depends on the
intent of the person being aggressive. If the target is a group of
animals that happen to be near Player X's town, it is an act of
agression towards those animals, not Player X."
Aggression toward animals near my towns will face agression of my armies, unless we are friends.
"Players and alliances
seem to be very capable of resolving 'friction' through diplomacy. Not
having guiding principles or international rulings that people can base
their claims on can actually make things easier in diplomacy. Or at
least simpler."
Absolutely! It will always be individual solution for involved parties, not some higher laws which we all should obey. Of course, strong will tend to inforce them, when and how it suits them..
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Posted By: Berylla
Date Posted: 07 Sep 2012 at 13:57
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Let's asume I have a farm, a large property, with a nice pond, a stream with fish, large pastures, some horses, cattle, pigs and so on, as well as some apple trees and berry bushes. One day I ride out to enjoy my land as well as check on my animals and see if the apples are right for the picking. Suddenly I come upon a campsite with tents and a large camp-fire. There are men sitting around it. A pig is roasting on a spit and a basket of apple can be seen outside one of the tents. A string of fish is drying in the sun.
Now... I can do a number of things in this situation.
1. Take out my shotgun, and kill them all, disposing of the people. After all, it is MY land and MY pig, MY apples and MY fish. In some countries, this would be completely fine by the law.
2. Talk to them, ask them what they are doing, who they are, and then politely inform them that they are trespassing.
In no 2, I can get several responses, and my action will follow according to what they say. I can then let them stay if they pay for the pig, fish and apples. I can run them off my land. I can call in the police and have them arrested. Or I could just kill them because I didn't like their snot-nosed replies and bury their bodies. Who will know? It's MY land and it's huge, and they had no right to be there.
I personally follow no 2, but I guess some people follow no 1. If it's THEIR land, it's in THEIR right to do what they like, as long as the law accepts it.
BTW... you don't hunt the king's deer on the king's land... unless you're Robin Hood.
------------- I speak peace, but carry a war axe. http://elgea.illyriad.co.uk/a/p/47566" rel="nofollow">
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Posted By: Drejan
Date Posted: 07 Sep 2012 at 14:27
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I'm talking for me, not for Dlords.
Hewman wrote:
To expect the entire community to only harvest from resources that are not within 5 squares of ANY city but their own or no city at all is silly.
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That's where all the post fail. You all say the map is full of cities and 10 square is too much, than say you have the right to harvast from places far from your cities. Sorry but this is greedy, not what we did, Dlords is harvasting only near their cities, you should not see any 30-60-200 range sov. or troops by us, like i see every day from many alliances that cry when killed. We had many times found pact with neighbours, and usually the nearest city has the greater right, but we do not like people claiming resource in our land from far (placing 2 troops is a claim, they will not allow anyone else to harvast).
Hewman wrote:
You have DONE nothing to claim this land, you have expended no resources, time or energy... you've simply waived your wand and said it's so. |
We settled in our homeland the first day of exodus, in a place without a single square with more than 5 food, and i can assure we all know what a 7food square mean. We clustered cities one near the others: http://elgea.illyriad.co.uk/#/World/Map/399/-409/9" rel="nofollow - http://elgea.illyriad.co.uk/#/World/Map/399/-409/9 without space for appropriate sov. just to call this place our. Now a few non-so-rare resource spawn in our homeland and you say we did nothing to own that squares? I disagree, placing an army there look greedy to me.
Fact is that we are claiming lot less resource than most of you, most of us (like me) does not care at all about them but want to defende their homeland from jackals.
I believe a camped army near my cities are an act of aggression, expecially on resource or claiming sov., killing them is an act of defence, the fact that you do not agree does not make you right. In this post i see some people who have their opportunistic vision of the game and claim to be the only truth, pretending that if we do not play as you like we are bad guys, we are not.
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Posted By: Hewman
Date Posted: 07 Sep 2012 at 14:41
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I am going to directly quote Berylla, but this is really a response to several posts...
Berylla wrote:
Let's asume I have a farm, a large property, with a nice pond, a stream with fish, large pastures, some horses, cattle, pigs and so on, as well as some apple trees and berry bushes.One day I ride out to enjoy my land as well as check on my animals and see if the apples are right for the picking. Suddenly I come upon a campsite with tents and a large camp-fire. There are men sitting around it. A pig is roasting on a spit and a basket of apple can be seen outside one of the tents. A string of fish is drying in the sun. |
I am totally onboard with everything I've quoted and the things you lay out afterwards. But I think this post and others are missing a crucial logical step. What is YOURS? What is YOUR farm? We all understand the need to respect property rights and land claims... the question we must first answer tho, is how are those property lines drawn? Is your "farm" found on the square on which your city rests? Does your "farm" extend to a 5 square radius around your city? a 10 square radius? What is YOURS and what is public or unclaimed land? We must define this first and foremost before we discuss solutions and etiquete for those who trespass.
I think this thread has gotten a little off track, and thats fine, but to clarify the purpose... do we as a community (a sandbox community, but a community nonetheless), want to lay out social NORMS for how to define what our farms are, where they begin, where they end, etc. From this discussion so far, there seems to be two schools of thought: 1. The DLords definition of their "farm" - Our "farm" is anything within 10 squares of any of our cities (oh and by the way, if you stumble upon our farm, we're going with option 1 and using the shotgun). and 2. The CLAIMED land definition of one's "farm" - Our "farm" is our city, any land we've claimed sov. on, and any land where our troops occupy (assuming they are not roasting a pig on a spit on YOUR farm).
There are other slight variations that have been discussed (3 or 5 squares rather than the DLord 10) but it seems to me the definition of our "farms" - our land that we can expect solitude and dominion over - boils down to these two views.
I personally think that view 1. is unrealistic, impractical, and leads to hostility rather than peace. Allow me to explain why: First, it is unrealistic because there is no NOTICE. Sure, if you have read this thread you are on notice of DLords position, but for the thousands of players who dont follow the forum closely, how are they ever supposed to know that you consider that your land? Bela, you say, "if they come onto my land they should have the courtesy of at least telling me before," well how will they know to message you if they dont know you consider that YOURS rather than public? Second, it's impractical (especially in dense regions like Norweld, Lucerna, newb ring, etc). It's impractical because there are hundreds, maybe thousands of instances where cities 10 square radii overlap. Sure, if it's just two players they can work it out cordially. But I live in Norweld where it is not rare (and actually quite common) for 5, 6, sometimes 7 or 8 cities to have 10 square radii that overlap. It's simply insane to think that the 10 square, or 5 square rule that DLords propose could ever work in such a region. *I know what you're going to say Bela, "if you don't like it then move out of Norweld" -- well that's not the point. We can't ALL retreat to Kumala or Ursor to avoid being close to other players.* Third, this position leads to hostility. I recognize and support that ULTIMATELY you CAN do whatever your military might allows you to. If DLords (and sorry for continuing to use DLords, I'm not picking on them, I'm just using it to refer to their position which I'm sure is not theirs alone), if DLords or any other player/alliance wants to claim 30 squares then I suppose they CAN as long as they have the military might to police that policy... but that forces people into hostility. The point of this thread is to find common ground to AVOID hostility. I'm not anti-war, I'm not anti-agression; we have armies in Illy for a reason... that said, we should still be able to have generally accepted principals to harvest, settle, and occupy land without it starting a needless or unwanted war.
So for those three reasons, I think the stance that Bela (and others) put forth does not make sense for how we define what and where our "farms" are. View 2 answers all the problems with view 1... It is realistic because even if a player has never set eyes on this forum, they can see in-game whether there is sov. or military on a square and have fair notice that land is OWNED by someone else. It is practical because no matter how close your city is to another city, you can never overlap sovereignty or occupation (that still leaves room for neighbors to bicker, dispute, and resolve their desire to own land, as neighbors will always do). And it is peaceful rather than hostile because of the fair notice given to the world that this is my land... players can avoid that square... or they can choose not to, but at least they choose not to KNOWING military hostility is likely to follow.
That is my two cents. Maybe I am biased because I am in Norweld - maybe others are biased because they are in the remote corners of Elgea - maybe we need two sets of principles; one for dense areas and one for remote ones. But no matter which way you slice it, I can't see DLords view 1 working as a social norm that everyone can follow peacefully.
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Posted By: Hadus
Date Posted: 07 Sep 2012 at 14:42
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I'm fine with considering occupying armies and soving spots acts of aggresion when they appear on your land without the player contacting you first. But if you kill a first-time offender's trespassing army, or attack the player who sov'd, without first giving them a chance to remove it first, that is also, in my eyes, an act of aggression. There is no reason why you can't scout and message them a request to vacate, unless they've padded their army with scouts, in which case they can immediately be assumed hostile. Seems to me like some players who take this kill-first ask-later route are as hungry for conflict as the trespassers, and seek out the above situation since they can defend their actions by claiming "He started it!"
TomBombadil wrote:
I have no problem with seeing sovereignty directly connected to a city as sacred owned territory as it very much forms part of your city, but claiming sovereignty on a square far away is no more than a flag to me.
A flag popping up in a territory dominated by others is even more meaningless unless they already consider your claim fully valid. If the claim goes unsupported the flag is more of an passive aggressive gesture than anything.
Granted, there are some accepted norms regarding which claims are supported, but a server-wide rule would be unfeasible.
For example, in Northern Wolgast, claims of ownership on rare resources are mutually supported by a large number of alliances if that resource is closest to your city. A stable and quite fair norm. No sovereignty is needed to confirm your claim.
On some of the Southern islands all the rare resources are claimed by a single alliance with only a small number of harvesting rights being granted to non-alliance members who happen to live directly next to these squares. That might seem unfair but that's what you can expect if you live in the middle of another alliance's cluster. Placing a sovereignty flag there is meaningless since everything is already regarded as owned.
If you live in the newb ring you can pretty much expect the strongest to hold whatever they want.
If you live far off in the huggy wilderness you can likely expect neighbours to be much more friendly about these things.
The best you can really hope for is a stable regional norm. |
I think we're actually agreeing, not disagreeing. I would not recognize a sov spot near me claimed by a far off town as legitimate either. The important thing for conflict resolution is to assume the player claiming it considers it their land. Assume they claim a 10 square radius around their city. Assume all players are only going to consider the 2-3 squares near your city as your land and everything else as public. Assume all these things--until you find out from the player, directly via IGM, forum message, or otherwise. Let me repeat myself yet again: there's no reason to act against a player without contacting them first. If you don't use your words first, you're as much of an aggresor as they are.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Drejan
Date Posted: 07 Sep 2012 at 15:04
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Hadus, people can be gentle and spend real time to scout message and answer to the average of 10 message the player will send you becouse he think to be right. But the fact is that you have no right to place that army there and when you send the army you should expect to loose it, someone can argue i can ask you the resource lost attacking your troops too. In a real world wars have started just becouse of troops placed near someone territory. You are focused on the right to claim a land but what is your right to send troops far away or to claim sov?
Anyway again you say you do not want to ruminate on your personal view and keep enforcing your view to anyone else.
Edit: sorry maybe you are not the same person
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Posted By: Drejan
Date Posted: 07 Sep 2012 at 15:28
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What you say is everything more than 3 square is free for all becouse you want to harvast all the possible territory in the map. What we say is what is near our lands is our or of our nightbours, not free for all.
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Posted By: Rorgash
Date Posted: 07 Sep 2012 at 15:39
Claim it officially here
http://forum.illyriad.co.uk/politics-diplomacy_forum13.html" rel="nofollow - http://forum.illyriad.co.uk/politics-diplomacy_forum13.html then you can officially say you own it
-------------
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Posted By: Salararius
Date Posted: 07 Sep 2012 at 16:02
Hadus wrote:
But if you kill a first-time offender's trespassing army, or attack the player who sov'd, without first giving them a chance to remove it first, that is also, in my eyes, an act of aggression. There is no reason why you can't scout and message them a request to vacate, unless they've padded their army with scouts, in which case they can immediately be assumed hostile.
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Actually, there is a reason although you may not agree with it. There's a pretty good chance that the entire existence of a camp and removal of resources will only take 2-3 hours. It takes 2 hours to harvest animal parts and some herbs/minerals are as quick. In 2 hours 4 human cotters can take 84 hides IIRC (over 300K gold in value). If I pop in here (Illy) and see a transgressing army there's a possibility that in the 10-15 minutes for my scouts to get there (5-7 squares) the offender will simply leave. Let's say that doesn't happen (there's probably only a 10% chance of missing them entirely) I still have to wait 10-15 minutes to learn anything and if I wait until later to read the scout report the offender will likely have already left (with "my" resources). I put the odds at 90%+ that if you return in only 90 minutes that the offender will be gone. Maybe I don't have 10-15 minutes to play Illy, in which case my only options are to send troops, do nothing or beg for the return of what (if my scouts got their names before they left)? The offender can always claim they were bumped or even killed by someone else. Who's to say at that point? What if they simply don't respond? Do you attack their city? That's a pretty poor option when you could have got them red-handed, in the act and exacted a minimal punishment (the loss of whatever troops they chose to risk).
Right or wrong (and I usually scout and talk but I'm here a lot) I feel there is a reason to "shoot first" as they say.
I think the example with the pig was silly. A player is either doing something in terms of the game or not. There are no fields and farms, etc... to trespass on, only cities. There are no pigs to steal but there are cows and we aren't talking about someone stealing those. We are talking about things that in game terms there is no way to "own" other than with force. It's like your farm example and someone drinks from a stream that runs near your property but doesn't actually go on it but it is close and you do use it a lot and it is important to you. Do you own that? Maybe you take care of the stream and make sure it's clean, do you own it then? etc...
It would be nice if you simply couldn't harvest/gather/mine resources if they are on a square soved by another player without planting an army there first. That way, it would be clear that the offender was using force to gain something he could not otherwise gain. The way it is now, it's pretty unclear what is going on when you see someone "stealing" your stuff and any response (either talking or fighting) could be the wrong one and there is no way to know before you pick one. That would also encourage people to sov land and might itself lead to interesting ramifications.
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Posted By: Bonaparta
Date Posted: 07 Sep 2012 at 16:04
I agree with Dlords view on the subject. If someone places an army in land predominantly held by another alliance, he/she should expect to loose that army. Placing units on rare mineral/herb plots by people far away (more then 100 squares) has become to often, especially if those plots are in someones territory. This is aggression. Perhaps not direct-siege kind of aggression, but economic kind of one.
------------- http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">
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Posted By: Brids17
Date Posted: 07 Sep 2012 at 18:04
Salararius wrote:
(with "my" resources) |
They're not yours until their in your city. Besides, if you wanted them that badly and they were so close to you, what's your excuse for not being able to plop an army there? Especially if it took the "offending" army several hours to get there.
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Posted By: twilights
Date Posted: 07 Sep 2012 at 18:06
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just fight over them, winner takes, oh i forgot, this is a chat war game...sorry, back to gathering erbs and mushrooms, gotta make some more cows too!
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Posted By: Rill
Date Posted: 07 Sep 2012 at 18:37
Drejan wrote:
I'm talking for me, not for Dlords.
Dlords is harvasting only near their cities, you should not see any 30-60-200 range sov. or troops by us, like i see every day from many alliances that cry when killed.
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I have received multiple complaints of DLords armies killing gatherers and other armies far from DLords cities. Not necessarily more so than other alliances, but not necessarily less so either.
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Posted By: Salararius
Date Posted: 07 Sep 2012 at 19:20
Brids17 wrote:
Salararius wrote:
(with "my" resources) |
They're not yours until their in your city. Besides, if you wanted them that badly and they were so close to you, what's your excuse for not being able to plop an army there? Especially if it took the "offending" army several hours to get there. |
 That's what I tried to convey with the italics and quotes. "My" in the context of this discussion means different things to different people. I didn't do it for emphasis but to accentuate the vagueness of the term. If a player feels he/she "owns" something and that others should recognize that ownership (as many people here clearly do) then from that players perspective it is "theirs".
Your logic is infallible, from your perspective, but sadly not universal. That's the trouble here, too many different "infallible" logic(s).
But, how about if I want them so badly (and you try to take them) then I just kill your armies? or how about if I want them so badly (and you take them) I just raze your city? I see your point, the question is, do you see the other points presented here? The underlying point is that might makes right but community standards carry with them their own sort of "might" and are quite effective. I think some players here feel that if they can set a "community" standard it will give them more might.
BTW, I share your view. I have 1 man armies on all "my" plots. I established clear divisions with all my neighbors before placing those armies. That's how I let people know something is "mine". It would be pretty simple to kill those armies but I hope the killer doesn't think that would be the end of it.
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Posted By: belargyle
Date Posted: 07 Sep 2012 at 19:25
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WARNING - GREAT WALL OF TEXT
Hewman wrote:
I am totally onboard with everything I've quoted and the things you lay out afterwards. But I think this post and others are missing a crucial logical step. What is YOURS? What is YOUR farm? We all understand the need to respect property rights and land claims... the question we must first answer tho, is how are those property lines drawn? Is your "farm" found on the square on which your city rests? Does your "farm" extend to a 5 square radius around your city? a 10 square radius? What is YOURS and what is public or unclaimed land? We must define this first and foremost before we discuss solutions and etiquete for those who trespass. |
>> That is simple, whatever you or your alliance can maintain, and that by force if necessary. Thus it is the individual or individual alliance that determines this - Not YOU nor the Community. The Community can give favor toward or not and idea or issue, but nothing more. While it is true the Community can rise up based only on agreed upon IDEALS in the event harm is being cause to the detriment of the GAME. This has only happened once that I recall, because the entire community was in agreement that Killing off Newbies and/or forcing them to join a particular alliance or die.. was not good for the game.. and we rose up like a tidal wave and washed the land clean of those perpetrators.
However, the community does not decide for others what they desire to call their own and this is where you keep missing the mark. The community approves or disapproves of things but not dictate (except in rare instances by global unity - ex. wanton harming/killing of newbies) what individuals and alliances can call their own.
I think this thread has gotten a little off track, and thats fine, but to clarify the purpose... do we as a community (a sandbox community, but a community nonetheless), want to lay out social NORMS for how to define what our farms are, where they begin, where they end, etc. |
>> The truth is, we are not off track but firmly fixed on it. The community are individuals who state their case. You don't like what they are saying, so are trying to again call out others to argue for YOUR desired response. Some will, many wont.
The social norms have been established long ago, even before T2. 1. Courtesy - Ask first 2. Respect - You might or might not be right, but still have a care in what you say 3. Integrity - if you messed up.. oh well, please refer back to #1
With the T2, now people are looking to revamp the social norms to: 1. Non-courtesy - I'm on your land - you message me first 2. Disrespect - you might or might not be right, but who cares.. I'm here now and so It's mine 3. --------- .. yes, we made it much more simple (from 3 to 2)
From this discussion so far, there seems to be two schools of thought:1. The DLords definition of their "farm" - Our "farm" is anything within 10 squares of any of our cities (oh and by the way, if you stumble upon our farm, we're going with option 1 and using the shotgun). and 2. The CLAIMED land definition of one's "farm" - Our "farm" is our city, any land we've claimed sov. on, and any land where our troops occupy (assuming they are not roasting a pig on a spit on YOUR farm).
There are other slight variations that have been discussed (3 or 5 squares rather than the DLord 10) but it seems to me the definition of our "farms" - our land that we can expect solitude and dominion over - boils down to these two views. |
>> You are a funny guy  Our Land claim is not something new or that came into play after T2. This has been in effect for months, prior to T2. It was not necessarily accepted as the greatest policy, but the COMMUNITY accepted land claims as such even if some disagreed with them in general or specific. We played on.
I'm sorry that what we established some time ago (and others as well), interferes with your harvesting desires but it will not go away. People always say they want cooperation.. but THEY never want to cooperate with others by trying to find a middle ground, they want others to cooperate with them on their terms and by their rules. Funny, doesn't sound like cooperation to me.
I personally think that view 1. is unrealistic, impractical, and leads to hostility rather than peace. Allow me to explain why: First, it is unrealistic because there is no NOTICE. Sure, if you have read this thread you are on notice of DLords position, but for the thousands of players who dont follow the forum closely, how are they ever supposed to know that you consider that your land? Bela, you say, "if they come onto my land they should have the courtesy of at least telling me before," well how will they know to message you if they dont know you consider that YOURS rather than public? |
First off, it is MY opinion that you personal views on this subject are unrealistic, illusionary , and silly.
With respect to DLORD claims - regarding the person who seemingly didn't know, here is a thought.. ask the community in GC.  In fact, I'm betting that person knew ALREADY what they were doing was not advisable if they watch the GC at all, or has any friends, or communicates in any way.
Dlords has many things out there that tells people our Land Claim Policy. 1. is now here in this thread as well 2. is in a thread we made when we first did this months back 3. it is on our alliance home page. 4. Most all of the leadership in the alliances know of our claim 5. most of the people in GC know of our claims
If the person has no knowledge of what DLords has stated, it is not because the information is not out there.. it is because they are living under a rock and have no friends nor do they have any interaction with people. Thus you point above is unrealistic, at least in relation to Dlord claims.
Second, it's impractical (especially in dense regions like Norweld, Lucerna, newb ring, etc). It's impractical because there are hundreds, maybe thousands of instances where cities 10 square radii overlap. Sure, if it's just two players they can work it out cordially. But I live in Norweld where it is not rare (and actually quite common) for 5, 6, sometimes 7 or 8 cities to have 10 square radii that overlap. It's simply insane to think that the 10 square, or 5 square rule that DLords propose could ever work in such a region. *I know what you're going to say Bela, "if you don't like it then move out of Norweld" -- well that's not the point. We can't ALL retreat to Kumala or Ursor to avoid being close to other players.* |
>> You speak about what you do not know nor that you apparently understand. I don't know anyone in any alliance who makes a 10 square rule (and there are quite a few), whereby 10 squares is designed in the way you set forth above. It is a straw man argument designed by you to knock down, when in fact it does not represent at all the issue being discussed regarding how people utilize the 10 square policy.
There are set rules for how they (each alliance or individual) work stuff out and have been doing so for.. Gosh, as long as they had the rule up! Our rule does work and has been working well as others are as well. There are modifications to them regarding pre-existing cities once they do the 10 square, cities moving in, or them moving near other cities. It is rarely our neighbors we have issues with.. but others from good to great distances away. Those towns there previously already has defined parameters, and what is now allows us to have a set understanding of how we operate and can work with others. If someone is dense enough to willfully move into an area (especially one that is congested) without contacting the people nearby.. well, I believe it is lesson they apparently need to learn and the actions taken, will help ensure the lesson is indeed learned.
Therefore what you give is illusionary, as it does not reflect the actual usage of the claim in question (irregardless of 3,5, 10, or 30) but is something contrived based off of misunderstanding or a false perception.
Third, this position leads to hostility. I recognize and support that ULTIMATELY you CAN do whatever your military might allows you to. If DLords (and sorry for continuing to use DLords, I'm not picking on them, I'm just using it to refer to their position which I'm sure is not theirs alone), if DLords or any other player/alliance wants to claim 30 squares then I suppose they CAN as long as they have the military might to police that policy... but that forces people into hostility. The point of this thread is to find common ground to AVOID hostility. I'm not anti-war, I'm not anti-agression; we have armies in Illy for a reason... that said, we should still be able to have generally accepted principals to harvest, settle, and occupy land without it starting a needless or unwanted war. |
Now this one is just silly as it can get! The position does not lead to hostility unless someone what's what another has. Granted people will take more care in who they allow near them now, and will be careful to map out or come to an agreement upon who's is what.
We have a common ground to avoid hostility, and has been such since game began. 1. Courtesy 2. Respect 3. Integrity
Anything more is pandering to a socialistic system that turns everyone into a cookie-cutter cut of another person's views and ideas, whereby their views and only theirs is right. In other words, it is just silly.
So for those three reasons, I think the stance that Bela (and others) put forth does not make sense for how we define what and where our "farms" are. View 2 answers all the problems with view 1... It is realistic because even if a player has never set eyes on this forum, they can see in-game whether there is sov. or military on a square and have fair notice that land is OWNED by someone else. It is practical because no matter how close your city is to another city, you can never overlap sovereignty or occupation (that still leaves room for neighbors to bicker, dispute, and resolve their desire to own land, as neighbors will always do). And it is peaceful rather than hostile because of the fair notice given to the world that this is my land... players can avoid that square... or they can choose not to, but at least they choose not to KNOWING military hostility is likely to follow. |
No, what it shows is that you don't understand one of the larger aspects of the game - Diplomacy, and therefore do not seem to grasp the very nature of the sandbox style of game. The community can give approval for something but that in and of itself doesn't necessitate all approve. It simply shows what the community leans more favorably towards - not dictates. Alliances should note this behavior but not necessarily be dictated by it.
All of your above is based upon fallacy and thus you end up at a wrong conclusion. While it is your conclusion and one you are entitled to, it does not mean I must embrace what you give and make it my own.. if not - I must be intolerant :)
That is my two cents. Maybe I am biased because I am in Norweld - maybe others are biased because they are in the remote corners of Elgea - maybe we need two sets of principles; one for dense areas and one for remote ones. But no matter which way you slice it, I can't see DLords view 1 working as a social norm that everyone can follow peacefully.
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Funny.. it has been working and ONLY recently isn't making some happy because now they don't get whatever they want just because they want it. They presume we are all to share everything and sit around camp fires singing Cumbaya.
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Posted By: belargyle
Date Posted: 07 Sep 2012 at 19:32
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Interesting Rill, you never made mention of all these incidents before.
You have contacted me on a couple.. and we worked them out - what stopped you from telling me of the others?
I will qualify something however - If an army is on a mine (or whatever) that is not near any city.. there is nothing wrong with fighting for the mine. I disapprove of killing off caravans unnecessarily, but in this kind of an event.. it is fair game just as our armies are.
You know I don't put up with Dlords infringing others lands if we have no rights there, so I'm perplexed that you never brought it up. 
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Posted By: Rill
Date Posted: 07 Sep 2012 at 20:02
belargyle wrote:
Interesting Rill, you never made mention of all these incidents before.
You have contacted me on a couple.. and we worked them out - what stopped you from telling me of the others?
I will qualify something however - If an army is on a mine (or whatever) that is not near any city.. there is nothing wrong with fighting for the mine. I disapprove of killing off caravans unnecessarily, but in this kind of an event.. it is fair game just as our armies are.
You know I don't put up with Dlords infringing others lands if we have no rights there, so I'm perplexed that you never brought it up.  |
Quite simply, it is not my job to solve everyone's problems. A lot of people come to me with issues, and I choose not to involve myself in most of them. Dealing with this sort of thing for two decent-sized alliances is quite enough of a headache.
Not sure why you (or anyone) thinks that I should have some sort of obligation to mediate or solve every dispute in Illy.
However, we are getting away from the topic at hand. Let's try to keep personalities out of this discussion, shall we?
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Posted By: belargyle
Date Posted: 07 Sep 2012 at 20:38
Rill wrote:
Quite simply, it is not my job to solve everyone's problems. A lot of people come to me with issues, and I choose not to involve myself in most of them. Dealing with this sort of thing for two decent-sized alliances is quite enough of a headache.
Not sure why you (or anyone) thinks that I should have some sort of obligation to mediate or solve every dispute in Illy.
However, we are getting away from the topic at hand. Let's try to keep personalities out of this discussion, shall we?
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While yes it is off topic (but I'm a bit off anyway too :) ), I'm not bringing personalities into it I'm commenting on what YOU stated. You set forth a declaration on the public forum that you have "..received multiple complaints of DLords armies killing gatherers and other armies far from DLords cities."
My statement is directly related to YOUR comment in asking why you never brought such to my attention, when you on a couple had done so previously. NOW if these complaints are not FROM your alliance, then the issue could have easily been stated.. Not my alliance Bel but others.. If people are whining to you who are not in your alliance, tell them to go speak with their leadership or better yet.. speak with ours!
My point was simple.. if there was a problem, where was the communication. Every point I hear about I take care of personally and many can attest to it. Who said you need to resolve all the problems in Illy (I don't remember making any such statement).. just tell them to contact me if they had armies or caravans destroyed on their lands. I have replaced much and more so, anything we did that was not what we deem a correct action. And have only had 1 (that I know of) issue that turned out ok for both but both were not happy (us nor them). The rest have been taken care of and on good terms. If people have issues.. they need to stop being babies and come speak to the one or group that has caused issue and see if it can be worked out.
The issue here is that Dlord is being used as the example, which is no problem (though a bit touchy), yet due to this we and most definitely "I" am under obligation to correct misconceptions and false ideas when dealing with our policies, ideology, and gameplay.
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Posted By: Hadus
Date Posted: 07 Sep 2012 at 21:54
Drejan wrote:
Hadus, people can be gentle and spend real time to scout message and answer to the average of 10 message the player will send you becouse he think to be right. But the fact is that you have no right to place that army there and when you send the army you should expect to loose it, someone can argue i can ask you the resource lost attacking your troops too. In a real world wars have started just becouse of troops placed near someone territory. You are focused on the right to claim a land but what is your right to send troops far away or to claim sov?
Anyway again you say you do not want to ruminate on your personal view and keep enforcing your view to anyone else.
Edit: sorry maybe you are not the same person |
Drejan wrote:
What you say is everything more than 3 square is free for all becouse you want to harvast all the possible territory in the map.What we say is what is near our lands is our or of our nightbours, not free for all. |
No no no, I'm miscommunicating my message to you still. My only point in posting the principles, and read the next sentence carefully, is this: Players need to differentiate between "Player X is deliberately trespassing on my land and needs to be punished" and "Player X does not realize I consider that square my land, I need to let them know." Here's a scenario that will illustrate how many ways conflict can be avoided in a situation if people are simply more aware and cautious: Player A believes any player can claim land within a 5 square radius. He sees a rare herb spot 7 squares from a city. If the city is in an alliance, one option is: a. Check the player's alliance page to see what their alliance policy on land claims is. If he does this, he should be able to figure out the other player's policy. But lets assume the city is not in the alliance, or that Player A is fairly new/out of the loop and doesn't know to check player's Alliance profiles for land claim policies. There are two more options: b. Recognize that some players claim a larger radius than 5 squares and ask the player before sending an army or harvesters. c. Impose his beliefs on the other player and send harvesters/an army without asking. If the Player A chooses b. both players will know exactly what each other believe regarding land claims. But let's assume he picks c. Player B's alliance claims all land within 10 squares. He logs in and sees an unknown army (Player A's) within 7 squares, harvesting on the rare herb spot. Player B hasn't sov'd or put an army on it, but considers it his. Player B can: a. Contact the player via IGM and explain his land claim policy, asking them to leave. b. Assume that everyone already knows his personal policies on land claims (which is absurd) and, in order of least to most aggressive: 1. bump the units and send a message explaining his personal policies. 2. bump the units and don't send a message. 3. kill the units and send a message. 4. kill the units and don't send a message. If Player B chooses a. or even b.1., they avoid many of the potential conflicts by leaving the units intact and making their policy clear and obvious. If they choose b.2-4., they are still getting their point across, but also opening themselves up to further conflict in the near or far future. Do you get my point now Drejan? It is folly to go around assuming everyone is going to know what your policy on land claims. Stating "If they come in our land we will kill them, no questions asked" only applies in the situation Salarius brought up below, or when dealing with repeat offenders. Take the time, make your intentions on land as clear and obvious as possible, and if they refuse to comply, then you bring out the troops. Now let's look at Salarius' case.
Salararius wrote:
Actually, there is a reason although you may not agree with it. There's a pretty good chance that the entire existence of a camp and removal of resources will only take 2-3 hours. It takes 2 hours to harvest animal parts and some herbs/minerals are as quick. In 2 hours 4 human cotters can take 84 hides IIRC (over 300K gold in value). If I pop in here (Illy) and see a transgressing army there's a possibility that in the 10-15 minutes for my scouts to get there (5-7 squares) the offender will simply leave. Let's say that doesn't happen (there's probably only a 10% chance of missing them entirely) I still have to wait 10-15 minutes to learn anything and if I wait until later to read the scout report the offender will likely have already left (with "my" resources). I put the odds at 90%+ that if you return in only 90 minutes that the offender will be gone. Maybe I don't have 10-15 minutes to play Illy, in which case my only options are to send troops, do nothing or beg for the return of what (if my scouts got their names before they left)? The offender can always claim they were bumped or even killed by someone else. Who's to say at that point? What if they simply don't respond? Do you attack their city? That's a pretty poor option when you could have got them red-handed, in the act and exacted a minimal punishment (the loss of whatever troops they chose to risk). |
A great point Salarius. In this case, yes, killing the units is the only way to go. It should be noted though, that there are many ways to soften the blow of this action while saving your resources: 1. Send a message at the same time you send the attack, explaining your personal policies on land claims. 2. Explain that you only killed the units on the square to make sure the spot didn't go extinct. 3. If you really want to show benevolence, offer to give the the res needed to rebuild the units.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Hewman
Date Posted: 07 Sep 2012 at 22:11
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Bela, I think I understand most of what you are saying - I simply disagree with it because I don't think its practical. We have been talking about this pretty abstractly, so I thought I'd add a visual to demonstrate my reservations with your policy -- and perhaps it will also allow you to better explain how your policy would work...
Above is an area in Norweld centered on a city. Around "your" city is a 10 square radius. Within the 10 square radius are 9 other cities. Explain which land is YOURS and which land belongs to the other 9 players.
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Posted By: belargyle
Date Posted: 07 Sep 2012 at 22:39
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Easy.. since that set up was most likely done pre-Land claim, it is whatever they have already established. Long before T2 came into play, the boundaries were understood or discussed at some point. If they are closer than 5 square in this instance.. you would half the distance fairly between their cities. This is most often how lands were divided pre-land claims when they were close to one another.
I really don't understand what you don't get.
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Posted By: Hewman
Date Posted: 07 Sep 2012 at 23:36
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Sorry for my ignorance, what does "pre-Land claim" mean?
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Posted By: EvilKatia
Date Posted: 08 Sep 2012 at 00:21
pre-trade v2 I think he means. its after trade v2 was implemented that the number of problems regarding who's square is to whom have dramatically increased.
------------- Kat
'They have to always turn a forum post into a badly written book that gives a headache and takes your iq points' - AO
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Posted By: Rill
Date Posted: 08 Sep 2012 at 02:00
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thank you for attempting to address any misconceptions, Bela.
I said this:
I have received multiple complaints of DLords armies killing gatherers and other armies far from DLords cities. Not necessarily more so than other alliances, but not necessarily less so either.
This statement is completely accurate, so far as I know. Your attempts to cloud the issue by commenting on issues which I do or don't bring up directly with you rather than (as you admonished me to do) recommend that people raise with you directly, are entirely beside the point. The point being that I see DLords as being neither a paradigm of virtue nor as some sort of villain but as essentially typical, although I think that certain of your members made some early missteps vis a vis mines that tended to create a bad impression.
I am not sure why my comment that DLords is essentially typical in this regard should be cause for concern.
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Posted By: Drejan
Date Posted: 08 Sep 2012 at 03:09
Rill wrote:
I have received multiple complaints of DLords armies killing gatherers and other armies far from DLords cities. Not necessarily more so than other alliances, but not necessarily less so either.
This statement is completely accurate, so far as I know. |
How can this be accurate elude me :) "not necessarily" here "not necessarily" there. If we talk of ranged claims i know of one issue with Dlords(where we asked our member to stop), while i've tons of non Dlords every day (often more than 50 range) . The fact that someone complaints does not make it right.
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Posted By: Drejan
Date Posted: 08 Sep 2012 at 03:29
Hadus wrote:
... |
You were not looking for a common agreement? People should learn not to send troops far away from their cities near non-allied cities. Isn't it simpler? If you are greedy with your troops you risk them, as simple as that.
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Posted By: belargyle
Date Posted: 08 Sep 2012 at 04:11
Hewman wrote:
Sorry for my ignorance, what does "pre-Land claim" mean? |
I thought it was self evident.. but no biggy...
A time in which we had not made a land claim, nor for the most part, anyone else.
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Posted By: belargyle
Date Posted: 08 Sep 2012 at 05:11
Rill wrote:
thank you for attempting to address any misconceptions, Bela.
I said this:
I
have received multiple complaints of DLords armies killing gatherers
and other armies far from DLords cities. Not necessarily more so than
other alliances, but not necessarily less so either.
This
statement is completely accurate, so far as I know. Your attempts to
cloud the issue by commenting on issues which I do or don't bring up
directly with you rather than (as you admonished me to do) recommend
that people raise with you directly, are entirely beside the point. The
point being that I see DLords as being neither a paradigm of virtue nor
as some sort of villain but as essentially typical, although I think
that certain of your members made some early missteps vis a vis mines
that tended to create a bad impression.
I am not sure why my comment that DLords is essentially typical in this regard should be cause for concern. |
I think you are taking my comments a bit to personal, Rill.
Ok, let me clarify something that I should have stated more clearly. I switched gears on the last paragraph and was not speaking of you nor your comment but was referring to point that Dlord, in general, was being used as the example by the original poster. His points were the misconceptions I was speaking to that we and more specifically "I" am obligated correct.
Additionally I don't remember disputing whether or not your statement is accurate.. as far as or
anyone else knows it potentially is and I don't doubt it. Therefore I'm not clouding anything but in
fact trying to clarify it. I have not admonished you in any form or at least I did try not try to. As far as I can see the only thing I stated that could conceivably be considered such is that if someone tells you "Dlord attacked me", knowing you, you will not just ignore the person who comes to you with a problem. But you will at least respond back.. my point was simply why not tell them to talk to us.
However if you took what I stated as an admonition, that was not my intent and if it came across as such, my apology.
I believe however you're taking my comments as though they are strictly at and toward you
alone when in fact some of what I said was not, especially when I spoke
regarding Dlord being the example.. but on that I take the fault for not being much clearer in that. I was not
directing that statement at you but that the thread had chosen to use us as
examples and referring to the thread in general.
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Posted By: Hewman
Date Posted: 08 Sep 2012 at 05:34
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belargyle wrote:
Hewman wrote:
Sorry for my ignorance, what does "pre-Land claim" mean? |
I thought it was self evident.. but no biggy...
A time in which we had not made a land claim, nor for the most part, anyone else.
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See, this is part of the problem - you speak of "pre-land claims" as if everyone should know when DLords made their claim of all squares within 10 of their cities. I'm pretty well read in this forum and active in GC, but I have no idea when DLords made this proclamation (in fact, I didn't even know this was your alliance policy until I began this post). I think you are asking a bit much to expect every player to be versed on your alliance policies (and for that matter all alliance policies) and if they aren't then they run the risk of war.
This goes to the heart of what I am hoping to achieve with this post. I do not wish to DICTATE my views. I do not wish for the community to legislate hard and fast RULES. All I was hoping for was to come to some AGREED upon norms that make sense and are easy for people to follow IF they wish to settle/harvest/hunt peacefully. I'm not, as I think you mentioned previously, looking for a way for us all to sit around a campfire... I'm just trying to see if we can find a FAIR way for people to avoid the wrath of alliances and players like you who are willing to go to war over a mineral deposit that happens to be 8 squares away from your city (but also 4 squares from my NAP city, and 9 squares from one of my alliance cities). IT'S COMPLICATED to navigate that and I think you are over simplifying it by only looking at it from your own perspective. Sure, its easy to just say "EVERYTHING within 10 squares is mine and if thats violated I will kill you, grrrrrr." But going back to my example before, and I will provide the visual again below, there's no way such a rigid policy can work effectively.

So tell me, Belargyle, which city OWNS square [-13|257] under your policy? Who has exclusive right to square [-4|249]? What about [-11|248]? (I've marked them on the above image).
I like to think of myself as a somewhat intelligent individual, but I truly can't figure out who has a right to those squares under your policy. These are REAL questions that are presented by the policy you advocate. If your policy is so simple, effective, and fair please enlighten us as to the ownership rights to those squares so we may understand.
edit/disclaimer - I do not mean to single out or villanize DLords. I have used their name, but purely for the sake of example in order to further this discussion after their members have volunteered their official alliance policy. I may not understand the choices and policies of DLords, but I do respect them as an alliance and I apologize if any mention is construed as criticism.
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Posted By: Kilotov V2.0
Date Posted: 08 Sep 2012 at 05:40
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i just wanted to point out, that i am amazed by his highness's speech, and i am quite disappointed in the reactions of some more illustrious community members. it's just sad that some think to be enabled to lay judgement upon the diplomatic choices of others, and exert criticism against our policies, that are, fair and just. we also don't pretend to tell others how they should enforce their very own alliance or borders, or how to deal whit resource administration. i may advise the people that have problems whit the DwarvenLords to read His Highness's posts at once, for they have all answers to the questions they may be looking for.
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Posted By: Bonaparta
Date Posted: 08 Sep 2012 at 06:00
Kilotov V2.0 wrote:
i just wanted to point out, that i am amazed by his highness's speech, and i am quite disappointed in the reactions of some more illustrious community members. it's just sad that some think to be enabled to lay judgement upon the diplomatic choices of others, and exert criticism against our policies, that are, fair and just. we also don't pretend to tell others how they should enforce their very own alliance or borders, or how to deal whit resource administration. i may advise the people that have problems whit the DwarvenLords to read His Highness's posts at once, for they have all answers to the questions they may be looking for. |
Kilotov v2.0 hehe  , you are funny.
I've read the wall of text and I agree with his highness's views.
------------- http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">
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Posted By: Hadus
Date Posted: 08 Sep 2012 at 07:30
Drejan wrote:
Hadus wrote:
... |
You were not looking for a common agreement? People should learn not to send troops far away from their cities near non-allied cities. Isn't it simpler? If you are greedy with your troops you risk them, as simple as that.
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EDIT: Realized you were talking to Hewman not me
DELETED
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Drejan
Date Posted: 08 Sep 2012 at 15:54
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Sorry Hadus, similar name, same avatar, and was like 4am here.
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Posted By: Berylla
Date Posted: 08 Sep 2012 at 23:45
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Someone had a problem with my pig in my farm allegory... sorry you didn't understand that I was trying an RL example, not an Illy one.
Continuing on the allegory... I could be enjoying a nice cup of tea on my porch, when the mailman gives me a letter from some hunters who wish to hunt on my land. Reading through what the ask of me and my land, I can either send a letter telling them I will let them hunt, or that I won't let them hunt. They can of course do as I say, or, in the latter, come and hunt anyway... at which point I'm back at the first example.
Everything can be made clearer when people talk... I wonder how many times I have to say that... just talk! Ask questions. Answer messages.
Now... to the matter att hand. Example 1: Player C has a town in the newbie ring. To protect it, he has placed sov all around his town to protect it from new settlements. Player D has a city 10 squares away. One day player C finds troops on land about halfway between the cities. It's a good food-spot. Being worried, he sends a message to player D, asking what is going on. Player D, replies in a friendly manner, and after a few messages back and forth, the spot is considered the boundary between the two cities and their land. Example 2: Player E and G are not in either alliance, NAP or confed, but share land. They are on speaking terms. A mine pops up closer to player G, but he doesn't harvest. Player E sends troops to the mine to occupy while his miners gather the minerals. In his eagerness he forgets to send a message to player G. Player G doesn't do anything, for a while, then sends a message asking player E to remove his troops so he can sov the spot. An agreement is made for player E to mine when player G is done sovving. Player E, feeling a bit foolish, makes sure to follow the agreement. Example 3: Player H has a nice patch of herbs, and sends troops to occupy the spot. While his troops are there, he sovs the spot since it is very close to his city. Thinking that sov will be enough for others to stay away, he lets his troops come back home. A while later, he finds NAP troops on his spot and harvesters at work. Scouts tell him him who it is, and so he sends a message to player J, asking what is going on. Reply is short, just stating there is no threat to the city, the troops are to protect the harvesters. Player H kindly ask player J to remove his troops and not send any more harvesters. Player J refuses and after a few bumped harvesters, and additional sov-levels by player H, the matter is brought to the head of both alliances. In the end, player J backed off.
All three examples show that talk is more useful that fighting.
As far as killing harvesters... well, if you send to a spot with neutral troops, your harvesters will be killed, and the person with the troops will be told that they have gleefully killed so-and-so's harvesters from city so-and-so. That is the way that works.
And for picking and defending spots far, far away... well, as long as it isn't too close to someone's town, it's fair game to be contested. We will try and follow the 10 square rule, but sometimes we get to eager as well, and make mistakes. We will however, honour our mistakes and do right by those who's toes we've stepped on... if it is possible.
And before anyone chews my head off... I am but one person in an alliance... I try to do right, but sometimes I fail too. I am however always open for communication, and will follow the guidance of my HighKing.
------------- I speak peace, but carry a war axe. http://elgea.illyriad.co.uk/a/p/47566" rel="nofollow">
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Posted By: Loud Whispers
Date Posted: 09 Sep 2012 at 08:14
belargyle wrote:
1. Courtesy - Ask first2. Respect - You might or might not be right, but still have a care in what you say 3. Integrity - if you messed up.. oh well, please refer back to #1 |
This pretty much absolves all future issues.
------------- "These forums are a Godwin's Law free zone."~GM Luna
http://elgea.illyriad.co.uk/a/p/176330" rel="nofollow">
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