Developement on sovs...
Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4105
Printed Date: 17 Apr 2022 at 05:12 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Developement on sovs...
Posted By: belargyle
Subject: Developement on sovs...
Date Posted: 28 Aug 2012 at 23:58
It is an interesting aspect with T2 out now in which sovs have more meaning than just helping to buff aspects of our cities.
Now their are a couple of questions that come into being..
1. what happens if a person sovs into your land or the land of another (maybe you are sharing) and makes the claim it is now theirs and it is say, a rare mine? :O
2. What if they sov 20 or more tiles away from their city? ...or 2b. and - what if a person lands a city there and now claims it as their tile and it is 20 or tiles from your city?
Sov is an interesting aspect but especially now, with people trying to lay claim and expect to be left alone just because they either have an army there or they have sov'ed the area not 5 tiles away, not 10 tiles away, but 20 or more.
If I claim a sov that is 60 tiles away, is it really mine? (pun intended - hey, I'm a dwarf)
Just curious about the communities thoughts as this has happened to Dlord previously and is happening in a contention WITH Dlord currently. Not saying which aspect is currently happening but that I'm looking at what the community thinks since this is become a larger issue.
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Replies:
Posted By: geofrey
Date Posted: 29 Aug 2012 at 00:31
All depends on how big of a stick they carry.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Rill
Date Posted: 29 Aug 2012 at 01:26
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One always has the option to counter-claim the sovereignty. Presumably a city closer to the sov and/or a more well-established city would have more of a likelihood of successfully defending it.
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Posted By: Meagh
Date Posted: 29 Aug 2012 at 01:52
if you claim sov, then you are saying it's yours. Whatever any ten tile rule / agreement may be held as an ideal, Sov and armies are the only two real ways to make such a claim in this game.
So yeah, if you claim sov on a square 60 squares away then clearly it must be yours. Until someone makes it theirs.
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Posted By: belargyle
Date Posted: 29 Aug 2012 at 02:09
It is an odd dilemma, as sov is only as good as your ability to hold it. There is a courtesy of 5 or 10 squares, but really even that is whether or not people or alliances wish to go to war over such an issue. Some, like Dlord will, but at least we will TRY to talk it out.
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Posted By: Gragnog
Date Posted: 29 Aug 2012 at 10:14
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Lets get real, if someone claims sov so far from their cities let them. It will cost a fortune to upkeep. If it is close to one of your cities you can always counterclaim at any stage, but I would let it be for a while just to get them to waste gold.
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Posted By: Bonaparta
Date Posted: 29 Aug 2012 at 11:25
Why would anyone claim sov 60 tiles away?
------------- http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">
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Posted By: ULYSSEUS
Date Posted: 29 Aug 2012 at 12:05
Outside of Dark's 8 square policy, closer if negotiated and agreed with by the dark member concerned. I am leaning toward the position that if a player claims any tile outside of our policy of 8 tiles then it belongs to them for as long as they have the power to hold it.
I think in cases of claiming, as noted above, 20 tiles out, should be left to the philosophy of "might makes right" school of thought. I also think any conflict over a claim so far out should be left to the individual players involved.
This line of thought is the only way i see that valuable resources are not locked down by any one person for any serious length of time.
However I also realize that alliance concerns may include the gathering of certain valuable resources for their own use and that permanently securing the source of said resources is paramount in their eyes.
Hence what would have been conflict between only two players now becomes much more intense conflict between alliances.
I see that happening rather quickly if whole alliances go about securing sources of valuable resources, effectively locking them down and shutting out other players from gathering them.
It is an interesting problem, many variables and no easy answers or solutions that avoid the potential for constant conflict between individuals or alliances.
Of course there will be trade agreements, etc. but i see even these becoming strained if the need is great enough and the resource rare enough.
------------- Some men die young, some men die old, but all men die.
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Posted By: Tinuviel's Voice
Date Posted: 29 Aug 2012 at 13:50
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According to wikipedia, "Sovereignty is the quality of having supreme, independent authority over a geographic area, such as a territory. http://en.wikipedia.org/wiki/Sovereignty#cite_note-britannica-0" rel="nofollow - (...) The current notion of state sovereignty is often traced back to the http://en.wikipedia.org/wiki/Peace_of_Westphalia" rel="nofollow - Peace of Westphalia (1648), which, in relation to http://en.wikipedia.org/wiki/Sovereign_state" rel="nofollow - states , codified the basic principles: http://en.wikipedia.org/wiki/Territorial_integrity" rel="nofollow - territorial integrity border inviolability"
Sov is absolute. Imho sov can't be shared with other players and is to be respected no matter how far from the owner's cities. Counter-claiming sov could be easily perceived as an act of war.
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Posted By: Brids17
Date Posted: 29 Aug 2012 at 16:43
Bonaparta wrote:
Why would anyone claim sov 60 tiles away? |
Exodus. I've had to do it several times and it's cost me millions of gold. I doubt anyone would hold sov that far away for any other reason.
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Posted By: Rill
Date Posted: 29 Aug 2012 at 17:11
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I agree that counter-claiming sovereignty is far from a peaceful act. I also tend to agree with Ulysseus that in my mind ideally it would not provoke an all-out war between alliances but hopefully a limited conflict over the particular square. That's just my idea of what would be "most fun" though, and not based on some sense of what's "right" or "wrong." And of course different people have different ideas of fun.
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Posted By: dunnoob
Date Posted: 29 Aug 2012 at 18:11
belargyle wrote:
If I claim a sov that is 60 tiles away, is it really mine? (pun intended - hey, I'm a dwarf) | If you can afford the claim it is your claim, yes, and others are free to respect it as your claim as they see fit. But if you have good reasons to claim it, you should have better reasons to occupy it with a serious army, and then I'd wonder why you bother to claim it, instead of only occupying it.
I'm looking at what the community thinks since this is become a larger issue. | Each confederation without access to silversteel is dead, they can as well play it out this year, extending the agony into next year hoping for some dev intervention is futile.
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Posted By: Ander
Date Posted: 29 Aug 2012 at 18:55
dunnoob wrote:
Each confederation without access to silversteel is dead, |
Silversteel items arent the best crafted items. On any terrain, Silversteel spear give 10% attack bonus and Silversteel armour give 8% attack bonus, while the terrain specific gears give 12% each.
Silversteel items also require elemental salts to craft, which is again not very cheap. Since you always know what terrain you are sending your troops to, you could rely on a good collection of terrain specific gears.
One thing that is exceptionally good is Silversteel swords. Dwarves will find good use for this. Of other races, i'm not sure swordsmen are the best units to equip. (Consider trueshots with elven spirit bows that give +24% and vanguard leather armour that gives +20% attack - both crafted with much cheaper components.)
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Posted By: Drejan
Date Posted: 30 Aug 2012 at 00:50
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For me sov is nothing, nothing more than a flag, as an occupy force is , at a range greater than 10 it gives you no right at all. If in range of other cities it's actually an act of aggression and the owner should expect counterclaims or attacks on the camp.
dunnoob wrote:
Each confederation without access to silversteel is dead, they can as well play it out this year, extending the agony into next year hoping for some dev intervention is futile. |
Hope it's sarcasm :P
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Posted By: JimJams
Date Posted: 31 Aug 2012 at 10:22
Ander wrote:
dunnoob wrote:
Each confederation without access to silversteel is dead, |
Silversteel items arent the best crafted items. On any terrain, Silversteel spear give 10% attack bonus and Silversteel armour give 8% attack bonus, while the terrain specific gears give 12% each.
Silversteel items also require elemental salts to craft, which is again not very cheap. Since you always know what terrain you are sending your troops to, you could rely on a good collection of terrain specific gears.
One thing that is exceptionally good is Silversteel swords. Dwarves will find good use for this. Of other races, i'm not sure swordsmen are the best units to equip. (Consider trueshots with elven spirit bows that give +24% and vanguard leather armour that gives +20% attack - both crafted with much cheaper components.) |
Elven spirit is not 24%, but:
Out of Biomes: +12% attack +18 all def +5 speed (add 6 to all if daylight) On Biomes: -6% attack (add 6 to all if daylight)
So basically useless on biomes and good out there...
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