The Magical 7 Food Mountain
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Category: Strategies, Guides & Help
Forum Name: Strategies, Tips & Tricks
Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4094
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Topic: The Magical 7 Food Mountain
Posted By: Vanerin
Subject: The Magical 7 Food Mountain
Date Posted: 28 Aug 2012 at 01:52
The Magical 7 Food Mountain (Or A Guide on Exodus-Tenaril)
What is so magical about a 7 food mountain?
Mountains usually offer the best defenses for a town. Why isn’t everyone living on one then? Well, it is hard to grow crops on the crags. Why should that matter? Because food is important. Like very important. Your population is based on your hourly food consumption. And when you start to have a lot of mouths to feed, food becomes a little more scarce. So by having a 7 food city, you will have more food = more population = more taxes = more fun! And it is possible to overcome the fact that all the good mountains only have 5 food with a little bit of magic.
Who here is ready to become a terraforming mage?
Magic wouldn’t be all that special if everyone could do it. Only the few are ready to perform this feat. The requirements are as follows:
- You have never used your Tenaril's Spell of Ultimate Teleportation - You are ready to settle your 2nd town (This can work if you have more towns, but it isn’t nearly as nice. It will take a good bit more work, but I am sure you will be able to figure it out after reading this guide) - Your capital has Exodus researched - You have found a nice mountain location and 2 plains location (I will discuss these locations more in a bit)
So you meet the requirements? Awesome! Let’s press on.
The 3 locations
So the requirement list mentions 3 locations
- The Mountain
- The Temporary Home
- The Permanent Location
The Mountain
Now, I should clarify something here. It doesn’t *need* to be a mountain. You can have be any square that the teleport spell allows. (Psst, here is a link that lists the requirements for the teleport: http://forum.illyriad.co.uk/8-moving-your-capital-city_topic1306.html" rel="nofollow - ) I am just using mountain because it is a common target location for this process. (Also it is easier to refer to “The Mountain” than “the target of your Tenaril teleportation spell.”)
You will want to consider all the normal real estate advice. (here is a great link for that: http://forum.illyriad.co.uk/where-do-i-put-my-city-a-guide-to-real-estate_topic3623.html" rel="nofollow - )
One other thing you will need to watch for is non-confed towns closer than 10 squares. As that link (You know what? I am going to post it again just in case you were lazy and didn’t click it: http://forum.illyriad.co.uk/8-moving-your-capital-city_topic1306.html" rel="nofollow - ) describes, this square “Cannot be a square that is within 10 squares' radius of another player who is not in your alliance, nor in an alliance that is confederated with yours.”
The Temporary Home
This is the spot you will be settling your town at. The main thing to look for is the resource distribution you want. So that could be 7 food and 3 stone (One of my favorite distributions), 3 clay, or whatever you want. You will still need to be aware of towns closer than 10 squares. If there are any, you might want to tell them that you are thinking of settling there, but will be moving the town.
The Permanent Location
This spot will be where exodus lands. So you will want to look at the resource distribution, surrounding terrain, food dolmens, good neighbors (both player and faction), and all that other good stuff. And since you will be using exodus, this spot can not be within 10 squares a non-confed/ally player. Well actually, there is another way around this. If you can get Sov V on the square, you can exodus there (but not teleport) even if you are not allied with them. But most of the time it is easier (and less expensive) to just do a temporary confed. And just claiming Sov V and exodusing there without permission can get you into trouble.
Once you find these locations, you will probably want to mark them with an occupying army. This lets other people know that a city is on the way to that spot. It doesn’t take much to do, but can save you big headaches. And if you don’t have armies to spare, you can ask your alliance mates to hold the spot for you.
Time to Don Your Pointy Magical Hat
So you did all of your magic homework by meeting the requirements and finding (and maybe marking) the three locations? Great job! But the deed is not done yet.
The first step is to send settlers to the Temporary Home location. Once you click “Send” you will be twiddling your thumbs for a bit....
They landed? Excellent! Now exodus your capital to the Permanent Location location. Even more twiddling your thumbs... You can upgrade the town you settled some... And twiddle your thumbs some more... (Just in case you didn’t know, mages spend a lot of time twiddling their thumbs. You can always identify an undercover mage by looking for calluses on their thumbs)
You capital arrived! Super excellent! While your city was exodusing, the town you settled on the Temporary Home square became the new capital, with 7 food! And since exodus takes on the resource distribution of the square you are landing on, your formly 5-food capital is now a 7-food non-capital. (Note: there are other changes that happen when you exodus, like all buildings/plots delevel down to 12 (I don’t suggest upgrading much past level 12 if you are planning on exodusing), but you can read about the other changes here: http://forum.illyriad.co.uk/29sept11-moving-cities_topic2495.html" rel="nofollow - )
And here comes the real magic. The new capital now has Tenaril's Spell of Ultimate Teleportation! And that moving spell keeps the resource distribution of the square you are moving from! So go to your castle of your new capital and head to the Relocation tab. Very, very carefully enter the coordinates of the Mountain (or whatever) location. This can only be done once, so you really don’t want to leave out any minus signs or some other silly mistake. And then click the “I wish to move here” button. And.... Poof! Magic! You now have moved your new capital from the 7 food to a 5-food mountain (or whatever) and brought the 7 food with you! Congrats! You rock!
Thank you for sitting through Terraforming 101. If you have any questions/comments/suggestions, please speak up!
Epilogue on Magical Mishaps
Being a terraformation mage isn’t easy. Even the Circle of Five has made a number of mistakes. (I hope my fingers don’t get broken for writing that..) Doing this feat will require a lot of patience as the whole process can take more than a month to do. And that is if everything goes smoothly. I am aware of some players that have tried this without realizing how much effort it would take and then got so frustrated they decided to quit the game. So if you are anxious to get out of the new player ring or are a little low on patience, this is not the best method for you. If you are willing to take the time to get a really good defensive town, then have at it and good luck!
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Replies:
Posted By: Silent/Steadfast
Date Posted: 28 Aug 2012 at 02:19
Very nice. I've added it to my list. You might want to mention that this can take over a month to do, and that it's worth getting barracks lv 20 to siege a city with exodus instead of having to do the research itself in two cities.
------------- "Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM) "SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Posted By: Rill
Date Posted: 28 Aug 2012 at 02:31
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You don't have to do the research in two cities; you only need the Exodus research in the city you will be Exodusing. The other city will be moved by Tenaril.
Great guide Vanerin!
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Posted By: Vanerin
Date Posted: 28 Aug 2012 at 02:41
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Thank you for the feedback! I made note about the time and effort it takes to do this.
On the item of sieging, I am not sure that will work. You will need exodus researched in your capital, and sieging a town with it already researched will not help your capital. And as Rill said, you don't need it in the other town.
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Posted By: JimJams
Date Posted: 28 Aug 2012 at 09:44
Vanerin wrote:
Thank you for the feedback! I made note about the time and effort it takes to do this.
On the item of sieging, I am not sure that will work. You will need exodus researched in your capital, and sieging a town with it already researched will not help your capital. And as Rill said, you don't need it in the other town. |
Damn Vanerin, now all the newbies in T? will ask for it ... AGAIN :-)
Good guide, thanks :-)
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Posted By: invictusa
Date Posted: 29 Aug 2012 at 20:17
Great job vanerin. I wish I could turn back time to do this. But I, like many new players, was just to eager to leave the spawn ring and make a name for myself. This guide will help me explain the benefit of taking your time to newer players.
------------- ...and miles to go before I sleep.
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Posted By: Silent/Steadfast
Date Posted: 29 Aug 2012 at 20:55
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I meant just have siege research in the first city not exodus as well, it's less food consuming and quicker to do it that way.
To clarify.
------------- "Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM) "SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Posted By: Rill
Date Posted: 29 Aug 2012 at 22:52
Silent/Steadfast wrote:
I meant just have siege research in the first city not exodus as well, it's less food consuming and quicker to do it that way.
To clarify.
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I don't understand what you mean, since doing siege research will not transfer a Tenaril spell. You could siege down the first city in order to transfer the spell, but in that case one should build to 450 population to the first city, plant the second and get someone to siege down the first. No particular research in the first city is necessary. However, most newer players are rather attached to their cities and probably would rather not have them sieged down -- a fact that is easy to lose sight of as a vet with multiple cities.
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Posted By: Silent/Steadfast
Date Posted: 30 Aug 2012 at 00:02
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Oops. My bad. Despite what Van's guide suggests, I was assuming that you'd want to move your larger city to a mountain, or do this:
1: Research siege and Exodus 2: Siege 0 pop city of suspended player with exodus (Or any player with exodus if you take the time to research war machines) 3: Exodus city 1 to 7 food square 4: Exodus city 2 wherever 5: Tenaril city one
Essentially, it means that your bigger city gets to tenaril instead of your little one, but it takes longer to do because you have to research siege encampment as well as exodus (About a week longer, if you do it as quickly as possible)
------------- "Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM) "SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Posted By: mizaralcor
Date Posted: 30 Aug 2012 at 03:05
Is there any written rule against extending this strategy onto your 2nd account, and therefore getting a mountain-located 7-food city in the process, and then siege that city with your 1st account?
How about extending this even further by abandoning the 2nd account afterwards and recreate another account, and then rinse & repeat? This way, you will eventually be able to possess all 10 cities on 7-food squares that are sitting on mountain terrains instead of sitting on plains terrains, which is a more advantageous terrain choice for military defense purposes.
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Posted By: Rill
Date Posted: 30 Aug 2012 at 04:57
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I was told there is no rule against what mizaralcor has described; I posed the question in a petition and the answer was that this would be allowed as long as the person had no more than two accounts at a time. I know of a couple of alliances that are pursuing this strategy.
However, rules do change in Illy from time to time, so I suggest you contact GM Luna for confirmation of the current status of this rule.
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Posted By: Mogul
Date Posted: 01 Sep 2012 at 13:32
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I did "terraforming" using second account two times but none of those was on mountain as I don’t really think town on mountain is that big help... When someone is sieging your town it has almost no importance if you are on mountain or not. And if you are, there is bigger chance there are mountains around and so siege camp will be on mountains.
But back to terraforming… first time I did it using exodus method and then I realized it is possible to do it without exodusing and therefore with much less resources (when using second account).
--
So what I did is that on second account I settled 2nd town on 7 food square - after making first town 450 pop (using right buildings that can be really cheap).
After that I destroyed (siege-razed) 450 pop capital town on that second account and so new little 7 food town become capital and was able to tenaril his 7 food where I wanted...
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Posted By: Solvictis
Date Posted: 02 Sep 2012 at 23:58
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For tl;dr just goto "The Blunder" section - or read after I pasted from "The Permanent Location". I tried to make this as concise as possible, but I'm just so baffled now that I decided to put as much information as possible to give people a better understanding of my problem with relocation!
Profile of the Newb
Okay - I'm in the process of trying to do an Exo-Tenaril, actually as some of the people who have posted on this thread may know from GC, I have been trying to do this for some time.
I've been playing for about a month, and always thought that being patient and waiting to get my res plots and capital reasonably developed while working towards being able to research Exodus tech was what I wanted to do. As a newcomer the concept of the Tenaril spell seemed very intuitive and straight-forward when I first found out about it. I almost just looked for an empty and sparsely populated corner of The Wastes and was ready to use the spell at 450pop when I was able to start my 2nd city.
My capital was spawned in Tor Carrock and it's extremely crowded here and I've always hated it being constantly bumped and what not... Being a newb and not really understanding the more complex aspects of the game, at that time all I really wanted to do was go somewhere to start a nice empire where all my towns would be fairly close to each other and I would be able to claim a bunch of territory without getting in the way of others. Eventually I hoped to become "Grand Archon of the North" or something like that one day and surprising people by having been able to succeed where no one else seemed to want to move or settle to.
That all changed a few days later after having learned about Exodus, and reading the newb guides on relocation and real estate. I realized that just instantly using my Tenaril to move my capital off somewhere so that I could found my 2nd city ASAP within close distance was probably not worth the convenience, considering I hate my capital's 5w5c3i7s5f dwarven configuration in addition to not having the extra food that Exo would provide. So I decided to carry on developing my capital - working towards exodus tech when possible, and establishing a firm base in the meantime to one day bring with me. Saving my settler for the day when I finally finished researching Exodus.
Well as it worked out, for various reasons I totally underestimated the time it would take to simply build up my storehouse and warehouse to be able to even research exodus... here is where my blunder began.
The Newbs Dilemma
First let me say that yes, I have read the other guides on exodus and tenarils on this forum... many times, in addition to the great newb guides by Talica and Mannanan. I am quite literate, have been playing strategy games and the suchlike for 15 years. I've also played other games similar to this when they first started coming out years ago (travian, evony) and because of their popularity and many attempts by other developers to reproduce this I had a mindset coming into this that Illy would be quite similar. I got bored of those games a long time ago and never thought I'd get into them again until reading about Illy a few months back. I'd thought that Illy did sound different and maybe it would be, then when I read a vague article about the trade update to the game a month back decided to give it a go.
Well... as it turned out, yes, Illy really really actually was different and wonderfully complicated, but still because of my background it took me some time to fully grasp just how complicated the game could get. I knew what I wanted to do, but quickly learned (like many others) that building an empire means way more than just attacking/plundering/farming/etc.. and scattering settlers about a huge grid. I say all this because I want you to know how this mistake happened - that I didn't just skim through the guides, or didn't bother to research/learn the game, or that the guides were bad.
So the problem was that because Illy offered the opportunity for me to actually claim some land and form a real, tangible, visible kingdom in a meaningful location this was very important to me, but going about this was way more complicated than I thought it'd be. After learning about Exodus, Tenarils, and Exo-Tenaril as ways to get me the hell out of the Tor Carrock newb ring I formulated "Plan A" (otherwise known as "relocation blunder #1")
The Blunder
Plan A was to simply.. 1.) find a 7 food plot someplace far away where I'd want to start my empire and send my settler to found a city on it 2.) Select the new settlement as soon as it was founded and click "exodus to this location" 3.) Once my people were done traveling my new capital would now be where the previous new settlement was - causing my original location to just go back to being empty leaving me with just my same city as it was in Tor Carrock in my new home. 4.) send another settler somewhere nearby in my new homeland to create my second city properly and go from there. 5.) keep my Tenaril's spell of teleportation for a rainy day or in case of some kind of catastrophic mistake later on in the game. End of story, happily ever after way out in the middle of nowhere to start my empire.
Obviously Plan A fails for various reasons, primarily because when using Exodus I later learned that the 2 cities would basically just "switch spots" and I'd always be stuck with a town at my original location in Tor Carrock. This seems like a strange concept to me... like "why do they switch places if just 1 city is moving...?". Still though, the point is it still counts towards my city count and would bug me having this strange outpost in Tor Carrock for the rest of the game.
Plan B then came into play, which was just the traditional exo-tenaril technique, which was to exodus to my 7 food plot, then use tenarils to send my capital where I wanted - pretty much as laid out in this guide... except now after reading this one and talking to Rill in GC yesterday I fear I'm getting things wrong once again... After finding out that I'd been saving my settler for weeks (I'm at like 1,300 pop now) while slowly creeping towards being able to research the tech for Exodus, I was devastated to realize that I'd wasted weeks of time that I could have been building up my research and res plots on my temporary city :(
So today I've now just founded my 2nd city that will eventually become my capital when I finish researching the tech and started building. But there's a problem... By the sounds of this guide I am now totally baffled once again on just how this exodus works and I seem to find a different answer each time.
The inherently confusing nature of Exodus to a newb in comparison to the simplicity of Tenarils, as well as the frequent interchangeability of these 2 terms by mis-informed people in GC and elsewhere is how I got things mixed up. Although this guide and the others on relocation are all very well written, make good sense, and are easy to understand - the sheer volume of information on Tenarils, Exodus, and Exo-Tenaril has also contributed to all this confusion. The irony is that all of these guides are all meant to explain things more clearly to newbs like me, and yet each one confuses me in a different way every time I read one.
This guide was great and reinforced my decision to found my 2nd city today and start to develop it... Until I came to "The Permanent Location" section and am once again confounded by what the hell I'm trying to do, and how I'm supposed to do this. In particular it's this that has me worried:
The Permanent Location
This spot will be where exodus lands. So you will want to look at the resource distribution, surrounding terrain, food dolmens, good neighbors (both player and faction), and all that other good stuff. And since you will be using exodus, this spot can not be within 10 squares a non-confed/ally player.
Whatttt? I thought that I was using Tenaril's to go to my final destination, and that Exodus was only being used as a means to get my capital on my 7 food plot "temporary home"?? Everything seemed to make perfect sense up until this point. I really like the "3 Locations" notion that made it seem like what I was doing was correct and easy to understand. Right now though my understanding of leaving the newb ring by using exo-tenaril has totally collapsed once again, where am I going wrong? And yes I have read the whole guide even after the permanent location section and it just feels like there's this huge gap of something that I'm just missing somehow... Please tell me that I'm just mis-interpreting this or mis-reading the guide, because in helping me to identify all of my errors in trying to understand this concept I think it will really really really really help others to understand where they are going wrong and just what exactly it is about all this that makes it seem like learning quantum mechanics.
Thank you all for your time and help!
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Posted By: Solvictis
Date Posted: 03 Sep 2012 at 00:10
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Oh and btw, when I say "misinformed people in GC" I am refering to other newbs trying to explain exo-tenarils to other newbs like themselves, and no one I spoke with yesterday (who were all very helpful)! :)
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Posted By: Rill
Date Posted: 03 Sep 2012 at 03:04
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Please clear your mind completely. Here are some basic points about moving cities.
1) Under no circumstances will two cities ever "switch places." Ever. Not once. You can only move a city from the square it is on to a different square that does not have a city on it.
2) There are two ways to move cities from the square they are on to completely empty squares
a. Tenaril
This spell is immediate and moves your capital city from its current square to an empty square, carrying underlying resource plots with it. It can only be used once per account and only on your capital. Nothing inside your city is changed when you use this spell; only the location of the city is changed. All accounts are "born" with one Tenaril spell, which can be used anytime after new player protection is up. A 5-food SQUARE can be made into a 7-food SQUARE using Tenaril IF the Tenaril'd city is a 7-food city.
b. Exodus
Exodus can be used on any city that has researched the Exodus technology. (A level 20 warehouse is required to study Exodus.) The city will acquire the resource plots of the square the city lands on, losing plots and gaining others if the new square is configured differently. A 5-food CITY can be made into a 7-food CITY using Exodus IF the square to which the city is Exodused has 7 food plots.
Every player must have a capital city somewhere on the map at all times; I suspect this is because it is a "key" piece of information in the game database. For this reason, if the capital city is Exodused, the largest of the remaining cities becomes the capital city. This change to the capital city is permanent, unless the "new" capital is also Exodused (or lost to siege), in which case the next largest city will become the capital. When the capital city is Exodused and the capital status reverts to the largest stationary city, the ability to Tenaril, if not yet used, transfers to the new capital city.
Here's a side-by-side comparison
| Characteristic | Tenaril | Exodus | | What city | Only the capital, only once per account | Any city that has studied the Exodus technology; if the capital is Exodused, the largest remaining city becomes the capital. | | How long move takes | Immediate | City moves at 5 squares per hour from starting square to landing square | | Effect on city resource plots | Keep all resource plots of the starting square | Gain (or lose) resource plots based on configuration of new square | | Effect on city buildings | City buildings are not affected | All buildings and resource plots above level 12 are de-leveled to level 12 | | Effect on destination square | Square plots change | Square plots stay the same | | Food Resources | Can make 7-food SQUARE (with a city on it) where there is none by teleporting a city that has 7 food already onto a square with less than 7 food | Can make a 7-food CITY by Exodusing a city from a square with less than 7 food onto a square that already has 7 food
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Posted By: SugarFree
Date Posted: 03 Sep 2012 at 03:14
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freaking robot-like...that looks like taken from some kind of encyclopedia... you never stop to amaze me, rill.
------------- Nuisance
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Posted By: The_Dude
Date Posted: 03 Sep 2012 at 05:22
Rill wrote:
Please clear your mind completely.
| ohwmmmmmmm...
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Posted By: Solvictis
Date Posted: 03 Sep 2012 at 06:50
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My god... what have I done?! Nooooo! So keeping my settler and not founding my 2nd city a few minutes before posting this was the right thing to do all along. All the stress I caused myself for thinking I'd been wasting weeks worth of building and research in my 2nd city was for naught. So now my only option for realizing my hope of leaving Tor Carrock behind completely is to...
1.) Exodus my capital off to somewhere far away where I want to end up with my capital to an empty 7 food square. ( I don't want to Tenaril it now as a 5 food)
2.) Spend weeks again researching up Exodus tech on my new blunder city I just settled, and then use exodus on to move it nearer to my capital's location eventually.
And basically that's my only choice right now correct? So would it be reasonable for me to just Tenaril my capital (along with it's 5 food) to the general region I decide to move to so that when I do exodus to a vacant 7 food square I don't spend weeks traveling at 5sq/sec? Presuming I decide to move to say... The Wastes or somewhere along the edges of the map?
I guess the only other use Tenarils has for me at this point would be to save it for later in case for some odd reason I changed my mind and wanted to teleport my capital to the opposite side of the map... seems unlikely I'd ever want to do that though, but in a few years... who knows.
Thank you so much for all of your help today and yesterday Rill. When you wrote "clear your mind completely" my headache went away instantly, then changed to heartache after realizing what I've now done. I thought it was so incredibly strange when I was persuaded weeks ago that to exodus you could only make another city that you had the capital by moving to/on it and making the old capital the 2nd city. Made no sense at first, but then I somehow managed to convince myself that they were right and I was just mis-reading/interpreting the guides. :(
I can see now why there is so much effort to clarify this topic and how someone could just decide to rage quit after doing something so catastrophically moronic as I have done. My first reaction was "oh god, I'll just abandon the whole damn thing and start over "properly"..", but then after reading your explanation I realize I can at least correct the error... in time.
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Posted By: Rill
Date Posted: 03 Sep 2012 at 07:04
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I'm still not sure what you're talking about. Settling a second city on a 7-food square, then Exodusing the first city to a different 7-food square will make the second city into the capital city. The former second city can then be Tenaril'd.
I should add that to the list.
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Posted By: Solvictis
Date Posted: 03 Sep 2012 at 08:00
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Hmm... well okay, then I suppose it was "
Any city that has studied the Exodus technology; if the capital is Exodused, the largest remaining city becomes the capital. " that was trying to be explained to me when I got the idea of cities swapping places into my head. Now it seems to make sense, but then I've thought that 4 or 5 times over the past few days. Not having slept in a few days, it's probably best I get some sleep before making sure of what my options are to get me out of this mess.
Thank you again for your patience and help, I guess I was so sad/stressed when reading the list you put up that I totally missed that part of it before I did my reply - sorry for the confusion!
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Posted By: Gimli Son of Groin
Date Posted: 11 May 2013 at 18:23
When the time comes if I ever need to do that, Rill will be exchanging mails with me every ten minutes Very interesting, I think there should be a medal for those who achieve this state of Terraforming Ascendancy.
------------- “A single dream is more powerful than a thousand realities.” ― J.R.R. Tolkien
“I warn you, if you bore me, I shall take my revenge.” ― J.R.R. Tolkien
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Posted By: Teets
Date Posted: 15 May 2013 at 21:36
Gimli Son of Groin wrote:
I think there should be a medal for those who achieve this state of Terraforming Ascendancy. |
Me too!! A nice big shiny one 
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Posted By: lokifeyson
Date Posted: 20 May 2013 at 05:08
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what i once had to explain can now be summed up by a hyperlink, yes!
very well put together :)
anyone wanna come play on my magical mountains? ;)
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