Do Riding Horses Survive Battle?
Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=4061
Printed Date: 17 Apr 2022 at 19:25 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Do Riding Horses Survive Battle?
Posted By: Salararius
Subject: Do Riding Horses Survive Battle?
Date Posted: 22 Aug 2012 at 16:03
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Since it's specifically stated that Riding Horses are ridden to battle but not ridden in battle, logically one would assume they wouldn't die just because the troops riding them died. Logically, if all the troops died, there would be no one left to bring the horses home. But, if there were troops alive, wouldn't those troops get the horses of the dead along with their own?
I fear this is too much to hope though.
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Replies:
Posted By: darkvoid
Date Posted: 04 Sep 2012 at 20:02
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I guess your "wish" is very logical, buy I assume when a troop horse dies, you loose the horse always.
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Posted By: Aurordan
Date Posted: 04 Sep 2012 at 20:26
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But then, logically, wouldn't some of the riders have their horses killed out from under them? I guess the answer here is that we could demand a complex system to simulate how this works out, or we could just assume they balance out.
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Posted By: Salararius
Date Posted: 04 Sep 2012 at 21:32
Aurordan wrote:
But then, logically, wouldn't some of the riders have their horses killed out from under them? I guess the answer here is that we could demand a complex system to simulate how this works out, or we could just assume they balance out. |
How, Riding Horses aren't ridden into battle. I believe that was the reasons the devs stated for why they offered no attack or defense bonus.
That logic would explain why it balances out with Heavy Warhorse for wolf riders, but not Riding Horses for swordsmen, trueshots, etc...
I'm not demanding anything. I'm asking how it works. We assume these crafted things will be destroyed when the troops are destroyed because that's how the cheap stuff works. But they are making changes to the combat model. When we attack animals they drop stuff, so it's clear that we have a new possibility in combat now. I'm a little curious if they plan to extend that to troops or not and if so what sort of things that may imply? I'm definitely not demanding anything though.
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Posted By: geofrey
Date Posted: 04 Sep 2012 at 21:42
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If the rider dies there's no one to bring the horse back....
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: SugarFree
Date Posted: 04 Sep 2012 at 22:13
horses are smart animals. they will find their way home, maybe fetch all the fallen equipment to, if they are at it.
------------- Nuisance
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Posted By: KillerPoodle
Date Posted: 04 Sep 2012 at 22:25
SugarFree wrote:
horses are smart animals. they will find their way home, maybe fetch all the fallen equipment to, if they are at it. |
And loot some corpses for gold.
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: Salararius
Date Posted: 05 Sep 2012 at 05:19
geofrey wrote:
If the rider dies there's no one to bring the horse back.... |
Well, the original question did premise that everyone did not die. Mongol riders (in real life) would generally travel with several mounts and often switch to a fresh mount (there's a wiki for that). The knights in this game have several mounts. Horses are not tanks, they don't need a rider like a tank needs a driver. Of course, horses can't do many things. Horses can't pick up gold, spears, play backgammon or chess, but they are capable of following other horses or being led by a rider on another horse. A single rider is more than capable of travelling with several horses and historically there have been military advantages to doing just that. If I were a swordsman, leaving battle, getting my horse, and I saw my dead buddy's horse, I'd lead him (the horse, not the dead buddy) back. His weapons might be broken, his armor rent, his beer drunk, but his horse (if not ridden to battle) would be fine and quite valuable.
If you (peanut gallery, not Geofrey) think it's a stupid question, that's fine. I was just wondering "out loud". Please forgive me.
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Posted By: RatuJone
Date Posted: 05 Sep 2012 at 05:25
Not at all stupid; let's have a ruling and be clear about this!
------------- I'm pretty Harmless, really :)
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Posted By: dunnoob
Date Posted: 05 Sep 2012 at 07:45
Salararius wrote:
If you (peanut gallery, not Geofrey) think it's a stupid question, that's fine. I was just wondering "out loud". Please forgive me. | From an odd angle, as long as troops in a town under siege at the time of a raze or capture "attempt" simply desert http://www.illyriad.co.uk/blog/" rel="nofollow - Beneath the Misted Land , taking the city walls (of all things) with them, I doubt that the behaviour of horses with dead riders is a top priority for the Devs. 
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Posted By: KillianBlack
Date Posted: 05 Sep 2012 at 08:06
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I would think as every battle I have been in so far was to the death.... Then the riding/draught horses at best would be spoils of war, at worst die where they stood when the riders died.
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Posted By: Salararius
Date Posted: 05 Sep 2012 at 16:11
dunnoob wrote:
From an odd angle, as long as troops in a town under siege at the time of a raze or capture "attempt" simply desert http://www.illyriad.co.uk/blog/" rel="nofollow - Beneath the Misted Land , taking the city walls (of all things) with them, I doubt that the behaviour of horses with dead riders is a top priority for the Devs.  |
The first is an example of a development issue. I do not believe the game designers want troops to "desert Beneath the Misted Land" but somehow the game developers wrote a program that does that. It's a bug.
This is a game designer question (not a request, a question). I did premised the question with logic explaining the context of the question but it was a question (honestly). I included that logic because I honestly don't think the game designers will drop any player stuff (let alone consider what should or shouldn't be left and in what quantities) so I wanted to present some context for why I was asking. Perhaps the inclusion of that logic was a mistake, sorry. Regardless, game developers deal with trivial issues like checking to see that the number you enter in a field isn't bigger than what might sensibly be placed in that field. Or, checking to see that a variable isn't longer than the allocated buffer/data field. Or, determining if a data request has returned or not. Making sure troops fight after a raze or capture "attempt", etc... If you're not a developer, you'd be surprised at some of the things that are "top priority" from that perspective.
I believe that from a game designer perspective, what "drops" (or comes into existence or continues to exist) after combat is something the designers thought about (even if in passing). Animal drops are a major part of the crafting update, I don't believe you think that was something the game developers did by accident. I do realize the mechanics of my question are different but not entirely so from a game development perspective and somewhat inline with the changes made from a game design perspective. For a game developer, you have an after combat event or function that checks the combat data (how many were there, how many died, what types, etc...) and then populates the map (or inventory in this case). The next part of the crafting update (the development part) is to implement additional changes to the player combat mechanics. I feel positive that from a game designer perspective they thought up all the production, research and combat changes (and much, much more) at the same time so there is an answer to this question and I was wondering if anyone had come across it.
I realize that the designers and developers are pretty much the same people here (or at least started off that way) but it's two separate skills. If you've read the developers notes they spend a lot of time thinking up game mechanics long (long, long) before they actually code them. That's the reason why the word soon™ is a joke here. Soon™ is the time between when a game designer finishes his task and excitedly tells us about it and when a game developer finishes his task and updates the server.
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Posted By: Uno
Date Posted: 05 Sep 2012 at 16:26
Salararius wrote:
Since it's specifically stated that Riding Horses are ridden to battle but not ridden in battle, logically one would assume they wouldn't die just because the troops riding them died. Logically, if all the troops died, there would be no one left to bring the horses home. But, if there were troops alive, wouldn't those troops get the horses of the dead along with their own?
I fear this is too much to hope though.
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They would rather sell them to the horses black market and claim they were killed during an encirclement manouver ;)
KillianBlack wrote:
I would think as every battle I have been in so far was to the death.... Then the riding/draught horses at best would be spoils of war, at worst die where they stood when the riders died. |
You've never been in a raid, then.
------------- Eréc of Caer Uisc King of Dyfneint Indomiti Alliance
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Posted By: Salararius
Date Posted: 05 Sep 2012 at 16:35
Uno wrote:
They would rather sell them to the horses black market and claim they were killed during an encirclement manouver ;) |
See, now that's clever and logical. 
*maneuver
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