Print Page | Close Window

Market change

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3970
Printed Date: 17 Apr 2022 at 00:17
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Market change
Posted By: hellion19
Subject: Market change
Date Posted: 09 Aug 2012 at 06:42
So I was thinking there could be one minor change that would be useful. It would be good to add a small calculator that you can make your order based off of.

It would be

A   *    B    =    C

A= Number of item
B= Price per item
C= Total cost of items being sold or bought.

How it differs is currently we have to put in A and C in order to get an order done in the market. What it would allow us to do is if we wanted to say sell 1000 of a particular item at 200 we can just put in A and B. If we wanted to try to sell to get 4 million gold we can put it in C and then place the price per item you wish to sell and it would calc out the number needed to sell.

I know most of this is fairly simple math and most can do it without a huge amount of thought. I just figured it would be a minor adjustment for making the market a little more player friendly.



Replies:
Posted By: SugarFree
Date Posted: 09 Aug 2012 at 07:04
distance dude, where is distance? 
you need a modifier for distance to..


-------------
Nuisance


Posted By: hellion19
Date Posted: 09 Aug 2012 at 07:08
Distance isn't a factor for costs... Its simply to make the inputting of orders a little quicker than having to calc it yourself. 


Posted By: SugarFree
Date Posted: 09 Aug 2012 at 11:45
how is distance (travel time) not a factor? it HAS to be a factor, i got but 70 caravans, and if those will be around for half a week i wish to be paid for that. 

-------------
Nuisance


Posted By: Silent/Steadfast
Date Posted: 09 Aug 2012 at 12:35
Distance isn't a factor in what something costs currently. The idea in this thread simply makes it easier to sell something at a certain price without having to do any math, it doesn't propose that the trade system be modified in any way.

-------------
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)


Posted By: Albatross
Date Posted: 09 Aug 2012 at 14:36
Try this:
http://forum.illyriad.co.uk/forum_posts.asp?TID=2234&PID=24208&title=market-offers-a-fair-price-for-distance#24208" rel="nofollow - http://forum.illyriad.co.uk/forum_posts.asp?TID=2234&PID=24208&title=market-offers-a-fair-price-for-distance#24208


-------------


Posted By: Rill
Date Posted: 09 Aug 2012 at 16:20
under trade v2 the buyer's caravans will be transporting the goods, so the seller's caravans won't be tied up, except to transport the goods to a faction hub in the first place.


Posted By: Albatross
Date Posted: 09 Aug 2012 at 17:07
Yes, the distance issue is moot, given that the v1 market will be distance-limited soon™.
A simple Javascript "enter two of the three figures and we'll auto-fill the third box" would help a lot.


-------------


Posted By: hellion19
Date Posted: 09 Aug 2012 at 23:18
Yes I understand that travel time is an overall cost but it is not relevant to placing an order in this way as there is no specific variable for distance and/or time. That would be determined by how often said vans are used, how high value the resources you normally trade are, and a number of other variables.

That being said it also has nothing to actually do with the proposed idea. The idea was simply a slightly more stream lined version of the market that allows a player to place orders in based on different numbers depending on what they wanted to do. I kind of went over it in the example from the first post... If you just wanted to sell X items and price Y the idea allows you to. If you wanted to put an order in to get 5 mil gold for price Y it could just calc out items for you. I believe it would be a fairly easy adjustment as all you need to do is link the 3 boxes together that once 2 are filled in the 3rd will auto calculate.

A * B = C

Plug in any 2 letters and 3rd would populate.


Posted By: Innoble
Date Posted: 10 Aug 2012 at 00:01
I get your idea and I support it. I hate having to multiply numbers with my calculator just to get a market order up. The game should do this for me. 


Posted By: GM Luna
Date Posted: 11 Aug 2012 at 00:00
The updated marketplace in trade v2 uses price per item and quantity as the the input fields. Tax and total cost is calculated for you.

Luna


-------------
GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: Rill
Date Posted: 11 Aug 2012 at 00:58
Originally posted by GM Luna GM Luna wrote:

The updated marketplace in trade v2 uses price per item and quantity as the the input fields. Tax and total cost is calculated for you.

Luna

Yay!  But on the other hand, less opportunity for feats of mental arithmetic.  Just when I was getting good at multiplying numbers between 1.5 and 4 by 90,000.

Wink


Posted By: JimJams
Date Posted: 11 Aug 2012 at 16:21
Originally posted by GM Luna GM Luna wrote:

The updated marketplace in trade v2 uses price per item and quantity as the the input fields. Tax and total cost is calculated for you.

Luna

Great !


-------------


Posted By: demdigs
Date Posted: 11 Aug 2012 at 17:15
any word on when the hubs will become active?



Print Page | Close Window

Forum Software by Web Wiz Forums® version 12.03 - http://www.webwizforums.com
Copyright ©2001-2019 Web Wiz Ltd. - https://www.webwiz.net